window.rs

   1use crate::{
   2    hash, point, prelude::*, px, size, transparent_black, Action, AnyDrag, AnyElement, AnyTooltip,
   3    AnyView, AppContext, Arena, Asset, AsyncWindowContext, AvailableSpace, Bounds, BoxShadow,
   4    Context, Corners, CursorStyle, Decorations, DevicePixels, DispatchActionListener,
   5    DispatchNodeId, DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter,
   6    FileDropEvent, Flatten, FontId, Global, GlobalElementId, GlyphId, Hsla, ImageData,
   7    InputHandler, IsZero, KeyBinding, KeyContext, KeyDownEvent, KeyEvent, KeyMatch, KeymatchResult,
   8    Keystroke, KeystrokeEvent, LayoutId, LineLayoutIndex, Model, ModelContext, Modifiers,
   9    ModifiersChangedEvent, MonochromeSprite, MouseButton, MouseEvent, MouseMoveEvent, MouseUpEvent,
  10    Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler,
  11    PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams,
  12    RenderImageParams, RenderSvgParams, ResizeEdge, ScaledPixels, Scene, Shadow, SharedString,
  13    Size, StrikethroughStyle, Style, SubscriberSet, Subscription, TaffyLayoutEngine, Task,
  14    TextStyle, TextStyleRefinement, TransformationMatrix, Underline, UnderlineStyle, View,
  15    VisualContext, WeakView, WindowAppearance, WindowBackgroundAppearance, WindowBounds,
  16    WindowControls, WindowDecorations, WindowOptions, WindowParams, WindowTextSystem,
  17    SUBPIXEL_VARIANTS,
  18};
  19use anyhow::{anyhow, Context as _, Result};
  20use collections::{FxHashMap, FxHashSet};
  21use derive_more::{Deref, DerefMut};
  22use futures::channel::oneshot;
  23use futures::{future::Shared, FutureExt};
  24#[cfg(target_os = "macos")]
  25use media::core_video::CVImageBuffer;
  26use parking_lot::RwLock;
  27use refineable::Refineable;
  28use slotmap::SlotMap;
  29use smallvec::SmallVec;
  30use std::{
  31    any::{Any, TypeId},
  32    borrow::{Borrow, BorrowMut, Cow},
  33    cell::{Cell, RefCell},
  34    cmp,
  35    fmt::{Debug, Display},
  36    future::Future,
  37    hash::{Hash, Hasher},
  38    marker::PhantomData,
  39    mem,
  40    ops::Range,
  41    rc::Rc,
  42    sync::{
  43        atomic::{AtomicUsize, Ordering::SeqCst},
  44        Arc, Weak,
  45    },
  46    time::{Duration, Instant},
  47};
  48use util::post_inc;
  49use util::{measure, ResultExt};
  50use uuid::Uuid;
  51
  52mod prompts;
  53
  54pub use prompts::*;
  55
  56pub(crate) const DEFAULT_WINDOW_SIZE: Size<Pixels> = size(px(1024.), px(700.));
  57
  58/// Represents the two different phases when dispatching events.
  59#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  60pub enum DispatchPhase {
  61    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  62    /// invoked front to back and keyboard event listeners are invoked from the focused element
  63    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  64    /// registering event listeners.
  65    #[default]
  66    Bubble,
  67    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  68    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  69    /// is used for special purposes such as clearing the "pressed" state for click events. If
  70    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  71    /// outside of the immediate region may rely on detecting non-local events during this phase.
  72    Capture,
  73}
  74
  75impl DispatchPhase {
  76    /// Returns true if this represents the "bubble" phase.
  77    pub fn bubble(self) -> bool {
  78        self == DispatchPhase::Bubble
  79    }
  80
  81    /// Returns true if this represents the "capture" phase.
  82    pub fn capture(self) -> bool {
  83        self == DispatchPhase::Capture
  84    }
  85}
  86
  87type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
  88
  89type AnyWindowFocusListener =
  90    Box<dyn FnMut(&WindowFocusEvent, &mut WindowContext) -> bool + 'static>;
  91
  92struct WindowFocusEvent {
  93    previous_focus_path: SmallVec<[FocusId; 8]>,
  94    current_focus_path: SmallVec<[FocusId; 8]>,
  95}
  96
  97impl WindowFocusEvent {
  98    pub fn is_focus_in(&self, focus_id: FocusId) -> bool {
  99        !self.previous_focus_path.contains(&focus_id) && self.current_focus_path.contains(&focus_id)
 100    }
 101
 102    pub fn is_focus_out(&self, focus_id: FocusId) -> bool {
 103        self.previous_focus_path.contains(&focus_id) && !self.current_focus_path.contains(&focus_id)
 104    }
 105}
 106
 107/// This is provided when subscribing for `ViewContext::on_focus_out` events.
 108pub struct FocusOutEvent {
 109    /// A weak focus handle representing what was blurred.
 110    pub blurred: WeakFocusHandle,
 111}
 112
 113slotmap::new_key_type! {
 114    /// A globally unique identifier for a focusable element.
 115    pub struct FocusId;
 116}
 117
 118thread_local! {
 119    /// 8MB wasn't quite enough...
 120    pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(32 * 1024 * 1024));
 121}
 122
 123impl FocusId {
 124    /// Obtains whether the element associated with this handle is currently focused.
 125    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 126        cx.window.focus == Some(*self)
 127    }
 128
 129    /// Obtains whether the element associated with this handle contains the focused
 130    /// element or is itself focused.
 131    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 132        cx.focused()
 133            .map_or(false, |focused| self.contains(focused.id, cx))
 134    }
 135
 136    /// Obtains whether the element associated with this handle is contained within the
 137    /// focused element or is itself focused.
 138    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 139        let focused = cx.focused();
 140        focused.map_or(false, |focused| focused.id.contains(*self, cx))
 141    }
 142
 143    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 144    pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
 145        cx.window
 146            .rendered_frame
 147            .dispatch_tree
 148            .focus_contains(*self, other)
 149    }
 150}
 151
 152/// A handle which can be used to track and manipulate the focused element in a window.
 153pub struct FocusHandle {
 154    pub(crate) id: FocusId,
 155    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 156}
 157
 158impl std::fmt::Debug for FocusHandle {
 159    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 160        f.write_fmt(format_args!("FocusHandle({:?})", self.id))
 161    }
 162}
 163
 164impl FocusHandle {
 165    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
 166        let id = handles.write().insert(AtomicUsize::new(1));
 167        Self {
 168            id,
 169            handles: handles.clone(),
 170        }
 171    }
 172
 173    pub(crate) fn for_id(
 174        id: FocusId,
 175        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 176    ) -> Option<Self> {
 177        let lock = handles.read();
 178        let ref_count = lock.get(id)?;
 179        if ref_count.load(SeqCst) == 0 {
 180            None
 181        } else {
 182            ref_count.fetch_add(1, SeqCst);
 183            Some(Self {
 184                id,
 185                handles: handles.clone(),
 186            })
 187        }
 188    }
 189
 190    /// Converts this focus handle into a weak variant, which does not prevent it from being released.
 191    pub fn downgrade(&self) -> WeakFocusHandle {
 192        WeakFocusHandle {
 193            id: self.id,
 194            handles: Arc::downgrade(&self.handles),
 195        }
 196    }
 197
 198    /// Moves the focus to the element associated with this handle.
 199    pub fn focus(&self, cx: &mut WindowContext) {
 200        cx.focus(self)
 201    }
 202
 203    /// Obtains whether the element associated with this handle is currently focused.
 204    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 205        self.id.is_focused(cx)
 206    }
 207
 208    /// Obtains whether the element associated with this handle contains the focused
 209    /// element or is itself focused.
 210    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 211        self.id.contains_focused(cx)
 212    }
 213
 214    /// Obtains whether the element associated with this handle is contained within the
 215    /// focused element or is itself focused.
 216    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 217        self.id.within_focused(cx)
 218    }
 219
 220    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 221    pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 222        self.id.contains(other.id, cx)
 223    }
 224
 225    /// Dispatch an action on the element that rendered this focus handle
 226    pub fn dispatch_action(&self, action: &dyn Action, cx: &mut WindowContext) {
 227        if let Some(node_id) = cx
 228            .window
 229            .rendered_frame
 230            .dispatch_tree
 231            .focusable_node_id(self.id)
 232        {
 233            cx.dispatch_action_on_node(node_id, action)
 234        }
 235    }
 236}
 237
 238impl Clone for FocusHandle {
 239    fn clone(&self) -> Self {
 240        Self::for_id(self.id, &self.handles).unwrap()
 241    }
 242}
 243
 244impl PartialEq for FocusHandle {
 245    fn eq(&self, other: &Self) -> bool {
 246        self.id == other.id
 247    }
 248}
 249
 250impl Eq for FocusHandle {}
 251
 252impl Drop for FocusHandle {
 253    fn drop(&mut self) {
 254        self.handles
 255            .read()
 256            .get(self.id)
 257            .unwrap()
 258            .fetch_sub(1, SeqCst);
 259    }
 260}
 261
 262/// A weak reference to a focus handle.
 263#[derive(Clone, Debug)]
 264pub struct WeakFocusHandle {
 265    pub(crate) id: FocusId,
 266    handles: Weak<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 267}
 268
 269impl WeakFocusHandle {
 270    /// Attempts to upgrade the [WeakFocusHandle] to a [FocusHandle].
 271    pub fn upgrade(&self) -> Option<FocusHandle> {
 272        let handles = self.handles.upgrade()?;
 273        FocusHandle::for_id(self.id, &handles)
 274    }
 275}
 276
 277impl PartialEq for WeakFocusHandle {
 278    fn eq(&self, other: &WeakFocusHandle) -> bool {
 279        self.id == other.id
 280    }
 281}
 282
 283impl Eq for WeakFocusHandle {}
 284
 285impl PartialEq<FocusHandle> for WeakFocusHandle {
 286    fn eq(&self, other: &FocusHandle) -> bool {
 287        self.id == other.id
 288    }
 289}
 290
 291impl PartialEq<WeakFocusHandle> for FocusHandle {
 292    fn eq(&self, other: &WeakFocusHandle) -> bool {
 293        self.id == other.id
 294    }
 295}
 296
 297/// FocusableView allows users of your view to easily
 298/// focus it (using cx.focus_view(view))
 299pub trait FocusableView: 'static + Render {
 300    /// Returns the focus handle associated with this view.
 301    fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
 302}
 303
 304/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
 305/// where the lifecycle of the view is handled by another view.
 306pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
 307
 308impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
 309
 310/// Emitted by implementers of [`ManagedView`] to indicate the view should be dismissed, such as when a view is presented as a modal.
 311pub struct DismissEvent;
 312
 313type FrameCallback = Box<dyn FnOnce(&mut WindowContext)>;
 314
 315pub(crate) type AnyMouseListener =
 316    Box<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
 317
 318#[derive(Clone)]
 319pub(crate) struct CursorStyleRequest {
 320    pub(crate) hitbox_id: HitboxId,
 321    pub(crate) style: CursorStyle,
 322}
 323
 324/// An identifier for a [Hitbox].
 325#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 326pub struct HitboxId(usize);
 327
 328impl HitboxId {
 329    /// Checks if the hitbox with this id is currently hovered.
 330    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 331        cx.window.mouse_hit_test.0.contains(self)
 332    }
 333}
 334
 335/// A rectangular region that potentially blocks hitboxes inserted prior.
 336/// See [WindowContext::insert_hitbox] for more details.
 337#[derive(Clone, Debug, Deref)]
 338pub struct Hitbox {
 339    /// A unique identifier for the hitbox.
 340    pub id: HitboxId,
 341    /// The bounds of the hitbox.
 342    #[deref]
 343    pub bounds: Bounds<Pixels>,
 344    /// The content mask when the hitbox was inserted.
 345    pub content_mask: ContentMask<Pixels>,
 346    /// Whether the hitbox occludes other hitboxes inserted prior.
 347    pub opaque: bool,
 348}
 349
 350impl Hitbox {
 351    /// Checks if the hitbox is currently hovered.
 352    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 353        self.id.is_hovered(cx)
 354    }
 355}
 356
 357#[derive(Default, Eq, PartialEq)]
 358pub(crate) struct HitTest(SmallVec<[HitboxId; 8]>);
 359
 360/// An identifier for a tooltip.
 361#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
 362pub struct TooltipId(usize);
 363
 364impl TooltipId {
 365    /// Checks if the tooltip is currently hovered.
 366    pub fn is_hovered(&self, cx: &WindowContext) -> bool {
 367        cx.window
 368            .tooltip_bounds
 369            .as_ref()
 370            .map_or(false, |tooltip_bounds| {
 371                tooltip_bounds.id == *self && tooltip_bounds.bounds.contains(&cx.mouse_position())
 372            })
 373    }
 374}
 375
 376pub(crate) struct TooltipBounds {
 377    id: TooltipId,
 378    bounds: Bounds<Pixels>,
 379}
 380
 381#[derive(Clone)]
 382pub(crate) struct TooltipRequest {
 383    id: TooltipId,
 384    tooltip: AnyTooltip,
 385}
 386
 387pub(crate) struct DeferredDraw {
 388    priority: usize,
 389    parent_node: DispatchNodeId,
 390    element_id_stack: SmallVec<[ElementId; 32]>,
 391    text_style_stack: Vec<TextStyleRefinement>,
 392    element: Option<AnyElement>,
 393    absolute_offset: Point<Pixels>,
 394    prepaint_range: Range<PrepaintStateIndex>,
 395    paint_range: Range<PaintIndex>,
 396}
 397
 398pub(crate) struct Frame {
 399    pub(crate) focus: Option<FocusId>,
 400    pub(crate) window_active: bool,
 401    pub(crate) element_states: FxHashMap<(GlobalElementId, TypeId), ElementStateBox>,
 402    accessed_element_states: Vec<(GlobalElementId, TypeId)>,
 403    pub(crate) mouse_listeners: Vec<Option<AnyMouseListener>>,
 404    pub(crate) dispatch_tree: DispatchTree,
 405    pub(crate) scene: Scene,
 406    pub(crate) hitboxes: Vec<Hitbox>,
 407    pub(crate) deferred_draws: Vec<DeferredDraw>,
 408    pub(crate) input_handlers: Vec<Option<PlatformInputHandler>>,
 409    pub(crate) tooltip_requests: Vec<Option<TooltipRequest>>,
 410    pub(crate) cursor_styles: Vec<CursorStyleRequest>,
 411    #[cfg(any(test, feature = "test-support"))]
 412    pub(crate) debug_bounds: FxHashMap<String, Bounds<Pixels>>,
 413}
 414
 415#[derive(Clone, Default)]
 416pub(crate) struct PrepaintStateIndex {
 417    hitboxes_index: usize,
 418    tooltips_index: usize,
 419    deferred_draws_index: usize,
 420    dispatch_tree_index: usize,
 421    accessed_element_states_index: usize,
 422    line_layout_index: LineLayoutIndex,
 423}
 424
 425#[derive(Clone, Default)]
 426pub(crate) struct PaintIndex {
 427    scene_index: usize,
 428    mouse_listeners_index: usize,
 429    input_handlers_index: usize,
 430    cursor_styles_index: usize,
 431    accessed_element_states_index: usize,
 432    line_layout_index: LineLayoutIndex,
 433}
 434
 435impl Frame {
 436    pub(crate) fn new(dispatch_tree: DispatchTree) -> Self {
 437        Frame {
 438            focus: None,
 439            window_active: false,
 440            element_states: FxHashMap::default(),
 441            accessed_element_states: Vec::new(),
 442            mouse_listeners: Vec::new(),
 443            dispatch_tree,
 444            scene: Scene::default(),
 445            hitboxes: Vec::new(),
 446            deferred_draws: Vec::new(),
 447            input_handlers: Vec::new(),
 448            tooltip_requests: Vec::new(),
 449            cursor_styles: Vec::new(),
 450
 451            #[cfg(any(test, feature = "test-support"))]
 452            debug_bounds: FxHashMap::default(),
 453        }
 454    }
 455
 456    pub(crate) fn clear(&mut self) {
 457        self.element_states.clear();
 458        self.accessed_element_states.clear();
 459        self.mouse_listeners.clear();
 460        self.dispatch_tree.clear();
 461        self.scene.clear();
 462        self.input_handlers.clear();
 463        self.tooltip_requests.clear();
 464        self.cursor_styles.clear();
 465        self.hitboxes.clear();
 466        self.deferred_draws.clear();
 467    }
 468
 469    pub(crate) fn hit_test(&self, position: Point<Pixels>) -> HitTest {
 470        let mut hit_test = HitTest::default();
 471        for hitbox in self.hitboxes.iter().rev() {
 472            let bounds = hitbox.bounds.intersect(&hitbox.content_mask.bounds);
 473            if bounds.contains(&position) {
 474                hit_test.0.push(hitbox.id);
 475                if hitbox.opaque {
 476                    break;
 477                }
 478            }
 479        }
 480        hit_test
 481    }
 482
 483    pub(crate) fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
 484        self.focus
 485            .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
 486            .unwrap_or_default()
 487    }
 488
 489    pub(crate) fn finish(&mut self, prev_frame: &mut Self) {
 490        for element_state_key in &self.accessed_element_states {
 491            if let Some((element_state_key, element_state)) =
 492                prev_frame.element_states.remove_entry(element_state_key)
 493            {
 494                self.element_states.insert(element_state_key, element_state);
 495            }
 496        }
 497
 498        self.scene.finish();
 499    }
 500}
 501
 502// Holds the state for a specific window.
 503#[doc(hidden)]
 504pub struct Window {
 505    pub(crate) handle: AnyWindowHandle,
 506    pub(crate) removed: bool,
 507    pub(crate) platform_window: Box<dyn PlatformWindow>,
 508    display_id: Option<DisplayId>,
 509    sprite_atlas: Arc<dyn PlatformAtlas>,
 510    text_system: Arc<WindowTextSystem>,
 511    rem_size: Pixels,
 512    /// The stack of override values for the window's rem size.
 513    ///
 514    /// This is used by `with_rem_size` to allow rendering an element tree with
 515    /// a given rem size.
