flex.rs

  1use std::{any::Any, f32::INFINITY};
  2
  3use crate::{
  4    json::{self, ToJson, Value},
  5    Axis, DebugContext, Element, ElementBox, ElementStateHandle, Event, EventContext,
  6    LayoutContext, MouseMovedEvent, PaintContext, RenderContext, ScrollWheelEvent, SizeConstraint,
  7    Vector2FExt, View,
  8};
  9use pathfinder_geometry::{
 10    rect::RectF,
 11    vector::{vec2f, Vector2F},
 12};
 13use serde_json::json;
 14
 15#[derive(Default)]
 16struct ScrollState {
 17    scroll_to: Option<usize>,
 18    scroll_position: f32,
 19}
 20
 21pub struct Flex {
 22    axis: Axis,
 23    children: Vec<ElementBox>,
 24    scroll_state: Option<ElementStateHandle<ScrollState>>,
 25}
 26
 27impl Flex {
 28    pub fn new(axis: Axis) -> Self {
 29        Self {
 30            axis,
 31            children: Default::default(),
 32            scroll_state: None,
 33        }
 34    }
 35
 36    pub fn row() -> Self {
 37        Self::new(Axis::Horizontal)
 38    }
 39
 40    pub fn column() -> Self {
 41        Self::new(Axis::Vertical)
 42    }
 43
 44    pub fn scrollable<Tag, V>(
 45        mut self,
 46        element_id: usize,
 47        scroll_to: Option<usize>,
 48        cx: &mut RenderContext<V>,
 49    ) -> Self
 50    where
 51        Tag: 'static,
 52        V: View,
 53    {
 54        let scroll_state = cx.element_state::<Tag, ScrollState>(element_id);
 55        scroll_state.update(cx, |scroll_state, _| scroll_state.scroll_to = scroll_to);
 56        self.scroll_state = Some(scroll_state);
 57        self
 58    }
 59
 60    fn layout_flex_children(
 61        &mut self,
 62        layout_expanded: bool,
 63        constraint: SizeConstraint,
 64        remaining_space: &mut f32,
 65        remaining_flex: &mut f32,
 66        cross_axis_max: &mut f32,
 67        cx: &mut LayoutContext,
 68    ) {
 69        let cross_axis = self.axis.invert();
 70        for child in &mut self.children {
 71            if let Some(metadata) = child.metadata::<FlexParentData>() {
 72                if let Some((flex, expanded)) = metadata.flex {
 73                    if expanded != layout_expanded {
 74                        continue;
 75                    }
 76
 77                    let child_max = if *remaining_flex == 0.0 {
 78                        *remaining_space
 79                    } else {
 80                        let space_per_flex = *remaining_space / *remaining_flex;
 81                        space_per_flex * flex
 82                    };
 83                    let child_min = if expanded { child_max } else { 0. };
 84                    let child_constraint = match self.axis {
 85                        Axis::Horizontal => SizeConstraint::new(
 86                            vec2f(child_min, constraint.min.y()),
 87                            vec2f(child_max, constraint.max.y()),
 88                        ),
 89                        Axis::Vertical => SizeConstraint::new(
 90                            vec2f(constraint.min.x(), child_min),
 91                            vec2f(constraint.max.x(), child_max),
 92                        ),
 93                    };
 94                    let child_size = child.layout(child_constraint, cx);
 95                    *remaining_space -= child_size.along(self.axis);
 96                    *remaining_flex -= flex;
 97                    *cross_axis_max = cross_axis_max.max(child_size.along(cross_axis));
 98                }
 99            }
100        }
101    }
102}
103
104impl Extend<ElementBox> for Flex {
105    fn extend<T: IntoIterator<Item = ElementBox>>(&mut self, children: T) {
106        self.children.extend(children);
107    }
108}
109
110impl Element for Flex {
111    type LayoutState = f32;
112    type PaintState = ();
113
114    fn layout(
115        &mut self,
116        constraint: SizeConstraint,
117        cx: &mut LayoutContext,
118    ) -> (Vector2F, Self::LayoutState) {
119        let mut total_flex = None;
120        let mut fixed_space = 0.0;
121        let mut contains_float = false;
122
123        let cross_axis = self.axis.invert();
124        let mut cross_axis_max: f32 = 0.0;
125        for child in &mut self.children {
126            let metadata = child.metadata::<FlexParentData>();
127            contains_float |= metadata.map_or(false, |metadata| metadata.float);
128
129            if let Some(flex) = metadata.and_then(|metadata| metadata.flex.map(|(flex, _)| flex)) {
130                *total_flex.get_or_insert(0.) += flex;
131            } else {
132                let child_constraint = match self.axis {
133                    Axis::Horizontal => SizeConstraint::new(
134                        vec2f(0.0, constraint.min.y()),
135                        vec2f(INFINITY, constraint.max.y()),
136                    ),
137                    Axis::Vertical => SizeConstraint::new(
138                        vec2f(constraint.min.x(), 0.0),
139                        vec2f(constraint.max.x(), INFINITY),
140                    ),
141                };
142                let size = child.layout(child_constraint, cx);
