1use crate::{h_stack, prelude::*, ClickHandler, Icon, IconElement};
2use gpui::{prelude::*, Action, AnyView, MouseButton};
3use std::sync::Arc;
4
5struct IconButtonHandlers<V: 'static> {
6 click: Option<ClickHandler<V>>,
7}
8
9impl<V: 'static> Default for IconButtonHandlers<V> {
10 fn default() -> Self {
11 Self { click: None }
12 }
13}
14
15#[derive(Component)]
16pub struct IconButton<V: 'static> {
17 id: ElementId,
18 icon: Icon,
19 color: TextColor,
20 variant: ButtonVariant,
21 state: InteractionState,
22 selected: bool,
23 tooltip: Option<Box<dyn Fn(&mut V, &mut ViewContext<V>) -> AnyView + 'static>>,
24 handlers: IconButtonHandlers<V>,
25}
26
27impl<V: 'static> IconButton<V> {
28 pub fn new(id: impl Into<ElementId>, icon: Icon) -> Self {
29 Self {
30 id: id.into(),
31 icon,
32 color: TextColor::default(),
33 variant: ButtonVariant::default(),
34 state: InteractionState::default(),
35 selected: false,
36 tooltip: None,
37 handlers: IconButtonHandlers::default(),
38 }
39 }
40
41 pub fn icon(mut self, icon: Icon) -> Self {
42 self.icon = icon;
43 self
44 }
45
46 pub fn color(mut self, color: TextColor) -> Self {
47 self.color = color;
48 self
49 }
50
51 pub fn variant(mut self, variant: ButtonVariant) -> Self {
52 self.variant = variant;
53 self
54 }
55
56 pub fn state(mut self, state: InteractionState) -> Self {
57 self.state = state;
58 self
59 }
60
61 pub fn selected(mut self, selected: bool) -> Self {
62 self.selected = selected;
63 self
64 }
65
66 pub fn tooltip(
67 mut self,
68 tooltip: impl Fn(&mut V, &mut ViewContext<V>) -> AnyView + 'static,
69 ) -> Self {
70 self.tooltip = Some(Box::new(tooltip));
71 self
72 }
73
74 pub fn on_click(mut self, handler: impl 'static + Fn(&mut V, &mut ViewContext<V>)) -> Self {
75 self.handlers.click = Some(Arc::new(handler));
76 self
77 }
78
79 pub fn action(self, action: Box<dyn Action>) -> Self {
80 self.on_click(move |this, cx| cx.dispatch_action(action.boxed_clone()))
81 }
82
83 fn render(mut self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
84 let icon_color = match (self.state, self.color) {
85 (InteractionState::Disabled, _) => TextColor::Disabled,
86 (InteractionState::Active, _) => TextColor::Selected,
87 _ => self.color,
88 };
89
90 let (mut bg_color, bg_hover_color, bg_active_color) = match self.variant {
91 ButtonVariant::Filled => (
92 cx.theme().colors().element_background,
93 cx.theme().colors().element_hover,
94 cx.theme().colors().element_active,
95 ),
96 ButtonVariant::Ghost => (
97 cx.theme().colors().ghost_element_background,
98 cx.theme().colors().ghost_element_hover,
99 cx.theme().colors().ghost_element_active,
100 ),
101 };
102
103 if self.selected {
104 bg_color = bg_hover_color;
105 }
106
107 let mut button = h_stack()
108 .id(self.id.clone())
109 .justify_center()
110 .rounded_md()
111 .p_1()
112 .bg(bg_color)
113 .cursor_pointer()
114 // Nate: Trying to figure out the right places we want to show a
115 // hover state here. I think it is a bit heavy to have it on every
116 // place we use an icon button.
117 // .hover(|style| style.bg(bg_hover_color))
118 .active(|style| style.bg(bg_active_color))
119 .child(IconElement::new(self.icon).color(icon_color));
120
121 if let Some(click_handler) = self.handlers.click.clone() {
122 button = button.on_mouse_down(MouseButton::Left, move |state, event, cx| {
123 cx.stop_propagation();
124 click_handler(state, cx);
125 })
126 }
127
128 if let Some(tooltip) = self.tooltip.take() {
129 if !self.selected {
130 button = button.tooltip(move |view: &mut V, cx| (tooltip)(view, cx))
131 }
132 }
133
134 button
135 }
136}