window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId,
   4    Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId,
   5    GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, InputHandler, IsZero, KeyListener,
   6    KeyMatch, KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite,
   7    MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas,
   8    PlatformDisplay, PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel,
   9    Quad, Render, RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels,
  10    SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet, Subscription,
  11    TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakView,
  12    WindowBounds, WindowInputHandler, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use parking_lot::RwLock;
  22use slotmap::SlotMap;
  23use smallvec::SmallVec;
  24use std::{
  25    any::{Any, TypeId},
  26    borrow::{Borrow, BorrowMut, Cow},
  27    fmt::Debug,
  28    future::Future,
  29    hash::{Hash, Hasher},
  30    marker::PhantomData,
  31    mem,
  32    rc::Rc,
  33    sync::{
  34        atomic::{AtomicUsize, Ordering::SeqCst},
  35        Arc,
  36    },
  37};
  38use util::ResultExt;
  39
  40/// A global stacking order, which is created by stacking successive z-index values.
  41/// Each z-index will always be interpreted in the context of its parent z-index.
  42#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  43pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  44
  45/// Represents the two different phases when dispatching events.
  46#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  47pub enum DispatchPhase {
  48    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  49    /// invoked front to back and keyboard event listeners are invoked from the focused element
  50    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  51    /// registering event listeners.
  52    #[default]
  53    Bubble,
  54    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  55    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  56    /// is used for special purposes such as clearing the "pressed" state for click events. If
  57    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  58    /// outside of the immediate region may rely on detecting non-local events during this phase.
  59    Capture,
  60}
  61
  62type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  63type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  64type AnyKeyListener = Box<
  65    dyn Fn(
  66            &dyn Any,
  67            &[&DispatchContext],
  68            DispatchPhase,
  69            &mut WindowContext,
  70        ) -> Option<Box<dyn Action>>
  71        + 'static,
  72>;
  73type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  74
  75slotmap::new_key_type! { pub struct FocusId; }
  76
  77/// A handle which can be used to track and manipulate the focused element in a window.
  78pub struct FocusHandle {
  79    pub(crate) id: FocusId,
  80    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  81}
  82
  83impl FocusHandle {
  84    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  85        let id = handles.write().insert(AtomicUsize::new(1));
  86        Self {
  87            id,
  88            handles: handles.clone(),
  89        }
  90    }
  91
  92    pub(crate) fn for_id(
  93        id: FocusId,
  94        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  95    ) -> Option<Self> {
  96        let lock = handles.read();
  97        let ref_count = lock.get(id)?;
  98        if ref_count.load(SeqCst) == 0 {
  99            None
 100        } else {
 101            ref_count.fetch_add(1, SeqCst);
 102            Some(Self {
 103                id,
 104                handles: handles.clone(),
 105            })
 106        }
 107    }
 108
 109    /// Obtains whether the element associated with this handle is currently focused.
 110    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 111        cx.window.focus == Some(self.id)
 112    }
 113
 114    /// Obtains whether the element associated with this handle contains the focused
 115    /// element or is itself focused.
 116    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 117        cx.focused()
 118            .map_or(false, |focused| self.contains(&focused, cx))
 119    }
 120
 121    /// Obtains whether the element associated with this handle is contained within the
 122    /// focused element or is itself focused.
 123    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 124        let focused = cx.focused();
 125        focused.map_or(false, |focused| focused.contains(self, cx))
 126    }
 127
 128    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 129    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 130        let mut ancestor = Some(other.id);
 131        while let Some(ancestor_id) = ancestor {
 132            if self.id == ancestor_id {
 133                return true;
 134            } else {
 135                ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
 136            }
 137        }
 138        false
 139    }
 140}
 141
 142impl Clone for FocusHandle {
 143    fn clone(&self) -> Self {
 144        Self::for_id(self.id, &self.handles).unwrap()
 145    }
 146}
 147
 148impl PartialEq for FocusHandle {
 149    fn eq(&self, other: &Self) -> bool {
 150        self.id == other.id
 151    }
 152}
 153
 154impl Eq for FocusHandle {}
 155
 156impl Drop for FocusHandle {
 157    fn drop(&mut self) {
 158        self.handles
 159            .read()
 160            .get(self.id)
 161            .unwrap()
 162            .fetch_sub(1, SeqCst);
 163    }
 164}
 165
 166// Holds the state for a specific window.
 167pub struct Window {
 168    pub(crate) handle: AnyWindowHandle,
 169    pub(crate) removed: bool,
 170    platform_window: Box<dyn PlatformWindow>,
 171    display_id: DisplayId,
 172    sprite_atlas: Arc<dyn PlatformAtlas>,
 173    rem_size: Pixels,
 174    content_size: Size<Pixels>,
 175    pub(crate) layout_engine: TaffyLayoutEngine,
 176    pub(crate) root_view: Option<AnyView>,
 177    pub(crate) element_id_stack: GlobalElementId,
 178    prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
 179    element_states: HashMap<GlobalElementId, AnyBox>,
 180    prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 181    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 182    z_index_stack: StackingOrder,
 183    content_mask_stack: Vec<ContentMask<Pixels>>,
 184    element_offset_stack: Vec<Point<Pixels>>,
 185    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 186    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 187    freeze_key_dispatch_stack: bool,
 188    focus_stack: Vec<FocusId>,
 189    focus_parents_by_child: HashMap<FocusId, FocusId>,
 190    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 191    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 192    default_prevented: bool,
 193    mouse_position: Point<Pixels>,
 194    requested_cursor_style: Option<CursorStyle>,
 195    requested_input_handler: Option<Box<dyn PlatformInputHandler>>,
 196    scale_factor: f32,
 197    bounds: WindowBounds,
 198    bounds_observers: SubscriberSet<(), AnyObserver>,
 199    active: bool,
 200    activation_observers: SubscriberSet<(), AnyObserver>,
 201    pub(crate) scene_builder: SceneBuilder,
 202    pub(crate) dirty: bool,
 203    pub(crate) last_blur: Option<Option<FocusId>>,
 204    pub(crate) focus: Option<FocusId>,
 205}
 206
 207impl Window {
 208    pub(crate) fn new(
 209        handle: AnyWindowHandle,
 210        options: WindowOptions,
 211        cx: &mut AppContext,
 212    ) -> Self {
 213        let platform_window = cx.platform.open_window(handle, options);
 214        let display_id = platform_window.display().id();
 215        let sprite_atlas = platform_window.sprite_atlas();
 216        let mouse_position = platform_window.mouse_position();
 217        let content_size = platform_window.content_size();
 218        let scale_factor = platform_window.scale_factor();
 219        let bounds = platform_window.bounds();
 220
 221        platform_window.on_resize(Box::new({
 222            let mut cx = cx.to_async();
 223            move |_, _| {
 224                handle
 225                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 226                    .log_err();
 227            }
 228        }));
 229        platform_window.on_moved(Box::new({
 230            let mut cx = cx.to_async();
 231            move || {
 232                handle
 233                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 234                    .log_err();
 235            }
 236        }));
 237        platform_window.on_active_status_change(Box::new({
 238            let mut cx = cx.to_async();
 239            move |active| {
 240                handle
 241                    .update(&mut cx, |_, cx| {
 242                        cx.window.active = active;
 243                        cx.window
 244                            .activation_observers
 245                            .clone()
 246                            .retain(&(), |callback| callback(cx));
 247                    })
 248                    .log_err();
 249            }
 250        }));
 251
 252        platform_window.on_input({
 253            let mut cx = cx.to_async();
 254            Box::new(move |event| {
 255                handle
 256                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 257                    .log_err()
 258                    .unwrap_or(true)
 259            })
 260        });
 261
 262        Window {
 263            handle,
 264            removed: false,
 265            platform_window,
 266            display_id,
 267            sprite_atlas,
 268            rem_size: px(16.),
 269            content_size,
 270            layout_engine: TaffyLayoutEngine::new(),
 271            root_view: None,
 272            element_id_stack: GlobalElementId::default(),
 273            prev_frame_element_states: HashMap::default(),
 274            element_states: HashMap::default(),
 275            prev_frame_key_matchers: HashMap::default(),
 276            key_matchers: HashMap::default(),
 277            z_index_stack: StackingOrder(SmallVec::new()),
 278            content_mask_stack: Vec::new(),
 279            element_offset_stack: Vec::new(),
 280            mouse_listeners: HashMap::default(),
 281            key_dispatch_stack: Vec::new(),
 282            freeze_key_dispatch_stack: false,
 283            focus_stack: Vec::new(),
 284            focus_parents_by_child: HashMap::default(),
 285            focus_listeners: Vec::new(),
 286            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 287            default_prevented: true,
 288            mouse_position,
 289            requested_cursor_style: None,
 290            requested_input_handler: None,
 291            scale_factor,
 292            bounds,
 293            bounds_observers: SubscriberSet::new(),
 294            active: false,
 295            activation_observers: SubscriberSet::new(),
 296            scene_builder: SceneBuilder::new(),
 297            dirty: true,
 298            last_blur: None,
 299            focus: None,
 300        }
 301    }
 302}
 303
 304/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 305/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 306/// contexts when matching key events against the keymap. A key listener can be either an action
 307/// handler or a [KeyDown] / [KeyUp] event listener.
