1use crate::{
2 arena::{Arena, ArenaRef},
3 key_dispatch::DispatchActionListener,
4 px, size, transparent_black, Action, AnyDrag, AnyView, AppContext, AsyncWindowContext,
5 AvailableSpace, Bounds, BoxShadow, Context, Corners, CursorStyle, DevicePixels, DispatchNodeId,
6 DispatchTree, DisplayId, Edges, Effect, Entity, EntityId, EventEmitter, FileDropEvent, Flatten,
7 FontId, GlobalElementId, GlyphId, Hsla, ImageData, InputEvent, IsZero, KeyBinding, KeyContext,
8 KeyDownEvent, KeystrokeEvent, LayoutId, Model, ModelContext, Modifiers, MonochromeSprite,
9 MouseButton, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay,
10 PlatformInputHandler, PlatformWindow, Point, PolychromeSprite, PromptLevel, Quad, Render,
11 RenderGlyphParams, RenderImageParams, RenderSvgParams, ScaledPixels, Scene, SceneBuilder,
12 Shadow, SharedString, Size, Style, SubscriberSet, Subscription, Surface, TaffyLayoutEngine,
13 Task, Underline, UnderlineStyle, View, VisualContext, WeakView, WindowBounds, WindowOptions,
14 SUBPIXEL_VARIANTS,
15};
16use anyhow::{anyhow, Context as _, Result};
17use collections::FxHashMap;
18use derive_more::{Deref, DerefMut};
19use futures::{
20 channel::{mpsc, oneshot},
21 StreamExt,
22};
23use media::core_video::CVImageBuffer;
24use parking_lot::RwLock;
25use slotmap::SlotMap;
26use smallvec::SmallVec;
27use std::{
28 any::{Any, TypeId},
29 borrow::{Borrow, BorrowMut, Cow},
30 cell::RefCell,
31 fmt::Debug,
32 future::Future,
33 hash::{Hash, Hasher},
34 marker::PhantomData,
35 mem,
36 rc::Rc,
37 sync::{
38 atomic::{AtomicUsize, Ordering::SeqCst},
39 Arc,
40 },
41};
42use util::{post_inc, ResultExt};
43
44const ACTIVE_DRAG_Z_INDEX: u8 = 1;
45
46/// A global stacking order, which is created by stacking successive z-index values.
47/// Each z-index will always be interpreted in the context of its parent z-index.
48#[derive(Deref, DerefMut, Clone, Ord, PartialOrd, PartialEq, Eq, Default)]
49pub struct StackingOrder {
50 #[deref]
51 #[deref_mut]
52 context_stack: SmallVec<[u8; 64]>,
53 id: u32,
54}
55
56impl std::fmt::Debug for StackingOrder {
57 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
58 let mut stacks = self.context_stack.iter().peekable();
59 write!(f, "[({}): ", self.id)?;
60 while let Some(z_index) = stacks.next() {
61 write!(f, "{z_index}")?;
62 if stacks.peek().is_some() {
63 write!(f, "->")?;
64 }
65 }
66 write!(f, "]")?;
67 Ok(())
68 }
69}
70
71/// Represents the two different phases when dispatching events.
72#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
73pub enum DispatchPhase {
74 /// After the capture phase comes the bubble phase, in which mouse event listeners are
75 /// invoked front to back and keyboard event listeners are invoked from the focused element
76 /// to the root of the element tree. This is the phase you'll most commonly want to use when
77 /// registering event listeners.
78 #[default]
79 Bubble,
80 /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
81 /// listeners are invoked from the root of the tree downward toward the focused element. This phase
82 /// is used for special purposes such as clearing the "pressed" state for click events. If
83 /// you stop event propagation during this phase, you need to know what you're doing. Handlers
84 /// outside of the immediate region may rely on detecting non-local events during this phase.
85 Capture,
86}
87
88impl DispatchPhase {
89 pub fn bubble(self) -> bool {
90 self == DispatchPhase::Bubble
91 }
92
93 pub fn capture(self) -> bool {
94 self == DispatchPhase::Capture
95 }
96}
97
98type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
99type AnyMouseListener = ArenaRef<dyn FnMut(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
100type AnyWindowFocusListener = Box<dyn FnMut(&FocusEvent, &mut WindowContext) -> bool + 'static>;
101
102struct FocusEvent {
103 previous_focus_path: SmallVec<[FocusId; 8]>,
104 current_focus_path: SmallVec<[FocusId; 8]>,
105}
106
107slotmap::new_key_type! { pub struct FocusId; }
108
109thread_local! {
110 pub(crate) static ELEMENT_ARENA: RefCell<Arena> = RefCell::new(Arena::new(4 * 1024 * 1024));
111}
112
113impl FocusId {
114 /// Obtains whether the element associated with this handle is currently focused.
115 pub fn is_focused(&self, cx: &WindowContext) -> bool {
116 cx.window.focus == Some(*self)
117 }
118
119 /// Obtains whether the element associated with this handle contains the focused
120 /// element or is itself focused.
121 pub fn contains_focused(&self, cx: &WindowContext) -> bool {
122 cx.focused()
123 .map_or(false, |focused| self.contains(focused.id, cx))
124 }
125
126 /// Obtains whether the element associated with this handle is contained within the
127 /// focused element or is itself focused.
128 pub fn within_focused(&self, cx: &WindowContext) -> bool {
129 let focused = cx.focused();
130 focused.map_or(false, |focused| focused.id.contains(*self, cx))
131 }
132
133 /// Obtains whether this handle contains the given handle in the most recently rendered frame.
134 pub(crate) fn contains(&self, other: Self, cx: &WindowContext) -> bool {
135 cx.window
136 .rendered_frame
137 .dispatch_tree
138 .focus_contains(*self, other)
139 }
140}
141
142/// A handle which can be used to track and manipulate the focused element in a window.
143pub struct FocusHandle {
144 pub(crate) id: FocusId,
145 handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
146}
147
148impl std::fmt::Debug for FocusHandle {
149 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
150 f.write_fmt(format_args!("FocusHandle({:?})", self.id))
151 }
152}
153
154impl FocusHandle {
155 pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
156 let id = handles.write().insert(AtomicUsize::new(1));
157 Self {
158 id,
159 handles: handles.clone(),
160 }
161 }
162
163 pub(crate) fn for_id(
164 id: FocusId,
165 handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
166 ) -> Option<Self> {
167 let lock = handles.read();
168 let ref_count = lock.get(id)?;
169 if ref_count.load(SeqCst) == 0 {
170 None
171 } else {
172 ref_count.fetch_add(1, SeqCst);
173 Some(Self {
174 id,
175 handles: handles.clone(),
176 })
177 }
178 }
179
180 /// Moves the focus to the element associated with this handle.
181 pub fn focus(&self, cx: &mut WindowContext) {
182 cx.focus(self)
183 }
184
185 /// Obtains whether the element associated with this handle is currently focused.
186 pub fn is_focused(&self, cx: &WindowContext) -> bool {
187 self.id.is_focused(cx)
188 }
189
190 /// Obtains whether the element associated with this handle contains the focused
191 /// element or is itself focused.
192 pub fn contains_focused(&self, cx: &WindowContext) -> bool {
193 self.id.contains_focused(cx)
194 }
195
196 /// Obtains whether the element associated with this handle is contained within the
197 /// focused element or is itself focused.
198 pub fn within_focused(&self, cx: &WindowContext) -> bool {
199 self.id.within_focused(cx)
200 }
201
202 /// Obtains whether this handle contains the given handle in the most recently rendered frame.
203 pub fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
204 self.id.contains(other.id, cx)
205 }
206}
207
208impl Clone for FocusHandle {
209 fn clone(&self) -> Self {
210 Self::for_id(self.id, &self.handles).unwrap()
211 }
212}
213
214impl PartialEq for FocusHandle {
215 fn eq(&self, other: &Self) -> bool {
216 self.id == other.id
217 }
218}
219
220impl Eq for FocusHandle {}
221
222impl Drop for FocusHandle {
223 fn drop(&mut self) {
224 self.handles
225 .read()
226 .get(self.id)
227 .unwrap()
228 .fetch_sub(1, SeqCst);
229 }
230}
231
232/// FocusableView allows users of your view to easily
233/// focus it (using cx.focus_view(view))
234pub trait FocusableView: 'static + Render {
235 fn focus_handle(&self, cx: &AppContext) -> FocusHandle;
236}
237
238/// ManagedView is a view (like a Modal, Popover, Menu, etc.)
239/// where the lifecycle of the view is handled by another view.
240pub trait ManagedView: FocusableView + EventEmitter<DismissEvent> {}
241
242impl<M: FocusableView + EventEmitter<DismissEvent>> ManagedView for M {}
243
244pub struct DismissEvent;
245
246// Holds the state for a specific window.
