window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, transparent_black, Action, AnyDrag, AnyView,
   3    AppContext, AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners,
   4    CursorStyle, DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity,
   5    EntityId, EventEmitter, FileDropEvent, Flatten, FontId, GlobalElementId, GlyphId, Hsla,
   6    ImageData, InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeystrokeEvent, LayoutId,
   7    Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent,
   8    Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
   9    PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
  10    RenderSvgParams, ScaledPixels, Scene, SceneBuilder, Shadow, SharedString, Size, Style,
  11    SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
  12    VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::FxHashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use media::core_video::CVImageBuffer;
  22use parking_lot::RwLock;
  23use slotmap::SlotMap;
  24use smallvec::SmallVec;
  25use std::{
  26    any::{Any, TypeId},
  27    borrow::{Borrow, BorrowMut, Cow},
  28    fmt::Debug,
  29    future::Future,
  30    hash::{Hash, Hasher},
  31    marker::PhantomData,
  32    mem,
  33    rc::Rc,
  34    sync::{
  35        atomic::{AtomicUsize, Ordering::SeqCst},
  36        Arc,
  37    },
  38};
  39use util::ResultExt;
  40
  41const ACTIVE_DRAG_Z_INDEX: u8 = 1;
  42
  43/// A global stacking order, which is created by stacking successive z-index values.
  44/// Each z-index will always be interpreted in the context of its parent z-index.
  45#[derive(Deref, DerefMut, Clone, Debug, Ord, PartialOrd, PartialEq, Eq)]
  46pub struct StackingOrder {
  47    #[deref]
  48    #[deref_mut]
  49    z_indices: SmallVec<[u8; 64]>,
  50}
  51
  52impl Default for StackingOrder {
  53    fn default() -> Self {
  54        StackingOrder {
  55            z_indices: SmallVec::new(),
  56        }
  57    }
  58}
  59
  60/// Represents the two different phases when dispatching events.
  61#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  62pub enum DispatchPhase {
  63    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  64    /// invoked front to back and keyboard event listeners are invoked from the focused element
  65    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  66    /// registering event listeners.
  67    #[default]
  68    Bubble,
  69    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  70    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  71    /// is used for special purposes such as clearing the "pressed" state for click events. If
  72    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  73    /// outside of the immediate region may rely on detecting non-local events during this phase.
  74    Capture,
  75}
  76
  77impl DispatchPhase {
  78    pub fn bubble(self) -> bool {
  79        self == DispatchPhase::Bubble
  80    }
  81
  82    pub fn capture(self) -> bool {
  83        self == DispatchPhase::Capture
  84    }
  85}
  86
  87type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  88type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  89type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  90
  91struct FocusEvent {
  92    previous_focus_path: SmallVec<[FocusId; 8]>,
  93    current_focus_path: SmallVec<[FocusId; 8]>,
  94}
  95
  96slotmap::new_key_type! { pub struct FocusId; }
  97
  98impl FocusId {
  99    /// Obtains whether the element associated with this handle is currently focused.
 100    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 101        cx.window.focus == Some(*self)
 102    }
 103
 104    /// Obtains whether the element associated with this handle contains the focused
 105    /// element or is itself focused.
 106    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 107        cx.focused()
 108            .map_or(false, |focused| self.contains(focused.id, cx))
 109    }
 110
 111    /// Obtains whether the element associated with this handle is contained within the
 112    /// focused element or is itself focused.
 113    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 114        let focused = cx.focused();
 115        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 116    }
 117
 118    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 119    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 120        cx.window
 121            .rendered_frame
 122            .dispatch_tree
 123            .focus_contains(*self, other)
 124    }
 125}
 126
 127/// A handle which can be used to track and manipulate the focused element in a window.
 128pub struct FocusHandle {
 129    pub(crate) id: FocusId,
 130    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 131}
 132
 133impl std::fmt::Debug for FocusHandle {
 134    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 135        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 136    }
 137}
 138
 139impl FocusHandle {
 140    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 141        let id = handles.write().insert(AtomicUsize::new(1));
 142        Self {
 143            id,
 144            handles: handles.clone(),
 145        }
 146    }
 147
 148    pub(crate) fn for_id(
 149        id: FocusId,
 150        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 151    ) -> Option<Self> {
 152        let lock = handles.read();
 153        let ref_count = lock.get(id)?;
 154        if ref_count.load(SeqCst) == 0 {
 155            None
 156        } else {
 157            ref_count.fetch_add(1, SeqCst);
 158            Some(Self {
 159                id,
 160                handles: handles.clone(),
 161            })
 162        }
 163    }
 164
 165    /// Moves the focus to the element associated with this handle.
 166    pub fn focus(&self, cx: &mut WindowContext) {
 167        cx.focus(self)
 168    }
 169
 170    /// Obtains whether the element associated with this handle is currently focused.
 171    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 172        self.id.is_focused(cx)
 173    }
 174
 175    /// Obtains whether the element associated with this handle contains the focused
 176    /// element or is itself focused.
 177    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 178        self.id.contains_focused(cx)
 179    }
 180
 181    /// Obtains whether the element associated with this handle is contained within the
 182    /// focused element or is itself focused.
 183    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 184        self.id.within_focused(cx)
 185    }
 186
 187    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 188    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 189        self.id.contains(other.id, cx)
 190    }
 191}
 192
 193impl Clone for FocusHandle {
 194    fn clone(&self) -> Self {
 195        Self::for_id(self.id, &self.handles).unwrap()
 196    }
 197}
 198
 199impl PartialEq for FocusHandle {
 200    fn eq(&self, other: &Self) -> bool {
 201        self.id == other.id
 202    }
 203}
 204
 205impl Eq for FocusHandle {}
 206
 207impl Drop for FocusHandle {
 208    fn drop(&mut self) {
 209        self.handles
 210            .read()
 211            .get(self.id)
 212            .unwrap()
 213            .fetch_sub(1, SeqCst);
 214    }
 215}
 216
 217/// FocusableView allows users of your view to easily
 218/// focus it (using cx.focus_view(view))
 219pub trait FocusableView: 'static + Render {
 220    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 221}
 222
 223/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 224/// where the lifecycle of the view is handled by another view.
 225pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 226
 227impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 228
 229pub struct DismissEvent;
 230
 231// Holds the state for a specific window.
 232pub struct Window {
 233    pub(crate) handle: AnyWindowHandle,
 234    pub(crate) removed: bool,
 235    pub(crate) platform_window: Box<dyn PlatformWindow>,
 236    display_id: DisplayId,
 237    sprite_atlas: Arc<dyn PlatformAtlas>,
 238    rem_size: Pixels,
 239    viewport_size: Size<Pixels>,
 240    layout_engine: Option<TaffyLayoutEngine>,
 241    pub(crate) root_view: Option<AnyView>,
 242    pub(crate) element_id_stack: GlobalElementId,
 243    pub(crate) rendered_frame: Frame,
 244    pub(crate) next_frame: Frame,
 245    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 246    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 247    blur_listeners: SubscriberSet<(), AnyObserver>,
 248    default_prevented: bool,
 249    mouse_position: Point<Pixels>,
 250    modifiers: Modifiers,
 251    requested_cursor_style: Option<CursorStyle>,
 252    scale_factor: f32,
 253    bounds: WindowBounds,
 254    bounds_observers: SubscriberSet<(), AnyObserver>,
 255    active: bool,
 256    pub(crate) dirty: bool,
 257    pub(crate) drawing: bool,
 258    activation_observers: SubscriberSet<(), AnyObserver>,
 259    pub(crate) focus: Option<FocusId>,
 260
 261    #[cfg(any(test, feature = "test-support"))]
 262    pub(crate) focus_invalidated: bool,
 263}
 264
 265pub(crate) struct ElementStateBox {
 266    inner: Box<dyn Any>,
 267    #[cfg(debug_assertions)]
 268    type_name: &'static str,
 269}
 270
 271// #[derive(Default)]
 272pub(crate) struct Frame {
 273    focus: Option<FocusId>,
 274    pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
 275    mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 276    pub(crate) dispatch_tree: DispatchTree,
 277    pub(crate) scene_builder: SceneBuilder,
 278    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 279    pub(crate) z_index_stack: StackingOrder,
 280    content_mask_stack: Vec<ContentMask<Pixels>>,
 281    element_offset_stack: Vec<Point<Pixels>>,
 282}
 283
 284impl Frame {
 285    fn new(dispatch_tree: DispatchTree) -> Self {
 286        Frame {
 287            focus: None,
 288            element_states: FxHashMap::default(),
 289            mouse_listeners: FxHashMap::default(),
 290            dispatch_tree,
 291            scene_builder: SceneBuilder::default(),
 292            z_index_stack: StackingOrder::default(),
 293            depth_map: Default::default(),
 294            content_mask_stack: Vec::new(),
 295            element_offset_stack: Vec::new(),
 296        }
 297    }
 298
 299    fn clear(&mut self) {
 300        self.element_states.clear();
 301        self.mouse_listeners.values_mut().for_each(Vec::clear);
 302        self.dispatch_tree.clear();
 303        self.depth_map.clear();
 304    }
 305
 306    fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 307        self.focus
 308            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 309            .unwrap_or_default()
 310    }
 311}
 312
 313impl Window {
 314    pub(crate) fn new(
 315        handle: AnyWindowHandle,
 316        options: WindowOptions,
 317        cx: &mut AppContext,
 318    ) -> Self {
 319        let platform_window = cx.platform.open_window(
 320            handle,
 321            options,
 322            Box::new({
 323                let mut cx = cx.to_async();
 324                move || handle.update(&mut cx, |_, cx| cx.draw())
 325            }),
 326        );
 327        let display_id = platform_window.display().id();
 328        let sprite_atlas = platform_window.sprite_atlas();
 329        let mouse_position = platform_window.mouse_position();
 330        let modifiers = platform_window.modifiers();
 331        let content_size = platform_window.content_size();
 332        let scale_factor = platform_window.scale_factor();
 333        let bounds = platform_window.bounds();
 334
 335        platform_window.on_resize(Box::new({
 336            let mut cx = cx.to_async();
 337            move |_, _| {
 338                handle
 339                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 340                    .log_err();
 341            }
 342        }));
 343        platform_window.on_moved(Box::new({
 344            let mut cx = cx.to_async();
 345            move || {
 346                handle
 347                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 348                    .log_err();
 349            }
 350        }));
 351        platform_window.on_active_status_change(Box::new({
 352            let mut cx = cx.to_async();
 353            move |active| {
 354                handle
 355                    .update(&mut cx, |_, cx| {
 356                        cx.window.active = active;
 357                        cx.window
 358                            .activation_observers
 359                            .clone()
 360                            .retain(&(), |callback| callback(cx));
 361                    })
 362                    .log_err();
 363            }
 364        }));
 365
 366        platform_window.on_input({
 367            let mut cx = cx.to_async();
 368            Box::new(move |event| {
 369                handle
 370                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 371                    .log_err()
 372                    .unwrap_or(false)
 373            })
 374        });
 375
 376        Window {
 377            handle,
 378            removed: false,
 379            platform_window,
 380            display_id,
 381            sprite_atlas,
 382            rem_size: px(16.),
 383            viewport_size: content_size,
 384            layout_engine: Some(TaffyLayoutEngine::new()),
 385            root_view: None,
 386            element_id_stack: GlobalElementId::default(),
 387            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 388            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 389            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 390            focus_listeners: SubscriberSet::new(),
 391            blur_listeners: SubscriberSet::new(),
 392            default_prevented: true,
 393            mouse_position,
 394            modifiers,
 395            requested_cursor_style: None,
 396            scale_factor,
 397            bounds,
 398            bounds_observers: SubscriberSet::new(),
 399            active: false,
 400            dirty: false,
 401            drawing: false,
 402            activation_observers: SubscriberSet::new(),
 403            focus: None,
 404
 405            #[cfg(any(test, feature = "test-support"))]
 406            focus_invalidated: false,
 407        }
 408    }
 409}
 410
 411/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 412/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 413/// to leave room to support more complex shapes in the future.
