1use std::str::FromStr;
2use std::sync::OnceLock;
3
4use crate::stories::*;
5use anyhow::anyhow;
6use clap::builder::PossibleValue;
7use clap::ValueEnum;
8use gpui::{AnyView, VisualContext};
9use strum::{EnumIter, EnumString, IntoEnumIterator};
10use ui::prelude::*;
11
12#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
13#[strum(serialize_all = "snake_case")]
14pub enum ComponentStory {
15 AutoHeightEditor,
16 Avatar,
17 Button,
18 Checkbox,
19 ContextMenu,
20 Cursor,
21 Disclosure,
22 Focus,
23 Icon,
24 IconButton,
25 Keybinding,
26 Label,
27 List,
28 ListHeader,
29 ListItem,
30 Scroll,
31 Text,
32 ZIndex,
33 Picker,
34}
35
36impl ComponentStory {
37 pub fn story(&self, cx: &mut WindowContext) -> AnyView {
38 match self {
39 Self::AutoHeightEditor => AutoHeightEditorStory::new(cx).into(),
40 Self::Avatar => cx.build_view(|_| ui::AvatarStory).into(),
41 Self::Button => cx.build_view(|_| ui::ButtonStory).into(),
42 Self::Checkbox => cx.build_view(|_| ui::CheckboxStory).into(),
43 Self::ContextMenu => cx.build_view(|_| ui::ContextMenuStory).into(),
44 Self::Cursor => cx.build_view(|_| crate::stories::CursorStory).into(),
45 Self::Disclosure => cx.build_view(|_| ui::DisclosureStory).into(),
46 Self::Focus => FocusStory::view(cx).into(),
47 Self::Icon => cx.build_view(|_| ui::IconStory).into(),
48 Self::IconButton => cx.build_view(|_| ui::IconButtonStory).into(),
49 Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
50 Self::Label => cx.build_view(|_| ui::LabelStory).into(),
51 Self::List => cx.build_view(|_| ui::ListStory).into(),
52 Self::ListHeader => cx.build_view(|_| ui::ListHeaderStory).into(),
53 Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),
54 Self::Scroll => ScrollStory::view(cx).into(),
55 Self::Text => TextStory::view(cx).into(),
56 Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
57 Self::Picker => PickerStory::new(cx).into(),
58 }
59 }
60}
61
62#[derive(Debug, PartialEq, Eq, Clone, Copy)]
63pub enum StorySelector {
64 Component(ComponentStory),
65 KitchenSink,
66}
67
68impl FromStr for StorySelector {
69 type Err = anyhow::Error;
70
71 fn from_str(raw_story_name: &str) -> std::result::Result<Self, Self::Err> {
72 use anyhow::Context;
73
74 let story = raw_story_name.to_ascii_lowercase();
75
76 if story == "kitchen_sink" {
77 return Ok(Self::KitchenSink);
78 }
79
80 if let Some((_, story)) = story.split_once("components/") {
81 let component_story = ComponentStory::from_str(story)
82 .with_context(|| format!("story not found for component '{story}'"))?;
83
84 return Ok(Self::Component(component_story));
85 }
86
87 Err(anyhow!("story not found for '{raw_story_name}'"))
88 }
89}
90
91impl StorySelector {
92 pub fn story(&self, cx: &mut WindowContext) -> AnyView {
93 match self {
94 Self::Component(component_story) => component_story.story(cx),
95 Self::KitchenSink => KitchenSinkStory::view(cx).into(),
96 }
97 }
98}
99
100/// The list of all stories available in the storybook.
101static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
102
103impl ValueEnum for StorySelector {
104 fn value_variants<'a>() -> &'a [Self] {
105 let stories = ALL_STORY_SELECTORS.get_or_init(|| {
106 let component_stories = ComponentStory::iter().map(StorySelector::Component);
107
108 component_stories
109 .chain(std::iter::once(StorySelector::KitchenSink))
110 .collect::<Vec<_>>()
111 });
112
113 stories
114 }
115
116 fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
117 let value = match self {
118 Self::Component(story) => format!("components/{story}"),
119 Self::KitchenSink => "kitchen_sink".to_string(),
120 };
121
122 Some(PossibleValue::new(value))
123 }
124}