uniform_list.rs

 1use gpui::{
 2    App, Application, Bounds, Context, Window, WindowBounds, WindowOptions, div, prelude::*, px,
 3    rgb, size, uniform_list,
 4};
 5
 6struct UniformListExample {}
 7
 8impl Render for UniformListExample {
 9    fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
10        div().size_full().bg(rgb(0xffffff)).child(
11            uniform_list(
12                "entries",
13                50,
14                cx.processor(|_this, range, _window, _cx| {
15                    let mut items = Vec::new();
16                    for ix in range {
17                        let item = ix + 1;
18
19                        items.push(
20                            div()
21                                .id(ix)
22                                .px_2()
23                                .cursor_pointer()
24                                .on_click(move |_event, _window, _cx| {
25                                    println!("clicked Item {item:?}");
26                                })
27                                .child(format!("Item {item}")),
28                        );
29                    }
30                    items
31                }),
32            )
33            .h_full(),
34        )
35    }
36}
37
38fn main() {
39    Application::new().run(|cx: &mut App| {
40        let bounds = Bounds::centered(None, size(px(300.0), px(300.0)), cx);
41        cx.open_window(
42            WindowOptions {
43                window_bounds: Some(WindowBounds::Windowed(bounds)),
44                ..Default::default()
45            },
46            |_, cx| cx.new(|_| UniformListExample {}),
47        )
48        .unwrap();
49    });
50}