1use gpui::{
2 AnyElement, App, Bounds, Div, DivFrameState, Element, ElementId, GlobalElementId, Hitbox, InteractiveElement as _, IntoElement, LayoutId, ParentElement, Pixels, Role, StyleRefinement, Styled, Window, div
3};
4
5/// An element that sets a particular rem size for its children.
6pub struct WithRemSize {
7 div: Div,
8 rem_size: Pixels,
9}
10
11impl WithRemSize {
12 /// Create a new [WithRemSize] element, which sets a
13 /// particular rem size for its children.
14 pub fn new(rem_size: impl Into<Pixels>) -> Self {
15 Self {
16 div: div(),
17 rem_size: rem_size.into(),
18 }
19 }
20
21 /// Block the mouse from interacting with this element or any of its children
22 /// The fluent API equivalent to [`Interactivity::occlude_mouse`]
23 ///
24 /// [`Interactivity::occlude_mouse`]: gpui::Interactivity::occlude_mouse
25 pub fn occlude(mut self) -> Self {
26 self.div = self.div.occlude();
27 self
28 }
29}
30
31impl Styled for WithRemSize {
32 fn style(&mut self) -> &mut StyleRefinement {
33 self.div.style()
34 }
35}
36
37impl ParentElement for WithRemSize {
38 fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
39 self.div.extend(elements)
40 }
41}
42
43impl Element for WithRemSize {
44 type RequestLayoutState = DivFrameState;
45 type PrepaintState = Option<Hitbox>;
46
47 fn id(&self) -> Option<ElementId> {
48 Element::id(&self.div)
49 }
50
51 fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
52 Element::source_location(&self.div)
53 }
54
55 fn request_layout(
56 &mut self,
57 id: Option<&GlobalElementId>,
58 inspector_id: Option<&gpui::InspectorElementId>,
59 window: &mut Window,
60 cx: &mut App,
61 ) -> (LayoutId, Self::RequestLayoutState) {
62 window.with_rem_size(Some(self.rem_size), |window| {
63 self.div.request_layout(id, inspector_id, window, cx)
64 })
65 }
66
67 fn prepaint(
68 &mut self,
69 id: Option<&GlobalElementId>,
70 inspector_id: Option<&gpui::InspectorElementId>,
71 bounds: Bounds<Pixels>,
72 request_layout: &mut Self::RequestLayoutState,
73 window: &mut Window,
74 cx: &mut App,
75 ) -> Self::PrepaintState {
76 window.with_rem_size(Some(self.rem_size), |window| {
77 self.div
78 .prepaint(id, inspector_id, bounds, request_layout, window, cx)
79 })
80 }
81
82 fn paint(
83 &mut self,
84 id: Option<&GlobalElementId>,
85 inspector_id: Option<&gpui::InspectorElementId>,
86 bounds: Bounds<Pixels>,
87 request_layout: &mut Self::RequestLayoutState,
88 prepaint: &mut Self::PrepaintState,
89 window: &mut Window,
90 cx: &mut App,
91 ) {
92 window.with_rem_size(Some(self.rem_size), |window| {
93 self.div.paint(
94 id,
95 inspector_id,
96 bounds,
97 request_layout,
98 prepaint,
99 window,
100 cx,
101 )
102 })
103 }
104
105 fn a11y_role(&self) -> Option<Role> {
106 self.div.a11y_role()
107 }
108}
109
110impl IntoElement for WithRemSize {
111 type Element = Self;
112
113 fn into_element(self) -> Self::Element {
114 self
115 }
116}