 414#[derive(Clone, Debug, Default, PartialEq, Eq)]
 415#[repr(C)]
 416pub struct ContentMask<P: Clone + Default + Debug> {
 417    pub bounds: Bounds<P>,
 418}
 419
 420impl ContentMask<Pixels> {
 421    /// Scale the content mask's pixel units by the given scaling factor.
 422    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 423        ContentMask {
 424            bounds: self.bounds.scale(factor),
 425        }
 426    }
 427
 428    /// Intersect the content mask with the given content mask.
 429    pub fn intersect(&self, other: &Self) -> Self {
 430        let bounds = self.bounds.intersect(&other.bounds);
 431        ContentMask { bounds }
 432    }
 433}
 434
 435/// Provides access to application state in the context of a single window. Derefs
 436/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 437/// an `AppContext` and call any `AppContext` methods.
 438pub struct WindowContext<'a> {
 439    pub(crate) app: &'a mut AppContext,
 440    pub(crate) window: &'a mut Window,
 441}
 442
 443impl<'a> WindowContext<'a> {
 444    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 445        Self { app, window }
 446    }
 447
 448    /// Obtain a handle to the window that belongs to this context.
 449    pub fn window_handle(&self) -> AnyWindowHandle {
 450        self.window.handle
 451    }
 452
 453    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 454    pub fn notify(&mut self) {
 455        if !self.window.drawing {
 456            self.window.dirty = true;
 457        }
 458    }
 459
 460    /// Close this window.
 461    pub fn remove_window(&mut self) {
 462        self.window.removed = true;
 463    }
 464
 465    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 466    /// for elements rendered within this window.
 467    pub fn focus_handle(&mut self) -> FocusHandle {
 468        FocusHandle::new(&self.window.focus_handles)
 469    }
 470
 471    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 472    pub fn focused(&self) -> Option<FocusHandle> {
 473        self.window
 474            .focus
 475            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 476    }
 477
 478    /// Move focus to the element associated with the given `FocusHandle`.
 479    pub fn focus(&mut self, handle: &FocusHandle) {
 480        if self.window.focus == Some(handle.id) {
 481            return;
 482        }
 483
 484        self.window.focus = Some(handle.id);
 485        self.window
 486            .rendered_frame
 487            .dispatch_tree
 488            .clear_pending_keystrokes();
 489
 490        #[cfg(any(test, feature = "test-support"))]
 491        {
 492            self.window.focus_invalidated = true;
 493        }
 494
 495        self.notify();
 496    }
 497
 498    /// Remove focus from all elements within this context's window.
 499    pub fn blur(&mut self) {
 500        self.window.focus = None;
 501        self.notify();
 502    }
 503
 504    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 505        let focus_handle = self.focused();
 506
 507        self.defer(move |cx| {
 508            let node_id = focus_handle
 509                .and_then(|handle| {
 510                    cx.window
 511                        .rendered_frame
 512                        .dispatch_tree
 513                        .focusable_node_id(handle.id)
 514                })
 515                .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 516
 517            cx.propagate_event = true;
 518            cx.dispatch_action_on_node(node_id, action);
 519        })
 520    }
 521
 522    pub(crate) fn dispatch_keystroke_observers(
 523        &mut self,
 524        event: &dyn Any,
 525        action: Option<Box<dyn Action>>,
 526    ) {
 527        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
 528            return;
 529        };
 530
 531        self.keystroke_observers
 532            .clone()
 533            .retain(&(), move |callback| {
 534                (callback)(
 535                    &KeystrokeEvent {
 536                        keystroke: key_down_event.keystroke.clone(),
 537                        action: action.as_ref().map(|action| action.boxed_clone()),
 538                    },
 539                    self,
 540                );
 541                true
 542            });
 543    }
 544
 545    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 546    /// that are currently on the stack to be returned to the app.
 547    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 548        let handle = self.window.handle;
 549        self.app.defer(move |cx| {
 550            handle.update(cx, |_, cx| f(cx)).ok();
 551        });
 552    }
 553
 554    pub fn subscribe<Emitter, E, Evt>(
 555        &mut self,
 556        entity: &E,
 557        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 558    ) -> Subscription
 559    where
 560        Emitter: EventEmitter<Evt>,
 561        E: Entity<Emitter>,
 562        Evt: 'static,
 563    {
 564        let entity_id = entity.entity_id();
 565        let entity = entity.downgrade();
 566        let window_handle = self.window.handle;
 567        let (subscription, activate) = self.app.event_listeners.insert(
 568            entity_id,
 569            (
 570                TypeId::of::<Evt>(),
 571                Box::new(move |event, cx| {
 572                    window_handle
 573                        .update(cx, |_, cx| {
 574                            if let Some(handle) = E::upgrade_from(&entity) {
 575                                let event = event.downcast_ref().expect("invalid event type");
 576                                on_event(handle, event, cx);
 577                                true
 578                            } else {
 579                                false
 580                            }
 581                        })
 582                        .unwrap_or(false)
 583                }),
 584            ),
 585        );
 586        self.app.defer(move |_| activate());
 587        subscription
 588    }
 589
 590    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 591    /// await points in async code.
 592    pub fn to_async(&self) -> AsyncWindowContext {
 593        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 594    }
 595
 596    /// Schedule the given closure to be run directly after the current frame is rendered.
 597    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 598        let handle = self.window.handle;
 599        let display_id = self.window.display_id;
 600
 601        if !self.frame_consumers.contains_key(&display_id) {
 602            let (tx, mut rx) = mpsc::unbounded::<()>();
 603            self.platform.set_display_link_output_callback(
 604                display_id,
 605                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 606            );
 607
 608            let consumer_task = self.app.spawn(|cx| async move {
 609                while rx.next().await.is_some() {
 610                    cx.update(|cx| {
 611                        for callback in cx
 612                            .next_frame_callbacks
 613                            .get_mut(&display_id)
 614                            .unwrap()
 615                            .drain(..)
 616                            .collect::<SmallVec<[_; 32]>>()
 617                        {
 618                            callback(cx);
 619                        }
 620                    })
 621                    .ok();
 622
 623                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 624
 625                    cx.update(|cx| {
 626                        if cx.next_frame_callbacks.is_empty() {
 627                            cx.platform.stop_display_link(display_id);
 628                        }
 629                    })
 630                    .ok();
 631                }
 632            });
 633            self.frame_consumers.insert(display_id, consumer_task);
 634        }
 635
 636        if self.next_frame_callbacks.is_empty() {
 637            self.platform.start_display_link(display_id);
 638        }
 639
 640        self.next_frame_callbacks
 641            .entry(display_id)
 642            .or_default()
 643            .push(Box::new(move |cx: &mut AppContext| {
 644                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 645            }));
 646    }
 647
 648    /// Spawn the future returned by the given closure on the application thread pool.
 649    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 650    /// use within your future.
 651    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 652    where
 653        R: 'static,
 654        Fut: Future<Output = R> + 'static,
 655    {
 656        self.app
 657            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 658    }
 659
 660    /// Update the global of the given type. The given closure is given simultaneous mutable
 661    /// access both to the global and the context.
 662    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 663    where
 664        G: 'static,
 665    {
 666        let mut global = self.app.lease_global::<G>();
 667        let result = f(&mut global, self);
 668        self.app.end_global_lease(global);
 669        result
 670    }
 671
 672    #[must_use]
 673    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 674    /// layout is being requested, along with the layout ids of any children. This method is called during
 675    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 676    pub fn request_layout(
 677        &mut self,
 678        style: &Style,
 679        children: impl IntoIterator<Item = LayoutId>,
 680    ) -> LayoutId {
 681        self.app.layout_id_buffer.clear();
 682        self.app.layout_id_buffer.extend(children.into_iter());
 683        let rem_size = self.rem_size();
 684
 685        self.window.layout_engine.as_mut().unwrap().request_layout(
 686            style,
 687            rem_size,
 688            &self.app.layout_id_buffer,
 689        )
 690    }
 691
 692    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 693    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 694    /// determine the element's size. One place this is used internally is when measuring text.
 695    ///
 696    /// The given closure is invoked at layout time with the known dimensions and available space and
 697    /// returns a `Size`.
 698    pub fn request_measured_layout<
 699        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 700            + 'static,
 701    >(
 702        &mut self,
 703        style: Style,
 704        measure: F,
 705    ) -> LayoutId {
 706        let rem_size = self.rem_size();
 707        self.window
 708            .layout_engine
 709            .as_mut()
 710            .unwrap()
 711            .request_measured_layout(style, rem_size, measure)
 712    }
 713
 714    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 715        let mut layout_engine = self.window.layout_engine.take().unwrap();
 716        layout_engine.compute_layout(layout_id, available_space, self);
 717        self.window.layout_engine = Some(layout_engine);
 718    }
 719
 720    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 721    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 722    /// in order to pass your element its `Bounds` automatically.
 723    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 724        let mut bounds = self
 725            .window
 726            .layout_engine
 727            .as_mut()
 728            .unwrap()
 729            .layout_bounds(layout_id)
 730            .map(Into::into);
 731        bounds.origin += self.element_offset();
 732        bounds
 733    }
 734
 735    fn window_bounds_changed(&mut self) {
 736        self.window.scale_factor = self.window.platform_window.scale_factor();
 737        self.window.viewport_size = self.window.platform_window.content_size();
 738        self.window.bounds = self.window.platform_window.bounds();
 739        self.window.display_id = self.window.platform_window.display().id();
 740        self.notify();
 741
 742        self.window
 743            .bounds_observers
 744            .clone()
 745            .retain(&(), |callback| callback(self));
 746    }
 747
 748    pub fn window_bounds(&self) -> WindowBounds {
 749        self.window.bounds
 750    }
 751
 752    pub fn viewport_size(&self) -> Size<Pixels> {
 753        self.window.viewport_size
 754    }
 755
 756    pub fn is_window_active(&self) -> bool {
 757        self.window.active
 758    }
 759
 760    pub fn zoom_window(&self) {
 761        self.window.platform_window.zoom();
 762    }
 763
 764    pub fn set_window_title(&mut self, title: &str) {
 765        self.window.platform_window.set_title(title);
 766    }
 767
 768    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 769        self.platform
 770            .displays()
 771            .into_iter()
 772            .find(|display| display.id() == self.window.display_id)
 773    }
 774
 775    pub fn show_character_palette(&self) {
 776        self.window.platform_window.show_character_palette();
 777    }
 778
 779    /// The scale factor of the display associated with the window. For example, it could
 780    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 781    /// be rendered as two pixels on screen.
