list.rs

  1//! A list element that can be used to render a large number of differently sized elements
  2//! efficiently. Clients of this API need to ensure that elements outside of the scrolled
  3//! area do not change their height for this element to function correctly. In order to minimize
  4//! re-renders, this element's state is stored intrusively on your own views, so that your code
  5//! can coordinate directly with the list element's cached state.
  6//!
  7//! If all of your elements are the same height, see [`UniformList`] for a simpler API
  8
  9use crate::{
 10    point, px, size, AnyElement, AvailableSpace, Bounds, ContentMask, DispatchPhase, Edges,
 11    Element, ElementContext, FocusHandle, Hitbox, IntoElement, Pixels, Point, ScrollWheelEvent,
 12    Size, Style, StyleRefinement, Styled, WindowContext,
 13};
 14use collections::VecDeque;
 15use refineable::Refineable as _;
 16use std::{cell::RefCell, ops::Range, rc::Rc};
 17use sum_tree::{Bias, SumTree};
 18use taffy::style::Overflow;
 19
 20/// Construct a new list element
 21pub fn list(state: ListState) -> List {
 22    List {
 23        state,
 24        style: StyleRefinement::default(),
 25        sizing_behavior: ListSizingBehavior::default(),
 26    }
 27}
 28
 29/// A list element
 30pub struct List {
 31    state: ListState,
 32    style: StyleRefinement,
 33    sizing_behavior: ListSizingBehavior,
 34}
 35
 36impl List {
 37    /// Set the sizing behavior for the list.
 38    pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
 39        self.sizing_behavior = behavior;
 40        self
 41    }
 42}
 43
 44/// The list state that views must hold on behalf of the list element.
 45#[derive(Clone)]
 46pub struct ListState(Rc<RefCell<StateInner>>);
 47
 48struct StateInner {
 49    last_layout_bounds: Option<Bounds<Pixels>>,
 50    last_padding: Option<Edges<Pixels>>,
 51    render_item: Box<dyn FnMut(usize, &mut WindowContext) -> AnyElement>,
 52    items: SumTree<ListItem>,
 53    logical_scroll_top: Option<ListOffset>,
 54    alignment: ListAlignment,
 55    overdraw: Pixels,
 56    reset: bool,
 57    #[allow(clippy::type_complexity)]
 58    scroll_handler: Option<Box<dyn FnMut(&ListScrollEvent, &mut WindowContext)>>,
 59}
 60
 61/// Whether the list is scrolling from top to bottom or bottom to top.
 62#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 63pub enum ListAlignment {
 64    /// The list is scrolling from top to bottom, like most lists.
 65    Top,
 66    /// The list is scrolling from bottom to top, like a chat log.
 67    Bottom,
 68}
 69
 70/// A scroll event that has been converted to be in terms of the list's items.
 71pub struct ListScrollEvent {
 72    /// The range of items currently visible in the list, after applying the scroll event.
 73    pub visible_range: Range<usize>,
 74
 75    /// The number of items that are currently visible in the list, after applying the scroll event.
 76    pub count: usize,
 77
 78    /// Whether the list has been scrolled.
 79    pub is_scrolled: bool,
 80}
 81
 82/// The sizing behavior to apply during layout.
 83#[derive(Clone, Copy, Debug, Default, PartialEq)]
 84pub enum ListSizingBehavior {
 85    /// The list should calculate its size based on the size of its items.
 86    Infer,
 87    /// The list should not calculate a fixed size.
 88    #[default]
 89    Auto,
 90}
 91
 92struct LayoutItemsResponse {
 93    max_item_width: Pixels,
 94    scroll_top: ListOffset,
 95    item_layouts: VecDeque<ItemLayout>,
 96}
 97
 98struct ItemLayout {
 99    index: usize,
100    element: AnyElement,
101    size: Size<Pixels>,
102}
103
104/// Frame state used by the [List] element after layout.
