window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchContext, DisplayId,
   4    Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId,
   5    GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, InputHandler, IsZero, KeyListener,
   6    KeyMatch, KeyMatcher, Keystroke, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite,
   7    MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas,
   8    PlatformDisplay, PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel,
   9    Quad, Render, RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels,
  10    SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet, Subscription,
  11    TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakView,
  12    WindowBounds, WindowInputHandler, WindowOptions, SUBPIXEL_VARIANTS,
  13};
  14use anyhow::{anyhow, Result};
  15use collections::HashMap;
  16use derive_more::{Deref, DerefMut};
  17use futures::{
  18    channel::{mpsc, oneshot},
  19    StreamExt,
  20};
  21use parking_lot::RwLock;
  22use slotmap::SlotMap;
  23use smallvec::SmallVec;
  24use std::{
  25    any::{Any, TypeId},
  26    borrow::{Borrow, BorrowMut, Cow},
  27    fmt::Debug,
  28    future::Future,
  29    hash::{Hash, Hasher},
  30    marker::PhantomData,
  31    mem,
  32    rc::Rc,
  33    sync::{
  34        atomic::{AtomicUsize, Ordering::SeqCst},
  35        Arc,
  36    },
  37};
  38use util::ResultExt;
  39
  40/// A global stacking order, which is created by stacking successive z-index values.
  41/// Each z-index will always be interpreted in the context of its parent z-index.
  42#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  43pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  44
  45/// Represents the two different phases when dispatching events.
  46#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  47pub enum DispatchPhase {
  48    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  49    /// invoked front to back and keyboard event listeners are invoked from the focused element
  50    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  51    /// registering event listeners.
  52    #[default]
  53    Bubble,
  54    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  55    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  56    /// is used for special purposes such as clearing the "pressed" state for click events. If
  57    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  58    /// outside of the immediate region may rely on detecting non-local events during this phase.
  59    Capture,
  60}
  61
  62type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  63type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
  64type AnyKeyListener = Box<
  65    dyn Fn(
  66            &dyn Any,
  67            &[&DispatchContext],
  68            DispatchPhase,
  69            &mut WindowContext,
  70        ) -> Option<Box<dyn Action>>
  71        + 'static,
  72>;
  73type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
  74
  75slotmap::new_key_type! { pub struct FocusId; }
  76
  77/// A handle which can be used to track and manipulate the focused element in a window.
  78pub struct FocusHandle {
  79    pub(crate) id: FocusId,
  80    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  81}
  82
  83impl FocusHandle {
  84    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  85        let id = handles.write().insert(AtomicUsize::new(1));
  86        Self {
  87            id,
  88            handles: handles.clone(),
  89        }
  90    }
  91
  92    pub(crate) fn for_id(
  93        id: FocusId,
  94        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  95    ) -> Option<Self> {
  96        let lock = handles.read();
  97        let ref_count = lock.get(id)?;
  98        if ref_count.load(SeqCst) == 0 {
  99            None
 100        } else {
 101            ref_count.fetch_add(1, SeqCst);
 102            Some(Self {
 103                id,
 104                handles: handles.clone(),
 105            })
 106        }
 107    }
 108
 109    /// Obtains whether the element associated with this handle is currently focused.
 110    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 111        cx.window.focus == Some(self.id)
 112    }
 113
 114    /// Obtains whether the element associated with this handle contains the focused
 115    /// element or is itself focused.
 116    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 117        cx.focused()
 118            .map_or(false, |focused| self.contains(&focused, cx))
 119    }
 120
 121    /// Obtains whether the element associated with this handle is contained within the
 122    /// focused element or is itself focused.
 123    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 124        let focused = cx.focused();
 125        focused.map_or(false, |focused| focused.contains(self, cx))
 126    }
 127
 128    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 129    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 130        let mut ancestor = Some(other.id);
 131        while let Some(ancestor_id) = ancestor {
 132            if self.id == ancestor_id {
 133                return true;
 134            } else {
 135                ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
 136            }
 137        }
 138        false
 139    }
 140}
 141
 142impl Clone for FocusHandle {
 143    fn clone(&self) -> Self {
 144        Self::for_id(self.id, &self.handles).unwrap()
 145    }
 146}
 147
 148impl PartialEq for FocusHandle {
 149    fn eq(&self, other: &Self) -> bool {
 150        self.id == other.id
 151    }
 152}
 153
 154impl Eq for FocusHandle {}
 155
 156impl Drop for FocusHandle {
 157    fn drop(&mut self) {
 158        self.handles
 159            .read()
 160            .get(self.id)
 161            .unwrap()
 162            .fetch_sub(1, SeqCst);
 163    }
 164}
 165
 166// Holds the state for a specific window.
 167pub struct Window {
 168    pub(crate) handle: AnyWindowHandle,
 169    pub(crate) removed: bool,
 170    platform_window: Box<dyn PlatformWindow>,
 171    display_id: DisplayId,
 172    sprite_atlas: Arc<dyn PlatformAtlas>,
 173    rem_size: Pixels,
 174    content_size: Size<Pixels>,
 175    pub(crate) layout_engine: TaffyLayoutEngine,
 176    pub(crate) root_view: Option<AnyView>,
 177    pub(crate) element_id_stack: GlobalElementId,
 178    prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
 179    element_states: HashMap<GlobalElementId, AnyBox>,
 180    prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 181    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 182    z_index_stack: StackingOrder,
 183    content_mask_stack: Vec<ContentMask<Pixels>>,
 184    element_offset_stack: Vec<Point<Pixels>>,
 185    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 186    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 187    freeze_key_dispatch_stack: bool,
 188    focus_stack: Vec<FocusId>,
 189    focus_parents_by_child: HashMap<FocusId, FocusId>,
 190    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 191    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 192    default_prevented: bool,
 193    mouse_position: Point<Pixels>,
 194    requested_cursor_style: Option<CursorStyle>,
 195    requested_input_handler: Option<Box<dyn PlatformInputHandler>>,
 196    scale_factor: f32,
 197    bounds: WindowBounds,
 198    bounds_observers: SubscriberSet<(), AnyObserver>,
 199    active: bool,
 200    activation_observers: SubscriberSet<(), AnyObserver>,
 201    pub(crate) scene_builder: SceneBuilder,
 202    pub(crate) dirty: bool,
 203    pub(crate) last_blur: Option<Option<FocusId>>,
 204    pub(crate) focus: Option<FocusId>,
 205}
 206
 207impl Window {
 208    pub(crate) fn new(
 209        handle: AnyWindowHandle,
 210        options: WindowOptions,
 211        cx: &mut AppContext,
 212    ) -> Self {
 213        let platform_window = cx.platform.open_window(handle, options);
 214        let display_id = platform_window.display().id();
 215        let sprite_atlas = platform_window.sprite_atlas();
 216        let mouse_position = platform_window.mouse_position();
 217        let content_size = platform_window.content_size();
 218        let scale_factor = platform_window.scale_factor();
 219        let bounds = platform_window.bounds();
 220
 221        platform_window.on_resize(Box::new({
 222            let mut cx = cx.to_async();
 223            move |_, _| {
 224                handle
 225                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 226                    .log_err();
 227            }
 228        }));
 229        platform_window.on_moved(Box::new({
 230            let mut cx = cx.to_async();
 231            move || {
 232                handle
 233                    .update(&mut cx, |_, cx| cx.window_bounds_changed())
 234                    .log_err();
 235            }
 236        }));
 237        platform_window.on_active_status_change(Box::new({
 238            let mut cx = cx.to_async();
 239            move |active| {
 240                handle
 241                    .update(&mut cx, |_, cx| {
 242                        cx.window.active = active;
 243                        cx.window
 244                            .activation_observers
 245                            .clone()
 246                            .retain(&(), |callback| callback(cx));
 247                    })
 248                    .log_err();
 249            }
 250        }));
 251
 252        platform_window.on_input({
 253            let mut cx = cx.to_async();
 254            Box::new(move |event| {
 255                handle
 256                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 257                    .log_err()
 258                    .unwrap_or(true)
 259            })
 260        });
 261
 262        Window {
 263            handle,
 264            removed: false,
 265            platform_window,
 266            display_id,
 267            sprite_atlas,
 268            rem_size: px(16.),
 269            content_size,
 270            layout_engine: TaffyLayoutEngine::new(),
 271            root_view: None,
 272            element_id_stack: GlobalElementId::default(),
 273            prev_frame_element_states: HashMap::default(),
 274            element_states: HashMap::default(),
 275            prev_frame_key_matchers: HashMap::default(),
 276            key_matchers: HashMap::default(),
 277            z_index_stack: StackingOrder(SmallVec::new()),
 278            content_mask_stack: Vec::new(),
 279            element_offset_stack: Vec::new(),
 280            mouse_listeners: HashMap::default(),
 281            key_dispatch_stack: Vec::new(),
 282            freeze_key_dispatch_stack: false,
 283            focus_stack: Vec::new(),
 284            focus_parents_by_child: HashMap::default(),
 285            focus_listeners: Vec::new(),
 286            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 287            default_prevented: true,
 288            mouse_position,
 289            requested_cursor_style: None,
 290            requested_input_handler: None,
 291            scale_factor,
 292            bounds,
 293            bounds_observers: SubscriberSet::new(),
 294            active: false,
 295            activation_observers: SubscriberSet::new(),
 296            scene_builder: SceneBuilder::new(),
 297            dirty: true,
 298            last_blur: None,
 299            focus: None,
 300        }
 301    }
 302}
 303
 304/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 305/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 306/// contexts when matching key events against the keymap. A key listener can be either an action
 307/// handler or a [KeyDown] / [KeyUp] event listener.