 782    pub fn scale_factor(&self) -> f32 {
 783        self.window.scale_factor
 784    }
 785
 786    /// The size of an em for the base font of the application. Adjusting this value allows the
 787    /// UI to scale, just like zooming a web page.
 788    pub fn rem_size(&self) -> Pixels {
 789        self.window.rem_size
 790    }
 791
 792    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 793    /// UI to scale, just like zooming a web page.
 794    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 795        self.window.rem_size = rem_size.into();
 796    }
 797
 798    /// The line height associated with the current text style.
 799    pub fn line_height(&self) -> Pixels {
 800        let rem_size = self.rem_size();
 801        let text_style = self.text_style();
 802        text_style
 803            .line_height
 804            .to_pixels(text_style.font_size.into(), rem_size)
 805    }
 806
 807    /// Call to prevent the default action of an event. Currently only used to prevent
 808    /// parent elements from becoming focused on mouse down.
 809    pub fn prevent_default(&mut self) {
 810        self.window.default_prevented = true;
 811    }
 812
 813    /// Obtain whether default has been prevented for the event currently being dispatched.
 814    pub fn default_prevented(&self) -> bool {
 815        self.window.default_prevented
 816    }
 817
 818    /// Register a mouse event listener on the window for the next frame. The type of event
 819    /// is determined by the first parameter of the given listener. When the next frame is rendered
 820    /// the listener will be cleared.
 821    ///
 822    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 823    /// a specific need to register a global listener.
 824    pub fn on_mouse_event<Event: 'static>(
 825        &mut self,
 826        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
 827    ) {
 828        let order = self.window.next_frame.z_index_stack.clone();
 829        self.window
 830            .next_frame
 831            .mouse_listeners
 832            .entry(TypeId::of::<Event>())
 833            .or_default()
 834            .push((
 835                order,
 836                Box::new(move |event: &dyn Any, phase, cx| {
 837                    handler(event.downcast_ref().unwrap(), phase, cx)
 838                }),
 839            ))
 840    }
 841
 842    /// Register a key event listener on the window for the next frame. The type of event
 843    /// is determined by the first parameter of the given listener. When the next frame is rendered
 844    /// the listener will be cleared.
 845    ///
 846    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 847    /// a specific need to register a global listener.
 848    pub fn on_key_event<Event: 'static>(
 849        &mut self,
 850        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 851    ) {
 852        self.window
 853            .next_frame
 854            .dispatch_tree
 855            .on_key_event(Rc::new(move |event, phase, cx| {
 856                if let Some(event) = event.downcast_ref::<Event>() {
 857                    handler(event, phase, cx)
 858                }
 859            }));
 860    }
 861
 862    /// Register an action listener on the window for the next frame. The type of action
 863    /// is determined by the first parameter of the given listener. When the next frame is rendered
 864    /// the listener will be cleared.
 865    ///
 866    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 867    /// a specific need to register a global listener.
 868    pub fn on_action(
 869        &mut self,
 870        action_type: TypeId,
 871        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 872    ) {
 873        self.window.next_frame.dispatch_tree.on_action(
 874            action_type,
 875            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 876        );
 877    }
 878
 879    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 880        let target = self
 881            .focused()
 882            .and_then(|focused_handle| {
 883                self.window
 884                    .rendered_frame
 885                    .dispatch_tree
 886                    .focusable_node_id(focused_handle.id)
 887            })
 888            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
 889        self.window
 890            .rendered_frame
 891            .dispatch_tree
 892            .is_action_available(action, target)
 893    }
 894
 895    /// The position of the mouse relative to the window.
 896    pub fn mouse_position(&self) -> Point<Pixels> {
 897        self.window.mouse_position
 898    }
 899
 900    /// The current state of the keyboard's modifiers
 901    pub fn modifiers(&self) -> Modifiers {
 902        self.window.modifiers
 903    }
 904
 905    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 906        self.window.requested_cursor_style = Some(style)
 907    }
 908
 909    /// Called during painting to invoke the given closure in a new stacking context. The given
 910    /// z-index is interpreted relative to the previous call to `stack`.
 911    pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
 912        self.window.next_frame.z_index_stack.push(z_index);
 913        let result = f(self);
 914        self.window.next_frame.z_index_stack.pop();
 915        result
 916    }
 917
 918    /// Called during painting to track which z-index is on top at each pixel position
 919    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 920        let stacking_order = self.window.next_frame.z_index_stack.clone();
 921        let depth_map = &mut self.window.next_frame.depth_map;
 922        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
 923            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 924        }
 925    }
 926
 927    /// Returns true if the top-most opaque layer painted over this point was part of the
 928    /// same layer as the given stacking order.
 929    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 930        for (stack, bounds) in self.window.rendered_frame.depth_map.iter() {
 931            if bounds.contains(point) {
 932                return level.starts_with(stack) || stack.starts_with(level);
 933            }
 934        }
 935
 936        false
 937    }
 938
 939    pub fn was_top_layer_under_active_drag(
 940        &self,
 941        point: &Point<Pixels>,
 942        level: &StackingOrder,
 943    ) -> bool {
 944        for (stack, bounds) in self.window.rendered_frame.depth_map.iter() {
 945            if stack.starts_with(&[ACTIVE_DRAG_Z_INDEX]) {
 946                continue;
 947            }
 948            if bounds.contains(point) {
 949                return level.starts_with(stack) || stack.starts_with(level);
 950            }
 951        }
 952
 953        false
 954    }
 955
 956    /// Called during painting to get the current stacking order.
 957    pub fn stacking_order(&self) -> &StackingOrder {
 958        &self.window.next_frame.z_index_stack
 959    }
 960
 961    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
 962    pub fn paint_shadows(
 963        &mut self,
 964        bounds: Bounds<Pixels>,
 965        corner_radii: Corners<Pixels>,
 966        shadows: &[BoxShadow],
 967    ) {
 968        let scale_factor = self.scale_factor();
 969        let content_mask = self.content_mask();
 970        let window = &mut *self.window;
 971        for shadow in shadows {
 972            let mut shadow_bounds = bounds;
 973            shadow_bounds.origin += shadow.offset;
 974            shadow_bounds.dilate(shadow.spread_radius);
 975            window.next_frame.scene_builder.insert(
 976                &window.next_frame.z_index_stack,
 977                Shadow {
 978                    order: 0,
 979                    bounds: shadow_bounds.scale(scale_factor),
 980                    content_mask: content_mask.scale(scale_factor),
 981                    corner_radii: corner_radii.scale(scale_factor),
 982                    color: shadow.color,
 983                    blur_radius: shadow.blur_radius.scale(scale_factor),
 984                },
 985            );
 986        }
 987    }
 988
 989    /// Paint one or more quads into the scene for the next frame at the current stacking context.
 990    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 991    /// see [`fill`], [`outline`], and [`quad`] to construct this type.
 992    pub fn paint_quad(&mut self, quad: PaintQuad) {
 993        let scale_factor = self.scale_factor();
 994        let content_mask = self.content_mask();
 995
 996        let window = &mut *self.window;
 997        window.next_frame.scene_builder.insert(
 998            &window.next_frame.z_index_stack,
 999            Quad {
1000                order: 0,
1001                bounds: quad.bounds.scale(scale_factor),
1002                content_mask: content_mask.scale(scale_factor),
1003                background: quad.background,
1004                border_color: quad.border_color,
1005                corner_radii: quad.corner_radii.scale(scale_factor),
1006                border_widths: quad.border_widths.scale(scale_factor),
1007            },
1008        );
1009    }
1010
1011    /// Paint the given `Path` into the scene for the next frame at the current z-index.
1012    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
1013        let scale_factor = self.scale_factor();
1014        let content_mask = self.content_mask();
1015        path.content_mask = content_mask;
1016        path.color = color.into();
1017        let window = &mut *self.window;
1018        window
1019            .next_frame
1020            .scene_builder
1021            .insert(&window.next_frame.z_index_stack, path.scale(scale_factor));
1022    }
1023
1024    /// Paint an underline into the scene for the next frame at the current z-index.
1025    pub fn paint_underline(
1026        &mut self,
1027        origin: Point<Pixels>,
1028        width: Pixels,
1029        style: &UnderlineStyle,
1030    ) {
1031        let scale_factor = self.scale_factor();
1032        let height = if style.wavy {
1033            style.thickness * 3.
1034        } else {
1035            style.thickness
1036        };
1037        let bounds = Bounds {
1038            origin,
1039            size: size(width, height),
1040        };
1041        let content_mask = self.content_mask();
1042        let window = &mut *self.window;
1043        window.next_frame.scene_builder.insert(
1044            &window.next_frame.z_index_stack,
1045            Underline {
1046                order: 0,
1047                bounds: bounds.scale(scale_factor),
1048                content_mask: content_mask.scale(scale_factor),
1049                thickness: style.thickness.scale(scale_factor),
1050                color: style.color.unwrap_or_default(),
1051                wavy: style.wavy,
1052            },
1053        );
1054    }
1055
1056    /// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
1057    /// The y component of the origin is the baseline of the glyph.
1058    pub fn paint_glyph(
1059        &mut self,
1060        origin: Point<Pixels>,
1061        font_id: FontId,
1062        glyph_id: GlyphId,
1063        font_size: Pixels,
1064        color: Hsla,
1065    ) -> Result<()> {
1066        let scale_factor = self.scale_factor();
1067        let glyph_origin = origin.scale(scale_factor);
1068        let subpixel_variant = Point {
1069            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1070            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1071        };
1072        let params = RenderGlyphParams {
1073            font_id,
1074            glyph_id,
1075            font_size,
1076            subpixel_variant,
1077            scale_factor,
1078            is_emoji: false,
1079        };
1080
1081        let raster_bounds = self.text_system().raster_bounds(&params)?;
1082        if !raster_bounds.is_zero() {
1083            let tile =
1084                self.window
1085                    .sprite_atlas
1086                    .get_or_insert_with(&params.clone().into(), &mut || {
1087                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1088                        Ok((size, Cow::Owned(bytes)))
1089                    })?;
1090            let bounds = Bounds {
1091                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1092                size: tile.bounds.size.map(Into::into),
1093            };
1094            let content_mask = self.content_mask().scale(scale_factor);
1095            let window = &mut *self.window;
1096            window.next_frame.scene_builder.insert(
1097                &window.next_frame.z_index_stack,
1098                MonochromeSprite {
1099                    order: 0,
1100                    bounds,
1101                    content_mask,
1102                    color,
1103                    tile,
1104                },
1105            );
1106        }
1107        Ok(())
1108    }
1109
1110    /// Paint an emoji glyph into the scene for the next frame at the current z-index.
