window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, DevicePixels, DispatchContext, DisplayId, Edges, Effect,
   4    Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId, GlobalElementId, GlyphId,
   5    Hsla, ImageData, InputEvent, IsZero, KeyListener, KeyMatch, KeyMatcher, Keystroke, LayoutId,
   6    MainThread, MainThreadOnly, Model, ModelContext, Modifiers, MonochromeSprite, MouseButton,
   7    MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformWindow,
   8    Point, PolychromeSprite, Quad, Reference, RenderGlyphParams, RenderImageParams,
   9    RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style, Subscription,
  10    TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakModel, WeakView,
  11    WindowOptions, SUBPIXEL_VARIANTS,
  12};
  13use anyhow::Result;
  14use collections::HashMap;
  15use derive_more::{Deref, DerefMut};
  16use parking_lot::RwLock;
  17use slotmap::SlotMap;
  18use smallvec::SmallVec;
  19use std::{
  20    any::{Any, TypeId},
  21    borrow::{Borrow, BorrowMut, Cow},
  22    fmt::Debug,
  23    future::Future,
  24    marker::PhantomData,
  25    mem,
  26    sync::{
  27        atomic::{AtomicUsize, Ordering::SeqCst},
  28        Arc,
  29    },
  30};
  31use util::ResultExt;
  32
  33/// A global stacking order, which is created by stacking successive z-index values.
  34/// Each z-index will always be interpreted in the context of its parent z-index.
  35#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  36pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  37
  38/// Represents the two different phases when dispatching events.
  39#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  40pub enum DispatchPhase {
  41    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  42    /// invoked front to back and keyboard event listeners are invoked from the focused element
  43    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  44    /// registering event listeners.
  45    #[default]
  46    Bubble,
  47    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  48    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  49    /// is used for special purposes such as clearing the "pressed" state for click events. If
  50    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  51    /// outside of the immediate region may rely on detecting non-local events during this phase.
  52    Capture,
  53}
  54
  55type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + Send + 'static>;
  56type AnyKeyListener = Box<
  57    dyn Fn(
  58            &dyn Any,
  59            &[&DispatchContext],
  60            DispatchPhase,
  61            &mut WindowContext,
  62        ) -> Option<Box<dyn Action>>
  63        + Send
  64        + 'static,
  65>;
  66type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + Send + 'static>;
  67
  68slotmap::new_key_type! { pub struct FocusId; }
  69
  70/// A handle which can be used to track and manipulate the focused element in a window.
  71pub struct FocusHandle {
  72    pub(crate) id: FocusId,
  73    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  74}
  75
  76impl FocusHandle {
  77    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  78        let id = handles.write().insert(AtomicUsize::new(1));
  79        Self {
  80            id,
  81            handles: handles.clone(),
  82        }
  83    }
  84
  85    pub(crate) fn for_id(
  86        id: FocusId,
  87        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  88    ) -> Option<Self> {
  89        let lock = handles.read();
  90        let ref_count = lock.get(id)?;
  91        if ref_count.load(SeqCst) == 0 {
  92            None
  93        } else {
  94            ref_count.fetch_add(1, SeqCst);
  95            Some(Self {
  96                id,
  97                handles: handles.clone(),
  98            })
  99        }
 100    }
 101
 102    /// Obtains whether the element associated with this handle is currently focused.
 103    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 104        cx.window.focus == Some(self.id)
 105    }
 106
 107    /// Obtains whether the element associated with this handle contains the focused
 108    /// element or is itself focused.
 109    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 110        cx.focused()
 111            .map_or(false, |focused| self.contains(&focused, cx))
 112    }
 113
 114    /// Obtains whether the element associated with this handle is contained within the
 115    /// focused element or is itself focused.
 116    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 117        let focused = cx.focused();
 118        focused.map_or(false, |focused| focused.contains(self, cx))
 119    }
 120
 121    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 122    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 123        let mut ancestor = Some(other.id);
 124        while let Some(ancestor_id) = ancestor {
 125            if self.id == ancestor_id {
 126                return true;
 127            } else {
 128                ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
 129            }
 130        }
 131        false
 132    }
 133}
 134
 135impl Clone for FocusHandle {
 136    fn clone(&self) -> Self {
 137        Self::for_id(self.id, &self.handles).unwrap()
 138    }
 139}
 140
 141impl PartialEq for FocusHandle {
 142    fn eq(&self, other: &Self) -> bool {
 143        self.id == other.id
 144    }
 145}
 146
 147impl Eq for FocusHandle {}
 148
 149impl Drop for FocusHandle {
 150    fn drop(&mut self) {
 151        self.handles
 152            .read()
 153            .get(self.id)
 154            .unwrap()
 155            .fetch_sub(1, SeqCst);
 156    }
 157}
 158
 159// Holds the state for a specific window.
 160pub struct Window {
 161    handle: AnyWindowHandle,
 162    platform_window: MainThreadOnly<Box<dyn PlatformWindow>>,
 163    display_id: DisplayId,
 164    sprite_atlas: Arc<dyn PlatformAtlas>,
 165    rem_size: Pixels,
 166    content_size: Size<Pixels>,
 167    pub(crate) layout_engine: TaffyLayoutEngine,
 168    pub(crate) root_view: Option<AnyView>,
 169    pub(crate) element_id_stack: GlobalElementId,
 170    prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
 171    element_states: HashMap<GlobalElementId, AnyBox>,
 172    prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 173    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 174    z_index_stack: StackingOrder,
 175    content_mask_stack: Vec<ContentMask<Pixels>>,
 176    element_offset_stack: Vec<Point<Pixels>>,
 177    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 178    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 179    freeze_key_dispatch_stack: bool,
 180    focus_stack: Vec<FocusId>,
 181    focus_parents_by_child: HashMap<FocusId, FocusId>,
 182    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 183    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 184    default_prevented: bool,
 185    mouse_position: Point<Pixels>,
 186    scale_factor: f32,
 187    pub(crate) scene_builder: SceneBuilder,
 188    pub(crate) dirty: bool,
 189    pub(crate) last_blur: Option<Option<FocusId>>,
 190    pub(crate) focus: Option<FocusId>,
 191}
 192
 193impl Window {
 194    pub(crate) fn new(
 195        handle: AnyWindowHandle,
 196        options: WindowOptions,
 197        cx: &mut MainThread<AppContext>,
 198    ) -> Self {
 199        let platform_window = cx.platform().open_window(handle, options);
 200        let display_id = platform_window.display().id();
 201        let sprite_atlas = platform_window.sprite_atlas();
 202        let mouse_position = platform_window.mouse_position();
 203        let content_size = platform_window.content_size();
 204        let scale_factor = platform_window.scale_factor();
 205        platform_window.on_resize(Box::new({
 206            let cx = cx.to_async();
 207            move |content_size, scale_factor| {
 208                cx.update_window(handle, |cx| {
 209                    cx.window.scale_factor = scale_factor;
 210                    cx.window.scene_builder = SceneBuilder::new();
 211                    cx.window.content_size = content_size;
 212                    cx.window.display_id = cx
 213                        .window
 214                        .platform_window
 215                        .borrow_on_main_thread()
 216                        .display()
 217                        .id();
 218                    cx.window.dirty = true;
 219                })
 220                .log_err();
 221            }
 222        }));
 223
 224        platform_window.on_input({
 225            let cx = cx.to_async();
 226            Box::new(move |event| {
 227                cx.update_window(handle, |cx| cx.dispatch_event(event))
 228                    .log_err()
 229                    .unwrap_or(true)
 230            })
 231        });
 232
 233        let platform_window = MainThreadOnly::new(Arc::new(platform_window), cx.executor.clone());
 234
 235        Window {
 236            handle,
 237            platform_window,
 238            display_id,
 239            sprite_atlas,
 240            rem_size: px(16.),
 241            content_size,
 242            layout_engine: TaffyLayoutEngine::new(),
 243            root_view: None,
 244            element_id_stack: GlobalElementId::default(),
 245            prev_frame_element_states: HashMap::default(),
 246            element_states: HashMap::default(),
 247            prev_frame_key_matchers: HashMap::default(),
 248            key_matchers: HashMap::default(),
 249            z_index_stack: StackingOrder(SmallVec::new()),
 250            content_mask_stack: Vec::new(),
 251            element_offset_stack: Vec::new(),
 252            mouse_listeners: HashMap::default(),
 253            key_dispatch_stack: Vec::new(),
 254            freeze_key_dispatch_stack: false,
 255            focus_stack: Vec::new(),
 256            focus_parents_by_child: HashMap::default(),
 257            focus_listeners: Vec::new(),
 258            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 259            default_prevented: true,
 260            mouse_position,
 261            scale_factor,
 262            scene_builder: SceneBuilder::new(),
 263            dirty: true,
 264            last_blur: None,
 265            focus: None,
 266        }
 267    }
 268}
 269
 270/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 271/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 272/// contexts when matching key events against the keymap.