247pub struct Window {
248 pub(crate) handle: AnyWindowHandle,
249 pub(crate) removed: bool,
250 pub(crate) platform_window: Box<dyn PlatformWindow>,
251 display_id: DisplayId,
252 sprite_atlas: Arc<dyn PlatformAtlas>,
253 rem_size: Pixels,
254 viewport_size: Size<Pixels>,
255 layout_engine: Option<TaffyLayoutEngine>,
256 pub(crate) root_view: Option<AnyView>,
257 pub(crate) element_id_stack: GlobalElementId,
258 pub(crate) rendered_frame: Frame,
259 pub(crate) next_frame: Frame,
260 frame_arena: Arena,
261 pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
262 focus_listeners: SubscriberSet<(), AnyWindowFocusListener>,
263 blur_listeners: SubscriberSet<(), AnyObserver>,
264 default_prevented: bool,
265 mouse_position: Point<Pixels>,
266 modifiers: Modifiers,
267 requested_cursor_style: Option<CursorStyle>,
268 scale_factor: f32,
269 bounds: WindowBounds,
270 bounds_observers: SubscriberSet<(), AnyObserver>,
271 active: bool,
272 pub(crate) dirty: bool,
273 pub(crate) drawing: bool,
274 activation_observers: SubscriberSet<(), AnyObserver>,
275 pub(crate) focus: Option<FocusId>,
276 focus_enabled: bool,
277
278 #[cfg(any(test, feature = "test-support"))]
279 pub(crate) focus_invalidated: bool,
280}
281
282pub(crate) struct ElementStateBox {
283 inner: Box<dyn Any>,
284 #[cfg(debug_assertions)]
285 type_name: &'static str,
286}
287
288pub(crate) struct Frame {
289 focus: Option<FocusId>,
290 pub(crate) element_states: FxHashMap<GlobalElementId, ElementStateBox>,
291 mouse_listeners: FxHashMap<TypeId, Vec<(StackingOrder, AnyMouseListener)>>,
292 pub(crate) dispatch_tree: DispatchTree,
293 pub(crate) scene_builder: SceneBuilder,
294 pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
295 pub(crate) z_index_stack: StackingOrder,
296 pub(crate) next_stacking_order_id: u32,
297 content_mask_stack: Vec<ContentMask<Pixels>>,
298 element_offset_stack: Vec<Point<Pixels>>,
299}
300
301impl Frame {
302 fn new(dispatch_tree: DispatchTree) -> Self {
303 Frame {
304 focus: None,
305 element_states: FxHashMap::default(),
306 mouse_listeners: FxHashMap::default(),
307 dispatch_tree,
308 scene_builder: SceneBuilder::default(),
309 z_index_stack: StackingOrder::default(),
310 next_stacking_order_id: 0,
311 depth_map: Default::default(),
312 content_mask_stack: Vec::new(),
313 element_offset_stack: Vec::new(),
314 }
315 }
316
317 fn clear(&mut self) {
318 self.element_states.clear();
319 self.mouse_listeners.values_mut().for_each(Vec::clear);
320 self.dispatch_tree.clear();
321 self.depth_map.clear();
322 self.next_stacking_order_id = 0;
323 }
324
325 fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
326 self.focus
327 .map(|focus_id| self.dispatch_tree.focus_path(focus_id))
328 .unwrap_or_default()
329 }
330}
331
332impl Window {
333 pub(crate) fn new(
334 handle: AnyWindowHandle,
335 options: WindowOptions,
336 cx: &mut AppContext,
337 ) -> Self {
338 let platform_window = cx.platform.open_window(
339 handle,
340 options,
341 Box::new({
342 let mut cx = cx.to_async();
343 move || handle.update(&mut cx, |_, cx| cx.draw())
344 }),
345 );
346 let display_id = platform_window.display().id();
347 let sprite_atlas = platform_window.sprite_atlas();
348 let mouse_position = platform_window.mouse_position();
349 let modifiers = platform_window.modifiers();
350 let content_size = platform_window.content_size();
351 let scale_factor = platform_window.scale_factor();
352 let bounds = platform_window.bounds();
353
354 platform_window.on_resize(Box::new({
355 let mut cx = cx.to_async();
356 move |_, _| {
357 handle
358 .update(&mut cx, |_, cx| cx.window_bounds_changed())
359 .log_err();
360 }
361 }));
362 platform_window.on_moved(Box::new({
363 let mut cx = cx.to_async();
364 move || {
365 handle
366 .update(&mut cx, |_, cx| cx.window_bounds_changed())
367 .log_err();
368 }
369 }));
370 platform_window.on_active_status_change(Box::new({
371 let mut cx = cx.to_async();
372 move |active| {
373 handle
374 .update(&mut cx, |_, cx| {
375 cx.window.active = active;
376 cx.window
377 .activation_observers
378 .clone()
379 .retain(&(), |callback| callback(cx));
380 })
381 .log_err();
382 }
383 }));
384
385 platform_window.on_input({
386 let mut cx = cx.to_async();
387 Box::new(move |event| {
388 handle
389 .update(&mut cx, |_, cx| cx.dispatch_event(event))
390 .log_err()
391 .unwrap_or(false)
392 })
393 });
394
395 Window {
396 handle,
397 removed: false,
398 platform_window,
399 display_id,
400 sprite_atlas,
401 rem_size: px(16.),
402 viewport_size: content_size,
403 layout_engine: Some(TaffyLayoutEngine::new()),
404 root_view: None,
405 element_id_stack: GlobalElementId::default(),
406 rendered_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
407 next_frame: Frame::new(DispatchTree::new(cx.keymap.clone(), cx.actions.clone())),
408 frame_arena: Arena::new(1 * 1024 * 1024),
409 focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
410 focus_listeners: SubscriberSet::new(),
411 blur_listeners: SubscriberSet::new(),
412 default_prevented: true,
413 mouse_position,
414 modifiers,
415 requested_cursor_style: None,
416 scale_factor,
417 bounds,
418 bounds_observers: SubscriberSet::new(),
419 active: false,
420 dirty: false,
421 drawing: false,
422 activation_observers: SubscriberSet::new(),
423 focus: None,
424 focus_enabled: true,
425
426 #[cfg(any(test, feature = "test-support"))]
427 focus_invalidated: false,
428 }
429 }
430}
431
432/// Indicates which region of the window is visible. Content falling outside of this mask will not be
433/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
434/// to leave room to support more complex shapes in the future.
435#[derive(Clone, Debug, Default, PartialEq, Eq)]
436#[repr(C)]
437pub struct ContentMask<P: Clone + Default + Debug> {
438 pub bounds: Bounds<P>,
439}
440
441impl ContentMask<Pixels> {
442 /// Scale the content mask's pixel units by the given scaling factor.
443 pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
444 ContentMask {
445 bounds: self.bounds.scale(factor),
446 }
447 }
448
449 /// Intersect the content mask with the given content mask.
450 pub fn intersect(&self, other: &Self) -> Self {
451 let bounds = self.bounds.intersect(&other.bounds);
452 ContentMask { bounds }
453 }
454}
455
456/// Provides access to application state in the context of a single window. Derefs
457/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
458/// an `AppContext` and call any `AppContext` methods.
459pub struct WindowContext<'a> {
460 pub(crate) app: &'a mut AppContext,
461 pub(crate) window: &'a mut Window,
462}
463
464impl<'a> WindowContext<'a> {
465 pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
466 Self { app, window }
467 }
468
469 /// Obtain a handle to the window that belongs to this context.
470 pub fn window_handle(&self) -> AnyWindowHandle {
471 self.window.handle
472 }
473
474 /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
475 pub fn notify(&mut self) {
476 if !self.window.drawing {
477 self.window.dirty = true;
478 }
479 }
480
481 /// Close this window.
482 pub fn remove_window(&mut self) {
483 self.window.removed = true;
484 }
485
486 /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
487 /// for elements rendered within this window.
488 pub fn focus_handle(&mut self) -> FocusHandle {
489 FocusHandle::new(&self.window.focus_handles)
490 }
491
492 /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
493 pub fn focused(&self) -> Option<FocusHandle> {
494 self.window
495 .focus
496 .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
497 }
498
499 /// Move focus to the element associated with the given `FocusHandle`.
500 pub fn focus(&mut self, handle: &FocusHandle) {
501 if !self.window.focus_enabled || self.window.focus == Some(handle.id) {
502 return;
503 }
504
505 self.window.focus = Some(handle.id);
506 self.window
507 .rendered_frame
508 .dispatch_tree
509 .clear_pending_keystrokes();
510
511 #[cfg(any(test, feature = "test-support"))]
512 {
513 self.window.focus_invalidated = true;
514 }
515
516 self.notify();
517 }
518
519 /// Remove focus from all elements within this context's window.