 516    rem_size_override_stack: SmallVec<[Pixels; 8]>,
 517    pub(crate) viewport_size: Size<Pixels>,
 518    layout_engine: Option<TaffyLayoutEngine>,
 519    pub(crate) root_view: Option<AnyView>,
 520    pub(crate) element_id_stack: SmallVec<[ElementId; 32]>,
 521    pub(crate) text_style_stack: Vec<TextStyleRefinement>,
 522    pub(crate) element_offset_stack: Vec<Point<Pixels>>,
 523    pub(crate) content_mask_stack: Vec<ContentMask<Pixels>>,
 524    pub(crate) requested_autoscroll: Option<Bounds<Pixels>>,
 525    pub(crate) rendered_frame: Frame,
 526    pub(crate) next_frame: Frame,
 527    pub(crate) next_hitbox_id: HitboxId,
 528    pub(crate) next_tooltip_id: TooltipId,
 529    pub(crate) tooltip_bounds: Option<TooltipBounds>,
 530    next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>>,
 531    pub(crate) dirty_views: FxHashSet<EntityId>,
 532    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 533    focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
 534    focus_lost_listeners: SubscriberSet<(), AnyObserver>,
 535    default_prevented: bool,
 536    mouse_position: Point<Pixels>,
 537    mouse_hit_test: HitTest,
 538    modifiers: Modifiers,
 539    scale_factor: f32,
 540    bounds_observers: SubscriberSet<(), AnyObserver>,
 541    appearance: WindowAppearance,
 542    appearance_observers: SubscriberSet<(), AnyObserver>,
 543    active: Rc<Cell<bool>>,
 544    hovered: Rc<Cell<bool>>,
 545    pub(crate) dirty: Rc<Cell<bool>>,
 546    pub(crate) needs_present: Rc<Cell<bool>>,
 547    pub(crate) last_input_timestamp: Rc<Cell<Instant>>,
 548    pub(crate) refreshing: bool,
 549    pub(crate) draw_phase: DrawPhase,
 550    activation_observers: SubscriberSet<(), AnyObserver>,
 551    pub(crate) focus: Option<FocusId>,
 552    focus_enabled: bool,
 553    pending_input: Option<PendingInput>,
 554    pending_modifier: ModifierState,
 555    pending_input_observers: SubscriberSet<(), AnyObserver>,
 556    prompt: Option<RenderablePromptHandle>,
 557}
 558
 559#[derive(Clone, Debug, Default)]
 560struct ModifierState {
 561    modifiers: Modifiers,
 562    saw_keystroke: bool,
 563}
 564
 565#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 566pub(crate) enum DrawPhase {
 567    None,
 568    Prepaint,
 569    Paint,
 570    Focus,
 571}
 572
 573#[derive(Default, Debug)]
 574struct PendingInput {
 575    keystrokes: SmallVec<[Keystroke; 1]>,
 576    bindings: SmallVec<[KeyBinding; 1]>,
 577    focus: Option<FocusId>,
 578    timer: Option<Task<()>>,
 579}
 580
 581impl PendingInput {
 582    fn input(&self) -> String {
 583        self.keystrokes
 584            .iter()
 585            .flat_map(|k| k.ime_key.clone())
 586            .collect::<Vec<String>>()
 587            .join("")
 588    }
 589
 590    fn used_by_binding(&self, binding: &KeyBinding) -> bool {
 591        if self.keystrokes.is_empty() {
 592            return true;
 593        }
 594        let keystroke = &self.keystrokes[0];
 595        for candidate in keystroke.match_candidates() {
 596            if binding.match_keystrokes(&[candidate]) == KeyMatch::Pending {
 597                return true;
 598            }
 599        }
 600        false
 601    }
 602}
 603
 604pub(crate) struct ElementStateBox {
 605    pub(crate) inner: Box<dyn Any>,
 606    #[cfg(debug_assertions)]
 607    pub(crate) type_name: &'static str,
 608}
 609
 610fn default_bounds(display_id: Option<DisplayId>, cx: &mut AppContext) -> Bounds<Pixels> {
 611    const DEFAULT_WINDOW_OFFSET: Point<Pixels> = point(px(0.), px(35.));
 612
 613    cx.active_window()
 614        .and_then(|w| w.update(cx, |_, cx| cx.bounds()).ok())
 615        .map(|mut bounds| {
 616            bounds.origin += DEFAULT_WINDOW_OFFSET;
 617            bounds
 618        })
 619        .unwrap_or_else(|| {
 620            let display = display_id
 621                .map(|id| cx.find_display(id))
 622                .unwrap_or_else(|| cx.primary_display());
 623
 624            display
 625                .map(|display| display.default_bounds())
 626                .unwrap_or_else(|| Bounds::new(point(px(0.), px(0.)), DEFAULT_WINDOW_SIZE))
 627        })
 628}
 629
 630impl Window {
 631    pub(crate) fn new(
 632        handle: AnyWindowHandle,
 633        options: WindowOptions,
 634        cx: &mut AppContext,
 635    ) -> Result<Self> {
 636        let WindowOptions {
 637            window_bounds,
 638            titlebar,
 639            focus,
 640            show,
 641            kind,
 642            is_movable,
 643            display_id,
 644            window_background,
 645            app_id,
 646            window_min_size,
 647            window_decorations,
 648        } = options;
 649
 650        let bounds = window_bounds
 651            .map(|bounds| bounds.get_bounds())
 652            .unwrap_or_else(|| default_bounds(display_id, cx));
 653        let mut platform_window = cx.platform.open_window(
 654            handle,
 655            WindowParams {
 656                bounds,
 657                titlebar,
 658                kind,
 659                is_movable,
 660                focus,
 661                show,
 662                display_id,
 663                window_min_size,
 664            },
 665        )?;
 666        let display_id = platform_window.display().map(|display| display.id());
 667        let sprite_atlas = platform_window.sprite_atlas();
 668        let mouse_position = platform_window.mouse_position();
 669        let modifiers = platform_window.modifiers();
 670        let content_size = platform_window.content_size();
 671        let scale_factor = platform_window.scale_factor();
 672        let appearance = platform_window.appearance();
 673        let text_system = Arc::new(WindowTextSystem::new(cx.text_system().clone()));
 674        let dirty = Rc::new(Cell::new(true));
 675        let active = Rc::new(Cell::new(platform_window.is_active()));
 676        let hovered = Rc::new(Cell::new(platform_window.is_hovered()));
 677        let needs_present = Rc::new(Cell::new(false));
 678        let next_frame_callbacks: Rc<RefCell<Vec<FrameCallback>>> = Default::default();
 679        let last_input_timestamp = Rc::new(Cell::new(Instant::now()));
 680
 681        platform_window
 682            .request_decorations(window_decorations.unwrap_or(WindowDecorations::Server));
 683        platform_window.set_background_appearance(window_background);
 684
 685        if let Some(ref window_open_state) = window_bounds {
 686            match window_open_state {
 687                WindowBounds::Fullscreen(_) => platform_window.toggle_fullscreen(),
 688                WindowBounds::Maximized(_) => platform_window.zoom(),
 689                WindowBounds::Windowed(_) => {}
 690            }
 691        }
 692
 693        platform_window.on_close(Box::new({
 694            let mut cx = cx.to_async();
 695            move || {
 696                let _ = handle.update(&mut cx, |_, cx| cx.remove_window());
 697            }
 698        }));
 699        platform_window.on_request_frame(Box::new({
 700            let mut cx = cx.to_async();
 701            let dirty = dirty.clone();
 702            let active = active.clone();
 703            let needs_present = needs_present.clone();
 704            let next_frame_callbacks = next_frame_callbacks.clone();
 705            let last_input_timestamp = last_input_timestamp.clone();
 706            move || {
 707                let next_frame_callbacks = next_frame_callbacks.take();
 708                if !next_frame_callbacks.is_empty() {
 709                    handle
 710                        .update(&mut cx, |_, cx| {
 711                            for callback in next_frame_callbacks {
 712                                callback(cx);
 713                            }
 714                        })
 715                        .log_err();
 716                }
 717
 718                // Keep presenting the current scene for 1 extra second since the
 719                // last input to prevent the display from underclocking the refresh rate.
 720                let needs_present = needs_present.get()
 721                    || (active.get()
 722                        && last_input_timestamp.get().elapsed() < Duration::from_secs(1));
 723
 724                if dirty.get() {
 725                    measure("frame duration", || {
 726                        handle
 727                            .update(&mut cx, |_, cx| {
 728                                cx.draw();
 729                                cx.present();
 730                            })
 731                            .log_err();
 732                    })
 733                } else if needs_present {
 734                    handle.update(&mut cx, |_, cx| cx.present()).log_err();
 735                }
 736
 737                handle
 738                    .update(&mut cx, |_, cx| {
 739                        cx.complete_frame();
 740                    })
 741                    .log_err();
 742            }
 743        }));
 744        platform_window.on_resize(Box::new({
 745            let mut cx = cx.to_async();
 746            move |_, _| {
 747                handle
 748                    .update(&mut cx, |_, cx| cx.bounds_changed())
 749                    .log_err();
 750            }
 751        }));
 752        platform_window.on_moved(Box::new({
 753            let mut cx = cx.to_async();
 754            move || {
 755                handle
 756                    .update(&mut cx, |_, cx| cx.bounds_changed())
 757                    .log_err();
 758            }
 759        }));
 760        platform_window.on_appearance_changed(Box::new({
 761            let mut cx = cx.to_async();
 762            move || {
 763                handle
 764                    .update(&mut cx, |_, cx| cx.appearance_changed())
 765                    .log_err();
 766            }
 767        }));
 768        platform_window.on_active_status_change(Box::new({
 769            let mut cx = cx.to_async();
 770            move |active| {
 771                handle
 772                    .update(&mut cx, |_, cx| {
 773                        cx.window.active.set(active);
 774                        cx.window
 775                            .activation_observers
 776                            .clone()
 777                            .retain(&(), |callback| callback(cx));
 778                        cx.refresh();
 779                    })
 780                    .log_err();
 781            }
 782        }));
 783        platform_window.on_hover_status_change(Box::new({
 784            let mut cx = cx.to_async();
 785            move |active| {
 786                handle
 787                    .update(&mut cx, |_, cx| {
 788                        cx.window.hovered.set(active);
 789                        cx.refresh();
 790                    })
 791                    .log_err();
 792            }
 793        }));
 794        platform_window.on_input({
 795            let mut cx = cx.to_async();
 796            Box::new(move |event| {
 797                handle
 798                    .update(&mut cx, |_, cx| cx.dispatch_event(event))
 799                    .log_err()
 800                    .unwrap_or(DispatchEventResult::default())
 801            })
 802        });
 803
 804        if let Some(app_id) = app_id {
 805            platform_window.set_app_id(&app_id);
 806        }
 807
 808        Ok(Window {
 809            handle,
 810            removed: false,
 811            platform_window,
 812            display_id,
 813            sprite_atlas,
 814            text_system,
 815            rem_size: px(16.),
 816            rem_size_override_stack: SmallVec::new(),
 817            viewport_size: content_size,
 818            layout_engine: Some(TaffyLayoutEngine::new()),
 819            root_view: None,
 820            element_id_stack: SmallVec::default(),
 821            text_style_stack: Vec::new(),
 822            element_offset_stack: Vec::new(),
 823            content_mask_stack: Vec::new(),
 824            requested_autoscroll: None,
 825            rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 826            next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
 827            next_frame_callbacks,
 828            next_hitbox_id: HitboxId::default(),
 829            next_tooltip_id: TooltipId::default(),
 830            tooltip_bounds: None,
 831            dirty_views: FxHashSet::default(),
 832            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 833            focus_listeners: SubscriberSet::new(),
 834            focus_lost_listeners: SubscriberSet::new(),
 835            default_prevented: true,
 836            mouse_position,
 837            mouse_hit_test: HitTest::default(),
 838            modifiers,
 839            scale_factor,
 840            bounds_observers: SubscriberSet::new(),
 841            appearance,
 842            appearance_observers: SubscriberSet::new(),
 843            active,
 844            hovered,
 845            dirty,
 846            needs_present,
 847            last_input_timestamp,
 848            refreshing: false,
 849            draw_phase: DrawPhase::None,
 850            activation_observers: SubscriberSet::new(),
 851            focus: None,
 852            focus_enabled: true,
 853            pending_input: None,
 854            pending_modifier: ModifierState::default(),
 855            pending_input_observers: SubscriberSet::new(),
 856            prompt: None,
 857        })
 858    }
 859    fn new_focus_listener(
 860        &mut self,
 861        value: AnyWindowFocusListener,
 862    ) -> (Subscription, impl FnOnce()) {
 863        self.focus_listeners.insert((), value)
 864    }
 865}
 866
 867#[derive(Clone, Debug, Default, PartialEq, Eq)]
 868pub(crate) struct DispatchEventResult {
 869    pub propagate: bool,
 870    pub default_prevented: bool,
 871}
 872
 873/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 874/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 875/// to leave room to support more complex shapes in the future.
 876#[derive(Clone, Debug, Default, PartialEq, Eq)]
 877#[repr(C)]
 878pub struct ContentMask<P: Clone + Default + Debug> {
 879    /// The bounds
 880    pub bounds: Bounds<P>,
 881}
 882
 883impl ContentMask<Pixels> {
 884    /// Scale the content mask's pixel units by the given scaling factor.
 885    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 886        ContentMask {
 887            bounds: self.bounds.scale(factor),
 888        }
 889    }
 890
 891    /// Intersect the content mask with the given content mask.
 892    pub fn intersect(&self, other: &Self) -> Self {
 893        let bounds = self.bounds.intersect(&other.bounds);
 894        ContentMask { bounds }
 895    }
 896}
 897
 898/// Provides access to application state in the context of a single window. Derefs
 899/// to an [`AppContext`], so you can also pass a [`WindowContext`] to any method that takes
 900/// an [`AppContext`] and call any [`AppContext`] methods.
 901pub struct WindowContext<'a> {
 902    pub(crate) app: &'a mut AppContext,
 903    pub(crate) window: &'a mut Window,
 904}
 905
 906impl<'a> WindowContext<'a> {
 907    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
 908        Self { app, window }
 909    }
 910
 911    /// Obtain a handle to the window that belongs to this context.
 912    pub fn window_handle(&self) -> AnyWindowHandle {
 913        self.window.handle
 914    }
 915
 916    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 917    pub fn refresh(&mut self) {
 918        if self.window.draw_phase == DrawPhase::None {
 919            self.window.refreshing = true;
 920            self.window.dirty.set(true);
 921        }
 922    }
 923
 924    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
 925    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
 926    pub fn notify(&mut self, view_id: EntityId) {
 927        for view_id in self
 928            .window
 929            .rendered_frame
 930            .dispatch_tree
 931            .view_path(view_id)
 932            .into_iter()
 933            .rev()
 934        {
 935            if !self.window.dirty_views.insert(view_id) {
 936                break;
 937            }
 938        }
 939
 940        if self.window.draw_phase == DrawPhase::None {
 941            self.window.dirty.set(true);
 942            self.app.push_effect(Effect::Notify { emitter: view_id });
 943        }
 944    }
 945
 946    /// Close this window.
 947    pub fn remove_window(&mut self) {
 948        self.window.removed = true;
 949    }
 950
 951    /// Obtain a new [`FocusHandle`], which allows you to track and manipulate the keyboard focus
 952    /// for elements rendered within this window.
 953    pub fn focus_handle(&mut self) -> FocusHandle {
 954        FocusHandle::new(&self.window.focus_handles)
 955    }
 956
 957    /// Obtain the currently focused [`FocusHandle`]. If no elements are focused, returns `None`.
 958    pub fn focused(&self) -> Option<FocusHandle> {
 959        self.window
 960            .focus
 961            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 962    }
 963
 964    /// Move focus to the element associated with the given [`FocusHandle`].
 965    pub fn focus(&mut self, handle: &FocusHandle) {
 966        if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
 967            return;
 968        }
 969
 970        self.window.focus = Some(handle.id);
 971        self.window
 972            .rendered_frame
 973            .dispatch_tree
 974            .clear_pending_keystrokes();
 975        self.refresh();
 976    }
 977
 978    /// Remove focus from all elements within this context's window.
 979    pub fn blur(&mut self) {
 980        if !self.window.focus_enabled {
 981            return;
 982        }
 983
 984        self.window.focus = None;
 985        self.refresh();
 986    }
 987
 988    /// Blur the window and don't allow anything in it to be focused again.
 989    pub fn disable_focus(&mut self) {
 990        self.blur();
 991        self.window.focus_enabled = false;
 992    }
 993
 994    /// Accessor for the text system.
 995    pub fn text_system(&self) -> &Arc<WindowTextSystem> {
 996        &self.window.text_system
 997    }
 998
 999    /// The current text style. Which is composed of all the style refinements provided to `with_text_style`.
1000    pub fn text_style(&self) -> TextStyle {
1001        let mut style = TextStyle::default();
1002        for refinement in &self.window.text_style_stack {
1003            style.refine(refinement);
1004        }
1005        style
1006    }
1007
1008    /// Check if the platform window is maximized
1009    /// On some platforms (namely Windows) this is different than the bounds being the size of the display
1010    pub fn is_maximized(&self) -> bool {
1011        self.window.platform_window.is_maximized()
1012    }
1013
1014    /// request a certain window decoration (Wayland)
1015    pub fn request_decorations(&self, decorations: WindowDecorations) {
1016        self.window.platform_window.request_decorations(decorations);
1017    }
1018
1019    /// Start a window resize operation (Wayland)
1020    pub fn start_window_resize(&self, edge: ResizeEdge) {
1021        self.window.platform_window.start_window_resize(edge);
1022    }
1023
1024    /// Return the `WindowBounds` to indicate that how a window should be opened
1025    /// after it has been closed
1026    pub fn window_bounds(&self) -> WindowBounds {
1027        self.window.platform_window.window_bounds()
1028    }
1029
1030    /// Dispatch the given action on the currently focused element.
1031    pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
1032        let focus_handle = self.focused();
1033
1034        let window = self.window.handle;
1035        self.app.defer(move |cx| {
1036            window
1037                .update(cx, |_, cx| {
1038                    let node_id = focus_handle
1039                        .and_then(|handle| {
1040                            cx.window
1041                                .rendered_frame
1042                                .dispatch_tree
1043                                .focusable_node_id(handle.id)
1044                        })
1045                        .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
1046
1047                    cx.dispatch_action_on_node(node_id, action.as_ref());
1048                })
1049                .log_err();
1050        })
1051    }
1052
1053    pub(crate) fn dispatch_keystroke_observers(
1054        &mut self,
1055        event: &dyn Any,
1056        action: Option<Box<dyn Action>>,
1057    ) {
1058        let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
1059            return;
1060        };
1061
1062        self.keystroke_observers
1063            .clone()
1064            .retain(&(), move |callback| {
1065                (callback)(
1066                    &KeystrokeEvent {
1067                        keystroke: key_down_event.keystroke.clone(),
1068                        action: action.as_ref().map(|action| action.boxed_clone()),
1069                    },
1070                    self,
1071                );
1072                true
1073            });
1074    }
1075
1076    pub(crate) fn clear_pending_keystrokes(&mut self) {
1077        self.window
1078            .rendered_frame
1079            .dispatch_tree
1080            .clear_pending_keystrokes();
1081        self.window
1082            .next_frame
1083            .dispatch_tree
1084            .clear_pending_keystrokes();
1085    }
1086
1087    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1088    /// that are currently on the stack to be returned to the app.
1089    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
1090        let handle = self.window.handle;
1091        self.app.defer(move |cx| {
1092            handle.update(cx, |_, cx| f(cx)).ok();
1093        });
1094    }
1095
1096    /// Subscribe to events emitted by a model or view.
1097    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1098    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1099    pub fn observe<E, T>(
1100        &mut self,
1101        entity: &E,
1102        mut on_notify: impl FnMut(E, &mut WindowContext<'_>) + 'static,
1103    ) -> Subscription
1104    where
1105        E: Entity<T>,
1106    {
1107        let entity_id = entity.entity_id();
1108        let entity = entity.downgrade();
1109        let window_handle = self.window.handle;
1110        self.app.new_observer(
1111            entity_id,
1112            Box::new(move |cx| {
1113                window_handle
1114                    .update(cx, |_, cx| {
1115                        if let Some(handle) = E::upgrade_from(&entity) {
1116                            on_notify(handle, cx);
1117                            true
1118                        } else {
1119                            false
1120                        }
1121                    })
1122                    .unwrap_or(false)
1123            }),
1124        )
1125    }
1126
1127    /// Subscribe to events emitted by a model or view.
1128    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
1129    /// The callback will be invoked a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a window context for the current window.
1130    pub fn subscribe<Emitter, E, Evt>(
1131        &mut self,
1132        entity: &E,
1133        mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
1134    ) -> Subscription
1135    where
1136        Emitter: EventEmitter<Evt>,
1137        E: Entity<Emitter>,
1138        Evt: 'static,
1139    {
1140        let entity_id = entity.entity_id();
1141        let entity = entity.downgrade();
1142        let window_handle = self.window.handle;
1143        self.app.new_subscription(
1144            entity_id,
1145            (
1146                TypeId::of::<Evt>(),
1147                Box::new(move |event, cx| {
1148                    window_handle
1149                        .update(cx, |_, cx| {
1150                            if let Some(handle) = E::upgrade_from(&entity) {
1151                                let event = event.downcast_ref().expect("invalid event type");
1152                                on_event(handle, event, cx);
1153                                true
1154                            } else {
1155                                false
1156                            }
1157                        })
1158                        .unwrap_or(false)
1159                }),
1160            ),
1161        )
1162    }
1163
1164    /// Register a callback to be invoked when the given Model or View is released.
1165    pub fn observe_release<E, T>(
1166        &mut self,
1167        entity: &E,
1168        mut on_release: impl FnOnce(&mut T, &mut WindowContext) + 'static,
1169    ) -> Subscription
1170    where
1171        E: Entity<T>,
1172        T: 'static,
1173    {
1174        let entity_id = entity.entity_id();
1175        let window_handle = self.window.handle;
1176        let (subscription, activate) = self.app.release_listeners.insert(
1177            entity_id,
1178            Box::new(move |entity, cx| {
1179                let entity = entity.downcast_mut().expect("invalid entity type");
1180                let _ = window_handle.update(cx, |_, cx| on_release(entity, cx));
1181            }),
1182        );
1183        activate();
1184        subscription
1185    }
1186
1187    /// Creates an [`AsyncWindowContext`], which has a static lifetime and can be held across
1188    /// await points in async code.
1189    pub fn to_async(&self) -> AsyncWindowContext {
1190        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
1191    }
1192
1193    /// Schedule the given closure to be run directly after the current frame is rendered.
1194    pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
1195        RefCell::borrow_mut(&self.window.next_frame_callbacks).push(Box::new(callback));
1196    }
1197
1198    /// Spawn the future returned by the given closure on the application thread pool.
1199    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
1200    /// use within your future.
1201    pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
1202    where
1203        R: 'static,
1204        Fut: Future<Output = R> + 'static,
1205    {
1206        self.app
1207            .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
1208    }
1209
1210    fn bounds_changed(&mut self) {
1211        self.window.scale_factor = self.window.platform_window.scale_factor();
1212        self.window.viewport_size = self.window.platform_window.content_size();
1213        self.window.display_id = self
1214            .window
1215            .platform_window
1216            .display()
1217            .map(|display| display.id());
1218
1219        self.refresh();
1220
1221        self.window
1222            .bounds_observers
1223            .clone()
1224            .retain(&(), |callback| callback(self));
1225    }
1226
1227    /// Returns the bounds of the current window in the global coordinate space, which could span across multiple displays.