 273enum KeyDispatchStackFrame {
 274    Listener {
 275        event_type: TypeId,
 276        listener: AnyKeyListener,
 277    },
 278    Context(DispatchContext),
 279}
 280
 281/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 282/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 283/// to leave room to support more complex shapes in the future.
 284#[derive(Clone, Debug, Default, PartialEq, Eq)]
 285#[repr(C)]
 286pub struct ContentMask<P: Clone + Default + Debug> {
 287    pub bounds: Bounds<P>,
 288}
 289
 290impl ContentMask<Pixels> {
 291    /// Scale the content mask's pixel units by the given scaling factor.
 292    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 293        ContentMask {
 294            bounds: self.bounds.scale(factor),
 295        }
 296    }
 297
 298    /// Intersect the content mask with the given content mask.
 299    pub fn intersect(&self, other: &Self) -> Self {
 300        let bounds = self.bounds.intersect(&other.bounds);
 301        ContentMask { bounds }
 302    }
 303}
 304
 305/// Provides access to application state in the context of a single window. Derefs
 306/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 307/// an `AppContext` and call any `AppContext` methods.
 308pub struct WindowContext<'a, 'w> {
 309    pub(crate) app: Reference<'a, AppContext>,
 310    pub(crate) window: Reference<'w, Window>,
 311}
 312
 313impl<'a, 'w> WindowContext<'a, 'w> {
 314    pub(crate) fn immutable(app: &'a AppContext, window: &'w Window) -> Self {
 315        Self {
 316            app: Reference::Immutable(app),
 317            window: Reference::Immutable(window),
 318        }
 319    }
 320
 321    pub(crate) fn mutable(app: &'a mut AppContext, window: &'w mut Window) -> Self {
 322        Self {
 323            app: Reference::Mutable(app),
 324            window: Reference::Mutable(window),
 325        }
 326    }
 327
 328    /// Obtain a handle to the window that belongs to this context.
 329    pub fn window_handle(&self) -> AnyWindowHandle {
 330        self.window.handle
 331    }
 332
 333    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 334    pub fn notify(&mut self) {
 335        self.window.dirty = true;
 336    }
 337
 338    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 339    /// for elements rendered within this window.
 340    pub fn focus_handle(&mut self) -> FocusHandle {
 341        FocusHandle::new(&self.window.focus_handles)
 342    }
 343
 344    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 345    pub fn focused(&self) -> Option<FocusHandle> {
 346        self.window
 347            .focus
 348            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 349    }
 350
 351    /// Move focus to the element associated with the given `FocusHandle`.
 352    pub fn focus(&mut self, handle: &FocusHandle) {
 353        if self.window.last_blur.is_none() {
 354            self.window.last_blur = Some(self.window.focus);
 355        }
 356
 357        let window_id = self.window.handle.id;
 358        self.window.focus = Some(handle.id);
 359        self.app.push_effect(Effect::FocusChanged {
 360            window_id,
 361            focused: Some(handle.id),
 362        });
 363        self.notify();
 364    }
 365
 366    /// Remove focus from all elements within this context's window.
 367    pub fn blur(&mut self) {
 368        if self.window.last_blur.is_none() {
 369            self.window.last_blur = Some(self.window.focus);
 370        }
 371
 372        let window_id = self.window.handle.id;
 373        self.window.focus = None;
 374        self.app.push_effect(Effect::FocusChanged {
 375            window_id,
 376            focused: None,
 377        });
 378        self.notify();
 379    }
 380
 381    /// Schedule the given closure to be run on the main thread. It will be invoked with
 382    /// a `MainThread<WindowContext>`, which provides access to platform-specific functionality
 383    /// of the window.
 384    pub fn run_on_main<R>(
 385        &mut self,
 386        f: impl FnOnce(&mut MainThread<WindowContext<'_, '_>>) -> R + Send + 'static,
 387    ) -> Task<Result<R>>
 388    where
 389        R: Send + 'static,
 390    {
 391        if self.executor.is_main_thread() {
 392            Task::ready(Ok(f(unsafe {
 393                mem::transmute::<&mut Self, &mut MainThread<Self>>(self)
 394            })))
 395        } else {
 396            let id = self.window.handle.id;
 397            self.app.run_on_main(move |cx| cx.update_window(id, f))
 398        }
 399    }
 400
 401    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 402    /// await points in async code.
 403    pub fn to_async(&self) -> AsyncWindowContext {
 404        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 405    }
 406
 407    /// Schedule the given closure to be run directly after the current frame is rendered.
 408    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut WindowContext) + Send + 'static) {
 409        let f = Box::new(f);
 410        let display_id = self.window.display_id;
 411        self.run_on_main(move |cx| {
 412            if let Some(callbacks) = cx.next_frame_callbacks.get_mut(&display_id) {
 413                callbacks.push(f);
 414                // If there was already a callback, it means that we already scheduled a frame.
 415                if callbacks.len() > 1 {
 416                    return;
 417                }
 418            } else {
 419                let async_cx = cx.to_async();
 420                cx.next_frame_callbacks.insert(display_id, vec![f]);
 421                cx.platform().set_display_link_output_callback(
 422                    display_id,
 423                    Box::new(move |_current_time, _output_time| {
 424                        let _ = async_cx.update(|cx| {
 425                            let callbacks = cx
 426                                .next_frame_callbacks
 427                                .get_mut(&display_id)
 428                                .unwrap()
 429                                .drain(..)
 430                                .collect::<Vec<_>>();
 431                            for callback in callbacks {
 432                                callback(cx);
 433                            }
 434
 435                            cx.run_on_main(move |cx| {
 436                                if cx.next_frame_callbacks.get(&display_id).unwrap().is_empty() {
 437                                    cx.platform().stop_display_link(display_id);
 438                                }
 439                            })
 440                            .detach();
 441                        });
 442                    }),
 443                );
 444            }
 445
 446            cx.platform().start_display_link(display_id);
 447        })
 448        .detach();
 449    }
 450
 451    /// Spawn the future returned by the given closure on the application thread pool.
 452    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 453    /// use within your future.
 454    pub fn spawn<Fut, R>(
 455        &mut self,
 456        f: impl FnOnce(AnyWindowHandle, AsyncWindowContext) -> Fut + Send + 'static,
 457    ) -> Task<R>
 458    where
 459        R: Send + 'static,
 460        Fut: Future<Output = R> + Send + 'static,
 461    {
 462        let window = self.window.handle;
 463        self.app.spawn(move |app| {
 464            let cx = AsyncWindowContext::new(app, window);
 465            let future = f(window, cx);
 466            async move { future.await }
 467        })
 468    }
 469
 470    /// Update the global of the given type. The given closure is given simultaneous mutable
 471    /// access both to the global and the context.
 472    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 473    where
 474        G: 'static,
 475    {
 476        let mut global = self.app.lease_global::<G>();
 477        let result = f(&mut global, self);
 478        self.app.end_global_lease(global);
 479        result
 480    }
 481
 482    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 483    /// layout is being requested, along with the layout ids of any children. This method is called during
 484    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 485    pub fn request_layout(
 486        &mut self,
 487        style: &Style,
 488        children: impl IntoIterator<Item = LayoutId>,
 489    ) -> LayoutId {
 490        self.app.layout_id_buffer.clear();
 491        self.app.layout_id_buffer.extend(children.into_iter());
 492        let rem_size = self.rem_size();
 493
 494        self.window
 495            .layout_engine
 496            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 497    }
 498
 499    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 500    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 501    /// determine the element's size. One place this is used internally is when measuring text.