105pub struct ListPrepaintState {
106    hitbox: Hitbox,
107    layout: LayoutItemsResponse,
108}
109
110#[derive(Clone)]
111enum ListItem {
112    Unmeasured {
113        focus_handle: Option<FocusHandle>,
114    },
115    Measured {
116        size: Size<Pixels>,
117        focus_handle: Option<FocusHandle>,
118    },
119}
120
121impl ListItem {
122    fn size(&self) -> Option<Size<Pixels>> {
123        if let ListItem::Measured { size, .. } = self {
124            Some(*size)
125        } else {
126            None
127        }
128    }
129
130    fn focus_handle(&self) -> Option<FocusHandle> {
131        match self {
132            ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
133                focus_handle.clone()
134            }
135        }
136    }
137
138    fn contains_focused(&self, cx: &WindowContext) -> bool {
139        match self {
140            ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
141                focus_handle
142                    .as_ref()
143                    .is_some_and(|handle| handle.contains_focused(cx))
144            }
145        }
146    }
147}
148
149#[derive(Clone, Debug, Default, PartialEq)]
150struct ListItemSummary {
151    count: usize,
152    rendered_count: usize,
153    unrendered_count: usize,
154    height: Pixels,
155    has_focus_handles: bool,
156}
157
158#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
159struct Count(usize);
160
161#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
162struct RenderedCount(usize);
163
164#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
165struct UnrenderedCount(usize);
166
167#[derive(Clone, Debug, Default)]
168struct Height(Pixels);
169
170impl ListState {
171    /// Construct a new list state, for storage on a view.
172    ///
173    /// The overdraw parameter controls how much extra space is rendered
174    /// above and below the visible area. Elements within this area will
175    /// be measured even though they are not visible. This can help ensure
176    /// that the list doesn't flicker or pop in when scrolling.
177    pub fn new<R>(
178        item_count: usize,
179        alignment: ListAlignment,
180        overdraw: Pixels,
181        render_item: R,
182    ) -> Self
183    where
184        R: 'static + FnMut(usize, &mut WindowContext) -> AnyElement,
185    {
186        let this = Self(Rc::new(RefCell::new(StateInner {
187            last_layout_bounds: None,
188            last_padding: None,
189            render_item: Box::new(render_item),
190            items: SumTree::new(),
191            logical_scroll_top: None,
192            alignment,
193            overdraw,
194            scroll_handler: None,
195            reset: false,
196        })));
197        this.splice(0..0, item_count);
198        this
199    }
200
201    /// Reset this instantiation of the list state.
202    ///
203    /// Note that this will cause scroll events to be dropped until the next paint.
204    pub fn reset(&self, element_count: usize) {
205        {
206            let state = &mut *self.0.borrow_mut();
207            state.reset = true;
208            state.logical_scroll_top = None;
209        }
210
211        self.splice(0..element_count, element_count);
212    }
213
214    /// The number of items in this list.
215    pub fn item_count(&self) -> usize {
216        self.0.borrow().items.summary().count
217    }
218
219    /// Inform the list state that the items in `old_range` have been replaced
220    /// by `count` new items that must be recalculated.
221    pub fn splice(&self, old_range: Range<usize>, count: usize) {
222        self.splice_focusable(old_range, (0..count).map(|_| None))
223    }
224
225    /// Register with the list state that the items in `old_range` have been replaced
226    /// by new items. As opposed to [`splice`], this method allows an iterator of optional focus handles
227    /// to be supplied to properly integrate with items in the list that can be focused. If a focused item
228    /// is scrolled out of view, the list will continue to render it to allow keyboard interaction.
229    pub fn splice_focusable(
230        &self,
231        old_range: Range<usize>,
232        focus_handles: impl IntoIterator<Item = Option<FocusHandle>>,
233    ) {
234        let state = &mut *self.0.borrow_mut();
235
236        let mut old_items = state.items.cursor::<Count>();
237        let mut new_items = old_items.slice(&Count(old_range.start), Bias::Right, &());
238        old_items.seek_forward(&Count(old_range.end), Bias::Right, &());
239
240        let mut spliced_count = 0;
241        new_items.extend(
242            focus_handles.into_iter().map(|focus_handle| {
243                spliced_count += 1;
244                ListItem::Unmeasured { focus_handle }
245            }),
246            &(),
247        );
248        new_items.append(old_items.suffix(&()), &());
249        drop(old_items);
250        state.items = new_items;
251
252        if let Some(ListOffset {
253            item_ix,
254            offset_in_item,
255        }) = state.logical_scroll_top.as_mut()
256        {
257            if old_range.contains(item_ix) {
258                *item_ix = old_range.start;
259                *offset_in_item = px(0.);
260            } else if old_range.end <= *item_ix {
261                *item_ix = *item_ix - (old_range.end - old_range.start) + spliced_count;
262            }
263        }
264    }
265
266    /// Set a handler that will be called when the list is scrolled.
