status_bar.rs
1use ui::prelude::*;
2use ui::StatusBar;
3
4use crate::story::Story;
5
6#[derive(Element, Default)]
7pub struct StatusBarStory {}
8
9impl StatusBarStory {
10 fn render<V: 'static>(&mut self, _: &mut V, cx: &mut ViewContext<V>) -> impl IntoElement<V> {
11 Story::container(cx)
12 .child(Story::title_for::<_, StatusBar<V>>(cx))
13 .child(Story::label(cx, "Default"))
14 .child(StatusBar::new())
15 }
16}