520 pub fn blur(&mut self) {
521 if !self.window.focus_enabled {
522 return;
523 }
524
525 self.window.focus = None;
526 self.notify();
527 }
528
529 pub fn disable_focus(&mut self) {
530 self.blur();
531 self.window.focus_enabled = false;
532 }
533
534 pub fn dispatch_action(&mut self, action: Box<dyn Action>) {
535 let focus_handle = self.focused();
536
537 self.defer(move |cx| {
538 let node_id = focus_handle
539 .and_then(|handle| {
540 cx.window
541 .rendered_frame
542 .dispatch_tree
543 .focusable_node_id(handle.id)
544 })
545 .unwrap_or_else(|| cx.window.rendered_frame.dispatch_tree.root_node_id());
546
547 cx.propagate_event = true;
548 cx.dispatch_action_on_node(node_id, action);
549 })
550 }
551
552 pub(crate) fn dispatch_keystroke_observers(
553 &mut self,
554 event: &dyn Any,
555 action: Option<Box<dyn Action>>,
556 ) {
557 let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() else {
558 return;
559 };
560
561 self.keystroke_observers
562 .clone()
563 .retain(&(), move |callback| {
564 (callback)(
565 &KeystrokeEvent {
566 keystroke: key_down_event.keystroke.clone(),
567 action: action.as_ref().map(|action| action.boxed_clone()),
568 },
569 self,
570 );
571 true
572 });
573 }
574
575 /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
576 /// that are currently on the stack to be returned to the app.
577 pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
578 let handle = self.window.handle;
579 self.app.defer(move |cx| {
580 handle.update(cx, |_, cx| f(cx)).ok();
581 });
582 }
583
584 pub fn subscribe<Emitter, E, Evt>(
585 &mut self,
586 entity: &E,
587 mut on_event: impl FnMut(E, &Evt, &mut WindowContext<'_>) + 'static,
588 ) -> Subscription
589 where
590 Emitter: EventEmitter<Evt>,
591 E: Entity<Emitter>,
592 Evt: 'static,
593 {
594 let entity_id = entity.entity_id();
595 let entity = entity.downgrade();
596 let window_handle = self.window.handle;
597 let (subscription, activate) = self.app.event_listeners.insert(
598 entity_id,
599 (
600 TypeId::of::<Evt>(),
601 Box::new(move |event, cx| {
602 window_handle
603 .update(cx, |_, cx| {
604 if let Some(handle) = E::upgrade_from(&entity) {
605 let event = event.downcast_ref().expect("invalid event type");
606 on_event(handle, event, cx);
607 true
608 } else {
609 false
610 }
611 })
612 .unwrap_or(false)
613 }),
614 ),
615 );
616 self.app.defer(move |_| activate());
617 subscription
618 }
619
620 /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
621 /// await points in async code.
622 pub fn to_async(&self) -> AsyncWindowContext {
623 AsyncWindowContext::new(self.app.to_async(), self.window.handle)
624 }
625
626 /// Schedule the given closure to be run directly after the current frame is rendered.
627 pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
628 let handle = self.window.handle;
629 let display_id = self.window.display_id;
630
631 if !self.frame_consumers.contains_key(&display_id) {
632 let (tx, mut rx) = mpsc::unbounded::<()>();
633 self.platform.set_display_link_output_callback(
634 display_id,
635 Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
636 );
637
638 let consumer_task = self.app.spawn(|cx| async move {
639 while rx.next().await.is_some() {
640 cx.update(|cx| {
641 for callback in cx
642 .next_frame_callbacks
643 .get_mut(&display_id)
644 .unwrap()
645 .drain(..)
646 .collect::<SmallVec<[_; 32]>>()
647 {
648 callback(cx);
649 }
650 })
651 .ok();
652
653 // Flush effects, then stop the display link if no new next_frame_callbacks have been added.
654
655 cx.update(|cx| {
656 if cx.next_frame_callbacks.is_empty() {
657 cx.platform.stop_display_link(display_id);
658 }
659 })
660 .ok();
661 }
662 });
663 self.frame_consumers.insert(display_id, consumer_task);
664 }
665
666 if self.next_frame_callbacks.is_empty() {
667 self.platform.start_display_link(display_id);
668 }
669
670 self.next_frame_callbacks
671 .entry(display_id)
672 .or_default()
673 .push(Box::new(move |cx: &mut AppContext| {
674 cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
675 }));
676 }
677
678 /// Spawn the future returned by the given closure on the application thread pool.
679 /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
680 /// use within your future.
681 pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
682 where
683 R: 'static,
684 Fut: Future<Output = R> + 'static,
685 {
686 self.app
687 .spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
688 }
689
690 /// Update the global of the given type. The given closure is given simultaneous mutable
691 /// access both to the global and the context.
692 pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
693 where
694 G: 'static,
695 {
696 let mut global = self.app.lease_global::<G>();
697 let result = f(&mut global, self);
698 self.app.end_global_lease(global);
699 result
700 }
701
702 #[must_use]
703 /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
704 /// layout is being requested, along with the layout ids of any children. This method is called during
705 /// calls to the `Element::layout` trait method and enables any element to participate in layout.
706 pub fn request_layout(
707 &mut self,
708 style: &Style,
709 children: impl IntoIterator<Item = LayoutId>,
710 ) -> LayoutId {
711 self.app.layout_id_buffer.clear();
712 self.app.layout_id_buffer.extend(children.into_iter());
713 let rem_size = self.rem_size();
714
715 self.window.layout_engine.as_mut().unwrap().request_layout(
716 style,
717 rem_size,
718 &self.app.layout_id_buffer,
719 )
720 }
721
722 /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
723 /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
724 /// determine the element's size. One place this is used internally is when measuring text.
725 ///
726 /// The given closure is invoked at layout time with the known dimensions and available space and
727 /// returns a `Size`.
728 pub fn request_measured_layout<
729 F: FnMut(Size<Option<Pixels>>, Size<AvailableSpace>, &mut WindowContext) -> Size<Pixels>
730 + 'static,
731 >(
732 &mut self,
733 style: Style,
734 measure: F,
735 ) -> LayoutId {
736 let rem_size = self.rem_size();
737 self.window
738 .layout_engine
739 .as_mut()
740 .unwrap()
741 .request_measured_layout(style, rem_size, measure)
742 }
743
744 pub fn compute_layout(&mut self, layout_id: LayoutId, available_space: Size<AvailableSpace>) {
745 let mut layout_engine = self.window.layout_engine.take().unwrap();
746 layout_engine.compute_layout(layout_id, available_space, self);
747 self.window.layout_engine = Some(layout_engine);
748 }
749
750 /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
751 /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
752 /// in order to pass your element its `Bounds` automatically.
753 pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
754 let mut bounds = self
755 .window
756 .layout_engine
757 .as_mut()
758 .unwrap()
759 .layout_bounds(layout_id)
760 .map(Into::into);
761 bounds.origin += self.element_offset();
762 bounds
763 }
764
765 fn window_bounds_changed(&mut self) {
766 self.window.scale_factor = self.window.platform_window.scale_factor();
767 self.window.viewport_size = self.window.platform_window.content_size();
768 self.window.bounds = self.window.platform_window.bounds();
769 self.window.display_id = self.window.platform_window.display().id();
770 self.notify();
771
772 self.window
773 .bounds_observers
774 .clone()
775 .retain(&(), |callback| callback(self));
776 }
777
778 pub fn window_bounds(&self) -> WindowBounds {
779 self.window.bounds
780 }
781
782 pub fn viewport_size(&self) -> Size<Pixels> {
783 self.window.viewport_size
784 }
785
786 pub fn is_window_active(&self) -> bool {
787 self.window.active
788 }
789
790 pub fn zoom_window(&self) {
791 self.window.platform_window.zoom();
792 }
793
794 pub fn set_window_title(&mut self, title: &str) {
795 self.window.platform_window.set_title(title);
796 }
797
798 pub fn set_window_edited(&mut self, edited: bool) {
799 self.window.platform_window.set_edited(edited);
800 }
801
802 pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
803 self.platform
804 .displays()
805 .into_iter()
806 .find(|display| display.id() == self.window.display_id)
807 }
808
809 pub fn show_character_palette(&self) {
810 self.window.platform_window.show_character_palette();
811 }
812
813 /// The scale factor of the display associated with the window. For example, it could
814 /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
815 /// be rendered as two pixels on screen.
816 pub fn scale_factor(&self) -> f32 {
817 self.window.scale_factor
818 }
819
820 /// The size of an em for the base font of the application. Adjusting this value allows the
821 /// UI to scale, just like zooming a web page.
822 pub fn rem_size(&self) -> Pixels {
823 self.window.rem_size
824 }
825
826 /// Sets the size of an em for the base font of the application. Adjusting this value allows the
827 /// UI to scale, just like zooming a web page.
828 pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
829 self.window.rem_size = rem_size.into();
830 }
831
832 /// The line height associated with the current text style.
833 pub fn line_height(&self) -> Pixels {
834 let rem_size = self.rem_size();
835 let text_style = self.text_style();
836 text_style
837 .line_height
838 .to_pixels(text_style.font_size.into(), rem_size)
839 }
840
841 /// Call to prevent the default action of an event. Currently only used to prevent
842 /// parent elements from becoming focused on mouse down.
843 pub fn prevent_default(&mut self) {
844 self.window.default_prevented = true;
845 }
846
847 /// Obtain whether default has been prevented for the event currently being dispatched.