267    pub fn set_scroll_handler(
268        &self,
269        handler: impl FnMut(&ListScrollEvent, &mut WindowContext) + 'static,
270    ) {
271        self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
272    }
273
274    /// Get the current scroll offset, in terms of the list's items.
275    pub fn logical_scroll_top(&self) -> ListOffset {
276        self.0.borrow().logical_scroll_top()
277    }
278
279    /// Scroll the list to the given offset
280    pub fn scroll_to(&self, mut scroll_top: ListOffset) {
281        let state = &mut *self.0.borrow_mut();
282        let item_count = state.items.summary().count;
283        if scroll_top.item_ix >= item_count {
284            scroll_top.item_ix = item_count;
285            scroll_top.offset_in_item = px(0.);
286        }
287
288        state.logical_scroll_top = Some(scroll_top);
289    }
290
291    /// Scroll the list to the given item, such that the item is fully visible.
292    pub fn scroll_to_reveal_item(&self, ix: usize) {
293        let state = &mut *self.0.borrow_mut();
294
295        let mut scroll_top = state.logical_scroll_top();
296        let height = state
297            .last_layout_bounds
298            .map_or(px(0.), |bounds| bounds.size.height);
299        let padding = state.last_padding.unwrap_or_default();
300
301        if ix <= scroll_top.item_ix {
302            scroll_top.item_ix = ix;
303            scroll_top.offset_in_item = px(0.);
304        } else {
305            let mut cursor = state.items.cursor::<ListItemSummary>();
306            cursor.seek(&Count(ix + 1), Bias::Right, &());
307            let bottom = cursor.start().height + padding.top;
308            let goal_top = px(0.).max(bottom - height + padding.bottom);
309
310            cursor.seek(&Height(goal_top), Bias::Left, &());
311            let start_ix = cursor.start().count;
312            let start_item_top = cursor.start().height;
313
314            if start_ix >= scroll_top.item_ix {
315                scroll_top.item_ix = start_ix;
316                scroll_top.offset_in_item = goal_top - start_item_top;
317            }
318        }
319
320        state.logical_scroll_top = Some(scroll_top);
321    }
322
323    /// Get the bounds for the given item in window coordinates, if it's
324    /// been rendered.
325    pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
326        let state = &*self.0.borrow();
327
328        let bounds = state.last_layout_bounds.unwrap_or_default();
329        let scroll_top = state.logical_scroll_top();
330        if ix < scroll_top.item_ix {
331            return None;
332        }
333
334        let mut cursor = state.items.cursor::<(Count, Height)>();
335        cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
336
337        let scroll_top = cursor.start().1 .0 + scroll_top.offset_in_item;
338
339        cursor.seek_forward(&Count(ix), Bias::Right, &());
340        if let Some(&ListItem::Measured { size, .. }) = cursor.item() {
341            let &(Count(count), Height(top)) = cursor.start();
342            if count == ix {
343                let top = bounds.top() + top - scroll_top;
344                return Some(Bounds::from_corners(
345                    point(bounds.left(), top),
346                    point(bounds.right(), top + size.height),
347                ));
348            }
349        }
350        None
351    }
352}
353
354impl StateInner {
355    fn visible_range(&self, height: Pixels, scroll_top: &ListOffset) -> Range<usize> {
356        let mut cursor = self.items.cursor::<ListItemSummary>();
357        cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
358        let start_y = cursor.start().height + scroll_top.offset_in_item;
359        cursor.seek_forward(&Height(start_y + height), Bias::Left, &());
360        scroll_top.item_ix..cursor.start().count + 1
361    }
362
363    fn scroll(
364        &mut self,
365        scroll_top: &ListOffset,
366        height: Pixels,
367        delta: Point<Pixels>,
368        cx: &mut WindowContext,
369    ) {
370        // Drop scroll events after a reset, since we can't calculate
371        // the new logical scroll top without the item heights
372        if self.reset {
373            return;
374        }
375
376        let padding = self.last_padding.unwrap_or_default();
377        let scroll_max =
378            (self.items.summary().height + padding.top + padding.bottom - height).max(px(0.));
379        let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
380            .max(px(0.))
