1use proc_macro::TokenStream;
2use quote::quote;
3use syn::{parse_macro_input, DeriveInput, GenericParam};
4
5pub fn derive_element(input: TokenStream) -> TokenStream {
6 let ast = parse_macro_input!(input as DeriveInput);
7 let type_name = ast.ident;
8
9 let mut state_type = quote! { () };
10
11 for param in &ast.generics.params {
12 if let GenericParam::Type(type_param) = param {
13 let type_ident = &type_param.ident;
14 state_type = quote! {#type_ident};
15 break;
16 }
17 }
18
19 let attrs = &ast.attrs;
20 for attr in attrs {
21 if attr.path.is_ident("element") {
22 match attr.parse_meta() {
23 Ok(syn::Meta::List(i)) => {
24 for nested_meta in i.nested {
25 if let syn::NestedMeta::Meta(syn::Meta::NameValue(nv)) = nested_meta {
26 if nv.path.is_ident("view_state") {
27 if let syn::Lit::Str(lit_str) = nv.lit {
28 state_type = lit_str.value().parse().unwrap();
29 }
30 }
31 }
32 }
33 }
34 _ => (),
35 }
36 }
37 }
38
39 let (impl_generics, ty_generics, where_clause) = ast.generics.split_for_impl();
40
41 let gen = quote! {
42 impl #impl_generics gpui3::IntoAnyElement<#state_type> for #type_name #ty_generics
43 #where_clause
44 {
45 fn into_any(self) -> gpui3::AnyElement<#state_type> {
46 gpui3::AnyElement::new(self)
47 }
48 }
49
50 impl #impl_generics gpui3::Element for #type_name #ty_generics
51 #where_clause
52 {
53 type ViewState = #state_type;
54 type ElementState = gpui3::AnyElement<#state_type>;
55
56 fn element_id(&self) -> Option<gpui3::ElementId> {
57 // todo!("What should element_id be here?")
58 None
59 }
60
61 fn layout(
62 &mut self,
63 view_state: &mut Self::ViewState,
64 element_state: Option<Self::ElementState>,
65 cx: &mut gpui3::ViewContext<Self::ViewState>,
66 ) -> (gpui3::LayoutId, Self::ElementState) {
67 use gpui3::IntoAnyElement;
68
69 let mut rendered_element = self.render(view_state, cx).into_any();
70 let layout_id = rendered_element.layout(view_state, cx);
71 (layout_id, rendered_element)
72 }
73
74 fn paint(
75 &mut self,
76 bounds: gpui3::Bounds<gpui3::Pixels>,
77 view_state: &mut Self::ViewState,
78 element_state: &mut Self::ElementState,
79 cx: &mut gpui3::ViewContext<Self::ViewState>,
80 ) {
81 element_state.paint(view_state, None, cx)
82 }
83 }
84 };
85
86 gen.into()
87}