story_selector.rs

  1use std::str::FromStr;
  2use std::sync::OnceLock;
  3
  4use crate::stories::*;
  5use anyhow::anyhow;
  6use clap::builder::PossibleValue;
  7use clap::ValueEnum;
  8use gpui::{AnyView, VisualContext};
  9use strum::{EnumIter, EnumString, IntoEnumIterator};
 10use ui::prelude::*;
 11
 12#[derive(Debug, PartialEq, Eq, Clone, Copy, strum::Display, EnumString, EnumIter)]
 13#[strum(serialize_all = "snake_case")]
 14pub enum ComponentStory {
 15    AutoHeightEditor,
 16    Avatar,
 17    Button,
 18    Checkbox,
 19    ContextMenu,
 20    Cursor,
 21    Disclosure,
 22    Focus,
 23    Icon,
 24    IconButton,
 25    Keybinding,
 26    Label,
 27    List,
 28    ListHeader,
 29    ListItem,
 30    Scroll,
 31    Tab,
 32    Text,
 33    ZIndex,
 34    Picker,
 35}
 36
 37impl ComponentStory {
 38    pub fn story(&self, cx: &mut WindowContext) -> AnyView {
 39        match self {
 40            Self::AutoHeightEditor => AutoHeightEditorStory::new(cx).into(),
 41            Self::Avatar => cx.build_view(|_| ui::AvatarStory).into(),
 42            Self::Button => cx.build_view(|_| ui::ButtonStory).into(),
 43            Self::Checkbox => cx.build_view(|_| ui::CheckboxStory).into(),
 44            Self::ContextMenu => cx.build_view(|_| ui::ContextMenuStory).into(),
 45            Self::Cursor => cx.build_view(|_| crate::stories::CursorStory).into(),
 46            Self::Disclosure => cx.build_view(|_| ui::DisclosureStory).into(),
 47            Self::Focus => FocusStory::view(cx).into(),
 48            Self::Icon => cx.build_view(|_| ui::IconStory).into(),
 49            Self::IconButton => cx.build_view(|_| ui::IconButtonStory).into(),
 50            Self::Keybinding => cx.build_view(|_| ui::KeybindingStory).into(),
 51            Self::Label => cx.build_view(|_| ui::LabelStory).into(),
 52            Self::List => cx.build_view(|_| ui::ListStory).into(),
 53            Self::ListHeader => cx.build_view(|_| ui::ListHeaderStory).into(),
 54            Self::ListItem => cx.build_view(|_| ui::ListItemStory).into(),
 55            Self::Scroll => ScrollStory::view(cx).into(),
 56            Self::Text => TextStory::view(cx).into(),
 57            Self::Tab => cx.build_view(|_| ui::TabStory).into(),
 58            Self::ZIndex => cx.build_view(|_| ZIndexStory).into(),
 59            Self::Picker => PickerStory::new(cx).into(),
 60        }
 61    }
 62}
 63
 64#[derive(Debug, PartialEq, Eq, Clone, Copy)]
 65pub enum StorySelector {
 66    Component(ComponentStory),
 67    KitchenSink,
 68}
 69
 70impl FromStr for StorySelector {
 71    type Err = anyhow::Error;
 72
 73    fn from_str(raw_story_name: &str) -> std::result::Result<Self, Self::Err> {
 74        use anyhow::Context;
 75
 76        let story = raw_story_name.to_ascii_lowercase();
 77
 78        if story == "kitchen_sink" {
 79            return Ok(Self::KitchenSink);
 80        }
 81
 82        if let Some((_, story)) = story.split_once("components/") {
 83            let component_story = ComponentStory::from_str(story)
 84                .with_context(|| format!("story not found for component '{story}'"))?;
 85
 86            return Ok(Self::Component(component_story));
 87        }
 88
 89        Err(anyhow!("story not found for '{raw_story_name}'"))
 90    }
 91}
 92
 93impl StorySelector {
 94    pub fn story(&self, cx: &mut WindowContext) -> AnyView {
 95        match self {
 96            Self::Component(component_story) => component_story.story(cx),
 97            Self::KitchenSink => KitchenSinkStory::view(cx).into(),
 98        }
 99    }
100}
101
102/// The list of all stories available in the storybook.
103static ALL_STORY_SELECTORS: OnceLock<Vec<StorySelector>> = OnceLock::new();
104
105impl ValueEnum for StorySelector {
106    fn value_variants<'a>() -> &'a [Self] {
107        let stories = ALL_STORY_SELECTORS.get_or_init(|| {
108            let component_stories = ComponentStory::iter().map(StorySelector::Component);
109
110            component_stories
111                .chain(std::iter::once(StorySelector::KitchenSink))
112                .collect::<Vec<_>>()
113        });
114
115        stories
116    }
117
118    fn to_possible_value(&self) -> Option<clap::builder::PossibleValue> {
119        let value = match self {
120            Self::Component(story) => format!("components/{story}"),
121            Self::KitchenSink => "kitchen_sink".to_string(),
122        };
123
124        Some(PossibleValue::new(value))
125    }
126}