 502    ///
 503    /// The given closure is invoked at layout time with the known dimensions and available space and
 504    /// returns a `Size`.
 505    pub fn request_measured_layout<
 506        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 507    >(
 508        &mut self,
 509        style: Style,
 510        rem_size: Pixels,
 511        measure: F,
 512    ) -> LayoutId {
 513        self.window
 514            .layout_engine
 515            .request_measured_layout(style, rem_size, measure)
 516    }
 517
 518    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 519    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 520    /// in order to pass your element its `Bounds` automatically.
 521    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 522        let mut bounds = self
 523            .window
 524            .layout_engine
 525            .layout_bounds(layout_id)
 526            .map(Into::into);
 527        bounds.origin += self.element_offset();
 528        bounds
 529    }
 530
 531    /// The scale factor of the display associated with the window. For example, it could
 532    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 533    /// be rendered as two pixels on screen.
 534    pub fn scale_factor(&self) -> f32 {
 535        self.window.scale_factor
 536    }
 537
 538    /// The size of an em for the base font of the application. Adjusting this value allows the
 539    /// UI to scale, just like zooming a web page.
 540    pub fn rem_size(&self) -> Pixels {
 541        self.window.rem_size
 542    }
 543
 544    /// Sets the size of an em for the base font of the application. Adjusting this value allows the
 545    /// UI to scale, just like zooming a web page.
 546    pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
 547        self.window.rem_size = rem_size.into();
 548    }
 549
 550    /// The line height associated with the current text style.
 551    pub fn line_height(&self) -> Pixels {
 552        let rem_size = self.rem_size();
 553        let text_style = self.text_style();
 554        text_style
 555            .line_height
 556            .to_pixels(text_style.font_size.into(), rem_size)
 557    }
 558
 559    /// Call to prevent the default action of an event. Currently only used to prevent
 560    /// parent elements from becoming focused on mouse down.
 561    pub fn prevent_default(&mut self) {
 562        self.window.default_prevented = true;
 563    }
 564
 565    /// Obtain whether default has been prevented for the event currently being dispatched.
 566    pub fn default_prevented(&self) -> bool {
 567        self.window.default_prevented
 568    }
 569
 570    /// Register a mouse event listener on the window for the current frame. The type of event
 571    /// is determined by the first parameter of the given listener. When the next frame is rendered
 572    /// the listener will be cleared.
 573    ///
 574    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 575    /// a specific need to register a global listener.
 576    pub fn on_mouse_event<Event: 'static>(
 577        &mut self,
 578        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + Send + 'static,
 579    ) {
 580        let order = self.window.z_index_stack.clone();
 581        self.window
 582            .mouse_listeners
 583            .entry(TypeId::of::<Event>())
 584            .or_default()
 585            .push((
 586                order,
 587                Box::new(move |event: &dyn Any, phase, cx| {
 588                    handler(event.downcast_ref().unwrap(), phase, cx)
 589                }),
 590            ))
 591    }
 592
 593    /// The position of the mouse relative to the window.
 594    pub fn mouse_position(&self) -> Point<Pixels> {
 595        self.window.mouse_position
 596    }
 597
 598    /// Called during painting to invoke the given closure in a new stacking context. The given
 599    /// z-index is interpreted relative to the previous call to `stack`.
 600    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 601        self.window.z_index_stack.push(z_index);
 602        let result = f(self);
 603        self.window.z_index_stack.pop();
 604        result
 605    }
 606
 607    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 608    pub fn paint_shadows(
 609        &mut self,
 610        bounds: Bounds<Pixels>,
 611        corner_radii: Corners<Pixels>,
 612        shadows: &[BoxShadow],
 613    ) {
 614        let scale_factor = self.scale_factor();
 615        let content_mask = self.content_mask();
 616        let window = &mut *self.window;
 617        for shadow in shadows {
 618            let mut shadow_bounds = bounds;
 619            shadow_bounds.origin += shadow.offset;
 620            shadow_bounds.dilate(shadow.spread_radius);
 621            window.scene_builder.insert(
 622                &window.z_index_stack,
 623                Shadow {
 624                    order: 0,
 625                    bounds: shadow_bounds.scale(scale_factor),
 626                    content_mask: content_mask.scale(scale_factor),
 627                    corner_radii: corner_radii.scale(scale_factor),
 628                    color: shadow.color,
 629                    blur_radius: shadow.blur_radius.scale(scale_factor),
 630                },
 631            );
 632        }
 633    }
 634
 635    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 636    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 637    pub fn paint_quad(
 638        &mut self,
 639        bounds: Bounds<Pixels>,
 640        corner_radii: Corners<Pixels>,
 641        background: impl Into<Hsla>,
 642        border_widths: Edges<Pixels>,
 643        border_color: impl Into<Hsla>,
 644    ) {
 645        let scale_factor = self.scale_factor();
 646        let content_mask = self.content_mask();
 647
 648        let window = &mut *self.window;
 649        window.scene_builder.insert(
 650            &window.z_index_stack,
 651            Quad {
 652                order: 0,
 653                bounds: bounds.scale(scale_factor),
 654                content_mask: content_mask.scale(scale_factor),
 655                background: background.into(),
 656                border_color: border_color.into(),
 657                corner_radii: corner_radii.scale(scale_factor),
 658                border_widths: border_widths.scale(scale_factor),
 659            },
 660        );
 661    }
 662
 663    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 664    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 665        let scale_factor = self.scale_factor();
 666        let content_mask = self.content_mask();
 667        path.content_mask = content_mask;
 668        path.color = color.into();
 669        let window = &mut *self.window;
 670        window
 671            .scene_builder
 672            .insert(&window.z_index_stack, path.scale(scale_factor));
 673    }
 674
 675    /// Paint an underline into the scene for the current frame at the current z-index.
 676    pub fn paint_underline(
 677        &mut self,
 678        origin: Point<Pixels>,
 679        width: Pixels,
 680        style: &UnderlineStyle,
 681    ) -> Result<()> {
 682        let scale_factor = self.scale_factor();
 683        let height = if style.wavy {
 684            style.thickness * 3.
 685        } else {
 686            style.thickness
 687        };
 688        let bounds = Bounds {
 689            origin,
 690            size: size(width, height),
 691        };
 692        let content_mask = self.content_mask();
 693        let window = &mut *self.window;
 694        window.scene_builder.insert(
 695            &window.z_index_stack,
 696            Underline {
 697                order: 0,
 698                bounds: bounds.scale(scale_factor),
 699                content_mask: content_mask.scale(scale_factor),
 700                thickness: style.thickness.scale(scale_factor),
 701                color: style.color.unwrap_or_default(),
 702                wavy: style.wavy,
 703            },
 704        );
 705        Ok(())
 706    }
 707
 708    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 709    pub fn paint_glyph(
 710        &mut self,
 711        origin: Point<Pixels>,
 712        font_id: FontId,
 713        glyph_id: GlyphId,
 714        font_size: Pixels,
 715        color: Hsla,
 716    ) -> Result<()> {
 717        let scale_factor = self.scale_factor();
 718        let glyph_origin = origin.scale(scale_factor);
 719        let subpixel_variant = Point {
 720            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 721            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 722        };
 723        let params = RenderGlyphParams {
 724            font_id,
 725            glyph_id,
 726            font_size,
 727            subpixel_variant,
 728            scale_factor,
 729            is_emoji: false,
 730        };
 731
 732        let raster_bounds = self.text_system().raster_bounds(&params)?;
 733        if !raster_bounds.is_zero() {
 734            let tile =
 735                self.window
 736                    .sprite_atlas
 737                    .get_or_insert_with(&params.clone().into(), &mut || {
 738                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 739                        Ok((size, Cow::Owned(bytes)))
 740                    })?;
 741            let bounds = Bounds {
 742                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 743                size: tile.bounds.size.map(Into::into),
 744            };
 745            let content_mask = self.content_mask().scale(scale_factor);
 746            let window = &mut *self.window;
 747            window.scene_builder.insert(
 748                &window.z_index_stack,
 749                MonochromeSprite {
 750                    order: 0,
 751                    bounds,
 752                    content_mask,
 753                    color,
 754                    tile,
 755                },
 756            );
 757        }
 758        Ok(())
 759    }
 760
 761    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 762    pub fn paint_emoji(
 763        &mut self,
 764        origin: Point<Pixels>,
 765        font_id: FontId,
 766        glyph_id: GlyphId,
 767        font_size: Pixels,
 768    ) -> Result<()> {
 769        let scale_factor = self.scale_factor();
 770        let glyph_origin = origin.scale(scale_factor);
 771        let params = RenderGlyphParams {
 772            font_id,
 773            glyph_id,
 774            font_size,
 775            // We don't render emojis with subpixel variants.
