cpp.md

  1# C++
  2
  3C++ support is available natively in Zed.
  4
  5- Tree-sitter: [tree-sitter/tree-sitter-cpp](https://github.com/tree-sitter/tree-sitter-cpp)
  6- Language Server: [clangd/clangd](https://github.com/clangd/clangd)
  7
  8## Binary
  9
 10You can configure which `clangd` binary Zed should use.
 11
 12To use a binary in a custom location, add the following to your `settings.json`:
 13
 14```json
 15{
 16  "lsp": {
 17    "clangd": {
 18      "binary": {
 19        "path": "/path/to/clangd",
 20        "arguments": []
 21      }
 22    }
 23  }
 24}
 25```
 26
 27If you want to disable Zed looking for a `clangd` binary, you can set `ignore_system_version` to `true`:
 28
 29```json
 30{
 31  "lsp": {
 32    "clangd": {
 33      "binary": {
 34        "ignore_system_version": true
 35      }
 36    }
 37  }
 38}
 39```
 40
 41## Arguments
 42
 43You can pass any number of arguments to clangd. To see a full set of available options, run `clangd --help` from the command line. For example with `--function-arg-placeholders=0` completions contain only parentheses for function calls, while the default (`--function-arg-placeholders=1`) completions also contain placeholders for method parameters.
 44
 45```json
 46{
 47  "lsp": {
 48    "clangd": {
 49      "binary": {
 50        "path": "/path/to/clangd",
 51        "arguments": ["--function-arg-placeholders=0"]
 52      }
 53    }
 54  }
 55}
 56```
 57
 58## Formatting
 59
 60By default Zed will use the `clangd` language server for formatting C++ code. The Clangd is the same as the `clang-format` CLI tool. To configure this you can add a `.clang-format` file. For example:
 61
 62```yaml
 63---
 64BasedOnStyle: LLVM
 65IndentWidth: 4
 66---
 67Language: Cpp
 68# Force pointers to the type for C++.
 69DerivePointerAlignment: false
 70PointerAlignment: Left
 71---
 72```
 73
 74See [Clang-Format Style Options](https://clang.llvm.org/docs/ClangFormatStyleOptions.html) for a complete list of options.
 75
 76You can trigger formatting via {#kb editor::Format} or the `editor: format` action from the command palette or by adding `format_on_save` to your Zed settings:
 77
 78```json
 79  "languages": {
 80    "C++": {
 81      "format_on_save": "on",
 82      "tab_size": 2
 83    }
 84  }
 85```
 86
 87## More server configuration
 88
 89In the root of your project, it is generally common to create a `.clangd` file to set extra configuration.
 90
 91```text
 92CompileFlags:
 93  Add:
 94    - "--include-directory=/path/to/include"
 95Diagnostics:
 96  MissingIncludes: Strict
 97  UnusedIncludes: Strict
 98```
 99
100For more advanced usage of clangd configuration file, take a look into their [official page](https://clangd.llvm.org/config.html).
101
102## Compile Commands
103
104For some projects Clangd requires a `compile_commands.json` file to properly analyze your project. This file contains the compilation database that tells clangd how your project should be built.
105
106### CMake Compile Commands
107
108With CMake, you can generate `compile_commands.json` automatically by adding the following line to your `CMakeLists.txt`:
109
110```cmake
111set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
112```
113
114After building your project, CMake will generate the `compile_commands.json` file in the build directory and clangd will automatically pick it up.
115
116## Debugging
117
118You can use CodeLLDB or GDB to debug native binaries. (Make sure that your build process passes `-g` to the C++ compiler, so that debug information is included in the resulting binary.) See below for examples of debug configurations that you can add to `.zed/debug.json`.
119
120### Build and Debug Binary
121
122```json
123[
124  {
125    "label": "Debug native binary",
126    "build": {
127      "command": "make",
128      "args": ["-j8"],
129      "cwd": "$ZED_WORKTREE_ROOT"
130    },
131    "program": "$ZED_WORKTREE_ROOT/build/prog",
132    "request": "launch",
133    "adapter": "CodeLLDB"
134  }
135]
136```