143                fixed_space += size.along(self.axis);
144                cross_axis_max = cross_axis_max.max(size.along(cross_axis));
145            }
146        }
147
148        let mut remaining_space = constraint.max_along(self.axis) - fixed_space;
149        let mut size = if let Some(mut remaining_flex) = total_flex {
150            if remaining_space.is_infinite() {
151                panic!("flex contains flexible children but has an infinite constraint along the flex axis");
152            }
153
154            self.layout_flex_children(
155                false,
156                constraint,
157                &mut remaining_space,
158                &mut remaining_flex,
159                &mut cross_axis_max,
160                cx,
161            );
162            self.layout_flex_children(
163                true,
164                constraint,
165                &mut remaining_space,
166                &mut remaining_flex,
167                &mut cross_axis_max,
168                cx,
169            );
170
171            match self.axis {
172                Axis::Horizontal => vec2f(constraint.max.x() - remaining_space, cross_axis_max),
173                Axis::Vertical => vec2f(cross_axis_max, constraint.max.y() - remaining_space),
174            }
175        } else {
176            match self.axis {
177                Axis::Horizontal => vec2f(fixed_space, cross_axis_max),
178                Axis::Vertical => vec2f(cross_axis_max, fixed_space),
179            }
180        };
181
182        if contains_float {
183            match self.axis {
184                Axis::Horizontal => size.set_x(size.x().max(constraint.max.x())),
185                Axis::Vertical => size.set_y(size.y().max(constraint.max.y())),
186            }
187        }
188
189        if constraint.min.x().is_finite() {
190            size.set_x(size.x().max(constraint.min.x()));
191        }
192        if constraint.min.y().is_finite() {
193            size.set_y(size.y().max(constraint.min.y()));
194        }
195
196        if size.x() > constraint.max.x() {
197            size.set_x(constraint.max.x());
198        }
199        if size.y() > constraint.max.y() {
200            size.set_y(constraint.max.y());
201        }
202
203        if let Some(scroll_state) = self.scroll_state.as_ref() {
204            scroll_state.update(cx, |scroll_state, _| {
205                if let Some(scroll_to) = scroll_state.scroll_to.take() {
206                    let visible_start = scroll_state.scroll_position;
207                    let visible_end = visible_start + size.along(self.axis);
208                    if let Some(child) = self.children.get(scroll_to) {
209                        let child_start: f32 = self.children[..scroll_to]
210                            .iter()
211                            .map(|c| c.size().along(self.axis))
212                            .sum();
213                        let child_end = child_start + child.size().along(self.axis);
214                        if child_start < visible_start {
215                            scroll_state.scroll_position = child_start;
216                        } else if child_end > visible_end {
217                            scroll_state.scroll_position = child_end - size.along(self.axis);
218                        }
219                    }
220                }
221
222                scroll_state.scroll_position =
223                    scroll_state.scroll_position.min(-remaining_space).max(0.);
224            });
225        }
226
227        (size, remaining_space)
228    }
229
230    fn paint(
231        &mut self,
232        bounds: RectF,
233        visible_bounds: RectF,
234        remaining_space: &mut Self::LayoutState,
235        cx: &mut PaintContext,
236    ) -> Self::PaintState {
237        let mut remaining_space = *remaining_space;
238
239        let overflowing = remaining_space < 0.;
240        if overflowing {
241            cx.scene.push_layer(Some(bounds));
242        }
243
244        let mut child_origin = bounds.origin();
245        if let Some(scroll_state) = self.scroll_state.as_ref() {
246            let scroll_position = scroll_state.read(cx).scroll_position;
247            match self.axis {
248                Axis::Horizontal => child_origin.set_x(child_origin.x() - scroll_position),
249                Axis::Vertical => child_origin.set_y(child_origin.y() - scroll_position),
250            }
251        }
252
253        for child in &mut self.children {
254            if remaining_space > 0. {
255                if let Some(metadata) = child.metadata::<FlexParentData>() {
256                    if metadata.float {
257                        match self.axis {
258                            Axis::Horizontal => child_origin += vec2f(remaining_space, 0.0),
259                            Axis::Vertical => child_origin += vec2f(0.0, remaining_space),
260                        }
261                        remaining_space = 0.;
262                    }
263                }
264            }
265            child.paint(child_origin, visible_bounds, cx);
266            match self.axis {