1111    /// The y component of the origin is the baseline of the glyph.
1112    pub fn paint_emoji(
1113        &mut self,
1114        origin: Point<Pixels>,
1115        font_id: FontId,
1116        glyph_id: GlyphId,
1117        font_size: Pixels,
1118    ) -> Result<()> {
1119        let scale_factor = self.scale_factor();
1120        let glyph_origin = origin.scale(scale_factor);
1121        let params = RenderGlyphParams {
1122            font_id,
1123            glyph_id,
1124            font_size,
1125            // We don't render emojis with subpixel variants.
1126            subpixel_variant: Default::default(),
1127            scale_factor,
1128            is_emoji: true,
1129        };
1130
1131        let raster_bounds = self.text_system().raster_bounds(&params)?;
1132        if !raster_bounds.is_zero() {
1133            let tile =
1134                self.window
1135                    .sprite_atlas
1136                    .get_or_insert_with(&params.clone().into(), &mut || {
1137                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1138                        Ok((size, Cow::Owned(bytes)))
1139                    })?;
1140            let bounds = Bounds {
1141                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1142                size: tile.bounds.size.map(Into::into),
1143            };
1144            let content_mask = self.content_mask().scale(scale_factor);
1145            let window = &mut *self.window;
1146
1147            window.next_frame.scene_builder.insert(
1148                &window.next_frame.z_index_stack,
1149                PolychromeSprite {
1150                    order: 0,
1151                    bounds,
1152                    corner_radii: Default::default(),
1153                    content_mask,
1154                    tile,
1155                    grayscale: false,
1156                },
1157            );
1158        }
1159        Ok(())
1160    }
1161
1162    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
1163    pub fn paint_svg(
1164        &mut self,
1165        bounds: Bounds<Pixels>,
1166        path: SharedString,
1167        color: Hsla,
1168    ) -> Result<()> {
1169        let scale_factor = self.scale_factor();
1170        let bounds = bounds.scale(scale_factor);
1171        // Render the SVG at twice the size to get a higher quality result.
1172        let params = RenderSvgParams {
1173            path,
1174            size: bounds
1175                .size
1176                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1177        };
1178
1179        let tile =
1180            self.window
1181                .sprite_atlas
1182                .get_or_insert_with(&params.clone().into(), &mut || {
1183                    let bytes = self.svg_renderer.render(&params)?;
1184                    Ok((params.size, Cow::Owned(bytes)))
1185                })?;
1186        let content_mask = self.content_mask().scale(scale_factor);
1187
1188        let window = &mut *self.window;
1189        window.next_frame.scene_builder.insert(
1190            &window.next_frame.z_index_stack,
1191            MonochromeSprite {
1192                order: 0,
1193                bounds,
1194                content_mask,
1195                color,
1196                tile,
1197            },
1198        );
1199
1200        Ok(())
1201    }
1202
1203    /// Paint an image into the scene for the next frame at the current z-index.
1204    pub fn paint_image(
1205        &mut self,
1206        bounds: Bounds<Pixels>,
1207        corner_radii: Corners<Pixels>,
1208        data: Arc<ImageData>,
1209        grayscale: bool,
1210    ) -> Result<()> {
1211        let scale_factor = self.scale_factor();
1212        let bounds = bounds.scale(scale_factor);
1213        let params = RenderImageParams { image_id: data.id };
1214
1215        let tile = self
1216            .window
1217            .sprite_atlas
1218            .get_or_insert_with(&params.clone().into(), &mut || {
1219                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1220            })?;
1221        let content_mask = self.content_mask().scale(scale_factor);
1222        let corner_radii = corner_radii.scale(scale_factor);
1223
1224        let window = &mut *self.window;
1225        window.next_frame.scene_builder.insert(
1226            &window.next_frame.z_index_stack,
1227            PolychromeSprite {
1228                order: 0,
1229                bounds,
1230                content_mask,
1231                corner_radii,
1232                tile,
1233                grayscale,
1234            },
1235        );
1236        Ok(())
1237    }
1238
1239    /// Paint a surface into the scene for the next frame at the current z-index.
1240    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1241        let scale_factor = self.scale_factor();
1242        let bounds = bounds.scale(scale_factor);
1243        let content_mask = self.content_mask().scale(scale_factor);
1244        let window = &mut *self.window;
1245        window.next_frame.scene_builder.insert(
1246            &window.next_frame.z_index_stack,
1247            Surface {
1248                order: 0,
1249                bounds,
1250                content_mask,
1251                image_buffer,
1252            },
1253        );
1254    }
1255
1256    /// Draw pixels to the display for this window based on the contents of its scene.
1257    pub(crate) fn draw(&mut self) -> Scene {
1258        self.window.dirty = false;
1259        self.window.drawing = true;
1260
1261        #[cfg(any(test, feature = "test-support"))]
1262        {
1263            self.window.focus_invalidated = false;
1264        }
1265
1266        self.text_system().start_frame();
1267        self.window.platform_window.clear_input_handler();
1268        self.window.layout_engine.as_mut().unwrap().clear();
1269        self.window.next_frame.clear();
1270        let root_view = self.window.root_view.take().unwrap();
1271
1272        self.with_z_index(0, |cx| {
1273            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1274                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1275                    for action_listener in action_listeners.iter().cloned() {
1276                        cx.window.next_frame.dispatch_tree.on_action(
1277                            *action_type,
1278                            Rc::new(move |action, phase, cx| action_listener(action, phase, cx)),
1279                        )
1280                    }
1281                }
1282
1283                let available_space = cx.window.viewport_size.map(Into::into);
1284                root_view.draw(Point::default(), available_space, cx);
1285            })
1286        });
1287
1288        if let Some(active_drag) = self.app.active_drag.take() {
1289            self.with_z_index(ACTIVE_DRAG_Z_INDEX, |cx| {
1290                let offset = cx.mouse_position() - active_drag.cursor_offset;
1291                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1292                active_drag.view.draw(offset, available_space, cx);
1293            });
1294            self.active_drag = Some(active_drag);
1295        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1296            self.with_z_index(1, |cx| {
1297                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1298                active_tooltip
1299                    .view
1300                    .draw(active_tooltip.cursor_offset, available_space, cx);
1301            });
1302        }
1303
1304        self.window
1305            .next_frame
1306            .dispatch_tree
1307            .preserve_pending_keystrokes(
1308                &mut self.window.rendered_frame.dispatch_tree,
1309                self.window.focus,
1310            );
1311        self.window.next_frame.focus = self.window.focus;
1312        self.window.root_view = Some(root_view);
1313
1314        let previous_focus_path = self.window.rendered_frame.focus_path();
1315        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1316        let current_focus_path = self.window.rendered_frame.focus_path();
1317
1318        if previous_focus_path != current_focus_path {
1319            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1320                self.window
1321                    .blur_listeners
1322                    .clone()
1323                    .retain(&(), |listener| listener(self));
1324            }
1325
1326            let event = FocusEvent {
1327                previous_focus_path,
1328                current_focus_path,
1329            };
1330            self.window
1331                .focus_listeners
1332                .clone()
1333                .retain(&(), |listener| listener(&event, self));
1334        }
1335
1336        let scene = self.window.rendered_frame.scene_builder.build();
1337
1338        // Set the cursor only if we're the active window.
1339        let cursor_style = self
1340            .window
1341            .requested_cursor_style
1342            .take()
1343            .unwrap_or(CursorStyle::Arrow);
1344        if self.is_window_active() {
1345            self.platform.set_cursor_style(cursor_style);
1346        }
1347
1348        self.window.drawing = false;
1349
1350        scene
1351    }
1352
1353    /// Dispatch a mouse or keyboard event on the window.
1354    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1355        // Handlers may set this to false by calling `stop_propagation`.
1356        self.app.propagate_event = true;
1357        // Handlers may set this to true by calling `prevent_default`.
1358        self.window.default_prevented = false;
1359
1360        let event = match event {
1361            // Track the mouse position with our own state, since accessing the platform
1362            // API for the mouse position can only occur on the main thread.
1363            InputEvent::MouseMove(mouse_move) => {
1364                self.window.mouse_position = mouse_move.position;
1365                self.window.modifiers = mouse_move.modifiers;
1366                InputEvent::MouseMove(mouse_move)
1367            }
1368            InputEvent::MouseDown(mouse_down) => {
1369                self.window.mouse_position = mouse_down.position;
1370                self.window.modifiers = mouse_down.modifiers;
1371                InputEvent::MouseDown(mouse_down)
1372            }
1373            InputEvent::MouseUp(mouse_up) => {
1374                self.window.mouse_position = mouse_up.position;
1375                self.window.modifiers = mouse_up.modifiers;
1376                InputEvent::MouseUp(mouse_up)
1377            }
1378            InputEvent::MouseExited(mouse_exited) => {
1379                // todo!("Should we record that the mouse is outside of the window somehow? Or are these global pixels?")
1380                self.window.modifiers = mouse_exited.modifiers;
1381
1382                InputEvent::MouseExited(mouse_exited)
1383            }
1384            InputEvent::ModifiersChanged(modifiers_changed) => {
1385                self.window.modifiers = modifiers_changed.modifiers;
1386                InputEvent::ModifiersChanged(modifiers_changed)
1387            }
1388            InputEvent::ScrollWheel(scroll_wheel) => {
1389                self.window.mouse_position = scroll_wheel.position;
1390                self.window.modifiers = scroll_wheel.modifiers;
1391                InputEvent::ScrollWheel(scroll_wheel)
1392            }
1393            // Translate dragging and dropping of external files from the operating system
1394            // to internal drag and drop events.
1395            InputEvent::FileDrop(file_drop) => match file_drop {
1396                FileDropEvent::Entered { position, files } => {
1397                    self.window.mouse_position = position;
1398                    if self.active_drag.is_none() {
1399                        self.active_drag = Some(AnyDrag {
1400                            value: Box::new(files.clone()),
1401                            view: self.build_view(|_| files).into(),
1402                            cursor_offset: position,
1403                        });
1404                    }
1405                    InputEvent::MouseMove(MouseMoveEvent {
1406                        position,
1407                        pressed_button: Some(MouseButton::Left),
1408                        modifiers: Modifiers::default(),
1409                    })
1410                }
1411                FileDropEvent::Pending { position } => {
1412                    self.window.mouse_position = position;
1413                    InputEvent::MouseMove(MouseMoveEvent {
1414                        position,
1415                        pressed_button: Some(MouseButton::Left),
1416                        modifiers: Modifiers::default(),
1417                    })
1418                }
1419                FileDropEvent::Submit { position } => {
1420                    self.activate(true);
1421                    self.window.mouse_position = position;
1422                    InputEvent::MouseUp(MouseUpEvent {
1423                        button: MouseButton::Left,
1424                        position,
1425                        modifiers: Modifiers::default(),
1426                        click_count: 1,
1427                    })
1428                }
1429                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1430                    button: MouseButton::Left,
1431                    position: Point::default(),
1432                    modifiers: Modifiers::default(),
1433                    click_count: 1,
1434                }),
1435            },
1436            InputEvent::KeyDown(_) | InputEvent::KeyUp(_) => event,
1437        };
1438
1439        if let Some(any_mouse_event) = event.mouse_event() {
1440            self.dispatch_mouse_event(any_mouse_event);
1441        } else if let Some(any_key_event) = event.keyboard_event() {
1442            self.dispatch_key_event(any_key_event);
1443        }
1444
1445        !self.app.propagate_event
1446    }
1447
1448    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1449        if let Some(mut handlers) = self
1450            .window
1451            .rendered_frame
1452            .mouse_listeners
1453            .remove(&event.type_id())
1454        {
1455            // Because handlers may add other handlers, we sort every time.