 308enum KeyDispatchStackFrame {
 309    Listener {
 310        event_type: TypeId,
 311        listener: AnyKeyListener,
 312    },
 313    Context(DispatchContext),
 314}
 315
 316/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 317/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 318/// to leave room to support more complex shapes in the future.
 319#[derive(Clone, Debug, Default, PartialEq, Eq)]
 320#[repr(C)]
 321pub struct ContentMask<P: Clone + Default + Debug> {
 322    pub bounds: Bounds<P>,
 323}
 324
 325impl ContentMask<Pixels> {
 326    /// Scale the content mask's pixel units by the given scaling factor.
 327    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 328        ContentMask {
 329            bounds: self.bounds.scale(factor),
 330        }
 331    }
 332
 333    /// Intersect the content mask with the given content mask.
 334    pub fn intersect(&self, other: &Self) -> Self {
 335        let bounds = self.bounds.intersect(&other.bounds);
 336        ContentMask { bounds }
 337    }
 338}
 339
 340/// Provides access to application state in the context of a single window. Derefs
 341/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 342/// an `AppContext` and call any `AppContext` methods.
 343pub struct WindowContext<'a> {
 344    pub(crate) app: &'a mut AppContext,
 345    pub(crate) window: &'a mut Window,
 346}
 347
 348impl<'a> WindowContext<'a> {
 349    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 350        Self { app, window }
 351    }
 352
 353    /// Obtain a handle to the window that belongs to this context.
 354    pub fn window_handle(&self) -> AnyWindowHandle {
 355        self.window.handle
 356    }
 357
 358    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 359    pub fn notify(&mut self) {
 360        self.window.dirty = true;
 361    }
 362
 363    /// Close this window.
 364    pub fn remove_window(&mut self) {
 365        self.window.removed = true;
 366    }
 367
 368    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 369    /// for elements rendered within this window.
 370    pub fn focus_handle(&mut self) -> FocusHandle {
 371        FocusHandle::new(&self.window.focus_handles)
 372    }
 373
 374    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 375    pub fn focused(&self) -> Option<FocusHandle> {
 376        self.window
 377            .focus
 378            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 379    }
 380
 381    /// Move focus to the element associated with the given `FocusHandle`.
 382    pub fn focus(&mut self, handle: &FocusHandle) {
 383        if self.window.last_blur.is_none() {
 384            self.window.last_blur = Some(self.window.focus);
 385        }
 386
 387        self.window.focus = Some(handle.id);
 388        self.app.push_effect(Effect::FocusChanged {
 389            window_handle: self.window.handle,
 390            focused: Some(handle.id),
 391        });
 392        self.notify();
 393    }
 394
 395    /// Remove focus from all elements within this context's window.
 396    pub fn blur(&mut self) {
 397        if self.window.last_blur.is_none() {
 398            self.window.last_blur = Some(self.window.focus);
 399        }
 400
 401        self.window.focus = None;
 402        self.app.push_effect(Effect::FocusChanged {
 403            window_handle: self.window.handle,
 404            focused: None,
 405        });
 406        self.notify();
 407    }
 408
 409    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 410    /// that are currently on the stack to be returned to the app.
 411    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
 412        let handle = self.window.handle;
 413        self.app.defer(move |cx| {
 414            handle.update(cx, |_, cx| f(cx)).ok();
 415        });
 416    }
 417
 418    pub fn subscribe<Emitter, E>(
 419        &mut self,
 420        entity: &E,
 421        mut on_event: impl FnMut(E, &Emitter::Event, &mut WindowContext<'_>) + 'static,
 422    ) -> Subscription
 423    where
 424        Emitter: EventEmitter,
 425        E: Entity<Emitter>,
 426    {
 427        let entity_id = entity.entity_id();
 428        let entity = entity.downgrade();
 429        let window_handle = self.window.handle;
 430        self.app.event_listeners.insert(
 431            entity_id,
 432            Box::new(move |event, cx| {
 433                window_handle
 434                    .update(cx, |_, cx| {
 435                        if let Some(handle) = E::upgrade_from(&entity) {
 436                            let event = event.downcast_ref().expect("invalid event type");
 437                            on_event(handle, event, cx);
 438                            true
 439                        } else {
 440                            false
 441                        }
 442                    })
 443                    .unwrap_or(false)
 444            }),
 445        )
 446    }
 447
 448    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 449    /// await points in async code.
 450    pub fn to_async(&self) -> AsyncWindowContext {
 451        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 452    }
 453
 454    /// Schedule the given closure to be run directly after the current frame is rendered.
 455    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
 456        let handle = self.window.handle;
 457        let display_id = self.window.display_id;
 458
 459        if !self.frame_consumers.contains_key(&display_id) {
 460            let (tx, mut rx) = mpsc::unbounded::<()>();
 461            self.platform.set_display_link_output_callback(
 462                display_id,
 463                Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
 464            );
 465
 466            let consumer_task = self.app.spawn(|cx| async move {
 467                while rx.next().await.is_some() {
 468                    cx.update(|cx| {
 469                        for callback in cx
 470                            .next_frame_callbacks
 471                            .get_mut(&display_id)
 472                            .unwrap()
 473                            .drain(..)
 474                            .collect::<SmallVec<[_; 32]>>()
 475                        {
 476                            callback(cx);
 477                        }
 478                    })
 479                    .ok();
 480
 481                    // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
 482
 483                    cx.update(|cx| {
 484                        if cx.next_frame_callbacks.is_empty() {
 485                            cx.platform.stop_display_link(display_id);
 486                        }
 487                    })
 488                    .ok();
 489                }
 490            });
 491            self.frame_consumers.insert(display_id, consumer_task);
 492        }
 493
 494        if self.next_frame_callbacks.is_empty() {
 495            self.platform.start_display_link(display_id);
 496        }
 497
 498        self.next_frame_callbacks
 499            .entry(display_id)
 500            .or_default()
 501            .push(Box::new(move |cx: &mut AppContext| {
 502                cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
 503            }));
 504    }
 505
 506    /// Spawn the future returned by the given closure on the application thread pool.
 507    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 508    /// use within your future.
 509    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
 510    where
 511        R: 'static,
 512        Fut: Future<Output = R> + 'static,
 513    {
 514        self.app
 515            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
 516    }
 517
 518    /// Update the global of the given type. The given closure is given simultaneous mutable
 519    /// access both to the global and the context.
 520    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 521    where
 522        G: 'static,
 523    {
 524        let mut global = self.app.lease_global::<G>();
 525        let result = f(&mut global, self);
 526        self.app.end_global_lease(global);
 527        result
 528    }
 529
 530    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 531    /// layout is being requested, along with the layout ids of any children. This method is called during
 532    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 533    pub fn request_layout(
 534        &mut self,
 535        style: &Style,
 536        children: impl IntoIterator<Item = LayoutId>,
 537    ) -> LayoutId {
 538        self.app.layout_id_buffer.clear();
 539        self.app.layout_id_buffer.extend(children.into_iter());
 540        let rem_size = self.rem_size();
 541
 542        self.window
 543            .layout_engine
 544            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 545    }
 546
 547    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 548    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 549    /// determine the element's size. One place this is used internally is when measuring text.