381            .min(scroll_max);
382
383        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
384            self.logical_scroll_top = None;
385        } else {
386            let mut cursor = self.items.cursor::<ListItemSummary>();
387            cursor.seek(&Height(new_scroll_top), Bias::Right, &());
388            let item_ix = cursor.start().count;
389            let offset_in_item = new_scroll_top - cursor.start().height;
390            self.logical_scroll_top = Some(ListOffset {
391                item_ix,
392                offset_in_item,
393            });
394        }
395
396        if self.scroll_handler.is_some() {
397            let visible_range = self.visible_range(height, scroll_top);
398            self.scroll_handler.as_mut().unwrap()(
399                &ListScrollEvent {
400                    visible_range,
401                    count: self.items.summary().count,
402                    is_scrolled: self.logical_scroll_top.is_some(),
403                },
404                cx,
405            );
406        }
407
408        cx.refresh();
409    }
410
411    fn logical_scroll_top(&self) -> ListOffset {
412        self.logical_scroll_top
413            .unwrap_or_else(|| match self.alignment {
414                ListAlignment::Top => ListOffset {
415                    item_ix: 0,
416                    offset_in_item: px(0.),
417                },
418                ListAlignment::Bottom => ListOffset {
419                    item_ix: self.items.summary().count,
420                    offset_in_item: px(0.),
421                },
422            })
423    }
424
425    fn scroll_top(&self, logical_scroll_top: &ListOffset) -> Pixels {
426        let mut cursor = self.items.cursor::<ListItemSummary>();
427        cursor.seek(&Count(logical_scroll_top.item_ix), Bias::Right, &());
428        cursor.start().height + logical_scroll_top.offset_in_item
429    }
430
431    fn layout_items(
432        &mut self,
433        available_width: Option<Pixels>,
434        available_height: Pixels,
435        padding: &Edges<Pixels>,
436        cx: &mut ElementContext,
437    ) -> LayoutItemsResponse {
438        let old_items = self.items.clone();
439        let mut measured_items = VecDeque::new();
440        let mut item_layouts = VecDeque::new();
441        let mut rendered_height = padding.top;
442        let mut max_item_width = px(0.);
443        let mut scroll_top = self.logical_scroll_top();
444        let mut rendered_focused_item = false;
445
446        let available_item_space = size(
447            available_width.map_or(AvailableSpace::MinContent, |width| {
448                AvailableSpace::Definite(width)
449            }),
450            AvailableSpace::MinContent,
451        );
452
453        let mut cursor = old_items.cursor::<Count>();
454
455        // Render items after the scroll top, including those in the trailing overdraw
456        cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
457        for (ix, item) in cursor.by_ref().enumerate() {
458            let visible_height = rendered_height - scroll_top.offset_in_item;
459            if visible_height >= available_height + self.overdraw {
460                break;
461            }
462
463            // Use the previously cached height and focus handle if available
464            let mut size = item.size();
465
466            // If we're within the visible area or the height wasn't cached, render and measure the item's element
467            if visible_height < available_height || size.is_none() {
468                let item_index = scroll_top.item_ix + ix;
469                let mut element = (self.render_item)(item_index, cx);
470                let element_size = element.layout_as_root(available_item_space, cx);
471                size = Some(element_size);
472                if visible_height < available_height {
473                    item_layouts.push_back(ItemLayout {
474                        index: item_index,
475                        element,
476                        size: element_size,
477                    });
478                    if item.contains_focused(cx) {
479                        rendered_focused_item = true;
480                    }
481                }
482            }
483
484            let size = size.unwrap();
485            rendered_height += size.height;
486            max_item_width = max_item_width.max(size.width);
487            measured_items.push_back(ListItem::Measured {
488                size,
489                focus_handle: item.focus_handle(),
490            });
491        }
492        rendered_height += padding.bottom;
493
494        // Prepare to start walking upward from the item at the scroll top.
495        cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
496
497        // If the rendered items do not fill the visible region, then adjust
498        // the scroll top upward.
