list.rs

  1use crate::{
  2    px, AnyElement, AvailableSpace, BorrowAppContext, DispatchPhase, Element, IntoElement, Pixels,
  3    Point, ScrollWheelEvent, Size, Style, StyleRefinement, WindowContext,
  4};
  5use collections::VecDeque;
  6use std::{cell::RefCell, ops::Range, rc::Rc};
  7use sum_tree::{Bias, SumTree};
  8
  9pub fn list(state: ListState) -> List {
 10    List {
 11        state,
 12        style: StyleRefinement::default(),
 13    }
 14}
 15
 16pub struct List {
 17    state: ListState,
 18    style: StyleRefinement,
 19}
 20
 21#[derive(Clone)]
 22pub struct ListState(Rc<RefCell<StateInner>>);
 23
 24struct StateInner {
 25    last_layout_width: Option<Pixels>,
 26    render_item: Box<dyn FnMut(usize, &mut WindowContext) -> AnyElement>,
 27    items: SumTree<ListItem>,
 28    logical_scroll_top: Option<ListOffset>,
 29    alignment: ListAlignment,
 30    overdraw: Pixels,
 31    #[allow(clippy::type_complexity)]
 32    scroll_handler: Option<Box<dyn FnMut(&ListScrollEvent, &mut WindowContext)>>,
 33}
 34
 35#[derive(Clone, Copy, Debug, Eq, PartialEq)]
 36pub enum ListAlignment {
 37    Top,
 38    Bottom,
 39}
 40
 41pub struct ListScrollEvent {
 42    pub visible_range: Range<usize>,
 43    pub count: usize,
 44}
 45
 46#[derive(Clone)]
 47enum ListItem {
 48    Unrendered,
 49    Rendered { height: Pixels },
 50}
 51
 52#[derive(Clone, Debug, Default, PartialEq)]
 53struct ListItemSummary {
 54    count: usize,
 55    rendered_count: usize,
 56    unrendered_count: usize,
 57    height: Pixels,
 58}
 59
 60#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
 61struct Count(usize);
 62
 63#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
 64struct RenderedCount(usize);
 65
 66#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
 67struct UnrenderedCount(usize);
 68
 69#[derive(Clone, Debug, Default)]
 70struct Height(Pixels);
 71
 72impl ListState {
 73    pub fn new<F>(
 74        element_count: usize,
 75        orientation: ListAlignment,
 76        overdraw: Pixels,
 77        render_item: F,
 78    ) -> Self
 79    where
 80        F: 'static + FnMut(usize, &mut WindowContext) -> AnyElement,
 81    {
 82        let mut items = SumTree::new();
 83        items.extend((0..element_count).map(|_| ListItem::Unrendered), &());
 84        Self(Rc::new(RefCell::new(StateInner {
 85            last_layout_width: None,
 86            render_item: Box::new(render_item),
 87            items,
 88            logical_scroll_top: None,
 89            alignment: orientation,
 90            overdraw,
 91            scroll_handler: None,
 92        })))
 93    }
 94
 95    pub fn reset(&self, element_count: usize) {
 96        let state = &mut *self.0.borrow_mut();
 97        state.logical_scroll_top = None;
 98        state.items = SumTree::new();
 99        state
100            .items
101            .extend((0..element_count).map(|_| ListItem::Unrendered), &());
102    }
103
104    pub fn item_count(&self) -> usize {
105        self.0.borrow().items.summary().count
106    }
107
108    pub fn splice(&self, old_range: Range<usize>, count: usize) {
109        let state = &mut *self.0.borrow_mut();
110
111        if let Some(ListOffset {
112            item_ix,
113            offset_in_item,
114        }) = state.logical_scroll_top.as_mut()
115        {
116            if old_range.contains(item_ix) {
117                *item_ix = old_range.start;
118                *offset_in_item = px(0.);
119            } else if old_range.end <= *item_ix {
120                *item_ix = *item_ix - (old_range.end - old_range.start) + count;
121            }
122        }
123
124        let mut old_heights = state.items.cursor::<Count>();
