svg_renderer.rs

  1use crate::{AssetSource, DevicePixels, IsZero, Result, SharedString, Size};
  2use resvg::tiny_skia::Pixmap;
  3use std::{
  4    hash::Hash,
  5    sync::{Arc, LazyLock},
  6};
  7
  8/// When rendering SVGs, we render them at twice the size to get a higher-quality result.
  9pub const SMOOTH_SVG_SCALE_FACTOR: f32 = 2.;
 10
 11#[derive(Clone, PartialEq, Hash, Eq)]
 12pub(crate) struct RenderSvgParams {
 13    pub(crate) path: SharedString,
 14    pub(crate) size: Size<DevicePixels>,
 15}
 16
 17#[derive(Clone)]
 18pub struct SvgRenderer {
 19    asset_source: Arc<dyn AssetSource>,
 20    usvg_options: Arc<usvg::Options<'static>>,
 21}
 22
 23pub enum SvgSize {
 24    Size(Size<DevicePixels>),
 25    ScaleFactor(f32),
 26}
 27
 28impl SvgRenderer {
 29    pub fn new(asset_source: Arc<dyn AssetSource>) -> Self {
 30        static FONT_DB: LazyLock<Arc<usvg::fontdb::Database>> = LazyLock::new(|| {
 31            let mut db = usvg::fontdb::Database::new();
 32            db.load_system_fonts();
 33            Arc::new(db)
 34        });
 35        let default_font_resolver = usvg::FontResolver::default_font_selector();
 36        let font_resolver = Box::new(
 37            move |font: &usvg::Font, db: &mut Arc<usvg::fontdb::Database>| {
 38                if db.is_empty() {
 39                    *db = FONT_DB.clone();
 40                }
 41                default_font_resolver(font, db)
 42            },
 43        );
 44        let options = usvg::Options {
 45            font_resolver: usvg::FontResolver {
 46                select_font: font_resolver,
 47                select_fallback: usvg::FontResolver::default_fallback_selector(),
 48            },
 49            ..Default::default()
 50        };
 51        Self {
 52            asset_source,
 53            usvg_options: Arc::new(options),
 54        }
 55    }
 56
 57    pub(crate) fn render(
 58        &self,
 59        params: &RenderSvgParams,
 60    ) -> Result<Option<(Size<DevicePixels>, Vec<u8>)>> {
 61        anyhow::ensure!(!params.size.is_zero(), "can't render at a zero size");
 62
 63        // Load the tree.
 64        let Some(bytes) = self.asset_source.load(&params.path)? else {
 65            return Ok(None);
 66        };
 67
 68        let pixmap = self.render_pixmap(&bytes, SvgSize::Size(params.size))?;
 69
 70        // Convert the pixmap's pixels into an alpha mask.
 71        let size = Size::new(
 72            DevicePixels(pixmap.width() as i32),
 73            DevicePixels(pixmap.height() as i32),
 74        );
 75        let alpha_mask = pixmap
 76            .pixels()
 77            .iter()
 78            .map(|p| p.alpha())
 79            .collect::<Vec<_>>();
 80        Ok(Some((size, alpha_mask)))
 81    }
 82
 83    pub fn render_pixmap(&self, bytes: &[u8], size: SvgSize) -> Result<Pixmap, usvg::Error> {
 84        let tree = usvg::Tree::from_data(bytes, &self.usvg_options)?;
 85        let svg_size = tree.size();
 86        let scale = match size {
 87            SvgSize::Size(size) => size.width.0 as f32 / svg_size.width(),
 88            SvgSize::ScaleFactor(scale) => scale,
 89        };
 90
 91        // Render the SVG to a pixmap with the specified width and height.
 92        let mut pixmap = resvg::tiny_skia::Pixmap::new(
 93            (svg_size.width() * scale) as u32,
 94            (svg_size.height() * scale) as u32,
 95        )
 96        .ok_or(usvg::Error::InvalidSize)?;
 97
 98        let transform = resvg::tiny_skia::Transform::from_scale(scale, scale);
 99
100        resvg::render(&tree, transform, &mut pixmap.as_mut());
101
102        Ok(pixmap)
103    }
104}