 550    ///
 551    /// The given closure is invoked at layout time with the known dimensions and available space and
 552    /// returns a `Size`.
 553    pub fn request_measured_layout<
 554        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 555    >(
 556        &mut self,
 557        style: Style,
 558        rem_size: Pixels,
 559        measure: F,
 560    ) -> LayoutId {
 561        self.window
 562            .layout_engine
 563            .request_measured_layout(style, rem_size, measure)
 564    }
 565
 566    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 567    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 568    /// in order to pass your element its `Bounds` automatically.
 569    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 570        let mut bounds = self
 571            .window
 572            .layout_engine
 573            .layout_bounds(layout_id)
 574            .map(Into::into);
 575        bounds.origin += self.element_offset();
 576        bounds
 577    }
 578
 579    fn window_bounds_changed(&mut self) {
 580        self.window.scale_factor = self.window.platform_window.scale_factor();
 581        self.window.content_size = self.window.platform_window.content_size();
 582        self.window.bounds = self.window.platform_window.bounds();
 583        self.window.display_id = self.window.platform_window.display().id();
 584        self.window.dirty = true;
 585
 586        self.window
 587            .bounds_observers
 588            .clone()
 589            .retain(&(), |callback| callback(self));
 590    }
 591
 592    pub fn window_bounds(&self) -> WindowBounds {
 593        self.window.bounds
 594    }
 595
 596    pub fn is_window_active(&self) -> bool {
 597        self.window.active
 598    }
 599
 600    pub fn zoom_window(&self) {
 601        self.window.platform_window.zoom();
 602    }
 603
 604    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
 605        self.platform
 606            .displays()
 607            .into_iter()
 608            .find(|display| display.id() == self.window.display_id)
 609    }
 610
 611    /// The scale factor of the display associated with the window. For example, it could
 612    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 613    /// be rendered as two pixels on screen.
 614    pub fn scale_factor(&self) -> f32 {
 615        self.window.scale_factor
 616    }
 617
 618    /// The size of an em for the base font of the application. Adjusting this value allows the
 619    /// UI to scale, just like zooming a web page.
 620    pub fn rem_size(&self) -> Pixels {
 621        self.window.rem_size
 622    }
 623
 624    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 625    /// UI to scale, just like zooming a web page.
 626    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 627        self.window.rem_size = rem_size.into();
 628    }
 629
 630    /// The line height associated with the current text style.
 631    pub fn line_height(&self) -> Pixels {
 632        let rem_size = self.rem_size();
 633        let text_style = self.text_style();
 634        text_style
 635            .line_height
 636            .to_pixels(text_style.font_size.into(), rem_size)
 637    }
 638
 639    /// Call to prevent the default action of an event. Currently only used to prevent
 640    /// parent elements from becoming focused on mouse down.
 641    pub fn prevent_default(&mut self) {
 642        self.window.default_prevented = true;
 643    }
 644
 645    /// Obtain whether default has been prevented for the event currently being dispatched.
 646    pub fn default_prevented(&self) -> bool {
 647        self.window.default_prevented
 648    }
 649
 650    /// Register a mouse event listener on the window for the current frame. The type of event
 651    /// is determined by the first parameter of the given listener. When the next frame is rendered
 652    /// the listener will be cleared.
 653    ///
 654    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 655    /// a specific need to register a global listener.
 656    pub fn on_mouse_event<Event: 'static>(
 657        &mut self,
 658        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
 659    ) {
 660        let order = self.window.z_index_stack.clone();
 661        self.window
 662            .mouse_listeners
 663            .entry(TypeId::of::<Event>())
 664            .or_default()
 665            .push((
 666                order,
 667                Box::new(move |event: &dyn Any, phase, cx| {
 668                    handler(event.downcast_ref().unwrap(), phase, cx)
 669                }),
 670            ))
 671    }
 672
 673    /// The position of the mouse relative to the window.
 674    pub fn mouse_position(&self) -> Point<Pixels> {
 675        self.window.mouse_position
 676    }
 677
 678    pub fn set_cursor_style(&mut self, style: CursorStyle) {
 679        self.window.requested_cursor_style = Some(style)
 680    }
 681
 682    /// Called during painting to invoke the given closure in a new stacking context. The given
 683    /// z-index is interpreted relative to the previous call to `stack`.
 684    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 685        self.window.z_index_stack.push(z_index);
 686        let result = f(self);
 687        self.window.z_index_stack.pop();
 688        result
 689    }
 690
 691    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 692    pub fn paint_shadows(
 693        &mut self,
 694        bounds: Bounds<Pixels>,
 695        corner_radii: Corners<Pixels>,
 696        shadows: &[BoxShadow],
 697    ) {
 698        let scale_factor = self.scale_factor();
 699        let content_mask = self.content_mask();
 700        let window = &mut *self.window;
 701        for shadow in shadows {
 702            let mut shadow_bounds = bounds;
 703            shadow_bounds.origin += shadow.offset;
 704            shadow_bounds.dilate(shadow.spread_radius);
 705            window.scene_builder.insert(
 706                &window.z_index_stack,
 707                Shadow {
 708                    order: 0,
 709                    bounds: shadow_bounds.scale(scale_factor),
 710                    content_mask: content_mask.scale(scale_factor),
 711                    corner_radii: corner_radii.scale(scale_factor),
 712                    color: shadow.color,
 713                    blur_radius: shadow.blur_radius.scale(scale_factor),
 714                },
 715            );
 716        }
 717    }
 718
 719    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 720    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 721    pub fn paint_quad(
 722        &mut self,
 723        bounds: Bounds<Pixels>,
 724        corner_radii: Corners<Pixels>,
 725        background: impl Into<Hsla>,
 726        border_widths: Edges<Pixels>,
 727        border_color: impl Into<Hsla>,
 728    ) {
 729        let scale_factor = self.scale_factor();
 730        let content_mask = self.content_mask();
 731
 732        let window = &mut *self.window;
 733        window.scene_builder.insert(
 734            &window.z_index_stack,
 735            Quad {
 736                order: 0,
 737                bounds: bounds.scale(scale_factor),
 738                content_mask: content_mask.scale(scale_factor),
 739                background: background.into(),
 740                border_color: border_color.into(),
 741                corner_radii: corner_radii.scale(scale_factor),
 742                border_widths: border_widths.scale(scale_factor),
 743            },
 744        );
 745    }
 746
 747    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 748    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 749        let scale_factor = self.scale_factor();
 750        let content_mask = self.content_mask();
 751        path.content_mask = content_mask;
 752        path.color = color.into();
 753        let window = &mut *self.window;
 754        window
 755            .scene_builder
 756            .insert(&window.z_index_stack, path.scale(scale_factor));
 757    }
 758
 759    /// Paint an underline into the scene for the current frame at the current z-index.
 760    pub fn paint_underline(
 761        &mut self,
 762        origin: Point<Pixels>,
 763        width: Pixels,
 764        style: &UnderlineStyle,
 765    ) -> Result<()> {
 766        let scale_factor = self.scale_factor();
 767        let height = if style.wavy {
 768            style.thickness * 3.