499        if rendered_height - scroll_top.offset_in_item < available_height {
500            while rendered_height < available_height {
501                cursor.prev(&());
502                if let Some(item) = cursor.item() {
503                    let item_index = cursor.start().0;
504                    let mut element = (self.render_item)(item_index, cx);
505                    let element_size = element.layout_as_root(available_item_space, cx);
506                    let focus_handle = item.focus_handle();
507                    rendered_height += element_size.height;
508                    measured_items.push_front(ListItem::Measured {
509                        size: element_size,
510                        focus_handle,
511                    });
512                    item_layouts.push_front(ItemLayout {
513                        index: item_index,
514                        element,
515                        size: element_size,
516                    });
517                    if item.contains_focused(cx) {
518                        rendered_focused_item = true;
519                    }
520                } else {
521                    break;
522                }
523            }
524
525            scroll_top = ListOffset {
526                item_ix: cursor.start().0,
527                offset_in_item: rendered_height - available_height,
528            };
529
530            match self.alignment {
531                ListAlignment::Top => {
532                    scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
533                    self.logical_scroll_top = Some(scroll_top);
534                }
535                ListAlignment::Bottom => {
536                    scroll_top = ListOffset {
537                        item_ix: cursor.start().0,
538                        offset_in_item: rendered_height - available_height,
539                    };
540                    self.logical_scroll_top = None;
541                }
542            };
543        }
544
545        // Measure items in the leading overdraw
546        let mut leading_overdraw = scroll_top.offset_in_item;
547        while leading_overdraw < self.overdraw {
548            cursor.prev(&());
549            if let Some(item) = cursor.item() {
550                let size = if let ListItem::Measured { size, .. } = item {
551                    *size
552                } else {
553                    let mut element = (self.render_item)(cursor.start().0, cx);
554                    element.layout_as_root(available_item_space, cx)
555                };
556
557                leading_overdraw += size.height;
558                measured_items.push_front(ListItem::Measured {
559                    size,
560                    focus_handle: item.focus_handle(),
561                });
562            } else {
563                break;
564            }
565        }
566
567        let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
568        let mut cursor = old_items.cursor::<Count>();
569        let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right, &());
570        new_items.extend(measured_items, &());
571        cursor.seek(&Count(measured_range.end), Bias::Right, &());
572        new_items.append(cursor.suffix(&()), &());
573        self.items = new_items;
574
575        // If none of the visible items are focused, check if an off-screen item is focused
576        // and include it to be rendered after the visible items so keyboard interaction continues
577        // to work for it.
578        if !rendered_focused_item {
579            let mut cursor = self
580                .items
581                .filter::<_, Count>(|summary| summary.has_focus_handles);
582            cursor.next(&());
583            while let Some(item) = cursor.item() {
584                if item.contains_focused(cx) {
585                    let item_index = cursor.start().0;
586                    let mut element = (self.render_item)(cursor.start().0, cx);
587                    let size = element.layout_as_root(available_item_space, cx);
588                    item_layouts.push_back(ItemLayout {
589                        index: item_index,
590                        element,
591                        size,
592                    });
593                    break;
594                }
595                cursor.next(&());
596            }
597        }
598
599        LayoutItemsResponse {
600            max_item_width,
601            scroll_top,
602            item_layouts,
603        }
604    }
605
606    fn prepaint_items(
607        &mut self,
608        bounds: Bounds<Pixels>,
609        padding: Edges<Pixels>,
610        cx: &mut ElementContext,
611    ) -> Result<LayoutItemsResponse, ListOffset> {
612        cx.transact(|cx| {
613            let mut layout_response =
614                self.layout_items(Some(bounds.size.width), bounds.size.height, &padding, cx);
615
616            // Only paint the visible items, if there is actually any space for them (taking padding into account)
617            if bounds.size.height > padding.top + padding.bottom {
618                let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
619                item_origin.y -= layout_response.scroll_top.offset_in_item;
620                for item in &mut layout_response.item_layouts {
621                    cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
622                        item.element.prepaint_at(item_origin, cx);
623                    });
624
625                    if let Some(autoscroll_bounds) = cx.take_autoscroll() {
626                        if bounds.intersect(&autoscroll_bounds) != autoscroll_bounds {
627                            return Err(ListOffset {
628                                item_ix: item.index,
629                                offset_in_item: autoscroll_bounds.origin.y - item_origin.y,
630                            });
631                        }
632                    }
633
634                    item_origin.y += item.size.height;
635                }
636            } else {
637                layout_response.item_layouts.clear();
638            }
639
640            Ok(layout_response)
641        })
642    }
643}
644
645impl std::fmt::Debug for ListItem {
646    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
647        match self {
648            Self::Unmeasured { .. } => write!(f, "Unrendered"),
649            Self::Measured { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
650        }
651    }
652}
653
654/// An offset into the list's items, in terms of the item index and the number
655/// of pixels off the top left of the item.
656#[derive(Debug, Clone, Copy, Default)]
657pub struct ListOffset {
658    /// The index of an item in the list
659    pub item_ix: usize,
660    /// The number of pixels to offset from the item index.