848 pub fn default_prevented(&self) -> bool {
849 self.window.default_prevented
850 }
851
852 /// Register a mouse event listener on the window for the next frame. The type of event
853 /// is determined by the first parameter of the given listener. When the next frame is rendered
854 /// the listener will be cleared.
855 pub fn on_mouse_event<Event: 'static>(
856 &mut self,
857 mut handler: impl FnMut(&Event, DispatchPhase, &mut WindowContext) + 'static,
858 ) {
859 let order = self.window.next_frame.z_index_stack.clone();
860 let handler = self
861 .window
862 .frame_arena
863 .alloc(|| {
864 move |event: &dyn Any, phase: DispatchPhase, cx: &mut WindowContext<'_>| {
865 handler(event.downcast_ref().unwrap(), phase, cx)
866 }
867 })
868 .map(|handler| handler as _);
869 self.window
870 .next_frame
871 .mouse_listeners
872 .entry(TypeId::of::<Event>())
873 .or_default()
874 .push((order, handler))
875 }
876
877 /// Register a key event listener on the window for the next frame. The type of event
878 /// is determined by the first parameter of the given listener. When the next frame is rendered
879 /// the listener will be cleared.
880 ///
881 /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
882 /// a specific need to register a global listener.
883 pub fn on_key_event<Event: 'static>(
884 &mut self,
885 listener: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
886 ) {
887 let listener = self
888 .window
889 .frame_arena
890 .alloc(|| {
891 move |event: &dyn Any, phase, cx: &mut WindowContext<'_>| {
892 if let Some(event) = event.downcast_ref::<Event>() {
893 listener(event, phase, cx)
894 }
895 }
896 })
897 .map(|handler| handler as _);
898 self.window.next_frame.dispatch_tree.on_key_event(listener);
899 }
900
901 /// Register an action listener on the window for the next frame. The type of action
902 /// is determined by the first parameter of the given listener. When the next frame is rendered
903 /// the listener will be cleared.
904 ///
905 /// This is a fairly low-level method, so prefer using action handlers on elements unless you have
906 /// a specific need to register a global listener.
907 pub fn on_action(
908 &mut self,
909 action_type: TypeId,
910 listener: impl Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static,
911 ) {
912 let listener = self
913 .window
914 .frame_arena
915 .alloc(|| listener)
916 .map(|handler| handler as _);
917 self.window
918 .next_frame
919 .dispatch_tree
920 .on_action(action_type, listener);
921 }
922
923 pub fn is_action_available(&self, action: &dyn Action) -> bool {
924 let target = self
925 .focused()
926 .and_then(|focused_handle| {
927 self.window
928 .rendered_frame
929 .dispatch_tree
930 .focusable_node_id(focused_handle.id)
931 })
932 .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
933 self.window
934 .rendered_frame
935 .dispatch_tree
936 .is_action_available(action, target)
937 }
938
939 /// The position of the mouse relative to the window.
940 pub fn mouse_position(&self) -> Point<Pixels> {
941 self.window.mouse_position
942 }
943
944 /// The current state of the keyboard's modifiers
945 pub fn modifiers(&self) -> Modifiers {
946 self.window.modifiers
947 }
948
949 pub fn set_cursor_style(&mut self, style: CursorStyle) {
950 self.window.requested_cursor_style = Some(style)
951 }
952
953 /// Called during painting to track which z-index is on top at each pixel position
954 pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
955 let stacking_order = self.window.next_frame.z_index_stack.clone();
956 let depth_map = &mut self.window.next_frame.depth_map;
957 match depth_map.binary_search_by(|(level, _)| stacking_order.cmp(&level)) {
958 Ok(i) | Err(i) => depth_map.insert(i, (stacking_order, bounds)),
959 }
960 }
961
962 /// Returns true if there is no opaque layer containing the given point
963 /// on top of the given level. Layers whose level is an extension of the
964 /// level are not considered to be on top of the level.
965 pub fn was_top_layer(&self, point: &Point<Pixels>, level: &StackingOrder) -> bool {
966 for (opaque_level, bounds) in self.window.rendered_frame.depth_map.iter() {
967 if level >= opaque_level {
968 break;
969 }
970
971 if bounds.contains(point) && !opaque_level.starts_with(level) {
972 return false;
973 }
974 }
975 true
976 }
977
978 pub fn was_top_layer_under_active_drag(
979 &self,
980 point: &Point<Pixels>,
981 level: &StackingOrder,
982 ) -> bool {
983 for (opaque_level, bounds) in self.window.rendered_frame.depth_map.iter() {
984 if level >= opaque_level {
985 break;
986 }
987 if opaque_level.starts_with(&[ACTIVE_DRAG_Z_INDEX]) {
988 continue;
989 }
990
991 if bounds.contains(point) && !opaque_level.starts_with(level) {
992 return false;
993 }
994 }
995 true
996 }
997
998 /// Called during painting to get the current stacking order.
999 pub fn stacking_order(&self) -> &StackingOrder {
1000 &self.window.next_frame.z_index_stack
1001 }
1002
1003 /// Paint one or more drop shadows into the scene for the next frame at the current z-index.
1004 pub fn paint_shadows(
1005 &mut self,
1006 bounds: Bounds<Pixels>,
1007 corner_radii: Corners<Pixels>,
1008 shadows: &[BoxShadow],
1009 ) {
1010 let scale_factor = self.scale_factor();
1011 let content_mask = self.content_mask();
1012 let window = &mut *self.window;
1013 for shadow in shadows {
1014 let mut shadow_bounds = bounds;
1015 shadow_bounds.origin += shadow.offset;
1016 shadow_bounds.dilate(shadow.spread_radius);
1017 window.next_frame.scene_builder.insert(
1018 &window.next_frame.z_index_stack,
1019 Shadow {
1020 order: 0,
1021 bounds: shadow_bounds.scale(scale_factor),
1022 content_mask: content_mask.scale(scale_factor),
1023 corner_radii: corner_radii.scale(scale_factor),
1024 color: shadow.color,
1025 blur_radius: shadow.blur_radius.scale(scale_factor),
1026 },
1027 );
1028 }
1029 }
1030
1031 /// Paint one or more quads into the scene for the next frame at the current stacking context.
1032 /// Quads are colored rectangular regions with an optional background, border, and corner radius.
1033 /// see [`fill`], [`outline`], and [`quad`] to construct this type.
1034 pub fn paint_quad(&mut self, quad: PaintQuad) {
1035 let scale_factor = self.scale_factor();
1036 let content_mask = self.content_mask();
1037
1038 let window = &mut *self.window;
1039 window.next_frame.scene_builder.insert(
1040 &window.next_frame.z_index_stack,
1041 Quad {
1042 order: 0,
1043 bounds: quad.bounds.scale(scale_factor),
1044 content_mask: content_mask.scale(scale_factor),
1045 background: quad.background,
1046 border_color: quad.border_color,
1047 corner_radii: quad.corner_radii.scale(scale_factor),
1048 border_widths: quad.border_widths.scale(scale_factor),
1049 },
1050 );
1051 }
1052
1053 /// Paint the given `Path` into the scene for the next frame at the current z-index.
1054 pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
1055 let scale_factor = self.scale_factor();
1056 let content_mask = self.content_mask();
1057 path.content_mask = content_mask;
1058 path.color = color.into();
1059 let window = &mut *self.window;
1060 window
1061 .next_frame
1062 .scene_builder
1063 .insert(&window.next_frame.z_index_stack, path.scale(scale_factor));
1064 }
1065
1066 /// Paint an underline into the scene for the next frame at the current z-index.
1067 pub fn paint_underline(
1068 &mut self,
1069 origin: Point<Pixels>,
1070 width: Pixels,
1071 style: &UnderlineStyle,
1072 ) {
1073 let scale_factor = self.scale_factor();
1074 let height = if style.wavy {
1075 style.thickness * 3.
1076 } else {
1077 style.thickness
1078 };
1079 let bounds = Bounds {
1080 origin,
1081 size: size(width, height),
1082 };
1083 let content_mask = self.content_mask();
1084 let window = &mut *self.window;
1085 window.next_frame.scene_builder.insert(
1086 &window.next_frame.z_index_stack,
1087 Underline {
1088 order: 0,
1089 bounds: bounds.scale(scale_factor),
1090 content_mask: content_mask.scale(scale_factor),
1091 thickness: style.thickness.scale(scale_factor),
1092 color: style.color.unwrap_or_default(),
1093 wavy: style.wavy,
1094 },
1095 );
1096 }
1097
1098 /// Paint a monochrome (non-emoji) glyph into the scene for the next frame at the current z-index.
1099 /// The y component of the origin is the baseline of the glyph.