 769        } else {
 770            style.thickness
 771        };
 772        let bounds = Bounds {
 773            origin,
 774            size: size(width, height),
 775        };
 776        let content_mask = self.content_mask();
 777        let window = &mut *self.window;
 778        window.scene_builder.insert(
 779            &window.z_index_stack,
 780            Underline {
 781                order: 0,
 782                bounds: bounds.scale(scale_factor),
 783                content_mask: content_mask.scale(scale_factor),
 784                thickness: style.thickness.scale(scale_factor),
 785                color: style.color.unwrap_or_default(),
 786                wavy: style.wavy,
 787            },
 788        );
 789        Ok(())
 790    }
 791
 792    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 793    pub fn paint_glyph(
 794        &mut self,
 795        origin: Point<Pixels>,
 796        font_id: FontId,
 797        glyph_id: GlyphId,
 798        font_size: Pixels,
 799        color: Hsla,
 800    ) -> Result<()> {
 801        let scale_factor = self.scale_factor();
 802        let glyph_origin = origin.scale(scale_factor);
 803        let subpixel_variant = Point {
 804            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 805            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 806        };
 807        let params = RenderGlyphParams {
 808            font_id,
 809            glyph_id,
 810            font_size,
 811            subpixel_variant,
 812            scale_factor,
 813            is_emoji: false,
 814        };
 815
 816        let raster_bounds = self.text_system().raster_bounds(&params)?;
 817        if !raster_bounds.is_zero() {
 818            let tile =
 819                self.window
 820                    .sprite_atlas
 821                    .get_or_insert_with(&params.clone().into(), &mut || {
 822                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 823                        Ok((size, Cow::Owned(bytes)))
 824                    })?;
 825            let bounds = Bounds {
 826                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 827                size: tile.bounds.size.map(Into::into),
 828            };
 829            let content_mask = self.content_mask().scale(scale_factor);
 830            let window = &mut *self.window;
 831            window.scene_builder.insert(
 832                &window.z_index_stack,
 833                MonochromeSprite {
 834                    order: 0,
 835                    bounds,
 836                    content_mask,
 837                    color,
 838                    tile,
 839                },
 840            );
 841        }
 842        Ok(())
 843    }
 844
 845    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 846    pub fn paint_emoji(
 847        &mut self,
 848        origin: Point<Pixels>,
 849        font_id: FontId,
 850        glyph_id: GlyphId,
 851        font_size: Pixels,
 852    ) -> Result<()> {
 853        let scale_factor = self.scale_factor();
 854        let glyph_origin = origin.scale(scale_factor);
 855        let params = RenderGlyphParams {
 856            font_id,
 857            glyph_id,
 858            font_size,
 859            // We don't render emojis with subpixel variants.
 860            subpixel_variant: Default::default(),
 861            scale_factor,
 862            is_emoji: true,
 863        };
 864
 865        let raster_bounds = self.text_system().raster_bounds(&params)?;
 866        if !raster_bounds.is_zero() {
 867            let tile =
 868                self.window
 869                    .sprite_atlas
 870                    .get_or_insert_with(&params.clone().into(), &mut || {
 871                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 872                        Ok((size, Cow::Owned(bytes)))
 873                    })?;
 874            let bounds = Bounds {
 875                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 876                size: tile.bounds.size.map(Into::into),
 877            };
 878            let content_mask = self.content_mask().scale(scale_factor);
 879            let window = &mut *self.window;
 880
 881            window.scene_builder.insert(
 882                &window.z_index_stack,
 883                PolychromeSprite {
 884                    order: 0,
 885                    bounds,
 886                    corner_radii: Default::default(),
 887                    content_mask,
 888                    tile,
 889                    grayscale: false,
 890                },
 891            );
 892        }
 893        Ok(())
 894    }
 895
 896    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 897    pub fn paint_svg(
 898        &mut self,
 899        bounds: Bounds<Pixels>,
 900        path: SharedString,
 901        color: Hsla,
 902    ) -> Result<()> {
 903        let scale_factor = self.scale_factor();
 904        let bounds = bounds.scale(scale_factor);
 905        // Render the SVG at twice the size to get a higher quality result.
 906        let params = RenderSvgParams {
 907            path,
 908            size: bounds
 909                .size
 910                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 911        };
 912
 913        let tile =
 914            self.window
 915                .sprite_atlas
 916                .get_or_insert_with(&params.clone().into(), &mut || {
 917                    let bytes = self.svg_renderer.render(&params)?;
 918                    Ok((params.size, Cow::Owned(bytes)))
 919                })?;
 920        let content_mask = self.content_mask().scale(scale_factor);
 921
 922        let window = &mut *self.window;
 923        window.scene_builder.insert(
 924            &window.z_index_stack,
 925            MonochromeSprite {
 926                order: 0,
 927                bounds,
 928                content_mask,
 929                color,
 930                tile,
 931            },
 932        );
 933
 934        Ok(())
 935    }
 936
 937    /// Paint an image into the scene for the current frame at the current z-index.
 938    pub fn paint_image(
 939        &mut self,
 940        bounds: Bounds<Pixels>,
 941        corner_radii: Corners<Pixels>,
 942        data: Arc<ImageData>,
 943        grayscale: bool,
 944    ) -> Result<()> {
 945        let scale_factor = self.scale_factor();
 946        let bounds = bounds.scale(scale_factor);
 947        let params = RenderImageParams { image_id: data.id };
 948
 949        let tile = self
 950            .window
 951            .sprite_atlas
 952            .get_or_insert_with(&params.clone().into(), &mut || {
 953                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 954            })?;
 955        let content_mask = self.content_mask().scale(scale_factor);
 956        let corner_radii = corner_radii.scale(scale_factor);
 957
 958        let window = &mut *self.window;
 959        window.scene_builder.insert(
 960            &window.z_index_stack,
 961            PolychromeSprite {
 962                order: 0,
 963                bounds,
 964                content_mask,
 965                corner_radii,
 966                tile,
 967                grayscale,
 968            },
 969        );
 970        Ok(())
 971    }
 972
 973    /// Draw pixels to the display for this window based on the contents of its scene.
 974    pub(crate) fn draw(&mut self) {
 975        let root_view = self.window.root_view.take().unwrap();
 976
 977        self.start_frame();
 978
 979        self.stack(0, |cx| {
 980            let available_space = cx.window.content_size.map(Into::into);
 981            root_view.draw(available_space, cx);
 982        });
 983
 984        if let Some(active_drag) = self.app.active_drag.take() {
 985            self.stack(1, |cx| {
 986                let offset = cx.mouse_position() - active_drag.cursor_offset;
 987                cx.with_element_offset(Some(offset), |cx| {
 988                    let available_space =
 989                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
 990                    active_drag.view.draw(available_space, cx);
 991                    cx.active_drag = Some(active_drag);
 992                });
 993            });
 994        } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
 995            self.stack(1, |cx| {
 996                cx.with_element_offset(Some(active_tooltip.cursor_offset), |cx| {
 997                    let available_space =
 998                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
 999                    active_tooltip.view.draw(available_space, cx);
1000                });
1001            });
1002        }
1003
1004        self.window.root_view = Some(root_view);
1005        let scene = self.window.scene_builder.build();
1006
1007        self.window.platform_window.draw(scene);
1008        let cursor_style = self
1009            .window
1010            .requested_cursor_style
1011            .take()
1012            .unwrap_or(CursorStyle::Arrow);
1013        self.platform.set_cursor_style(cursor_style);
1014
1015        self.window.dirty = false;
1016    }
1017
1018    fn start_frame(&mut self) {
1019        self.text_system().start_frame();
1020
1021        let window = &mut *self.window;
1022
1023        // Move the current frame element states to the previous frame.
1024        // The new empty element states map will be populated for any element states we
1025        // reference during the upcoming frame.
1026        mem::swap(
1027            &mut window.element_states,
1028            &mut window.prev_frame_element_states,
1029        );
1030        window.element_states.clear();
1031
1032        // Make the current key matchers the previous, and then clear the current.
1033        // An empty key matcher map will be created for every identified element in the
1034        // upcoming frame.
1035        mem::swap(
1036            &mut window.key_matchers,
1037            &mut window.prev_frame_key_matchers,
1038        );
1039        window.key_matchers.clear();
1040
1041        // Clear mouse event listeners, because elements add new element listeners
1042        // when the upcoming frame is painted.
1043        window.mouse_listeners.values_mut().for_each(Vec::clear);
1044
1045        // Clear focus state, because we determine what is focused when the new elements
1046        // in the upcoming frame are initialized.
1047        window.focus_listeners.clear();
1048        window.key_dispatch_stack.clear();
1049        window.focus_parents_by_child.clear();
1050        window.freeze_key_dispatch_stack = false;
1051    }
1052
1053    /// Dispatch a mouse or keyboard event on the window.
1054    pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1055        // Handlers may set this to false by calling `stop_propagation`
1056        self.app.propagate_event = true;
1057        self.window.default_prevented = false;
1058
1059        let event = match event {
1060            // Track the mouse position with our own state, since accessing the platform
1061            // API for the mouse position can only occur on the main thread.
1062            InputEvent::MouseMove(mouse_move) => {
1063                self.window.mouse_position = mouse_move.position;
1064                InputEvent::MouseMove(mouse_move)
1065            }
1066            // Translate dragging and dropping of external files from the operating system
1067            // to internal drag and drop events.
