window.rs

   1use crate::{
   2    key_dispatch::DispatchActionListener, px, size, Action, AnyDrag, AnyView, AppContext,
   3    AsyncWindowContext, AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle,
   4    DevicePixels, DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId,
   5    EventEmitter, FileDropEvent, Flatten, FontId, GlobalElementId, GlyphId, Hsla, ImageData,
   6    InputEvent, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeystrokeEvent, LayoutId, Model,
   7    ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseMoveEvent, MouseUpEvent, Path,
   8    Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler, PlatformWindow, Point,
   9    PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
  10    RenderSvgParams, ScaledPixels, Scene, SceneBuilder, Shadow, SharedString, Size, Style,
  11    SubscriberSet, Subscription, Surface, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View,
  12    VisualContext, WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Context as _, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use media::core_video::CVImageBuffer;
  22use parking_lot::RwLock;
  23use slotmap::SlotMap;
  24use smallvec::SmallVec;
  25use std::{
  26    any::{Any, TypeId},
  27    borrow::{Borrow, BorrowMut, Cow},
  28    fmt::Debug,
  29    future::Future,
  30    hash::{Hash, Hasher},
  31    marker::PhantomData,
  32    mem,
  33    rc::Rc,
  34    sync::{
  35        atomic::{AtomicUsize, Ordering::SeqCst},
  36        Arc,
  37    },
  38};
  39use util::ResultExt;
  40
  41const ACTIVE_DRAG_Z_INDEX: u32 = 1;
  42
  43/// A global stacking order, which is created by stacking successive z-index values.
  44/// Each z-index will always be interpreted in the context of its parent z-index.
  45#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default, Debug)]
  46pub struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  47
  48/// Represents the two different phases when dispatching events.
  49#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  50pub enum DispatchPhase {
  51    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  52    /// invoked front to back and keyboard event listeners are invoked from the focused element
  53    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  54    /// registering event listeners.
  55    #[default]
  56    Bubble,
  57    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  58    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  59    /// is used for special purposes such as clearing the "pressed" state for click events. If
  60    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  61    /// outside of the immediate region may rely on detecting non-local events during this phase.
  62    Capture,
  63}
  64
  65impl DispatchPhase {
  66    pub fn bubble(self) -> bool {
  67        self == DispatchPhase::Bubble
  68    }
  69
  70    pub fn capture(self) -> bool {
  71        self == DispatchPhase::Capture
  72    }
  73}
  74
  75type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  76type AnyMouseListener = Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  77type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
  78
  79struct FocusEvent {
  80    previous_focus_path: SmallVec<[FocusId; 8]>,
  81    current_focus_path: SmallVec<[FocusId; 8]>,
  82}
  83
  84slotmap::new_key_type! { pub struct FocusId; }
  85
  86impl FocusId {
  87    /// Obtains whether the element associated with this handle is currently focused.
  88    pub fn is_focused(&self, cx: &WindowContext) -> bool {
  89        cx.window.focus == Some(*self)
  90    }
  91
  92    /// Obtains whether the element associated with this handle contains the focused
  93    /// element or is itself focused.
  94    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
  95        cx.focused()
  96            .map_or(false, |focused| self.contains(focused.id, cx))
  97    }
  98
  99    /// Obtains whether the element associated with this handle is contained within the
 100    /// focused element or is itself focused.
 101    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 102        let focused = cx.focused();
 103        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 104    }
 105
 106    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 107    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 108        cx.window
 109            .rendered_frame
 110            .dispatch_tree
 111            .focus_contains(*self, other)
 112    }
 113}
 114
 115/// A handle which can be used to track and manipulate the focused element in a window.
 116pub struct FocusHandle {
 117    pub(crate) id: FocusId,
 118    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 119}
 120
 121impl std::fmt::Debug for FocusHandle {
 122    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 123        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 124    }
 125}
 126
 127impl FocusHandle {
 128    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 129        let id = handles.write().insert(AtomicUsize::new(1));
 130        Self {
 131            id,
 132            handles: handles.clone(),
 133        }
 134    }
 135
 136    pub(crate) fn for_id(
 137        id: FocusId,
 138        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 139    ) -> Option<Self> {
 140        let lock = handles.read();
 141        let ref_count = lock.get(id)?;
 142        if ref_count.load(SeqCst) == 0 {
 143            None
 144        } else {
 145            ref_count.fetch_add(1, SeqCst);
 146            Some(Self {
 147                id,
 148                handles: handles.clone(),
 149            })
 150        }
 151    }
 152
 153    /// Moves the focus to the element associated with this handle.
 154    pub fn focus(&self, cx: &mut WindowContext) {
 155        cx.focus(self)
 156    }
 157
 158    /// Obtains whether the element associated with this handle is currently focused.
 159    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 160        self.id.is_focused(cx)
 161    }
 162
 163    /// Obtains whether the element associated with this handle contains the focused
 164    /// element or is itself focused.
 165    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 166        self.id.contains_focused(cx)
 167    }
 168
 169    /// Obtains whether the element associated with this handle is contained within the
 170    /// focused element or is itself focused.
 171    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 172        self.id.within_focused(cx)
 173    }
 174
 175    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 176    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 177        self.id.contains(other.id, cx)
 178    }
 179}
 180
 181impl Clone for FocusHandle {
 182    fn clone(&self) -> Self {
 183        Self::for_id(self.id, &self.handles).unwrap()
 184    }
 185}
 186
 187impl PartialEq for FocusHandle {
 188    fn eq(&self, other: &Self) -> bool {
 189        self.id == other.id
 190    }
 191}
 192
 193impl Eq for FocusHandle {}
 194
 195impl Drop for FocusHandle {
 196    fn drop(&mut self) {
 197        self.handles
 198            .read()
 199            .get(self.id)
 200            .unwrap()
 201            .fetch_sub(1, SeqCst);
 202    }
 203}
 204
 205/// FocusableView allows users of your view to easily
 206/// focus it (using cx.focus_view(view))
 207pub trait FocusableView: 'static + Render {
 208    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 209}
 210
 211/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 212/// where the lifecycle of the view is handled by another view.
 213pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 214
 215impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 216
 217pub struct DismissEvent;
 218
 219// Holds the state for a specific window.
 220pub struct Window {
 221    pub(crate) handle: AnyWindowHandle,
 222    pub(crate) removed: bool,
 223    pub(crate) platform_window: Box<dyn PlatformWindow>,
 224    display_id: DisplayId,
 225    sprite_atlas: Arc<dyn PlatformAtlas>,
 226    rem_size: Pixels,
 227    viewport_size: Size<Pixels>,
 228    layout_engine: Option<TaffyLayoutEngine>,
 229    pub(crate) root_view: Option<AnyView>,
 230    pub(crate) element_id_stack: GlobalElementId,
 231    pub(crate) rendered_frame: Frame,
 232    pub(crate) next_frame: Frame,
 233    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 234    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 235    blur_listeners: SubscriberSet<(), AnyObserver>,
 236    default_prevented: bool,
 237    mouse_position: Point<Pixels>,
 238    requested_cursor_style: Option<CursorStyle>,
 239    scale_factor: f32,
 240    bounds: WindowBounds,
 241    bounds_observers: SubscriberSet<(), AnyObserver>,
 242    active: bool,
 243    pub(crate) dirty: bool,
 244    activation_observers: SubscriberSet<(), AnyObserver>,
 245    pub(crate) focus: Option<FocusId>,
 246
 247    #[cfg(any(test, feature = "test-support"))]
 248    pub(crate) focus_invalidated: bool,
 249}
 250
 251pub(crate) struct ElementStateBox {
 252    inner: Box<dyn Any>,
 253    #[cfg(debug_assertions)]
 254    type_name: &'static str,
 255}
 256
 257// #[derive(Default)]
 258pub(crate) struct Frame {
 259    focus: Option<FocusId>,
 260    pub(crate) element_states: HashMap<GlobalElementId, ElementStateBox>,
 261    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
 262    pub(crate) dispatch_tree: DispatchTree,
 263    pub(crate) scene_builder: SceneBuilder,
 264    pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
 265    pub(crate) z_index_stack: StackingOrder,
 266    content_mask_stack: Vec<ContentMask<Pixels>>,
 267    element_offset_stack: Vec<Point<Pixels>>,
 268}
 269
 270impl Frame {
 271    fn new(dispatch_tree: DispatchTree) -> Self {
 272        Frame {
 273            focus: None,
 274            element_states: HashMap::default(),
 275            mouse_listeners: HashMap::default(),
 276            dispatch_tree,
 277            scene_builder: SceneBuilder::default(),
 278            z_index_stack: StackingOrder::default(),
 279            depth_map: Default::default(),
 280            content_mask_stack: Vec::new(),
 281            element_offset_stack: Vec::new(),
 282        }
 283    }
 284
 285    fn clear(&mut self) {
 286        self.element_states.clear();
 287        self.mouse_listeners.values_mut().for_each(Vec::clear);
 288        self.dispatch_tree.clear();
 289        self.depth_map.clear();
 290    }
 291
 292    fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 293        self.focus
 294            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 295            .unwrap_or_default()
 296    }
 297}
 298
 299impl Window {
 300    pub(crate) fn new(
 301        handle: AnyWindowHandle,
 302        options: WindowOptions,
 303        cx: &mut AppContext,
 304    ) -> Self {
 305        let platform_window = cx.platform.open_window(
 306            handle,
 307            options,
 308            Box::new({
 309                let mut cx = cx.to_async();
 310                move || handle.update(&mut cx, |_, cx| cx.draw())
 311            }),
 312        );
 313        let display_id = platform_window.display().id();
 314        let sprite_atlas = platform_window.sprite_atlas();
 315        let mouse_position = platform_window.mouse_position();
 316        let content_size = platform_window.content_size();
 317        let scale_factor = platform_window.scale_factor();
 318        let bounds = platform_window.bounds();
 319
 320        platform_window.on_resize(Box::new({
 321            let mut cx = cx.to_async();
 322            move |_, _| {
 323                handle
 324                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 325                    .log_err();
 326            }
 327        }));
 328        platform_window.on_moved(Box::new({
 329            let mut cx = cx.to_async();
 330            move || {
 331                handle
 332                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 333                    .log_err();
 334            }
 335        }));
 336        platform_window.on_active_status_change(Box::new({
 337            let mut cx = cx.to_async();
 338            move |active| {
 339                handle
 340                    .update(&mut cx, |_, cx| {
 341                        cx.window.active = active;
 342                        cx.window
 343                            .activation_observers
 344                            .clone()
 345                            .retain(&(), |callback| callback(cx));
 346                    })
 347                    .log_err();
 348            }
 349        }));
 350
 351        platform_window.on_input({
 352            let mut cx = cx.to_async();
 353            Box::new(move |event| {
 354                handle
 355                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 356                    .log_err()
 357                    .unwrap_or(false)
 358            })
 359        });
 360
 361        Window {
 362            handle,
 363            removed: false,
 364            platform_window,
 365            display_id,
 366            sprite_atlas,
 367            rem_size: px(16.),
 368            viewport_size: content_size,
 369            layout_engine: Some(TaffyLayoutEngine::new()),
 370            root_view: None,
 371            element_id_stack: GlobalElementId::default(),
 372            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 373            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 374            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 375            focus_listeners: SubscriberSet::new(),
 376            blur_listeners: SubscriberSet::new(),
 377            default_prevented: true,
 378            mouse_position,
 379            requested_cursor_style: None,
 380            scale_factor,
 381            bounds,
 382            bounds_observers: SubscriberSet::new(),
 383            active: false,
 384            dirty: false,
 385            activation_observers: SubscriberSet::new(),
 386            focus: None,
 387
 388            #[cfg(any(test, feature = "test-support"))]
 389            focus_invalidated: false,
 390        }
 391    }
 392}
 393
 394/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 395/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 396/// to leave room to support more complex shapes in the future.