661    pub offset_in_item: Pixels,
662}
663
664impl Element for List {
665    type RequestLayoutState = ();
666    type PrepaintState = ListPrepaintState;
667
668    fn request_layout(
669        &mut self,
670        cx: &mut crate::ElementContext,
671    ) -> (crate::LayoutId, Self::RequestLayoutState) {
672        let layout_id = match self.sizing_behavior {
673            ListSizingBehavior::Infer => {
674                let mut style = Style::default();
675                style.overflow.y = Overflow::Scroll;
676                style.refine(&self.style);
677                cx.with_text_style(style.text_style().cloned(), |cx| {
678                    let state = &mut *self.state.0.borrow_mut();
679
680                    let available_height = if let Some(last_bounds) = state.last_layout_bounds {
681                        last_bounds.size.height
682                    } else {
683                        // If we don't have the last layout bounds (first render),
684                        // we might just use the overdraw value as the available height to layout enough items.
685                        state.overdraw
686                    };
687                    let padding = style.padding.to_pixels(
688                        state.last_layout_bounds.unwrap_or_default().size.into(),
689                        cx.rem_size(),
690                    );
691
692                    let layout_response = state.layout_items(None, available_height, &padding, cx);
693                    let max_element_width = layout_response.max_item_width;
694
695                    let summary = state.items.summary();
696                    let total_height = summary.height;
697
698                    cx.request_measured_layout(
699                        style,
700                        move |known_dimensions, available_space, _cx| {
701                            let width =
702                                known_dimensions
703                                    .width
704                                    .unwrap_or(match available_space.width {
705                                        AvailableSpace::Definite(x) => x,
706                                        AvailableSpace::MinContent | AvailableSpace::MaxContent => {
707                                            max_element_width
708                                        }
709                                    });
710                            let height = match available_space.height {
711                                AvailableSpace::Definite(height) => total_height.min(height),
712                                AvailableSpace::MinContent | AvailableSpace::MaxContent => {
713                                    total_height
714                                }
715                            };
716                            size(width, height)
717                        },
718                    )
719                })
720            }
721            ListSizingBehavior::Auto => {
722                let mut style = Style::default();
723                style.refine(&self.style);
724                cx.with_text_style(style.text_style().cloned(), |cx| {
725                    cx.request_layout(&style, None)
726                })
727            }
728        };
729        (layout_id, ())
730    }
731
732    fn prepaint(
733        &mut self,
734        bounds: Bounds<Pixels>,
735        _: &mut Self::RequestLayoutState,
736        cx: &mut ElementContext,
737    ) -> ListPrepaintState {
738        let state = &mut *self.state.0.borrow_mut();
739        state.reset = false;
740
741        let mut style = Style::default();
742        style.refine(&self.style);
743
744        let hitbox = cx.insert_hitbox(bounds, false);
745
746        // If the width of the list has changed, invalidate all cached item heights
747        if state.last_layout_bounds.map_or(true, |last_bounds| {
748            last_bounds.size.width != bounds.size.width
749        }) {
750            let new_items = SumTree::from_iter(
751                state.items.iter().map(|item| ListItem::Unmeasured {
752                    focus_handle: item.focus_handle(),
753                }),
754                &(),
755            );
756
757            state.items = new_items;
758        }
759
760        let padding = style.padding.to_pixels(bounds.size.into(), cx.rem_size());
761        let layout = match state.prepaint_items(bounds, padding, cx) {
762            Ok(layout) => layout,
763            Err(autoscroll_request) => {
764                state.logical_scroll_top = Some(autoscroll_request);
765                state.prepaint_items(bounds, padding, cx).unwrap()
766            }
767        };
768
769        state.last_layout_bounds = Some(bounds);
770        state.last_padding = Some(padding);
771        ListPrepaintState { hitbox, layout }
772    }
773
774    fn paint(
775        &mut self,
776        bounds: Bounds<crate::Pixels>,
777        _: &mut Self::RequestLayoutState,
778        prepaint: &mut Self::PrepaintState,
779        cx: &mut crate::ElementContext,
780    ) {
781        cx.with_content_mask(Some(ContentMask { bounds }), |cx| {
782            for item in &mut prepaint.layout.item_layouts {
783                item.element.paint(cx);
784            }
785        });
786
787        let list_state = self.state.clone();
788        let height = bounds.size.height;
789        let scroll_top = prepaint.layout.scroll_top;
790        let hitbox_id = prepaint.hitbox.id;
791        cx.on_mouse_event(move |event: &ScrollWheelEvent, phase, cx| {
792            if phase == DispatchPhase::Bubble && hitbox_id.is_hovered(cx) {
793                list_state.0.borrow_mut().scroll(
794                    &scroll_top,
795                    height,
796                    event.delta.pixel_delta(px(20.)),
797                    cx,
798                )
799            }
800        });
801    }
802}
803
804impl IntoElement for List {
805    type Element = Self;
806
807    fn into_element(self) -> Self::Element {
808        self
809    }
810}
811
812impl Styled for List {
813    fn style(&mut self) -> &mut StyleRefinement {
814        &mut self.style
815    }
816}
817
818impl sum_tree::Item for ListItem {
819    type Summary = ListItemSummary;
820
821    fn summary(&self) -> Self::Summary {
822        match self {
823            ListItem::Unmeasured { focus_handle } => ListItemSummary {
824                count: 1,
825                rendered_count: 0,
826                unrendered_count: 1,
827                height: px(0.),
828                has_focus_handles: focus_handle.is_some(),
829            },
830            ListItem::Measured {
831                size, focus_handle, ..