1100 pub fn paint_glyph(
1101 &mut self,
1102 origin: Point<Pixels>,
1103 font_id: FontId,
1104 glyph_id: GlyphId,
1105 font_size: Pixels,
1106 color: Hsla,
1107 ) -> Result<()> {
1108 let scale_factor = self.scale_factor();
1109 let glyph_origin = origin.scale(scale_factor);
1110 let subpixel_variant = Point {
1111 x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1112 y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
1113 };
1114 let params = RenderGlyphParams {
1115 font_id,
1116 glyph_id,
1117 font_size,
1118 subpixel_variant,
1119 scale_factor,
1120 is_emoji: false,
1121 };
1122
1123 let raster_bounds = self.text_system().raster_bounds(¶ms)?;
1124 if !raster_bounds.is_zero() {
1125 let tile =
1126 self.window
1127 .sprite_atlas
1128 .get_or_insert_with(¶ms.clone().into(), &mut || {
1129 let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
1130 Ok((size, Cow::Owned(bytes)))
1131 })?;
1132 let bounds = Bounds {
1133 origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1134 size: tile.bounds.size.map(Into::into),
1135 };
1136 let content_mask = self.content_mask().scale(scale_factor);
1137 let window = &mut *self.window;
1138 window.next_frame.scene_builder.insert(
1139 &window.next_frame.z_index_stack,
1140 MonochromeSprite {
1141 order: 0,
1142 bounds,
1143 content_mask,
1144 color,
1145 tile,
1146 },
1147 );
1148 }
1149 Ok(())
1150 }
1151
1152 /// Paint an emoji glyph into the scene for the next frame at the current z-index.
1153 /// The y component of the origin is the baseline of the glyph.
1154 pub fn paint_emoji(
1155 &mut self,
1156 origin: Point<Pixels>,
1157 font_id: FontId,
1158 glyph_id: GlyphId,
1159 font_size: Pixels,
1160 ) -> Result<()> {
1161 let scale_factor = self.scale_factor();
1162 let glyph_origin = origin.scale(scale_factor);
1163 let params = RenderGlyphParams {
1164 font_id,
1165 glyph_id,
1166 font_size,
1167 // We don't render emojis with subpixel variants.
1168 subpixel_variant: Default::default(),
1169 scale_factor,
1170 is_emoji: true,
1171 };
1172
1173 let raster_bounds = self.text_system().raster_bounds(¶ms)?;
1174 if !raster_bounds.is_zero() {
1175 let tile =
1176 self.window
1177 .sprite_atlas
1178 .get_or_insert_with(¶ms.clone().into(), &mut || {
1179 let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
1180 Ok((size, Cow::Owned(bytes)))
1181 })?;
1182 let bounds = Bounds {
1183 origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
1184 size: tile.bounds.size.map(Into::into),
1185 };
1186 let content_mask = self.content_mask().scale(scale_factor);
1187 let window = &mut *self.window;
1188
1189 window.next_frame.scene_builder.insert(
1190 &window.next_frame.z_index_stack,
1191 PolychromeSprite {
1192 order: 0,
1193 bounds,
1194 corner_radii: Default::default(),
1195 content_mask,
1196 tile,
1197 grayscale: false,
1198 },
1199 );
1200 }
1201 Ok(())
1202 }
1203
1204 /// Paint a monochrome SVG into the scene for the next frame at the current stacking context.
1205 pub fn paint_svg(
1206 &mut self,
1207 bounds: Bounds<Pixels>,
1208 path: SharedString,
1209 color: Hsla,
1210 ) -> Result<()> {
1211 let scale_factor = self.scale_factor();
1212 let bounds = bounds.scale(scale_factor);
1213 // Render the SVG at twice the size to get a higher quality result.
1214 let params = RenderSvgParams {
1215 path,
1216 size: bounds
1217 .size
1218 .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
1219 };
1220
1221 let tile =
1222 self.window
1223 .sprite_atlas
1224 .get_or_insert_with(¶ms.clone().into(), &mut || {
1225 let bytes = self.svg_renderer.render(¶ms)?;
1226 Ok((params.size, Cow::Owned(bytes)))
1227 })?;
1228 let content_mask = self.content_mask().scale(scale_factor);
1229
1230 let window = &mut *self.window;
1231 window.next_frame.scene_builder.insert(
1232 &window.next_frame.z_index_stack,
1233 MonochromeSprite {
1234 order: 0,
1235 bounds,
1236 content_mask,
1237 color,
1238 tile,
1239 },
1240 );
1241
1242 Ok(())
1243 }
1244
1245 /// Paint an image into the scene for the next frame at the current z-index.
1246 pub fn paint_image(
1247 &mut self,
1248 bounds: Bounds<Pixels>,
1249 corner_radii: Corners<Pixels>,
1250 data: Arc<ImageData>,
1251 grayscale: bool,
1252 ) -> Result<()> {
1253 let scale_factor = self.scale_factor();
1254 let bounds = bounds.scale(scale_factor);
1255 let params = RenderImageParams { image_id: data.id };
1256
1257 let tile = self
1258 .window
1259 .sprite_atlas
1260 .get_or_insert_with(¶ms.clone().into(), &mut || {
1261 Ok((data.size(), Cow::Borrowed(data.as_bytes())))
1262 })?;
1263 let content_mask = self.content_mask().scale(scale_factor);
1264 let corner_radii = corner_radii.scale(scale_factor);
1265
1266 let window = &mut *self.window;
1267 window.next_frame.scene_builder.insert(
1268 &window.next_frame.z_index_stack,
1269 PolychromeSprite {
1270 order: 0,
1271 bounds,
1272 content_mask,
1273 corner_radii,
1274 tile,
1275 grayscale,
1276 },
1277 );
1278 Ok(())
1279 }
1280
1281 /// Paint a surface into the scene for the next frame at the current z-index.
1282 pub fn paint_surface(&mut self, bounds: Bounds<Pixels>, image_buffer: CVImageBuffer) {
1283 let scale_factor = self.scale_factor();
1284 let bounds = bounds.scale(scale_factor);
1285 let content_mask = self.content_mask().scale(scale_factor);
1286 let window = &mut *self.window;
1287 window.next_frame.scene_builder.insert(
1288 &window.next_frame.z_index_stack,
1289 Surface {
1290 order: 0,
1291 bounds,
1292 content_mask,
1293 image_buffer,
1294 },
1295 );
1296 }
1297
1298 /// Draw pixels to the display for this window based on the contents of its scene.
1299 pub(crate) fn draw(&mut self) -> Scene {
1300 self.window.dirty = false;
1301 self.window.drawing = true;
1302
1303 #[cfg(any(test, feature = "test-support"))]
1304 {
1305 self.window.focus_invalidated = false;
1306 }
1307
1308 self.text_system().start_frame();
1309 self.window.platform_window.clear_input_handler();
1310 self.window.layout_engine.as_mut().unwrap().clear();
1311 self.window.next_frame.clear();
1312 self.window.frame_arena.clear();
1313 let root_view = self.window.root_view.take().unwrap();
1314
1315 self.with_z_index(0, |cx| {
1316 cx.with_key_dispatch(Some(KeyContext::default()), None, |_, cx| {
1317 for (action_type, action_listeners) in &cx.app.global_action_listeners {
1318 for action_listener in action_listeners.iter().cloned() {
1319 let listener = cx
1320 .window
1321 .frame_arena
1322 .alloc(|| {
1323 move |action: &dyn Any, phase, cx: &mut WindowContext<'_>| {
1324 action_listener(action, phase, cx)
1325 }
1326 })
1327 .map(|listener| listener as _);
1328 cx.window
1329 .next_frame
1330 .dispatch_tree
1331 .on_action(*action_type, listener)
1332 }
1333 }
1334
1335 let available_space = cx.window.viewport_size.map(Into::into);
1336 root_view.draw(Point::default(), available_space, cx);
1337 })
1338 });
1339
1340 if let Some(active_drag) = self.app.active_drag.take() {
1341 self.with_z_index(ACTIVE_DRAG_Z_INDEX, |cx| {
1342 let offset = cx.mouse_position() - active_drag.cursor_offset;
1343 let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1344 active_drag.view.draw(offset, available_space, cx);
1345 });
1346 self.active_drag = Some(active_drag);
1347 } else if let Some(active_tooltip) = self.app.active_tooltip.take() {
1348 self.with_z_index(1, |cx| {
1349 let available_space = size(AvailableSpace::MinContent, AvailableSpace::MinContent);
1350 active_tooltip
1351 .view
1352 .draw(active_tooltip.cursor_offset, available_space, cx);
1353 });
1354 }
1355
1356 self.window
1357 .next_frame
1358 .dispatch_tree
1359 .preserve_pending_keystrokes(
1360 &mut self.window.rendered_frame.dispatch_tree,
1361 self.window.focus,
1362 );
1363 self.window.next_frame.focus = self.window.focus;
1364 self.window.root_view = Some(root_view);
1365
1366 let previous_focus_path = self.window.rendered_frame.focus_path();
1367 mem::swap(&mut self.window.rendered_frame, &mut self.window.next_frame);
1368 let current_focus_path = self.window.rendered_frame.focus_path();
1369
1370 if previous_focus_path != current_focus_path {
1371 if !previous_focus_path.is_empty() && current_focus_path.is_empty() {
1372 self.window
1373 .blur_listeners
1374 .clone()
1375 .retain(&(), |listener| listener(self));
1376 }
1377
1378 let event = FocusEvent {
1379 previous_focus_path,
1380 current_focus_path,
1381 };
1382 self.window
1383 .focus_listeners
1384 .clone()
1385 .retain(&(), |listener| listener(&event, self));
1386 }
1387
1388 let scene = self.window.rendered_frame.scene_builder.build();
1389
1390 // Set the cursor only if we're the active window.