1068            InputEvent::FileDrop(file_drop) => match file_drop {
1069                FileDropEvent::Entered { position, files } => {
1070                    self.window.mouse_position = position;
1071                    if self.active_drag.is_none() {
1072                        self.active_drag = Some(AnyDrag {
1073                            view: self.build_view(|_| files).into(),
1074                            cursor_offset: position,
1075                        });
1076                    }
1077                    InputEvent::MouseDown(MouseDownEvent {
1078                        position,
1079                        button: MouseButton::Left,
1080                        click_count: 1,
1081                        modifiers: Modifiers::default(),
1082                    })
1083                }
1084                FileDropEvent::Pending { position } => {
1085                    self.window.mouse_position = position;
1086                    InputEvent::MouseMove(MouseMoveEvent {
1087                        position,
1088                        pressed_button: Some(MouseButton::Left),
1089                        modifiers: Modifiers::default(),
1090                    })
1091                }
1092                FileDropEvent::Submit { position } => {
1093                    self.window.mouse_position = position;
1094                    InputEvent::MouseUp(MouseUpEvent {
1095                        button: MouseButton::Left,
1096                        position,
1097                        modifiers: Modifiers::default(),
1098                        click_count: 1,
1099                    })
1100                }
1101                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1102                    button: MouseButton::Left,
1103                    position: Point::default(),
1104                    modifiers: Modifiers::default(),
1105                    click_count: 1,
1106                }),
1107            },
1108            _ => event,
1109        };
1110
1111        if let Some(any_mouse_event) = event.mouse_event() {
1112            if let Some(mut handlers) = self
1113                .window
1114                .mouse_listeners
1115                .remove(&any_mouse_event.type_id())
1116            {
1117                // Because handlers may add other handlers, we sort every time.
1118                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1119
1120                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1121                // special purposes, such as detecting events outside of a given Bounds.
1122                for (_, handler) in &handlers {
1123                    handler(any_mouse_event, DispatchPhase::Capture, self);
1124                    if !self.app.propagate_event {
1125                        break;
1126                    }
1127                }
1128
1129                // Bubble phase, where most normal handlers do their work.
1130                if self.app.propagate_event {
1131                    for (_, handler) in handlers.iter().rev() {
1132                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1133                        if !self.app.propagate_event {
1134                            break;
1135                        }
1136                    }
1137                }
1138
1139                if self.app.propagate_event
1140                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1141                {
1142                    self.active_drag = None;
1143                }
1144
1145                // Just in case any handlers added new handlers, which is weird, but possible.
1146                handlers.extend(
1147                    self.window
1148                        .mouse_listeners
1149                        .get_mut(&any_mouse_event.type_id())
1150                        .into_iter()
1151                        .flat_map(|handlers| handlers.drain(..)),
1152                );
1153                self.window
1154                    .mouse_listeners
1155                    .insert(any_mouse_event.type_id(), handlers);
1156            }
1157        } else if let Some(any_key_event) = event.keyboard_event() {
1158            let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
1159            let key_event_type = any_key_event.type_id();
1160            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1161
1162            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1163                match frame {
1164                    KeyDispatchStackFrame::Listener {
1165                        event_type,
1166                        listener,
1167                    } => {
1168                        if key_event_type == *event_type {
1169                            if let Some(action) = listener(
1170                                any_key_event,
1171                                &context_stack,
1172                                DispatchPhase::Capture,
1173                                self,
1174                            ) {
1175                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1176                            }
1177                            if !self.app.propagate_event {
1178                                break;
1179                            }
1180                        }
1181                    }
1182                    KeyDispatchStackFrame::Context(context) => {
1183                        context_stack.push(&context);
1184                    }
1185                }
1186            }
1187
1188            if self.app.propagate_event {
1189                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1190                    match frame {
1191                        KeyDispatchStackFrame::Listener {
1192                            event_type,
1193                            listener,
1194                        } => {
1195                            if key_event_type == *event_type {
1196                                if let Some(action) = listener(
1197                                    any_key_event,
1198                                    &context_stack,
1199                                    DispatchPhase::Bubble,
1200                                    self,
1201                                ) {
1202                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1203                                }
1204
1205                                if !self.app.propagate_event {
1206                                    break;
1207                                }
1208                            }
1209                        }
1210                        KeyDispatchStackFrame::Context(_) => {
1211                            context_stack.pop();
1212                        }
1213                    }
1214                }
1215            }
1216
1217            drop(context_stack);
1218            self.window.key_dispatch_stack = key_dispatch_stack;
1219        }
1220
1221        true
1222    }
1223
1224    /// Attempt to map a keystroke to an action based on the keymap.
1225    pub fn match_keystroke(
1226        &mut self,
1227        element_id: &GlobalElementId,
1228        keystroke: &Keystroke,
1229        context_stack: &[&DispatchContext],
1230    ) -> KeyMatch {
1231        let key_match = self
1232            .window
1233            .key_matchers
1234            .get_mut(element_id)
1235            .unwrap()
1236            .match_keystroke(keystroke, context_stack);
1237
1238        if key_match.is_some() {
1239            for matcher in self.window.key_matchers.values_mut() {
1240                matcher.clear_pending();
1241            }
1242        }
1243
1244        key_match
1245    }
1246
1247    /// Register the given handler to be invoked whenever the global of the given type
1248    /// is updated.
1249    pub fn observe_global<G: 'static>(
1250        &mut self,
1251        f: impl Fn(&mut WindowContext<'_>) + 'static,
1252    ) -> Subscription {
1253        let window_handle = self.window.handle;
1254        self.global_observers.insert(
1255            TypeId::of::<G>(),
1256            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1257        )
1258    }
1259
1260    pub fn activate_window(&self) {
1261        self.window.platform_window.activate();
1262    }
1263
1264    pub fn prompt(
1265        &self,
1266        level: PromptLevel,
1267        msg: &str,
1268        answers: &[&str],
1269    ) -> oneshot::Receiver<usize> {
1270        self.window.platform_window.prompt(level, msg, answers)
1271    }
1272
1273    fn dispatch_action(
1274        &mut self,
1275        action: Box<dyn Action>,
1276        dispatch_stack: &[KeyDispatchStackFrame],
1277    ) {
1278        let action_type = action.as_any().type_id();
1279
1280        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1281            for listener in &global_listeners {
1282                listener(action.as_ref(), DispatchPhase::Capture, self);
1283                if !self.app.propagate_event {
1284                    break;
1285                }
1286            }
1287            global_listeners.extend(
1288                self.global_action_listeners
1289                    .remove(&action_type)
1290                    .unwrap_or_default(),
1291            );
1292            self.global_action_listeners
1293                .insert(action_type, global_listeners);
1294        }
1295
1296        if self.app.propagate_event {
1297            for stack_frame in dispatch_stack {
1298                if let KeyDispatchStackFrame::Listener {
1299                    event_type,
1300                    listener,
1301                } = stack_frame
1302                {
1303                    if action_type == *event_type {
1304                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1305                        if !self.app.propagate_event {
1306                            break;
1307                        }
1308                    }
1309                }
1310            }
1311        }
1312
1313        if self.app.propagate_event {
1314            for stack_frame in dispatch_stack.iter().rev() {
1315                if let KeyDispatchStackFrame::Listener {
1316                    event_type,
1317                    listener,
1318                } = stack_frame
1319                {
1320                    if action_type == *event_type {
1321                        self.app.propagate_event = false;
1322                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1323                        if !self.app.propagate_event {
1324                            break;