 308enum KeyDispatchStackFrame {
 309    Listener {
 310        event_type: TypeId,
 311        listener: AnyKeyListener,
 312    },
 313    Context(DispatchContext),
 314}
 315
 316/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 317/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 318/// to leave room to support more complex shapes in the future.
 319#[derive(Clone, Debug, Default, PartialEq, Eq)]
 320#[repr(C)]
 321pub struct ContentMask<P: Clone + Default + Debug> {
 322    pub bounds: Bounds<P>,
 323}
 324
 325impl ContentMask<Pixels> {
 326    /// Scale the content mask's pixel units by the given scaling factor.
 327    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 328        ContentMask {
 329            bounds: self.bounds.scale(factor),
 330        }
 331    }
 332
 333    /// Intersect the content mask with the given content mask.
 334    pub fn intersect(&self, other: &Self) -> Self {
 335        let bounds = self.bounds.intersect(&other.bounds);
 336        ContentMask { bounds }
 337    }
 338}
 339
 340/// Provides access to application state in the context of a single window. Derefs
 341/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 342/// an `AppContext` and call any `AppContext` methods.
 343pub struct WindowContext<'a> {
 344    pub(crate) app: &'a mut AppContext,
 345    pub(crate) window: &'a mut Window,
 346}
 347
 348impl<'a> WindowContext<'a> {
 349    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 350        Self { app, window }
 351    }
 352
 353    /// Obtain a handle to the window that belongs to this context.
 354    pub fn window_handle(&self) -> AnyWindowHandle {
 355        self.window.handle
 356    }
 357
 358    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 359    pub fn notify(&mut self) {
 360        self.window.dirty = true;
 361    }
 362
 363    /// Close this window.
 364    pub fn remove_window(&mut self) {
 365        self.window.removed = true;
 366    }
 367
 368    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 369    /// for elements rendered within this window.
 370    pub fn focus_handle(&mut self) -> FocusHandle {
 371        FocusHandle::new(&self.window.focus_handles)
 372    }
 373
 374    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 375    pub fn focused(&self) -> Option<FocusHandle> {
 376        self.window
 377            .focus
 378            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 379    }
 380
 381    /// Move focus to the element associated with the given `FocusHandle`.
 382    pub fn focus(&mut self, handle: &FocusHandle) {
 383        if self.window.last_blur.is_none() {
 384            self.window.last_blur = Some(self.window.focus);
 385        }
 386
 387        self.window.focus = Some(handle.id);
 388        self.app.push_effect(Effect::FocusChanged {
 389            window_handle: self.window.handle,
 390            focused: Some(handle.id),
 391        });
 392        self.notify();
 393    }
 394
 395    /// Remove focus from all elements within this context's window.
 396    pub fn blur(&mut self) {
 397        if self.window.last_blur.is_none() {
 398            self.window.last_blur = Some(self.window.focus);
 399        }
 400
 401        self.window.focus = None;
 402        self.app.push_effect(Effect::FocusChanged {
 403            window_handle: self.window.handle,
 404            focused: None,
 405        });
 406        self.notify();
 407    }
 408
 409    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 410    /// that are currently on the stack to be returned to the app.
 411    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 412        let handle = self.window.handle;
 413        self.app.defer(move |cx| {
 414            handle.update(cx, |_, cx| f(cx)).ok();
 415        });
 416    }
 417
 418    pub fn subscribe<Emitter, E>(
 419        &mut self,
 420        entity: &E,
 421        mut on_event: impl FnMut(E, &Emitter::Event, &mut WindowContext<'_>) + 'static,
 422    ) -> Subscription
 423    where
 424        Emitter: EventEmitter,
 425        E: Entity<Emitter>,
 426    {
 427        let entity_id = entity.entity_id();
 428        let entity = entity.downgrade();
 429        let window_handle = self.window.handle;
 430        self.app.event_listeners.insert(
 431            entity_id,
 432            Box::new(move |event, cx| {
 433                window_handle
 434                    .update(cx, |_, cx| {
 435                        if let Some(handle) = E::upgrade_from(&entity) {
 436                            let event = event.downcast_ref().expect("invalid event type");
 437                            on_event(handle, event, cx);
 438                            true
 439                        } else {
 440                            false
 441                        }
 442                    })
 443                    .unwrap_or(false)
 444            }),
 445        )
 446    }
 447
 448    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 449    /// await points in async code.
 450    pub fn to_async(&self) -> AsyncWindowContext {
 451        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 452    }
 453
 454    /// Schedule the given closure to be run directly after the current frame is rendered.
 455    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 456        let handle = self.window.handle;
 457        let display_id = self.window.display_id;
 458
 459        if !self.frame_consumers.contains_key(&display_id) {
 460            let (tx, mut rx) = mpsc::unbounded::<()>();
 461            self.platform.set_display_link_output_callback(
 462                display_id,
 463                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 464            );
 465
 466            let consumer_task = self.app.spawn(|cx| async move {
 467                while rx.next().await.is_some() {
 468                    cx.update(|cx| {
 469                        for callback in cx
 470                            .next_frame_callbacks
 471                            .get_mut(&display_id)
 472                            .unwrap()
 473                            .drain(..)
 474                            .collect::<SmallVec<[_; 32]>>()
 475                        {
 476                            callback(cx);
 477                        }
 478                    })
 479                    .ok();
 480
 481                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 482
 483                    cx.update(|cx| {
 484                        if cx.next_frame_callbacks.is_empty() {
 485                            cx.platform.stop_display_link(display_id);
 486                        }
 487                    })
 488                    .ok();
 489                }
 490            });
 491            self.frame_consumers.insert(display_id, consumer_task);
 492        }
 493
 494        if self.next_frame_callbacks.is_empty() {
 495            self.platform.start_display_link(display_id);
 496        }
 497
 498        self.next_frame_callbacks
 499            .entry(display_id)
 500            .or_default()
 501            .push(Box::new(move |cx: &mut AppContext| {
 502                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 503            }));
 504    }
 505
 506    /// Spawn the future returned by the given closure on the application thread pool.
 507    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 508    /// use within your future.
 509    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 510    where
 511        R: 'static,
 512        Fut: Future<Output = R> + 'static,
 513    {
 514        self.app
 515            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 516    }
 517
 518    /// Update the global of the given type. The given closure is given simultaneous mutable
 519    /// access both to the global and the context.
 520    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 521    where
 522        G: 'static,
 523    {
 524        let mut global = self.app.lease_global::<G>();
 525        let result = f(&mut global, self);
 526        self.app.end_global_lease(global);
 527        result
 528    }
 529
 530    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 531    /// layout is being requested, along with the layout ids of any children. This method is called during
 532    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 533    pub fn request_layout(
 534        &mut self,
 535        style: &Style,
 536        children: impl IntoIterator<Item = LayoutId>,
 537    ) -> LayoutId {
 538        self.app.layout_id_buffer.clear();
 539        self.app.layout_id_buffer.extend(children.into_iter());
 540        let rem_size = self.rem_size();
 541
 542        self.window
 543            .layout_engine
 544            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 545    }
 546
 547    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 548    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 549    /// determine the element's size. One place this is used internally is when measuring text.