 776            subpixel_variant: Default::default(),
 777            scale_factor,
 778            is_emoji: true,
 779        };
 780
 781        let raster_bounds = self.text_system().raster_bounds(&params)?;
 782        if !raster_bounds.is_zero() {
 783            let tile =
 784                self.window
 785                    .sprite_atlas
 786                    .get_or_insert_with(&params.clone().into(), &mut || {
 787                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 788                        Ok((size, Cow::Owned(bytes)))
 789                    })?;
 790            let bounds = Bounds {
 791                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 792                size: tile.bounds.size.map(Into::into),
 793            };
 794            let content_mask = self.content_mask().scale(scale_factor);
 795            let window = &mut *self.window;
 796
 797            window.scene_builder.insert(
 798                &window.z_index_stack,
 799                PolychromeSprite {
 800                    order: 0,
 801                    bounds,
 802                    corner_radii: Default::default(),
 803                    content_mask,
 804                    tile,
 805                    grayscale: false,
 806                },
 807            );
 808        }
 809        Ok(())
 810    }
 811
 812    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 813    pub fn paint_svg(
 814        &mut self,
 815        bounds: Bounds<Pixels>,
 816        path: SharedString,
 817        color: Hsla,
 818    ) -> Result<()> {
 819        let scale_factor = self.scale_factor();
 820        let bounds = bounds.scale(scale_factor);
 821        // Render the SVG at twice the size to get a higher quality result.
 822        let params = RenderSvgParams {
 823            path,
 824            size: bounds
 825                .size
 826                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 827        };
 828
 829        let tile =
 830            self.window
 831                .sprite_atlas
 832                .get_or_insert_with(&params.clone().into(), &mut || {
 833                    let bytes = self.svg_renderer.render(&params)?;
 834                    Ok((params.size, Cow::Owned(bytes)))
 835                })?;
 836        let content_mask = self.content_mask().scale(scale_factor);
 837
 838        let window = &mut *self.window;
 839        window.scene_builder.insert(
 840            &window.z_index_stack,
 841            MonochromeSprite {
 842                order: 0,
 843                bounds,
 844                content_mask,
 845                color,
 846                tile,
 847            },
 848        );
 849
 850        Ok(())
 851    }
 852
 853    /// Paint an image into the scene for the current frame at the current z-index.
 854    pub fn paint_image(
 855        &mut self,
 856        bounds: Bounds<Pixels>,
 857        corner_radii: Corners<Pixels>,
 858        data: Arc<ImageData>,
 859        grayscale: bool,
 860    ) -> Result<()> {
 861        let scale_factor = self.scale_factor();
 862        let bounds = bounds.scale(scale_factor);
 863        let params = RenderImageParams { image_id: data.id };
 864
 865        let tile = self
 866            .window
 867            .sprite_atlas
 868            .get_or_insert_with(&params.clone().into(), &mut || {
 869                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 870            })?;
 871        let content_mask = self.content_mask().scale(scale_factor);
 872        let corner_radii = corner_radii.scale(scale_factor);
 873
 874        let window = &mut *self.window;
 875        window.scene_builder.insert(
 876            &window.z_index_stack,
 877            PolychromeSprite {
 878                order: 0,
 879                bounds,
 880                content_mask,
 881                corner_radii,
 882                tile,
 883                grayscale,
 884            },
 885        );
 886        Ok(())
 887    }
 888
 889    /// Draw pixels to the display for this window based on the contents of its scene.
 890    pub(crate) fn draw(&mut self) {
 891        let root_view = self.window.root_view.take().unwrap();
 892
 893        self.start_frame();
 894
 895        self.stack(0, |cx| {
 896            let available_space = cx.window.content_size.map(Into::into);
 897            root_view.draw(available_space, cx);
 898        });
 899
 900        if let Some(active_drag) = self.app.active_drag.take() {
 901            self.stack(1, |cx| {
 902                let offset = cx.mouse_position() - active_drag.cursor_offset;
 903                cx.with_element_offset(Some(offset), |cx| {
 904                    let available_space =
 905                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
 906                    active_drag.view.draw(available_space, cx);
 907                    cx.active_drag = Some(active_drag);
 908                });
 909            });
 910        }
 911
 912        self.window.root_view = Some(root_view);
 913        let scene = self.window.scene_builder.build();
 914
 915        self.run_on_main(|cx| {
 916            cx.window
 917                .platform_window
 918                .borrow_on_main_thread()
 919                .draw(scene);
 920            cx.window.dirty = false;
 921        })
 922        .detach();
 923    }
 924
 925    fn start_frame(&mut self) {
 926        self.text_system().start_frame();
 927
 928        let window = &mut *self.window;
 929
 930        // Move the current frame element states to the previous frame.
 931        // The new empty element states map will be populated for any element states we
 932        // reference during the upcoming frame.
 933        mem::swap(
 934            &mut window.element_states,
 935            &mut window.prev_frame_element_states,
 936        );
 937        window.element_states.clear();
 938
 939        // Make the current key matchers the previous, and then clear the current.
 940        // An empty key matcher map will be created for every identified element in the
 941        // upcoming frame.
 942        mem::swap(
 943            &mut window.key_matchers,
 944            &mut window.prev_frame_key_matchers,
 945        );
 946        window.key_matchers.clear();
 947
 948        // Clear mouse event listeners, because elements add new element listeners
 949        // when the upcoming frame is painted.
 950        window.mouse_listeners.values_mut().for_each(Vec::clear);
 951
 952        // Clear focus state, because we determine what is focused when the new elements
 953        // in the upcoming frame are initialized.
 954        window.focus_listeners.clear();
 955        window.key_dispatch_stack.clear();
 956        window.focus_parents_by_child.clear();
 957        window.freeze_key_dispatch_stack = false;
 958    }
 959
 960    /// Dispatch a mouse or keyboard event on the window.
 961    fn dispatch_event(&mut self, event: InputEvent) -> bool {
 962        let event = match event {
 963            // Track the mouse position with our own state, since accessing the platform
 964            // API for the mouse position can only occur on the main thread.
 965            InputEvent::MouseMove(mouse_move) => {
 966                self.window.mouse_position = mouse_move.position;
 967                InputEvent::MouseMove(mouse_move)
 968            }
 969            // Translate dragging and dropping of external files from the operating system
 970            // to internal drag and drop events.