1228    pub fn bounds(&self) -> Bounds<Pixels> {
1229        self.window.platform_window.bounds()
1230    }
1231
1232    /// Returns whether or not the window is currently fullscreen
1233    pub fn is_fullscreen(&self) -> bool {
1234        self.window.platform_window.is_fullscreen()
1235    }
1236
1237    pub(crate) fn appearance_changed(&mut self) {
1238        self.window.appearance = self.window.platform_window.appearance();
1239
1240        self.window
1241            .appearance_observers
1242            .clone()
1243            .retain(&(), |callback| callback(self));
1244    }
1245
1246    /// Returns the appearance of the current window.
1247    pub fn appearance(&self) -> WindowAppearance {
1248        self.window.appearance
1249    }
1250
1251    /// Returns the size of the drawable area within the window.
1252    pub fn viewport_size(&self) -> Size<Pixels> {
1253        self.window.viewport_size
1254    }
1255
1256    /// Returns whether this window is focused by the operating system (receiving key events).
1257    pub fn is_window_active(&self) -> bool {
1258        self.window.active.get()
1259    }
1260
1261    /// Returns whether this window is considered to be the window
1262    /// that currently owns the mouse cursor.
1263    /// On mac, this is equivalent to `is_window_active`.
1264    pub fn is_window_hovered(&self) -> bool {
1265        if cfg!(target_os = "linux") {
1266            self.window.hovered.get()
1267        } else {
1268            self.is_window_active()
1269        }
1270    }
1271
1272    /// Toggle zoom on the window.
1273    pub fn zoom_window(&self) {
1274        self.window.platform_window.zoom();
1275    }
1276
1277    /// Opens the native title bar context menu, useful when implementing client side decorations (Wayland and X11)
1278    pub fn show_window_menu(&self, position: Point<Pixels>) {
1279        self.window.platform_window.show_window_menu(position)
1280    }
1281
1282    /// Tells the compositor to take control of window movement (Wayland and X11)
1283    ///
1284    /// Events may not be received during a move operation.
1285    pub fn start_window_move(&self) {
1286        self.window.platform_window.start_window_move()
1287    }
1288
1289    /// When using client side decorations, set this to the width of the invisible decorations (Wayland and X11)
1290    pub fn set_client_inset(&self, inset: Pixels) {
1291        self.window.platform_window.set_client_inset(inset);
1292    }
1293
1294    /// Returns whether the title bar window controls need to be rendered by the application (Wayland and X11)
1295    pub fn window_decorations(&self) -> Decorations {
1296        self.window.platform_window.window_decorations()
1297    }
1298
1299    /// Returns which window controls are currently visible (Wayland)
1300    pub fn window_controls(&self) -> WindowControls {
1301        self.window.platform_window.window_controls()
1302    }
1303
1304    /// Updates the window's title at the platform level.
1305    pub fn set_window_title(&mut self, title: &str) {
1306        self.window.platform_window.set_title(title);
1307    }
1308
1309    /// Sets the application identifier.
1310    pub fn set_app_id(&mut self, app_id: &str) {
1311        self.window.platform_window.set_app_id(app_id);
1312    }
1313
1314    /// Sets the window background appearance.
1315    pub fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1316        self.window
1317            .platform_window
1318            .set_background_appearance(background_appearance);
1319    }
1320
1321    /// Mark the window as dirty at the platform level.
1322    pub fn set_window_edited(&mut self, edited: bool) {
1323        self.window.platform_window.set_edited(edited);
1324    }
1325
1326    /// Determine the display on which the window is visible.
1327    pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1328        self.platform
1329            .displays()
1330            .into_iter()
1331            .find(|display| Some(display.id()) == self.window.display_id)
1332    }
1333
1334    /// Show the platform character palette.
1335    pub fn show_character_palette(&self) {
1336        self.window.platform_window.show_character_palette();
1337    }
1338
1339    /// The scale factor of the display associated with the window. For example, it could
1340    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
1341    /// be rendered as two pixels on screen.
1342    pub fn scale_factor(&self) -> f32 {
1343        self.window.scale_factor
1344    }
1345
1346    /// The size of an em for the base font of the application. Adjusting this value allows the
1347    /// UI to scale, just like zooming a web page.
1348    pub fn rem_size(&self) -> Pixels {
1349        self.window
1350            .rem_size_override_stack
1351            .last()
1352            .copied()
1353            .unwrap_or(self.window.rem_size)
1354    }
1355
1356    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
1357    /// UI to scale, just like zooming a web page.
1358    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
1359        self.window.rem_size = rem_size.into();
1360    }
1361
1362    /// Executes the provided function with the specified rem size.
1363    ///
1364    /// This method must only be called as part of element drawing.
1365    pub fn with_rem_size<F, R>(&mut self, rem_size: Option<impl Into<Pixels>>, f: F) -> R
1366    where
1367        F: FnOnce(&mut Self) -> R,
1368    {
1369        debug_assert!(
1370            matches!(
1371                self.window.draw_phase,
1372                DrawPhase::Prepaint | DrawPhase::Paint
1373            ),
1374            "this method can only be called during request_layout, prepaint, or paint"
1375        );
1376
1377        if let Some(rem_size) = rem_size {
1378            self.window.rem_size_override_stack.push(rem_size.into());
1379            let result = f(self);
1380            self.window.rem_size_override_stack.pop();
1381            result
1382        } else {
1383            f(self)
1384        }
1385    }
1386
1387    /// The line height associated with the current text style.
1388    pub fn line_height(&self) -> Pixels {
1389        let rem_size = self.rem_size();
1390        let text_style = self.text_style();
1391        text_style
1392            .line_height
1393            .to_pixels(text_style.font_size, rem_size)
1394    }
1395
1396    /// Call to prevent the default action of an event. Currently only used to prevent
1397    /// parent elements from becoming focused on mouse down.
1398    pub fn prevent_default(&mut self) {
1399        self.window.default_prevented = true;
1400    }
1401
1402    /// Obtain whether default has been prevented for the event currently being dispatched.
1403    pub fn default_prevented(&self) -> bool {
1404        self.window.default_prevented
1405    }
1406
1407    /// Determine whether the given action is available along the dispatch path to the currently focused element.
1408    pub fn is_action_available(&self, action: &dyn Action) -> bool {
1409        let target = self
1410            .focused()
1411            .and_then(|focused_handle| {
1412                self.window
1413                    .rendered_frame
1414                    .dispatch_tree
1415                    .focusable_node_id(focused_handle.id)
1416            })
1417            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1418        self.window
1419            .rendered_frame
1420            .dispatch_tree
1421            .is_action_available(action, target)
1422    }
1423
1424    /// The position of the mouse relative to the window.
1425    pub fn mouse_position(&self) -> Point<Pixels> {
1426        self.window.mouse_position
1427    }
1428
1429    /// The current state of the keyboard's modifiers
1430    pub fn modifiers(&self) -> Modifiers {
1431        self.window.modifiers
1432    }
1433
1434    fn complete_frame(&self) {
1435        self.window.platform_window.completed_frame();
1436    }
1437
1438    /// Produces a new frame and assigns it to `rendered_frame`. To actually show
1439    /// the contents of the new [Scene], use [present].
1440    #[profiling::function]
1441    pub fn draw(&mut self) {
1442        self.window.dirty.set(false);
1443        self.window.requested_autoscroll = None;
1444
1445        // Restore the previously-used input handler.
1446        if let Some(input_handler) = self.window.platform_window.take_input_handler() {
1447            self.window
1448                .rendered_frame
1449                .input_handlers
1450                .push(Some(input_handler));
1451        }
1452
1453        self.draw_roots();
1454        self.window.dirty_views.clear();
1455
1456        self.window
1457            .next_frame
1458            .dispatch_tree
1459            .preserve_pending_keystrokes(
1460                &mut self.window.rendered_frame.dispatch_tree,
1461                self.window.focus,
1462            );
1463        self.window.next_frame.focus = self.window.focus;
1464        self.window.next_frame.window_active = self.window.active.get();
1465
1466        // Register requested input handler with the platform window.
1467        if let Some(input_handler) = self.window.next_frame.input_handlers.pop() {
1468            self.window
1469                .platform_window
1470                .set_input_handler(input_handler.unwrap());
1471        }
1472
1473        self.window.layout_engine.as_mut().unwrap().clear();
1474        self.text_system().finish_frame();
1475        self.window
1476            .next_frame
1477            .finish(&mut self.window.rendered_frame);
1478        ELEMENT_ARENA.with_borrow_mut(|element_arena| {
1479            let percentage = (element_arena.len() as f32 / element_arena.capacity() as f32) * 100.;
1480            if percentage >= 80. {
1481                log::warn!("elevated element arena occupation: {}.", percentage);
1482            }
1483            element_arena.clear();
1484        });
1485
1486        self.window.draw_phase = DrawPhase::Focus;
1487        let previous_focus_path = self.window.rendered_frame.focus_path();
1488        let previous_window_active = self.window.rendered_frame.window_active;
1489        mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1490        self.window.next_frame.clear();
1491        let current_focus_path = self.window.rendered_frame.focus_path();
1492        let current_window_active = self.window.rendered_frame.window_active;
1493
1494        if previous_focus_path != current_focus_path
1495            || previous_window_active != current_window_active
1496        {
1497            if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1498                self.window
1499                    .focus_lost_listeners
1500                    .clone()
1501                    .retain(&(), |listener| listener(self));
1502            }
1503
1504            let event = WindowFocusEvent {
1505                previous_focus_path: if previous_window_active {
1506                    previous_focus_path
1507                } else {
1508                    Default::default()
1509                },
1510                current_focus_path: if current_window_active {
1511                    current_focus_path
1512                } else {
1513                    Default::default()
1514                },
1515            };
1516            self.window
1517                .focus_listeners
1518                .clone()
1519                .retain(&(), |listener| listener(&event, self));
1520        }
1521
1522        self.reset_cursor_style();
1523        self.window.refreshing = false;
1524        self.window.draw_phase = DrawPhase::None;
1525        self.window.needs_present.set(true);
1526    }
1527
1528    #[profiling::function]
1529    fn present(&self) {
1530        self.window
1531            .platform_window
1532            .draw(&self.window.rendered_frame.scene);
1533        self.window.needs_present.set(false);
1534        profiling::finish_frame!();
1535    }
1536
1537    fn draw_roots(&mut self) {
1538        self.window.draw_phase = DrawPhase::Prepaint;
1539        self.window.tooltip_bounds.take();
1540
1541        // Layout all root elements.
1542        let mut root_element = self.window.root_view.as_ref().unwrap().clone().into_any();
1543        root_element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1544
1545        let mut sorted_deferred_draws =
1546            (0..self.window.next_frame.deferred_draws.len()).collect::<SmallVec<[_; 8]>>();
1547        sorted_deferred_draws.sort_by_key(|ix| self.window.next_frame.deferred_draws[*ix].priority);
1548        self.prepaint_deferred_draws(&sorted_deferred_draws);
1549
1550        let mut prompt_element = None;
1551        let mut active_drag_element = None;
1552        let mut tooltip_element = None;
1553        if let Some(prompt) = self.window.prompt.take() {
1554            let mut element = prompt.view.any_view().into_any();
1555            element.prepaint_as_root(Point::default(), self.window.viewport_size.into(), self);
1556            prompt_element = Some(element);
1557            self.window.prompt = Some(prompt);
1558        } else if let Some(active_drag) = self.app.active_drag.take() {
1559            let mut element = active_drag.view.clone().into_any();
1560            let offset = self.mouse_position() - active_drag.cursor_offset;
1561            element.prepaint_as_root(offset, AvailableSpace::min_size(), self);
1562            active_drag_element = Some(element);
1563            self.app.active_drag = Some(active_drag);
1564        } else {
1565            tooltip_element = self.prepaint_tooltip();
1566        }
1567
1568        self.window.mouse_hit_test = self.window.next_frame.hit_test(self.window.mouse_position);
1569
1570        // Now actually paint the elements.
1571        self.window.draw_phase = DrawPhase::Paint;
1572        root_element.paint(self);
1573
1574        self.paint_deferred_draws(&sorted_deferred_draws);
1575
1576        if let Some(mut prompt_element) = prompt_element {
1577            prompt_element.paint(self)
1578        } else if let Some(mut drag_element) = active_drag_element {
1579            drag_element.paint(self);
1580        } else if let Some(mut tooltip_element) = tooltip_element {
1581            tooltip_element.paint(self);
1582        }
1583    }
1584
1585    fn prepaint_tooltip(&mut self) -> Option<AnyElement> {
1586        let tooltip_request = self.window.next_frame.tooltip_requests.last().cloned()?;
1587        let tooltip_request = tooltip_request.unwrap();
1588        let mut element = tooltip_request.tooltip.view.clone().into_any();
1589        let mouse_position = tooltip_request.tooltip.mouse_position;
1590        let tooltip_size = element.layout_as_root(AvailableSpace::min_size(), self);
1591
1592        let mut tooltip_bounds = Bounds::new(mouse_position + point(px(1.), px(1.)), tooltip_size);
1593        let window_bounds = Bounds {
1594            origin: Point::default(),
1595            size: self.viewport_size(),
1596        };
1597
1598        if tooltip_bounds.right() > window_bounds.right() {
1599            let new_x = mouse_position.x - tooltip_bounds.size.width - px(1.);
1600            if new_x >= Pixels::ZERO {
1601                tooltip_bounds.origin.x = new_x;
1602            } else {
1603                tooltip_bounds.origin.x = cmp::max(
1604                    Pixels::ZERO,
1605                    tooltip_bounds.origin.x - tooltip_bounds.right() - window_bounds.right(),
1606                );
1607            }
1608        }
1609
1610        if tooltip_bounds.bottom() > window_bounds.bottom() {
1611            let new_y = mouse_position.y - tooltip_bounds.size.height - px(1.);
1612            if new_y >= Pixels::ZERO {
1613                tooltip_bounds.origin.y = new_y;
1614            } else {
1615                tooltip_bounds.origin.y = cmp::max(
1616                    Pixels::ZERO,
1617                    tooltip_bounds.origin.y - tooltip_bounds.bottom() - window_bounds.bottom(),
1618                );
1619            }
1620        }
1621
1622        self.with_absolute_element_offset(tooltip_bounds.origin, |cx| element.prepaint(cx));
1623
1624        self.window.tooltip_bounds = Some(TooltipBounds {
1625            id: tooltip_request.id,
1626            bounds: tooltip_bounds,
1627        });
1628        Some(element)
1629    }
1630
1631    fn prepaint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1632        assert_eq!(self.window.element_id_stack.len(), 0);
1633
1634        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1635        for deferred_draw_ix in deferred_draw_indices {
1636            let deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1637            self.window
1638                .element_id_stack
1639                .clone_from(&deferred_draw.element_id_stack);
1640            self.window
1641                .text_style_stack
1642                .clone_from(&deferred_draw.text_style_stack);
1643            self.window
1644                .next_frame
1645                .dispatch_tree
1646                .set_active_node(deferred_draw.parent_node);
1647
1648            let prepaint_start = self.prepaint_index();
1649            if let Some(element) = deferred_draw.element.as_mut() {
1650                self.with_absolute_element_offset(deferred_draw.absolute_offset, |cx| {
1651                    element.prepaint(cx)
1652                });
1653            } else {
1654                self.reuse_prepaint(deferred_draw.prepaint_range.clone());
1655            }
1656            let prepaint_end = self.prepaint_index();
1657            deferred_draw.prepaint_range = prepaint_start..prepaint_end;
1658        }
1659        assert_eq!(
1660            self.window.next_frame.deferred_draws.len(),
1661            0,
1662            "cannot call defer_draw during deferred drawing"
1663        );
1664        self.window.next_frame.deferred_draws = deferred_draws;
1665        self.window.element_id_stack.clear();
1666        self.window.text_style_stack.clear();
1667    }
1668
1669    fn paint_deferred_draws(&mut self, deferred_draw_indices: &[usize]) {
1670        assert_eq!(self.window.element_id_stack.len(), 0);
1671
1672        let mut deferred_draws = mem::take(&mut self.window.next_frame.deferred_draws);
1673        for deferred_draw_ix in deferred_draw_indices {
1674            let mut deferred_draw = &mut deferred_draws[*deferred_draw_ix];
1675            self.window
1676                .element_id_stack
1677                .clone_from(&deferred_draw.element_id_stack);
1678            self.window
1679                .next_frame
1680                .dispatch_tree
1681                .set_active_node(deferred_draw.parent_node);
1682
1683            let paint_start = self.paint_index();
1684            if let Some(element) = deferred_draw.element.as_mut() {
1685                element.paint(self);
1686            } else {
1687                self.reuse_paint(deferred_draw.paint_range.clone());
1688            }
1689            let paint_end = self.paint_index();
1690            deferred_draw.paint_range = paint_start..paint_end;
1691        }
1692        self.window.next_frame.deferred_draws = deferred_draws;
1693        self.window.element_id_stack.clear();
1694    }
1695
1696    pub(crate) fn prepaint_index(&self) -> PrepaintStateIndex {
1697        PrepaintStateIndex {
1698            hitboxes_index: self.window.next_frame.hitboxes.len(),
1699            tooltips_index: self.window.next_frame.tooltip_requests.len(),
1700            deferred_draws_index: self.window.next_frame.deferred_draws.len(),
1701            dispatch_tree_index: self.window.next_frame.dispatch_tree.len(),
1702            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1703            line_layout_index: self.window.text_system.layout_index(),
1704        }
1705    }
1706
1707    pub(crate) fn reuse_prepaint(&mut self, range: Range<PrepaintStateIndex>) {
1708        let window = &mut self.window;
1709        window.next_frame.hitboxes.extend(
1710            window.rendered_frame.hitboxes[range.start.hitboxes_index..range.end.hitboxes_index]
1711                .iter()
1712                .cloned(),
1713        );
1714        window.next_frame.tooltip_requests.extend(
1715            window.rendered_frame.tooltip_requests
1716                [range.start.tooltips_index..range.end.tooltips_index]
1717                .iter_mut()
1718                .map(|request| request.take()),
1719        );
1720        window.next_frame.accessed_element_states.extend(
1721            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1722                ..range.end.accessed_element_states_index]
1723                .iter()
1724                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1725        );
1726        window
1727            .text_system
1728            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1729
1730        let reused_subtree = window.next_frame.dispatch_tree.reuse_subtree(
1731            range.start.dispatch_tree_index..range.end.dispatch_tree_index,
1732            &mut window.rendered_frame.dispatch_tree,
1733        );
1734        window.next_frame.deferred_draws.extend(
1735            window.rendered_frame.deferred_draws
1736                [range.start.deferred_draws_index..range.end.deferred_draws_index]
1737                .iter()
1738                .map(|deferred_draw| DeferredDraw {
1739                    parent_node: reused_subtree.refresh_node_id(deferred_draw.parent_node),
1740                    element_id_stack: deferred_draw.element_id_stack.clone(),
1741                    text_style_stack: deferred_draw.text_style_stack.clone(),
1742                    priority: deferred_draw.priority,
1743                    element: None,
1744                    absolute_offset: deferred_draw.absolute_offset,
1745                    prepaint_range: deferred_draw.prepaint_range.clone(),
1746                    paint_range: deferred_draw.paint_range.clone(),
1747                }),
1748        );
1749    }
1750
1751    pub(crate) fn paint_index(&self) -> PaintIndex {
1752        PaintIndex {
1753            scene_index: self.window.next_frame.scene.len(),
1754            mouse_listeners_index: self.window.next_frame.mouse_listeners.len(),
1755            input_handlers_index: self.window.next_frame.input_handlers.len(),
1756            cursor_styles_index: self.window.next_frame.cursor_styles.len(),
1757            accessed_element_states_index: self.window.next_frame.accessed_element_states.len(),
1758            line_layout_index: self.window.text_system.layout_index(),
1759        }
1760    }
1761
1762    pub(crate) fn reuse_paint(&mut self, range: Range<PaintIndex>) {
1763        let window = &mut self.window;
1764
1765        window.next_frame.cursor_styles.extend(
1766            window.rendered_frame.cursor_styles
1767                [range.start.cursor_styles_index..range.end.cursor_styles_index]
1768                .iter()
1769                .cloned(),
1770        );
1771        window.next_frame.input_handlers.extend(
1772            window.rendered_frame.input_handlers
1773                [range.start.input_handlers_index..range.end.input_handlers_index]
1774                .iter_mut()
1775                .map(|handler| handler.take()),
1776        );
1777        window.next_frame.mouse_listeners.extend(
1778            window.rendered_frame.mouse_listeners
1779                [range.start.mouse_listeners_index..range.end.mouse_listeners_index]
1780                .iter_mut()
1781                .map(|listener| listener.take()),
1782        );
1783        window.next_frame.accessed_element_states.extend(
1784            window.rendered_frame.accessed_element_states[range.start.accessed_element_states_index
1785                ..range.end.accessed_element_states_index]
1786                .iter()
1787                .map(|(id, type_id)| (GlobalElementId(id.0.clone()), *type_id)),
1788        );
1789        window
1790            .text_system
1791            .reuse_layouts(range.start.line_layout_index..range.end.line_layout_index);
1792        window.next_frame.scene.replay(
1793            range.start.scene_index..range.end.scene_index,
1794            &window.rendered_frame.scene,
1795        );
1796    }
1797
1798    /// Push a text style onto the stack, and call a function with that style active.