 397#[derive(Clone, Debug, Default, PartialEq, Eq)]
 398#[repr(C)]
 399pub struct ContentMask<P: Clone + Default + Debug> {
 400    pub bounds: Bounds<P>,
 401}
 402
 403impl ContentMask<Pixels> {
 404    /// Scale the content mask's pixel units by the given scaling factor.
 405    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 406        ContentMask {
 407            bounds: self.bounds.scale(factor),
 408        }
 409    }
 410
 411    /// Intersect the content mask with the given content mask.
 412    pub fn intersect(&self, other: &Self) -> Self {
 413        let bounds = self.bounds.intersect(&other.bounds);
 414        ContentMask { bounds }
 415    }
 416}
 417
 418/// Provides access to application state in the context of a single window. Derefs
 419/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 420/// an `AppContext` and call any `AppContext` methods.
 421pub struct WindowContext<'a> {
 422    pub(crate) app: &'a mut AppContext,
 423    pub(crate) window: &'a mut Window,
 424}
 425
 426impl<'a> WindowContext<'a> {
 427    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 428        Self { app, window }
 429    }
 430
 431    /// Obtain a handle to the window that belongs to this context.
 432    pub fn window_handle(&self) -> AnyWindowHandle {
 433        self.window.handle
 434    }
 435
 436    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 437    pub fn notify(&mut self) {
 438        self.window.dirty = true;
 439    }
 440
 441    /// Close this window.
 442    pub fn remove_window(&mut self) {
 443        self.window.removed = true;
 444    }
 445
 446    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 447    /// for elements rendered within this window.
 448    pub fn focus_handle(&mut self) -> FocusHandle {
 449        FocusHandle::new(&self.window.focus_handles)
 450    }
 451
 452    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 453    pub fn focused(&self) -> Option<FocusHandle> {
 454        self.window
 455            .focus
 456            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 457    }
 458
 459    /// Move focus to the element associated with the given `FocusHandle`.
 460    pub fn focus(&mut self, handle: &FocusHandle) {
 461        if self.window.focus == Some(handle.id) {
 462            return;
 463        }
 464
 465        self.window.focus = Some(handle.id);
 466        self.window
 467            .rendered_frame
 468            .dispatch_tree
 469            .clear_pending_keystrokes();
 470
 471        #[cfg(any(test, feature = "test-support"))]
 472        {
 473            println!("invalidating focus");
 474            self.window.focus_invalidated = true;
 475        }
 476
 477        self.notify();
 478    }
 479
 480    /// Remove focus from all elements within this context's window.
 481    pub fn blur(&mut self) {
 482        self.window.focus = None;
 483        self.notify();
 484    }
 485
 486    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
 487        let focus_handle = self.focused();
 488
 489        self.defer(move |cx| {
 490            let node_id = focus_handle
 491                .and_then(|handle| {
 492                    cx.window
 493                        .rendered_frame
 494                        .dispatch_tree
 495                        .focusable_node_id(handle.id)
 496                })
 497                .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
 498
 499            cx.propagate_event = true;
 500            cx.dispatch_action_on_node(node_id, action);
 501        })
 502    }
 503
 504    pub(crate) fn dispatch_keystroke_observers(
 505        &mut self,
 506        event: &dyn Any,
 507        action: Option<Box<dyn Action>>,
 508    ) {
 509        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
 510            return;
 511        };
 512
 513        self.keystroke_observers
 514            .clone()
 515            .retain(&(), move |callback| {
 516                (callback)(
 517                    &KeystrokeEvent {
 518                        keystroke: key_down_event.keystroke.clone(),
 519                        action: action.as_ref().map(|action| action.boxed_clone()),
 520                    },
 521                    self,
 522                );
 523                true
 524            });
 525    }
 526
 527    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 528    /// that are currently on the stack to be returned to the app.
 529    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 530        let handle = self.window.handle;
 531        self.app.defer(move |cx| {
 532            handle.update(cx, |_, cx| f(cx)).ok();
 533        });
 534    }
 535
 536    pub fn subscribe<Emitter, E, Evt>(
 537        &mut self,
 538        entity: &E,
 539        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
 540    ) -> Subscription
 541    where
 542        Emitter: EventEmitter<Evt>,
 543        E: Entity<Emitter>,
 544        Evt: 'static,
 545    {
 546        let entity_id = entity.entity_id();
 547        let entity = entity.downgrade();
 548        let window_handle = self.window.handle;
 549        let (subscription, activate) = self.app.event_listeners.insert(
 550            entity_id,
 551            (
 552                TypeId::of::<Evt>(),
 553                Box::new(move |event, cx| {
 554                    window_handle
 555                        .update(cx, |_, cx| {
 556                            if let Some(handle) = E::upgrade_from(&entity) {
 557                                let event = event.downcast_ref().expect("invalid event type");
 558                                on_event(handle, event, cx);
 559                                true
 560                            } else {
 561                                false
 562                            }
 563                        })
 564                        .unwrap_or(false)
 565                }),
 566            ),
 567        );
 568        self.app.defer(move |_| activate());
 569        subscription
 570    }
 571
 572    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 573    /// await points in async code.
 574    pub fn to_async(&self) -> AsyncWindowContext {
 575        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 576    }
 577
 578    /// Schedule the given closure to be run directly after the current frame is rendered.
 579    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 580        let handle = self.window.handle;
 581        let display_id = self.window.display_id;
 582
 583        if !self.frame_consumers.contains_key(&display_id) {
 584            let (tx, mut rx) = mpsc::unbounded::<()>();
 585            self.platform.set_display_link_output_callback(
 586                display_id,
 587                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 588            );
 589
 590            let consumer_task = self.app.spawn(|cx| async move {
 591                while rx.next().await.is_some() {
 592                    cx.update(|cx| {
 593                        for callback in cx
 594                            .next_frame_callbacks
 595                            .get_mut(&display_id)
 596                            .unwrap()
 597                            .drain(..)
 598                            .collect::<SmallVec<[_; 32]>>()
 599                        {
 600                            callback(cx);
 601                        }
 602                    })
 603                    .ok();
 604
 605                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 606
 607                    cx.update(|cx| {
 608                        if cx.next_frame_callbacks.is_empty() {
 609                            cx.platform.stop_display_link(display_id);
 610                        }
 611                    })
 612                    .ok();
 613                }
 614            });
 615            self.frame_consumers.insert(display_id, consumer_task);
 616        }
 617
 618        if self.next_frame_callbacks.is_empty() {
 619            self.platform.start_display_link(display_id);
 620        }
 621
 622        self.next_frame_callbacks
 623            .entry(display_id)
 624            .or_default()
 625            .push(Box::new(move |cx: &mut AppContext| {
 626                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 627            }));
 628    }
 629
 630    /// Spawn the future returned by the given closure on the application thread pool.
 631    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 632    /// use within your future.
 633    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 634    where
 635        R: 'static,
 636        Fut: Future<Output = R> + 'static,
 637    {
 638        self.app
 639            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 640    }
 641
 642    /// Update the global of the given type. The given closure is given simultaneous mutable
 643    /// access both to the global and the context.
 644    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 645    where
 646        G: 'static,
 647    {
 648        let mut global = self.app.lease_global::<G>();
 649        let result = f(&mut global, self);
 650        self.app.end_global_lease(global);
 651        result
 652    }
 653
 654    #[must_use]
 655    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 656    /// layout is being requested, along with the layout ids of any children. This method is called during
 657    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 658    pub fn request_layout(
 659        &mut self,
 660        style: &Style,
 661        children: impl IntoIterator<Item = LayoutId>,
 662    ) -> LayoutId {
 663        self.app.layout_id_buffer.clear();
 664        self.app.layout_id_buffer.extend(children.into_iter());
 665        let rem_size = self.rem_size();
 666
 667        self.window.layout_engine.as_mut().unwrap().request_layout(
 668            style,
 669            rem_size,
 670            &self.app.layout_id_buffer,
 671        )
 672    }
 673
 674    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 675    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 676    /// determine the element's size. One place this is used internally is when measuring text.
 677    ///
 678    /// The given closure is invoked at layout time with the known dimensions and available space and
 679    /// returns a `Size`.
 680    pub fn request_measured_layout<
 681        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
 682            + 'static,
 683    >(
 684        &mut self,
 685        style: Style,
 686        measure: F,
 687    ) -> LayoutId {
 688        let rem_size = self.rem_size();
 689        self.window
 690            .layout_engine
 691            .as_mut()
 692            .unwrap()
 693            .request_measured_layout(style, rem_size, measure)
 694    }
 695
 696    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
 697        let mut layout_engine = self.window.layout_engine.take().unwrap();
 698        layout_engine.compute_layout(layout_id, available_space, self);
 699        self.window.layout_engine = Some(layout_engine);
 700    }
 701
 702    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 703    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 704    /// in order to pass your element its `Bounds` automatically.