125        let mut new_heights = old_heights.slice(&Count(old_range.start), Bias::Right, &());
126        old_heights.seek_forward(&Count(old_range.end), Bias::Right, &());
127
128        new_heights.extend((0..count).map(|_| ListItem::Unrendered), &());
129        new_heights.append(old_heights.suffix(&()), &());
130        drop(old_heights);
131        state.items = new_heights;
132    }
133
134    pub fn set_scroll_handler(
135        &self,
136        handler: impl FnMut(&ListScrollEvent, &mut WindowContext) + 'static,
137    ) {
138        self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
139    }
140
141    pub fn logical_scroll_top(&self) -> ListOffset {
142        self.0.borrow().logical_scroll_top()
143    }
144
145    pub fn scroll_to(&self, mut scroll_top: ListOffset) {
146        let state = &mut *self.0.borrow_mut();
147        let item_count = state.items.summary().count;
148        if scroll_top.item_ix >= item_count {
149            scroll_top.item_ix = item_count;
150            scroll_top.offset_in_item = px(0.);
151        }
152        state.logical_scroll_top = Some(scroll_top);
153    }
154}
155
156impl StateInner {
157    fn visible_range(&self, height: Pixels, scroll_top: &ListOffset) -> Range<usize> {
158        let mut cursor = self.items.cursor::<ListItemSummary>();
159        cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
160        let start_y = cursor.start().height + scroll_top.offset_in_item;
161        cursor.seek_forward(&Height(start_y + height), Bias::Left, &());
162        scroll_top.item_ix..cursor.start().count + 1
163    }
164
165    fn scroll(
166        &mut self,
167        scroll_top: &ListOffset,
168        height: Pixels,
169        delta: Point<Pixels>,
170        cx: &mut WindowContext,
171    ) {
172        let scroll_max = (self.items.summary().height - height).max(px(0.));
173        let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
174            .max(px(0.))
175            .min(scroll_max);
176
177        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
178            self.logical_scroll_top = None;
179        } else {
180            let mut cursor = self.items.cursor::<ListItemSummary>();
181            cursor.seek(&Height(new_scroll_top), Bias::Right, &());
182            let item_ix = cursor.start().count;
183            let offset_in_item = new_scroll_top - cursor.start().height;
184            self.logical_scroll_top = Some(ListOffset {
185                item_ix,
186                offset_in_item,
187            });
188        }
189
190        if self.scroll_handler.is_some() {
191            let visible_range = self.visible_range(height, scroll_top);
192            self.scroll_handler.as_mut().unwrap()(
193                &ListScrollEvent {
194                    visible_range,
195                    count: self.items.summary().count,
196                },
197                cx,
198            );
199        }
200
201        cx.notify();
202    }
203
204    fn logical_scroll_top(&self) -> ListOffset {
205        self.logical_scroll_top
206            .unwrap_or_else(|| match self.alignment {
207                ListAlignment::Top => ListOffset {
208                    item_ix: 0,
209                    offset_in_item: px(0.),
210                },
211                ListAlignment::Bottom => ListOffset {
212                    item_ix: self.items.summary().count,
213                    offset_in_item: px(0.),
214                },
215            })
216    }
217
218    fn scroll_top(&self, logical_scroll_top: &ListOffset) -> Pixels {
219        let mut cursor = self.items.cursor::<ListItemSummary>();
220        cursor.seek(&Count(logical_scroll_top.item_ix), Bias::Right, &());
221        cursor.start().height + logical_scroll_top.offset_in_item