1456            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1457
1458            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1459            // special purposes, such as detecting events outside of a given Bounds.
1460            for (_, handler) in &mut handlers {
1461                handler(event, DispatchPhase::Capture, self);
1462                if !self.app.propagate_event {
1463                    break;
1464                }
1465            }
1466
1467            // Bubble phase, where most normal handlers do their work.
1468            if self.app.propagate_event {
1469                for (_, handler) in handlers.iter_mut().rev() {
1470                    handler(event, DispatchPhase::Bubble, self);
1471                    if !self.app.propagate_event {
1472                        break;
1473                    }
1474                }
1475            }
1476
1477            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1478                self.active_drag = None;
1479            }
1480
1481            self.window
1482                .rendered_frame
1483                .mouse_listeners
1484                .insert(event.type_id(), handlers);
1485        }
1486    }
1487
1488    fn dispatch_key_event(&mut self, event: &dyn Any) {
1489        let node_id = self
1490            .window
1491            .focus
1492            .and_then(|focus_id| {
1493                self.window
1494                    .rendered_frame
1495                    .dispatch_tree
1496                    .focusable_node_id(focus_id)
1497            })
1498            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1499
1500        let dispatch_path = self
1501            .window
1502            .rendered_frame
1503            .dispatch_tree
1504            .dispatch_path(node_id);
1505
1506        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1507
1508        // Capture phase
1509        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1510        self.propagate_event = true;
1511
1512        for node_id in &dispatch_path {
1513            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1514
1515            if let Some(context) = node.context.clone() {
1516                context_stack.push(context);
1517            }
1518
1519            for key_listener in node.key_listeners.clone() {
1520                key_listener(event, DispatchPhase::Capture, self);
1521                if !self.propagate_event {
1522                    return;
1523                }
1524            }
1525        }
1526
1527        // Bubble phase
1528        for node_id in dispatch_path.iter().rev() {
1529            // Handle low level key events
1530            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1531            for key_listener in node.key_listeners.clone() {
1532                key_listener(event, DispatchPhase::Bubble, self);
1533                if !self.propagate_event {
1534                    return;
1535                }
1536            }
1537
1538            // Match keystrokes
1539            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1540            if node.context.is_some() {
1541                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1542                    let mut new_actions = self
1543                        .window
1544                        .rendered_frame
1545                        .dispatch_tree
1546                        .dispatch_key(&key_down_event.keystroke, &context_stack);
1547                    actions.append(&mut new_actions);
1548                }
1549
1550                context_stack.pop();
1551            }
1552        }
1553
1554        for action in actions {
1555            self.dispatch_action_on_node(node_id, action.boxed_clone());
1556            if !self.propagate_event {
1557                self.dispatch_keystroke_observers(event, Some(action));
1558                return;
1559            }
1560        }
1561        self.dispatch_keystroke_observers(event, None);
1562    }
1563
1564    pub fn has_pending_keystrokes(&self) -> bool {
1565        self.window
1566            .rendered_frame
1567            .dispatch_tree
1568            .has_pending_keystrokes()
1569    }
1570
1571    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1572        let dispatch_path = self
1573            .window
1574            .rendered_frame
1575            .dispatch_tree
1576            .dispatch_path(node_id);
1577
1578        // Capture phase
1579        for node_id in &dispatch_path {
1580            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1581            for DispatchActionListener {
1582                action_type,
1583                listener,
1584            } in node.action_listeners.clone()
1585            {
1586                let any_action = action.as_any();
1587                if action_type == any_action.type_id() {
1588                    listener(any_action, DispatchPhase::Capture, self);
1589                    if !self.propagate_event {
1590                        return;
1591                    }
1592                }
1593            }
1594        }
1595        // Bubble phase
1596        for node_id in dispatch_path.iter().rev() {
1597            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1598            for DispatchActionListener {
1599                action_type,
1600                listener,
1601            } in node.action_listeners.clone()
1602            {
1603                let any_action = action.as_any();
1604                if action_type == any_action.type_id() {
1605                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1606                    listener(any_action, DispatchPhase::Bubble, self);
1607                    if !self.propagate_event {
1608                        return;
1609                    }
1610                }
1611            }
1612        }
1613    }
1614
1615    /// Register the given handler to be invoked whenever the global of the given type
1616    /// is updated.
1617    pub fn observe_global<G: 'static>(
1618        &mut self,
1619        f: impl Fn(&mut WindowContext<'_>) + 'static,
1620    ) -> Subscription {
1621        let window_handle = self.window.handle;
1622        let (subscription, activate) = self.global_observers.insert(
1623            TypeId::of::<G>(),
1624            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1625        );
1626        self.app.defer(move |_| activate());
1627        subscription
1628    }
1629
1630    pub fn activate_window(&self) {
1631        self.window.platform_window.activate();
1632    }
1633
1634    pub fn minimize_window(&self) {
1635        self.window.platform_window.minimize();
1636    }
1637
1638    pub fn toggle_full_screen(&self) {
1639        self.window.platform_window.toggle_full_screen();
1640    }
1641
1642    pub fn prompt(
1643        &self,
1644        level: PromptLevel,
1645        msg: &str,
1646        answers: &[&str],
1647    ) -> oneshot::Receiver<usize> {
1648        self.window.platform_window.prompt(level, msg, answers)
1649    }
1650
1651    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1652        let node_id = self
1653            .window
1654            .focus
1655            .and_then(|focus_id| {
1656                self.window
1657                    .rendered_frame
1658                    .dispatch_tree
1659                    .focusable_node_id(focus_id)
1660            })
1661            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1662
1663        self.window
1664            .rendered_frame
1665            .dispatch_tree
1666            .available_actions(node_id)
1667    }
1668
1669    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1670        self.window
1671            .rendered_frame
1672            .dispatch_tree
1673            .bindings_for_action(
1674                action,
1675                &self.window.rendered_frame.dispatch_tree.context_stack,
1676            )
1677    }
1678
1679    pub fn bindings_for_action_in(
1680        &self,
1681        action: &dyn Action,
1682        focus_handle: &FocusHandle,
1683    ) -> Vec<KeyBinding> {
1684        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
1685
1686        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1687            return vec![];
1688        };
1689        let context_stack = dispatch_tree
1690            .dispatch_path(node_id)
1691            .into_iter()
1692            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1693            .collect();
1694        dispatch_tree.bindings_for_action(action, &context_stack)
1695    }
1696
1697    pub fn listener_for<V: Render, E>(
1698        &self,
1699        view: &View<V>,
1700        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1701    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1702        let view = view.downgrade();
1703        move |e: &E, cx: &mut WindowContext| {
1704            view.update(cx, |view, cx| f(view, e, cx)).ok();
1705        }
1706    }
1707
1708    pub fn handler_for<V: Render>(
1709        &self,
1710        view: &View<V>,
1711        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1712    ) -> impl Fn(&mut WindowContext) {
1713        let view = view.downgrade();
1714        move |cx: &mut WindowContext| {
1715            view.update(cx, |view, cx| f(view, cx)).ok();
1716        }
1717    }
1718
1719    //========== ELEMENT RELATED FUNCTIONS ===========
1720    pub fn with_key_dispatch<R>(
1721        &mut self,
1722        context: Option<KeyContext>,
1723        focus_handle: Option<FocusHandle>,
1724        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1725    ) -> R {
1726        let window = &mut self.window;
1727        window.next_frame.dispatch_tree.push_node(context.clone());
1728        if let Some(focus_handle) = focus_handle.as_ref() {
1729            window
1730                .next_frame
1731                .dispatch_tree
1732                .make_focusable(focus_handle.id);
1733        }
1734        let result = f(focus_handle, self);
1735
1736        self.window.next_frame.dispatch_tree.pop_node();
1737
1738        result
1739    }
1740
1741    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1742    /// platform to receive textual input with proper integration with concerns such
1743    /// as IME interactions.
