1use ui::prelude::*;
2use ui::{static_players, Facepile};
3
4use crate::story::Story;
5
6#[derive(Element, Default)]
7pub struct FacepileStory {}
8
9impl FacepileStory {
10 fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
11 let players = static_players();
12
13 Story::container(cx)
14 .child(Story::title_for::<_, Facepile>(cx))
15 .child(Story::label(cx, "Default"))
16 .child(
17 div()
18 .flex()
19 .gap_3()
20 .child(Facepile::new(players.clone().into_iter().take(1)))
21 .child(Facepile::new(players.clone().into_iter().take(2)))
22 .child(Facepile::new(players.clone().into_iter().take(3))),
23 )
24 }
25}