1799    /// Use [`AppContext::text_style`] to get the current, combined text style. This method
1800    /// should only be called as part of element drawing.
1801    pub fn with_text_style<F, R>(&mut self, style: Option<TextStyleRefinement>, f: F) -> R
1802    where
1803        F: FnOnce(&mut Self) -> R,
1804    {
1805        debug_assert!(
1806            matches!(
1807                self.window.draw_phase,
1808                DrawPhase::Prepaint | DrawPhase::Paint
1809            ),
1810            "this method can only be called during request_layout, prepaint, or paint"
1811        );
1812        if let Some(style) = style {
1813            self.window.text_style_stack.push(style);
1814            let result = f(self);
1815            self.window.text_style_stack.pop();
1816            result
1817        } else {
1818            f(self)
1819        }
1820    }
1821
1822    /// Updates the cursor style at the platform level. This method should only be called
1823    /// during the prepaint phase of element drawing.
1824    pub fn set_cursor_style(&mut self, style: CursorStyle, hitbox: &Hitbox) {
1825        debug_assert_eq!(
1826            self.window.draw_phase,
1827            DrawPhase::Paint,
1828            "this method can only be called during paint"
1829        );
1830        self.window
1831            .next_frame
1832            .cursor_styles
1833            .push(CursorStyleRequest {
1834                hitbox_id: hitbox.id,
1835                style,
1836            });
1837    }
1838
1839    /// Sets a tooltip to be rendered for the upcoming frame. This method should only be called
1840    /// during the paint phase of element drawing.
1841    pub fn set_tooltip(&mut self, tooltip: AnyTooltip) -> TooltipId {
1842        debug_assert_eq!(
1843            self.window.draw_phase,
1844            DrawPhase::Prepaint,
1845            "this method can only be called during prepaint"
1846        );
1847        let id = TooltipId(post_inc(&mut self.window.next_tooltip_id.0));
1848        self.window
1849            .next_frame
1850            .tooltip_requests
1851            .push(Some(TooltipRequest { id, tooltip }));
1852        id
1853    }
1854
1855    /// Invoke the given function with the given content mask after intersecting it
1856    /// with the current mask. This method should only be called during element drawing.
1857    pub fn with_content_mask<R>(
1858        &mut self,
1859        mask: Option<ContentMask<Pixels>>,
1860        f: impl FnOnce(&mut Self) -> R,
1861    ) -> R {
1862        debug_assert!(
1863            matches!(
1864                self.window.draw_phase,
1865                DrawPhase::Prepaint | DrawPhase::Paint
1866            ),
1867            "this method can only be called during request_layout, prepaint, or paint"
1868        );
1869        if let Some(mask) = mask {
1870            let mask = mask.intersect(&self.content_mask());
1871            self.window_mut().content_mask_stack.push(mask);
1872            let result = f(self);
1873            self.window_mut().content_mask_stack.pop();
1874            result
1875        } else {
1876            f(self)
1877        }
1878    }
1879
1880    /// Updates the global element offset relative to the current offset. This is used to implement
1881    /// scrolling. This method should only be called during the prepaint phase of element drawing.
1882    pub fn with_element_offset<R>(
1883        &mut self,
1884        offset: Point<Pixels>,
1885        f: impl FnOnce(&mut Self) -> R,
1886    ) -> R {
1887        debug_assert_eq!(
1888            self.window.draw_phase,
1889            DrawPhase::Prepaint,
1890            "this method can only be called during request_layout, or prepaint"
1891        );
1892
1893        if offset.is_zero() {
1894            return f(self);
1895        };
1896
1897        let abs_offset = self.element_offset() + offset;
1898        self.with_absolute_element_offset(abs_offset, f)
1899    }
1900
1901    /// Updates the global element offset based on the given offset. This is used to implement
1902    /// drag handles and other manual painting of elements. This method should only be called during
1903    /// the prepaint phase of element drawing.
1904    pub fn with_absolute_element_offset<R>(
1905        &mut self,
1906        offset: Point<Pixels>,
1907        f: impl FnOnce(&mut Self) -> R,
1908    ) -> R {
1909        debug_assert_eq!(
1910            self.window.draw_phase,
1911            DrawPhase::Prepaint,
1912            "this method can only be called during request_layout, or prepaint"
1913        );
1914        self.window_mut().element_offset_stack.push(offset);
1915        let result = f(self);
1916        self.window_mut().element_offset_stack.pop();
1917        result
1918    }
1919
1920    /// Perform prepaint on child elements in a "retryable" manner, so that any side effects
1921    /// of prepaints can be discarded before prepainting again. This is used to support autoscroll
1922    /// where we need to prepaint children to detect the autoscroll bounds, then adjust the
1923    /// element offset and prepaint again. See [`List`] for an example. This method should only be
1924    /// called during the prepaint phase of element drawing.
1925    pub fn transact<T, U>(&mut self, f: impl FnOnce(&mut Self) -> Result<T, U>) -> Result<T, U> {
1926        debug_assert_eq!(
1927            self.window.draw_phase,
1928            DrawPhase::Prepaint,
1929            "this method can only be called during prepaint"
1930        );
1931        let index = self.prepaint_index();
1932        let result = f(self);
1933        if result.is_err() {
1934            self.window
1935                .next_frame
1936                .hitboxes
1937                .truncate(index.hitboxes_index);
1938            self.window
1939                .next_frame
1940                .tooltip_requests
1941                .truncate(index.tooltips_index);
1942            self.window
1943                .next_frame
1944                .deferred_draws
1945                .truncate(index.deferred_draws_index);
1946            self.window
1947                .next_frame
1948                .dispatch_tree
1949                .truncate(index.dispatch_tree_index);
1950            self.window
1951                .next_frame
1952                .accessed_element_states
1953                .truncate(index.accessed_element_states_index);
1954            self.window
1955                .text_system
1956                .truncate_layouts(index.line_layout_index);
1957        }
1958        result
1959    }
1960
1961    /// When you call this method during [`prepaint`], containing elements will attempt to
1962    /// scroll to cause the specified bounds to become visible. When they decide to autoscroll, they will call
1963    /// [`prepaint`] again with a new set of bounds. See [`List`] for an example of an element
1964    /// that supports this method being called on the elements it contains. This method should only be
1965    /// called during the prepaint phase of element drawing.
1966    pub fn request_autoscroll(&mut self, bounds: Bounds<Pixels>) {
1967        debug_assert_eq!(
1968            self.window.draw_phase,
1969            DrawPhase::Prepaint,
1970            "this method can only be called during prepaint"
1971        );
1972        self.window.requested_autoscroll = Some(bounds);
1973    }
1974
1975    /// This method can be called from a containing element such as [`List`] to support the autoscroll behavior
1976    /// described in [`request_autoscroll`].
1977    pub fn take_autoscroll(&mut self) -> Option<Bounds<Pixels>> {
1978        debug_assert_eq!(
1979            self.window.draw_phase,
1980            DrawPhase::Prepaint,
1981            "this method can only be called during prepaint"
1982        );
1983        self.window.requested_autoscroll.take()
1984    }
1985
1986    /// Remove an asset from GPUI's cache
1987    pub fn remove_cached_asset<A: Asset + 'static>(
1988        &mut self,
1989        source: &A::Source,
1990    ) -> Option<A::Output> {
1991        self.asset_cache.remove::<A>(source)
1992    }
1993
1994    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
1995    /// Your view will be re-drawn once the asset has finished loading.
1996    ///
1997    /// Note that the multiple calls to this method will only result in one `Asset::load` call.
1998    /// The results of that call will be cached, and returned on subsequent uses of this API.
1999    ///
2000    /// Use [Self::remove_cached_asset] to reload your asset.
2001    pub fn use_cached_asset<A: Asset + 'static>(
2002        &mut self,
2003        source: &A::Source,
2004    ) -> Option<A::Output> {
2005        self.asset_cache.get::<A>(source).or_else(|| {
2006            if let Some(asset) = self.use_asset::<A>(source) {
2007                self.asset_cache
2008                    .insert::<A>(source.to_owned(), asset.clone());
2009                Some(asset)
2010            } else {
2011                None
2012            }
2013        })
2014    }
2015
2016    /// Asynchronously load an asset, if the asset hasn't finished loading this will return None.
2017    /// Your view will be re-drawn once the asset has finished loading.
2018    ///
2019    /// Note that the multiple calls to this method will only result in one `Asset::load` call at a
2020    /// time.
2021    ///
2022    /// This asset will not be cached by default, see [Self::use_cached_asset]
2023    pub fn use_asset<A: Asset + 'static>(&mut self, source: &A::Source) -> Option<A::Output> {
2024        let asset_id = (TypeId::of::<A>(), hash(source));
2025        let mut is_first = false;
2026        let task = self
2027            .loading_assets
2028            .remove(&asset_id)
2029            .map(|boxed_task| *boxed_task.downcast::<Shared<Task<A::Output>>>().unwrap())
2030            .unwrap_or_else(|| {
2031                is_first = true;
2032                let future = A::load(source.clone(), self);
2033                let task = self.background_executor().spawn(future).shared();
2034                task
2035            });
2036
2037        task.clone().now_or_never().or_else(|| {
2038            if is_first {
2039                let parent_id = self.parent_view_id();
2040                self.spawn({
2041                    let task = task.clone();
2042                    |mut cx| async move {
2043                        task.await;
2044
2045                        cx.on_next_frame(move |cx| {
2046                            if let Some(parent_id) = parent_id {
2047                                cx.notify(parent_id)
2048                            } else {
2049                                cx.refresh()
2050                            }
2051                        });
2052                    }
2053                })
2054                .detach();
2055            }
2056
2057            self.loading_assets.insert(asset_id, Box::new(task));
2058
2059            None
2060        })
2061    }
2062
2063    /// Obtain the current element offset. This method should only be called during the
2064    /// prepaint phase of element drawing.
2065    pub fn element_offset(&self) -> Point<Pixels> {
2066        debug_assert_eq!(
2067            self.window.draw_phase,
2068            DrawPhase::Prepaint,
2069            "this method can only be called during prepaint"
2070        );
2071        self.window()
2072            .element_offset_stack
2073            .last()
2074            .copied()
2075            .unwrap_or_default()
2076    }
2077
2078    /// Obtain the current content mask. This method should only be called during element drawing.
2079    pub fn content_mask(&self) -> ContentMask<Pixels> {
2080        debug_assert!(
2081            matches!(
2082                self.window.draw_phase,
2083                DrawPhase::Prepaint | DrawPhase::Paint
2084            ),
2085            "this method can only be called during prepaint, or paint"
2086        );
2087        self.window()
2088            .content_mask_stack
2089            .last()
2090            .cloned()
2091            .unwrap_or_else(|| ContentMask {
2092                bounds: Bounds {
2093                    origin: Point::default(),
2094                    size: self.window().viewport_size,
2095                },
2096            })
2097    }
2098
2099    /// Provide elements in the called function with a new namespace in which their identiers must be unique.
2100    /// This can be used within a custom element to distinguish multiple sets of child elements.
2101    pub fn with_element_namespace<R>(
2102        &mut self,
2103        element_id: impl Into<ElementId>,
2104        f: impl FnOnce(&mut Self) -> R,
2105    ) -> R {
2106        self.window.element_id_stack.push(element_id.into());
2107        let result = f(self);
2108        self.window.element_id_stack.pop();
2109        result
2110    }
2111
2112    /// Updates or initializes state for an element with the given id that lives across multiple
2113    /// frames. If an element with this ID existed in the rendered frame, its state will be passed
2114    /// to the given closure. The state returned by the closure will be stored so it can be referenced
2115    /// when drawing the next frame. This method should only be called as part of element drawing.
2116    pub fn with_element_state<S, R>(
2117        &mut self,
2118        global_id: &GlobalElementId,
2119        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2120    ) -> R
2121    where
2122        S: 'static,
2123    {
2124        debug_assert!(
2125            matches!(
2126                self.window.draw_phase,
2127                DrawPhase::Prepaint | DrawPhase::Paint
2128            ),
2129            "this method can only be called during request_layout, prepaint, or paint"
2130        );
2131
2132        let key = (GlobalElementId(global_id.0.clone()), TypeId::of::<S>());
2133        self.window
2134            .next_frame
2135            .accessed_element_states
2136            .push((GlobalElementId(key.0.clone()), TypeId::of::<S>()));
2137
2138        if let Some(any) = self
2139            .window
2140            .next_frame
2141            .element_states
2142            .remove(&key)
2143            .or_else(|| self.window.rendered_frame.element_states.remove(&key))
2144        {
2145            let ElementStateBox {
2146                inner,
2147                #[cfg(debug_assertions)]
2148                type_name,
2149            } = any;
2150            // Using the extra inner option to avoid needing to reallocate a new box.
2151            let mut state_box = inner
2152                .downcast::<Option<S>>()
2153                .map_err(|_| {
2154                    #[cfg(debug_assertions)]
2155                    {
2156                        anyhow::anyhow!(
2157                            "invalid element state type for id, requested {:?}, actual: {:?}",
2158                            std::any::type_name::<S>(),
2159                            type_name
2160                        )
2161                    }
2162
2163                    #[cfg(not(debug_assertions))]
2164                    {
2165                        anyhow::anyhow!(
2166                            "invalid element state type for id, requested {:?}",
2167                            std::any::type_name::<S>(),
2168                        )
2169                    }
2170                })
2171                .unwrap();
2172
2173            let state = state_box.take().expect(
2174                "reentrant call to with_element_state for the same state type and element id",
2175            );
2176            let (result, state) = f(Some(state), self);
2177            state_box.replace(state);
2178            self.window.next_frame.element_states.insert(
2179                key,
2180                ElementStateBox {
2181                    inner: state_box,
2182                    #[cfg(debug_assertions)]
2183                    type_name,
2184                },
2185            );
2186            result
2187        } else {
2188            let (result, state) = f(None, self);
2189            self.window.next_frame.element_states.insert(
2190                key,
2191                ElementStateBox {
2192                    inner: Box::new(Some(state)),
2193                    #[cfg(debug_assertions)]
2194                    type_name: std::any::type_name::<S>(),
2195                },
2196            );
2197            result
2198        }
2199    }
2200
2201    /// A variant of `with_element_state` that allows the element's id to be optional. This is a convenience
2202    /// method for elements where the element id may or may not be assigned. Prefer using `with_element_state`
2203    /// when the element is guaranteed to have an id.
2204    pub fn with_optional_element_state<S, R>(
2205        &mut self,
2206        global_id: Option<&GlobalElementId>,
2207        f: impl FnOnce(Option<Option<S>>, &mut Self) -> (R, Option<S>),
2208    ) -> R
2209    where
2210        S: 'static,
2211    {
2212        debug_assert!(
2213            matches!(
2214                self.window.draw_phase,
2215                DrawPhase::Prepaint | DrawPhase::Paint
2216            ),
2217            "this method can only be called during request_layout, prepaint, or paint"
2218        );
2219
2220        if let Some(global_id) = global_id {
2221            self.with_element_state(global_id, |state, cx| {
2222                let (result, state) = f(Some(state), cx);
2223                let state =
2224                    state.expect("you must return some state when you pass some element id");
2225                (result, state)
2226            })
2227        } else {
2228            let (result, state) = f(None, self);
2229            debug_assert!(
2230                state.is_none(),
2231                "you must not return an element state when passing None for the global id"
2232            );
2233            result
2234        }
2235    }
2236
2237    /// Defers the drawing of the given element, scheduling it to be painted on top of the currently-drawn tree
2238    /// at a later time. The `priority` parameter determines the drawing order relative to other deferred elements,
2239    /// with higher values being drawn on top.
2240    ///
2241    /// This method should only be called as part of the prepaint phase of element drawing.
2242    pub fn defer_draw(
2243        &mut self,
2244        element: AnyElement,
2245        absolute_offset: Point<Pixels>,
2246        priority: usize,
2247    ) {
2248        let window = &mut self.window;
2249        debug_assert_eq!(
2250            window.draw_phase,
2251            DrawPhase::Prepaint,
2252            "this method can only be called during request_layout or prepaint"
2253        );
2254        let parent_node = window.next_frame.dispatch_tree.active_node_id().unwrap();
2255        window.next_frame.deferred_draws.push(DeferredDraw {
2256            parent_node,
2257            element_id_stack: window.element_id_stack.clone(),
2258            text_style_stack: window.text_style_stack.clone(),
2259            priority,
2260            element: Some(element),
2261            absolute_offset,
2262            prepaint_range: PrepaintStateIndex::default()..PrepaintStateIndex::default(),
2263            paint_range: PaintIndex::default()..PaintIndex::default(),
2264        });
2265    }
2266
2267    /// Creates a new painting layer for the specified bounds. A "layer" is a batch
2268    /// of geometry that are non-overlapping and have the same draw order. This is typically used
2269    /// for performance reasons.
2270    ///
2271    /// This method should only be called as part of the paint phase of element drawing.
2272    pub fn paint_layer<R>(&mut self, bounds: Bounds<Pixels>, f: impl FnOnce(&mut Self) -> R) -> R {
2273        debug_assert_eq!(
2274            self.window.draw_phase,
2275            DrawPhase::Paint,
2276            "this method can only be called during paint"
2277        );
2278
2279        let scale_factor = self.scale_factor();
2280        let content_mask = self.content_mask();
2281        let clipped_bounds = bounds.intersect(&content_mask.bounds);
2282        if !clipped_bounds.is_empty() {
2283            self.window
2284                .next_frame
2285                .scene
2286                .push_layer(clipped_bounds.scale(scale_factor));
2287        }
2288
2289        let result = f(self);
2290
2291        if !clipped_bounds.is_empty() {
2292            self.window.next_frame.scene.pop_layer();
2293        }
2294
2295        result
2296    }
2297
2298    /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
2299    ///
2300    /// This method should only be called as part of the paint phase of element drawing.
2301    pub fn paint_shadows(
2302        &mut self,
2303        bounds: Bounds<Pixels>,
2304        corner_radii: Corners<Pixels>,
2305        shadows: &[BoxShadow],
2306    ) {
2307        debug_assert_eq!(
2308            self.window.draw_phase,
2309            DrawPhase::Paint,
2310            "this method can only be called during paint"
2311        );
2312
2313        let scale_factor = self.scale_factor();
2314        let content_mask = self.content_mask();
2315        for shadow in shadows {
2316            let mut shadow_bounds = bounds;
2317            shadow_bounds.origin += shadow.offset;
2318            shadow_bounds.dilate(shadow.spread_radius);
2319            self.window.next_frame.scene.insert_primitive(Shadow {
2320                order: 0,
2321                blur_radius: shadow.blur_radius.scale(scale_factor),
2322                bounds: shadow_bounds.scale(scale_factor),
2323                content_mask: content_mask.scale(scale_factor),
2324                corner_radii: corner_radii.scale(scale_factor),
2325                color: shadow.color,
2326            });
2327        }
2328    }
2329
2330    /// Paint one or more quads into the scene for the next frame at the current stacking context.
2331    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
2332    /// see [`fill`](crate::fill), [`outline`](crate::outline), and [`quad`](crate::quad) to construct this type.
2333    ///
2334    /// This method should only be called as part of the paint phase of element drawing.
2335    pub fn paint_quad(&mut self, quad: PaintQuad) {
2336        debug_assert_eq!(
2337            self.window.draw_phase,
2338            DrawPhase::Paint,
2339            "this method can only be called during paint"
2340        );
2341
2342        let scale_factor = self.scale_factor();
2343        let content_mask = self.content_mask();
2344        self.window.next_frame.scene.insert_primitive(Quad {
2345            order: 0,
2346            pad: 0,
2347            bounds: quad.bounds.scale(scale_factor),
2348            content_mask: content_mask.scale(scale_factor),
2349            background: quad.background,
2350            border_color: quad.border_color,
2351            corner_radii: quad.corner_radii.scale(scale_factor),
2352            border_widths: quad.border_widths.scale(scale_factor),
2353        });
2354    }
2355
2356    /// Paint the given `Path` into the scene for the next frame at the current z-index.
2357    ///
2358    /// This method should only be called as part of the paint phase of element drawing.