1391 let cursor_style = self
1392 .window
1393 .requested_cursor_style
1394 .take()
1395 .unwrap_or(CursorStyle::Arrow);
1396 if self.is_window_active() {
1397 self.platform.set_cursor_style(cursor_style);
1398 }
1399
1400 self.window.drawing = false;
1401 ELEMENT_ARENA.with_borrow_mut(|element_arena| element_arena.clear());
1402
1403 scene
1404 }
1405
1406 /// Dispatch a mouse or keyboard event on the window.
1407 pub fn dispatch_event(&mut self, event: InputEvent) -> bool {
1408 // Handlers may set this to false by calling `stop_propagation`.
1409 self.app.propagate_event = true;
1410 // Handlers may set this to true by calling `prevent_default`.
1411 self.window.default_prevented = false;
1412
1413 let event = match event {
1414 // Track the mouse position with our own state, since accessing the platform
1415 // API for the mouse position can only occur on the main thread.
1416 InputEvent::MouseMove(mouse_move) => {
1417 self.window.mouse_position = mouse_move.position;
1418 self.window.modifiers = mouse_move.modifiers;
1419 InputEvent::MouseMove(mouse_move)
1420 }
1421 InputEvent::MouseDown(mouse_down) => {
1422 self.window.mouse_position = mouse_down.position;
1423 self.window.modifiers = mouse_down.modifiers;
1424 InputEvent::MouseDown(mouse_down)
1425 }
1426 InputEvent::MouseUp(mouse_up) => {
1427 self.window.mouse_position = mouse_up.position;
1428 self.window.modifiers = mouse_up.modifiers;
1429 InputEvent::MouseUp(mouse_up)
1430 }
1431 InputEvent::MouseExited(mouse_exited) => {
1432 // todo!("Should we record that the mouse is outside of the window somehow? Or are these global pixels?")
1433 self.window.modifiers = mouse_exited.modifiers;
1434
1435 InputEvent::MouseExited(mouse_exited)
1436 }
1437 InputEvent::ModifiersChanged(modifiers_changed) => {
1438 self.window.modifiers = modifiers_changed.modifiers;
1439 InputEvent::ModifiersChanged(modifiers_changed)
1440 }
1441 InputEvent::ScrollWheel(scroll_wheel) => {
1442 self.window.mouse_position = scroll_wheel.position;
1443 self.window.modifiers = scroll_wheel.modifiers;
1444 InputEvent::ScrollWheel(scroll_wheel)
1445 }
1446 // Translate dragging and dropping of external files from the operating system
1447 // to internal drag and drop events.
1448 InputEvent::FileDrop(file_drop) => match file_drop {
1449 FileDropEvent::Entered { position, files } => {
1450 self.window.mouse_position = position;
1451 if self.active_drag.is_none() {
1452 self.active_drag = Some(AnyDrag {
1453 value: Box::new(files.clone()),
1454 view: self.build_view(|_| files).into(),
1455 cursor_offset: position,
1456 });
1457 }
1458 InputEvent::MouseMove(MouseMoveEvent {
1459 position,
1460 pressed_button: Some(MouseButton::Left),
1461 modifiers: Modifiers::default(),
1462 })
1463 }
1464 FileDropEvent::Pending { position } => {
1465 self.window.mouse_position = position;
1466 InputEvent::MouseMove(MouseMoveEvent {
1467 position,
1468 pressed_button: Some(MouseButton::Left),
1469 modifiers: Modifiers::default(),
1470 })
1471 }
1472 FileDropEvent::Submit { position } => {
1473 self.activate(true);
1474 self.window.mouse_position = position;
1475 InputEvent::MouseUp(MouseUpEvent {
1476 button: MouseButton::Left,
1477 position,
1478 modifiers: Modifiers::default(),
1479 click_count: 1,
1480 })
1481 }
1482 FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1483 button: MouseButton::Left,
1484 position: Point::default(),
1485 modifiers: Modifiers::default(),
1486 click_count: 1,
1487 }),
1488 },
1489 InputEvent::KeyDown(_) | InputEvent::KeyUp(_) => event,
1490 };
1491
1492 if let Some(any_mouse_event) = event.mouse_event() {
1493 self.dispatch_mouse_event(any_mouse_event);
1494 } else if let Some(any_key_event) = event.keyboard_event() {
1495 self.dispatch_key_event(any_key_event);
1496 }
1497
1498 !self.app.propagate_event
1499 }
1500
1501 fn dispatch_mouse_event(&mut self, event: &dyn Any) {
1502 if let Some(mut handlers) = self
1503 .window
1504 .rendered_frame
1505 .mouse_listeners
1506 .remove(&event.type_id())
1507 {
1508 // Because handlers may add other handlers, we sort every time.
1509 handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1510
1511 // Capture phase, events bubble from back to front. Handlers for this phase are used for
1512 // special purposes, such as detecting events outside of a given Bounds.
1513 for (_, handler) in &mut handlers {
1514 handler(event, DispatchPhase::Capture, self);
1515 if !self.app.propagate_event {
1516 break;
1517 }
1518 }
1519
1520 // Bubble phase, where most normal handlers do their work.
1521 if self.app.propagate_event {
1522 for (_, handler) in handlers.iter_mut().rev() {
1523 handler(event, DispatchPhase::Bubble, self);
1524 if !self.app.propagate_event {
1525 break;
1526 }
1527 }
1528 }
1529
1530 self.window
1531 .rendered_frame
1532 .mouse_listeners
1533 .insert(event.type_id(), handlers);
1534 }
1535
1536 if self.app.propagate_event && self.has_active_drag() {
1537 if event.is::<MouseMoveEvent>() {
1538 // If this was a mouse move event, redraw the window so that the
1539 // active drag can follow the mouse cursor.
1540 self.notify();
1541 } else if event.is::<MouseUpEvent>() {
1542 // If this was a mouse up event, cancel the active drag and redraw
1543 // the window.
1544 self.active_drag = None;
1545 self.notify();
1546 }
1547 }
1548 }
1549
1550 fn dispatch_key_event(&mut self, event: &dyn Any) {
1551 let node_id = self
1552 .window
1553 .focus
1554 .and_then(|focus_id| {
1555 self.window
1556 .rendered_frame
1557 .dispatch_tree
1558 .focusable_node_id(focus_id)
1559 })
1560 .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1561
1562 let dispatch_path = self
1563 .window
1564 .rendered_frame
1565 .dispatch_tree
1566 .dispatch_path(node_id);
1567
1568 let mut actions: Vec<Box<dyn Action>> = Vec::new();
1569
1570 // Capture phase
1571 let mut context_stack: SmallVec<[KeyContext; 16]> = SmallVec::new();
1572 self.propagate_event = true;
1573
1574 for node_id in &dispatch_path {
1575 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1576 if let Some(context) = node.context.clone() {
1577 context_stack.push(context);
1578 }
1579
1580 let key_listeners = mem::take(&mut node.key_listeners);
1581 for key_listener in &key_listeners {
1582 key_listener(event, DispatchPhase::Capture, self);
1583 if !self.propagate_event {
1584 break;
1585 }
1586 }
1587 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1588 node.key_listeners = key_listeners;
1589
1590 if !self.propagate_event {
1591 return;
1592 }
1593 }
1594
1595 // Bubble phase
1596 for node_id in dispatch_path.iter().rev() {
1597 // Handle low level key events
1598 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1599 let key_listeners = mem::take(&mut node.key_listeners);
1600 for key_listener in &key_listeners {
1601 key_listener(event, DispatchPhase::Bubble, self);
1602 if !self.propagate_event {
1603 break;
1604 }
1605 }
1606 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1607 node.key_listeners = key_listeners;
1608
1609 if !self.propagate_event {
1610 return;
1611 }
1612
1613 // Match keystrokes
1614 let node = self.window.rendered_frame.dispatch_tree.node(*node_id);
1615 if node.context.is_some() {
1616 if let Some(key_down_event) = event.downcast_ref::<KeyDownEvent>() {
1617 let mut new_actions = self
1618 .window
1619 .rendered_frame
1620 .dispatch_tree
1621 .dispatch_key(&key_down_event.keystroke, &context_stack);
1622 actions.append(&mut new_actions);
1623 }
1624
1625 context_stack.pop();
1626 }
1627 }
1628
1629 for action in actions {
1630 self.dispatch_action_on_node(node_id, action.boxed_clone());
1631 if !self.propagate_event {
1632 self.dispatch_keystroke_observers(event, Some(action));
1633 return;
1634 }
1635 }
1636 self.dispatch_keystroke_observers(event, None);
1637 }
1638
1639 pub fn has_pending_keystrokes(&self) -> bool {
1640 self.window
1641 .rendered_frame
1642 .dispatch_tree
1643 .has_pending_keystrokes()
1644 }
1645
1646 fn dispatch_action_on_node(&mut self, node_id: DispatchNodeId, action: Box<dyn Action>) {
1647 let dispatch_path = self
1648 .window
1649 .rendered_frame
1650 .dispatch_tree
1651 .dispatch_path(node_id);
1652
1653 // Capture phase
1654 for node_id in &dispatch_path {
1655 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1656 let action_listeners = mem::take(&mut node.action_listeners);
1657 for DispatchActionListener {
1658 action_type,
1659 listener,
1660 } in &action_listeners
1661 {
1662 let any_action = action.as_any();
1663 if *action_type == any_action.type_id() {
1664 listener(any_action, DispatchPhase::Capture, self);
1665 if !self.propagate_event {
1666 break;
1667 }
1668 }
1669 }
1670 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1671 node.action_listeners = action_listeners;
1672
1673 if !self.propagate_event {
1674 return;
1675 }
1676 }
1677 // Bubble phase
1678 for node_id in dispatch_path.iter().rev() {
1679 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1680 let action_listeners = mem::take(&mut node.action_listeners);
1681 for DispatchActionListener {
1682 action_type,
1683 listener,
1684 } in &action_listeners
1685 {
1686 let any_action = action.as_any();
1687 if *action_type == any_action.type_id() {
1688 self.propagate_event = false; // Actions stop propagation by default during the bubble phase
1689 listener(any_action, DispatchPhase::Bubble, self);
1690 if !self.propagate_event {
1691 break;
1692 }
1693 }
1694 }
1695
1696 let node = self.window.rendered_frame.dispatch_tree.node_mut(*node_id);
1697 node.action_listeners = action_listeners;
1698 if !self.propagate_event {
1699 return;
1700 }
1701 }
1702 }
1703
1704 /// Register the given handler to be invoked whenever the global of the given type
1705 /// is updated.
