theme_selector.rs

 1use crate::prelude::*;
 2use crate::{OrderMethod, Palette, PaletteItem};
 3
 4#[derive(Component)]
 5pub struct ThemeSelector {
 6    id: ElementId,
 7}
 8
 9impl ThemeSelector {
10    pub fn new(id: impl Into<ElementId>) -> Self {
11        Self { id: id.into() }
12    }
13
14    fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Component<V> {
15        div().child(
16            Palette::new(self.id.clone())
17                .items(vec![
18                    PaletteItem::new("One Dark"),
19                    PaletteItem::new("Rosé Pine"),
20                    PaletteItem::new("Rosé Pine Moon"),
21                    PaletteItem::new("Sandcastle"),
22                    PaletteItem::new("Solarized Dark"),
23                    PaletteItem::new("Summercamp"),
24                    PaletteItem::new("Atelier Cave Light"),
25                    PaletteItem::new("Atelier Dune Light"),
26                    PaletteItem::new("Atelier Estuary Light"),
27                    PaletteItem::new("Atelier Forest Light"),
28                    PaletteItem::new("Atelier Heath Light"),
29                ])
30                .placeholder("Select Theme...")
31                .empty_string("No matches")
32                .default_order(OrderMethod::Ascending),
33        )
34    }
35}
36
37#[cfg(feature = "stories")]
38pub use stories::*;
39
40#[cfg(feature = "stories")]
41mod stories {
42    use gpui2::{Div, Render};
43
44    use crate::Story;
45
46    use super::*;
47
48    pub struct ThemeSelectorStory;
49
50    impl Render for ThemeSelectorStory {
51        type Element = Div<Self>;
52
53        fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
54            Story::container(cx)
55                .child(Story::title_for::<_, ThemeSelector>(cx))
56                .child(Story::label(cx, "Default"))
57                .child(ThemeSelector::new("theme-selector"))
58        }
59    }
60}