1use anyhow::{anyhow, Result};
2use gpui::AssetSource;
3use rust_embed::RustEmbed;
4
5#[derive(RustEmbed)]
6#[folder = "../../assets"]
7#[exclude = "*.DS_Store"]
8pub struct Assets;
9
10impl AssetSource for Assets {
11 fn load(&self, path: &str) -> Result<std::borrow::Cow<[u8]>> {
12 Self::get(path)
13 .map(|f| f.data)
14 .ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
15 }
16
17 fn list(&self, path: &str) -> Vec<std::borrow::Cow<'static, str>> {
18 Self::iter().filter(|p| p.starts_with(path)).collect()
19 }
20}