 550    ///
 551    /// The given closure is invoked at layout time with the known dimensions and available space and
 552    /// returns a `Size`.
 553    pub fn request_measured_layout<
 554        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 555    >(
 556        &mut self,
 557        style: Style,
 558        rem_size: Pixels,
 559        measure: F,
 560    ) -> LayoutId {
 561        self.window
 562            .layout_engine
 563            .request_measured_layout(style, rem_size, measure)
 564    }
 565
 566    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 567    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 568    /// in order to pass your element its `Bounds` automatically.
 569    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 570        let mut bounds = self
 571            .window
 572            .layout_engine
 573            .layout_bounds(layout_id)
 574            .map(Into::into);
 575        bounds.origin += self.element_offset();
 576        bounds
 577    }
 578
 579    fn window_bounds_changed(&mut self) {
 580        self.window.scale_factor = self.window.platform_window.scale_factor();
 581        self.window.content_size = self.window.platform_window.content_size();
 582        self.window.bounds = self.window.platform_window.bounds();
 583        self.window.display_id = self.window.platform_window.display().id();
 584        self.window.dirty = true;
 585
 586        self.window
 587            .bounds_observers
 588            .clone()
 589            .retain(&(), |callback| callback(self));
 590    }
 591
 592    pub fn window_bounds(&self) -> WindowBounds {
 593        self.window.bounds
 594    }
 595
 596    pub fn is_window_active(&self) -> bool {
 597        self.window.active
 598    }
 599
 600    pub fn zoom_window(&self) {
 601        self.window.platform_window.zoom();
 602    }
 603
 604    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 605        self.platform
 606            .displays()
 607            .into_iter()
 608            .find(|display| display.id() == self.window.display_id)
 609    }
 610
 611    /// The scale factor of the display associated with the window. For example, it could
 612    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 613    /// be rendered as two pixels on screen.
 614    pub fn scale_factor(&self) -> f32 {
 615        self.window.scale_factor
 616    }
 617
 618    /// The size of an em for the base font of the application. Adjusting this value allows the
 619    /// UI to scale, just like zooming a web page.
 620    pub fn rem_size(&self) -> Pixels {
 621        self.window.rem_size
 622    }
 623
 624    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 625    /// UI to scale, just like zooming a web page.
 626    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 627        self.window.rem_size = rem_size.into();
 628    }
 629
 630    /// The line height associated with the current text style.
 631    pub fn line_height(&self) -> Pixels {
 632        let rem_size = self.rem_size();
 633        let text_style = self.text_style();
 634        text_style
 635            .line_height
 636            .to_pixels(text_style.font_size.into(), rem_size)
 637    }
 638
 639    /// Call to prevent the default action of an event. Currently only used to prevent
 640    /// parent elements from becoming focused on mouse down.
 641    pub fn prevent_default(&mut self) {
 642        self.window.default_prevented = true;
 643    }
 644
 645    /// Obtain whether default has been prevented for the event currently being dispatched.
 646    pub fn default_prevented(&self) -> bool {
 647        self.window.default_prevented
 648    }
 649
 650    /// Register a mouse event listener on the window for the current frame. The type of event
 651    /// is determined by the first parameter of the given listener. When the next frame is rendered
 652    /// the listener will be cleared.
 653    ///
 654    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 655    /// a specific need to register a global listener.
 656    pub fn on_mouse_event<Event: 'static>(
 657        &mut self,
 658        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 659    ) {
 660        let order = self.window.z_index_stack.clone();
 661        self.window
 662            .mouse_listeners
 663            .entry(TypeId::of::<Event>())
 664            .or_default()
 665            .push((
 666                order,
 667                Box::new(move |event: &dyn Any, phase, cx| {
 668                    handler(event.downcast_ref().unwrap(), phase, cx)
 669                }),
 670            ))
 671    }
 672
 673    /// The position of the mouse relative to the window.
 674    pub fn mouse_position(&self) -> Point<Pixels> {
 675        self.window.mouse_position
 676    }
 677
 678    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 679        self.window.requested_cursor_style = Some(style)
 680    }
 681
 682    pub fn set_input_handler<V>(&mut self, handler: WeakView<V>, cx: ViewContext<V>)
 683    where
 684        V: InputHandler + 'static,
 685    {
 686        self.window.requested_input_handler = Some(Box::new(WindowInputHandler {
 687            cx: cx.app.this.clone(),
 688            window: cx.window_handle(),
 689            handler,
 690        }))
 691    }
 692
 693    /// Called during painting to invoke the given closure in a new stacking context. The given
 694    /// z-index is interpreted relative to the previous call to `stack`.
 695    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 696        self.window.z_index_stack.push(z_index);
 697        let result = f(self);
 698        self.window.z_index_stack.pop();
 699        result
 700    }
 701
 702    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 703    pub fn paint_shadows(
 704        &mut self,
 705        bounds: Bounds<Pixels>,
 706        corner_radii: Corners<Pixels>,
 707        shadows: &[BoxShadow],
 708    ) {
 709        let scale_factor = self.scale_factor();
 710        let content_mask = self.content_mask();
 711        let window = &mut *self.window;
 712        for shadow in shadows {
 713            let mut shadow_bounds = bounds;
 714            shadow_bounds.origin += shadow.offset;
 715            shadow_bounds.dilate(shadow.spread_radius);
 716            window.scene_builder.insert(
 717                &window.z_index_stack,
 718                Shadow {
 719                    order: 0,
 720                    bounds: shadow_bounds.scale(scale_factor),
 721                    content_mask: content_mask.scale(scale_factor),
 722                    corner_radii: corner_radii.scale(scale_factor),
 723                    color: shadow.color,
 724                    blur_radius: shadow.blur_radius.scale(scale_factor),
 725                },
 726            );
 727        }
 728    }
 729
 730    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 731    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 732    pub fn paint_quad(
 733        &mut self,
 734        bounds: Bounds<Pixels>,
 735        corner_radii: Corners<Pixels>,
 736        background: impl Into<Hsla>,
 737        border_widths: Edges<Pixels>,
 738        border_color: impl Into<Hsla>,
 739    ) {
 740        let scale_factor = self.scale_factor();
 741        let content_mask = self.content_mask();
 742
 743        let window = &mut *self.window;
 744        window.scene_builder.insert(
 745            &window.z_index_stack,
 746            Quad {
 747                order: 0,
 748                bounds: bounds.scale(scale_factor),
 749                content_mask: content_mask.scale(scale_factor),
 750                background: background.into(),
 751                border_color: border_color.into(),
 752                corner_radii: corner_radii.scale(scale_factor),
 753                border_widths: border_widths.scale(scale_factor),
 754            },
 755        );
 756    }
 757
 758    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 759    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 760        let scale_factor = self.scale_factor();
 761        let content_mask = self.content_mask();
 762        path.content_mask = content_mask;
 763        path.color = color.into();
 764        let window = &mut *self.window;
 765        window
 766            .scene_builder
 767            .insert(&window.z_index_stack, path.scale(scale_factor));
 768    }
 769
 770    /// Paint an underline into the scene for the current frame at the current z-index.
 771    pub fn paint_underline(
 772        &mut self,
 773        origin: Point<Pixels>,
 774        width: Pixels,
 775        style: &UnderlineStyle,
 776    ) -> Result<()> {
 777        let scale_factor = self.scale_factor();
 778        let height = if style.wavy {
 779            style.thickness * 3.