2359    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
2360        debug_assert_eq!(
2361            self.window.draw_phase,
2362            DrawPhase::Paint,
2363            "this method can only be called during paint"
2364        );
2365
2366        let scale_factor = self.scale_factor();
2367        let content_mask = self.content_mask();
2368        path.content_mask = content_mask;
2369        path.color = color.into();
2370        self.window
2371            .next_frame
2372            .scene
2373            .insert_primitive(path.scale(scale_factor));
2374    }
2375
2376    /// Paint an underline into the scene for the next frame at the current z-index.
2377    ///
2378    /// This method should only be called as part of the paint phase of element drawing.
2379    pub fn paint_underline(
2380        &mut self,
2381        origin: Point<Pixels>,
2382        width: Pixels,
2383        style: &UnderlineStyle,
2384    ) {
2385        debug_assert_eq!(
2386            self.window.draw_phase,
2387            DrawPhase::Paint,
2388            "this method can only be called during paint"
2389        );
2390
2391        let scale_factor = self.scale_factor();
2392        let height = if style.wavy {
2393            style.thickness * 3.
2394        } else {
2395            style.thickness
2396        };
2397        let bounds = Bounds {
2398            origin,
2399            size: size(width, height),
2400        };
2401        let content_mask = self.content_mask();
2402
2403        self.window.next_frame.scene.insert_primitive(Underline {
2404            order: 0,
2405            pad: 0,
2406            bounds: bounds.scale(scale_factor),
2407            content_mask: content_mask.scale(scale_factor),
2408            color: style.color.unwrap_or_default(),
2409            thickness: style.thickness.scale(scale_factor),
2410            wavy: style.wavy,
2411        });
2412    }
2413
2414    /// Paint a strikethrough into the scene for the next frame at the current z-index.
2415    ///
2416    /// This method should only be called as part of the paint phase of element drawing.
2417    pub fn paint_strikethrough(
2418        &mut self,
2419        origin: Point<Pixels>,
2420        width: Pixels,
2421        style: &StrikethroughStyle,
2422    ) {
2423        debug_assert_eq!(
2424            self.window.draw_phase,
2425            DrawPhase::Paint,
2426            "this method can only be called during paint"
2427        );
2428
2429        let scale_factor = self.scale_factor();
2430        let height = style.thickness;
2431        let bounds = Bounds {
2432            origin,
2433            size: size(width, height),
2434        };
2435        let content_mask = self.content_mask();
2436
2437        self.window.next_frame.scene.insert_primitive(Underline {
2438            order: 0,
2439            pad: 0,
2440            bounds: bounds.scale(scale_factor),
2441            content_mask: content_mask.scale(scale_factor),
2442            thickness: style.thickness.scale(scale_factor),
2443            color: style.color.unwrap_or_default(),
2444            wavy: false,
2445        });
2446    }
2447
2448    /// Paints a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
2449    ///
2450    /// The y component of the origin is the baseline of the glyph.
2451    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2452    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2453    /// This method is only useful if you need to paint a single glyph that has already been shaped.
2454    ///
2455    /// This method should only be called as part of the paint phase of element drawing.
2456    pub fn paint_glyph(
2457        &mut self,
2458        origin: Point<Pixels>,
2459        font_id: FontId,
2460        glyph_id: GlyphId,
2461        font_size: Pixels,
2462        color: Hsla,
2463    ) -> Result<()> {
2464        debug_assert_eq!(
2465            self.window.draw_phase,
2466            DrawPhase::Paint,
2467            "this method can only be called during paint"
2468        );
2469
2470        let scale_factor = self.scale_factor();
2471        let glyph_origin = origin.scale(scale_factor);
2472        let subpixel_variant = Point {
2473            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2474            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
2475        };
2476        let params = RenderGlyphParams {
2477            font_id,
2478            glyph_id,
2479            font_size,
2480            subpixel_variant,
2481            scale_factor,
2482            is_emoji: false,
2483        };
2484
2485        let raster_bounds = self.text_system().raster_bounds(&params)?;
2486        if !raster_bounds.is_zero() {
2487            let tile = self
2488                .window
2489                .sprite_atlas
2490                .get_or_insert_with(&params.clone().into(), &mut || {
2491                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2492                    Ok(Some((size, Cow::Owned(bytes))))
2493                })?
2494                .expect("Callback above only errors or returns Some");
2495            let bounds = Bounds {
2496                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2497                size: tile.bounds.size.map(Into::into),
2498            };
2499            let content_mask = self.content_mask().scale(scale_factor);
2500            self.window
2501                .next_frame
2502                .scene
2503                .insert_primitive(MonochromeSprite {
2504                    order: 0,
2505                    pad: 0,
2506                    bounds,
2507                    content_mask,
2508                    color,
2509                    tile,
2510                    transformation: TransformationMatrix::unit(),
2511                });
2512        }
2513        Ok(())
2514    }
2515
2516    /// Paints an emoji glyph into the scene for the next frame at the current z-index.
2517    ///
2518    /// The y component of the origin is the baseline of the glyph.
2519    /// You should generally prefer to use the [`ShapedLine::paint`](crate::ShapedLine::paint) or
2520    /// [`WrappedLine::paint`](crate::WrappedLine::paint) methods in the [`TextSystem`](crate::TextSystem).
2521    /// This method is only useful if you need to paint a single emoji that has already been shaped.
2522    ///
2523    /// This method should only be called as part of the paint phase of element drawing.
2524    pub fn paint_emoji(
2525        &mut self,
2526        origin: Point<Pixels>,
2527        font_id: FontId,
2528        glyph_id: GlyphId,
2529        font_size: Pixels,
2530    ) -> Result<()> {
2531        debug_assert_eq!(
2532            self.window.draw_phase,
2533            DrawPhase::Paint,
2534            "this method can only be called during paint"
2535        );
2536
2537        let scale_factor = self.scale_factor();
2538        let glyph_origin = origin.scale(scale_factor);
2539        let params = RenderGlyphParams {
2540            font_id,
2541            glyph_id,
2542            font_size,
2543            // We don't render emojis with subpixel variants.
2544            subpixel_variant: Default::default(),
2545            scale_factor,
2546            is_emoji: true,
2547        };
2548
2549        let raster_bounds = self.text_system().raster_bounds(&params)?;
2550        if !raster_bounds.is_zero() {
2551            let tile = self
2552                .window
2553                .sprite_atlas
2554                .get_or_insert_with(&params.clone().into(), &mut || {
2555                    let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
2556                    Ok(Some((size, Cow::Owned(bytes))))
2557                })?
2558                .expect("Callback above only errors or returns Some");
2559
2560            let bounds = Bounds {
2561                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
2562                size: tile.bounds.size.map(Into::into),
2563            };
2564            let content_mask = self.content_mask().scale(scale_factor);
2565
2566            self.window
2567                .next_frame
2568                .scene
2569                .insert_primitive(PolychromeSprite {
2570                    order: 0,
2571                    grayscale: false,
2572                    bounds,
2573                    corner_radii: Default::default(),
2574                    content_mask,
2575                    tile,
2576                });
2577        }
2578        Ok(())
2579    }
2580
2581    /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
2582    ///
2583    /// This method should only be called as part of the paint phase of element drawing.
2584    pub fn paint_svg(
2585        &mut self,
2586        bounds: Bounds<Pixels>,
2587        path: SharedString,
2588        transformation: TransformationMatrix,
2589        color: Hsla,
2590    ) -> Result<()> {
2591        debug_assert_eq!(
2592            self.window.draw_phase,
2593            DrawPhase::Paint,
2594            "this method can only be called during paint"
2595        );
2596
2597        let scale_factor = self.scale_factor();
2598        let bounds = bounds.scale(scale_factor);
2599        // Render the SVG at twice the size to get a higher quality result.
2600        let params = RenderSvgParams {
2601            path,
2602            size: bounds
2603                .size
2604                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
2605        };
2606
2607        let Some(tile) =
2608            self.window
2609                .sprite_atlas
2610                .get_or_insert_with(&params.clone().into(), &mut || {
2611                    let Some(bytes) = self.svg_renderer.render(&params)? else {
2612                        return Ok(None);
2613                    };
2614                    Ok(Some((params.size, Cow::Owned(bytes))))
2615                })?
2616        else {
2617            return Ok(());
2618        };
2619        let content_mask = self.content_mask().scale(scale_factor);
2620
2621        self.window
2622            .next_frame
2623            .scene
2624            .insert_primitive(MonochromeSprite {
2625                order: 0,
2626                pad: 0,
2627                bounds,
2628                content_mask,
2629                color,
2630                tile,
2631                transformation,
2632            });
2633
2634        Ok(())
2635    }
2636
2637    /// Paint an image into the scene for the next frame at the current z-index.
2638    ///
2639    /// This method should only be called as part of the paint phase of element drawing.
2640    pub fn paint_image(
2641        &mut self,
2642        bounds: Bounds<Pixels>,
2643        corner_radii: Corners<Pixels>,
2644        data: Arc<ImageData>,
2645        grayscale: bool,
2646    ) -> Result<()> {
2647        debug_assert_eq!(
2648            self.window.draw_phase,
2649            DrawPhase::Paint,
2650            "this method can only be called during paint"
2651        );
2652
2653        let scale_factor = self.scale_factor();
2654        let bounds = bounds.scale(scale_factor);
2655        let params = RenderImageParams { image_id: data.id };
2656
2657        let tile = self
2658            .window
2659            .sprite_atlas
2660            .get_or_insert_with(&params.clone().into(), &mut || {
2661                Ok(Some((data.size(), Cow::Borrowed(data.as_bytes()))))
2662            })?
2663            .expect("Callback above only returns Some");
2664        let content_mask = self.content_mask().scale(scale_factor);
2665        let corner_radii = corner_radii.scale(scale_factor);
2666
2667        self.window
2668            .next_frame
2669            .scene
2670            .insert_primitive(PolychromeSprite {
2671                order: 0,
2672                grayscale,
2673                bounds,
2674                content_mask,
2675                corner_radii,
2676                tile,
2677            });
2678        Ok(())
2679    }
2680
2681    /// Paint a surface into the scene for the next frame at the current z-index.
2682    ///
2683    /// This method should only be called as part of the paint phase of element drawing.
2684    #[cfg(target_os = "macos")]
2685    pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
2686        debug_assert_eq!(
2687            self.window.draw_phase,
2688            DrawPhase::Paint,
2689            "this method can only be called during paint"
2690        );
2691
2692        let scale_factor = self.scale_factor();
2693        let bounds = bounds.scale(scale_factor);
2694        let content_mask = self.content_mask().scale(scale_factor);
2695        self.window
2696            .next_frame
2697            .scene
2698            .insert_primitive(crate::Surface {
2699                order: 0,
2700                bounds,
2701                content_mask,
2702                image_buffer,
2703            });
2704    }
2705
2706    #[must_use]
2707    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
2708    /// layout is being requested, along with the layout ids of any children. This method is called during
2709    /// calls to the [`Element::request_layout`] trait method and enables any element to participate in layout.
2710    ///
2711    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2712    pub fn request_layout(
2713        &mut self,
2714        style: Style,
2715        children: impl IntoIterator<Item = LayoutId>,
2716    ) -> LayoutId {
2717        debug_assert_eq!(
2718            self.window.draw_phase,
2719            DrawPhase::Prepaint,
2720            "this method can only be called during request_layout, or prepaint"
2721        );
2722
2723        self.app.layout_id_buffer.clear();
2724        self.app.layout_id_buffer.extend(children);
2725        let rem_size = self.rem_size();
2726
2727        self.window.layout_engine.as_mut().unwrap().request_layout(
2728            style,
2729            rem_size,
2730            &self.app.layout_id_buffer,
2731        )
2732    }
2733
2734    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
2735    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
2736    /// determine the element's size. One place this is used internally is when measuring text.
2737    ///
2738    /// The given closure is invoked at layout time with the known dimensions and available space and
2739    /// returns a `Size`.
2740    ///
2741    /// This method should only be called as part of the request_layout or prepaint phase of element drawing.
2742    pub fn request_measured_layout<
2743        F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
2744            + 'static,
2745    >(
2746        &mut self,
2747        style: Style,
2748        measure: F,
2749    ) -> LayoutId {
2750        debug_assert_eq!(
2751            self.window.draw_phase,
2752            DrawPhase::Prepaint,
2753            "this method can only be called during request_layout, or prepaint"
2754        );
2755
2756        let rem_size = self.rem_size();
2757        self.window
2758            .layout_engine
2759            .as_mut()
2760            .unwrap()
2761            .request_measured_layout(style, rem_size, measure)
2762    }
2763
2764    /// Compute the layout for the given id within the given available space.
2765    /// This method is called for its side effect, typically by the framework prior to painting.
2766    /// After calling it, you can request the bounds of the given layout node id or any descendant.
2767    ///
2768    /// This method should only be called as part of the prepaint phase of element drawing.
2769    pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
2770        debug_assert_eq!(
2771            self.window.draw_phase,
2772            DrawPhase::Prepaint,
2773            "this method can only be called during request_layout, or prepaint"
2774        );
2775
2776        let mut layout_engine = self.window.layout_engine.take().unwrap();
2777        layout_engine.compute_layout(layout_id, available_space, self);
2778        self.window.layout_engine = Some(layout_engine);
2779    }
2780
2781    /// Obtain the bounds computed for the given LayoutId relative to the window. This method will usually be invoked by
2782    /// GPUI itself automatically in order to pass your element its `Bounds` automatically.
2783    ///
2784    /// This method should only be called as part of element drawing.
2785    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
2786        debug_assert_eq!(
2787            self.window.draw_phase,
2788            DrawPhase::Prepaint,
2789            "this method can only be called during request_layout, prepaint, or paint"
2790        );
2791
2792        let mut bounds = self
2793            .window
2794            .layout_engine
2795            .as_mut()
2796            .unwrap()
2797            .layout_bounds(layout_id)
2798            .map(Into::into);
2799        bounds.origin += self.element_offset();
2800        bounds
2801    }
2802
2803    /// This method should be called during `prepaint`. You can use
2804    /// the returned [Hitbox] during `paint` or in an event handler
2805    /// to determine whether the inserted hitbox was the topmost.
2806    ///
2807    /// This method should only be called as part of the prepaint phase of element drawing.
2808    pub fn insert_hitbox(&mut self, bounds: Bounds<Pixels>, opaque: bool) -> Hitbox {
2809        debug_assert_eq!(
2810            self.window.draw_phase,
2811            DrawPhase::Prepaint,
2812            "this method can only be called during prepaint"
2813        );
2814
2815        let content_mask = self.content_mask();
2816        let window = &mut self.window;
2817        let id = window.next_hitbox_id;
2818        window.next_hitbox_id.0 += 1;
2819        let hitbox = Hitbox {
2820            id,
2821            bounds,
2822            content_mask,
2823            opaque,
2824        };
2825        window.next_frame.hitboxes.push(hitbox.clone());
2826        hitbox
2827    }
2828
2829    /// Sets the key context for the current element. This context will be used to translate
2830    /// keybindings into actions.
2831    ///
2832    /// This method should only be called as part of the paint phase of element drawing.
2833    pub fn set_key_context(&mut self, context: KeyContext) {
2834        debug_assert_eq!(
2835            self.window.draw_phase,
2836            DrawPhase::Paint,
2837            "this method can only be called during paint"
2838        );
2839        self.window
2840            .next_frame
2841            .dispatch_tree
2842            .set_key_context(context);
2843    }
2844
2845    /// Sets the focus handle for the current element. This handle will be used to manage focus state
2846    /// and keyboard event dispatch for the element.
2847    ///
2848    /// This method should only be called as part of the paint phase of element drawing.
2849    pub fn set_focus_handle(&mut self, focus_handle: &FocusHandle) {
2850        debug_assert_eq!(
2851            self.window.draw_phase,
2852            DrawPhase::Paint,
2853            "this method can only be called during paint"
2854        );
2855        self.window
2856            .next_frame
2857            .dispatch_tree
2858            .set_focus_id(focus_handle.id);
2859    }
2860
2861    /// Sets the view id for the current element, which will be used to manage view caching.
2862    ///
2863    /// This method should only be called as part of element prepaint. We plan on removing this
2864    /// method eventually when we solve some issues that require us to construct editor elements
2865    /// directly instead of always using editors via views.
2866    pub fn set_view_id(&mut self, view_id: EntityId) {
2867        debug_assert_eq!(
2868            self.window.draw_phase,
2869            DrawPhase::Prepaint,
2870            "this method can only be called during prepaint"
2871        );
2872        self.window.next_frame.dispatch_tree.set_view_id(view_id);
2873    }
2874
2875    /// Get the last view id for the current element
2876    pub fn parent_view_id(&mut self) -> Option<EntityId> {
2877        self.window.next_frame.dispatch_tree.parent_view_id()
2878    }
2879
2880    /// Sets an input handler, such as [`ElementInputHandler`][element_input_handler], which interfaces with the
2881    /// platform to receive textual input with proper integration with concerns such
2882    /// as IME interactions. This handler will be active for the upcoming frame until the following frame is
2883    /// rendered.
2884    ///
2885    /// This method should only be called as part of the paint phase of element drawing.
2886    ///
2887    /// [element_input_handler]: crate::ElementInputHandler
2888    pub fn handle_input(&mut self, focus_handle: &FocusHandle, input_handler: impl InputHandler) {
2889        debug_assert_eq!(
2890            self.window.draw_phase,
2891            DrawPhase::Paint,
2892            "this method can only be called during paint"
2893        );
2894
2895        if focus_handle.is_focused(self) {
2896            let cx = self.to_async();
2897            self.window
2898                .next_frame
2899                .input_handlers
2900                .push(Some(PlatformInputHandler::new(cx, Box::new(input_handler))));
2901        }
2902    }
2903
2904    /// Register a mouse event listener on the window for the next frame. The type of event
2905    /// is determined by the first parameter of the given listener. When the next frame is rendered
2906    /// the listener will be cleared.
2907    ///
2908    /// This method should only be called as part of the paint phase of element drawing.
2909    pub fn on_mouse_event<Event: MouseEvent>(
2910        &mut self,
2911        mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
2912    ) {
2913        debug_assert_eq!(
2914            self.window.draw_phase,
2915            DrawPhase::Paint,
2916            "this method can only be called during paint"
2917        );
2918
2919        self.window.next_frame.mouse_listeners.push(Some(Box::new(
2920            move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
2921                if let Some(event) = event.downcast_ref() {
2922                    handler(event, phase, cx)
2923                }
2924            },
2925        )));
2926    }
2927
2928    /// Register a key event listener on the window for the next frame. The type of event
2929    /// is determined by the first parameter of the given listener. When the next frame is rendered
2930    /// the listener will be cleared.
2931    ///
2932    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2933    /// a specific need to register a global listener.
2934    ///
2935    /// This method should only be called as part of the paint phase of element drawing.
2936    pub fn on_key_event<Event: KeyEvent>(
2937        &mut self,
2938        listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
2939    ) {
2940        debug_assert_eq!(
2941            self.window.draw_phase,
2942            DrawPhase::Paint,
2943            "this method can only be called during paint"
2944        );
2945
2946        self.window.next_frame.dispatch_tree.on_key_event(Rc::new(
2947            move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
2948                if let Some(event) = event.downcast_ref::<Event>() {
2949                    listener(event, phase, cx)
2950                }
2951            },
2952        ));
2953    }
2954
2955    /// Register a modifiers changed event listener on the window for the next frame.
2956    ///
2957    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
2958    /// a specific need to register a global listener.
2959    ///
2960    /// This method should only be called as part of the paint phase of element drawing.
2961    pub fn on_modifiers_changed(
2962        &mut self,
2963        listener: impl Fn(&ModifiersChangedEvent, &mut WindowContext) + 'static,
2964    ) {
2965        debug_assert_eq!(
2966            self.window.draw_phase,
2967            DrawPhase::Paint,
2968            "this method can only be called during paint"
2969        );
2970
2971        self.window
2972            .next_frame
2973            .dispatch_tree
2974            .on_modifiers_changed(Rc::new(
2975                move |event: &ModifiersChangedEvent, cx: &mut WindowContext<'_>| {
2976                    listener(event, cx)
2977                },
2978            ));
2979    }
2980
2981    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2982    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
2983    /// Returns a subscription and persists until the subscription is dropped.
2984    pub fn on_focus_in(
2985        &mut self,
2986        handle: &FocusHandle,
2987        mut listener: impl FnMut(&mut WindowContext) + 'static,
2988    ) -> Subscription {
2989        let focus_id = handle.id;
2990        let (subscription, activate) =
2991            self.window.new_focus_listener(Box::new(move |event, cx| {
2992                if event.is_focus_in(focus_id) {
2993                    listener(cx);
2994                }
2995                true
2996            }));
2997        self.app.defer(move |_| activate());
2998        subscription
2999    }
3000
3001    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
3002    /// Returns a subscription and persists until the subscription is dropped.
