cpp.md

  1# C++
  2
  3C++ support is available natively in Zed.
  4
  5- Tree-sitter: [tree-sitter/tree-sitter-cpp](https://github.com/tree-sitter/tree-sitter-cpp)
  6- Language Server: [clangd/clangd](https://github.com/clangd/clangd)
  7
  8## Binary
  9
 10You can configure which `clangd` binary Zed should use.
 11
 12By default, Zed will try to find a `clangd` in your `$PATH` and try to use that. If that binary successfully executes, it's used. Otherwise, Zed will fall back to installing its own `clangd` version and use that.
 13
 14If you want to install a pre-release `clangd` version instead you can instruct Zed to do so by setting `pre_release` to `true` in your `settings.json`:
 15
 16```json [settings]
 17{
 18  "lsp": {
 19    "clangd": {
 20      "fetch": {
 21        "pre_release": true
 22      }
 23    }
 24  }
 25}
 26```
 27
 28If you want to disable Zed looking for a `clangd` binary, you can set `ignore_system_version` to `true` in your `settings.json`:
 29
 30```json [settings]
 31{
 32  "lsp": {
 33    "clangd": {
 34      "binary": {
 35        "ignore_system_version": true
 36      }
 37    }
 38  }
 39}
 40```
 41
 42If you want to use a binary in a custom location, you can specify a `path` and optional `arguments`:
 43
 44```json [settings]
 45{
 46  "lsp": {
 47    "clangd": {
 48      "binary": {
 49        "path": "/path/to/clangd",
 50        "arguments": []
 51      }
 52    }
 53  }
 54}
 55```
 56
 57This `"path"` has to be an absolute path.
 58
 59## Arguments
 60
 61You can pass any number of arguments to clangd. To see a full set of available options, run `clangd --help` from the command line. For example with `--function-arg-placeholders=0` completions contain only parentheses for function calls, while the default (`--function-arg-placeholders=1`) completions also contain placeholders for method parameters.
 62
 63```json [settings]
 64{
 65  "lsp": {
 66    "clangd": {
 67      "binary": {
 68        "path": "/path/to/clangd",
 69        "arguments": ["--function-arg-placeholders=0"]
 70      }
 71    }
 72  }
 73}
 74```
 75
 76## Formatting
 77
 78By default Zed will use the `clangd` language server for formatting C++ code. The Clangd is the same as the `clang-format` CLI tool. To configure this you can add a `.clang-format` file. For example:
 79
 80```yaml
 81---
 82BasedOnStyle: LLVM
 83IndentWidth: 4
 84---
 85Language: Cpp
 86# Force pointers to the type for C++.
 87DerivePointerAlignment: false
 88PointerAlignment: Left
 89---
 90```
 91
 92See [Clang-Format Style Options](https://clang.llvm.org/docs/ClangFormatStyleOptions.html) for a complete list of options.
 93
 94You can trigger formatting via {#kb editor::Format} or the `editor: format` action from the command palette or by adding `format_on_save` to your Zed settings:
 95
 96```json [settings]
 97  "languages": {
 98    "C++": {
 99      "format_on_save": "on",
100      "tab_size": 2
101    }
102  }
103```
104
105## More server configuration
106
107In the root of your project, it is generally common to create a `.clangd` file to set extra configuration.
108
109```text
110CompileFlags:
111  Add:
112    - "--include-directory=/path/to/include"
113Diagnostics:
114  MissingIncludes: Strict
115  UnusedIncludes: Strict
116```
117
118For more advanced usage of clangd configuration file, take a look into their [official page](https://clangd.llvm.org/config.html).
119
120## Compile Commands
121
122For some projects Clangd requires a `compile_commands.json` file to properly analyze your project. This file contains the compilation database that tells clangd how your project should be built.
123
124### CMake Compile Commands
125
126With CMake, you can generate `compile_commands.json` automatically by adding the following line to your `CMakeLists.txt`:
127
128```cmake
129set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
130```
131
132After building your project, CMake will generate the `compile_commands.json` file in the build directory and clangd will automatically pick it up.
133
134## Debugging
135
136You can use CodeLLDB or GDB to debug native binaries. (Make sure that your build process passes `-g` to the C++ compiler, so that debug information is included in the resulting binary.) See below for examples of debug configurations that you can add to `.zed/debug.json`.
137
138- [CodeLLDB configuration documentation](https://github.com/vadimcn/codelldb/blob/master/MANUAL.md#starting-a-new-debug-session)
139- [GDB configuration documentation](https://sourceware.org/gdb/current/onlinedocs/gdb.html/Debugger-Adapter-Protocol.html)
140  - GDB needs to be at least v14.1
141
142### Build and Debug Binary
143
144```json [debug]
145[
146  {
147    "label": "Debug native binary",
148    "build": {
149      "command": "make",
150      "args": ["-j8"],
151      "cwd": "$ZED_WORKTREE_ROOT"
152    },
153    "program": "$ZED_WORKTREE_ROOT/build/prog",
154    "request": "launch",
155    "adapter": "CodeLLDB"
156  }
157]
158```