1744    pub fn handle_input(
1745        &mut self,
1746        focus_handle: &FocusHandle,
1747        input_handler: impl PlatformInputHandler,
1748    ) {
1749        if focus_handle.is_focused(self) {
1750            self.window
1751                .platform_window
1752                .set_input_handler(Box::new(input_handler));
1753        }
1754    }
1755
1756    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1757        let mut this = self.to_async();
1758        self.window
1759            .platform_window
1760            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1761    }
1762}
1763
1764impl Context for WindowContext<'_> {
1765    type Result<T> = T;
1766
1767    fn build_model<T>(
1768        &mut self,
1769        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1770    ) -> Model<T>
1771    where
1772        T: 'static,
1773    {
1774        let slot = self.app.entities.reserve();
1775        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1776        self.entities.insert(slot, model)
1777    }
1778
1779    fn update_model<T: 'static, R>(
1780        &mut self,
1781        model: &Model<T>,
1782        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1783    ) -> R {
1784        let mut entity = self.entities.lease(model);
1785        let result = update(
1786            &mut *entity,
1787            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1788        );
1789        self.entities.end_lease(entity);
1790        result
1791    }
1792
1793    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1794    where
1795        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1796    {
1797        if window == self.window.handle {
1798            let root_view = self.window.root_view.clone().unwrap();
1799            Ok(update(root_view, self))
1800        } else {
1801            window.update(self.app, update)
1802        }
1803    }
1804
1805    fn read_model<T, R>(
1806        &self,
1807        handle: &Model<T>,
1808        read: impl FnOnce(&T, &AppContext) -> R,
1809    ) -> Self::Result<R>
1810    where
1811        T: 'static,
1812    {
1813        let entity = self.entities.read(handle);
1814        read(&*entity, &*self.app)
1815    }
1816
1817    fn read_window<T, R>(
1818        &self,
1819        window: &WindowHandle<T>,
1820        read: impl FnOnce(View<T>, &AppContext) -> R,
1821    ) -> Result<R>
1822    where
1823        T: 'static,
1824    {
1825        if window.any_handle == self.window.handle {
1826            let root_view = self
1827                .window
1828                .root_view
1829                .clone()
1830                .unwrap()
1831                .downcast::<T>()
1832                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1833            Ok(read(root_view, self))
1834        } else {
1835            self.app.read_window(window, read)
1836        }
1837    }
1838}
1839
1840impl VisualContext for WindowContext<'_> {
1841    fn build_view<V>(
1842        &mut self,
1843        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1844    ) -> Self::Result<View<V>>
1845    where
1846        V: 'static + Render,
1847    {
1848        let slot = self.app.entities.reserve();
1849        let view = View {
1850            model: slot.clone(),
1851        };
1852        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1853        let entity = build_view_state(&mut cx);
1854        cx.entities.insert(slot, entity);
1855
1856        cx.new_view_observers
1857            .clone()
1858            .retain(&TypeId::of::<V>(), |observer| {
1859                let any_view = AnyView::from(view.clone());
1860                (observer)(any_view, self);
1861                true
1862            });
1863
1864        view
1865    }
1866
1867    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1868    fn update_view<T: 'static, R>(
1869        &mut self,
1870        view: &View<T>,
1871        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1872    ) -> Self::Result<R> {
1873        let mut lease = self.app.entities.lease(&view.model);
1874        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1875        let result = update(&mut *lease, &mut cx);
1876        cx.app.entities.end_lease(lease);
1877        result
1878    }
1879
1880    fn replace_root_view<V>(
1881        &mut self,
1882        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1883    ) -> Self::Result<View<V>>
1884    where
1885        V: 'static + Render,
1886    {
1887        let slot = self.app.entities.reserve();
1888        let view = View {
1889            model: slot.clone(),
1890        };
1891        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1892        let entity = build_view(&mut cx);
1893        self.entities.insert(slot, entity);
1894        self.window.root_view = Some(view.clone().into());
1895        view
1896    }
1897
1898    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1899        self.update_view(view, |view, cx| {
1900            view.focus_handle(cx).clone().focus(cx);
1901        })
1902    }
1903
1904    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1905    where
1906        V: ManagedView,
1907    {
1908        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1909    }
1910}
1911
1912impl<'a> std::ops::Deref for WindowContext<'a> {
1913    type Target = AppContext;
1914
1915    fn deref(&self) -> &Self::Target {
1916        &self.app
1917    }
1918}
1919
1920impl<'a> std::ops::DerefMut for WindowContext<'a> {
1921    fn deref_mut(&mut self) -> &mut Self::Target {
1922        &mut self.app
1923    }
1924}
1925
1926impl<'a> Borrow<AppContext> for WindowContext<'a> {
1927    fn borrow(&self) -> &AppContext {
1928        &self.app
1929    }
1930}
1931
1932impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1933    fn borrow_mut(&mut self) -> &mut AppContext {
1934        &mut self.app
1935    }
1936}
1937
1938pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1939    fn app_mut(&mut self) -> &mut AppContext {
1940        self.borrow_mut()
1941    }
1942
1943    fn app(&self) -> &AppContext {
1944        self.borrow()
1945    }
1946
1947    fn window(&self) -> &Window {
1948        self.borrow()
1949    }
1950
1951    fn window_mut(&mut self) -> &mut Window {
1952        self.borrow_mut()
1953    }
1954
1955    /// Pushes the given element id onto the global stack and invokes the given closure
1956    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1957    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1958    /// used to associate state with identified elements across separate frames.
1959    fn with_element_id<R>(
1960        &mut self,
1961        id: Option<impl Into<ElementId>>,
1962        f: impl FnOnce(&mut Self) -> R,
1963    ) -> R {
1964        if let Some(id) = id.map(Into::into) {
1965            let window = self.window_mut();
1966            window.element_id_stack.push(id.into());
1967            let result = f(self);
1968            let window: &mut Window = self.borrow_mut();
1969            window.element_id_stack.pop();
1970            result
1971        } else {
1972            f(self)
1973        }
1974    }
1975
1976    /// Invoke the given function with the given content mask after intersecting it
1977    /// with the current mask.
1978    fn with_content_mask<R>(
1979        &mut self,
1980        mask: Option<ContentMask<Pixels>>,
1981        f: impl FnOnce(&mut Self) -> R,
1982    ) -> R {
1983        if let Some(mask) = mask {
1984            let mask = mask.intersect(&self.content_mask());
1985            self.window_mut().next_frame.content_mask_stack.push(mask);
1986            let result = f(self);
1987            self.window_mut().next_frame.content_mask_stack.pop();
1988            result
1989        } else {
1990            f(self)
1991        }
1992    }
1993
1994    /// Invoke the given function with the content mask reset to that
1995    /// of the window.
1996    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
1997        let mask = ContentMask {
1998            bounds: Bounds {
1999                origin: Point::default(),
2000                size: self.window().viewport_size,
2001            },
2002        };
2003        self.window_mut().next_frame.content_mask_stack.push(mask);
2004        let result = f(self);
2005        self.window_mut().next_frame.content_mask_stack.pop();
2006        result
2007    }
2008
2009    /// Update the global element offset relative to the current offset. This is used to implement
2010    /// scrolling.
2011    fn with_element_offset<R>(
2012        &mut self,
2013        offset: Point<Pixels>,
2014        f: impl FnOnce(&mut Self) -> R,
2015    ) -> R {
2016        if offset.is_zero() {
2017            return f(self);
2018        };
2019
2020        let abs_offset = self.element_offset() + offset;
2021        self.with_absolute_element_offset(abs_offset, f)
2022    }
2023
2024    /// Update the global element offset based on the given offset. This is used to implement
2025    /// drag handles and other manual painting of elements.
2026    fn with_absolute_element_offset<R>(
2027        &mut self,
2028        offset: Point<Pixels>,
2029        f: impl FnOnce(&mut Self) -> R,
2030    ) -> R {
2031        self.window_mut()
2032            .next_frame
2033            .element_offset_stack
2034            .push(offset);
2035        let result = f(self);
2036        self.window_mut().next_frame.element_offset_stack.pop();
2037        result
2038    }
2039
2040    /// Obtain the current element offset.
2041    fn element_offset(&self) -> Point<Pixels> {
2042        self.window()
2043            .next_frame
2044            .element_offset_stack
2045            .last()
2046            .copied()
2047            .unwrap_or_default()
2048    }
2049
2050    /// Update or initialize state for an element with the given id that lives across multiple
2051    /// frames. If an element with this id existed in the rendered frame, its state will be passed
2052    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2053    /// when drawing the next frame.
2054    fn with_element_state<S, R>(
2055        &mut self,
2056        id: ElementId,
2057        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2058    ) -> R
2059    where
2060        S: 'static,
2061    {
2062        self.with_element_id(Some(id), |cx| {
2063            let global_id = cx.window().element_id_stack.clone();
2064
2065            if let Some(any) = cx
2066                .window_mut()
2067                .next_frame
2068                .element_states
2069                .remove(&global_id)
2070                .or_else(|| {
2071                    cx.window_mut()
2072                        .rendered_frame
2073                        .element_states
2074                        .remove(&global_id)
2075                })
2076            {
2077                let ElementStateBox {
2078                    inner,
2079
2080                    #[cfg(debug_assertions)]
2081                    type_name
2082                } = any;
2083                // Using the extra inner option to avoid needing to reallocate a new box.
2084                let mut state_box = inner
2085                    .downcast::<Option<S>>()
2086                    .map_err(|_| {
2087                        #[cfg(debug_assertions)]
2088                        {
2089                            anyhow!(
2090                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
2091                                std::any::type_name::<S>(),
2092                                type_name
2093                            )
2094                        }
2095
2096                        #[cfg(not(debug_assertions))]
2097                        {
2098                            anyhow!(
2099                                "invalid element state type for id, requested_type {:?}",
2100                                std::any::type_name::<S>(),
2101                            )
2102                        }
2103                    })
2104                    .unwrap();
2105
2106                // Actual: Option<AnyElement> <- View
2107                // Requested: () <- AnyElemet
2108                let state = state_box
2109                    .take()
2110                    .expect("element state is already on the stack");
2111                let (result, state) = f(Some(state), cx);
2112                state_box.replace(state);
2113                cx.window_mut()
2114                    .next_frame
2115                    .element_states
2116                    .insert(global_id, ElementStateBox {
2117                        inner: state_box,
2118
2119                        #[cfg(debug_assertions)]
2120                        type_name
2121                    });
2122                result
2123            } else {
2124                let (result, state) = f(None, cx);
2125                cx.window_mut()
2126                    .next_frame
2127                    .element_states
2128                    .insert(global_id,
2129                        ElementStateBox {
2130                            inner: Box::new(Some(state)),
2131
2132                            #[cfg(debug_assertions)]
2133                            type_name: std::any::type_name::<S>()
2134                        }
2135
2136                    );
2137                result
2138            }
2139        })
2140    }
2141
2142    /// Obtain the current content mask.
2143    fn content_mask(&self) -> ContentMask<Pixels> {
2144        self.window()
2145            .next_frame
2146            .content_mask_stack
2147            .last()
2148            .cloned()
2149            .unwrap_or_else(|| ContentMask {
2150                bounds: Bounds {
2151                    origin: Point::default(),
2152                    size: self.window().viewport_size,
2153                },
2154            })
2155    }
2156
2157    /// The size of an em for the base font of the application. Adjusting this value allows the
2158    /// UI to scale, just like zooming a web page.
2159    fn rem_size(&self) -> Pixels {
2160        self.window().rem_size
2161    }
2162}
2163
2164impl Borrow<Window> for WindowContext<'_> {
2165    fn borrow(&self) -> &Window {
2166        &self.window
2167    }
2168}
2169
2170impl BorrowMut<Window> for WindowContext<'_> {
2171    fn borrow_mut(&mut self) -> &mut Window {
2172        &mut self.window
2173    }
2174}
2175
2176impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2177
2178pub struct ViewContext<'a, V> {
2179    window_cx: WindowContext<'a>,
2180    view: &'a View<V>,
2181}
2182
2183impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2184    fn borrow(&self) -> &AppContext {
2185        &*self.window_cx.app
2186    }
2187}
2188
2189impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2190    fn borrow_mut(&mut self) -> &mut AppContext {
2191        &mut *self.window_cx.app
2192    }
2193}
2194
2195impl<V> Borrow<Window> for ViewContext<'_, V> {
2196    fn borrow(&self) -> &Window {
2197        &*self.window_cx.window
2198    }
2199}
2200
2201impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2202    fn borrow_mut(&mut self) -> &mut Window {
2203        &mut *self.window_cx.window
2204    }
2205}
2206
2207impl<'a, V: 'static> ViewContext<'a, V> {
2208    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2209        Self {
2210            window_cx: WindowContext::new(app, window),
2211            view,
2212        }
2213    }
2214
2215    pub fn entity_id(&self) -> EntityId {
2216        self.view.entity_id()
2217    }
2218
2219    pub fn view(&self) -> &View<V> {
2220        self.view
2221    }
2222
2223    pub fn model(&self) -> &Model<V> {
2224        &self.view.model
2225    }
2226
2227    /// Access the underlying window context.
2228    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2229        &mut self.window_cx
2230    }
2231
2232    pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
2233        self.window.next_frame.z_index_stack.push(z_index);
2234        let result = f(self);
2235        self.window.next_frame.z_index_stack.pop();
2236        result
2237    }
2238
2239    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2240    where
2241        V: 'static,
2242    {
2243        let view = self.view().clone();
2244        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2245    }
2246
2247    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2248    /// that are currently on the stack to be returned to the app.