 705    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 706        let mut bounds = self
 707            .window
 708            .layout_engine
 709            .as_mut()
 710            .unwrap()
 711            .layout_bounds(layout_id)
 712            .map(Into::into);
 713        bounds.origin += self.element_offset();
 714        bounds
 715    }
 716
 717    fn window_bounds_changed(&mut self) {
 718        self.window.scale_factor = self.window.platform_window.scale_factor();
 719        self.window.viewport_size = self.window.platform_window.content_size();
 720        self.window.bounds = self.window.platform_window.bounds();
 721        self.window.display_id = self.window.platform_window.display().id();
 722        self.notify();
 723
 724        self.window
 725            .bounds_observers
 726            .clone()
 727            .retain(&(), |callback| callback(self));
 728    }
 729
 730    pub fn window_bounds(&self) -> WindowBounds {
 731        self.window.bounds
 732    }
 733
 734    pub fn viewport_size(&self) -> Size<Pixels> {
 735        self.window.viewport_size
 736    }
 737
 738    pub fn is_window_active(&self) -> bool {
 739        self.window.active
 740    }
 741
 742    pub fn zoom_window(&self) {
 743        self.window.platform_window.zoom();
 744    }
 745
 746    pub fn set_window_title(&mut self, title: &str) {
 747        self.window.platform_window.set_title(title);
 748    }
 749
 750    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 751        self.platform
 752            .displays()
 753            .into_iter()
 754            .find(|display| display.id() == self.window.display_id)
 755    }
 756
 757    pub fn show_character_palette(&self) {
 758        self.window.platform_window.show_character_palette();
 759    }
 760
 761    /// The scale factor of the display associated with the window. For example, it could
 762    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 763    /// be rendered as two pixels on screen.
 764    pub fn scale_factor(&self) -> f32 {
 765        self.window.scale_factor
 766    }
 767
 768    /// The size of an em for the base font of the application. Adjusting this value allows the
 769    /// UI to scale, just like zooming a web page.
 770    pub fn rem_size(&self) -> Pixels {
 771        self.window.rem_size
 772    }
 773
 774    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 775    /// UI to scale, just like zooming a web page.
 776    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 777        self.window.rem_size = rem_size.into();
 778    }
 779
 780    /// The line height associated with the current text style.
 781    pub fn line_height(&self) -> Pixels {
 782        let rem_size = self.rem_size();
 783        let text_style = self.text_style();
 784        text_style
 785            .line_height
 786            .to_pixels(text_style.font_size.into(), rem_size)
 787    }
 788
 789    /// Call to prevent the default action of an event. Currently only used to prevent
 790    /// parent elements from becoming focused on mouse down.
 791    pub fn prevent_default(&mut self) {
 792        self.window.default_prevented = true;
 793    }
 794
 795    /// Obtain whether default has been prevented for the event currently being dispatched.
 796    pub fn default_prevented(&self) -> bool {
 797        self.window.default_prevented
 798    }
 799
 800    /// Register a mouse event listener on the window for the next frame. The type of event
 801    /// is determined by the first parameter of the given listener. When the next frame is rendered
 802    /// the listener will be cleared.
 803    ///
 804    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 805    /// a specific need to register a global listener.
 806    pub fn on_mouse_event<Event: 'static>(
 807        &mut self,
 808        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 809    ) {
 810        let order = self.window.next_frame.z_index_stack.clone();
 811        self.window
 812            .next_frame
 813            .mouse_listeners
 814            .entry(TypeId::of::<Event>())
 815            .or_default()
 816            .push((
 817                order,
 818                Box::new(move |event: &dyn Any, phase, cx| {
 819                    handler(event.downcast_ref().unwrap(), phase, cx)
 820                }),
 821            ))
 822    }
 823
 824    /// Register a key event listener on the window for the next frame. The type of event
 825    /// is determined by the first parameter of the given listener. When the next frame is rendered
 826    /// the listener will be cleared.
 827    ///
 828    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 829    /// a specific need to register a global listener.
 830    pub fn on_key_event<Event: 'static>(
 831        &mut self,
 832        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 833    ) {
 834        self.window
 835            .next_frame
 836            .dispatch_tree
 837            .on_key_event(Rc::new(move |event, phase, cx| {
 838                if let Some(event) = event.downcast_ref::<Event>() {
 839                    handler(event, phase, cx)
 840                }
 841            }));
 842    }
 843
 844    /// Register an action listener on the window for the next frame. The type of action
 845    /// is determined by the first parameter of the given listener. When the next frame is rendered
 846    /// the listener will be cleared.
 847    ///
 848    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
 849    /// a specific need to register a global listener.
 850    pub fn on_action(
 851        &mut self,
 852        action_type: TypeId,
 853        handler: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
 854    ) {
 855        self.window.next_frame.dispatch_tree.on_action(
 856            action_type,
 857            Rc::new(move |action, phase, cx| handler(action, phase, cx)),
 858        );
 859    }
 860
 861    pub fn is_action_available(&self, action: &dyn Action) -> bool {
 862        let target = self
 863            .focused()
 864            .and_then(|focused_handle| {
 865                self.window
 866                    .rendered_frame
 867                    .dispatch_tree
 868                    .focusable_node_id(focused_handle.id)
 869            })
 870            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
 871        self.window
 872            .rendered_frame
 873            .dispatch_tree
 874            .is_action_available(action, target)
 875    }
 876
 877    /// The position of the mouse relative to the window.
 878    pub fn mouse_position(&self) -> Point<Pixels> {
 879        self.window.mouse_position
 880    }
 881
 882    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 883        self.window.requested_cursor_style = Some(style)
 884    }
 885
 886    /// Called during painting to invoke the given closure in a new stacking context. The given
 887    /// z-index is interpreted relative to the previous call to `stack`.
 888    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 889        self.window.next_frame.z_index_stack.push(z_index);
 890        let result = f(self);
 891        self.window.next_frame.z_index_stack.pop();
 892        result
 893    }
 894
 895    /// Called during painting to track which z-index is on top at each pixel position
 896    pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
 897        let stacking_order = self.window.next_frame.z_index_stack.clone();
 898        let depth_map = &mut self.window.next_frame.depth_map;
 899        match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
 900            Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
 901        }
 902    }
 903
 904    /// Returns true if the top-most opaque layer painted over this point was part of the
 905    /// same layer as the given stacking order.
 906    pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
 907        for (stack, bounds) in self.window.rendered_frame.depth_map.iter() {
 908            if bounds.contains(point) {
 909                return level.starts_with(stack) || stack.starts_with(level);
 910            }
 911        }
 912
 913        false
 914    }
 915
 916    pub fn was_top_layer_under_active_drag(
 917        &self,
 918        point: &Point<Pixels>,
 919        level: &StackingOrder,
 920    ) -> bool {
 921        for (stack, bounds) in self.window.rendered_frame.depth_map.iter() {
 922            if stack.starts_with(&[ACTIVE_DRAG_Z_INDEX]) {
 923                continue;
 924            }
 925            if bounds.contains(point) {
 926                return level.starts_with(stack) || stack.starts_with(level);
 927            }
 928        }
 929
 930        false
 931    }
 932
 933    /// Called during painting to get the current stacking order.
 934    pub fn stacking_order(&self) -> &StackingOrder {
 935        &self.window.next_frame.z_index_stack
 936    }
 937
 938    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
 939    pub fn paint_shadows(
 940        &mut self,
 941        bounds: Bounds<Pixels>,
 942        corner_radii: Corners<Pixels>,
 943        shadows: &[BoxShadow],
 944    ) {
 945        let scale_factor = self.scale_factor();
 946        let content_mask = self.content_mask();
 947        let window = &mut *self.window;
 948        for shadow in shadows {
 949            let mut shadow_bounds = bounds;
 950            shadow_bounds.origin += shadow.offset;
 951            shadow_bounds.dilate(shadow.spread_radius);
 952            window.next_frame.scene_builder.insert(
 953                &window.next_frame.z_index_stack,
 954                Shadow {
 955                    order: 0,
 956                    bounds: shadow_bounds.scale(scale_factor),
 957                    content_mask: content_mask.scale(scale_factor),
 958                    corner_radii: corner_radii.scale(scale_factor),
 959                    color: shadow.color,
 960                    blur_radius: shadow.blur_radius.scale(scale_factor),
 961                },
 962            );
 963        }
 964    }
 965
 966    /// Paint one or more quads into the scene for the next frame at the current stacking context.
 967    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 968    pub fn paint_quad(
 969        &mut self,
 970        bounds: Bounds<Pixels>,
 971        corner_radii: Corners<Pixels>,
 972        background: impl Into<Hsla>,
 973        border_widths: Edges<Pixels>,
 974        border_color: impl Into<Hsla>,
 975    ) {
 976        let scale_factor = self.scale_factor();
 977        let content_mask = self.content_mask();
 978
 979        let window = &mut *self.window;
 980        window.next_frame.scene_builder.insert(
 981            &window.next_frame.z_index_stack,
 982            Quad {
 983                order: 0,
 984                bounds: bounds.scale(scale_factor),
 985                content_mask: content_mask.scale(scale_factor),
 986                background: background.into(),
 987                border_color: border_color.into(),
 988                corner_radii: corner_radii.scale(scale_factor),
 989                border_widths: border_widths.scale(scale_factor),
 990            },
 991        );
 992    }
 993
 994    /// Paint the given `Path` into the scene for the next frame at the current z-index.
 995    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 996        let scale_factor = self.scale_factor();
 997        let content_mask = self.content_mask();
 998        path.content_mask = content_mask;
 999        path.color = color.into();
1000        let window = &mut *self.window;
1001        window
1002            .next_frame
1003            .scene_builder
1004            .insert(&window.next_frame.z_index_stack, path.scale(scale_factor));
1005    }
1006
1007    /// Paint an underline into the scene for the next frame at the current z-index.
1008    pub fn paint_underline(
1009        &mut self,
1010        origin: Point<Pixels>,
1011        width: Pixels,
1012        style: &UnderlineStyle,
1013    ) {
1014        let scale_factor = self.scale_factor();
1015        let height = if style.wavy {
1016            style.thickness * 3.
1017        } else {
1018            style.thickness
1019        };
1020        let bounds = Bounds {
1021            origin,
1022            size: size(width, height),
1023        };
1024        let content_mask = self.content_mask();
1025        let window = &mut *self.window;
1026        window.next_frame.scene_builder.insert(
1027            &window.next_frame.z_index_stack,
1028            Underline {
1029                order: 0,
1030                bounds: bounds.scale(scale_factor),
1031                content_mask: content_mask.scale(scale_factor),
1032                thickness: style.thickness.scale(scale_factor),
1033                color: style.color.unwrap_or_default(),
1034                wavy: style.wavy,
1035            },
1036        );
1037    }
1038
1039    /// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
1040    /// The y component of the origin is the baseline of the glyph.