 971            InputEvent::FileDrop(file_drop) => match file_drop {
 972                FileDropEvent::Entered { position, files } => {
 973                    self.window.mouse_position = position;
 974                    if self.active_drag.is_none() {
 975                        self.active_drag = Some(AnyDrag {
 976                            view: self.build_view(|_| files).into(),
 977                            cursor_offset: position,
 978                        });
 979                    }
 980                    InputEvent::MouseDown(MouseDownEvent {
 981                        position,
 982                        button: MouseButton::Left,
 983                        click_count: 1,
 984                        modifiers: Modifiers::default(),
 985                    })
 986                }
 987                FileDropEvent::Pending { position } => {
 988                    self.window.mouse_position = position;
 989                    InputEvent::MouseMove(MouseMoveEvent {
 990                        position,
 991                        pressed_button: Some(MouseButton::Left),
 992                        modifiers: Modifiers::default(),
 993                    })
 994                }
 995                FileDropEvent::Submit { position } => {
 996                    self.window.mouse_position = position;
 997                    InputEvent::MouseUp(MouseUpEvent {
 998                        button: MouseButton::Left,
 999                        position,
1000                        modifiers: Modifiers::default(),
1001                        click_count: 1,
1002                    })
1003                }
1004                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1005                    button: MouseButton::Left,
1006                    position: Point::default(),
1007                    modifiers: Modifiers::default(),
1008                    click_count: 1,
1009                }),
1010            },
1011            _ => event,
1012        };
1013
1014        if let Some(any_mouse_event) = event.mouse_event() {
1015            // Handlers may set this to false by calling `stop_propagation`
1016            self.app.propagate_event = true;
1017            self.window.default_prevented = false;
1018
1019            if let Some(mut handlers) = self
1020                .window
1021                .mouse_listeners
1022                .remove(&any_mouse_event.type_id())
1023            {
1024                // Because handlers may add other handlers, we sort every time.
1025                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1026
1027                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1028                // special purposes, such as detecting events outside of a given Bounds.
1029                for (_, handler) in &handlers {
1030                    handler(any_mouse_event, DispatchPhase::Capture, self);
1031                    if !self.app.propagate_event {
1032                        break;
1033                    }
1034                }
1035
1036                // Bubble phase, where most normal handlers do their work.
1037                if self.app.propagate_event {
1038                    for (_, handler) in handlers.iter().rev() {
1039                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1040                        if !self.app.propagate_event {
1041                            break;
1042                        }
1043                    }
1044                }
1045
1046                if self.app.propagate_event
1047                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1048                {
1049                    self.active_drag = None;
1050                }
1051
1052                // Just in case any handlers added new handlers, which is weird, but possible.
1053                handlers.extend(
1054                    self.window
1055                        .mouse_listeners
1056                        .get_mut(&any_mouse_event.type_id())
1057                        .into_iter()
1058                        .flat_map(|handlers| handlers.drain(..)),
1059                );
1060                self.window
1061                    .mouse_listeners
1062                    .insert(any_mouse_event.type_id(), handlers);
1063            }
1064        } else if let Some(any_key_event) = event.keyboard_event() {
1065            let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
1066            let key_event_type = any_key_event.type_id();
1067            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1068
1069            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1070                match frame {
1071                    KeyDispatchStackFrame::Listener {
1072                        event_type,
1073                        listener,
1074                    } => {
1075                        if key_event_type == *event_type {
1076                            if let Some(action) = listener(
1077                                any_key_event,
1078                                &context_stack,
1079                                DispatchPhase::Capture,
1080                                self,
1081                            ) {
1082                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1083                            }
1084                            if !self.app.propagate_event {
1085                                break;
1086                            }
1087                        }
1088                    }
1089                    KeyDispatchStackFrame::Context(context) => {
1090                        context_stack.push(&context);
1091                    }
1092                }
1093            }
1094
1095            if self.app.propagate_event {
1096                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1097                    match frame {
1098                        KeyDispatchStackFrame::Listener {
1099                            event_type,
1100                            listener,
1101                        } => {
1102                            if key_event_type == *event_type {
1103                                if let Some(action) = listener(
1104                                    any_key_event,
1105                                    &context_stack,
1106                                    DispatchPhase::Bubble,
1107                                    self,
1108                                ) {
1109                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1110                                }
1111
1112                                if !self.app.propagate_event {
1113                                    break;
1114                                }
1115                            }
1116                        }
1117                        KeyDispatchStackFrame::Context(_) => {
1118                            context_stack.pop();
1119                        }
1120                    }
1121                }
1122            }
1123
1124            drop(context_stack);
1125            self.window.key_dispatch_stack = key_dispatch_stack;
1126        }
1127
1128        true
1129    }
1130
1131    /// Attempt to map a keystroke to an action based on the keymap.
1132    pub fn match_keystroke(
1133        &mut self,
1134        element_id: &GlobalElementId,
1135        keystroke: &Keystroke,
1136        context_stack: &[&DispatchContext],
1137    ) -> KeyMatch {
1138        let key_match = self
1139            .window
1140            .key_matchers
1141            .get_mut(element_id)
1142            .unwrap()
1143            .match_keystroke(keystroke, context_stack);
1144
1145        if key_match.is_some() {
1146            for matcher in self.window.key_matchers.values_mut() {
1147                matcher.clear_pending();
1148            }
1149        }
1150
1151        key_match
1152    }
1153
1154    /// Register the given handler to be invoked whenever the global of the given type
1155    /// is updated.
1156    pub fn observe_global<G: 'static>(
1157        &mut self,
1158        f: impl Fn(&mut WindowContext<'_, '_>) + Send + 'static,
1159    ) -> Subscription {
1160        let window_id = self.window.handle.id;
1161        self.global_observers.insert(
1162            TypeId::of::<G>(),
1163            Box::new(move |cx| cx.update_window(window_id, |cx| f(cx)).is_ok()),
1164        )
1165    }
1166
1167    fn dispatch_action(
1168        &mut self,
1169        action: Box<dyn Action>,
1170        dispatch_stack: &[KeyDispatchStackFrame],
1171    ) {
1172        let action_type = action.as_any().type_id();
1173
1174        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1175            for listener in &global_listeners {
1176                listener(action.as_ref(), DispatchPhase::Capture, self);
1177                if !self.app.propagate_event {
1178                    break;
1179                }
1180            }
1181            global_listeners.extend(
1182                self.global_action_listeners
1183                    .remove(&action_type)
1184                    .unwrap_or_default(),
1185            );
1186            self.global_action_listeners
1187                .insert(action_type, global_listeners);
1188        }
1189
1190        if self.app.propagate_event {
1191            for stack_frame in dispatch_stack {
1192                if let KeyDispatchStackFrame::Listener {
1193                    event_type,
1194                    listener,
1195                } = stack_frame
1196                {
1197                    if action_type == *event_type {
1198                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1199                        if !self.app.propagate_event {
1200                            break;
1201                        }
1202                    }
1203                }
1204            }
1205        }
1206
1207        if self.app.propagate_event {
1208            for stack_frame in dispatch_stack.iter().rev() {
1209                if let KeyDispatchStackFrame::Listener {
1210                    event_type,
1211                    listener,
1212                } = stack_frame