2249    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2250        let view = self.view().downgrade();
2251        self.window_cx.defer(move |cx| {
2252            view.update(cx, f).ok();
2253        });
2254    }
2255
2256    pub fn observe<V2, E>(
2257        &mut self,
2258        entity: &E,
2259        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2260    ) -> Subscription
2261    where
2262        V2: 'static,
2263        V: 'static,
2264        E: Entity<V2>,
2265    {
2266        let view = self.view().downgrade();
2267        let entity_id = entity.entity_id();
2268        let entity = entity.downgrade();
2269        let window_handle = self.window.handle;
2270        let (subscription, activate) = self.app.observers.insert(
2271            entity_id,
2272            Box::new(move |cx| {
2273                window_handle
2274                    .update(cx, |_, cx| {
2275                        if let Some(handle) = E::upgrade_from(&entity) {
2276                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2277                                .is_ok()
2278                        } else {
2279                            false
2280                        }
2281                    })
2282                    .unwrap_or(false)
2283            }),
2284        );
2285        self.app.defer(move |_| activate());
2286        subscription
2287    }
2288
2289    pub fn subscribe<V2, E, Evt>(
2290        &mut self,
2291        entity: &E,
2292        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2293    ) -> Subscription
2294    where
2295        V2: EventEmitter<Evt>,
2296        E: Entity<V2>,
2297        Evt: 'static,
2298    {
2299        let view = self.view().downgrade();
2300        let entity_id = entity.entity_id();
2301        let handle = entity.downgrade();
2302        let window_handle = self.window.handle;
2303        let (subscription, activate) = self.app.event_listeners.insert(
2304            entity_id,
2305            (
2306                TypeId::of::<Evt>(),
2307                Box::new(move |event, cx| {
2308                    window_handle
2309                        .update(cx, |_, cx| {
2310                            if let Some(handle) = E::upgrade_from(&handle) {
2311                                let event = event.downcast_ref().expect("invalid event type");
2312                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2313                                    .is_ok()
2314                            } else {
2315                                false
2316                            }
2317                        })
2318                        .unwrap_or(false)
2319                }),
2320            ),
2321        );
2322        self.app.defer(move |_| activate());
2323        subscription
2324    }
2325
2326    pub fn on_release(
2327        &mut self,
2328        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2329    ) -> Subscription {
2330        let window_handle = self.window.handle;
2331        let (subscription, activate) = self.app.release_listeners.insert(
2332            self.view.model.entity_id,
2333            Box::new(move |this, cx| {
2334                let this = this.downcast_mut().expect("invalid entity type");
2335                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2336            }),
2337        );
2338        activate();
2339        subscription
2340    }
2341
2342    pub fn observe_release<V2, E>(
2343        &mut self,
2344        entity: &E,
2345        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2346    ) -> Subscription
2347    where
2348        V: 'static,
2349        V2: 'static,
2350        E: Entity<V2>,
2351    {
2352        let view = self.view().downgrade();
2353        let entity_id = entity.entity_id();
2354        let window_handle = self.window.handle;
2355        let (subscription, activate) = self.app.release_listeners.insert(
2356            entity_id,
2357            Box::new(move |entity, cx| {
2358                let entity = entity.downcast_mut().expect("invalid entity type");
2359                let _ = window_handle.update(cx, |_, cx| {
2360                    view.update(cx, |this, cx| on_release(this, entity, cx))
2361                });
2362            }),
2363        );
2364        activate();
2365        subscription
2366    }
2367
2368    pub fn notify(&mut self) {
2369        if !self.window.drawing {
2370            self.window_cx.notify();
2371            self.window_cx.app.push_effect(Effect::Notify {
2372                emitter: self.view.model.entity_id,
2373            });
2374        }
2375    }
2376
2377    pub fn observe_window_bounds(
2378        &mut self,
2379        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2380    ) -> Subscription {
2381        let view = self.view.downgrade();
2382        let (subscription, activate) = self.window.bounds_observers.insert(
2383            (),
2384            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2385        );
2386        activate();
2387        subscription
2388    }
2389
2390    pub fn observe_window_activation(
2391        &mut self,
2392        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2393    ) -> Subscription {
2394        let view = self.view.downgrade();
2395        let (subscription, activate) = self.window.activation_observers.insert(
2396            (),
2397            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2398        );
2399        activate();
2400        subscription
2401    }
2402
2403    /// Register a listener to be called when the given focus handle receives focus.
2404    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2405    /// is dropped.
2406    pub fn on_focus(
2407        &mut self,
2408        handle: &FocusHandle,
2409        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2410    ) -> Subscription {
2411        let view = self.view.downgrade();
2412        let focus_id = handle.id;
2413        let (subscription, activate) = self.window.focus_listeners.insert(
2414            (),
2415            Box::new(move |event, cx| {
2416                view.update(cx, |view, cx| {
2417                    if event.previous_focus_path.last() != Some(&focus_id)
2418                        && event.current_focus_path.last() == Some(&focus_id)
2419                    {
2420                        listener(view, cx)
2421                    }
2422                })
2423                .is_ok()
2424            }),
2425        );
2426        self.app.defer(move |_| activate());
2427        subscription
2428    }
2429
2430    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2431    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2432    /// is dropped.
2433    pub fn on_focus_in(
2434        &mut self,
2435        handle: &FocusHandle,
2436        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2437    ) -> Subscription {
2438        let view = self.view.downgrade();
2439        let focus_id = handle.id;
2440        let (subscription, activate) = self.window.focus_listeners.insert(
2441            (),
2442            Box::new(move |event, cx| {
2443                view.update(cx, |view, cx| {
2444                    if !event.previous_focus_path.contains(&focus_id)
2445                        && event.current_focus_path.contains(&focus_id)
2446                    {
2447                        listener(view, cx)
2448                    }
2449                })
2450                .is_ok()
2451            }),
2452        );
2453        self.app.defer(move |_| activate());
2454        subscription
2455    }
2456
2457    /// Register a listener to be called when the given focus handle loses focus.
2458    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2459    /// is dropped.
2460    pub fn on_blur(
2461        &mut self,
2462        handle: &FocusHandle,
2463        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2464    ) -> Subscription {
2465        let view = self.view.downgrade();
2466        let focus_id = handle.id;
2467        let (subscription, activate) = self.window.focus_listeners.insert(
2468            (),
2469            Box::new(move |event, cx| {
2470                view.update(cx, |view, cx| {
2471                    if event.previous_focus_path.last() == Some(&focus_id)
2472                        && event.current_focus_path.last() != Some(&focus_id)
2473                    {
2474                        listener(view, cx)
2475                    }
2476                })
2477                .is_ok()
2478            }),
2479        );
2480        self.app.defer(move |_| activate());
2481        subscription
2482    }
2483
2484    /// Register a listener to be called when the window loses focus.
2485    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2486    /// is dropped.
2487    pub fn on_blur_window(
2488        &mut self,
2489        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2490    ) -> Subscription {
2491        let view = self.view.downgrade();
2492        let (subscription, activate) = self.window.blur_listeners.insert(
2493            (),
2494            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
2495        );
2496        activate();
2497        subscription
2498    }
2499
2500    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2501    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2502    /// is dropped.
2503    pub fn on_focus_out(
2504        &mut self,
2505        handle: &FocusHandle,
2506        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2507    ) -> Subscription {
2508        let view = self.view.downgrade();
2509        let focus_id = handle.id;
2510        let (subscription, activate) = self.window.focus_listeners.insert(
2511            (),
2512            Box::new(move |event, cx| {
2513                view.update(cx, |view, cx| {
2514                    if event.previous_focus_path.contains(&focus_id)
2515                        && !event.current_focus_path.contains(&focus_id)
2516                    {
2517                        listener(view, cx)
2518                    }
2519                })
2520                .is_ok()
2521            }),
2522        );
2523        self.app.defer(move |_| activate());
2524        subscription
2525    }
2526
2527    pub fn spawn<Fut, R>(
2528        &mut self,
2529        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2530    ) -> Task<R>
2531    where
2532        R: 'static,
2533        Fut: Future<Output = R> + 'static,
2534    {
2535        let view = self.view().downgrade();
2536        self.window_cx.spawn(|cx| f(view, cx))
2537    }
2538
2539    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2540    where
2541        G: 'static,
2542    {
2543        let mut global = self.app.lease_global::<G>();
2544        let result = f(&mut global, self);
2545        self.app.end_global_lease(global);
2546        result
2547    }
2548
2549    pub fn observe_global<G: 'static>(
2550        &mut self,
2551        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2552    ) -> Subscription {
2553        let window_handle = self.window.handle;
2554        let view = self.view().downgrade();
2555        let (subscription, activate) = self.global_observers.insert(
2556            TypeId::of::<G>(),
2557            Box::new(move |cx| {
2558                window_handle
2559                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2560                    .unwrap_or(false)
2561            }),
2562        );
2563        self.app.defer(move |_| activate());
2564        subscription
2565    }
2566
2567    pub fn on_mouse_event<Event: 'static>(
2568        &mut self,
2569        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2570    ) {
2571        let handle = self.view().clone();
2572        self.window_cx.on_mouse_event(move |event, phase, cx| {
2573            handle.update(cx, |view, cx| {
2574                handler(view, event, phase, cx);
2575            })
2576        });
2577    }
2578
2579    pub fn on_key_event<Event: 'static>(
2580        &mut self,
2581        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2582    ) {
2583        let handle = self.view().clone();
2584        self.window_cx.on_key_event(move |event, phase, cx| {
2585            handle.update(cx, |view, cx| {
2586                handler(view, event, phase, cx);
2587            })
2588        });
2589    }
2590
2591    pub fn on_action(
2592        &mut self,
2593        action_type: TypeId,
2594        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2595    ) {
2596        let handle = self.view().clone();
2597        self.window_cx
2598            .on_action(action_type, move |action, phase, cx| {
2599                handle.update(cx, |view, cx| {
2600                    handler(view, action, phase, cx);
2601                })
2602            });
2603    }
2604
2605    pub fn emit<Evt>(&mut self, event: Evt)
2606    where
2607        Evt: 'static,
2608        V: EventEmitter<Evt>,
2609    {
2610        let emitter = self.view.model.entity_id;
2611        self.app.push_effect(Effect::Emit {
2612            emitter,