3003    pub fn on_focus_out(
3004        &mut self,
3005        handle: &FocusHandle,
3006        mut listener: impl FnMut(FocusOutEvent, &mut WindowContext) + 'static,
3007    ) -> Subscription {
3008        let focus_id = handle.id;
3009        let (subscription, activate) =
3010            self.window.new_focus_listener(Box::new(move |event, cx| {
3011                if let Some(blurred_id) = event.previous_focus_path.last().copied() {
3012                    if event.is_focus_out(focus_id) {
3013                        let event = FocusOutEvent {
3014                            blurred: WeakFocusHandle {
3015                                id: blurred_id,
3016                                handles: Arc::downgrade(&cx.window.focus_handles),
3017                            },
3018                        };
3019                        listener(event, cx)
3020                    }
3021                }
3022                true
3023            }));
3024        self.app.defer(move |_| activate());
3025        subscription
3026    }
3027
3028    fn reset_cursor_style(&self) {
3029        // Set the cursor only if we're the active window.
3030        if self.is_window_hovered() {
3031            let style = self
3032                .window
3033                .rendered_frame
3034                .cursor_styles
3035                .iter()
3036                .rev()
3037                .find(|request| request.hitbox_id.is_hovered(self))
3038                .map(|request| request.style)
3039                .unwrap_or(CursorStyle::Arrow);
3040            self.platform.set_cursor_style(style);
3041        }
3042    }
3043
3044    /// Dispatch a given keystroke as though the user had typed it.
3045    /// You can create a keystroke with Keystroke::parse("").
3046    pub fn dispatch_keystroke(&mut self, keystroke: Keystroke) -> bool {
3047        let keystroke = keystroke.with_simulated_ime();
3048        let result = self.dispatch_event(PlatformInput::KeyDown(KeyDownEvent {
3049            keystroke: keystroke.clone(),
3050            is_held: false,
3051        }));
3052        if !result.propagate {
3053            return true;
3054        }
3055
3056        if let Some(input) = keystroke.ime_key {
3057            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3058                input_handler.dispatch_input(&input, self);
3059                self.window.platform_window.set_input_handler(input_handler);
3060                return true;
3061            }
3062        }
3063
3064        false
3065    }
3066
3067    /// Represent this action as a key binding string, to display in the UI.
3068    pub fn keystroke_text_for(&self, action: &dyn Action) -> String {
3069        self.bindings_for_action(action)
3070            .into_iter()
3071            .next()
3072            .map(|binding| {
3073                binding
3074                    .keystrokes()
3075                    .iter()
3076                    .map(ToString::to_string)
3077                    .collect::<Vec<_>>()
3078                    .join(" ")
3079            })
3080            .unwrap_or_else(|| action.name().to_string())
3081    }
3082
3083    /// Dispatch a mouse or keyboard event on the window.
3084    #[profiling::function]
3085    pub fn dispatch_event(&mut self, event: PlatformInput) -> DispatchEventResult {
3086        self.window.last_input_timestamp.set(Instant::now());
3087        // Handlers may set this to false by calling `stop_propagation`.
3088        self.app.propagate_event = true;
3089        // Handlers may set this to true by calling `prevent_default`.
3090        self.window.default_prevented = false;
3091
3092        let event = match event {
3093            // Track the mouse position with our own state, since accessing the platform
3094            // API for the mouse position can only occur on the main thread.
3095            PlatformInput::MouseMove(mouse_move) => {
3096                self.window.mouse_position = mouse_move.position;
3097                self.window.modifiers = mouse_move.modifiers;
3098                PlatformInput::MouseMove(mouse_move)
3099            }
3100            PlatformInput::MouseDown(mouse_down) => {
3101                self.window.mouse_position = mouse_down.position;
3102                self.window.modifiers = mouse_down.modifiers;
3103                PlatformInput::MouseDown(mouse_down)
3104            }
3105            PlatformInput::MouseUp(mouse_up) => {
3106                self.window.mouse_position = mouse_up.position;
3107                self.window.modifiers = mouse_up.modifiers;
3108                PlatformInput::MouseUp(mouse_up)
3109            }
3110            PlatformInput::MouseExited(mouse_exited) => {
3111                self.window.modifiers = mouse_exited.modifiers;
3112                PlatformInput::MouseExited(mouse_exited)
3113            }
3114            PlatformInput::ModifiersChanged(modifiers_changed) => {
3115                self.window.modifiers = modifiers_changed.modifiers;
3116                PlatformInput::ModifiersChanged(modifiers_changed)
3117            }
3118            PlatformInput::ScrollWheel(scroll_wheel) => {
3119                self.window.mouse_position = scroll_wheel.position;
3120                self.window.modifiers = scroll_wheel.modifiers;
3121                PlatformInput::ScrollWheel(scroll_wheel)
3122            }
3123            // Translate dragging and dropping of external files from the operating system
3124            // to internal drag and drop events.
3125            PlatformInput::FileDrop(file_drop) => match file_drop {
3126                FileDropEvent::Entered { position, paths } => {
3127                    self.window.mouse_position = position;
3128                    if self.active_drag.is_none() {
3129                        self.active_drag = Some(AnyDrag {
3130                            value: Box::new(paths.clone()),
3131                            view: self.new_view(|_| paths).into(),
3132                            cursor_offset: position,
3133                        });
3134                    }
3135                    PlatformInput::MouseMove(MouseMoveEvent {
3136                        position,
3137                        pressed_button: Some(MouseButton::Left),
3138                        modifiers: Modifiers::default(),
3139                    })
3140                }
3141                FileDropEvent::Pending { position } => {
3142                    self.window.mouse_position = position;
3143                    PlatformInput::MouseMove(MouseMoveEvent {
3144                        position,
3145                        pressed_button: Some(MouseButton::Left),
3146                        modifiers: Modifiers::default(),
3147                    })
3148                }
3149                FileDropEvent::Submit { position } => {
3150                    self.activate(true);
3151                    self.window.mouse_position = position;
3152                    PlatformInput::MouseUp(MouseUpEvent {
3153                        button: MouseButton::Left,
3154                        position,
3155                        modifiers: Modifiers::default(),
3156                        click_count: 1,
3157                    })
3158                }
3159                FileDropEvent::Exited => {
3160                    self.active_drag.take();
3161                    PlatformInput::FileDrop(FileDropEvent::Exited)
3162                }
3163            },
3164            PlatformInput::KeyDown(_) | PlatformInput::KeyUp(_) => event,
3165        };
3166
3167        if let Some(any_mouse_event) = event.mouse_event() {
3168            self.dispatch_mouse_event(any_mouse_event);
3169        } else if let Some(any_key_event) = event.keyboard_event() {
3170            self.dispatch_key_event(any_key_event);
3171        }
3172
3173        DispatchEventResult {
3174            propagate: self.app.propagate_event,
3175            default_prevented: self.window.default_prevented,
3176        }
3177    }
3178
3179    fn dispatch_mouse_event(&mut self, event: &dyn Any) {
3180        let hit_test = self.window.rendered_frame.hit_test(self.mouse_position());
3181        if hit_test != self.window.mouse_hit_test {
3182            self.window.mouse_hit_test = hit_test;
3183            self.reset_cursor_style();
3184        }
3185
3186        let mut mouse_listeners = mem::take(&mut self.window.rendered_frame.mouse_listeners);
3187
3188        // Capture phase, events bubble from back to front. Handlers for this phase are used for
3189        // special purposes, such as detecting events outside of a given Bounds.
3190        for listener in &mut mouse_listeners {
3191            let listener = listener.as_mut().unwrap();
3192            listener(event, DispatchPhase::Capture, self);
3193            if !self.app.propagate_event {
3194                break;
3195            }
3196        }
3197
3198        // Bubble phase, where most normal handlers do their work.
3199        if self.app.propagate_event {
3200            for listener in mouse_listeners.iter_mut().rev() {
3201                let listener = listener.as_mut().unwrap();
3202                listener(event, DispatchPhase::Bubble, self);
3203                if !self.app.propagate_event {
3204                    break;
3205                }
3206            }
3207        }
3208
3209        self.window.rendered_frame.mouse_listeners = mouse_listeners;
3210
3211        if self.has_active_drag() {
3212            if event.is::<MouseMoveEvent>() {
3213                // If this was a mouse move event, redraw the window so that the
3214                // active drag can follow the mouse cursor.
3215                self.refresh();
3216            } else if event.is::<MouseUpEvent>() {
3217                // If this was a mouse up event, cancel the active drag and redraw
3218                // the window.
3219                self.active_drag = None;
3220                self.refresh();
3221            }
3222        }
3223    }
3224
3225    fn dispatch_key_event(&mut self, event: &dyn Any) {
3226        if self.window.dirty.get() {
3227            self.draw();
3228        }
3229
3230        let node_id = self
3231            .window
3232            .focus
3233            .and_then(|focus_id| {
3234                self.window
3235                    .rendered_frame
3236                    .dispatch_tree
3237                    .focusable_node_id(focus_id)
3238            })
3239            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3240
3241        let dispatch_path = self
3242            .window
3243            .rendered_frame
3244            .dispatch_tree
3245            .dispatch_path(node_id);
3246
3247        let mut bindings: SmallVec<[KeyBinding; 1]> = SmallVec::new();
3248        let mut pending = false;
3249        let mut keystroke: Option<Keystroke> = None;
3250
3251        if let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() {
3252            if event.modifiers.number_of_modifiers() == 0
3253                && self.window.pending_modifier.modifiers.number_of_modifiers() == 1
3254                && !self.window.pending_modifier.saw_keystroke
3255            {
3256                if event.modifiers.number_of_modifiers() == 0 {
3257                    let key = match self.window.pending_modifier.modifiers {
3258                        modifiers if modifiers.shift => Some("shift"),
3259                        modifiers if modifiers.control => Some("control"),
3260                        modifiers if modifiers.alt => Some("alt"),
3261                        modifiers if modifiers.platform => Some("platform"),
3262                        modifiers if modifiers.function => Some("function"),
3263                        _ => None,
3264                    };
3265                    if let Some(key) = key {
3266                        let key = Keystroke {
3267                            key: key.to_string(),
3268                            ime_key: None,
3269                            modifiers: Modifiers::default(),
3270                        };
3271                        let KeymatchResult {
3272                            bindings: modifier_bindings,
3273                            pending: pending_bindings,
3274                        } = self
3275                            .window
3276                            .rendered_frame
3277                            .dispatch_tree
3278                            .dispatch_key(&key, &dispatch_path);
3279
3280                        keystroke = Some(key);
3281                        bindings = modifier_bindings;
3282                        pending = pending_bindings;
3283                    }
3284                }
3285            }
3286            if self.window.pending_modifier.modifiers.number_of_modifiers() == 0
3287                && event.modifiers.number_of_modifiers() == 1
3288            {
3289                self.window.pending_modifier.saw_keystroke = false
3290            }
3291            self.window.pending_modifier.modifiers = event.modifiers
3292        } else if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
3293            self.window.pending_modifier.saw_keystroke = true;
3294            let KeymatchResult {
3295                bindings: key_down_bindings,
3296                pending: key_down_pending,
3297            } = self
3298                .window
3299                .rendered_frame
3300                .dispatch_tree
3301                .dispatch_key(&key_down_event.keystroke, &dispatch_path);
3302
3303            keystroke = Some(key_down_event.keystroke.clone());
3304
3305            bindings = key_down_bindings;
3306            pending = key_down_pending;
3307        }
3308
3309        if keystroke.is_none() {
3310            self.finish_dispatch_key_event(event, dispatch_path);
3311            return;
3312        }
3313
3314        if pending {
3315            let mut currently_pending = self.window.pending_input.take().unwrap_or_default();
3316            if currently_pending.focus.is_some() && currently_pending.focus != self.window.focus {
3317                currently_pending = PendingInput::default();
3318            }
3319            currently_pending.focus = self.window.focus;
3320            if let Some(keystroke) = keystroke {
3321                currently_pending.keystrokes.push(keystroke.clone());
3322            }
3323            for binding in bindings {
3324                currently_pending.bindings.push(binding);
3325            }
3326
3327            currently_pending.timer = Some(self.spawn(|mut cx| async move {
3328                cx.background_executor.timer(Duration::from_secs(1)).await;
3329                cx.update(move |cx| {
3330                    cx.clear_pending_keystrokes();
3331                    let Some(currently_pending) = cx.window.pending_input.take() else {
3332                        return;
3333                    };
3334                    cx.replay_pending_input(currently_pending);
3335                    cx.pending_input_changed();
3336                })
3337                .log_err();
3338            }));
3339
3340            self.window.pending_input = Some(currently_pending);
3341            self.pending_input_changed();
3342
3343            self.propagate_event = false;
3344            return;
3345        } else if let Some(currently_pending) = self.window.pending_input.take() {
3346            self.pending_input_changed();
3347            if bindings
3348                .iter()
3349                .all(|binding| !currently_pending.used_by_binding(binding))
3350            {
3351                self.replay_pending_input(currently_pending)
3352            }
3353        }
3354
3355        if !bindings.is_empty() {
3356            self.clear_pending_keystrokes();
3357        }
3358
3359        self.propagate_event = true;
3360        for binding in bindings {
3361            self.dispatch_action_on_node(node_id, binding.action.as_ref());
3362            if !self.propagate_event {
3363                self.dispatch_keystroke_observers(event, Some(binding.action));
3364                return;
3365            }
3366        }
3367
3368        self.finish_dispatch_key_event(event, dispatch_path)
3369    }
3370
3371    fn finish_dispatch_key_event(
3372        &mut self,
3373        event: &dyn Any,
3374        dispatch_path: SmallVec<[DispatchNodeId; 32]>,
3375    ) {
3376        self.dispatch_key_down_up_event(event, &dispatch_path);
3377        if !self.propagate_event {
3378            return;
3379        }
3380
3381        self.dispatch_modifiers_changed_event(event, &dispatch_path);
3382        if !self.propagate_event {
3383            return;
3384        }
3385
3386        self.dispatch_keystroke_observers(event, None);
3387    }
3388
3389    fn pending_input_changed(&mut self) {
3390        self.window
3391            .pending_input_observers
3392            .clone()
3393            .retain(&(), |callback| callback(self));
3394    }
3395
3396    fn dispatch_key_down_up_event(
3397        &mut self,
3398        event: &dyn Any,
3399        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3400    ) {
3401        // Capture phase
3402        for node_id in dispatch_path {
3403            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3404
3405            for key_listener in node.key_listeners.clone() {
3406                key_listener(event, DispatchPhase::Capture, self);
3407                if !self.propagate_event {
3408                    return;
3409                }
3410            }
3411        }
3412
3413        // Bubble phase
3414        for node_id in dispatch_path.iter().rev() {
3415            // Handle low level key events
3416            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3417            for key_listener in node.key_listeners.clone() {
3418                key_listener(event, DispatchPhase::Bubble, self);
3419                if !self.propagate_event {
3420                    return;
3421                }
3422            }
3423        }
3424    }
3425
3426    fn dispatch_modifiers_changed_event(
3427        &mut self,
3428        event: &dyn Any,
3429        dispatch_path: &SmallVec<[DispatchNodeId; 32]>,
3430    ) {
3431        let Some(event) = event.downcast_ref::<ModifiersChangedEvent>() else {
3432            return;
3433        };
3434        for node_id in dispatch_path.iter().rev() {
3435            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3436            for listener in node.modifiers_changed_listeners.clone() {
3437                listener(event, self);
3438                if !self.propagate_event {
3439                    return;
3440                }
3441            }
3442        }
3443    }
3444
3445    /// Determine whether a potential multi-stroke key binding is in progress on this window.
3446    pub fn has_pending_keystrokes(&self) -> bool {
3447        self.window
3448            .rendered_frame
3449            .dispatch_tree
3450            .has_pending_keystrokes()
3451    }
3452
3453    /// Returns the currently pending input keystrokes that might result in a multi-stroke key binding.
3454    pub fn pending_input_keystrokes(&self) -> Option<&[Keystroke]> {
3455        self.window
3456            .pending_input
3457            .as_ref()
3458            .map(|pending_input| pending_input.keystrokes.as_slice())
3459    }
3460
3461    fn replay_pending_input(&mut self, currently_pending: PendingInput) {
3462        let node_id = self
3463            .window
3464            .focus
3465            .and_then(|focus_id| {
3466                self.window
3467                    .rendered_frame
3468                    .dispatch_tree
3469                    .focusable_node_id(focus_id)
3470            })
3471            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3472
3473        if self.window.focus != currently_pending.focus {
3474            return;
3475        }
3476
3477        let input = currently_pending.input();
3478
3479        self.propagate_event = true;
3480        for binding in currently_pending.bindings {
3481            self.dispatch_action_on_node(node_id, binding.action.as_ref());
3482            if !self.propagate_event {
3483                return;
3484            }
3485        }
3486
3487        let dispatch_path = self
3488            .window
3489            .rendered_frame
3490            .dispatch_tree
3491            .dispatch_path(node_id);
3492
3493        for keystroke in currently_pending.keystrokes {
3494            let event = KeyDownEvent {
3495                keystroke,
3496                is_held: false,
3497            };
3498
3499            self.dispatch_key_down_up_event(&event, &dispatch_path);
3500            if !self.propagate_event {
3501                return;
3502            }
3503        }
3504
3505        if !input.is_empty() {
3506            if let Some(mut input_handler) = self.window.platform_window.take_input_handler() {
3507                input_handler.dispatch_input(&input, self);
3508                self.window.platform_window.set_input_handler(input_handler)
3509            }
3510        }
3511    }
3512
3513    fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: &dyn Action) {
3514        let dispatch_path = self
3515            .window
3516            .rendered_frame
3517            .dispatch_tree
3518            .dispatch_path(node_id);
3519
3520        // Capture phase for global actions.
3521        self.propagate_event = true;
3522        if let Some(mut global_listeners) = self
3523            .global_action_listeners
3524            .remove(&action.as_any().type_id())
3525        {
3526            for listener in &global_listeners {
3527                listener(action.as_any(), DispatchPhase::Capture, self);
3528                if !self.propagate_event {
3529                    break;
3530                }
3531            }
3532
3533            global_listeners.extend(
3534                self.global_action_listeners
3535                    .remove(&action.as_any().type_id())
3536                    .unwrap_or_default(),
3537            );
3538
3539            self.global_action_listeners
3540                .insert(action.as_any().type_id(), global_listeners);
3541        }
3542
3543        if !self.propagate_event {
3544            return;
3545        }
3546
3547        // Capture phase for window actions.
3548        for node_id in &dispatch_path {
3549            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3550            for DispatchActionListener {
3551                action_type,
3552                listener,
3553            } in node.action_listeners.clone()
3554            {
3555                let any_action = action.as_any();
3556                if action_type == any_action.type_id() {
3557                    listener(any_action, DispatchPhase::Capture, self);
3558
3559                    if !self.propagate_event {
3560                        return;
3561                    }
3562                }
3563            }
3564        }
3565
3566        // Bubble phase for window actions.
3567        for node_id in dispatch_path.iter().rev() {
3568            let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
3569            for DispatchActionListener {
3570                action_type,
3571                listener,
3572            } in node.action_listeners.clone()
3573            {
3574                let any_action = action.as_any();
3575                if action_type == any_action.type_id() {
3576                    self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3577                    listener(any_action, DispatchPhase::Bubble, self);
3578
3579                    if !self.propagate_event {
3580                        return;
3581                    }
3582                }
3583            }
3584        }
3585
3586        // Bubble phase for global actions.
3587        if let Some(mut global_listeners) = self
3588            .global_action_listeners
3589            .remove(&action.as_any().type_id())
3590        {
3591            for listener in global_listeners.iter().rev() {
3592                self.propagate_event = false; // Actions stop propagation by default during the bubble phase
3593
3594                listener(action.as_any(), DispatchPhase::Bubble, self);
3595                if !self.propagate_event {
3596                    break;
3597                }
3598            }
3599
3600            global_listeners.extend(
3601                self.global_action_listeners
3602                    .remove(&action.as_any().type_id())
3603                    .unwrap_or_default(),
3604            );
3605
3606            self.global_action_listeners
3607                .insert(action.as_any().type_id(), global_listeners);
3608        }
3609    }
3610
3611    /// Register the given handler to be invoked whenever the global of the given type
3612    /// is updated.
3613    pub fn observe_global<G: Global>(
3614        &mut self,
3615        f: impl Fn(&mut WindowContext<'_>) + 'static,
3616    ) -> Subscription {
3617        let window_handle = self.window.handle;
3618        let (subscription, activate) = self.global_observers.insert(
3619            TypeId::of::<G>(),
3620            Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
3621        );
3622        self.app.defer(move |_| activate());
3623        subscription
3624    }
3625
3626    /// Focus the current window and bring it to the foreground at the platform level.
3627    pub fn activate_window(&self) {
3628        self.window.platform_window.activate();
3629    }
3630
3631    /// Minimize the current window at the platform level.