1041    pub fn paint_glyph(
1042        &mut self,
1043        origin: Point<Pixels>,
1044        font_id: FontId,
1045        glyph_id: GlyphId,
1046        font_size: Pixels,
1047        color: Hsla,
1048    ) -> Result<()> {
1049        let scale_factor = self.scale_factor();
1050        let glyph_origin = origin.scale(scale_factor);
1051        let subpixel_variant = Point {
1052            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1053            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1054        };
1055        let params = RenderGlyphParams {
1056            font_id,
1057            glyph_id,
1058            font_size,
1059            subpixel_variant,
1060            scale_factor,
1061            is_emoji: false,
1062        };
1063
1064        let raster_bounds = self.text_system().raster_bounds(&params)?;
1065        if !raster_bounds.is_zero() {
1066            let tile =
1067                self.window
1068                    .sprite_atlas
1069                    .get_or_insert_with(&params.clone().into(), &mut || {
1070                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1071                        Ok((size, Cow::Owned(bytes)))
1072                    })?;
1073            let bounds = Bounds {
1074                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1075                size: tile.bounds.size.map(Into::into),
1076            };
1077            let content_mask = self.content_mask().scale(scale_factor);
1078            let window = &mut *self.window;
1079            window.next_frame.scene_builder.insert(
1080                &window.next_frame.z_index_stack,
1081                MonochromeSprite {
1082                    order: 0,
1083                    bounds,
1084                    content_mask,
1085                    color,
1086                    tile,
1087                },
1088            );
1089        }
1090        Ok(())
1091    }
1092
1093    /// Paint an emoji glyph into the scene for the next frame at the current z-index.
1094    /// The y component of the origin is the baseline of the glyph.
1095    pub fn paint_emoji(
1096        &mut self,
1097        origin: Point<Pixels>,
1098        font_id: FontId,
1099        glyph_id: GlyphId,
1100        font_size: Pixels,
1101    ) -> Result<()> {
1102        let scale_factor = self.scale_factor();
1103        let glyph_origin = origin.scale(scale_factor);
1104        let params = RenderGlyphParams {
1105            font_id,
1106            glyph_id,
1107            font_size,
1108            // We don't render emojis with subpixel variants.
1109            subpixel_variant: Default::default(),
1110            scale_factor,
1111            is_emoji: true,
1112        };
1113
1114        let raster_bounds = self.text_system().raster_bounds(&params)?;
1115        if !raster_bounds.is_zero() {
1116            let tile =
1117                self.window
1118                    .sprite_atlas
1119                    .get_or_insert_with(&params.clone().into(), &mut || {
1120                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
1121                        Ok((size, Cow::Owned(bytes)))
1122                    })?;
1123            let bounds = Bounds {
1124                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1125                size: tile.bounds.size.map(Into::into),
1126            };
1127            let content_mask = self.content_mask().scale(scale_factor);
1128            let window = &mut *self.window;
1129
1130            window.next_frame.scene_builder.insert(
1131                &window.next_frame.z_index_stack,
1132                PolychromeSprite {
1133                    order: 0,
1134                    bounds,
1135                    corner_radii: Default::default(),
1136                    content_mask,
1137                    tile,
1138                    grayscale: false,
1139                },
1140            );
1141        }
1142        Ok(())
1143    }
1144
1145    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
1146    pub fn paint_svg(
1147        &mut self,
1148        bounds: Bounds<Pixels>,
1149        path: SharedString,
1150        color: Hsla,
1151    ) -> Result<()> {
1152        let scale_factor = self.scale_factor();
1153        let bounds = bounds.scale(scale_factor);
1154        // Render the SVG at twice the size to get a higher quality result.
1155        let params = RenderSvgParams {
1156            path,
1157            size: bounds
1158                .size
1159                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1160        };
1161
1162        let tile =
1163            self.window
1164                .sprite_atlas
1165                .get_or_insert_with(&params.clone().into(), &mut || {
1166                    let bytes = self.svg_renderer.render(&params)?;
1167                    Ok((params.size, Cow::Owned(bytes)))
1168                })?;
1169        let content_mask = self.content_mask().scale(scale_factor);
1170
1171        let window = &mut *self.window;
1172        window.next_frame.scene_builder.insert(
1173            &window.next_frame.z_index_stack,
1174            MonochromeSprite {
1175                order: 0,
1176                bounds,
1177                content_mask,
1178                color,
1179                tile,
1180            },
1181        );
1182
1183        Ok(())
1184    }
1185
1186    /// Paint an image into the scene for the next frame at the current z-index.
1187    pub fn paint_image(
1188        &mut self,
1189        bounds: Bounds<Pixels>,
1190        corner_radii: Corners<Pixels>,
1191        data: Arc<ImageData>,
1192        grayscale: bool,
1193    ) -> Result<()> {
1194        let scale_factor = self.scale_factor();
1195        let bounds = bounds.scale(scale_factor);
1196        let params = RenderImageParams { image_id: data.id };
1197
1198        let tile = self
1199            .window
1200            .sprite_atlas
1201            .get_or_insert_with(&params.clone().into(), &mut || {
1202                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1203            })?;
1204        let content_mask = self.content_mask().scale(scale_factor);
1205        let corner_radii = corner_radii.scale(scale_factor);
1206
1207        let window = &mut *self.window;
1208        window.next_frame.scene_builder.insert(
1209            &window.next_frame.z_index_stack,
1210            PolychromeSprite {
1211                order: 0,
1212                bounds,
1213                content_mask,
1214                corner_radii,
1215                tile,
1216                grayscale,
1217            },
1218        );
1219        Ok(())
1220    }
1221
1222    /// Paint a surface into the scene for the next frame at the current z-index.
1223    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1224        let scale_factor = self.scale_factor();
1225        let bounds = bounds.scale(scale_factor);
1226        let content_mask = self.content_mask().scale(scale_factor);
1227        let window = &mut *self.window;
1228        window.next_frame.scene_builder.insert(
1229            &window.next_frame.z_index_stack,
1230            Surface {
1231                order: 0,
1232                bounds,
1233                content_mask,
1234                image_buffer,
1235            },
1236        );
1237    }
1238
1239    /// Draw pixels to the display for this window based on the contents of its scene.
1240    pub(crate) fn draw(&mut self) -> Scene {
1241        #[cfg(any(test, feature = "test-support"))]
1242        {
1243            self.window.focus_invalidated = false;
1244        }
1245
1246        self.text_system().start_frame();
1247        self.window.platform_window.clear_input_handler();
1248        self.window.layout_engine.as_mut().unwrap().clear();
1249        self.window.next_frame.clear();
1250        let root_view = self.window.root_view.take().unwrap();
1251
1252        self.with_z_index(0, |cx| {
1253            cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1254                for (action_type, action_listeners) in &cx.app.global_action_listeners {
1255                    for action_listener in action_listeners.iter().cloned() {
1256                        cx.window.next_frame.dispatch_tree.on_action(
1257                            *action_type,
1258                            Rc::new(move |action, phase, cx| action_listener(action, phase, cx)),
1259                        )
1260                    }
1261                }
1262
1263                let available_space = cx.window.viewport_size.map(Into::into);
1264                root_view.draw(Point::default(), available_space, cx);
1265            })
1266        });
1267
1268        if let Some(active_drag) = self.app.active_drag.take() {
1269            self.with_z_index(ACTIVE_DRAG_Z_INDEX, |cx| {
1270                let offset = cx.mouse_position() - active_drag.cursor_offset;
1271                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1272                active_drag.view.draw(offset, available_space, cx);
1273            });
1274            self.active_drag = Some(active_drag);
1275        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1276            self.with_z_index(1, |cx| {
1277                let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1278                active_tooltip
1279                    .view
1280                    .draw(active_tooltip.cursor_offset, available_space, cx);
1281            });
1282        }
1283
1284        self.window
1285            .next_frame
1286            .dispatch_tree
1287            .preserve_pending_keystrokes(
1288                &mut self.window.rendered_frame.dispatch_tree,
1289                self.window.focus,
1290            );
1291        self.window.next_frame.focus = self.window.focus;
1292        self.window.root_view = Some(root_view);
1293
1294        let previous_focus_path = self.window.rendered_frame.focus_path();
1295        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1296        let current_focus_path = self.window.rendered_frame.focus_path();
1297
1298        if previous_focus_path != current_focus_path {
1299            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1300                self.window
1301                    .blur_listeners
1302                    .clone()
1303                    .retain(&(), |listener| listener(self));
1304            }
1305
1306            let event = FocusEvent {
1307                previous_focus_path,
1308                current_focus_path,
1309            };
1310            self.window
1311                .focus_listeners
1312                .clone()
1313                .retain(&(), |listener| listener(&event, self));
1314        }
1315
1316        let scene = self.window.rendered_frame.scene_builder.build();
1317
1318        // Set the cursor only if we're the active window.
1319        let cursor_style = self
1320            .window
1321            .requested_cursor_style
1322            .take()
1323            .unwrap_or(CursorStyle::Arrow);
1324        if self.is_window_active() {
1325            self.platform.set_cursor_style(cursor_style);
1326        }
1327
1328        self.window.dirty = false;
1329
1330        scene
1331    }
1332
1333    /// Dispatch a mouse or keyboard event on the window.
1334    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1335        // Handlers may set this to false by calling `stop_propagation`.
1336        self.app.propagate_event = true;
1337        // Handlers may set this to true by calling `prevent_default`.
1338        self.window.default_prevented = false;
1339
1340        let event = match event {
1341            // Track the mouse position with our own state, since accessing the platform
1342            // API for the mouse position can only occur on the main thread.
1343            InputEvent::MouseMove(mouse_move) => {
1344                self.window.mouse_position = mouse_move.position;
1345                InputEvent::MouseMove(mouse_move)
1346            }
1347            InputEvent::MouseDown(mouse_down) => {
1348                self.window.mouse_position = mouse_down.position;
1349                InputEvent::MouseDown(mouse_down)
1350            }
1351            InputEvent::MouseUp(mouse_up) => {
1352                self.window.mouse_position = mouse_up.position;
1353                InputEvent::MouseUp(mouse_up)
1354            }
1355            // Translate dragging and dropping of external files from the operating system
1356            // to internal drag and drop events.
1357            InputEvent::FileDrop(file_drop) => match file_drop {
1358                FileDropEvent::Entered { position, files } => {
1359                    self.window.mouse_position = position;
1360                    if self.active_drag.is_none() {
1361                        self.active_drag = Some(AnyDrag {
1362                            view: self.build_view(|_| files).into(),
1363                            cursor_offset: position,
1364                        });
1365                    }
1366                    InputEvent::MouseMove(MouseMoveEvent {
1367                        position,
1368                        pressed_button: Some(MouseButton::Left),
1369                        modifiers: Modifiers::default(),
1370                    })
1371                }
1372                FileDropEvent::Pending { position } => {
1373                    self.window.mouse_position = position;
1374                    InputEvent::MouseMove(MouseMoveEvent {
1375                        position,
1376                        pressed_button: Some(MouseButton::Left),
1377                        modifiers: Modifiers::default(),
1378                    })
1379                }
1380                FileDropEvent::Submit { position } => {
1381                    self.activate(true);
1382                    self.window.mouse_position = position;
1383                    InputEvent::MouseUp(MouseUpEvent {
1384                        button: MouseButton::Left,
1385                        position,
1386                        modifiers: Modifiers::default(),
1387                        click_count: 1,
1388                    })
1389                }
1390                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1391                    button: MouseButton::Left,
1392                    position: Point::default(),
1393                    modifiers: Modifiers::default(),
1394                    click_count: 1,
1395                }),
1396            },
1397            _ => event,
1398        };
1399
1400        if let Some(any_mouse_event) = event.mouse_event() {
1401            self.dispatch_mouse_event(any_mouse_event);
1402        } else if let Some(any_key_event) = event.keyboard_event() {
1403            self.dispatch_key_event(any_key_event);
1404        }
1405
1406        !self.app.propagate_event
1407    }
1408
1409    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1410        if let Some(mut handlers) = self
1411            .window
1412            .rendered_frame
1413            .mouse_listeners
1414            .remove(&event.type_id())
1415        {
1416            // Because handlers may add other handlers, we sort every time.
