anchored.rs

  1use smallvec::SmallVec;
  2use taffy::style::{Display, Position};
  3
  4use crate::{
  5    AnyElement, App, Axis, Bounds, Corner, Edges, Element, GlobalElementId, IntoElement, LayoutId,
  6    ParentElement, Pixels, Point, Size, Style, Window, point, px,
  7};
  8
  9/// The state that the anchored element element uses to track its children.
 10pub struct AnchoredState {
 11    child_layout_ids: SmallVec<[LayoutId; 4]>,
 12}
 13
 14/// An anchored element that can be used to display UI that
 15/// will avoid overflowing the window bounds.
 16pub struct Anchored {
 17    children: SmallVec<[AnyElement; 2]>,
 18    anchor_corner: Corner,
 19    fit_mode: AnchoredFitMode,
 20    anchor_position: Option<Point<Pixels>>,
 21    position_mode: AnchoredPositionMode,
 22    offset: Option<Point<Pixels>>,
 23}
 24
 25/// anchored gives you an element that will avoid overflowing the window bounds.
 26/// Its children should have no margin to avoid measurement issues.
 27pub fn anchored() -> Anchored {
 28    Anchored {
 29        children: SmallVec::new(),
 30        anchor_corner: Corner::TopLeft,
 31        fit_mode: AnchoredFitMode::SwitchAnchor,
 32        anchor_position: None,
 33        position_mode: AnchoredPositionMode::Window,
 34        offset: None,
 35    }
 36}
 37
 38impl Anchored {
 39    /// Sets which corner of the anchored element should be anchored to the current position.
 40    pub fn anchor(mut self, anchor: Corner) -> Self {
 41        self.anchor_corner = anchor;
 42        self
 43    }
 44
 45    /// Sets the position in window coordinates
 46    /// (otherwise the location the anchored element is rendered is used)
 47    pub fn position(mut self, anchor: Point<Pixels>) -> Self {
 48        self.anchor_position = Some(anchor);
 49        self
 50    }
 51
 52    /// Offset the final position by this amount.
 53    /// Useful when you want to anchor to an element but offset from it, such as in PopoverMenu.
 54    pub fn offset(mut self, offset: Point<Pixels>) -> Self {
 55        self.offset = Some(offset);
 56        self
 57    }
 58
 59    /// Sets the position mode for this anchored element. Local will have this
 60    /// interpret its [`Anchored::position`] as relative to the parent element.
 61    /// While Window will have it interpret the position as relative to the window.
 62    pub fn position_mode(mut self, mode: AnchoredPositionMode) -> Self {
 63        self.position_mode = mode;
 64        self
 65    }
 66
 67    /// Snap to window edge instead of switching anchor corner when an overflow would occur.
 68    pub fn snap_to_window(mut self) -> Self {
 69        self.fit_mode = AnchoredFitMode::SnapToWindow;
 70        self
 71    }
 72
 73    /// Snap to window edge and leave some margins.
 74    pub fn snap_to_window_with_margin(mut self, edges: impl Into<Edges<Pixels>>) -> Self {
 75        self.fit_mode = AnchoredFitMode::SnapToWindowWithMargin(edges.into());
 76        self
 77    }
 78}
 79
 80impl ParentElement for Anchored {
 81    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
 82        self.children.extend(elements)
 83    }
 84}
 85
 86impl Element for Anchored {
 87    type RequestLayoutState = AnchoredState;
 88    type PrepaintState = ();
 89
 90    fn id(&self) -> Option<crate::ElementId> {
 91        None
 92    }
 93
 94    fn request_layout(
 95        &mut self,
 96        _id: Option<&GlobalElementId>,
 97        window: &mut Window,
 98        cx: &mut App,
 99    ) -> (crate::LayoutId, Self::RequestLayoutState) {
100        let child_layout_ids = self
101            .children
102            .iter_mut()
103            .map(|child| child.request_layout(window, cx))
104            .collect::<SmallVec<_>>();
105
106        let anchored_style = Style {
107            position: Position::Absolute,
108            display: Display::Flex,
109            ..Style::default()
110        };
111
112        let layout_id = window.request_layout(anchored_style, child_layout_ids.iter().copied(), cx);
113
114        (layout_id, AnchoredState { child_layout_ids })
115    }
116
117    fn prepaint(
118        &mut self,
119        _id: Option<&GlobalElementId>,
120        bounds: Bounds<Pixels>,
121        request_layout: &mut Self::RequestLayoutState,
122        window: &mut Window,
123        cx: &mut App,
124    ) {
125        if request_layout.child_layout_ids.is_empty() {
126            return;
127        }
128
129        let mut child_min = point(Pixels::MAX, Pixels::MAX);
130        let mut child_max = Point::default();
131        for child_layout_id in &request_layout.child_layout_ids {
132            let child_bounds = window.layout_bounds(*child_layout_id);
133            child_min = child_min.min(&child_bounds.origin);
134            child_max = child_max.max(&child_bounds.bottom_right());
135        }
136        let size: Size<Pixels> = (child_max - child_min).into();
137
138        let (origin, mut desired) = self.position_mode.get_position_and_bounds(
139            self.anchor_position,
140            self.anchor_corner,
141            size,
142            bounds,
143            self.offset,
144        );
145
146        let limits = Bounds {
147            origin: Point::default(),
148            size: window.viewport_size(),