1706 pub fn observe_global<G: 'static>(
1707 &mut self,
1708 f: impl Fn(&mut WindowContext<'_>) + 'static,
1709 ) -> Subscription {
1710 let window_handle = self.window.handle;
1711 let (subscription, activate) = self.global_observers.insert(
1712 TypeId::of::<G>(),
1713 Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
1714 );
1715 self.app.defer(move |_| activate());
1716 subscription
1717 }
1718
1719 pub fn activate_window(&self) {
1720 self.window.platform_window.activate();
1721 }
1722
1723 pub fn minimize_window(&self) {
1724 self.window.platform_window.minimize();
1725 }
1726
1727 pub fn toggle_full_screen(&self) {
1728 self.window.platform_window.toggle_full_screen();
1729 }
1730
1731 pub fn prompt(
1732 &self,
1733 level: PromptLevel,
1734 msg: &str,
1735 answers: &[&str],
1736 ) -> oneshot::Receiver<usize> {
1737 self.window.platform_window.prompt(level, msg, answers)
1738 }
1739
1740 pub fn available_actions(&self) -> Vec<Box<dyn Action>> {
1741 let node_id = self
1742 .window
1743 .focus
1744 .and_then(|focus_id| {
1745 self.window
1746 .rendered_frame
1747 .dispatch_tree
1748 .focusable_node_id(focus_id)
1749 })
1750 .unwrap_or_else(|| self.window.rendered_frame.dispatch_tree.root_node_id());
1751
1752 self.window
1753 .rendered_frame
1754 .dispatch_tree
1755 .available_actions(node_id)
1756 }
1757
1758 pub fn bindings_for_action(&self, action: &dyn Action) -> Vec<KeyBinding> {
1759 self.window
1760 .rendered_frame
1761 .dispatch_tree
1762 .bindings_for_action(
1763 action,
1764 &self.window.rendered_frame.dispatch_tree.context_stack,
1765 )
1766 }
1767
1768 pub fn bindings_for_action_in(
1769 &self,
1770 action: &dyn Action,
1771 focus_handle: &FocusHandle,
1772 ) -> Vec<KeyBinding> {
1773 let dispatch_tree = &self.window.rendered_frame.dispatch_tree;
1774
1775 let Some(node_id) = dispatch_tree.focusable_node_id(focus_handle.id) else {
1776 return vec![];
1777 };
1778 let context_stack = dispatch_tree
1779 .dispatch_path(node_id)
1780 .into_iter()
1781 .filter_map(|node_id| dispatch_tree.node(node_id).context.clone())
1782 .collect();
1783 dispatch_tree.bindings_for_action(action, &context_stack)
1784 }
1785
1786 pub fn listener_for<V: Render, E>(
1787 &self,
1788 view: &View<V>,
1789 f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
1790 ) -> impl Fn(&E, &mut WindowContext) + 'static {
1791 let view = view.downgrade();
1792 move |e: &E, cx: &mut WindowContext| {
1793 view.update(cx, |view, cx| f(view, e, cx)).ok();
1794 }
1795 }
1796
1797 pub fn handler_for<V: Render>(
1798 &self,
1799 view: &View<V>,
1800 f: impl Fn(&mut V, &mut ViewContext<V>) + 'static,
1801 ) -> impl Fn(&mut WindowContext) {
1802 let view = view.downgrade();
1803 move |cx: &mut WindowContext| {
1804 view.update(cx, |view, cx| f(view, cx)).ok();
1805 }
1806 }
1807
1808 //========== ELEMENT RELATED FUNCTIONS ===========
1809 pub fn with_key_dispatch<R>(
1810 &mut self,
1811 context: Option<KeyContext>,
1812 focus_handle: Option<FocusHandle>,
1813 f: impl FnOnce(Option<FocusHandle>, &mut Self) -> R,
1814 ) -> R {
1815 let window = &mut self.window;
1816 window.next_frame.dispatch_tree.push_node(context.clone());
1817 if let Some(focus_handle) = focus_handle.as_ref() {
1818 window
1819 .next_frame
1820 .dispatch_tree
1821 .make_focusable(focus_handle.id);
1822 }
1823 let result = f(focus_handle, self);
1824
1825 self.window.next_frame.dispatch_tree.pop_node();
1826
1827 result
1828 }
1829
1830 /// Set an input handler, such as [ElementInputHandler], which interfaces with the
1831 /// platform to receive textual input with proper integration with concerns such
1832 /// as IME interactions.