 780        } else {
 781            style.thickness
 782        };
 783        let bounds = Bounds {
 784            origin,
 785            size: size(width, height),
 786        };
 787        let content_mask = self.content_mask();
 788        let window = &mut *self.window;
 789        window.scene_builder.insert(
 790            &window.z_index_stack,
 791            Underline {
 792                order: 0,
 793                bounds: bounds.scale(scale_factor),
 794                content_mask: content_mask.scale(scale_factor),
 795                thickness: style.thickness.scale(scale_factor),
 796                color: style.color.unwrap_or_default(),
 797                wavy: style.wavy,
 798            },
 799        );
 800        Ok(())
 801    }
 802
 803    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 804    pub fn paint_glyph(
 805        &mut self,
 806        origin: Point<Pixels>,
 807        font_id: FontId,
 808        glyph_id: GlyphId,
 809        font_size: Pixels,
 810        color: Hsla,
 811    ) -> Result<()> {
 812        let scale_factor = self.scale_factor();
 813        let glyph_origin = origin.scale(scale_factor);
 814        let subpixel_variant = Point {
 815            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 816            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 817        };
 818        let params = RenderGlyphParams {
 819            font_id,
 820            glyph_id,
 821            font_size,
 822            subpixel_variant,
 823            scale_factor,
 824            is_emoji: false,
 825        };
 826
 827        let raster_bounds = self.text_system().raster_bounds(&params)?;
 828        if !raster_bounds.is_zero() {
 829            let tile =
 830                self.window
 831                    .sprite_atlas
 832                    .get_or_insert_with(&params.clone().into(), &mut || {
 833                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 834                        Ok((size, Cow::Owned(bytes)))
 835                    })?;
 836            let bounds = Bounds {
 837                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 838                size: tile.bounds.size.map(Into::into),
 839            };
 840            let content_mask = self.content_mask().scale(scale_factor);
 841            let window = &mut *self.window;
 842            window.scene_builder.insert(
 843                &window.z_index_stack,
 844                MonochromeSprite {
 845                    order: 0,
 846                    bounds,
 847                    content_mask,
 848                    color,
 849                    tile,
 850                },
 851            );
 852        }
 853        Ok(())
 854    }
 855
 856    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 857    pub fn paint_emoji(
 858        &mut self,
 859        origin: Point<Pixels>,
 860        font_id: FontId,
 861        glyph_id: GlyphId,
 862        font_size: Pixels,
 863    ) -> Result<()> {
 864        let scale_factor = self.scale_factor();
 865        let glyph_origin = origin.scale(scale_factor);
 866        let params = RenderGlyphParams {
 867            font_id,
 868            glyph_id,
 869            font_size,
 870            // We don't render emojis with subpixel variants.
 871            subpixel_variant: Default::default(),
 872            scale_factor,
 873            is_emoji: true,
 874        };
 875
 876        let raster_bounds = self.text_system().raster_bounds(&params)?;
 877        if !raster_bounds.is_zero() {
 878            let tile =
 879                self.window
 880                    .sprite_atlas
 881                    .get_or_insert_with(&params.clone().into(), &mut || {
 882                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 883                        Ok((size, Cow::Owned(bytes)))
 884                    })?;
 885            let bounds = Bounds {
 886                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 887                size: tile.bounds.size.map(Into::into),
 888            };
 889            let content_mask = self.content_mask().scale(scale_factor);
 890            let window = &mut *self.window;
 891
 892            window.scene_builder.insert(
 893                &window.z_index_stack,
 894                PolychromeSprite {
 895                    order: 0,
 896                    bounds,
 897                    corner_radii: Default::default(),
 898                    content_mask,
 899                    tile,
 900                    grayscale: false,
 901                },
 902            );
 903        }
 904        Ok(())
 905    }
 906
 907    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 908    pub fn paint_svg(
 909        &mut self,
 910        bounds: Bounds<Pixels>,
 911        path: SharedString,
 912        color: Hsla,
 913    ) -> Result<()> {
 914        let scale_factor = self.scale_factor();
 915        let bounds = bounds.scale(scale_factor);
 916        // Render the SVG at twice the size to get a higher quality result.
 917        let params = RenderSvgParams {
 918            path,
 919            size: bounds
 920                .size
 921                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 922        };
 923
 924        let tile =
 925            self.window
 926                .sprite_atlas
 927                .get_or_insert_with(&params.clone().into(), &mut || {
 928                    let bytes = self.svg_renderer.render(&params)?;
 929                    Ok((params.size, Cow::Owned(bytes)))
 930                })?;
 931        let content_mask = self.content_mask().scale(scale_factor);
 932
 933        let window = &mut *self.window;
 934        window.scene_builder.insert(
 935            &window.z_index_stack,
 936            MonochromeSprite {
 937                order: 0,
 938                bounds,
 939                content_mask,
 940                color,
 941                tile,
 942            },
 943        );
 944
 945        Ok(())
 946    }
 947
 948    /// Paint an image into the scene for the current frame at the current z-index.
 949    pub fn paint_image(
 950        &mut self,
 951        bounds: Bounds<Pixels>,
 952        corner_radii: Corners<Pixels>,
 953        data: Arc<ImageData>,
 954        grayscale: bool,
 955    ) -> Result<()> {
 956        let scale_factor = self.scale_factor();
 957        let bounds = bounds.scale(scale_factor);
 958        let params = RenderImageParams { image_id: data.id };
 959
 960        let tile = self
 961            .window
 962            .sprite_atlas
 963            .get_or_insert_with(&params.clone().into(), &mut || {
 964                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 965            })?;
 966        let content_mask = self.content_mask().scale(scale_factor);
 967        let corner_radii = corner_radii.scale(scale_factor);
 968
 969        let window = &mut *self.window;
 970        window.scene_builder.insert(
 971            &window.z_index_stack,
 972            PolychromeSprite {
 973                order: 0,
 974                bounds,
 975                content_mask,
 976                corner_radii,
 977                tile,
 978                grayscale,
 979            },
 980        );
 981        Ok(())
 982    }
 983
 984    /// Draw pixels to the display for this window based on the contents of its scene.
 985    pub(crate) fn draw(&mut self) {
 986        let root_view = self.window.root_view.take().unwrap();
 987
 988        self.start_frame();
 989
 990        self.stack(0, |cx| {
 991            let available_space = cx.window.content_size.map(Into::into);
 992            root_view.draw(available_space, cx);
 993        });
 994
 995        if let Some(active_drag) = self.app.active_drag.take() {
 996            self.stack(1, |cx| {
 997                let offset = cx.mouse_position() - active_drag.cursor_offset;
 998                cx.with_element_offset(Some(offset), |cx| {
 999                    let available_space =
1000                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1001                    active_drag.view.draw(available_space, cx);
1002                    cx.active_drag = Some(active_drag);
1003                });
1004            });
1005        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1006            self.stack(1, |cx| {
1007                cx.with_element_offset(Some(active_tooltip.cursor_offset), |cx| {
1008                    let available_space =
1009                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1010                    active_tooltip.view.draw(available_space, cx);
1011                });
1012            });
1013        }
1014
1015        self.window.root_view = Some(root_view);
1016        let scene = self.window.scene_builder.build();
1017
1018        self.window.platform_window.draw(scene);
1019        let cursor_style = self
1020            .window
1021            .requested_cursor_style
1022            .take()
1023            .unwrap_or(CursorStyle::Arrow);
1024        self.platform.set_cursor_style(cursor_style);
1025
1026        self.window.dirty = false;
1027    }
1028
1029    fn start_frame(&mut self) {
1030        self.text_system().start_frame();
1031
1032        let window = &mut *self.window;
1033
1034        // Move the current frame element states to the previous frame.
1035        // The new empty element states map will be populated for any element states we
1036        // reference during the upcoming frame.
1037        mem::swap(
1038            &mut window.element_states,
1039            &mut window.prev_frame_element_states,
1040        );
1041        window.element_states.clear();
1042
1043        // Make the current key matchers the previous, and then clear the current.
1044        // An empty key matcher map will be created for every identified element in the
1045        // upcoming frame.
1046        mem::swap(
1047            &mut window.key_matchers,
1048            &mut window.prev_frame_key_matchers,
1049        );
1050        window.key_matchers.clear();
1051
1052        // Clear mouse event listeners, because elements add new element listeners
1053        // when the upcoming frame is painted.
1054        window.mouse_listeners.values_mut().for_each(Vec::clear);
1055
1056        // Clear focus state, because we determine what is focused when the new elements
1057        // in the upcoming frame are initialized.
1058        window.focus_listeners.clear();
1059        window.key_dispatch_stack.clear();
1060        window.focus_parents_by_child.clear();
1061        window.freeze_key_dispatch_stack = false;
1062    }
1063
1064    /// Dispatch a mouse or keyboard event on the window.
1065    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1066        // Handlers may set this to false by calling `stop_propagation`
1067        self.app.propagate_event = true;
1068        self.window.default_prevented = false;
1069
1070        let event = match event {
1071            // Track the mouse position with our own state, since accessing the platform
1072            // API for the mouse position can only occur on the main thread.