1325                        }
1326                    }
1327                }
1328            }
1329        }
1330
1331        if self.app.propagate_event {
1332            if let Some(mut global_listeners) =
1333                self.app.global_action_listeners.remove(&action_type)
1334            {
1335                for listener in global_listeners.iter().rev() {
1336                    self.app.propagate_event = false;
1337                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1338                    if !self.app.propagate_event {
1339                        break;
1340                    }
1341                }
1342                global_listeners.extend(
1343                    self.global_action_listeners
1344                        .remove(&action_type)
1345                        .unwrap_or_default(),
1346                );
1347                self.global_action_listeners
1348                    .insert(action_type, global_listeners);
1349            }
1350        }
1351    }
1352}
1353
1354impl Context for WindowContext<'_> {
1355    type Result<T> = T;
1356
1357    fn build_model<T>(
1358        &mut self,
1359        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1360    ) -> Model<T>
1361    where
1362        T: 'static,
1363    {
1364        let slot = self.app.entities.reserve();
1365        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1366        self.entities.insert(slot, model)
1367    }
1368
1369    fn update_model<T: 'static, R>(
1370        &mut self,
1371        model: &Model<T>,
1372        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1373    ) -> R {
1374        let mut entity = self.entities.lease(model);
1375        let result = update(
1376            &mut *entity,
1377            &mut ModelContext::new(&mut *self.app, model.downgrade()),
1378        );
1379        self.entities.end_lease(entity);
1380        result
1381    }
1382
1383    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1384    where
1385        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1386    {
1387        if window == self.window.handle {
1388            let root_view = self.window.root_view.clone().unwrap();
1389            Ok(update(root_view, self))
1390        } else {
1391            window.update(self.app, update)
1392        }
1393    }
1394}
1395
1396impl VisualContext for WindowContext<'_> {
1397    fn build_view<V>(
1398        &mut self,
1399        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1400    ) -> Self::Result<View<V>>
1401    where
1402        V: 'static,
1403    {
1404        let slot = self.app.entities.reserve();
1405        let view = View {
1406            model: slot.clone(),
1407        };
1408        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1409        let entity = build_view_state(&mut cx);
1410        self.entities.insert(slot, entity);
1411        view
1412    }
1413
1414    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1415    fn update_view<T: 'static, R>(
1416        &mut self,
1417        view: &View<T>,
1418        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1419    ) -> Self::Result<R> {
1420        let mut lease = self.app.entities.lease(&view.model);
1421        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1422        let result = update(&mut *lease, &mut cx);
1423        cx.app.entities.end_lease(lease);
1424        result
1425    }
1426
1427    fn replace_root_view<V>(
1428        &mut self,
1429        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1430    ) -> Self::Result<View<V>>
1431    where
1432        V: Render,
1433    {
1434        let slot = self.app.entities.reserve();
1435        let view = View {
1436            model: slot.clone(),
1437        };
1438        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1439        let entity = build_view(&mut cx);
1440        self.entities.insert(slot, entity);
1441        self.window.root_view = Some(view.clone().into());
1442        view
1443    }
1444}
1445
1446impl<'a> std::ops::Deref for WindowContext<'a> {
1447    type Target = AppContext;
1448
1449    fn deref(&self) -> &Self::Target {
1450        &self.app
1451    }
1452}
1453
1454impl<'a> std::ops::DerefMut for WindowContext<'a> {
1455    fn deref_mut(&mut self) -> &mut Self::Target {
1456        &mut self.app
1457    }
1458}
1459
1460impl<'a> Borrow<AppContext> for WindowContext<'a> {
1461    fn borrow(&self) -> &AppContext {
1462        &self.app
1463    }
1464}
1465
1466impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
1467    fn borrow_mut(&mut self) -> &mut AppContext {
1468        &mut self.app
1469    }
1470}
1471
1472pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1473    fn app_mut(&mut self) -> &mut AppContext {
1474        self.borrow_mut()
1475    }
1476
1477    fn window(&self) -> &Window {
1478        self.borrow()
1479    }
1480
1481    fn window_mut(&mut self) -> &mut Window {
1482        self.borrow_mut()
1483    }
1484
1485    /// Pushes the given element id onto the global stack and invokes the given closure
1486    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1487    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1488    /// used to associate state with identified elements across separate frames.
1489    fn with_element_id<R>(
1490        &mut self,
1491        id: impl Into<ElementId>,
1492        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1493    ) -> R {
1494        let keymap = self.app_mut().keymap.clone();
1495        let window = self.window_mut();
1496        window.element_id_stack.push(id.into());
1497        let global_id = window.element_id_stack.clone();
1498
1499        if window.key_matchers.get(&global_id).is_none() {
1500            window.key_matchers.insert(
1501                global_id.clone(),
1502                window
1503                    .prev_frame_key_matchers
1504                    .remove(&global_id)
1505                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1506            );
1507        }
1508
1509        let result = f(global_id, self);
1510        let window: &mut Window = self.borrow_mut();
1511        window.element_id_stack.pop();
1512        result
1513    }
1514
1515    /// Invoke the given function with the given content mask after intersecting it
1516    /// with the current mask.
1517    fn with_content_mask<R>(
1518        &mut self,
1519        mask: ContentMask<Pixels>,
1520        f: impl FnOnce(&mut Self) -> R,
1521    ) -> R {
1522        let mask = mask.intersect(&self.content_mask());
1523        self.window_mut().content_mask_stack.push(mask);
1524        let result = f(self);
1525        self.window_mut().content_mask_stack.pop();
1526        result
1527    }
1528
1529    /// Update the global element offset based on the given offset. This is used to implement
1530    /// scrolling and position drag handles.
1531    fn with_element_offset<R>(
1532        &mut self,
1533        offset: Option<Point<Pixels>>,
1534        f: impl FnOnce(&mut Self) -> R,
1535    ) -> R {
1536        let Some(offset) = offset else {
1537            return f(self);
1538        };
1539
1540        let offset = self.element_offset() + offset;
1541        self.window_mut().element_offset_stack.push(offset);
1542        let result = f(self);
1543        self.window_mut().element_offset_stack.pop();
1544        result
1545    }
1546
1547    /// Obtain the current element offset.
1548    fn element_offset(&self) -> Point<Pixels> {
1549        self.window()
1550            .element_offset_stack
1551            .last()
1552            .copied()
1553            .unwrap_or_default()
1554    }
1555
1556    /// Update or intialize state for an element with the given id that lives across multiple
1557    /// frames. If an element with this id existed in the previous frame, its state will be passed
1558    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1559    /// when drawing the next frame.
1560    fn with_element_state<S, R>(
1561        &mut self,
1562        id: ElementId,
1563        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1564    ) -> R
1565    where
1566        S: 'static,
1567    {
1568        self.with_element_id(id, |global_id, cx| {
1569            if let Some(any) = cx
1570                .window_mut()
1571                .element_states
1572                .remove(&global_id)
1573                .or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
1574            {
1575                // Using the extra inner option to avoid needing to reallocate a new box.
1576                let mut state_box = any
1577                    .downcast::<Option<S>>()
1578                    .expect("invalid element state type for id");
1579                let state = state_box
1580                    .take()
1581                    .expect("element state is already on the stack");
1582                let (result, state) = f(Some(state), cx);
1583                state_box.replace(state);
1584                cx.window_mut().element_states.insert(global_id, state_box);
1585                result
1586            } else {
1587                let (result, state) = f(None, cx);
1588                cx.window_mut()
1589                    .element_states
1590                    .insert(global_id, Box::new(Some(state)));
1591                result
1592            }
1593        })
1594    }
1595
1596    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1597    /// id is `None`, no state will be retrieved or stored.
1598    fn with_optional_element_state<S, R>(
1599        &mut self,
1600        element_id: Option<ElementId>,
1601        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1602    ) -> R
1603    where
1604        S: 'static,
1605    {
1606        if let Some(element_id) = element_id {
1607            self.with_element_state(element_id, f)
1608        } else {
1609            f(None, self).0
1610        }
1611    }
1612
1613    /// Obtain the current content mask.
1614    fn content_mask(&self) -> ContentMask<Pixels> {
1615        self.window()
1616            .content_mask_stack
1617            .last()
1618            .cloned()
1619            .unwrap_or_else(|| ContentMask {
1620                bounds: Bounds {
1621                    origin: Point::default(),
1622                    size: self.window().content_size,
1623                },
1624            })
1625    }
1626
1627    /// The size of an em for the base font of the application. Adjusting this value allows the
1628    /// UI to scale, just like zooming a web page.
