1use gpui::{
2 AnyElement, App, BoxShadow, IntoElement, ParentElement, RenderOnce, Styled, Window, div, hsla,
3 point, px,
4};
5use theme::ActiveTheme;
6
7use crate::{ElevationIndex, h_flex};
8
9use super::ButtonLike;
10
11/// /// A button with two parts: a primary action on the left and a secondary action on the right.
12///
13/// The left side is a [`ButtonLike`] with the main action, while the right side can contain
14/// any element (typically a dropdown trigger or similar).
15///
16/// The two sections are visually separated by a divider, but presented as a unified control.
17#[derive(IntoElement)]
18pub struct SplitButton {
19 pub left: ButtonLike,
20 pub right: AnyElement,
21}
22
23impl SplitButton {
24 pub fn new(left: ButtonLike, right: AnyElement) -> Self {
25 Self { left, right }
26 }
27}
28
29impl RenderOnce for SplitButton {
30 fn render(self, _window: &mut Window, cx: &mut App) -> impl IntoElement {
31 h_flex()
32 .rounded_sm()
33 .border_1()
34 .border_color(cx.theme().colors().text_muted.alpha(0.12))
35 .child(div().flex_grow().child(self.left))
36 .child(
37 div()
38 .h_full()
39 .w_px()
40 .bg(cx.theme().colors().text_muted.alpha(0.16)),
41 )
42 .child(self.right)
43 .bg(ElevationIndex::Surface.on_elevation_bg(cx))
44 .shadow(vec![BoxShadow {
45 color: hsla(0.0, 0.0, 0.0, 0.16),
46 offset: point(px(0.), px(1.)),
47 blur_radius: px(0.),
48 spread_radius: px(0.),
49 }])
50 }
51}