active_buffer_language.rs

 1use editor::Editor;
 2use gpui::{
 3    elements::*,
 4    platform::{CursorStyle, MouseButton},
 5    Entity, Subscription, View, ViewContext, ViewHandle, WeakViewHandle,
 6};
 7use settings::Settings;
 8use std::sync::Arc;
 9use workspace::{item::ItemHandle, StatusItemView, Workspace};
10
11pub struct ActiveBufferLanguage {
12    active_language: Option<Option<Arc<str>>>,
13    workspace: WeakViewHandle<Workspace>,
14    _observe_active_editor: Option<Subscription>,
15}
16
17impl ActiveBufferLanguage {
18    pub fn new(workspace: &Workspace) -> Self {
19        Self {
20            active_language: None,
21            workspace: workspace.weak_handle(),
22            _observe_active_editor: None,
23        }
24    }
25
26    fn update_language(&mut self, editor: ViewHandle<Editor>, cx: &mut ViewContext<Self>) {
27        self.active_language = Some(None);
28
29        let editor = editor.read(cx);
30        if let Some((_, buffer, _)) = editor.active_excerpt(cx) {
31            if let Some(language) = buffer.read(cx).language() {
32                self.active_language = Some(Some(language.name()));
33            }
34        }
35
36        cx.notify();
37    }
38}
39
40impl Entity for ActiveBufferLanguage {
41    type Event = ();
42}
43
44impl View for ActiveBufferLanguage {
45    fn ui_name() -> &'static str {
46        "ActiveBufferLanguage"
47    }
48
49    fn render(&mut self, cx: &mut ViewContext<Self>) -> AnyElement<Self> {
50        if let Some(active_language) = self.active_language.as_ref() {
51            let active_language_text = if let Some(active_language_text) = active_language {
52                active_language_text.to_string()
53            } else {
54                "Unknown".to_string()
55            };
56
57            MouseEventHandler::<Self, Self>::new(0, cx, |state, cx| {
58                let theme = &cx.global::<Settings>().theme.workspace.status_bar;
59                let style = theme.active_language.style_for(state, false);
60                Label::new(active_language_text, style.text.clone())
61                    .contained()
62                    .with_style(style.container)
63            })
64            .with_cursor_style(CursorStyle::PointingHand)
65            .on_click(MouseButton::Left, |_, this, cx| {
66                if let Some(workspace) = this.workspace.upgrade(cx) {
67                    workspace.update(cx, |workspace, cx| {
68                        crate::toggle(workspace, &Default::default(), cx)
69                    });
70                }
71            })
72            .into_any()
73        } else {
74            Empty::new().into_any()
75        }
76    }
77}
78
79impl StatusItemView for ActiveBufferLanguage {
80    fn set_active_pane_item(
81        &mut self,
82        active_pane_item: Option<&dyn ItemHandle>,
83        cx: &mut ViewContext<Self>,
84    ) {
85        if let Some(editor) = active_pane_item.and_then(|item| item.act_as::<Editor>(cx)) {
86            self._observe_active_editor = Some(cx.observe(&editor, Self::update_language));
87            self.update_language(editor, cx);
88        } else {
89            self.active_language = None;
90            self._observe_active_editor = None;
91        }
92
93        cx.notify();
94    }
95}