1417            handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1418
1419            // Capture phase, events bubble from back to front. Handlers for this phase are used for
1420            // special purposes, such as detecting events outside of a given Bounds.
1421            for (_, handler) in &mut handlers {
1422                handler(event, DispatchPhase::Capture, self);
1423                if !self.app.propagate_event {
1424                    break;
1425                }
1426            }
1427
1428            // Bubble phase, where most normal handlers do their work.
1429            if self.app.propagate_event {
1430                for (_, handler) in handlers.iter_mut().rev() {
1431                    handler(event, DispatchPhase::Bubble, self);
1432                    if !self.app.propagate_event {
1433                        break;
1434                    }
1435                }
1436            }
1437
1438            if self.app.propagate_event && event.downcast_ref::<MouseUpEvent>().is_some() {
1439                self.active_drag = None;
1440            }
1441
1442            self.window
1443                .rendered_frame
1444                .mouse_listeners
1445                .insert(event.type_id(), handlers);
1446        }
1447    }
1448
1449    fn dispatch_key_event(&mut self, event: &dyn Any) {
1450        let node_id = self
1451            .window
1452            .focus
1453            .and_then(|focus_id| {
1454                self.window
1455                    .rendered_frame
1456                    .dispatch_tree
1457                    .focusable_node_id(focus_id)
1458            })
1459            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1460
1461        let dispatch_path = self
1462            .window
1463            .rendered_frame
1464            .dispatch_tree
1465            .dispatch_path(node_id);
1466
1467        let mut actions: Vec<Box<dyn Action>> = Vec::new();
1468
1469        // Capture phase
1470        let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1471        self.propagate_event = true;
1472
1473        for node_id in &dispatch_path {
1474            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1475
1476            if let Some(context) = node.context.clone() {
1477                context_stack.push(context);
1478            }
1479
1480            for key_listener in node.key_listeners.clone() {
1481                key_listener(event, DispatchPhase::Capture, self);
1482                if !self.propagate_event {
1483                    return;
1484                }
1485            }
1486        }
1487
1488        // Bubble phase
1489        for node_id in dispatch_path.iter().rev() {
1490            // Handle low level key events
1491            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1492            for key_listener in node.key_listeners.clone() {
1493                key_listener(event, DispatchPhase::Bubble, self);
1494                if !self.propagate_event {
1495                    return;
1496                }
1497            }
1498
1499            // Match keystrokes
1500            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1501            if node.context.is_some() {
1502                if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1503                    let mut new_actions = self
1504                        .window
1505                        .rendered_frame
1506                        .dispatch_tree
1507                        .dispatch_key(&key_down_event.keystroke, &context_stack);
1508                    actions.append(&mut new_actions);
1509                }
1510
1511                context_stack.pop();
1512            }
1513        }
1514
1515        for action in actions {
1516            self.dispatch_action_on_node(node_id, action.boxed_clone());
1517            if !self.propagate_event {
1518                self.dispatch_keystroke_observers(event, Some(action));
1519                return;
1520            }
1521        }
1522        self.dispatch_keystroke_observers(event, None);
1523    }
1524
1525    pub fn has_pending_keystrokes(&self) -> bool {
1526        self.window
1527            .rendered_frame
1528            .dispatch_tree
1529            .has_pending_keystrokes()
1530    }
1531
1532    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1533        let dispatch_path = self
1534            .window
1535            .rendered_frame
1536            .dispatch_tree
1537            .dispatch_path(node_id);
1538
1539        // Capture phase
1540        for node_id in &dispatch_path {
1541            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1542            for DispatchActionListener {
1543                action_type,
1544                listener,
1545            } in node.action_listeners.clone()
1546            {
1547                let any_action = action.as_any();
1548                if action_type == any_action.type_id() {
1549                    listener(any_action, DispatchPhase::Capture, self);
1550                    if !self.propagate_event {
1551                        return;
1552                    }
1553                }
1554            }
1555        }
1556        // Bubble phase
1557        for node_id in dispatch_path.iter().rev() {
1558            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1559            for DispatchActionListener {
1560                action_type,
1561                listener,
1562            } in node.action_listeners.clone()
1563            {
1564                let any_action = action.as_any();
1565                if action_type == any_action.type_id() {
1566                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1567                    listener(any_action, DispatchPhase::Bubble, self);
1568                    if !self.propagate_event {
1569                        return;
1570                    }
1571                }
1572            }
1573        }
1574    }
1575
1576    /// Register the given handler to be invoked whenever the global of the given type
1577    /// is updated.
1578    pub fn observe_global<G: 'static>(
1579        &mut self,
1580        f: impl Fn(&mut WindowContext<'_>) + 'static,
1581    ) -> Subscription {
1582        let window_handle = self.window.handle;
1583        let (subscription, activate) = self.global_observers.insert(
1584            TypeId::of::<G>(),
1585            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1586        );
1587        self.app.defer(move |_| activate());
1588        subscription
1589    }
1590
1591    pub fn activate_window(&self) {
1592        self.window.platform_window.activate();
1593    }
1594
1595    pub fn minimize_window(&self) {
1596        self.window.platform_window.minimize();
1597    }
1598
1599    pub fn toggle_full_screen(&self) {
1600        self.window.platform_window.toggle_full_screen();
1601    }
1602
1603    pub fn prompt(
1604        &self,
1605        level: PromptLevel,
1606        msg: &str,
1607        answers: &[&str],
1608    ) -> oneshot::Receiver<usize> {
1609        self.window.platform_window.prompt(level, msg, answers)
1610    }
1611
1612    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1613        let node_id = self
1614            .window
1615            .focus
1616            .and_then(|focus_id| {
1617                self.window
1618                    .rendered_frame
1619                    .dispatch_tree
1620                    .focusable_node_id(focus_id)
1621            })
1622            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1623
1624        self.window
1625            .rendered_frame
1626            .dispatch_tree
1627            .available_actions(node_id)
1628    }
1629
1630    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1631        self.window
1632            .rendered_frame
1633            .dispatch_tree
1634            .bindings_for_action(
1635                action,
1636                &self.window.rendered_frame.dispatch_tree.context_stack,
1637            )
1638    }
1639
1640    pub fn bindings_for_action_in(
1641        &self,
1642        action: &dyn Action,
1643        focus_handle: &FocusHandle,
1644    ) -> Vec<KeyBinding> {
1645        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
1646
1647        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1648            return vec![];
1649        };
1650        let context_stack = dispatch_tree
1651            .dispatch_path(node_id)
1652            .into_iter()
1653            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1654            .collect();
1655        dispatch_tree.bindings_for_action(action, &context_stack)
1656    }
1657
1658    pub fn listener_for<V: Render, E>(
1659        &self,
1660        view: &View<V>,
1661        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1662    ) -> impl Fn(&E, &mut WindowContext) + 'static {
1663        let view = view.downgrade();
1664        move |e: &E, cx: &mut WindowContext| {
1665            view.update(cx, |view, cx| f(view, e, cx)).ok();
1666        }
1667    }
1668
1669    pub fn handler_for<V: Render>(
1670        &self,
1671        view: &View<V>,
1672        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1673    ) -> impl Fn(&mut WindowContext) {
1674        let view = view.downgrade();
1675        move |cx: &mut WindowContext| {
1676            view.update(cx, |view, cx| f(view, cx)).ok();
1677        }
1678    }
1679
1680    //========== ELEMENT RELATED FUNCTIONS ===========
1681    pub fn with_key_dispatch<R>(
1682        &mut self,
1683        context: Option<KeyContext>,
1684        focus_handle: Option<FocusHandle>,
1685        f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1686    ) -> R {
1687        let window = &mut self.window;
1688        window.next_frame.dispatch_tree.push_node(context.clone());
1689        if let Some(focus_handle) = focus_handle.as_ref() {
1690            window
1691                .next_frame
1692                .dispatch_tree
1693                .make_focusable(focus_handle.id);
1694        }
1695        let result = f(focus_handle, self);
1696
1697        self.window.next_frame.dispatch_tree.pop_node();
1698
1699        result
1700    }
1701
1702    /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1703    /// platform to receive textual input with proper integration with concerns such
1704    /// as IME interactions.