222    }
223}
224
225impl std::fmt::Debug for ListItem {
226    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
227        match self {
228            Self::Unrendered => write!(f, "Unrendered"),
229            Self::Rendered { height, .. } => {
230                f.debug_struct("Rendered").field("height", height).finish()
231            }
232        }
233    }
234}
235
236#[derive(Debug, Clone, Copy)]
237pub struct ListOffset {
238    pub item_ix: usize,
239    pub offset_in_item: Pixels,
240}
241
242impl Element for List {
243    type State = ();
244
245    fn layout(
246        &mut self,
247        _state: Option<Self::State>,
248        cx: &mut crate::WindowContext,
249    ) -> (crate::LayoutId, Self::State) {
250        let style = Style::from(self.style.clone());
251        let layout_id = cx.with_text_style(style.text_style().cloned(), |cx| {
252            cx.request_layout(&style, None)
253        });
254        (layout_id, ())
255    }
256
257    fn paint(
258        self,
259        bounds: crate::Bounds<crate::Pixels>,
260        _state: &mut Self::State,
261        cx: &mut crate::WindowContext,
262    ) {
263        let state = &mut *self.state.0.borrow_mut();
264
265        // If the width of the list has changed, invalidate all cached item heights
266        if state.last_layout_width != Some(bounds.size.width) {
267            state.items = SumTree::from_iter(
268                (0..state.items.summary().count).map(|_| ListItem::Unrendered),
269                &(),
270            )
271        }
272
273        let old_items = state.items.clone();
274        let mut measured_items = VecDeque::new();
275        let mut item_elements = VecDeque::new();
276        let mut rendered_height = px(0.);
277        let mut scroll_top = state.logical_scroll_top();
278
279        let available_item_space = Size {
280            width: AvailableSpace::Definite(bounds.size.width),
281            height: AvailableSpace::MinContent,
282        };
283
284        // Render items after the scroll top, including those in the trailing overdraw
285        let mut cursor = old_items.cursor::<Count>();
286        cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
287        for (ix, item) in cursor.by_ref().enumerate() {
288            let visible_height = rendered_height - scroll_top.offset_in_item;
289            if visible_height >= bounds.size.height + state.overdraw {
290                break;
291            }
292
293            // Use the previously cached height if available
294            let mut height = if let ListItem::Rendered { height } = item {
295                Some(*height)
296            } else {
297                None
298            };
299
300            // If we're within the visible area or the height wasn't cached, render and measure the item's element
301            if visible_height < bounds.size.height || height.is_none() {
302                let mut element = (state.render_item)(scroll_top.item_ix + ix, cx);
303                let element_size = element.measure(available_item_space, cx);
304                height = Some(element_size.height);
305                if visible_height < bounds.size.height {
306                    item_elements.push_back(element);
307                }
308            }
309
310            let height = height.unwrap();
311            rendered_height += height;
312            measured_items.push_back(ListItem::Rendered { height });
313        }
314
315        // Prepare to start walking upward from the item at the scroll top.
316        cursor.seek(&Count(scroll_top.item_ix), Bias::Right, &());
317
318        // If the rendered items do not fill the visible region, then adjust
319        // the scroll top upward.