3632    pub fn minimize_window(&self) {
3633        self.window.platform_window.minimize();
3634    }
3635
3636    /// Toggle full screen status on the current window at the platform level.
3637    pub fn toggle_fullscreen(&self) {
3638        self.window.platform_window.toggle_fullscreen();
3639    }
3640
3641    /// Present a platform dialog.
3642    /// The provided message will be presented, along with buttons for each answer.
3643    /// When a button is clicked, the returned Receiver will receive the index of the clicked button.
3644    pub fn prompt(
3645        &mut self,
3646        level: PromptLevel,
3647        message: &str,
3648        detail: Option<&str>,
3649        answers: &[&str],
3650    ) -> oneshot::Receiver<usize> {
3651        let prompt_builder = self.app.prompt_builder.take();
3652        let Some(prompt_builder) = prompt_builder else {
3653            unreachable!("Re-entrant window prompting is not supported by GPUI");
3654        };
3655
3656        let receiver = match &prompt_builder {
3657            PromptBuilder::Default => self
3658                .window
3659                .platform_window
3660                .prompt(level, message, detail, answers)
3661                .unwrap_or_else(|| {
3662                    self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3663                }),
3664            PromptBuilder::Custom(_) => {
3665                self.build_custom_prompt(&prompt_builder, level, message, detail, answers)
3666            }
3667        };
3668
3669        self.app.prompt_builder = Some(prompt_builder);
3670
3671        receiver
3672    }
3673
3674    fn build_custom_prompt(
3675        &mut self,
3676        prompt_builder: &PromptBuilder,
3677        level: PromptLevel,
3678        message: &str,
3679        detail: Option<&str>,
3680        answers: &[&str],
3681    ) -> oneshot::Receiver<usize> {
3682        let (sender, receiver) = oneshot::channel();
3683        let handle = PromptHandle::new(sender);
3684        let handle = (prompt_builder)(level, message, detail, answers, handle, self);
3685        self.window.prompt = Some(handle);
3686        receiver
3687    }
3688
3689    /// Returns all available actions for the focused element.
3690    pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
3691        let node_id = self
3692            .window
3693            .focus
3694            .and_then(|focus_id| {
3695                self.window
3696                    .rendered_frame
3697                    .dispatch_tree
3698                    .focusable_node_id(focus_id)
3699            })
3700            .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
3701
3702        let mut actions = self
3703            .window
3704            .rendered_frame
3705            .dispatch_tree
3706            .available_actions(node_id);
3707        for action_type in self.global_action_listeners.keys() {
3708            if let Err(ix) = actions.binary_search_by_key(action_type, |a| a.as_any().type_id()) {
3709                let action = self.actions.build_action_type(action_type).ok();
3710                if let Some(action) = action {
3711                    actions.insert(ix, action);
3712                }
3713            }
3714        }
3715        actions
3716    }
3717
3718    /// Returns key bindings that invoke the given action on the currently focused element.
3719    pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
3720        self.window
3721            .rendered_frame
3722            .dispatch_tree
3723            .bindings_for_action(
3724                action,
3725                &self.window.rendered_frame.dispatch_tree.context_stack,
3726            )
3727    }
3728
3729    /// Returns any bindings that would invoke the given action on the given focus handle if it were focused.
3730    pub fn bindings_for_action_in(
3731        &self,
3732        action: &dyn Action,
3733        focus_handle: &FocusHandle,
3734    ) -> Vec<KeyBinding> {
3735        let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
3736
3737        let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
3738            return vec![];
3739        };
3740        let context_stack: Vec<_> = dispatch_tree
3741            .dispatch_path(node_id)
3742            .into_iter()
3743            .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
3744            .collect();
3745        dispatch_tree.bindings_for_action(action, &context_stack)
3746    }
3747
3748    /// Returns a generic event listener that invokes the given listener with the view and context associated with the given view handle.
3749    pub fn listener_for<V: Render, E>(
3750        &self,
3751        view: &View<V>,
3752        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
3753    ) -> impl Fn(&E, &mut WindowContext) + 'static {
3754        let view = view.downgrade();
3755        move |e: &E, cx: &mut WindowContext| {
3756            view.update(cx, |view, cx| f(view, e, cx)).ok();
3757        }
3758    }
3759
3760    /// Returns a generic handler that invokes the given handler with the view and context associated with the given view handle.
3761    pub fn handler_for<V: Render>(
3762        &self,
3763        view: &View<V>,
3764        f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
3765    ) -> impl Fn(&mut WindowContext) {
3766        let view = view.downgrade();
3767        move |cx: &mut WindowContext| {
3768            view.update(cx, |view, cx| f(view, cx)).ok();
3769        }
3770    }
3771
3772    /// Register a callback that can interrupt the closing of the current window based the returned boolean.
3773    /// If the callback returns false, the window won't be closed.
3774    pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
3775        let mut this = self.to_async();
3776        self.window
3777            .platform_window
3778            .on_should_close(Box::new(move || this.update(|cx| f(cx)).unwrap_or(true)))
3779    }
3780
3781    /// Register an action listener on the window for the next frame. The type of action
3782    /// is determined by the first parameter of the given listener. When the next frame is rendered
3783    /// the listener will be cleared.
3784    ///
3785    /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
3786    /// a specific need to register a global listener.
3787    pub fn on_action(
3788        &mut self,
3789        action_type: TypeId,
3790        listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
3791    ) {
3792        self.window
3793            .next_frame
3794            .dispatch_tree
3795            .on_action(action_type, Rc::new(listener));
3796    }
3797}
3798
3799#[cfg(target_os = "windows")]
3800impl WindowContext<'_> {
3801    /// Returns the raw HWND handle for the window.
3802    pub fn get_raw_handle(&self) -> windows::Win32::Foundation::HWND {
3803        self.window.platform_window.get_raw_handle()
3804    }
3805}
3806
3807impl Context for WindowContext<'_> {
3808    type Result<T> = T;
3809
3810    fn new_model<T>(&mut self, build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T) -> Model<T>
3811    where
3812        T: 'static,
3813    {
3814        let slot = self.app.entities.reserve();
3815        let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
3816        self.entities.insert(slot, model)
3817    }
3818
3819    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
3820        self.app.reserve_model()
3821    }
3822
3823    fn insert_model<T: 'static>(
3824        &mut self,
3825        reservation: crate::Reservation<T>,
3826        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
3827    ) -> Self::Result<Model<T>> {
3828        self.app.insert_model(reservation, build_model)
3829    }
3830
3831    fn update_model<T: 'static, R>(
3832        &mut self,
3833        model: &Model<T>,
3834        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
3835    ) -> R {
3836        let mut entity = self.entities.lease(model);
3837        let result = update(
3838            &mut *entity,
3839            &mut ModelContext::new(&mut *self.app, model.downgrade()),
3840        );
3841        self.entities.end_lease(entity);
3842        result
3843    }
3844
3845    fn read_model<T, R>(
3846        &self,
3847        handle: &Model<T>,
3848        read: impl FnOnce(&T, &AppContext) -> R,
3849    ) -> Self::Result<R>
3850    where
3851        T: 'static,
3852    {
3853        let entity = self.entities.read(handle);
3854        read(entity, &*self.app)
3855    }
3856
3857    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
3858    where
3859        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
3860    {
3861        if window == self.window.handle {
3862            let root_view = self.window.root_view.clone().unwrap();
3863            Ok(update(root_view, self))
3864        } else {
3865            window.update(self.app, update)
3866        }
3867    }
3868
3869    fn read_window<T, R>(
3870        &self,
3871        window: &WindowHandle<T>,
3872        read: impl FnOnce(View<T>, &AppContext) -> R,
3873    ) -> Result<R>
3874    where
3875        T: 'static,
3876    {
3877        if window.any_handle == self.window.handle {
3878            let root_view = self
3879                .window
3880                .root_view
3881                .clone()
3882                .unwrap()
3883                .downcast::<T>()
3884                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
3885            Ok(read(root_view, self))
3886        } else {
3887            self.app.read_window(window, read)
3888        }
3889    }
3890}
3891
3892impl VisualContext for WindowContext<'_> {
3893    fn new_view<V>(
3894        &mut self,
3895        build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3896    ) -> Self::Result<View<V>>
3897    where
3898        V: 'static + Render,
3899    {
3900        let slot = self.app.entities.reserve();
3901        let view = View {
3902            model: slot.clone(),
3903        };
3904        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
3905        let entity = build_view_state(&mut cx);
3906        cx.entities.insert(slot, entity);
3907
3908        // Non-generic part to avoid leaking SubscriberSet to invokers of `new_view`.
3909        fn notify_observers(cx: &mut WindowContext, tid: TypeId, view: AnyView) {
3910            cx.new_view_observers.clone().retain(&tid, |observer| {
3911                let any_view = view.clone();
3912                (observer)(any_view, cx);
3913                true
3914            });
3915        }
3916        notify_observers(self, TypeId::of::<V>(), AnyView::from(view.clone()));
3917
3918        view
3919    }
3920
3921    /// Updates the given view. Prefer calling [`View::update`] instead, which calls this method.
3922    fn update_view<T: 'static, R>(
3923        &mut self,
3924        view: &View<T>,
3925        update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
3926    ) -> Self::Result<R> {
3927        let mut lease = self.app.entities.lease(&view.model);
3928        let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, view);
3929        let result = update(&mut *lease, &mut cx);
3930        cx.app.entities.end_lease(lease);
3931        result
3932    }
3933
3934    fn replace_root_view<V>(
3935        &mut self,
3936        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
3937    ) -> Self::Result<View<V>>
3938    where
3939        V: 'static + Render,
3940    {
3941        let view = self.new_view(build_view);
3942        self.window.root_view = Some(view.clone().into());
3943        self.refresh();
3944        view
3945    }
3946
3947    fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
3948        self.update_view(view, |view, cx| {
3949            view.focus_handle(cx).clone().focus(cx);
3950        })
3951    }
3952
3953    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
3954    where
3955        V: ManagedView,
3956    {
3957        self.update_view(view, |_, cx| cx.emit(DismissEvent))
3958    }
3959}
3960
3961impl<'a> std::ops::Deref for WindowContext<'a> {
3962    type Target = AppContext;
3963
3964    fn deref(&self) -> &Self::Target {
3965        self.app
3966    }
3967}
3968
3969impl<'a> std::ops::DerefMut for WindowContext<'a> {
3970    fn deref_mut(&mut self) -> &mut Self::Target {
3971        self.app
3972    }
3973}
3974
3975impl<'a> Borrow<AppContext> for WindowContext<'a> {
3976    fn borrow(&self) -> &AppContext {
3977        self.app
3978    }
3979}
3980
3981impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
3982    fn borrow_mut(&mut self) -> &mut AppContext {
3983        self.app
3984    }
3985}
3986
3987/// This trait contains functionality that is shared across [`ViewContext`] and [`WindowContext`]
3988pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
3989    #[doc(hidden)]
3990    fn app_mut(&mut self) -> &mut AppContext {
3991        self.borrow_mut()
3992    }
3993
3994    #[doc(hidden)]
3995    fn app(&self) -> &AppContext {
3996        self.borrow()
3997    }
3998
3999    #[doc(hidden)]
4000    fn window(&self) -> &Window {
4001        self.borrow()
4002    }
4003
4004    #[doc(hidden)]
4005    fn window_mut(&mut self) -> &mut Window {
4006        self.borrow_mut()
4007    }
4008}
4009
4010impl Borrow<Window> for WindowContext<'_> {
4011    fn borrow(&self) -> &Window {
4012        self.window
4013    }
4014}
4015
4016impl BorrowMut<Window> for WindowContext<'_> {
4017    fn borrow_mut(&mut self) -> &mut Window {
4018        self.window
4019    }
4020}
4021
4022impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
4023
4024/// Provides access to application state that is specialized for a particular [`View`].
4025/// Allows you to interact with focus, emit events, etc.
4026/// ViewContext also derefs to [`WindowContext`], giving you access to all of its methods as well.
4027/// When you call [`View::update`], you're passed a `&mut V` and an `&mut ViewContext<V>`.
4028pub struct ViewContext<'a, V> {
4029    window_cx: WindowContext<'a>,
4030    view: &'a View<V>,
4031}
4032
4033impl<V> Borrow<AppContext> for ViewContext<'_, V> {
4034    fn borrow(&self) -> &AppContext {
4035        &*self.window_cx.app
4036    }
4037}
4038
4039impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
4040    fn borrow_mut(&mut self) -> &mut AppContext {
4041        &mut *self.window_cx.app
4042    }
4043}
4044
4045impl<V> Borrow<Window> for ViewContext<'_, V> {
4046    fn borrow(&self) -> &Window {
4047        &*self.window_cx.window
4048    }
4049}
4050
4051impl<V> BorrowMut<Window> for ViewContext<'_, V> {
4052    fn borrow_mut(&mut self) -> &mut Window {
4053        &mut *self.window_cx.window
4054    }
4055}
4056
4057impl<'a, V: 'static> ViewContext<'a, V> {
4058    pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
4059        Self {
4060            window_cx: WindowContext::new(app, window),
4061            view,
4062        }
4063    }
4064
4065    /// Get the entity_id of this view.
4066    pub fn entity_id(&self) -> EntityId {
4067        self.view.entity_id()
4068    }
4069
4070    /// Get the view pointer underlying this context.
4071    pub fn view(&self) -> &View<V> {
4072        self.view
4073    }
4074
4075    /// Get the model underlying this view.
4076    pub fn model(&self) -> &Model<V> {
4077        &self.view.model
4078    }
4079
4080    /// Access the underlying window context.
4081    pub fn window_context(&mut self) -> &mut WindowContext<'a> {
4082        &mut self.window_cx
4083    }
4084
4085    /// Sets a given callback to be run on the next frame.
4086    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
4087    where
4088        V: 'static,
4089    {
4090        let view = self.view().clone();
4091        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
4092    }
4093
4094    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
4095    /// that are currently on the stack to be returned to the app.
4096    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
4097        let view = self.view().downgrade();
4098        self.window_cx.defer(move |cx| {
4099            view.update(cx, f).ok();
4100        });
4101    }
4102
4103    /// Observe another model or view for changes to its state, as tracked by [`ModelContext::notify`].
4104    pub fn observe<V2, E>(
4105        &mut self,
4106        entity: &E,
4107        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
4108    ) -> Subscription
4109    where
4110        V2: 'static,
4111        V: 'static,
4112        E: Entity<V2>,
4113    {
4114        let view = self.view().downgrade();
4115        let entity_id = entity.entity_id();
4116        let entity = entity.downgrade();
4117        let window_handle = self.window.handle;
4118        self.app.new_observer(
4119            entity_id,
4120            Box::new(move |cx| {
4121                window_handle
4122                    .update(cx, |_, cx| {
4123                        if let Some(handle) = E::upgrade_from(&entity) {
4124                            view.update(cx, |this, cx| on_notify(this, handle, cx))
4125                                .is_ok()
4126                        } else {
4127                            false
4128                        }
4129                    })
4130                    .unwrap_or(false)
4131            }),
4132        )
4133    }
4134
4135    /// Subscribe to events emitted by another model or view.
4136    /// The entity to which you're subscribing must implement the [`EventEmitter`] trait.
4137    /// The callback will be invoked with a reference to the current view, a handle to the emitting entity (either a [`View`] or [`Model`]), the event, and a view context for the current view.
4138    pub fn subscribe<V2, E, Evt>(
4139        &mut self,
4140        entity: &E,
4141        mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
4142    ) -> Subscription
4143    where
4144        V2: EventEmitter<Evt>,
4145        E: Entity<V2>,
4146        Evt: 'static,
4147    {
4148        let view = self.view().downgrade();
4149        let entity_id = entity.entity_id();
4150        let handle = entity.downgrade();
4151        let window_handle = self.window.handle;
4152        self.app.new_subscription(
4153            entity_id,
4154            (
4155                TypeId::of::<Evt>(),
4156                Box::new(move |event, cx| {
4157                    window_handle
4158                        .update(cx, |_, cx| {
4159                            if let Some(handle) = E::upgrade_from(&handle) {
4160                                let event = event.downcast_ref().expect("invalid event type");
4161                                view.update(cx, |this, cx| on_event(this, handle, event, cx))
4162                                    .is_ok()
4163                            } else {
4164                                false
4165                            }
4166                        })
4167                        .unwrap_or(false)
4168                }),
4169            ),
4170        )
4171    }
4172
4173    /// Register a callback to be invoked when the view is released.
4174    ///
4175    /// The callback receives a handle to the view's window. This handle may be
4176    /// invalid, if the window was closed before the view was released.
4177    pub fn on_release(
4178        &mut self,
4179        on_release: impl FnOnce(&mut V, AnyWindowHandle, &mut AppContext) + 'static,
4180    ) -> Subscription {
4181        let window_handle = self.window.handle;
4182        let (subscription, activate) = self.app.release_listeners.insert(
4183            self.view.model.entity_id,
4184            Box::new(move |this, cx| {
4185                let this = this.downcast_mut().expect("invalid entity type");
4186                on_release(this, window_handle, cx)
4187            }),
4188        );
4189        activate();
4190        subscription
4191    }
4192
4193    /// Register a callback to be invoked when the given Model or View is released.
4194    pub fn observe_release<V2, E>(
4195        &mut self,
4196        entity: &E,
4197        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
4198    ) -> Subscription
4199    where
4200        V: 'static,
4201        V2: 'static,
4202        E: Entity<V2>,
4203    {
4204        let view = self.view().downgrade();
4205        let entity_id = entity.entity_id();
4206        let window_handle = self.window.handle;
4207        let (subscription, activate) = self.app.release_listeners.insert(
4208            entity_id,
4209            Box::new(move |entity, cx| {
4210                let entity = entity.downcast_mut().expect("invalid entity type");
4211                let _ = window_handle.update(cx, |_, cx| {
4212                    view.update(cx, |this, cx| on_release(this, entity, cx))
4213                });
4214            }),
4215        );
4216        activate();
4217        subscription
4218    }
4219
4220    /// Indicate that this view has changed, which will invoke any observers and also mark the window as dirty.
4221    /// If this view or any of its ancestors are *cached*, notifying it will cause it or its ancestors to be redrawn.
4222    pub fn notify(&mut self) {
4223        self.window_cx.notify(self.view.entity_id());
4224    }
4225
4226    /// Register a callback to be invoked when the window is resized.
4227    pub fn observe_window_bounds(
4228        &mut self,
4229        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4230    ) -> Subscription {
4231        let view = self.view.downgrade();
4232        let (subscription, activate) = self.window.bounds_observers.insert(
4233            (),
4234            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4235        );
4236        activate();
4237        subscription
4238    }
4239
4240    /// Register a callback to be invoked when the window is activated or deactivated.
4241    pub fn observe_window_activation(
4242        &mut self,
4243        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4244    ) -> Subscription {
4245        let view = self.view.downgrade();
4246        let (subscription, activate) = self.window.activation_observers.insert(
4247            (),
4248            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4249        );
4250        activate();
4251        subscription
4252    }
4253
4254    /// Registers a callback to be invoked when the window appearance changes.
4255    pub fn observe_window_appearance(
4256        &mut self,
4257        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4258    ) -> Subscription {
4259        let view = self.view.downgrade();
4260        let (subscription, activate) = self.window.appearance_observers.insert(
4261            (),
4262            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4263        );
4264        activate();
4265        subscription
4266    }
4267
4268    /// Register a callback to be invoked when the window's pending input changes.
4269    pub fn observe_pending_input(
4270        &mut self,
4271        mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4272    ) -> Subscription {
4273        let view = self.view.downgrade();
4274        let (subscription, activate) = self.window.pending_input_observers.insert(
4275            (),
4276            Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
4277        );
4278        activate();
4279        subscription
4280    }
4281
4282    /// Register a listener to be called when the given focus handle receives focus.
4283    /// Returns a subscription and persists until the subscription is dropped.
4284    pub fn on_focus(
4285        &mut self,
4286        handle: &FocusHandle,
4287        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4288    ) -> Subscription {
4289        let view = self.view.downgrade();
4290        let focus_id = handle.id;
4291        let (subscription, activate) =
4292            self.window.new_focus_listener(Box::new(move |event, cx| {
4293                view.update(cx, |view, cx| {
4294                    if event.previous_focus_path.last() != Some(&focus_id)
4295                        && event.current_focus_path.last() == Some(&focus_id)
4296                    {
4297                        listener(view, cx)
4298                    }
4299                })
4300                .is_ok()
4301            }));
4302        self.app.defer(|_| activate());
4303        subscription
4304    }
4305
4306    /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
4307    /// This does not fire if the given focus handle - or one of its descendants - was previously focused.
4308    /// Returns a subscription and persists until the subscription is dropped.