1073            InputEvent::MouseMove(mouse_move) => {
1074                self.window.mouse_position = mouse_move.position;
1075                InputEvent::MouseMove(mouse_move)
1076            }
1077            // Translate dragging and dropping of external files from the operating system
1078            // to internal drag and drop events.
1079            InputEvent::FileDrop(file_drop) => match file_drop {
1080                FileDropEvent::Entered { position, files } => {
1081                    self.window.mouse_position = position;
1082                    if self.active_drag.is_none() {
1083                        self.active_drag = Some(AnyDrag {
1084                            view: self.build_view(|_| files).into(),
1085                            cursor_offset: position,
1086                        });
1087                    }
1088                    InputEvent::MouseDown(MouseDownEvent {
1089                        position,
1090                        button: MouseButton::Left,
1091                        click_count: 1,
1092                        modifiers: Modifiers::default(),
1093                    })
1094                }
1095                FileDropEvent::Pending { position } => {
1096                    self.window.mouse_position = position;
1097                    InputEvent::MouseMove(MouseMoveEvent {
1098                        position,
1099                        pressed_button: Some(MouseButton::Left),
1100                        modifiers: Modifiers::default(),
1101                    })
1102                }
1103                FileDropEvent::Submit { position } => {
1104                    self.window.mouse_position = position;
1105                    InputEvent::MouseUp(MouseUpEvent {
1106                        button: MouseButton::Left,
1107                        position,
1108                        modifiers: Modifiers::default(),
1109                        click_count: 1,
1110                    })
1111                }
1112                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1113                    button: MouseButton::Left,
1114                    position: Point::default(),
1115                    modifiers: Modifiers::default(),
1116                    click_count: 1,
1117                }),
1118            },
1119            _ => event,
1120        };
1121
1122        if let Some(any_mouse_event) = event.mouse_event() {
1123            if let Some(mut handlers) = self
1124                .window
1125                .mouse_listeners
1126                .remove(&any_mouse_event.type_id())
1127            {
1128                // Because handlers may add other handlers, we sort every time.
1129                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1130
1131                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1132                // special purposes, such as detecting events outside of a given Bounds.
1133                for (_, handler) in &handlers {
1134                    handler(any_mouse_event, DispatchPhase::Capture, self);
1135                    if !self.app.propagate_event {
1136                        break;
1137                    }
1138                }
1139
1140                // Bubble phase, where most normal handlers do their work.
1141                if self.app.propagate_event {
1142                    for (_, handler) in handlers.iter().rev() {
1143                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1144                        if !self.app.propagate_event {
1145                            break;
1146                        }
1147                    }
1148                }
1149
1150                if self.app.propagate_event
1151                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1152                {
1153                    self.active_drag = None;
1154                }
1155
1156                // Just in case any handlers added new handlers, which is weird, but possible.
1157                handlers.extend(
1158                    self.window
1159                        .mouse_listeners
1160                        .get_mut(&any_mouse_event.type_id())
1161                        .into_iter()
1162                        .flat_map(|handlers| handlers.drain(..)),
1163                );
1164                self.window
1165                    .mouse_listeners
1166                    .insert(any_mouse_event.type_id(), handlers);
1167            }
1168        } else if let Some(any_key_event) = event.keyboard_event() {
1169            let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
1170            let key_event_type = any_key_event.type_id();
1171            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1172
1173            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1174                match frame {
1175                    KeyDispatchStackFrame::Listener {
1176                        event_type,
1177                        listener,
1178                    } => {
1179                        if key_event_type == *event_type {
1180                            if let Some(action) = listener(
1181                                any_key_event,
1182                                &context_stack,
1183                                DispatchPhase::Capture,
1184                                self,
1185                            ) {
1186                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1187                            }
1188                            if !self.app.propagate_event {
1189                                break;
1190                            }
1191                        }
1192                    }
1193                    KeyDispatchStackFrame::Context(context) => {
1194                        context_stack.push(&context);
1195                    }
1196                }
1197            }
1198
1199            if self.app.propagate_event {
1200                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1201                    match frame {
1202                        KeyDispatchStackFrame::Listener {
1203                            event_type,
1204                            listener,
1205                        } => {
1206                            if key_event_type == *event_type {
1207                                if let Some(action) = listener(
1208                                    any_key_event,
1209                                    &context_stack,
1210                                    DispatchPhase::Bubble,
1211                                    self,
1212                                ) {
1213                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1214                                }
1215
1216                                if !self.app.propagate_event {
1217                                    break;
1218                                }
1219                            }
1220                        }
1221                        KeyDispatchStackFrame::Context(_) => {
1222                            context_stack.pop();
1223                        }
1224                    }
1225                }
1226            }
1227
1228            drop(context_stack);
1229            self.window.key_dispatch_stack = key_dispatch_stack;
1230        }
1231
1232        true
1233    }
1234
1235    /// Attempt to map a keystroke to an action based on the keymap.
1236    pub fn match_keystroke(
1237        &mut self,
1238        element_id: &GlobalElementId,
1239        keystroke: &Keystroke,
1240        context_stack: &[&DispatchContext],
1241    ) -> KeyMatch {
1242        let key_match = self
1243            .window
1244            .key_matchers
1245            .get_mut(element_id)
1246            .unwrap()
1247            .match_keystroke(keystroke, context_stack);
1248
1249        if key_match.is_some() {
1250            for matcher in self.window.key_matchers.values_mut() {
1251                matcher.clear_pending();
1252            }
1253        }
1254
1255        key_match
1256    }
1257
1258    /// Register the given handler to be invoked whenever the global of the given type
1259    /// is updated.
1260    pub fn observe_global<G: 'static>(
1261        &mut self,
1262        f: impl Fn(&mut WindowContext<'_>) + 'static,
1263    ) -> Subscription {
1264        let window_handle = self.window.handle;
1265        self.global_observers.insert(
1266            TypeId::of::<G>(),
1267            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1268        )
1269    }
1270
1271    pub fn activate_window(&self) {
1272        self.window.platform_window.activate();
1273    }
1274
1275    pub fn prompt(
1276        &self,
1277        level: PromptLevel,
1278        msg: &str,
1279        answers: &[&str],
1280    ) -> oneshot::Receiver<usize> {
1281        self.window.platform_window.prompt(level, msg, answers)
1282    }
1283
1284    fn dispatch_action(
1285        &mut self,
1286        action: Box<dyn Action>,
1287        dispatch_stack: &[KeyDispatchStackFrame],
1288    ) {
1289        let action_type = action.as_any().type_id();
1290
1291        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1292            for listener in &global_listeners {
1293                listener(action.as_ref(), DispatchPhase::Capture, self);
1294                if !self.app.propagate_event {
1295                    break;
1296                }
1297            }
1298            global_listeners.extend(
1299                self.global_action_listeners
1300                    .remove(&action_type)
1301                    .unwrap_or_default(),
1302            );
1303            self.global_action_listeners
1304                .insert(action_type, global_listeners);
1305        }
1306
1307        if self.app.propagate_event {
1308            for stack_frame in dispatch_stack {
1309                if let KeyDispatchStackFrame::Listener {
1310                    event_type,
1311                    listener,
1312                } = stack_frame
1313                {
1314                    if action_type == *event_type {
1315                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1316                        if !self.app.propagate_event {
1317                            break;
1318                        }
1319                    }
1320                }
1321            }
1322        }
1323
1324        if self.app.propagate_event {
1325            for stack_frame in dispatch_stack.iter().rev() {
1326                if let KeyDispatchStackFrame::Listener {
1327                    event_type,
1328                    listener,
1329                } = stack_frame
1330                {
1331                    if action_type == *event_type {
1332                        self.app.propagate_event = false;