1213                {
1214                    if action_type == *event_type {
1215                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1216                        if !self.app.propagate_event {
1217                            break;
1218                        }
1219                    }
1220                }
1221            }
1222        }
1223
1224        if self.app.propagate_event {
1225            if let Some(mut global_listeners) =
1226                self.app.global_action_listeners.remove(&action_type)
1227            {
1228                for listener in global_listeners.iter().rev() {
1229                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1230                    if !self.app.propagate_event {
1231                        break;
1232                    }
1233                }
1234                global_listeners.extend(
1235                    self.global_action_listeners
1236                        .remove(&action_type)
1237                        .unwrap_or_default(),
1238                );
1239                self.global_action_listeners
1240                    .insert(action_type, global_listeners);
1241            }
1242        }
1243    }
1244}
1245
1246impl Context for WindowContext<'_, '_> {
1247    type ModelContext<'a, T> = ModelContext<'a, T>;
1248    type Result<T> = T;
1249
1250    fn build_model<T>(
1251        &mut self,
1252        build_model: impl FnOnce(&mut Self::ModelContext<'_, T>) -> T,
1253    ) -> Model<T>
1254    where
1255        T: 'static + Send,
1256    {
1257        let slot = self.app.entities.reserve();
1258        let model = build_model(&mut ModelContext::mutable(&mut *self.app, slot.downgrade()));
1259        self.entities.insert(slot, model)
1260    }
1261
1262    fn update_model<T: 'static, R>(
1263        &mut self,
1264        model: &Model<T>,
1265        update: impl FnOnce(&mut T, &mut Self::ModelContext<'_, T>) -> R,
1266    ) -> R {
1267        let mut entity = self.entities.lease(model);
1268        let result = update(
1269            &mut *entity,
1270            &mut ModelContext::mutable(&mut *self.app, model.downgrade()),
1271        );
1272        self.entities.end_lease(entity);
1273        result
1274    }
1275}
1276
1277impl VisualContext for WindowContext<'_, '_> {
1278    type ViewContext<'a, 'w, V> = ViewContext<'a, 'w, V>;
1279
1280    fn build_view<V>(
1281        &mut self,
1282        build_view_state: impl FnOnce(&mut Self::ViewContext<'_, '_, V>) -> V,
1283    ) -> Self::Result<View<V>>
1284    where
1285        V: 'static + Send,
1286    {
1287        let slot = self.app.entities.reserve();
1288        let view = View {
1289            model: slot.clone(),
1290        };
1291        let mut cx = ViewContext::mutable(&mut *self.app, &mut *self.window, view.downgrade());
1292        let entity = build_view_state(&mut cx);
1293        self.entities.insert(slot, entity);
1294        view
1295    }
1296
1297    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1298    fn update_view<T: 'static, R>(
1299        &mut self,
1300        view: &View<T>,
1301        update: impl FnOnce(&mut T, &mut Self::ViewContext<'_, '_, T>) -> R,
1302    ) -> Self::Result<R> {
1303        let mut lease = self.app.entities.lease(&view.model);
1304        let mut cx = ViewContext::mutable(&mut *self.app, &mut *self.window, view.downgrade());
1305        let result = update(&mut *lease, &mut cx);
1306        cx.app.entities.end_lease(lease);
1307        result
1308    }
1309}
1310
1311impl<'a, 'w> std::ops::Deref for WindowContext<'a, 'w> {
1312    type Target = AppContext;
1313
1314    fn deref(&self) -> &Self::Target {
1315        &self.app
1316    }
1317}
1318
1319impl<'a, 'w> std::ops::DerefMut for WindowContext<'a, 'w> {
1320    fn deref_mut(&mut self) -> &mut Self::Target {
1321        &mut self.app
1322    }
1323}
1324
1325impl<'a, 'w> Borrow<AppContext> for WindowContext<'a, 'w> {
1326    fn borrow(&self) -> &AppContext {
1327        &self.app
1328    }
1329}
1330
1331impl<'a, 'w> BorrowMut<AppContext> for WindowContext<'a, 'w> {
1332    fn borrow_mut(&mut self) -> &mut AppContext {
1333        &mut self.app
1334    }
1335}
1336
1337pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1338    fn app_mut(&mut self) -> &mut AppContext {
1339        self.borrow_mut()
1340    }
1341
1342    fn window(&self) -> &Window {
1343        self.borrow()
1344    }
1345
1346    fn window_mut(&mut self) -> &mut Window {
1347        self.borrow_mut()
1348    }
1349
1350    /// Pushes the given element id onto the global stack and invokes the given closure
1351    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1352    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1353    /// used to associate state with identified elements across separate frames.
1354    fn with_element_id<R>(
1355        &mut self,
1356        id: impl Into<ElementId>,
1357        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1358    ) -> R {
1359        let keymap = self.app_mut().keymap.clone();
1360        let window = self.window_mut();
1361        window.element_id_stack.push(id.into());
1362        let global_id = window.element_id_stack.clone();
1363
1364        if window.key_matchers.get(&global_id).is_none() {
1365            window.key_matchers.insert(
1366                global_id.clone(),
1367                window
1368                    .prev_frame_key_matchers
1369                    .remove(&global_id)
1370                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1371            );
1372        }
1373
1374        let result = f(global_id, self);
1375        let window: &mut Window = self.borrow_mut();
1376        window.element_id_stack.pop();
1377        result
1378    }
1379
1380    /// Invoke the given function with the given content mask after intersecting it
1381    /// with the current mask.
1382    fn with_content_mask<R>(
1383        &mut self,
1384        mask: ContentMask<Pixels>,
1385        f: impl FnOnce(&mut Self) -> R,
1386    ) -> R {
1387        let mask = mask.intersect(&self.content_mask());
1388        self.window_mut().content_mask_stack.push(mask);
1389        let result = f(self);
1390        self.window_mut().content_mask_stack.pop();
1391        result
1392    }
1393
1394    /// Update the global element offset based on the given offset. This is used to implement
1395    /// scrolling and position drag handles.
1396    fn with_element_offset<R>(
1397        &mut self,
1398        offset: Option<Point<Pixels>>,
1399        f: impl FnOnce(&mut Self) -> R,
1400    ) -> R {
1401        let Some(offset) = offset else {
1402            return f(self);
1403        };
1404
1405        let offset = self.element_offset() + offset;
1406        self.window_mut().element_offset_stack.push(offset);
1407        let result = f(self);
1408        self.window_mut().element_offset_stack.pop();
1409        result
1410    }
1411
1412    /// Obtain the current element offset.
1413    fn element_offset(&self) -> Point<Pixels> {
1414        self.window()
1415            .element_offset_stack
1416            .last()
1417            .copied()
1418            .unwrap_or_default()
1419    }
1420
1421    /// Update or intialize state for an element with the given id that lives across multiple
1422    /// frames. If an element with this id existed in the previous frame, its state will be passed
1423    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1424    /// when drawing the next frame.
1425    fn with_element_state<S, R>(
1426        &mut self,
1427        id: ElementId,
1428        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1429    ) -> R
1430    where
1431        S: 'static + Send,
1432    {
1433        self.with_element_id(id, |global_id, cx| {
1434            if let Some(any) = cx
1435                .window_mut()
1436                .element_states
1437                .remove(&global_id)
1438                .or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
1439            {
1440                // Using the extra inner option to avoid needing to reallocate a new box.
1441                let mut state_box = any
1442                    .downcast::<Option<S>>()
1443                    .expect("invalid element state type for id");
1444                let state = state_box
1445                    .take()
1446                    .expect("element state is already on the stack");
1447                let (result, state) = f(Some(state), cx);
1448                state_box.replace(state);
1449                cx.window_mut().element_states.insert(global_id, state_box);
1450                result
1451            } else {
1452                let (result, state) = f(None, cx);
1453                cx.window_mut()
1454                    .element_states
1455                    .insert(global_id, Box::new(Some(state)));
1456                result
1457            }
1458        })
1459    }
1460
1461    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1462    /// id is `None`, no state will be retrieved or stored.
1463    fn with_optional_element_state<S, R>(
1464        &mut self,
1465        element_id: Option<ElementId>,
1466        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1467    ) -> R
1468    where
1469        S: 'static + Send,
1470    {
1471        if let Some(element_id) = element_id {
1472            self.with_element_state(element_id, f)
1473        } else {
1474            f(None, self).0
1475        }
1476    }
1477
1478    /// Obtain the current content mask.
1479    fn content_mask(&self) -> ContentMask<Pixels> {
1480        self.window()
1481            .content_mask_stack
1482            .last()
1483            .cloned()
1484            .unwrap_or_else(|| ContentMask {
1485                bounds: Bounds {
1486                    origin: Point::default(),
1487                    size: self.window().content_size,
1488                },
1489            })
1490    }
1491
1492    /// The size of an em for the base font of the application. Adjusting this value allows the
1493    /// UI to scale, just like zooming a web page.
