1use crate::{
2 group_bounds, AnyElement, Bounds, DispatchPhase, Element, IdentifiedElement, Interactive,
3 IntoAnyElement, MouseDownEvent, MouseEventListeners, MouseUpEvent, ParentElement, Pixels,
4 SharedString, Styled, ViewContext,
5};
6use refineable::{Cascade, CascadeSlot, Refineable};
7use smallvec::SmallVec;
8use std::sync::{
9 atomic::{AtomicBool, Ordering::SeqCst},
10 Arc,
11};
12
13pub struct Pressable<E: Styled> {
14 group: Option<SharedString>,
15 cascade_slot: CascadeSlot,
16 pressed_style: <E::Style as Refineable>::Refinement,
17 child: E,
18}
19
20pub struct PressableState<S> {
21 pressed: Arc<AtomicBool>,
22 child_state: S,
23}
24
25impl<E: Styled> Pressable<E> {
26 pub fn new(mut child: E, group: Option<SharedString>) -> Self {
27 Self {
28 group,
29 cascade_slot: child.style_cascade().reserve(),
30 pressed_style: Default::default(),
31 child,
32 }
33 }
34}
35
36impl<E> Styled for Pressable<E>
37where
38 E: Styled,
39{
40 type Style = E::Style;
41
42 fn style_cascade(&mut self) -> &mut Cascade<E::Style> {
43 self.child.style_cascade()
44 }
45
46 fn declared_style(&mut self) -> &mut <Self::Style as refineable::Refineable>::Refinement {
47 &mut self.pressed_style
48 }
49}
50
51impl<S: 'static + Send + Sync, E: Interactive<S> + Styled> Interactive<S> for Pressable<E> {
52 fn listeners(&mut self) -> &mut MouseEventListeners<S> {
53 self.child.listeners()
54 }
55}
56
57impl<E> IntoAnyElement<E::ViewState> for Pressable<E>
58where
59 E: Styled + IdentifiedElement,
60 <E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
61 <<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
62{
63 fn into_any(self) -> AnyElement<E::ViewState> {
64 AnyElement::new(self)
65 }
66}
67
68impl<E> Element for Pressable<E>
69where
70 E: Styled + IdentifiedElement,
71 <E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
72 <<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
73{
74 type ViewState = E::ViewState;
75 type ElementState = PressableState<E::ElementState>;
76
77 fn element_id(&self) -> Option<crate::ElementId> {
78 Some(IdentifiedElement::element_id(&self.child))
79 }
80
81 fn layout(
82 &mut self,
83 state: &mut Self::ViewState,
84 element_state: Option<Self::ElementState>,
85 cx: &mut ViewContext<Self::ViewState>,
86 ) -> (crate::LayoutId, Self::ElementState) {
87 if let Some(element_state) = element_state {
88 let (id, child_state) = self
89 .child
90 .layout(state, Some(element_state.child_state), cx);
91 let element_state = PressableState {
92 pressed: element_state.pressed,
93 child_state,
94 };
95 (id, element_state)
96 } else {
97 let (id, child_state) = self.child.layout(state, None, cx);
98 let element_state = PressableState {
99 pressed: Default::default(),
100 child_state,
101 };
102 (id, element_state)
103 }
104 }
105
106 fn paint(
107 &mut self,
108 bounds: Bounds<Pixels>,
109 state: &mut Self::ViewState,
110 element_state: &mut Self::ElementState,
111 cx: &mut ViewContext<Self::ViewState>,
112 ) {
113 let target_bounds = self
114 .group
115 .as_ref()
116 .and_then(|group| group_bounds(group, cx))
117 .unwrap_or(bounds);
118
119 let style = element_state
120 .pressed
121 .load(SeqCst)
122 .then_some(self.pressed_style.clone());
123 let slot = self.cascade_slot;
124 self.style_cascade().set(slot, style);
125
126 let pressed = element_state.pressed.clone();
127 cx.on_mouse_event(move |_, event: &MouseDownEvent, phase, cx| {
128 if phase == DispatchPhase::Bubble {
129 if target_bounds.contains_point(event.position) {
130 pressed.store(true, SeqCst);
131 cx.notify();
132 }
133 }
134 });
135 let pressed = element_state.pressed.clone();
136 cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
137 if phase == DispatchPhase::Capture {
138 if pressed.load(SeqCst) {
139 pressed.store(false, SeqCst);
140 cx.notify();
141 }
142 }
143 });
144
145 self.child
146 .paint(bounds, state, &mut element_state.child_state, cx);
147 }
148}
149
150impl<E> ParentElement for Pressable<E>
151where
152 E: ParentElement + IdentifiedElement + Styled,
153{
154 type State = E::State;
155
156 fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]> {
157 self.child.children_mut()
158 }
159}
160
161impl<E> IdentifiedElement for Pressable<E>
162where
163 E: IdentifiedElement + Styled,
164 <E as Styled>::Style: 'static + Refineable + Send + Sync + Default,
165 <<E as Styled>::Style as Refineable>::Refinement: 'static + Refineable + Send + Sync + Default,
166{
167}