1333                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1334                        if !self.app.propagate_event {
1335                            break;
1336                        }
1337                    }
1338                }
1339            }
1340        }
1341
1342        if self.app.propagate_event {
1343            if let Some(mut global_listeners) =
1344                self.app.global_action_listeners.remove(&action_type)
1345            {
1346                for listener in global_listeners.iter().rev() {
1347                    self.app.propagate_event = false;
1348                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1349                    if !self.app.propagate_event {
1350                        break;
1351                    }
1352                }
1353                global_listeners.extend(
1354                    self.global_action_listeners
1355                        .remove(&action_type)
1356                        .unwrap_or_default(),
1357                );
1358                self.global_action_listeners
1359                    .insert(action_type, global_listeners);
1360            }
1361        }
1362    }
1363}
1364
1365impl Context for WindowContext<'_> {
1366    type Result<T> = T;
1367
1368    fn build_model<T>(
1369        &mut self,
1370        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1371    ) -> Model<T>
1372    where
1373        T: 'static,
1374    {
1375        let slot = self.app.entities.reserve();
1376        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1377        self.entities.insert(slot, model)
1378    }
1379
1380    fn update_model<T: 'static, R>(
1381        &mut self,
1382        model: &Model<T>,
1383        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1384    ) -> R {
1385        let mut entity = self.entities.lease(model);
1386        let result = update(
1387            &mut *entity,
1388            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1389        );
1390        self.entities.end_lease(entity);
1391        result
1392    }
1393
1394    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1395    where
1396        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1397    {
1398        if window == self.window.handle {
1399            let root_view = self.window.root_view.clone().unwrap();
1400            Ok(update(root_view, self))
1401        } else {
1402            window.update(self.app, update)
1403        }
1404    }
1405}
1406
1407impl VisualContext for WindowContext<'_> {
1408    fn build_view<V>(
1409        &mut self,
1410        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1411    ) -> Self::Result<View<V>>
1412    where
1413        V: 'static,
1414    {
1415        let slot = self.app.entities.reserve();
1416        let view = View {
1417            model: slot.clone(),
1418        };
1419        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1420        let entity = build_view_state(&mut cx);
1421        self.entities.insert(slot, entity);
1422        view
1423    }
1424
1425    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1426    fn update_view<T: 'static, R>(
1427        &mut self,
1428        view: &View<T>,
1429        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1430    ) -> Self::Result<R> {
1431        let mut lease = self.app.entities.lease(&view.model);
1432        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1433        let result = update(&mut *lease, &mut cx);
1434        cx.app.entities.end_lease(lease);
1435        result
1436    }
1437
1438    fn replace_root_view<V>(
1439        &mut self,
1440        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1441    ) -> Self::Result<View<V>>
1442    where
1443        V: Render,
1444    {
1445        let slot = self.app.entities.reserve();
1446        let view = View {
1447            model: slot.clone(),
1448        };
1449        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1450        let entity = build_view(&mut cx);
1451        self.entities.insert(slot, entity);
1452        self.window.root_view = Some(view.clone().into());
1453        view
1454    }
1455}
1456
1457impl<'a> std::ops::Deref for WindowContext<'a> {
1458    type Target = AppContext;
1459
1460    fn deref(&self) -> &Self::Target {
1461        &self.app
1462    }
1463}
1464
1465impl<'a> std::ops::DerefMut for WindowContext<'a> {
1466    fn deref_mut(&mut self) -> &mut Self::Target {
1467        &mut self.app
1468    }
1469}
1470
1471impl<'a> Borrow<AppContext> for WindowContext<'a> {
1472    fn borrow(&self) -> &AppContext {
1473        &self.app
1474    }
1475}
1476
1477impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1478    fn borrow_mut(&mut self) -> &mut AppContext {
1479        &mut self.app
1480    }
1481}
1482
1483pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1484    fn app_mut(&mut self) -> &mut AppContext {
1485        self.borrow_mut()
1486    }
1487
1488    fn window(&self) -> &Window {
1489        self.borrow()
1490    }
1491
1492    fn window_mut(&mut self) -> &mut Window {
1493        self.borrow_mut()
1494    }
1495
1496    /// Pushes the given element id onto the global stack and invokes the given closure
1497    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1498    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1499    /// used to associate state with identified elements across separate frames.
1500    fn with_element_id<R>(
1501        &mut self,
1502        id: impl Into<ElementId>,
1503        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1504    ) -> R {
1505        let keymap = self.app_mut().keymap.clone();
1506        let window = self.window_mut();
1507        window.element_id_stack.push(id.into());
1508        let global_id = window.element_id_stack.clone();
1509
1510        if window.key_matchers.get(&global_id).is_none() {
1511            window.key_matchers.insert(
1512                global_id.clone(),
1513                window
1514                    .prev_frame_key_matchers
1515                    .remove(&global_id)
1516                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1517            );
1518        }
1519
1520        let result = f(global_id, self);
1521        let window: &mut Window = self.borrow_mut();
1522        window.element_id_stack.pop();
1523        result
1524    }
1525
1526    /// Invoke the given function with the given content mask after intersecting it
1527    /// with the current mask.
1528    fn with_content_mask<R>(
1529        &mut self,
1530        mask: ContentMask<Pixels>,
1531        f: impl FnOnce(&mut Self) -> R,
1532    ) -> R {
1533        let mask = mask.intersect(&self.content_mask());
1534        self.window_mut().content_mask_stack.push(mask);
1535        let result = f(self);
1536        self.window_mut().content_mask_stack.pop();
1537        result
1538    }
1539
1540    /// Update the global element offset based on the given offset. This is used to implement
1541    /// scrolling and position drag handles.
1542    fn with_element_offset<R>(
1543        &mut self,
1544        offset: Option<Point<Pixels>>,
1545        f: impl FnOnce(&mut Self) -> R,
1546    ) -> R {
1547        let Some(offset) = offset else {
1548            return f(self);
1549        };
1550
1551        let offset = self.element_offset() + offset;
1552        self.window_mut().element_offset_stack.push(offset);
1553        let result = f(self);
1554        self.window_mut().element_offset_stack.pop();
1555        result
1556    }
1557
1558    /// Obtain the current element offset.
1559    fn element_offset(&self) -> Point<Pixels> {
1560        self.window()
1561            .element_offset_stack
1562            .last()
1563            .copied()
1564            .unwrap_or_default()
1565    }
1566
1567    /// Update or intialize state for an element with the given id that lives across multiple
1568    /// frames. If an element with this id existed in the previous frame, its state will be passed
1569    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1570    /// when drawing the next frame.
1571    fn with_element_state<S, R>(
1572        &mut self,
1573        id: ElementId,
1574        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1575    ) -> R
1576    where
1577        S: 'static,
1578    {
1579        self.with_element_id(id, |global_id, cx| {
1580            if let Some(any) = cx
1581                .window_mut()
1582                .element_states
1583                .remove(&global_id)
1584                .or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
1585            {
1586                // Using the extra inner option to avoid needing to reallocate a new box.
1587                let mut state_box = any
1588                    .downcast::<Option<S>>()
1589                    .expect("invalid element state type for id");
1590                let state = state_box
1591                    .take()
1592                    .expect("element state is already on the stack");
1593                let (result, state) = f(Some(state), cx);
1594                state_box.replace(state);
1595                cx.window_mut().element_states.insert(global_id, state_box);
1596                result
1597            } else {
1598                let (result, state) = f(None, cx);
1599                cx.window_mut()
1600                    .element_states
1601                    .insert(global_id, Box::new(Some(state)));
1602                result
1603            }
1604        })
1605    }
1606
1607    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1608    /// id is `None`, no state will be retrieved or stored.
1609    fn with_optional_element_state<S, R>(
1610        &mut self,
1611        element_id: Option<ElementId>,
1612        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1613    ) -> R
1614    where
1615        S: 'static,
1616    {
1617        if let Some(element_id) = element_id {
1618            self.with_element_state(element_id, f)
1619        } else {
1620            f(None, self).0
1621        }
1622    }
1623
1624    /// Obtain the current content mask.
1625    fn content_mask(&self) -> ContentMask<Pixels> {
1626        self.window()
1627            .content_mask_stack
1628            .last()
1629            .cloned()
1630            .unwrap_or_else(|| ContentMask {
1631                bounds: Bounds {
1632                    origin: Point::default(),
1633                    size: self.window().content_size,
1634                },
1635            })
1636    }
1637
1638    /// The size of an em for the base font of the application. Adjusting this value allows the
1639    /// UI to scale, just like zooming a web page.