267                Axis::Horizontal => child_origin += vec2f(child.size().x(), 0.0),
268                Axis::Vertical => child_origin += vec2f(0.0, child.size().y()),
269            }
270        }
271
272        if overflowing {
273            cx.scene.pop_layer();
274        }
275    }
276
277    fn dispatch_event(
278        &mut self,
279        event: &Event,
280        bounds: RectF,
281        _: RectF,
282        remaining_space: &mut Self::LayoutState,
283        _: &mut Self::PaintState,
284        cx: &mut EventContext,
285    ) -> bool {
286        let mut handled = false;
287        for child in &mut self.children {
288            handled = child.dispatch_event(event, cx) || handled;
289        }
290        if !handled {
291            if let &Event::ScrollWheel(ScrollWheelEvent {
292                position,
293                delta,
294                precise,
295            }) = event
296            {
297                if *remaining_space < 0. && bounds.contains_point(position) {
298                    if let Some(scroll_state) = self.scroll_state.as_ref() {
299                        scroll_state.update(cx, |scroll_state, cx| {
300                            let mut delta = match self.axis {
301                                Axis::Horizontal => {
302                                    if delta.x() != 0. {
303                                        delta.x()
304                                    } else {
305                                        delta.y()
306                                    }
307                                }
308                                Axis::Vertical => delta.y(),
309                            };
310                            if !precise {
311                                delta *= 20.;
312                            }
313
314                            scroll_state.scroll_position -= delta;
315
316                            handled = true;
317                            cx.notify();
318                        });
319                    }
320                }
321            }
322        }
323
324        if !handled {
325            if let &Event::MouseMoved(MouseMovedEvent { position, .. }) = event {
326                // If this is a scrollable flex, and the mouse is over it, eat the scroll event to prevent
327                // propogating it to the element below.
328                if self.scroll_state.is_some() && bounds.contains_point(position) {
329                    handled = true;
330                }
331            }
332        }
333
334        handled
335    }
336
337    fn debug(
338        &self,
339        bounds: RectF,
340        _: &Self::LayoutState,
341        _: &Self::PaintState,
342        cx: &DebugContext,
343    ) -> json::Value {
344        json!({
345            "type": "Flex",
346            "bounds": bounds.to_json(),
347            "axis": self.axis.to_json(),
348            "children": self.children.iter().map(|child| child.debug(cx)).collect::<Vec<json::Value>>()
349        })
350    }
351}
352
353struct FlexParentData {
354    flex: Option<(f32, bool)>,
355    float: bool,
356}
357
358pub struct FlexItem {
359    metadata: FlexParentData,
360    child: ElementBox,
361}
362
363impl FlexItem {
364    pub fn new(child: ElementBox) -> Self {
365        FlexItem {
366            metadata: FlexParentData {
367                flex: None,
368                float: false,
369            },
370            child,
371        }
372    }
373
374    pub fn flex(mut self, flex: f32, expanded: bool) -> Self {
375        self.metadata.flex = Some((flex, expanded));
376        self
377    }
378
379    pub fn float(mut self) -> Self {
380        self.metadata.float = true;
381        self
382    }
383}
384
385impl Element for FlexItem {
386    type LayoutState = ();
387    type PaintState = ();
388
389    fn layout(
390        &mut self,
391        constraint: SizeConstraint,
392        cx: &mut LayoutContext,
393    ) -> (Vector2F, Self::LayoutState) {
394        let size = self.child.layout(constraint, cx);
395        (size, ())
396    }
397
398    fn paint(
399        &mut self,
400        bounds: RectF,
401        visible_bounds: RectF,
402        _: &mut Self::LayoutState,
403        cx: &mut PaintContext,
404    ) -> Self::PaintState {
405        self.child.paint(bounds.origin(), visible_bounds, cx)
406    }
407
408    fn dispatch_event(
409        &mut self,
410        event: &Event,
411        _: RectF,
412        _: RectF,
413        _: &mut Self::LayoutState,
414        _: &mut Self::PaintState,
415        cx: &mut EventContext,
416    ) -> bool {
417        self.child.dispatch_event(event, cx)
418    }
419
420    fn metadata(&self) -> Option<&dyn Any> {
421        Some(&self.metadata)
422    }
423
424    fn debug(
425        &self,
426        _: RectF,
427        _: &Self::LayoutState,
428        _: &Self::PaintState,
429        cx: &DebugContext,
430    ) -> Value {
431        json!({
432            "type": "Flexible",
433            "flex": self.metadata.flex,
434            "child": self.child.debug(cx)
435        })
436    }
437}