1494    fn rem_size(&self) -> Pixels {
1495        self.window().rem_size
1496    }
1497}
1498
1499impl Borrow<Window> for WindowContext<'_, '_> {
1500    fn borrow(&self) -> &Window {
1501        &self.window
1502    }
1503}
1504
1505impl BorrowMut<Window> for WindowContext<'_, '_> {
1506    fn borrow_mut(&mut self) -> &mut Window {
1507        &mut self.window
1508    }
1509}
1510
1511impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1512
1513pub struct ViewContext<'a, 'w, V> {
1514    window_cx: WindowContext<'a, 'w>,
1515    view: WeakView<V>,
1516}
1517
1518impl<V> Borrow<AppContext> for ViewContext<'_, '_, V> {
1519    fn borrow(&self) -> &AppContext {
1520        &*self.window_cx.app
1521    }
1522}
1523
1524impl<V> BorrowMut<AppContext> for ViewContext<'_, '_, V> {
1525    fn borrow_mut(&mut self) -> &mut AppContext {
1526        &mut *self.window_cx.app
1527    }
1528}
1529
1530impl<V> Borrow<Window> for ViewContext<'_, '_, V> {
1531    fn borrow(&self) -> &Window {
1532        &*self.window_cx.window
1533    }
1534}
1535
1536impl<V> BorrowMut<Window> for ViewContext<'_, '_, V> {
1537    fn borrow_mut(&mut self) -> &mut Window {
1538        &mut *self.window_cx.window
1539    }
1540}
1541
1542impl<'a, 'w, V: 'static> ViewContext<'a, 'w, V> {
1543    pub(crate) fn mutable(
1544        app: &'a mut AppContext,
1545        window: &'w mut Window,
1546        view: WeakView<V>,
1547    ) -> Self {
1548        Self {
1549            window_cx: WindowContext::mutable(app, window),
1550            view,
1551        }
1552    }
1553
1554    pub fn view(&self) -> WeakView<V> {
1555        self.view.clone()
1556    }
1557
1558    pub fn model(&self) -> WeakModel<V> {
1559        self.view.model.clone()
1560    }
1561
1562    pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1563        self.window.z_index_stack.push(order);
1564        let result = f(self);
1565        self.window.z_index_stack.pop();
1566        result
1567    }
1568
1569    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + Send + 'static)
1570    where
1571        V: Any + Send,
1572    {
1573        let view = self.view().upgrade().unwrap();
1574        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1575    }
1576
1577    pub fn observe<V2, E>(
1578        &mut self,
1579        entity: &E,
1580        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, '_, V>) + Send + 'static,
1581    ) -> Subscription
1582    where
1583        V2: 'static,
1584        V: Any + Send,
1585        E: Entity<V2>,
1586    {
1587        let view = self.view();
1588        let entity_id = entity.entity_id();
1589        let entity = entity.downgrade();
1590        let window_handle = self.window.handle;
1591        self.app.observers.insert(
1592            entity_id,
1593            Box::new(move |cx| {
1594                cx.update_window(window_handle.id, |cx| {
1595                    if let Some(handle) = E::upgrade_from(&entity) {
1596                        view.update(cx, |this, cx| on_notify(this, handle, cx))
1597                            .is_ok()
1598                    } else {
1599                        false
1600                    }
1601                })
1602                .unwrap_or(false)
1603            }),
1604        )
1605    }
1606
1607    pub fn subscribe<V2, E>(
1608        &mut self,
1609        entity: &E,
1610        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, '_, V>) + Send + 'static,
1611    ) -> Subscription
1612    where
1613        V2: EventEmitter,
1614        E: Entity<V2>,
1615    {
1616        let view = self.view();
1617        let entity_id = entity.entity_id();
1618        let handle = entity.downgrade();
1619        let window_handle = self.window.handle;
1620        self.app.event_listeners.insert(
1621            entity_id,
1622            Box::new(move |event, cx| {
1623                cx.update_window(window_handle.id, |cx| {
1624                    if let Some(handle) = E::upgrade_from(&handle) {
1625                        let event = event.downcast_ref().expect("invalid event type");
1626                        view.update(cx, |this, cx| on_event(this, handle, event, cx))
1627                            .is_ok()
1628                    } else {
1629                        false
1630                    }
1631                })
1632                .unwrap_or(false)
1633            }),
1634        )
1635    }
1636
1637    pub fn on_release(
1638        &mut self,
1639        mut on_release: impl FnMut(&mut V, &mut WindowContext) + Send + 'static,
1640    ) -> Subscription {
1641        let window_handle = self.window.handle;
1642        self.app.release_listeners.insert(
1643            self.view.model.entity_id,
1644            Box::new(move |this, cx| {
1645                let this = this.downcast_mut().expect("invalid entity type");
1646                // todo!("are we okay with silently swallowing the error?")
1647                let _ = cx.update_window(window_handle.id, |cx| on_release(this, cx));
1648            }),
1649        )
1650    }
1651
1652    pub fn observe_release<V2, E>(
1653        &mut self,
1654        entity: &E,
1655        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, '_, V>) + Send + 'static,
1656    ) -> Subscription
1657    where
1658        V: Any + Send,
1659        V2: 'static,
1660        E: Entity<V2>,
1661    {
1662        let view = self.view();
1663        let entity_id = entity.entity_id();
1664        let window_handle = self.window.handle;
1665        self.app.release_listeners.insert(
1666            entity_id,
1667            Box::new(move |entity, cx| {
1668                let entity = entity.downcast_mut().expect("invalid entity type");
1669                let _ = cx.update_window(window_handle.id, |cx| {
1670                    view.update(cx, |this, cx| on_release(this, entity, cx))
1671                });
1672            }),
1673        )
1674    }
1675
1676    pub fn notify(&mut self) {
1677        self.window_cx.notify();
1678        self.window_cx.app.push_effect(Effect::Notify {
1679            emitter: self.view.model.entity_id,
1680        });
1681    }
1682
1683    pub fn on_focus_changed(
1684        &mut self,
1685        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + Send + 'static,
1686    ) {
1687        let handle = self.view();
1688        self.window.focus_listeners.push(Box::new(move |event, cx| {
1689            handle
1690                .update(cx, |view, cx| listener(view, event, cx))
1691                .log_err();
1692        }));
1693    }
1694
1695    pub fn with_key_listeners<R>(
1696        &mut self,
1697        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1698        f: impl FnOnce(&mut Self) -> R,
1699    ) -> R {
1700        let old_stack_len = self.window.key_dispatch_stack.len();
1701        if !self.window.freeze_key_dispatch_stack {
1702            for (event_type, listener) in key_listeners {
1703                let handle = self.view();
1704                let listener = Box::new(
1705                    move |event: &dyn Any,
1706                          context_stack: &[&DispatchContext],
1707                          phase: DispatchPhase,
1708                          cx: &mut WindowContext<'_, '_>| {
1709                        handle
1710                            .update(cx, |view, cx| {
1711                                listener(view, event, context_stack, phase, cx)
1712                            })
1713                            .log_err()
1714                            .flatten()
1715                    },
1716                );
1717                self.window
1718                    .key_dispatch_stack
1719                    .push(KeyDispatchStackFrame::Listener {
1720                        event_type,
1721                        listener,
1722                    });
1723            }
1724        }
1725
1726        let result = f(self);
1727
1728        if !self.window.freeze_key_dispatch_stack {
1729            self.window.key_dispatch_stack.truncate(old_stack_len);
1730        }
1731
1732        result
1733    }
1734
1735    pub fn with_key_dispatch_context<R>(
1736        &mut self,
1737        context: DispatchContext,
1738        f: impl FnOnce(&mut Self) -> R,
1739    ) -> R {