1640    fn rem_size(&self) -> Pixels {
1641        self.window().rem_size
1642    }
1643}
1644
1645impl Borrow<Window> for WindowContext<'_> {
1646    fn borrow(&self) -> &Window {
1647        &self.window
1648    }
1649}
1650
1651impl BorrowMut<Window> for WindowContext<'_> {
1652    fn borrow_mut(&mut self) -> &mut Window {
1653        &mut self.window
1654    }
1655}
1656
1657impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1658
1659pub struct ViewContext<'a, V> {
1660    window_cx: WindowContext<'a>,
1661    view: &'a View<V>,
1662}
1663
1664impl<V> Borrow<AppContext> for ViewContext<'_, V> {
1665    fn borrow(&self) -> &AppContext {
1666        &*self.window_cx.app
1667    }
1668}
1669
1670impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
1671    fn borrow_mut(&mut self) -> &mut AppContext {
1672        &mut *self.window_cx.app
1673    }
1674}
1675
1676impl<V> Borrow<Window> for ViewContext<'_, V> {
1677    fn borrow(&self) -> &Window {
1678        &*self.window_cx.window
1679    }
1680}
1681
1682impl<V> BorrowMut<Window> for ViewContext<'_, V> {
1683    fn borrow_mut(&mut self) -> &mut Window {
1684        &mut *self.window_cx.window
1685    }
1686}
1687
1688impl<'a, V: 'static> ViewContext<'a, V> {
1689    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
1690        Self {
1691            window_cx: WindowContext::new(app, window),
1692            view,
1693        }
1694    }
1695
1696    // todo!("change this to return a reference");
1697    pub fn view(&self) -> View<V> {
1698        self.view.clone()
1699    }
1700
1701    pub fn model(&self) -> Model<V> {
1702        self.view.model.clone()
1703    }
1704
1705    /// Access the underlying window context.
1706    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
1707        &mut self.window_cx
1708    }
1709
1710    pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1711        self.window.z_index_stack.push(order);
1712        let result = f(self);
1713        self.window.z_index_stack.pop();
1714        result
1715    }
1716
1717    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
1718    where
1719        V: 'static,
1720    {
1721        let view = self.view();
1722        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1723    }
1724
1725    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1726    /// that are currently on the stack to be returned to the app.
1727    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
1728        let view = self.view().downgrade();
1729        self.window_cx.defer(move |cx| {
1730            view.update(cx, f).ok();
1731        });
1732    }
1733
1734    pub fn observe<V2, E>(
1735        &mut self,
1736        entity: &E,
1737        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
1738    ) -> Subscription
1739    where
1740        V2: 'static,
1741        V: 'static,
1742        E: Entity<V2>,
1743    {
1744        let view = self.view().downgrade();
1745        let entity_id = entity.entity_id();
1746        let entity = entity.downgrade();
1747        let window_handle = self.window.handle;
1748        self.app.observers.insert(
1749            entity_id,
1750            Box::new(move |cx| {
1751                window_handle
1752                    .update(cx, |_, cx| {
1753                        if let Some(handle) = E::upgrade_from(&entity) {
1754                            view.update(cx, |this, cx| on_notify(this, handle, cx))
1755                                .is_ok()
1756                        } else {
1757                            false
1758                        }
1759                    })
1760                    .unwrap_or(false)
1761            }),
1762        )
1763    }
1764
1765    pub fn subscribe<V2, E>(
1766        &mut self,
1767        entity: &E,
1768        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, V>) + 'static,
1769    ) -> Subscription
1770    where
1771        V2: EventEmitter,
1772        E: Entity<V2>,
1773    {
1774        let view = self.view().downgrade();
1775        let entity_id = entity.entity_id();
1776        let handle = entity.downgrade();
1777        let window_handle = self.window.handle;
1778        self.app.event_listeners.insert(
1779            entity_id,
1780            Box::new(move |event, cx| {
1781                window_handle
1782                    .update(cx, |_, cx| {
1783                        if let Some(handle) = E::upgrade_from(&handle) {
1784                            let event = event.downcast_ref().expect("invalid event type");
1785                            view.update(cx, |this, cx| on_event(this, handle, event, cx))
1786                                .is_ok()
1787                        } else {
1788                            false
1789                        }
1790                    })
1791                    .unwrap_or(false)
1792            }),
1793        )
1794    }
1795
1796    pub fn on_release(
1797        &mut self,
1798        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
1799    ) -> Subscription {
1800        let window_handle = self.window.handle;
1801        self.app.release_listeners.insert(
1802            self.view.model.entity_id,
1803            Box::new(move |this, cx| {
1804                let this = this.downcast_mut().expect("invalid entity type");
1805                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
1806            }),
1807        )
1808    }
1809
1810    pub fn observe_release<V2, E>(
1811        &mut self,
1812        entity: &E,
1813        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
1814    ) -> Subscription
1815    where
1816        V: 'static,
1817        V2: 'static,
1818        E: Entity<V2>,
1819    {
1820        let view = self.view().downgrade();
1821        let entity_id = entity.entity_id();
1822        let window_handle = self.window.handle;
1823        self.app.release_listeners.insert(
1824            entity_id,
1825            Box::new(move |entity, cx| {
1826                let entity = entity.downcast_mut().expect("invalid entity type");
1827                let _ = window_handle.update(cx, |_, cx| {
1828                    view.update(cx, |this, cx| on_release(this, entity, cx))
1829                });
1830            }),
1831        )
1832    }
1833
1834    pub fn notify(&mut self) {
1835        self.window_cx.notify();
1836        self.window_cx.app.push_effect(Effect::Notify {
1837            emitter: self.view.model.entity_id,
1838        });
1839    }
1840
1841    pub fn observe_window_bounds(
1842        &mut self,
1843        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1844    ) -> Subscription {
1845        let view = self.view.downgrade();
1846        self.window.bounds_observers.insert(
1847            (),
1848            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1849        )
1850    }
1851
1852    pub fn observe_window_activation(
1853        &mut self,
1854        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1855    ) -> Subscription {
1856        let view = self.view.downgrade();
1857        self.window.activation_observers.insert(
1858            (),
1859            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1860        )
1861    }
1862
1863    pub fn on_focus_changed(
1864        &mut self,
1865        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
1866    ) {
1867        let handle = self.view().downgrade();
1868        self.window.focus_listeners.push(Box::new(move |event, cx| {
1869            handle
1870                .update(cx, |view, cx| listener(view, event, cx))
1871                .log_err();
1872        }));
1873    }
1874
1875    pub fn with_key_listeners<R>(
1876        &mut self,
1877        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1878        f: impl FnOnce(&mut Self) -> R,
1879    ) -> R {
1880        let old_stack_len = self.window.key_dispatch_stack.len();
1881        if !self.window.freeze_key_dispatch_stack {
1882            for (event_type, listener) in key_listeners {
1883                let handle = self.view().downgrade();
1884                let listener = Box::new(
1885                    move |event: &dyn Any,
1886                          context_stack: &[&DispatchContext],
1887                          phase: DispatchPhase,
1888                          cx: &mut WindowContext<'_>| {
1889                        handle
1890                            .update(cx, |view, cx| {
1891                                listener(view, event, context_stack, phase, cx)
1892                            })
1893                            .log_err()
1894                            .flatten()
1895                    },
1896                );
1897                self.window
1898                    .key_dispatch_stack
1899                    .push(KeyDispatchStackFrame::Listener {
1900                        event_type,
1901                        listener,
1902                    });
1903            }
1904        }
1905
1906        let result = f(self);
1907
1908        if !self.window.freeze_key_dispatch_stack {
1909            self.window.key_dispatch_stack.truncate(old_stack_len);
1910        }
1911
1912        result
1913    }
1914
1915    pub fn with_key_dispatch_context<R>(
1916        &mut self,
1917        context: DispatchContext,