1629    fn rem_size(&self) -> Pixels {
1630        self.window().rem_size
1631    }
1632}
1633
1634impl Borrow<Window> for WindowContext<'_> {
1635    fn borrow(&self) -> &Window {
1636        &self.window
1637    }
1638}
1639
1640impl BorrowMut<Window> for WindowContext<'_> {
1641    fn borrow_mut(&mut self) -> &mut Window {
1642        &mut self.window
1643    }
1644}
1645
1646impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1647
1648pub struct ViewContext<'a, V> {
1649    window_cx: WindowContext<'a>,
1650    view: &'a View<V>,
1651}
1652
1653impl<V> Borrow<AppContext> for ViewContext<'_, V> {
1654    fn borrow(&self) -> &AppContext {
1655        &*self.window_cx.app
1656    }
1657}
1658
1659impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
1660    fn borrow_mut(&mut self) -> &mut AppContext {
1661        &mut *self.window_cx.app
1662    }
1663}
1664
1665impl<V> Borrow<Window> for ViewContext<'_, V> {
1666    fn borrow(&self) -> &Window {
1667        &*self.window_cx.window
1668    }
1669}
1670
1671impl<V> BorrowMut<Window> for ViewContext<'_, V> {
1672    fn borrow_mut(&mut self) -> &mut Window {
1673        &mut *self.window_cx.window
1674    }
1675}
1676
1677impl<'a, V: 'static> ViewContext<'a, V> {
1678    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
1679        Self {
1680            window_cx: WindowContext::new(app, window),
1681            view,
1682        }
1683    }
1684
1685    // todo!("change this to return a reference");
1686    pub fn view(&self) -> View<V> {
1687        self.view.clone()
1688    }
1689
1690    pub fn model(&self) -> Model<V> {
1691        self.view.model.clone()
1692    }
1693
1694    /// Access the underlying window context.
1695    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
1696        &mut self.window_cx
1697    }
1698
1699    pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1700        self.window.z_index_stack.push(order);
1701        let result = f(self);
1702        self.window.z_index_stack.pop();
1703        result
1704    }
1705
1706    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
1707    where
1708        V: 'static,
1709    {
1710        let view = self.view();
1711        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1712    }
1713
1714    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1715    /// that are currently on the stack to be returned to the app.
1716    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
1717        let view = self.view().downgrade();
1718        self.window_cx.defer(move |cx| {
1719            view.update(cx, f).ok();
1720        });
1721    }
1722
1723    pub fn observe<V2, E>(
1724        &mut self,
1725        entity: &E,
1726        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
1727    ) -> Subscription
1728    where
1729        V2: 'static,
1730        V: 'static,
1731        E: Entity<V2>,
1732    {
1733        let view = self.view().downgrade();
1734        let entity_id = entity.entity_id();
1735        let entity = entity.downgrade();
1736        let window_handle = self.window.handle;
1737        self.app.observers.insert(
1738            entity_id,
1739            Box::new(move |cx| {
1740                window_handle
1741                    .update(cx, |_, cx| {
1742                        if let Some(handle) = E::upgrade_from(&entity) {
1743                            view.update(cx, |this, cx| on_notify(this, handle, cx))
1744                                .is_ok()
1745                        } else {
1746                            false
1747                        }
1748                    })
1749                    .unwrap_or(false)
1750            }),
1751        )
1752    }
1753
1754    pub fn subscribe<V2, E>(
1755        &mut self,
1756        entity: &E,
1757        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, V>) + 'static,
1758    ) -> Subscription
1759    where
1760        V2: EventEmitter,
1761        E: Entity<V2>,
1762    {
1763        let view = self.view().downgrade();
1764        let entity_id = entity.entity_id();
1765        let handle = entity.downgrade();
1766        let window_handle = self.window.handle;
1767        self.app.event_listeners.insert(
1768            entity_id,
1769            Box::new(move |event, cx| {
1770                window_handle
1771                    .update(cx, |_, cx| {
1772                        if let Some(handle) = E::upgrade_from(&handle) {
1773                            let event = event.downcast_ref().expect("invalid event type");
1774                            view.update(cx, |this, cx| on_event(this, handle, event, cx))
1775                                .is_ok()
1776                        } else {
1777                            false
1778                        }
1779                    })
1780                    .unwrap_or(false)
1781            }),
1782        )
1783    }
1784
1785    pub fn on_release(
1786        &mut self,
1787        on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
1788    ) -> Subscription {
1789        let window_handle = self.window.handle;
1790        self.app.release_listeners.insert(
1791            self.view.model.entity_id,
1792            Box::new(move |this, cx| {
1793                let this = this.downcast_mut().expect("invalid entity type");
1794                let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
1795            }),
1796        )
1797    }
1798
1799    pub fn observe_release<V2, E>(
1800        &mut self,
1801        entity: &E,
1802        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
1803    ) -> Subscription
1804    where
1805        V: 'static,
1806        V2: 'static,
1807        E: Entity<V2>,
1808    {
1809        let view = self.view().downgrade();
1810        let entity_id = entity.entity_id();
1811        let window_handle = self.window.handle;
1812        self.app.release_listeners.insert(
1813            entity_id,
1814            Box::new(move |entity, cx| {
1815                let entity = entity.downcast_mut().expect("invalid entity type");
1816                let _ = window_handle.update(cx, |_, cx| {
1817                    view.update(cx, |this, cx| on_release(this, entity, cx))
1818                });
1819            }),
1820        )
1821    }
1822
1823    pub fn notify(&mut self) {
1824        self.window_cx.notify();
1825        self.window_cx.app.push_effect(Effect::Notify {
1826            emitter: self.view.model.entity_id,
1827        });
1828    }
1829
1830    pub fn observe_window_bounds(
1831        &mut self,
1832        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1833    ) -> Subscription {
1834        let view = self.view.downgrade();
1835        self.window.bounds_observers.insert(
1836            (),
1837            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1838        )
1839    }
1840
1841    pub fn observe_window_activation(
1842        &mut self,
1843        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
1844    ) -> Subscription {
1845        let view = self.view.downgrade();
1846        self.window.activation_observers.insert(
1847            (),
1848            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
1849        )
1850    }
1851
1852    pub fn on_focus_changed(
1853        &mut self,
1854        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
1855    ) {
1856        let handle = self.view().downgrade();
1857        self.window.focus_listeners.push(Box::new(move |event, cx| {
1858            handle
1859                .update(cx, |view, cx| listener(view, event, cx))
1860                .log_err();
1861        }));
1862    }
1863
1864    pub fn with_key_listeners<R>(
1865        &mut self,
1866        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1867        f: impl FnOnce(&mut Self) -> R,
1868    ) -> R {
1869        let old_stack_len = self.window.key_dispatch_stack.len();
1870        if !self.window.freeze_key_dispatch_stack {
1871            for (event_type, listener) in key_listeners {
1872                let handle = self.view().downgrade();
1873                let listener = Box::new(
1874                    move |event: &dyn Any,
1875                          context_stack: &[&DispatchContext],
1876                          phase: DispatchPhase,
1877                          cx: &mut WindowContext<'_>| {
1878                        handle
1879                            .update(cx, |view, cx| {
1880                                listener(view, event, context_stack, phase, cx)
1881                            })
1882                            .log_err()
1883                            .flatten()
1884                    },
1885                );
1886                self.window
1887                    .key_dispatch_stack
1888                    .push(KeyDispatchStackFrame::Listener {
1889                        event_type,
1890                        listener,
1891                    });
1892            }
1893        }
1894
1895        let result = f(self);
1896
1897        if !self.window.freeze_key_dispatch_stack {
1898            self.window.key_dispatch_stack.truncate(old_stack_len);
1899        }
1900
1901        result
1902    }
1903
1904    pub fn with_key_dispatch_context<R>(
1905        &mut self,
1906        context: DispatchContext,
1907        f: impl FnOnce(&mut Self) -> R,
1908    ) -> R {
1909        if context.is_empty() {
1910            return f(self);
1911        }
1912
1913        if !self.window.freeze_key_dispatch_stack {