1705    pub fn handle_input(
1706        &mut self,
1707        focus_handle: &FocusHandle,
1708        input_handler: impl PlatformInputHandler,
1709    ) {
1710        if focus_handle.is_focused(self) {
1711            self.window
1712                .platform_window
1713                .set_input_handler(Box::new(input_handler));
1714        }
1715    }
1716
1717    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1718        let mut this = self.to_async();
1719        self.window
1720            .platform_window
1721            .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1722    }
1723}
1724
1725impl Context for WindowContext<'_> {
1726    type Result<T> = T;
1727
1728    fn build_model<T>(
1729        &mut self,
1730        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1731    ) -> Model<T>
1732    where
1733        T: 'static,
1734    {
1735        let slot = self.app.entities.reserve();
1736        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1737        self.entities.insert(slot, model)
1738    }
1739
1740    fn update_model<T: 'static, R>(
1741        &mut self,
1742        model: &Model<T>,
1743        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1744    ) -> R {
1745        let mut entity = self.entities.lease(model);
1746        let result = update(
1747            &mut *entity,
1748            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1749        );
1750        self.entities.end_lease(entity);
1751        result
1752    }
1753
1754    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1755    where
1756        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1757    {
1758        if window == self.window.handle {
1759            let root_view = self.window.root_view.clone().unwrap();
1760            Ok(update(root_view, self))
1761        } else {
1762            window.update(self.app, update)
1763        }
1764    }
1765
1766    fn read_model<T, R>(
1767        &self,
1768        handle: &Model<T>,
1769        read: impl FnOnce(&T, &AppContext) -> R,
1770    ) -> Self::Result<R>
1771    where
1772        T: 'static,
1773    {
1774        let entity = self.entities.read(handle);
1775        read(&*entity, &*self.app)
1776    }
1777
1778    fn read_window<T, R>(
1779        &self,
1780        window: &WindowHandle<T>,
1781        read: impl FnOnce(View<T>, &AppContext) -> R,
1782    ) -> Result<R>
1783    where
1784        T: 'static,
1785    {
1786        if window.any_handle == self.window.handle {
1787            let root_view = self
1788                .window
1789                .root_view
1790                .clone()
1791                .unwrap()
1792                .downcast::<T>()
1793                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1794            Ok(read(root_view, self))
1795        } else {
1796            self.app.read_window(window, read)
1797        }
1798    }
1799}
1800
1801impl VisualContext for WindowContext<'_> {
1802    fn build_view<V>(
1803        &mut self,
1804        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1805    ) -> Self::Result<View<V>>
1806    where
1807        V: 'static + Render,
1808    {
1809        let slot = self.app.entities.reserve();
1810        let view = View {
1811            model: slot.clone(),
1812        };
1813        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1814        let entity = build_view_state(&mut cx);
1815        cx.entities.insert(slot, entity);
1816
1817        cx.new_view_observers
1818            .clone()
1819            .retain(&TypeId::of::<V>(), |observer| {
1820                let any_view = AnyView::from(view.clone());
1821                (observer)(any_view, self);
1822                true
1823            });
1824
1825        view
1826    }
1827
1828    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1829    fn update_view<T: 'static, R>(
1830        &mut self,
1831        view: &View<T>,
1832        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1833    ) -> Self::Result<R> {
1834        let mut lease = self.app.entities.lease(&view.model);
1835        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1836        let result = update(&mut *lease, &mut cx);
1837        cx.app.entities.end_lease(lease);
1838        result
1839    }
1840
1841    fn replace_root_view<V>(
1842        &mut self,
1843        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1844    ) -> Self::Result<View<V>>
1845    where
1846        V: 'static + Render,
1847    {
1848        let slot = self.app.entities.reserve();
1849        let view = View {
1850            model: slot.clone(),
1851        };
1852        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1853        let entity = build_view(&mut cx);
1854        self.entities.insert(slot, entity);
1855        self.window.root_view = Some(view.clone().into());
1856        view
1857    }
1858
1859    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1860        self.update_view(view, |view, cx| {
1861            view.focus_handle(cx).clone().focus(cx);
1862        })
1863    }
1864
1865    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1866    where
1867        V: ManagedView,
1868    {
1869        self.update_view(view, |_, cx| cx.emit(DismissEvent))
1870    }
1871}
1872
1873impl<'a> std::ops::Deref for WindowContext<'a> {
1874    type Target = AppContext;
1875
1876    fn deref(&self) -> &Self::Target {
1877        &self.app
1878    }
1879}
1880
1881impl<'a> std::ops::DerefMut for WindowContext<'a> {
1882    fn deref_mut(&mut self) -> &mut Self::Target {
1883        &mut self.app
1884    }
1885}
1886
1887impl<'a> Borrow<AppContext> for WindowContext<'a> {
1888    fn borrow(&self) -> &AppContext {
1889        &self.app
1890    }
1891}
1892
1893impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1894    fn borrow_mut(&mut self) -> &mut AppContext {
1895        &mut self.app
1896    }
1897}
1898
1899pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1900    fn app_mut(&mut self) -> &mut AppContext {
1901        self.borrow_mut()
1902    }
1903
1904    fn app(&self) -> &AppContext {
1905        self.borrow()
1906    }
1907
1908    fn window(&self) -> &Window {
1909        self.borrow()
1910    }
1911
1912    fn window_mut(&mut self) -> &mut Window {
1913        self.borrow_mut()
1914    }
1915
1916    /// Pushes the given element id onto the global stack and invokes the given closure
1917    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1918    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1919    /// used to associate state with identified elements across separate frames.
1920    fn with_element_id<R>(
1921        &mut self,
1922        id: Option<impl Into<ElementId>>,
1923        f: impl FnOnce(&mut Self) -> R,
1924    ) -> R {
1925        if let Some(id) = id.map(Into::into) {
1926            let window = self.window_mut();
1927            window.element_id_stack.push(id.into());
1928            let result = f(self);
1929            let window: &mut Window = self.borrow_mut();
1930            window.element_id_stack.pop();
1931            result
1932        } else {
1933            f(self)
1934        }
1935    }
1936
1937    /// Invoke the given function with the given content mask after intersecting it
1938    /// with the current mask.
1939    fn with_content_mask<R>(
1940        &mut self,
1941        mask: Option<ContentMask<Pixels>>,
1942        f: impl FnOnce(&mut Self) -> R,
1943    ) -> R {
1944        if let Some(mask) = mask {
1945            let mask = mask.intersect(&self.content_mask());
1946            self.window_mut().next_frame.content_mask_stack.push(mask);
1947            let result = f(self);
1948            self.window_mut().next_frame.content_mask_stack.pop();
1949            result
1950        } else {
1951            f(self)
1952        }
1953    }
1954
1955    /// Invoke the given function with the content mask reset to that
1956    /// of the window.
1957    fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
1958        let mask = ContentMask {
1959            bounds: Bounds {
1960                origin: Point::default(),
1961                size: self.window().viewport_size,
1962            },
1963        };
1964        self.window_mut().next_frame.content_mask_stack.push(mask);
1965        let result = f(self);
1966        self.window_mut().next_frame.content_mask_stack.pop();
1967        result
1968    }
1969
1970    /// Update the global element offset relative to the current offset. This is used to implement
1971    /// scrolling.
1972    fn with_element_offset<R>(
1973        &mut self,
1974        offset: Point<Pixels>,
1975        f: impl FnOnce(&mut Self) -> R,
1976    ) -> R {
1977        if offset.is_zero() {
1978            return f(self);
1979        };
1980
1981        let abs_offset = self.element_offset() + offset;
1982        self.with_absolute_element_offset(abs_offset, f)
1983    }
1984
1985    /// Update the global element offset based on the given offset. This is used to implement
1986    /// drag handles and other manual painting of elements.
1987    fn with_absolute_element_offset<R>(
1988        &mut self,
1989        offset: Point<Pixels>,
1990        f: impl FnOnce(&mut Self) -> R,
1991    ) -> R {
1992        self.window_mut()
1993            .next_frame
1994            .element_offset_stack
1995            .push(offset);
1996        let result = f(self);
1997        self.window_mut().next_frame.element_offset_stack.pop();
1998        result
1999    }
2000
2001    /// Obtain the current element offset.
2002    fn element_offset(&self) -> Point<Pixels> {
2003        self.window()
2004            .next_frame
2005            .element_offset_stack
2006            .last()
2007            .copied()
2008            .unwrap_or_default()
2009    }
2010
2011    /// Update or initialize state for an element with the given id that lives across multiple
2012    /// frames. If an element with this id existed in the rendered frame, its state will be passed
2013    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2014    /// when drawing the next frame.
2015    fn with_element_state<S, R>(
2016        &mut self,
2017        id: ElementId,
2018        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2019    ) -> R
2020    where
2021        S: 'static,
2022    {
2023        self.with_element_id(Some(id), |cx| {
2024            let global_id = cx.window().element_id_stack.clone();
2025
2026            if let Some(any) = cx
2027                .window_mut()
2028                .next_frame
2029                .element_states
2030                .remove(&global_id)
2031                .or_else(|| {
2032                    cx.window_mut()
2033                        .rendered_frame
2034                        .element_states
2035                        .remove(&global_id)
2036                })
2037            {
2038                let ElementStateBox {
2039                    inner,
2040
2041                    #[cfg(debug_assertions)]
2042                    type_name
2043                } = any;
2044                // Using the extra inner option to avoid needing to reallocate a new box.
2045                let mut state_box = inner
2046                    .downcast::<Option<S>>()
2047                    .map_err(|_| {
2048                        #[cfg(debug_assertions)]
2049                        {
2050                            anyhow!(
2051                                "invalid element state type for id, requested_type {:?}, actual type: {:?}",
2052                                std::any::type_name::<S>(),
2053                                type_name
2054                            )
2055                        }
2056
2057                        #[cfg(not(debug_assertions))]
2058                        {
2059                            anyhow!(
2060                                "invalid element state type for id, requested_type {:?}",
2061                                std::any::type_name::<S>(),
2062                            )
2063                        }
2064                    })
2065                    .unwrap();
2066
2067                // Actual: Option<AnyElement> <- View
2068                // Requested: () <- AnyElemet
2069                let state = state_box
2070                    .take()
2071                    .expect("element state is already on the stack");
2072                let (result, state) = f(Some(state), cx);
2073                state_box.replace(state);
2074                cx.window_mut()
2075                    .next_frame
2076                    .element_states
2077                    .insert(global_id, ElementStateBox {
2078                        inner: state_box,
2079
2080                        #[cfg(debug_assertions)]
2081                        type_name
2082                    });
2083                result
2084            } else {
2085                let (result, state) = f(None, cx);
2086                cx.window_mut()
2087                    .next_frame
2088                    .element_states
2089                    .insert(global_id,
2090                        ElementStateBox {
2091                            inner: Box::new(Some(state)),
2092
2093                            #[cfg(debug_assertions)]
2094                            type_name: std::any::type_name::<S>()
2095                        }
2096
2097                    );
2098                result
2099            }
2100        })
2101    }
2102
2103    /// Obtain the current content mask.
2104    fn content_mask(&self) -> ContentMask<Pixels> {
2105        self.window()
2106            .next_frame
2107            .content_mask_stack
2108            .last()
2109            .cloned()
2110            .unwrap_or_else(|| ContentMask {
2111                bounds: Bounds {
2112                    origin: Point::default(),
2113                    size: self.window().viewport_size,
2114                },
2115            })
2116    }
2117
2118    /// The size of an em for the base font of the application. Adjusting this value allows the
2119    /// UI to scale, just like zooming a web page.