1918        f: impl FnOnce(&mut Self) -> R,
1919    ) -> R {
1920        if context.is_empty() {
1921            return f(self);
1922        }
1923
1924        if !self.window.freeze_key_dispatch_stack {
1925            self.window
1926                .key_dispatch_stack
1927                .push(KeyDispatchStackFrame::Context(context));
1928        }
1929
1930        let result = f(self);
1931
1932        if !self.window.freeze_key_dispatch_stack {
1933            self.window.key_dispatch_stack.pop();
1934        }
1935
1936        result
1937    }
1938
1939    pub fn with_focus<R>(
1940        &mut self,
1941        focus_handle: FocusHandle,
1942        f: impl FnOnce(&mut Self) -> R,
1943    ) -> R {
1944        if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
1945            self.window
1946                .focus_parents_by_child
1947                .insert(focus_handle.id, parent_focus_id);
1948        }
1949        self.window.focus_stack.push(focus_handle.id);
1950
1951        if Some(focus_handle.id) == self.window.focus {
1952            self.window.freeze_key_dispatch_stack = true;
1953        }
1954
1955        let result = f(self);
1956
1957        self.window.focus_stack.pop();
1958        result
1959    }
1960
1961    pub fn spawn<Fut, R>(
1962        &mut self,
1963        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
1964    ) -> Task<R>
1965    where
1966        R: 'static,
1967        Fut: Future<Output = R> + 'static,
1968    {
1969        let view = self.view().downgrade();
1970        self.window_cx.spawn(|cx| f(view, cx))
1971    }
1972
1973    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1974    where
1975        G: 'static,
1976    {
1977        let mut global = self.app.lease_global::<G>();
1978        let result = f(&mut global, self);
1979        self.app.end_global_lease(global);
1980        result
1981    }
1982
1983    pub fn observe_global<G: 'static>(
1984        &mut self,
1985        f: impl Fn(&mut V, &mut ViewContext<'_, V>) + 'static,
1986    ) -> Subscription {
1987        let window_handle = self.window.handle;
1988        let view = self.view().downgrade();
1989        self.global_observers.insert(
1990            TypeId::of::<G>(),
1991            Box::new(move |cx| {
1992                window_handle
1993                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
1994                    .unwrap_or(false)
1995            }),
1996        )
1997    }
1998
1999    pub fn on_mouse_event<Event: 'static>(
2000        &mut self,
2001        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2002    ) {
2003        let handle = self.view();
2004        self.window_cx.on_mouse_event(move |event, phase, cx| {
2005            handle.update(cx, |view, cx| {
2006                handler(view, event, phase, cx);
2007            })
2008        });
2009    }
2010}
2011
2012impl<V> ViewContext<'_, V>
2013where
2014    V: EventEmitter,
2015    V::Event: 'static,
2016{
2017    pub fn emit(&mut self, event: V::Event) {
2018        let emitter = self.view.model.entity_id;
2019        self.app.push_effect(Effect::Emit {
2020            emitter,
2021            event: Box::new(event),
2022        });
2023    }
2024}
2025
2026impl<V> Context for ViewContext<'_, V> {
2027    type Result<U> = U;
2028
2029    fn build_model<T: 'static>(
2030        &mut self,
2031        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2032    ) -> Model<T> {
2033        self.window_cx.build_model(build_model)
2034    }
2035
2036    fn update_model<T: 'static, R>(
2037        &mut self,
2038        model: &Model<T>,
2039        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2040    ) -> R {
2041        self.window_cx.update_model(model, update)
2042    }
2043
2044    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2045    where
2046        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2047    {
2048        self.window_cx.update_window(window, update)
2049    }
2050}
2051
2052impl<V: 'static> VisualContext for ViewContext<'_, V> {
2053    fn build_view<W: 'static>(
2054        &mut self,
2055        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2056    ) -> Self::Result<View<W>> {
2057        self.window_cx.build_view(build_view_state)
2058    }
2059
2060    fn update_view<V2: 'static, R>(
2061        &mut self,
2062        view: &View<V2>,
2063        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2064    ) -> Self::Result<R> {
2065        self.window_cx.update_view(view, update)
2066    }
2067
2068    fn replace_root_view<W>(
2069        &mut self,
2070        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2071    ) -> Self::Result<View<W>>
2072    where
2073        W: Render,
2074    {
2075        self.window_cx.replace_root_view(build_view)
2076    }
2077}
2078
2079impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2080    type Target = WindowContext<'a>;
2081
2082    fn deref(&self) -> &Self::Target {
2083        &self.window_cx
2084    }
2085}
2086
2087impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2088    fn deref_mut(&mut self) -> &mut Self::Target {
2089        &mut self.window_cx
2090    }
2091}
2092
2093// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2094slotmap::new_key_type! { pub struct WindowId; }
2095
2096impl WindowId {
2097    pub fn as_u64(&self) -> u64 {
2098        self.0.as_ffi()
2099    }
2100}
2101
2102#[derive(Deref, DerefMut)]
2103pub struct WindowHandle<V> {
2104    #[deref]
2105    #[deref_mut]
2106    pub(crate) any_handle: AnyWindowHandle,
2107    state_type: PhantomData<V>,
2108}
2109
2110impl<V: 'static + Render> WindowHandle<V> {
2111    pub fn new(id: WindowId) -> Self {
2112        WindowHandle {
2113            any_handle: AnyWindowHandle {
2114                id,
2115                state_type: TypeId::of::<V>(),
2116            },
2117            state_type: PhantomData,
2118        }
2119    }
2120
2121    pub fn update<C, R>(
2122        self,
2123        cx: &mut C,
2124        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2125    ) -> Result<R>
2126    where
2127        C: Context,
2128    {
2129        cx.update_window(self.any_handle, |root_view, cx| {
2130            let view = root_view
2131                .downcast::<V>()
2132                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2133            Ok(cx.update_view(&view, update))
2134        })?
2135    }
2136}
2137
2138impl<V> Copy for WindowHandle<V> {}
2139
2140impl<V> Clone for WindowHandle<V> {
2141    fn clone(&self) -> Self {
2142        WindowHandle {
2143            any_handle: self.any_handle,
2144            state_type: PhantomData,
2145        }
2146    }
2147}
2148
2149impl<V> PartialEq for WindowHandle<V> {
2150    fn eq(&self, other: &Self) -> bool {
2151        self.any_handle == other.any_handle
2152    }
2153}
2154
2155impl<V> Eq for WindowHandle<V> {}
2156
2157impl<V> Hash for WindowHandle<V> {
2158    fn hash<H: Hasher>(&self, state: &mut H) {
2159        self.any_handle.hash(state);
2160    }
2161}
2162
2163impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2164    fn into(self) -> AnyWindowHandle {
2165        self.any_handle
2166    }
2167}
2168
2169#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2170pub struct AnyWindowHandle {
2171    pub(crate) id: WindowId,
2172    state_type: TypeId,
2173}
2174
2175impl AnyWindowHandle {
2176    pub fn window_id(&self) -> WindowId {
2177        self.id
2178    }
2179
2180    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2181        if TypeId::of::<T>() == self.state_type {
2182            Some(WindowHandle {
2183                any_handle: *self,
2184                state_type: PhantomData,
2185            })
2186        } else {
2187            None
2188        }
2189    }
2190
2191    pub fn update<C, R>(
2192        self,
2193        cx: &mut C,
2194        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2195    ) -> Result<R>
2196    where
2197        C: Context,
2198    {
2199        cx.update_window(self, update)
2200    }
2201}
2202
2203#[cfg(any(test, feature = "test-support"))]
2204impl From<SmallVec<[u32; 16]>> for StackingOrder {
2205    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2206        StackingOrder(small_vec)
2207    }
2208}
2209
2210#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2211pub enum ElementId {
2212    View(EntityId),
2213    Number(usize),
2214    Name(SharedString),
2215    FocusHandle(FocusId),
2216}
2217
2218impl From<EntityId> for ElementId {
2219    fn from(id: EntityId) -> Self {
2220        ElementId::View(id)
2221    }
2222}
2223
2224impl From<usize> for ElementId {
2225    fn from(id: usize) -> Self {
2226        ElementId::Number(id)
2227    }
2228}
2229
2230impl From<i32> for ElementId {
2231    fn from(id: i32) -> Self {
2232        Self::Number(id as usize)
2233    }
2234}
2235
2236impl From<SharedString> for ElementId {
2237    fn from(name: SharedString) -> Self {
2238        ElementId::Name(name)
2239    }
2240}
2241
2242impl From<&'static str> for ElementId {
2243    fn from(name: &'static str) -> Self {
2244        ElementId::Name(name.into())
2245    }
2246}
2247
2248impl<'a> From<&'a FocusHandle> for ElementId {
2249    fn from(handle: &'a FocusHandle) -> Self {
2250        ElementId::FocusHandle(handle.id)
2251    }
2252}