4309    pub fn on_focus_in(
4310        &mut self,
4311        handle: &FocusHandle,
4312        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4313    ) -> Subscription {
4314        let view = self.view.downgrade();
4315        let focus_id = handle.id;
4316        let (subscription, activate) =
4317            self.window.new_focus_listener(Box::new(move |event, cx| {
4318                view.update(cx, |view, cx| {
4319                    if event.is_focus_in(focus_id) {
4320                        listener(view, cx)
4321                    }
4322                })
4323                .is_ok()
4324            }));
4325        self.app.defer(move |_| activate());
4326        subscription
4327    }
4328
4329    /// Register a listener to be called when the given focus handle loses focus.
4330    /// Returns a subscription and persists until the subscription is dropped.
4331    pub fn on_blur(
4332        &mut self,
4333        handle: &FocusHandle,
4334        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4335    ) -> Subscription {
4336        let view = self.view.downgrade();
4337        let focus_id = handle.id;
4338        let (subscription, activate) =
4339            self.window.new_focus_listener(Box::new(move |event, cx| {
4340                view.update(cx, |view, cx| {
4341                    if event.previous_focus_path.last() == Some(&focus_id)
4342                        && event.current_focus_path.last() != Some(&focus_id)
4343                    {
4344                        listener(view, cx)
4345                    }
4346                })
4347                .is_ok()
4348            }));
4349        self.app.defer(move |_| activate());
4350        subscription
4351    }
4352
4353    /// Register a listener to be called when nothing in the window has focus.
4354    /// This typically happens when the node that was focused is removed from the tree,
4355    /// and this callback lets you chose a default place to restore the users focus.
4356    /// Returns a subscription and persists until the subscription is dropped.
4357    pub fn on_focus_lost(
4358        &mut self,
4359        mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
4360    ) -> Subscription {
4361        let view = self.view.downgrade();
4362        let (subscription, activate) = self.window.focus_lost_listeners.insert(
4363            (),
4364            Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
4365        );
4366        activate();
4367        subscription
4368    }
4369
4370    /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
4371    /// Returns a subscription and persists until the subscription is dropped.
4372    pub fn on_focus_out(
4373        &mut self,
4374        handle: &FocusHandle,
4375        mut listener: impl FnMut(&mut V, FocusOutEvent, &mut ViewContext<V>) + 'static,
4376    ) -> Subscription {
4377        let view = self.view.downgrade();
4378        let focus_id = handle.id;
4379        let (subscription, activate) =
4380            self.window.new_focus_listener(Box::new(move |event, cx| {
4381                view.update(cx, |view, cx| {
4382                    if let Some(blurred_id) = event.previous_focus_path.last().copied() {
4383                        if event.is_focus_out(focus_id) {
4384                            let event = FocusOutEvent {
4385                                blurred: WeakFocusHandle {
4386                                    id: blurred_id,
4387                                    handles: Arc::downgrade(&cx.window.focus_handles),
4388                                },
4389                            };
4390                            listener(view, event, cx)
4391                        }
4392                    }
4393                })
4394                .is_ok()
4395            }));
4396        self.app.defer(move |_| activate());
4397        subscription
4398    }
4399
4400    /// Schedule a future to be run asynchronously.
4401    /// The given callback is invoked with a [`WeakView<V>`] to avoid leaking the view for a long-running process.
4402    /// It's also given an [`AsyncWindowContext`], which can be used to access the state of the view across await points.
4403    /// The returned future will be polled on the main thread.
4404    pub fn spawn<Fut, R>(
4405        &mut self,
4406        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
4407    ) -> Task<R>
4408    where
4409        R: 'static,
4410        Fut: Future<Output = R> + 'static,
4411    {
4412        let view = self.view().downgrade();
4413        self.window_cx.spawn(|cx| f(view, cx))
4414    }
4415
4416    /// Register a callback to be invoked when the given global state changes.
4417    pub fn observe_global<G: Global>(
4418        &mut self,
4419        mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
4420    ) -> Subscription {
4421        let window_handle = self.window.handle;
4422        let view = self.view().downgrade();
4423        let (subscription, activate) = self.global_observers.insert(
4424            TypeId::of::<G>(),
4425            Box::new(move |cx| {
4426                window_handle
4427                    .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
4428                    .unwrap_or(false)
4429            }),
4430        );
4431        self.app.defer(move |_| activate());
4432        subscription
4433    }
4434
4435    /// Register a callback to be invoked when the given Action type is dispatched to the window.
4436    pub fn on_action(
4437        &mut self,
4438        action_type: TypeId,
4439        listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
4440    ) {
4441        let handle = self.view().clone();
4442        self.window_cx
4443            .on_action(action_type, move |action, phase, cx| {
4444                handle.update(cx, |view, cx| {
4445                    listener(view, action, phase, cx);
4446                })
4447            });
4448    }
4449
4450    /// Emit an event to be handled by any other views that have subscribed via [ViewContext::subscribe].
4451    pub fn emit<Evt>(&mut self, event: Evt)
4452    where
4453        Evt: 'static,
4454        V: EventEmitter<Evt>,
4455    {
4456        let emitter = self.view.model.entity_id;
4457        self.app.push_effect(Effect::Emit {
4458            emitter,
4459            event_type: TypeId::of::<Evt>(),
4460            event: Box::new(event),
4461        });
4462    }
4463
4464    /// Move focus to the current view, assuming it implements [`FocusableView`].
4465    pub fn focus_self(&mut self)
4466    where
4467        V: FocusableView,
4468    {
4469        self.defer(|view, cx| view.focus_handle(cx).focus(cx))
4470    }
4471
4472    /// Convenience method for accessing view state in an event callback.
4473    ///
4474    /// Many GPUI callbacks take the form of `Fn(&E, &mut WindowContext)`,
4475    /// but it's often useful to be able to access view state in these
4476    /// callbacks. This method provides a convenient way to do so.
4477    pub fn listener<E>(
4478        &self,
4479        f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
4480    ) -> impl Fn(&E, &mut WindowContext) + 'static {
4481        let view = self.view().downgrade();
4482        move |e: &E, cx: &mut WindowContext| {
4483            view.update(cx, |view, cx| f(view, e, cx)).ok();
4484        }
4485    }
4486}
4487
4488impl<V> Context for ViewContext<'_, V> {
4489    type Result<U> = U;
4490
4491    fn new_model<T: 'static>(
4492        &mut self,
4493        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4494    ) -> Model<T> {
4495        self.window_cx.new_model(build_model)
4496    }
4497
4498    fn reserve_model<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
4499        self.window_cx.reserve_model()
4500    }
4501
4502    fn insert_model<T: 'static>(
4503        &mut self,
4504        reservation: crate::Reservation<T>,
4505        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
4506    ) -> Self::Result<Model<T>> {
4507        self.window_cx.insert_model(reservation, build_model)
4508    }
4509
4510    fn update_model<T: 'static, R>(
4511        &mut self,
4512        model: &Model<T>,
4513        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
4514    ) -> R {
4515        self.window_cx.update_model(model, update)
4516    }
4517
4518    fn read_model<T, R>(
4519        &self,
4520        handle: &Model<T>,
4521        read: impl FnOnce(&T, &AppContext) -> R,
4522    ) -> Self::Result<R>
4523    where
4524        T: 'static,
4525    {
4526        self.window_cx.read_model(handle, read)
4527    }
4528
4529    fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
4530    where
4531        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
4532    {
4533        self.window_cx.update_window(window, update)
4534    }
4535
4536    fn read_window<T, R>(
4537        &self,
4538        window: &WindowHandle<T>,
4539        read: impl FnOnce(View<T>, &AppContext) -> R,
4540    ) -> Result<R>
4541    where
4542        T: 'static,
4543    {
4544        self.window_cx.read_window(window, read)
4545    }
4546}
4547
4548impl<V: 'static> VisualContext for ViewContext<'_, V> {
4549    fn new_view<W: Render + 'static>(
4550        &mut self,
4551        build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4552    ) -> Self::Result<View<W>> {
4553        self.window_cx.new_view(build_view_state)
4554    }
4555
4556    fn update_view<V2: 'static, R>(
4557        &mut self,
4558        view: &View<V2>,
4559        update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
4560    ) -> Self::Result<R> {
4561        self.window_cx.update_view(view, update)
4562    }
4563
4564    fn replace_root_view<W>(
4565        &mut self,
4566        build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
4567    ) -> Self::Result<View<W>>
4568    where
4569        W: 'static + Render,
4570    {
4571        self.window_cx.replace_root_view(build_view)
4572    }
4573
4574    fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
4575        self.window_cx.focus_view(view)
4576    }
4577
4578    fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
4579        self.window_cx.dismiss_view(view)
4580    }
4581}
4582
4583impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
4584    type Target = WindowContext<'a>;
4585
4586    fn deref(&self) -> &Self::Target {
4587        &self.window_cx
4588    }
4589}
4590
4591impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
4592    fn deref_mut(&mut self) -> &mut Self::Target {
4593        &mut self.window_cx
4594    }
4595}
4596
4597// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
4598slotmap::new_key_type! {
4599    /// A unique identifier for a window.
4600    pub struct WindowId;
4601}
4602
4603impl WindowId {
4604    /// Converts this window ID to a `u64`.
4605    pub fn as_u64(&self) -> u64 {
4606        self.0.as_ffi()
4607    }
4608}
4609
4610/// A handle to a window with a specific root view type.
4611/// Note that this does not keep the window alive on its own.
4612#[derive(Deref, DerefMut)]
4613pub struct WindowHandle<V> {
4614    #[deref]
4615    #[deref_mut]
4616    pub(crate) any_handle: AnyWindowHandle,
4617    state_type: PhantomData<V>,
4618}
4619
4620impl<V: 'static + Render> WindowHandle<V> {
4621    /// Creates a new handle from a window ID.
4622    /// This does not check if the root type of the window is `V`.
4623    pub fn new(id: WindowId) -> Self {
4624        WindowHandle {
4625            any_handle: AnyWindowHandle {
4626                id,
4627                state_type: TypeId::of::<V>(),
4628            },
4629            state_type: PhantomData,
4630        }
4631    }
4632
4633    /// Get the root view out of this window.
4634    ///
4635    /// This will fail if the window is closed or if the root view's type does not match `V`.
4636    pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
4637    where
4638        C: Context,
4639    {
4640        Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
4641            root_view
4642                .downcast::<V>()
4643                .map_err(|_| anyhow!("the type of the window's root view has changed"))
4644        }))
4645    }
4646
4647    /// Updates the root view of this window.
4648    ///
4649    /// This will fail if the window has been closed or if the root view's type does not match
4650    pub fn update<C, R>(
4651        &self,
4652        cx: &mut C,
4653        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
4654    ) -> Result<R>
4655    where
4656        C: Context,
4657    {
4658        cx.update_window(self.any_handle, |root_view, cx| {
4659            let view = root_view
4660                .downcast::<V>()
4661                .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4662            Ok(cx.update_view(&view, update))
4663        })?
4664    }
4665
4666    /// Read the root view out of this window.
4667    ///
4668    /// This will fail if the window is closed or if the root view's type does not match `V`.
4669    pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
4670        let x = cx
4671            .windows
4672            .get(self.id)
4673            .and_then(|window| {
4674                window
4675                    .as_ref()
4676                    .and_then(|window| window.root_view.clone())
4677                    .map(|root_view| root_view.downcast::<V>())
4678            })
4679            .ok_or_else(|| anyhow!("window not found"))?
4680            .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
4681
4682        Ok(x.read(cx))
4683    }
4684
4685    /// Read the root view out of this window, with a callback
4686    ///
4687    /// This will fail if the window is closed or if the root view's type does not match `V`.
4688    pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
4689    where
4690        C: Context,
4691    {
4692        cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
4693    }
4694
4695    /// Read the root view pointer off of this window.
4696    ///
4697    /// This will fail if the window is closed or if the root view's type does not match `V`.
4698    pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
4699    where
4700        C: Context,
4701    {
4702        cx.read_window(self, |root_view, _cx| root_view.clone())
4703    }
4704
4705    /// Check if this window is 'active'.
4706    ///
4707    /// Will return `None` if the window is closed or currently
4708    /// borrowed.
4709    pub fn is_active(&self, cx: &mut AppContext) -> Option<bool> {
4710        cx.update_window(self.any_handle, |_, cx| cx.is_window_active())
4711            .ok()
4712    }
4713}
4714
4715impl<V> Copy for WindowHandle<V> {}
4716
4717impl<V> Clone for WindowHandle<V> {
4718    fn clone(&self) -> Self {
4719        *self
4720    }
4721}
4722
4723impl<V> PartialEq for WindowHandle<V> {
4724    fn eq(&self, other: &Self) -> bool {
4725        self.any_handle == other.any_handle
4726    }
4727}
4728
4729impl<V> Eq for WindowHandle<V> {}
4730
4731impl<V> Hash for WindowHandle<V> {
4732    fn hash<H: Hasher>(&self, state: &mut H) {
4733        self.any_handle.hash(state);
4734    }
4735}
4736
4737impl<V: 'static> From<WindowHandle<V>> for AnyWindowHandle {
4738    fn from(val: WindowHandle<V>) -> Self {
4739        val.any_handle
4740    }
4741}
4742
4743unsafe impl<V> Send for WindowHandle<V> {}
4744unsafe impl<V> Sync for WindowHandle<V> {}
4745
4746/// A handle to a window with any root view type, which can be downcast to a window with a specific root view type.
4747#[derive(Copy, Clone, PartialEq, Eq, Hash)]
4748pub struct AnyWindowHandle {
4749    pub(crate) id: WindowId,
4750    state_type: TypeId,
4751}
4752
4753impl AnyWindowHandle {
4754    /// Get the ID of this window.
4755    pub fn window_id(&self) -> WindowId {
4756        self.id
4757    }
4758
4759    /// Attempt to convert this handle to a window handle with a specific root view type.
4760    /// If the types do not match, this will return `None`.
4761    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
4762        if TypeId::of::<T>() == self.state_type {
4763            Some(WindowHandle {
4764                any_handle: *self,
4765                state_type: PhantomData,
4766            })
4767        } else {
4768            None
4769        }
4770    }
4771
4772    /// Updates the state of the root view of this window.
4773    ///
4774    /// This will fail if the window has been closed.
4775    pub fn update<C, R>(
4776        self,
4777        cx: &mut C,
4778        update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
4779    ) -> Result<R>
4780    where
4781        C: Context,
4782    {
4783        cx.update_window(self, update)
4784    }
4785
4786    /// Read the state of the root view of this window.
4787    ///
4788    /// This will fail if the window has been closed.
4789    pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
4790    where
4791        C: Context,
4792        T: 'static,
4793    {
4794        let view = self
4795            .downcast::<T>()
4796            .context("the type of the window's root view has changed")?;
4797
4798        cx.read_window(&view, read)
4799    }
4800}
4801
4802/// An identifier for an [`Element`](crate::Element).
4803///
4804/// Can be constructed with a string, a number, or both, as well
4805/// as other internal representations.
4806#[derive(Clone, Debug, Eq, PartialEq, Hash)]
4807pub enum ElementId {
4808    /// The ID of a View element
4809    View(EntityId),
4810    /// An integer ID.
4811    Integer(usize),
4812    /// A string based ID.
4813    Name(SharedString),
4814    /// A UUID.
4815    Uuid(Uuid),
4816    /// An ID that's equated with a focus handle.
4817    FocusHandle(FocusId),
4818    /// A combination of a name and an integer.
4819    NamedInteger(SharedString, usize),
4820}
4821
4822impl Display for ElementId {
4823    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
4824        match self {
4825            ElementId::View(entity_id) => write!(f, "view-{}", entity_id)?,
4826            ElementId::Integer(ix) => write!(f, "{}", ix)?,
4827            ElementId::Name(name) => write!(f, "{}", name)?,
4828            ElementId::FocusHandle(_) => write!(f, "FocusHandle")?,
4829            ElementId::NamedInteger(s, i) => write!(f, "{}-{}", s, i)?,
4830            ElementId::Uuid(uuid) => write!(f, "{}", uuid)?,
4831        }
4832
4833        Ok(())
4834    }
4835}
4836
4837impl TryInto<SharedString> for ElementId {
4838    type Error = anyhow::Error;
4839
4840    fn try_into(self) -> anyhow::Result<SharedString> {
4841        if let ElementId::Name(name) = self {
4842            Ok(name)
4843        } else {
4844            Err(anyhow!("element id is not string"))
4845        }
4846    }
4847}
4848
4849impl From<usize> for ElementId {
4850    fn from(id: usize) -> Self {
4851        ElementId::Integer(id)
4852    }
4853}
4854
4855impl From<i32> for ElementId {
4856    fn from(id: i32) -> Self {
4857        Self::Integer(id as usize)
4858    }
4859}
4860
4861impl From<SharedString> for ElementId {
4862    fn from(name: SharedString) -> Self {
4863        ElementId::Name(name)
4864    }
4865}
4866
4867impl From<&'static str> for ElementId {
4868    fn from(name: &'static str) -> Self {
4869        ElementId::Name(name.into())
4870    }
4871}
4872
4873impl<'a> From<&'a FocusHandle> for ElementId {
4874    fn from(handle: &'a FocusHandle) -> Self {
4875        ElementId::FocusHandle(handle.id)
4876    }
4877}
4878
4879impl From<(&'static str, EntityId)> for ElementId {
4880    fn from((name, id): (&'static str, EntityId)) -> Self {
4881        ElementId::NamedInteger(name.into(), id.as_u64() as usize)
4882    }
4883}
4884
4885impl From<(&'static str, usize)> for ElementId {
4886    fn from((name, id): (&'static str, usize)) -> Self {
4887        ElementId::NamedInteger(name.into(), id)
4888    }
4889}
4890
4891impl From<(&'static str, u64)> for ElementId {
4892    fn from((name, id): (&'static str, u64)) -> Self {
4893        ElementId::NamedInteger(name.into(), id as usize)
4894    }
4895}
4896
4897impl From<Uuid> for ElementId {
4898    fn from(value: Uuid) -> Self {
4899        Self::Uuid(value)
4900    }
4901}
4902
4903impl From<(&'static str, u32)> for ElementId {
4904    fn from((name, id): (&'static str, u32)) -> Self {
4905        ElementId::NamedInteger(name.into(), id as usize)
4906    }
4907}
4908
4909/// A rectangle to be rendered in the window at the given position and size.
4910/// Passed as an argument [`WindowContext::paint_quad`].
4911#[derive(Clone)]
4912pub struct PaintQuad {
4913    /// The bounds of the quad within the window.
4914    pub bounds: Bounds<Pixels>,
4915    /// The radii of the quad's corners.
4916    pub corner_radii: Corners<Pixels>,
4917    /// The background color of the quad.
4918    pub background: Hsla,
4919    /// The widths of the quad's borders.
4920    pub border_widths: Edges<Pixels>,
4921    /// The color of the quad's borders.
4922    pub border_color: Hsla,
4923}
4924
4925impl PaintQuad {
4926    /// Sets the corner radii of the quad.
4927    pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
4928        PaintQuad {
4929            corner_radii: corner_radii.into(),
4930            ..self
4931        }
4932    }
4933
4934    /// Sets the border widths of the quad.
4935    pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
4936        PaintQuad {
4937            border_widths: border_widths.into(),
4938            ..self
4939        }
4940    }
4941
4942    /// Sets the border color of the quad.
4943    pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
4944        PaintQuad {
4945            border_color: border_color.into(),
4946            ..self
4947        }
4948    }
4949
4950    /// Sets the background color of the quad.
4951    pub fn background(self, background: impl Into<Hsla>) -> Self {
4952        PaintQuad {
4953            background: background.into(),
4954            ..self
4955        }
4956    }
4957}
4958
4959/// Creates a quad with the given parameters.
4960pub fn quad(
4961    bounds: Bounds<Pixels>,
4962    corner_radii: impl Into<Corners<Pixels>>,
4963    background: impl Into<Hsla>,
4964    border_widths: impl Into<Edges<Pixels>>,
4965    border_color: impl Into<Hsla>,
4966) -> PaintQuad {
4967    PaintQuad {
4968        bounds,
4969        corner_radii: corner_radii.into(),
4970        background: background.into(),
4971        border_widths: border_widths.into(),
4972        border_color: border_color.into(),
4973    }
4974}
4975
4976/// Creates a filled quad with the given bounds and background color.
4977pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
4978    PaintQuad {
4979        bounds: bounds.into(),
4980        corner_radii: (0.).into(),
4981        background: background.into(),
4982        border_widths: (0.).into(),
4983        border_color: transparent_black(),
4984    }
4985}
4986
4987/// Creates a rectangle outline with the given bounds, border color, and a 1px border width
4988pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
4989    PaintQuad {
4990        bounds: bounds.into(),
4991        corner_radii: (0.).into(),
4992        background: transparent_black(),
4993        border_widths: (1.).into(),
4994        border_color: border_color.into(),
4995    }
4996}