2120    fn rem_size(&self) -> Pixels {
2121        self.window().rem_size
2122    }
2123}
2124
2125impl Borrow<Window> for WindowContext<'_> {
2126    fn borrow(&self) -> &Window {
2127        &self.window
2128    }
2129}
2130
2131impl BorrowMut<Window> for WindowContext<'_> {
2132    fn borrow_mut(&mut self) -> &mut Window {
2133        &mut self.window
2134    }
2135}
2136
2137impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2138
2139pub struct ViewContext<'a, V> {
2140    window_cx: WindowContext<'a>,
2141    view: &'a View<V>,
2142}
2143
2144impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2145    fn borrow(&self) -> &AppContext {
2146        &*self.window_cx.app
2147    }
2148}
2149
2150impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2151    fn borrow_mut(&mut self) -> &mut AppContext {
2152        &mut *self.window_cx.app
2153    }
2154}
2155
2156impl<V> Borrow<Window> for ViewContext<'_, V> {
2157    fn borrow(&self) -> &Window {
2158        &*self.window_cx.window
2159    }
2160}
2161
2162impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2163    fn borrow_mut(&mut self) -> &mut Window {
2164        &mut *self.window_cx.window
2165    }
2166}
2167
2168impl<'a, V: 'static> ViewContext<'a, V> {
2169    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2170        Self {
2171            window_cx: WindowContext::new(app, window),
2172            view,
2173        }
2174    }
2175
2176    pub fn entity_id(&self) -> EntityId {
2177        self.view.entity_id()
2178    }
2179
2180    pub fn view(&self) -> &View<V> {
2181        self.view
2182    }
2183
2184    pub fn model(&self) -> &Model<V> {
2185        &self.view.model
2186    }
2187
2188    /// Access the underlying window context.
2189    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2190        &mut self.window_cx
2191    }
2192
2193    pub fn with_z_index<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
2194        self.window.next_frame.z_index_stack.push(z_index);
2195        let result = f(self);
2196        self.window.next_frame.z_index_stack.pop();
2197        result
2198    }
2199
2200    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2201    where
2202        V: 'static,
2203    {
2204        let view = self.view().clone();
2205        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2206    }
2207
2208    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2209    /// that are currently on the stack to be returned to the app.
2210    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2211        let view = self.view().downgrade();
2212        self.window_cx.defer(move |cx| {
2213            view.update(cx, f).ok();
2214        });
2215    }
2216
2217    pub fn observe<V2, E>(
2218        &mut self,
2219        entity: &E,
2220        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2221    ) -> Subscription
2222    where
2223        V2: 'static,
2224        V: 'static,
2225        E: Entity<V2>,
2226    {
2227        let view = self.view().downgrade();
2228        let entity_id = entity.entity_id();
2229        let entity = entity.downgrade();
2230        let window_handle = self.window.handle;
2231        let (subscription, activate) = self.app.observers.insert(
2232            entity_id,
2233            Box::new(move |cx| {
2234                window_handle
2235                    .update(cx, |_, cx| {
2236                        if let Some(handle) = E::upgrade_from(&entity) {
2237                            view.update(cx, |this, cx| on_notify(this, handle, cx))
2238                                .is_ok()
2239                        } else {
2240                            false
2241                        }
2242                    })
2243                    .unwrap_or(false)
2244            }),
2245        );
2246        self.app.defer(move |_| activate());
2247        subscription
2248    }
2249
2250    pub fn subscribe<V2, E, Evt>(
2251        &mut self,
2252        entity: &E,
2253        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2254    ) -> Subscription
2255    where
2256        V2: EventEmitter<Evt>,
2257        E: Entity<V2>,
2258        Evt: 'static,
2259    {
2260        let view = self.view().downgrade();
2261        let entity_id = entity.entity_id();
2262        let handle = entity.downgrade();
2263        let window_handle = self.window.handle;
2264        let (subscription, activate) = self.app.event_listeners.insert(
2265            entity_id,
2266            (
2267                TypeId::of::<Evt>(),
2268                Box::new(move |event, cx| {
2269                    window_handle
2270                        .update(cx, |_, cx| {
2271                            if let Some(handle) = E::upgrade_from(&handle) {
2272                                let event = event.downcast_ref().expect("invalid event type");
2273                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
2274                                    .is_ok()
2275                            } else {
2276                                false
2277                            }
2278                        })
2279                        .unwrap_or(false)
2280                }),
2281            ),
2282        );
2283        self.app.defer(move |_| activate());
2284        subscription
2285    }
2286
2287    pub fn on_release(
2288        &mut self,
2289        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2290    ) -> Subscription {
2291        let window_handle = self.window.handle;
2292        let (subscription, activate) = self.app.release_listeners.insert(
2293            self.view.model.entity_id,
2294            Box::new(move |this, cx| {
2295                let this = this.downcast_mut().expect("invalid entity type");
2296                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2297            }),
2298        );
2299        activate();
2300        subscription
2301    }
2302
2303    pub fn observe_release<V2, E>(
2304        &mut self,
2305        entity: &E,
2306        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2307    ) -> Subscription
2308    where
2309        V: 'static,
2310        V2: 'static,
2311        E: Entity<V2>,
2312    {
2313        let view = self.view().downgrade();
2314        let entity_id = entity.entity_id();
2315        let window_handle = self.window.handle;
2316        let (subscription, activate) = self.app.release_listeners.insert(
2317            entity_id,
2318            Box::new(move |entity, cx| {
2319                let entity = entity.downcast_mut().expect("invalid entity type");
2320                let _ = window_handle.update(cx, |_, cx| {
2321                    view.update(cx, |this, cx| on_release(this, entity, cx))
2322                });
2323            }),
2324        );
2325        activate();
2326        subscription
2327    }
2328
2329    pub fn notify(&mut self) {
2330        self.window_cx.notify();
2331        self.window_cx.app.push_effect(Effect::Notify {
2332            emitter: self.view.model.entity_id,
2333        });
2334    }
2335
2336    pub fn observe_window_bounds(
2337        &mut self,
2338        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2339    ) -> Subscription {
2340        let view = self.view.downgrade();
2341        let (subscription, activate) = self.window.bounds_observers.insert(
2342            (),
2343            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2344        );
2345        activate();
2346        subscription
2347    }
2348
2349    pub fn observe_window_activation(
2350        &mut self,
2351        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2352    ) -> Subscription {
2353        let view = self.view.downgrade();
2354        let (subscription, activate) = self.window.activation_observers.insert(
2355            (),
2356            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2357        );
2358        activate();
2359        subscription
2360    }
2361
2362    /// Register a listener to be called when the given focus handle receives focus.
2363    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2364    /// is dropped.
2365    pub fn on_focus(
2366        &mut self,
2367        handle: &FocusHandle,
2368        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2369    ) -> Subscription {
2370        let view = self.view.downgrade();
2371        let focus_id = handle.id;
2372        let (subscription, activate) = self.window.focus_listeners.insert(
2373            (),
2374            Box::new(move |event, cx| {
2375                view.update(cx, |view, cx| {
2376                    if event.previous_focus_path.last() != Some(&focus_id)
2377                        && event.current_focus_path.last() == Some(&focus_id)
2378                    {
2379                        listener(view, cx)
2380                    }
2381                })
2382                .is_ok()
2383            }),
2384        );
2385        self.app.defer(move |_| activate());
2386        subscription
2387    }
2388
2389    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2390    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2391    /// is dropped.
2392    pub fn on_focus_in(
2393        &mut self,
2394        handle: &FocusHandle,
2395        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2396    ) -> Subscription {
2397        let view = self.view.downgrade();
2398        let focus_id = handle.id;
2399        let (subscription, activate) = self.window.focus_listeners.insert(
2400            (),
2401            Box::new(move |event, cx| {
2402                view.update(cx, |view, cx| {
2403                    if !event.previous_focus_path.contains(&focus_id)
2404                        && event.current_focus_path.contains(&focus_id)
2405                    {
2406                        listener(view, cx)
2407                    }
2408                })
2409                .is_ok()
2410            }),
2411        );
2412        self.app.defer(move |_| activate());
2413        subscription
2414    }
2415
2416    /// Register a listener to be called when the given focus handle loses focus.
2417    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2418    /// is dropped.
2419    pub fn on_blur(
2420        &mut self,
2421        handle: &FocusHandle,
2422        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2423    ) -> Subscription {
2424        let view = self.view.downgrade();
2425        let focus_id = handle.id;
2426        let (subscription, activate) = self.window.focus_listeners.insert(
2427            (),
2428            Box::new(move |event, cx| {
2429                view.update(cx, |view, cx| {
2430                    if event.previous_focus_path.last() == Some(&focus_id)
2431                        && event.current_focus_path.last() != Some(&focus_id)
2432                    {
2433                        listener(view, cx)
2434                    }
2435                })
2436                .is_ok()
2437            }),
2438        );
2439        self.app.defer(move |_| activate());
2440        subscription
2441    }
2442
2443    /// Register a listener to be called when the window loses focus.
2444    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2445    /// is dropped.
2446    pub fn on_blur_window(
2447        &mut self,
2448        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2449    ) -> Subscription {
2450        let view = self.view.downgrade();
2451        let (subscription, activate) = self.window.blur_listeners.insert(
2452            (),
2453            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
2454        );
2455        activate();
2456        subscription
2457    }
2458
2459    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2460    /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2461    /// is dropped.
