facepile.rs

 1use gpui2::elements::div;
 2use gpui2::style::StyleHelpers;
 3use gpui2::{Element, IntoElement, ParentElement, ViewContext};
 4
 5use crate::{theme, Avatar};
 6
 7#[derive(Element)]
 8pub struct Facepile {
 9    players: Vec<Avatar>,
10}
11
12pub fn facepile<P: Iterator<Item = Avatar>>(players: P) -> Facepile {
13    Facepile {
14        players: players.collect(),
15    }
16}
17
18impl Facepile {
19    fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
20        let theme = theme(cx);
21        let player_count = self.players.len();
22        let player_list = self.players.iter().enumerate().map(|(ix, player)| {
23            let isnt_last = ix < player_count - 1;
24            div()
25                .when(isnt_last, |div| div.neg_mr_1())
26                .child(player.clone())
27        });
28        div().p_1().flex().items_center().children(player_list)
29    }
30}