832            } => ListItemSummary {
833                count: 1,
834                rendered_count: 1,
835                unrendered_count: 0,
836                height: size.height,
837                has_focus_handles: focus_handle.is_some(),
838            },
839        }
840    }
841}
842
843impl sum_tree::Summary for ListItemSummary {
844    type Context = ();
845
846    fn add_summary(&mut self, summary: &Self, _: &()) {
847        self.count += summary.count;
848        self.rendered_count += summary.rendered_count;
849        self.unrendered_count += summary.unrendered_count;
850        self.height += summary.height;
851        self.has_focus_handles |= summary.has_focus_handles;
852    }
853}
854
855impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
856    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
857        self.0 += summary.count;
858    }
859}
860
861impl<'a> sum_tree::Dimension<'a, ListItemSummary> for RenderedCount {
862    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
863        self.0 += summary.rendered_count;
864    }
865}
866
867impl<'a> sum_tree::Dimension<'a, ListItemSummary> for UnrenderedCount {
868    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
869        self.0 += summary.unrendered_count;
870    }
871}
872
873impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
874    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
875        self.0 += summary.height;
876    }
877}
878
879impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Count {
880    fn cmp(&self, other: &ListItemSummary, _: &()) -> std::cmp::Ordering {
881        self.0.partial_cmp(&other.count).unwrap()
882    }
883}
884
885impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Height {
886    fn cmp(&self, other: &ListItemSummary, _: &()) -> std::cmp::Ordering {
887        self.0.partial_cmp(&other.height).unwrap()
888    }
889}
890
891#[cfg(test)]
892mod test {
893
894    use gpui::{ScrollDelta, ScrollWheelEvent};
895
896    use crate::{self as gpui, TestAppContext};
897
898    #[gpui::test]
899    fn test_reset_after_paint_before_scroll(cx: &mut TestAppContext) {
900        use crate::{div, list, point, px, size, Element, ListState, Styled};
901
902        let cx = cx.add_empty_window();
903
904        let state = ListState::new(5, crate::ListAlignment::Top, px(10.), |_, _| {
905            div().h(px(10.)).w_full().into_any()
906        });
907
908        // Ensure that the list is scrolled to the top
909        state.scroll_to(gpui::ListOffset {
910            item_ix: 0,
911            offset_in_item: px(0.0),
912        });
913
914        // Paint
915        cx.draw(
916            point(px(0.), px(0.)),
917            size(px(100.), px(20.)).into(),
918            |_| list(state.clone()).w_full().h_full().into_any(),
919        );
920
921        // Reset
922        state.reset(5);
923
924        // And then receive a scroll event _before_ the next paint
925        cx.simulate_event(ScrollWheelEvent {
926            position: point(px(1.), px(1.)),
927            delta: ScrollDelta::Pixels(point(px(0.), px(-500.))),
928            ..Default::default()
929        });
930
931        // Scroll position should stay at the top of the list
932        assert_eq!(state.logical_scroll_top().item_ix, 0);
933        assert_eq!(state.logical_scroll_top().offset_in_item, px(0.));
934    }
935}