149        };
150
151        if self.fit_mode == AnchoredFitMode::SwitchAnchor {
152            let mut anchor_corner = self.anchor_corner;
153
154            if desired.left() < limits.left() || desired.right() > limits.right() {
155                let switched = Bounds::from_corner_and_size(
156                    anchor_corner.other_side_corner_along(Axis::Horizontal),
157                    origin,
158                    size,
159                );
160                if !(switched.left() < limits.left() || switched.right() > limits.right()) {
161                    anchor_corner = anchor_corner.other_side_corner_along(Axis::Horizontal);
162                    desired = switched
163                }
164            }
165
166            if desired.top() < limits.top() || desired.bottom() > limits.bottom() {
167                let switched = Bounds::from_corner_and_size(
168                    anchor_corner.other_side_corner_along(Axis::Vertical),
169                    origin,
170                    size,
171                );
172                if !(switched.top() < limits.top() || switched.bottom() > limits.bottom()) {
173                    desired = switched;
174                }
175            }
176        }
177
178        let client_inset = window.client_inset.unwrap_or(px(0.));
179        let edges = match self.fit_mode {
180            AnchoredFitMode::SnapToWindowWithMargin(edges) => edges,
181            _ => Edges::default(),
182        }
183        .map(|edge| *edge + client_inset);
184
185        // Snap the horizontal edges of the anchored element to the horizontal edges of the window if
186        // its horizontal bounds overflow, aligning to the left if it is wider than the limits.
187        if desired.right() > limits.right() {
188            desired.origin.x -= desired.right() - limits.right() + edges.right;
189        }
190        if desired.left() < limits.left() {
191            desired.origin.x = limits.origin.x + edges.left;
192        }
193
194        // Snap the vertical edges of the anchored element to the vertical edges of the window if
195        // its vertical bounds overflow, aligning to the top if it is taller than the limits.
196        if desired.bottom() > limits.bottom() {
197            desired.origin.y -= desired.bottom() - limits.bottom() + edges.bottom;
198        }
199        if desired.top() < limits.top() {
200            desired.origin.y = limits.origin.y + edges.top;
201        }
202
203        let offset = desired.origin - bounds.origin;
204        let offset = point(offset.x.round(), offset.y.round());
205
206        window.with_element_offset(offset, |window| {
207            for child in &mut self.children {
208                child.prepaint(window, cx);
209            }
210        })
211    }
212
213    fn paint(
214        &mut self,
215        _id: Option<&GlobalElementId>,
216        _bounds: crate::Bounds<crate::Pixels>,
217        _request_layout: &mut Self::RequestLayoutState,
218        _prepaint: &mut Self::PrepaintState,
219        window: &mut Window,
220        cx: &mut App,
221    ) {
222        for child in &mut self.children {
223            child.paint(window, cx);
224        }
225    }
226}
227
228impl IntoElement for Anchored {
229    type Element = Self;
230
231    fn into_element(self) -> Self::Element {
232        self
233    }
234}
235
236/// Which algorithm to use when fitting the anchored element to be inside the window.
237#[derive(Copy, Clone, PartialEq)]
238pub enum AnchoredFitMode {
239    /// Snap the anchored element to the window edge.
240    SnapToWindow,
241    /// Snap to window edge and leave some margins.
242    SnapToWindowWithMargin(Edges<Pixels>),
243    /// Switch which corner anchor this anchored element is attached to.
244    SwitchAnchor,
245}
246
247/// Which algorithm to use when positioning the anchored element.
248#[derive(Copy, Clone, PartialEq)]
249pub enum AnchoredPositionMode {
250    /// Position the anchored element relative to the window.
251    Window,
252    /// Position the anchored element relative to its parent.
253    Local,
254}
255
256impl AnchoredPositionMode {
257    fn get_position_and_bounds(
258        &self,
259        anchor_position: Option<Point<Pixels>>,
260        anchor_corner: Corner,
261        size: Size<Pixels>,
262        bounds: Bounds<Pixels>,
263        offset: Option<Point<Pixels>>,
264    ) -> (Point<Pixels>, Bounds<Pixels>) {
265        let offset = offset.unwrap_or_default();
266
267        match self {
268            AnchoredPositionMode::Window => {
269                let anchor_position = anchor_position.unwrap_or(bounds.origin);
270                let bounds =
271                    Bounds::from_corner_and_size(anchor_corner, anchor_position + offset, size);
272                (anchor_position, bounds)
273            }
274            AnchoredPositionMode::Local => {
275                let anchor_position = anchor_position.unwrap_or_default();
276                let bounds = Bounds::from_corner_and_size(
277                    anchor_corner,
278                    bounds.origin + anchor_position + offset,
279                    size,
280                );
281                (anchor_position, bounds)
282            }
283        }
284    }
285}