2613            event_type: TypeId::of::<Evt>(),
2614            event: Box::new(event),
2615        });
2616    }
2617
2618    pub fn focus_self(&mut self)
2619    where
2620        V: FocusableView,
2621    {
2622        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2623    }
2624
2625    pub fn dismiss_self(&mut self)
2626    where
2627        V: ManagedView,
2628    {
2629        self.defer(|_, cx| cx.emit(DismissEvent))
2630    }
2631
2632    pub fn listener<E>(
2633        &self,
2634        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2635    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2636        let view = self.view().downgrade();
2637        move |e: &E, cx: &mut WindowContext| {
2638            view.update(cx, |view, cx| f(view, e, cx)).ok();
2639        }
2640    }
2641}
2642
2643impl<V> Context for ViewContext<'_, V> {
2644    type Result<U> = U;
2645
2646    fn build_model<T: 'static>(
2647        &mut self,
2648        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2649    ) -> Model<T> {
2650        self.window_cx.build_model(build_model)
2651    }
2652
2653    fn update_model<T: 'static, R>(
2654        &mut self,
2655        model: &Model<T>,
2656        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2657    ) -> R {
2658        self.window_cx.update_model(model, update)
2659    }
2660
2661    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2662    where
2663        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2664    {
2665        self.window_cx.update_window(window, update)
2666    }
2667
2668    fn read_model<T, R>(
2669        &self,
2670        handle: &Model<T>,
2671        read: impl FnOnce(&T, &AppContext) -> R,
2672    ) -> Self::Result<R>
2673    where
2674        T: 'static,
2675    {
2676        self.window_cx.read_model(handle, read)
2677    }
2678
2679    fn read_window<T, R>(
2680        &self,
2681        window: &WindowHandle<T>,
2682        read: impl FnOnce(View<T>, &AppContext) -> R,
2683    ) -> Result<R>
2684    where
2685        T: 'static,
2686    {
2687        self.window_cx.read_window(window, read)
2688    }
2689}
2690
2691impl<V: 'static> VisualContext for ViewContext<'_, V> {
2692    fn build_view<W: Render + 'static>(
2693        &mut self,
2694        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2695    ) -> Self::Result<View<W>> {
2696        self.window_cx.build_view(build_view_state)
2697    }
2698
2699    fn update_view<V2: 'static, R>(
2700        &mut self,
2701        view: &View<V2>,
2702        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2703    ) -> Self::Result<R> {
2704        self.window_cx.update_view(view, update)
2705    }
2706
2707    fn replace_root_view<W>(
2708        &mut self,
2709        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2710    ) -> Self::Result<View<W>>
2711    where
2712        W: 'static + Render,
2713    {
2714        self.window_cx.replace_root_view(build_view)
2715    }
2716
2717    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2718        self.window_cx.focus_view(view)
2719    }
2720
2721    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2722        self.window_cx.dismiss_view(view)
2723    }
2724}
2725
2726impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2727    type Target = WindowContext<'a>;
2728
2729    fn deref(&self) -> &Self::Target {
2730        &self.window_cx
2731    }
2732}
2733
2734impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2735    fn deref_mut(&mut self) -> &mut Self::Target {
2736        &mut self.window_cx
2737    }
2738}
2739
2740// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2741slotmap::new_key_type! { pub struct WindowId; }
2742
2743impl WindowId {
2744    pub fn as_u64(&self) -> u64 {
2745        self.0.as_ffi()
2746    }
2747}
2748
2749#[derive(Deref, DerefMut)]
2750pub struct WindowHandle<V> {
2751    #[deref]
2752    #[deref_mut]
2753    pub(crate) any_handle: AnyWindowHandle,
2754    state_type: PhantomData<V>,
2755}
2756
2757impl<V: 'static + Render> WindowHandle<V> {
2758    pub fn new(id: WindowId) -> Self {
2759        WindowHandle {
2760            any_handle: AnyWindowHandle {
2761                id,
2762                state_type: TypeId::of::<V>(),
2763            },
2764            state_type: PhantomData,
2765        }
2766    }
2767
2768    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2769    where
2770        C: Context,
2771    {
2772        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2773            root_view
2774                .downcast::<V>()
2775                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2776        }))
2777    }
2778
2779    pub fn update<C, R>(
2780        &self,
2781        cx: &mut C,
2782        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2783    ) -> Result<R>
2784    where
2785        C: Context,
2786    {
2787        cx.update_window(self.any_handle, |root_view, cx| {
2788            let view = root_view
2789                .downcast::<V>()
2790                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2791            Ok(cx.update_view(&view, update))
2792        })?
2793    }
2794
2795    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2796        let x = cx
2797            .windows
2798            .get(self.id)
2799            .and_then(|window| {
2800                window
2801                    .as_ref()
2802                    .and_then(|window| window.root_view.clone())
2803                    .map(|root_view| root_view.downcast::<V>())
2804            })
2805            .ok_or_else(|| anyhow!("window not found"))?
2806            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2807
2808        Ok(x.read(cx))
2809    }
2810
2811    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2812    where
2813        C: Context,
2814    {
2815        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2816    }
2817
2818    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2819    where
2820        C: Context,
2821    {
2822        cx.read_window(self, |root_view, _cx| root_view.clone())
2823    }
2824
2825    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2826        cx.windows
2827            .get(self.id)
2828            .and_then(|window| window.as_ref().map(|window| window.active))
2829    }
2830}
2831
2832impl<V> Copy for WindowHandle<V> {}
2833
2834impl<V> Clone for WindowHandle<V> {
2835    fn clone(&self) -> Self {
2836        WindowHandle {
2837            any_handle: self.any_handle,
2838            state_type: PhantomData,
2839        }
2840    }
2841}
2842
2843impl<V> PartialEq for WindowHandle<V> {
2844    fn eq(&self, other: &Self) -> bool {
2845        self.any_handle == other.any_handle
2846    }
2847}
2848
2849impl<V> Eq for WindowHandle<V> {}
2850
2851impl<V> Hash for WindowHandle<V> {
2852    fn hash<H: Hasher>(&self, state: &mut H) {
2853        self.any_handle.hash(state);
2854    }
2855}
2856
2857impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2858    fn into(self) -> AnyWindowHandle {
2859        self.any_handle
2860    }
2861}
2862
2863#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2864pub struct AnyWindowHandle {
2865    pub(crate) id: WindowId,
2866    state_type: TypeId,
2867}
2868
2869impl AnyWindowHandle {
2870    pub fn window_id(&self) -> WindowId {
2871        self.id
2872    }
2873
2874    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2875        if TypeId::of::<T>() == self.state_type {
2876            Some(WindowHandle {
2877                any_handle: *self,
2878                state_type: PhantomData,
2879            })
2880        } else {
2881            None
2882        }
2883    }
2884
2885    pub fn update<C, R>(
2886        self,
2887        cx: &mut C,
2888        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2889    ) -> Result<R>
2890    where
2891        C: Context,
2892    {
2893        cx.update_window(self, update)
2894    }
2895
2896    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2897    where
2898        C: Context,
2899        T: 'static,
2900    {
2901        let view = self
2902            .downcast::<T>()
2903            .context("the type of the window's root view has changed")?;
2904
2905        cx.read_window(&view, read)
2906    }
2907}
2908
2909// #[cfg(any(test, feature = "test-support"))]
2910// impl From<SmallVec<[u32; 16]>> for StackingOrder {
2911//     fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2912//         StackingOrder(small_vec)
2913//     }
2914// }
2915
2916#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2917pub enum ElementId {
2918    View(EntityId),
2919    Integer(usize),
2920    Name(SharedString),
2921    FocusHandle(FocusId),
2922    NamedInteger(SharedString, usize),
2923}
2924
2925impl ElementId {
2926    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2927        ElementId::View(entity_id)
2928    }
2929}
2930
2931impl TryInto<SharedString> for ElementId {
2932    type Error = anyhow::Error;
2933
2934    fn try_into(self) -> anyhow::Result<SharedString> {
2935        if let ElementId::Name(name) = self {
2936            Ok(name)
2937        } else {
2938            Err(anyhow!("element id is not string"))
2939        }
2940    }
2941}
2942
2943impl From<usize> for ElementId {
2944    fn from(id: usize) -> Self {
2945        ElementId::Integer(id)
2946    }
2947}
2948
2949impl From<i32> for ElementId {
2950    fn from(id: i32) -> Self {
2951        Self::Integer(id as usize)
2952    }
2953}
2954
2955impl From<SharedString> for ElementId {
2956    fn from(name: SharedString) -> Self {
2957        ElementId::Name(name)
2958    }
2959}
2960
2961impl From<&'static str> for ElementId {
2962    fn from(name: &'static str) -> Self {
2963        ElementId::Name(name.into())
2964    }
2965}
2966
2967impl<'a> From<&'a FocusHandle> for ElementId {
2968    fn from(handle: &'a FocusHandle) -> Self {
2969        ElementId::FocusHandle(handle.id)
2970    }
2971}
2972
2973impl From<(&'static str, EntityId)> for ElementId {
2974    fn from((name, id): (&'static str, EntityId)) -> Self {
2975        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
2976    }
2977}
2978
2979impl From<(&'static str, usize)> for ElementId {
2980    fn from((name, id): (&'static str, usize)) -> Self {
2981        ElementId::NamedInteger(name.into(), id)
2982    }
2983}
2984
2985impl From<(&'static str, u64)> for ElementId {
2986    fn from((name, id): (&'static str, u64)) -> Self {
2987        ElementId::NamedInteger(name.into(), id as usize)
2988    }
2989}
2990
2991/// A rectangle, to be rendered on the screen by GPUI at the given position and size.
2992pub struct PaintQuad {
2993    bounds: Bounds<Pixels>,
2994    corner_radii: Corners<Pixels>,
2995    background: Hsla,
2996    border_widths: Edges<Pixels>,
2997    border_color: Hsla,
2998}
2999
3000impl PaintQuad {
3001    /// Set the corner radii of the quad.
3002    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
3003        PaintQuad {
3004            corner_radii: corner_radii.into(),
3005            ..self
3006        }
3007    }
3008
3009    /// Set the border widths of the quad.
3010    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
3011        PaintQuad {
3012            border_widths: border_widths.into(),
3013            ..self
3014        }
3015    }
3016
3017    /// Set the border color of the quad.
3018    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
3019        PaintQuad {
3020            border_color: border_color.into(),
3021            ..self
3022        }
3023    }
3024
3025    /// Set the background color of the quad.
3026    pub fn background(self, background: impl Into<Hsla>) -> Self {
3027        PaintQuad {
3028            background: background.into(),
3029            ..self
3030        }
3031    }
3032}
3033
3034/// Create a quad with the given parameters.
3035pub fn quad(
3036    bounds: Bounds<Pixels>,
3037    corner_radii: impl Into<Corners<Pixels>>,
3038    background: impl Into<Hsla>,
3039    border_widths: impl Into<Edges<Pixels>>,
3040    border_color: impl Into<Hsla>,
3041) -> PaintQuad {
3042    PaintQuad {
3043        bounds,
3044        corner_radii: corner_radii.into(),
3045        background: background.into(),
3046        border_widths: border_widths.into(),
3047        border_color: border_color.into(),
3048    }
3049}
3050
3051/// Create a filled quad with the given bounds and background color.
3052pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
3053    PaintQuad {
3054        bounds: bounds.into(),
3055        corner_radii: (0.).into(),
3056        background: background.into(),
3057        border_widths: (0.).into(),
3058        border_color: transparent_black(),
3059    }
3060}
3061
3062/// Create a rectangle outline with the given bounds, border color, and a 1px border width
3063pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
3064    PaintQuad {
3065        bounds: bounds.into(),
3066        corner_radii: (0.).into(),
3067        background: transparent_black(),
3068        border_widths: (1.).into(),
3069        border_color: border_color.into(),
3070    }
3071}