2462    pub fn on_focus_out(
2463        &mut self,
2464        handle: &FocusHandle,
2465        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2466    ) -> Subscription {
2467        let view = self.view.downgrade();
2468        let focus_id = handle.id;
2469        let (subscription, activate) = self.window.focus_listeners.insert(
2470            (),
2471            Box::new(move |event, cx| {
2472                view.update(cx, |view, cx| {
2473                    if event.previous_focus_path.contains(&focus_id)
2474                        && !event.current_focus_path.contains(&focus_id)
2475                    {
2476                        listener(view, cx)
2477                    }
2478                })
2479                .is_ok()
2480            }),
2481        );
2482        self.app.defer(move |_| activate());
2483        subscription
2484    }
2485
2486    pub fn spawn<Fut, R>(
2487        &mut self,
2488        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2489    ) -> Task<R>
2490    where
2491        R: 'static,
2492        Fut: Future<Output = R> + 'static,
2493    {
2494        let view = self.view().downgrade();
2495        self.window_cx.spawn(|cx| f(view, cx))
2496    }
2497
2498    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2499    where
2500        G: 'static,
2501    {
2502        let mut global = self.app.lease_global::<G>();
2503        let result = f(&mut global, self);
2504        self.app.end_global_lease(global);
2505        result
2506    }
2507
2508    pub fn observe_global<G: 'static>(
2509        &mut self,
2510        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2511    ) -> Subscription {
2512        let window_handle = self.window.handle;
2513        let view = self.view().downgrade();
2514        let (subscription, activate) = self.global_observers.insert(
2515            TypeId::of::<G>(),
2516            Box::new(move |cx| {
2517                window_handle
2518                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2519                    .unwrap_or(false)
2520            }),
2521        );
2522        self.app.defer(move |_| activate());
2523        subscription
2524    }
2525
2526    pub fn on_mouse_event<Event: 'static>(
2527        &mut self,
2528        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2529    ) {
2530        let handle = self.view().clone();
2531        self.window_cx.on_mouse_event(move |event, phase, cx| {
2532            handle.update(cx, |view, cx| {
2533                handler(view, event, phase, cx);
2534            })
2535        });
2536    }
2537
2538    pub fn on_key_event<Event: 'static>(
2539        &mut self,
2540        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2541    ) {
2542        let handle = self.view().clone();
2543        self.window_cx.on_key_event(move |event, phase, cx| {
2544            handle.update(cx, |view, cx| {
2545                handler(view, event, phase, cx);
2546            })
2547        });
2548    }
2549
2550    pub fn on_action(
2551        &mut self,
2552        action_type: TypeId,
2553        handler: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2554    ) {
2555        let handle = self.view().clone();
2556        self.window_cx
2557            .on_action(action_type, move |action, phase, cx| {
2558                handle.update(cx, |view, cx| {
2559                    handler(view, action, phase, cx);
2560                })
2561            });
2562    }
2563
2564    pub fn emit<Evt>(&mut self, event: Evt)
2565    where
2566        Evt: 'static,
2567        V: EventEmitter<Evt>,
2568    {
2569        let emitter = self.view.model.entity_id;
2570        self.app.push_effect(Effect::Emit {
2571            emitter,
2572            event_type: TypeId::of::<Evt>(),
2573            event: Box::new(event),
2574        });
2575    }
2576
2577    pub fn focus_self(&mut self)
2578    where
2579        V: FocusableView,
2580    {
2581        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2582    }
2583
2584    pub fn dismiss_self(&mut self)
2585    where
2586        V: ManagedView,
2587    {
2588        self.defer(|_, cx| cx.emit(DismissEvent))
2589    }
2590
2591    pub fn listener<E>(
2592        &self,
2593        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2594    ) -> impl Fn(&E, &mut WindowContext) + 'static {
2595        let view = self.view().downgrade();
2596        move |e: &E, cx: &mut WindowContext| {
2597            view.update(cx, |view, cx| f(view, e, cx)).ok();
2598        }
2599    }
2600}
2601
2602impl<V> Context for ViewContext<'_, V> {
2603    type Result<U> = U;
2604
2605    fn build_model<T: 'static>(
2606        &mut self,
2607        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2608    ) -> Model<T> {
2609        self.window_cx.build_model(build_model)
2610    }
2611
2612    fn update_model<T: 'static, R>(
2613        &mut self,
2614        model: &Model<T>,
2615        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2616    ) -> R {
2617        self.window_cx.update_model(model, update)
2618    }
2619
2620    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2621    where
2622        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2623    {
2624        self.window_cx.update_window(window, update)
2625    }
2626
2627    fn read_model<T, R>(
2628        &self,
2629        handle: &Model<T>,
2630        read: impl FnOnce(&T, &AppContext) -> R,
2631    ) -> Self::Result<R>
2632    where
2633        T: 'static,
2634    {
2635        self.window_cx.read_model(handle, read)
2636    }
2637
2638    fn read_window<T, R>(
2639        &self,
2640        window: &WindowHandle<T>,
2641        read: impl FnOnce(View<T>, &AppContext) -> R,
2642    ) -> Result<R>
2643    where
2644        T: 'static,
2645    {
2646        self.window_cx.read_window(window, read)
2647    }
2648}
2649
2650impl<V: 'static> VisualContext for ViewContext<'_, V> {
2651    fn build_view<W: Render + 'static>(
2652        &mut self,
2653        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2654    ) -> Self::Result<View<W>> {
2655        self.window_cx.build_view(build_view_state)
2656    }
2657
2658    fn update_view<V2: 'static, R>(
2659        &mut self,
2660        view: &View<V2>,
2661        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2662    ) -> Self::Result<R> {
2663        self.window_cx.update_view(view, update)
2664    }
2665
2666    fn replace_root_view<W>(
2667        &mut self,
2668        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2669    ) -> Self::Result<View<W>>
2670    where
2671        W: 'static + Render,
2672    {
2673        self.window_cx.replace_root_view(build_view)
2674    }
2675
2676    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2677        self.window_cx.focus_view(view)
2678    }
2679
2680    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2681        self.window_cx.dismiss_view(view)
2682    }
2683}
2684
2685impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2686    type Target = WindowContext<'a>;
2687
2688    fn deref(&self) -> &Self::Target {
2689        &self.window_cx
2690    }
2691}
2692
2693impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2694    fn deref_mut(&mut self) -> &mut Self::Target {
2695        &mut self.window_cx
2696    }
2697}
2698
2699// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2700slotmap::new_key_type! { pub struct WindowId; }
2701
2702impl WindowId {
2703    pub fn as_u64(&self) -> u64 {
2704        self.0.as_ffi()
2705    }
2706}
2707
2708#[derive(Deref, DerefMut)]
2709pub struct WindowHandle<V> {
2710    #[deref]
2711    #[deref_mut]
2712    pub(crate) any_handle: AnyWindowHandle,
2713    state_type: PhantomData<V>,
2714}
2715
2716impl<V: 'static + Render> WindowHandle<V> {
2717    pub fn new(id: WindowId) -> Self {
2718        WindowHandle {
2719            any_handle: AnyWindowHandle {
2720                id,
2721                state_type: TypeId::of::<V>(),
2722            },
2723            state_type: PhantomData,
2724        }
2725    }
2726
2727    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2728    where
2729        C: Context,
2730    {
2731        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2732            root_view
2733                .downcast::<V>()
2734                .map_err(|_| anyhow!("the type of the window's root view has changed"))
2735        }))
2736    }
2737
2738    pub fn update<C, R>(
2739        &self,
2740        cx: &mut C,
2741        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2742    ) -> Result<R>
2743    where
2744        C: Context,
2745    {
2746        cx.update_window(self.any_handle, |root_view, cx| {
2747            let view = root_view
2748                .downcast::<V>()
2749                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2750            Ok(cx.update_view(&view, update))
2751        })?
2752    }
2753
2754    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2755        let x = cx
2756            .windows
2757            .get(self.id)
2758            .and_then(|window| {
2759                window
2760                    .as_ref()
2761                    .and_then(|window| window.root_view.clone())
2762                    .map(|root_view| root_view.downcast::<V>())
2763            })
2764            .ok_or_else(|| anyhow!("window not found"))?
2765            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2766
2767        Ok(x.read(cx))
2768    }
2769
2770    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2771    where
2772        C: Context,
2773    {
2774        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2775    }
2776
2777    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2778    where
2779        C: Context,
2780    {
2781        cx.read_window(self, |root_view, _cx| root_view.clone())
2782    }
2783
2784    pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2785        cx.windows
2786            .get(self.id)
2787            .and_then(|window| window.as_ref().map(|window| window.active))
2788    }
2789}
2790
2791impl<V> Copy for WindowHandle<V> {}
2792
2793impl<V> Clone for WindowHandle<V> {
2794    fn clone(&self) -> Self {
2795        WindowHandle {
2796            any_handle: self.any_handle,
2797            state_type: PhantomData,
2798        }
2799    }
2800}
2801
2802impl<V> PartialEq for WindowHandle<V> {
2803    fn eq(&self, other: &Self) -> bool {
2804        self.any_handle == other.any_handle
2805    }
2806}
2807
2808impl<V> Eq for WindowHandle<V> {}
2809
2810impl<V> Hash for WindowHandle<V> {
2811    fn hash<H: Hasher>(&self, state: &mut H) {
2812        self.any_handle.hash(state);
2813    }
2814}
2815
2816impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2817    fn into(self) -> AnyWindowHandle {
2818        self.any_handle
2819    }
2820}
2821
2822#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2823pub struct AnyWindowHandle {
2824    pub(crate) id: WindowId,
2825    state_type: TypeId,
2826}
2827
2828impl AnyWindowHandle {
2829    pub fn window_id(&self) -> WindowId {
2830        self.id
2831    }
2832
2833    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2834        if TypeId::of::<T>() == self.state_type {
2835            Some(WindowHandle {
2836                any_handle: *self,
2837                state_type: PhantomData,
2838            })
2839        } else {
2840            None
2841        }
2842    }
2843
2844    pub fn update<C, R>(
2845        self,
2846        cx: &mut C,
2847        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2848    ) -> Result<R>
2849    where
2850        C: Context,
2851    {
2852        cx.update_window(self, update)
2853    }
2854
2855    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2856    where
2857        C: Context,
2858        T: 'static,
2859    {
2860        let view = self
2861            .downcast::<T>()
2862            .context("the type of the window's root view has changed")?;
2863
2864        cx.read_window(&view, read)
2865    }
2866}
2867
2868#[cfg(any(test, feature = "test-support"))]
2869impl From<SmallVec<[u32; 16]>> for StackingOrder {
2870    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2871        StackingOrder(small_vec)
2872    }
2873}
2874
2875#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2876pub enum ElementId {
2877    View(EntityId),
2878    Integer(usize),
2879    Name(SharedString),
2880    FocusHandle(FocusId),
2881    NamedInteger(SharedString, usize),
2882}
2883
2884impl ElementId {
2885    pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
2886        ElementId::View(entity_id)
2887    }
2888}
2889
2890impl TryInto<SharedString> for ElementId {
2891    type Error = anyhow::Error;
2892
2893    fn try_into(self) -> anyhow::Result<SharedString> {
2894        if let ElementId::Name(name) = self {
2895            Ok(name)
2896        } else {
2897            Err(anyhow!("element id is not string"))
2898        }
2899    }
2900}
2901
2902impl From<usize> for ElementId {
2903    fn from(id: usize) -> Self {
2904        ElementId::Integer(id)
2905    }
2906}
2907
2908impl From<i32> for ElementId {
2909    fn from(id: i32) -> Self {
2910        Self::Integer(id as usize)
2911    }
2912}
2913
2914impl From<SharedString> for ElementId {
2915    fn from(name: SharedString) -> Self {
2916        ElementId::Name(name)
2917    }
2918}
2919
2920impl From<&'static str> for ElementId {
2921    fn from(name: &'static str) -> Self {
2922        ElementId::Name(name.into())
2923    }
2924}
2925
2926impl<'a> From<&'a FocusHandle> for ElementId {
2927    fn from(handle: &'a FocusHandle) -> Self {
2928        ElementId::FocusHandle(handle.id)
2929    }
2930}
2931
2932impl From<(&'static str, EntityId)> for ElementId {
2933    fn from((name, id): (&'static str, EntityId)) -> Self {
2934        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
2935    }
2936}
2937
2938impl From<(&'static str, usize)> for ElementId {
2939    fn from((name, id): (&'static str, usize)) -> Self {
2940        ElementId::NamedInteger(name.into(), id)
2941    }
2942}
2943
2944impl From<(&'static str, u64)> for ElementId {
2945    fn from((name, id): (&'static str, u64)) -> Self {
2946        ElementId::NamedInteger(name.into(), id as usize)
2947    }
2948}