1914            self.window
1915                .key_dispatch_stack
1916                .push(KeyDispatchStackFrame::Context(context));
1917        }
1918
1919        let result = f(self);
1920
1921        if !self.window.freeze_key_dispatch_stack {
1922            self.window.key_dispatch_stack.pop();
1923        }
1924
1925        result
1926    }
1927
1928    pub fn with_focus<R>(
1929        &mut self,
1930        focus_handle: FocusHandle,
1931        f: impl FnOnce(&mut Self) -> R,
1932    ) -> R {
1933        if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
1934            self.window
1935                .focus_parents_by_child
1936                .insert(focus_handle.id, parent_focus_id);
1937        }
1938        self.window.focus_stack.push(focus_handle.id);
1939
1940        if Some(focus_handle.id) == self.window.focus {
1941            self.window.freeze_key_dispatch_stack = true;
1942        }
1943
1944        let result = f(self);
1945
1946        self.window.focus_stack.pop();
1947        result
1948    }
1949
1950    pub fn spawn<Fut, R>(
1951        &mut self,
1952        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
1953    ) -> Task<R>
1954    where
1955        R: 'static,
1956        Fut: Future<Output = R> + 'static,
1957    {
1958        let view = self.view().downgrade();
1959        self.window_cx.spawn(|cx| f(view, cx))
1960    }
1961
1962    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1963    where
1964        G: 'static,
1965    {
1966        let mut global = self.app.lease_global::<G>();
1967        let result = f(&mut global, self);
1968        self.app.end_global_lease(global);
1969        result
1970    }
1971
1972    pub fn observe_global<G: 'static>(
1973        &mut self,
1974        f: impl Fn(&mut V, &mut ViewContext<'_, V>) + 'static,
1975    ) -> Subscription {
1976        let window_handle = self.window.handle;
1977        let view = self.view().downgrade();
1978        self.global_observers.insert(
1979            TypeId::of::<G>(),
1980            Box::new(move |cx| {
1981                window_handle
1982                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
1983                    .unwrap_or(false)
1984            }),
1985        )
1986    }
1987
1988    pub fn on_mouse_event<Event: 'static>(
1989        &mut self,
1990        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
1991    ) {
1992        let handle = self.view();
1993        self.window_cx.on_mouse_event(move |event, phase, cx| {
1994            handle.update(cx, |view, cx| {
1995                handler(view, event, phase, cx);
1996            })
1997        });
1998    }
1999}
2000
2001impl<V> ViewContext<'_, V>
2002where
2003    V: InputHandler + 'static,
2004{
2005    pub fn handle_text_input(&mut self) {
2006        self.window.requested_input_handler = Some(Box::new(WindowInputHandler {
2007            cx: self.app.this.clone(),
2008            window: self.window_handle(),
2009            handler: self.view().downgrade(),
2010        }))
2011    }
2012}
2013
2014impl<V> ViewContext<'_, V>
2015where
2016    V: EventEmitter,
2017    V::Event: 'static,
2018{
2019    pub fn emit(&mut self, event: V::Event) {
2020        let emitter = self.view.model.entity_id;
2021        self.app.push_effect(Effect::Emit {
2022            emitter,
2023            event: Box::new(event),
2024        });
2025    }
2026}
2027
2028impl<V> Context for ViewContext<'_, V> {
2029    type Result<U> = U;
2030
2031    fn build_model<T: 'static>(
2032        &mut self,
2033        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2034    ) -> Model<T> {
2035        self.window_cx.build_model(build_model)
2036    }
2037
2038    fn update_model<T: 'static, R>(
2039        &mut self,
2040        model: &Model<T>,
2041        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2042    ) -> R {
2043        self.window_cx.update_model(model, update)
2044    }
2045
2046    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2047    where
2048        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2049    {
2050        self.window_cx.update_window(window, update)
2051    }
2052}
2053
2054impl<V: 'static> VisualContext for ViewContext<'_, V> {
2055    fn build_view<W: 'static>(
2056        &mut self,
2057        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2058    ) -> Self::Result<View<W>> {
2059        self.window_cx.build_view(build_view_state)
2060    }
2061
2062    fn update_view<V2: 'static, R>(
2063        &mut self,
2064        view: &View<V2>,
2065        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2066    ) -> Self::Result<R> {
2067        self.window_cx.update_view(view, update)
2068    }
2069
2070    fn replace_root_view<W>(
2071        &mut self,
2072        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2073    ) -> Self::Result<View<W>>
2074    where
2075        W: Render,
2076    {
2077        self.window_cx.replace_root_view(build_view)
2078    }
2079}
2080
2081impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2082    type Target = WindowContext<'a>;
2083
2084    fn deref(&self) -> &Self::Target {
2085        &self.window_cx
2086    }
2087}
2088
2089impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2090    fn deref_mut(&mut self) -> &mut Self::Target {
2091        &mut self.window_cx
2092    }
2093}
2094
2095// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2096slotmap::new_key_type! { pub struct WindowId; }
2097
2098impl WindowId {
2099    pub fn as_u64(&self) -> u64 {
2100        self.0.as_ffi()
2101    }
2102}
2103
2104#[derive(Deref, DerefMut)]
2105pub struct WindowHandle<V> {
2106    #[deref]
2107    #[deref_mut]
2108    pub(crate) any_handle: AnyWindowHandle,
2109    state_type: PhantomData<V>,
2110}
2111
2112impl<V: 'static + Render> WindowHandle<V> {
2113    pub fn new(id: WindowId) -> Self {
2114        WindowHandle {
2115            any_handle: AnyWindowHandle {
2116                id,
2117                state_type: TypeId::of::<V>(),
2118            },
2119            state_type: PhantomData,
2120        }
2121    }
2122
2123    pub fn update<C, R>(
2124        self,
2125        cx: &mut C,
2126        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2127    ) -> Result<R>
2128    where
2129        C: Context,
2130    {
2131        cx.update_window(self.any_handle, |root_view, cx| {
2132            let view = root_view
2133                .downcast::<V>()
2134                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2135            Ok(cx.update_view(&view, update))
2136        })?
2137    }
2138}
2139
2140impl<V> Copy for WindowHandle<V> {}
2141
2142impl<V> Clone for WindowHandle<V> {
2143    fn clone(&self) -> Self {
2144        WindowHandle {
2145            any_handle: self.any_handle,
2146            state_type: PhantomData,
2147        }
2148    }
2149}
2150
2151impl<V> PartialEq for WindowHandle<V> {
2152    fn eq(&self, other: &Self) -> bool {
2153        self.any_handle == other.any_handle
2154    }
2155}
2156
2157impl<V> Eq for WindowHandle<V> {}
2158
2159impl<V> Hash for WindowHandle<V> {
2160    fn hash<H: Hasher>(&self, state: &mut H) {
2161        self.any_handle.hash(state);
2162    }
2163}
2164
2165impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2166    fn into(self) -> AnyWindowHandle {
2167        self.any_handle
2168    }
2169}
2170
2171#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2172pub struct AnyWindowHandle {
2173    pub(crate) id: WindowId,
2174    state_type: TypeId,
2175}
2176
2177impl AnyWindowHandle {
2178    pub fn window_id(&self) -> WindowId {
2179        self.id
2180    }
2181
2182    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2183        if TypeId::of::<T>() == self.state_type {
2184            Some(WindowHandle {
2185                any_handle: *self,
2186                state_type: PhantomData,
2187            })
2188        } else {
2189            None
2190        }
2191    }
2192
2193    pub fn update<C, R>(
2194        self,
2195        cx: &mut C,
2196        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2197    ) -> Result<R>
2198    where
2199        C: Context,
2200    {
2201        cx.update_window(self, update)
2202    }
2203}
2204
2205#[cfg(any(test, feature = "test-support"))]
2206impl From<SmallVec<[u32; 16]>> for StackingOrder {
2207    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2208        StackingOrder(small_vec)
2209    }
2210}
2211
2212#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2213pub enum ElementId {
2214    View(EntityId),
2215    Number(usize),
2216    Name(SharedString),
2217    FocusHandle(FocusId),
2218}
2219
2220impl From<EntityId> for ElementId {
2221    fn from(id: EntityId) -> Self {
2222        ElementId::View(id)
2223    }
2224}
2225
2226impl From<usize> for ElementId {
2227    fn from(id: usize) -> Self {
2228        ElementId::Number(id)
2229    }
2230}
2231
2232impl From<i32> for ElementId {
2233    fn from(id: i32) -> Self {
2234        Self::Number(id as usize)
2235    }
2236}
2237
2238impl From<SharedString> for ElementId {
2239    fn from(name: SharedString) -> Self {
2240        ElementId::Name(name)
2241    }
2242}
2243
2244impl From<&'static str> for ElementId {
2245    fn from(name: &'static str) -> Self {
2246        ElementId::Name(name.into())
2247    }
2248}
2249
2250impl<'a> From<&'a FocusHandle> for ElementId {
2251    fn from(handle: &'a FocusHandle) -> Self {
2252        ElementId::FocusHandle(handle.id)
2253    }
2254}