1740        if context.is_empty() {
1741            return f(self);
1742        }
1743
1744        if !self.window.freeze_key_dispatch_stack {
1745            self.window
1746                .key_dispatch_stack
1747                .push(KeyDispatchStackFrame::Context(context));
1748        }
1749
1750        let result = f(self);
1751
1752        if !self.window.freeze_key_dispatch_stack {
1753            self.window.key_dispatch_stack.pop();
1754        }
1755
1756        result
1757    }
1758
1759    pub fn with_focus<R>(
1760        &mut self,
1761        focus_handle: FocusHandle,
1762        f: impl FnOnce(&mut Self) -> R,
1763    ) -> R {
1764        if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
1765            self.window
1766                .focus_parents_by_child
1767                .insert(focus_handle.id, parent_focus_id);
1768        }
1769        self.window.focus_stack.push(focus_handle.id);
1770
1771        if Some(focus_handle.id) == self.window.focus {
1772            self.window.freeze_key_dispatch_stack = true;
1773        }
1774
1775        let result = f(self);
1776
1777        self.window.focus_stack.pop();
1778        result
1779    }
1780
1781    pub fn run_on_main<R>(
1782        &mut self,
1783        view: &mut V,
1784        f: impl FnOnce(&mut V, &mut MainThread<ViewContext<'_, '_, V>>) -> R + Send + 'static,
1785    ) -> Task<Result<R>>
1786    where
1787        R: Send + 'static,
1788    {
1789        if self.executor.is_main_thread() {
1790            let cx = unsafe { mem::transmute::<&mut Self, &mut MainThread<Self>>(self) };
1791            Task::ready(Ok(f(view, cx)))
1792        } else {
1793            let view = self.view().upgrade().unwrap();
1794            self.window_cx.run_on_main(move |cx| view.update(cx, f))
1795        }
1796    }
1797
1798    pub fn spawn<Fut, R>(
1799        &mut self,
1800        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut + Send + 'static,
1801    ) -> Task<R>
1802    where
1803        R: Send + 'static,
1804        Fut: Future<Output = R> + Send + 'static,
1805    {
1806        let view = self.view();
1807        self.window_cx.spawn(move |_, cx| {
1808            let result = f(view, cx);
1809            async move { result.await }
1810        })
1811    }
1812
1813    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1814    where
1815        G: 'static + Send,
1816    {
1817        let mut global = self.app.lease_global::<G>();
1818        let result = f(&mut global, self);
1819        self.app.end_global_lease(global);
1820        result
1821    }
1822
1823    pub fn observe_global<G: 'static>(
1824        &mut self,
1825        f: impl Fn(&mut V, &mut ViewContext<'_, '_, V>) + Send + 'static,
1826    ) -> Subscription {
1827        let window_id = self.window.handle.id;
1828        let handle = self.view();
1829        self.global_observers.insert(
1830            TypeId::of::<G>(),
1831            Box::new(move |cx| {
1832                cx.update_window(window_id, |cx| {
1833                    handle.update(cx, |view, cx| f(view, cx)).is_ok()
1834                })
1835                .unwrap_or(false)
1836            }),
1837        )
1838    }
1839
1840    pub fn on_mouse_event<Event: 'static>(
1841        &mut self,
1842        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + Send + 'static,
1843    ) {
1844        let handle = self.view().upgrade().unwrap();
1845        self.window_cx.on_mouse_event(move |event, phase, cx| {
1846            handle.update(cx, |view, cx| {
1847                handler(view, event, phase, cx);
1848            })
1849        });
1850    }
1851}
1852
1853impl<'a, 'w, V> ViewContext<'a, 'w, V>
1854where
1855    V: EventEmitter,
1856    V::Event: Any + Send,
1857{
1858    pub fn emit(&mut self, event: V::Event) {
1859        let emitter = self.view.model.entity_id;
1860        self.app.push_effect(Effect::Emit {
1861            emitter,
1862            event: Box::new(event),
1863        });
1864    }
1865}
1866
1867impl<'a, 'w, V> Context for ViewContext<'a, 'w, V> {
1868    type ModelContext<'b, U> = ModelContext<'b, U>;
1869    type Result<U> = U;
1870
1871    fn build_model<T>(
1872        &mut self,
1873        build_model: impl FnOnce(&mut Self::ModelContext<'_, T>) -> T,
1874    ) -> Model<T>
1875    where
1876        T: 'static + Send,
1877    {
1878        self.window_cx.build_model(build_model)
1879    }
1880
1881    fn update_model<T: 'static, R>(
1882        &mut self,
1883        model: &Model<T>,
1884        update: impl FnOnce(&mut T, &mut Self::ModelContext<'_, T>) -> R,
1885    ) -> R {
1886        self.window_cx.update_model(model, update)
1887    }
1888}
1889
1890impl<V: 'static> VisualContext for ViewContext<'_, '_, V> {
1891    type ViewContext<'a, 'w, V2> = ViewContext<'a, 'w, V2>;
1892
1893    fn build_view<W: 'static + Send>(
1894        &mut self,
1895        build_view: impl FnOnce(&mut Self::ViewContext<'_, '_, W>) -> W,
1896    ) -> Self::Result<View<W>> {
1897        self.window_cx.build_view(build_view)
1898    }
1899
1900    fn update_view<V2: 'static, R>(
1901        &mut self,
1902        view: &View<V2>,
1903        update: impl FnOnce(&mut V2, &mut Self::ViewContext<'_, '_, V2>) -> R,
1904    ) -> Self::Result<R> {
1905        self.window_cx.update_view(view, update)
1906    }
1907}
1908
1909impl<'a, 'w, V> std::ops::Deref for ViewContext<'a, 'w, V> {
1910    type Target = WindowContext<'a, 'w>;
1911
1912    fn deref(&self) -> &Self::Target {
1913        &self.window_cx
1914    }
1915}
1916
1917impl<'a, 'w, V> std::ops::DerefMut for ViewContext<'a, 'w, V> {
1918    fn deref_mut(&mut self) -> &mut Self::Target {
1919        &mut self.window_cx
1920    }
1921}
1922
1923// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
1924slotmap::new_key_type! { pub struct WindowId; }
1925
1926impl WindowId {
1927    pub fn as_u64(&self) -> u64 {
1928        self.0.as_ffi()
1929    }
1930}
1931
1932#[derive(PartialEq, Eq)]
1933pub struct WindowHandle<V> {
1934    id: WindowId,
1935    state_type: PhantomData<V>,
1936}
1937
1938impl<S> Copy for WindowHandle<S> {}
1939
1940impl<S> Clone for WindowHandle<S> {
1941    fn clone(&self) -> Self {
1942        WindowHandle {
1943            id: self.id,
1944            state_type: PhantomData,
1945        }
1946    }
1947}
1948
1949impl<S> WindowHandle<S> {
1950    pub fn new(id: WindowId) -> Self {
1951        WindowHandle {
1952            id,
1953            state_type: PhantomData,
1954        }
1955    }
1956}
1957
1958impl<S: 'static> Into<AnyWindowHandle> for WindowHandle<S> {
1959    fn into(self) -> AnyWindowHandle {
1960        AnyWindowHandle {
1961            id: self.id,
1962            state_type: TypeId::of::<S>(),
1963        }
1964    }
1965}
1966
1967#[derive(Copy, Clone, PartialEq, Eq)]
1968pub struct AnyWindowHandle {
1969    pub(crate) id: WindowId,
1970    state_type: TypeId,
1971}
1972
1973impl AnyWindowHandle {
1974    pub fn window_id(&self) -> WindowId {
1975        self.id
1976    }
1977}
1978
1979#[cfg(any(test, feature = "test-support"))]
1980impl From<SmallVec<[u32; 16]>> for StackingOrder {
1981    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
1982        StackingOrder(small_vec)
1983    }
1984}
1985
1986#[derive(Clone, Debug, Eq, PartialEq, Hash)]
1987pub enum ElementId {
1988    View(EntityId),
1989    Number(usize),
1990    Name(SharedString),
1991    FocusHandle(FocusId),
1992}
1993
1994impl From<EntityId> for ElementId {
1995    fn from(id: EntityId) -> Self {
1996        ElementId::View(id)
1997    }
1998}
1999
2000impl From<usize> for ElementId {
2001    fn from(id: usize) -> Self {
2002        ElementId::Number(id)
2003    }
2004}
2005
2006impl From<i32> for ElementId {
2007    fn from(id: i32) -> Self {
2008        Self::Number(id as usize)
2009    }
2010}
2011
2012impl From<SharedString> for ElementId {
2013    fn from(name: SharedString) -> Self {
2014        ElementId::Name(name)
2015    }
2016}
2017
2018impl From<&'static str> for ElementId {
2019    fn from(name: &'static str) -> Self {
2020        ElementId::Name(name.into())
2021    }
2022}
2023
2024impl<'a> From<&'a FocusHandle> for ElementId {
2025    fn from(handle: &'a FocusHandle) -> Self {
2026        ElementId::FocusHandle(handle.id)
2027    }
2028}