320        if rendered_height - scroll_top.offset_in_item < bounds.size.height {
321            while rendered_height < bounds.size.height {
322                cursor.prev(&());
323                if cursor.item().is_some() {
324                    let mut element = (state.render_item)(cursor.start().0, cx);
325                    let element_size = element.measure(available_item_space, cx);
326
327                    rendered_height += element_size.height;
328                    measured_items.push_front(ListItem::Rendered {
329                        height: element_size.height,
330                    });
331                    item_elements.push_front(element)
332                } else {
333                    break;
334                }
335            }
336
337            scroll_top = ListOffset {
338                item_ix: cursor.start().0,
339                offset_in_item: rendered_height - bounds.size.height,
340            };
341
342            match state.alignment {
343                ListAlignment::Top => {
344                    scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
345                    state.logical_scroll_top = Some(scroll_top);
346                }
347                ListAlignment::Bottom => {
348                    scroll_top = ListOffset {
349                        item_ix: cursor.start().0,
350                        offset_in_item: rendered_height - bounds.size.height,
351                    };
352                    state.logical_scroll_top = None;
353                }
354            };
355        }
356
357        // Measure items in the leading overdraw
358        let mut leading_overdraw = scroll_top.offset_in_item;
359        while leading_overdraw < state.overdraw {
360            cursor.prev(&());
361            if let Some(item) = cursor.item() {
362                let height = if let ListItem::Rendered { height } = item {
363                    *height
364                } else {
365                    let mut element = (state.render_item)(cursor.start().0, cx);
366                    element.measure(available_item_space, cx).height
367                };
368
369                leading_overdraw += height;
370                measured_items.push_front(ListItem::Rendered { height });
371            } else {
372                break;
373            }
374        }
375
376        let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
377        let mut cursor = old_items.cursor::<Count>();
378        let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right, &());
379        new_items.extend(measured_items, &());
380        cursor.seek(&Count(measured_range.end), Bias::Right, &());
381        new_items.append(cursor.suffix(&()), &());
382
383        // Paint the visible items
384        let mut item_origin = bounds.origin;
385        item_origin.y -= scroll_top.offset_in_item;
386        for mut item_element in item_elements {
387            let item_height = item_element.measure(available_item_space, cx).height;
388            item_element.draw(item_origin, available_item_space, cx);
389            item_origin.y += item_height;
390        }
391
392        state.items = new_items;
393        state.last_layout_width = Some(bounds.size.width);
394
395        let list_state = self.state.clone();
396        let height = bounds.size.height;
397        cx.on_mouse_event(move |event: &ScrollWheelEvent, phase, cx| {
398            if phase == DispatchPhase::Bubble {
399                list_state.0.borrow_mut().scroll(
400                    &scroll_top,
401                    height,
402                    event.delta.pixel_delta(px(20.)),
403                    cx,
404                )
405            }
406        });
407    }
408}
409
410impl IntoElement for List {
411    type Element = Self;
412
413    fn element_id(&self) -> Option<crate::ElementId> {
414        None
415    }
416
417    fn into_element(self) -> Self::Element {
418        self
419    }
420}
421
422impl sum_tree::Item for ListItem {
423    type Summary = ListItemSummary;
424
425    fn summary(&self) -> Self::Summary {
426        match self {
427            ListItem::Unrendered => ListItemSummary {
428                count: 1,
429                rendered_count: 0,
430                unrendered_count: 1,
431                height: px(0.),
432            },
433            ListItem::Rendered { height } => ListItemSummary {
434                count: 1,
435                rendered_count: 1,
436                unrendered_count: 0,
437                height: *height,
438            },
439        }
440    }
441}
442
443impl sum_tree::Summary for ListItemSummary {
444    type Context = ();
445
446    fn add_summary(&mut self, summary: &Self, _: &()) {
447        self.count += summary.count;
448        self.rendered_count += summary.rendered_count;
449        self.unrendered_count += summary.unrendered_count;
450        self.height += summary.height;
451    }
452}
453
454impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
455    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
456        self.0 += summary.count;
457    }
458}
459
460impl<'a> sum_tree::Dimension<'a, ListItemSummary> for RenderedCount {
461    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
462        self.0 += summary.rendered_count;
463    }
464}
465
466impl<'a> sum_tree::Dimension<'a, ListItemSummary> for UnrenderedCount {
467    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
468        self.0 += summary.unrendered_count;
469    }
470}
471
472impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
473    fn add_summary(&mut self, summary: &'a ListItemSummary, _: &()) {
474        self.0 += summary.height;
475    }
476}
477
478impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Count {
479    fn cmp(&self, other: &ListItemSummary, _: &()) -> std::cmp::Ordering {
480        self.0.partial_cmp(&other.count).unwrap()
481    }
482}
483
484impl<'a> sum_tree::SeekTarget<'a, ListItemSummary, ListItemSummary> for Height {
485    fn cmp(&self, other: &ListItemSummary, _: &()) -> std::cmp::Ordering {
486        self.0.partial_cmp(&other.height).unwrap()
487    }
488}