1833 pub fn handle_input(
1834 &mut self,
1835 focus_handle: &FocusHandle,
1836 input_handler: impl PlatformInputHandler,
1837 ) {
1838 if focus_handle.is_focused(self) {
1839 self.window
1840 .platform_window
1841 .set_input_handler(Box::new(input_handler));
1842 }
1843 }
1844
1845 pub fn on_window_should_close(&mut self, f: impl Fn(&mut WindowContext) -> bool + 'static) {
1846 let mut this = self.to_async();
1847 self.window
1848 .platform_window
1849 .on_should_close(Box::new(move || this.update(|_, cx| f(cx)).unwrap_or(true)))
1850 }
1851}
1852
1853impl Context for WindowContext<'_> {
1854 type Result<T> = T;
1855
1856 fn build_model<T>(
1857 &mut self,
1858 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
1859 ) -> Model<T>
1860 where
1861 T: 'static,
1862 {
1863 let slot = self.app.entities.reserve();
1864 let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
1865 self.entities.insert(slot, model)
1866 }
1867
1868 fn update_model<T: 'static, R>(
1869 &mut self,
1870 model: &Model<T>,
1871 update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
1872 ) -> R {
1873 let mut entity = self.entities.lease(model);
1874 let result = update(
1875 &mut *entity,
1876 &mut ModelContext::new(&mut *self.app, model.downgrade()),
1877 );
1878 self.entities.end_lease(entity);
1879 result
1880 }
1881
1882 fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
1883 where
1884 F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
1885 {
1886 if window == self.window.handle {
1887 let root_view = self.window.root_view.clone().unwrap();
1888 Ok(update(root_view, self))
1889 } else {
1890 window.update(self.app, update)
1891 }
1892 }
1893
1894 fn read_model<T, R>(
1895 &self,
1896 handle: &Model<T>,
1897 read: impl FnOnce(&T, &AppContext) -> R,
1898 ) -> Self::Result<R>
1899 where
1900 T: 'static,
1901 {
1902 let entity = self.entities.read(handle);
1903 read(&*entity, &*self.app)
1904 }
1905
1906 fn read_window<T, R>(
1907 &self,
1908 window: &WindowHandle<T>,
1909 read: impl FnOnce(View<T>, &AppContext) -> R,
1910 ) -> Result<R>
1911 where
1912 T: 'static,
1913 {
1914 if window.any_handle == self.window.handle {
1915 let root_view = self
1916 .window
1917 .root_view
1918 .clone()
1919 .unwrap()
1920 .downcast::<T>()
1921 .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
1922 Ok(read(root_view, self))
1923 } else {
1924 self.app.read_window(window, read)
1925 }
1926 }
1927}
1928
1929impl VisualContext for WindowContext<'_> {
1930 fn build_view<V>(
1931 &mut self,
1932 build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1933 ) -> Self::Result<View<V>>
1934 where
1935 V: 'static + Render,
1936 {
1937 let slot = self.app.entities.reserve();
1938 let view = View {
1939 model: slot.clone(),
1940 };
1941 let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1942 let entity = build_view_state(&mut cx);
1943 cx.entities.insert(slot, entity);
1944
1945 cx.new_view_observers
1946 .clone()
1947 .retain(&TypeId::of::<V>(), |observer| {
1948 let any_view = AnyView::from(view.clone());
1949 (observer)(any_view, self);
1950 true
1951 });
1952
1953 view
1954 }
1955
1956 /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1957 fn update_view<T: 'static, R>(
1958 &mut self,
1959 view: &View<T>,
1960 update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
1961 ) -> Self::Result<R> {
1962 let mut lease = self.app.entities.lease(&view.model);
1963 let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
1964 let result = update(&mut *lease, &mut cx);
1965 cx.app.entities.end_lease(lease);
1966 result
1967 }
1968
1969 fn replace_root_view<V>(
1970 &mut self,
1971 build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
1972 ) -> Self::Result<View<V>>
1973 where
1974 V: 'static + Render,
1975 {
1976 let view = self.build_view(build_view);
1977 self.window.root_view = Some(view.clone().into());
1978 self.notify();
1979 view
1980 }
1981
1982 fn focus_view<V: crate::FocusableView>(&mut self, view: &View<V>) -> Self::Result<()> {
1983 self.update_view(view, |view, cx| {
1984 view.focus_handle(cx).clone().focus(cx);
1985 })
1986 }
1987
1988 fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
1989 where
1990 V: ManagedView,
1991 {
1992 self.update_view(view, |_, cx| cx.emit(DismissEvent))
1993 }
1994}
1995
1996impl<'a> std::ops::Deref for WindowContext<'a> {
1997 type Target = AppContext;
1998
1999 fn deref(&self) -> &Self::Target {
2000 &self.app
2001 }
2002}
2003
2004impl<'a> std::ops::DerefMut for WindowContext<'a> {
2005 fn deref_mut(&mut self) -> &mut Self::Target {
2006 &mut self.app
2007 }
2008}
2009
2010impl<'a> Borrow<AppContext> for WindowContext<'a> {
2011 fn borrow(&self) -> &AppContext {
2012 &self.app
2013 }
2014}
2015
2016impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
2017 fn borrow_mut(&mut self) -> &mut AppContext {
2018 &mut self.app
2019 }
2020}
2021
2022pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
2023 fn app_mut(&mut self) -> &mut AppContext {
2024 self.borrow_mut()
2025 }
2026
2027 fn app(&self) -> &AppContext {
2028 self.borrow()
2029 }
2030
2031 fn window(&self) -> &Window {
2032 self.borrow()
2033 }
2034
2035 fn window_mut(&mut self) -> &mut Window {
2036 self.borrow_mut()
2037 }
2038
2039 /// Pushes the given element id onto the global stack and invokes the given closure
2040 /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
2041 /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
2042 /// used to associate state with identified elements across separate frames.
2043 fn with_element_id<R>(
2044 &mut self,
2045 id: Option<impl Into<ElementId>>,
2046 f: impl FnOnce(&mut Self) -> R,
2047 ) -> R {
2048 if let Some(id) = id.map(Into::into) {
2049 let window = self.window_mut();
2050 window.element_id_stack.push(id.into());
2051 let result = f(self);
2052 let window: &mut Window = self.borrow_mut();
2053 window.element_id_stack.pop();
2054 result
2055 } else {
2056 f(self)
2057 }
2058 }
2059
2060 /// Invoke the given function with the given content mask after intersecting it
2061 /// with the current mask.
2062 fn with_content_mask<R>(
2063 &mut self,
2064 mask: Option<ContentMask<Pixels>>,
2065 f: impl FnOnce(&mut Self) -> R,
2066 ) -> R {
2067 if let Some(mask) = mask {
2068 let mask = mask.intersect(&self.content_mask());
2069 self.window_mut().next_frame.content_mask_stack.push(mask);
2070 let result = f(self);
2071 self.window_mut().next_frame.content_mask_stack.pop();
2072 result
2073 } else {
2074 f(self)
2075 }
2076 }
2077
2078 /// Invoke the given function with the content mask reset to that
2079 /// of the window.
2080 fn break_content_mask<R>(&mut self, f: impl FnOnce(&mut Self) -> R) -> R {
2081 let mask = ContentMask {
2082 bounds: Bounds {
2083 origin: Point::default(),
2084 size: self.window().viewport_size,
2085 },
2086 };
2087 let new_stacking_order_id =
2088 post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
2089 let old_stacking_order = mem::take(&mut self.window_mut().next_frame.z_index_stack);
2090 self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
2091 self.window_mut().next_frame.content_mask_stack.push(mask);
2092 let result = f(self);
2093 self.window_mut().next_frame.content_mask_stack.pop();
2094 self.window_mut().next_frame.z_index_stack = old_stacking_order;
2095 result
2096 }
2097
2098 /// Called during painting to invoke the given closure in a new stacking context. The given
2099 /// z-index is interpreted relative to the previous call to `stack`.
2100 fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
2101 let new_stacking_order_id =
2102 post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
2103 let old_stacking_order_id = mem::replace(
2104 &mut self.window_mut().next_frame.z_index_stack.id,
2105 new_stacking_order_id,
2106 );
2107 self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
2108 self.window_mut().next_frame.z_index_stack.push(z_index);
2109 let result = f(self);
2110 self.window_mut().next_frame.z_index_stack.id = old_stacking_order_id;
2111 self.window_mut().next_frame.z_index_stack.pop();
2112 result
2113 }
2114
2115 /// Update the global element offset relative to the current offset. This is used to implement
2116 /// scrolling.
2117 fn with_element_offset<R>(
2118 &mut self,
2119 offset: Point<Pixels>,
2120 f: impl FnOnce(&mut Self) -> R,
2121 ) -> R {
2122 if offset.is_zero() {
2123 return f(self);
2124 };
2125
2126 let abs_offset = self.element_offset() + offset;
2127 self.with_absolute_element_offset(abs_offset, f)
2128 }
2129
2130 /// Update the global element offset based on the given offset. This is used to implement
2131 /// drag handles and other manual painting of elements.
2132 fn with_absolute_element_offset<R>(
2133 &mut self,
2134 offset: Point<Pixels>,
2135 f: impl FnOnce(&mut Self) -> R,
2136 ) -> R {
2137 self.window_mut()
2138 .next_frame
2139 .element_offset_stack
2140 .push(offset);
2141 let result = f(self);
2142 self.window_mut().next_frame.element_offset_stack.pop();
2143 result
2144 }
2145
2146 /// Obtain the current element offset.
2147 fn element_offset(&self) -> Point<Pixels> {
2148 self.window()
2149 .next_frame
2150 .element_offset_stack
2151 .last()
2152 .copied()
2153 .unwrap_or_default()
2154 }
2155
2156 /// Update or initialize state for an element with the given id that lives across multiple
2157 /// frames. If an element with this id existed in the rendered frame, its state will be passed
2158 /// to the given closure. The state returned by the closure will be stored so it can be referenced
2159 /// when drawing the next frame.
2160 fn with_element_state<S, R>(
2161 &mut self,
2162 id: ElementId,
2163 f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
2164 ) -> R
2165 where
2166 S: 'static,
2167 {
2168 self.with_element_id(Some(id), |cx| {
2169 let global_id = cx.window().element_id_stack.clone();
2170
2171 if let Some(any) = cx
2172 .window_mut()
2173 .next_frame
2174 .element_states
2175 .remove(&global_id)
2176 .or_else(|| {
2177 cx.window_mut()
2178 .rendered_frame
2179 .element_states
2180 .remove(&global_id)
2181 })
2182 {
2183 let ElementStateBox {
2184 inner,
2185
2186 #[cfg(debug_assertions)]
2187 type_name
2188 } = any;
2189 // Using the extra inner option to avoid needing to reallocate a new box.
2190 let mut state_box = inner
2191 .downcast::<Option<S>>()
2192 .map_err(|_| {
2193 #[cfg(debug_assertions)]
2194 {
2195 anyhow!(
2196 "invalid element state type for id, requested_type {:?}, actual type: {:?}",
2197 std::any::type_name::<S>(),
2198 type_name
2199 )
2200 }
2201
2202 #[cfg(not(debug_assertions))]
2203 {
2204 anyhow!(
2205 "invalid element state type for id, requested_type {:?}",
2206 std::any::type_name::<S>(),
2207 )
2208 }
2209 })
2210 .unwrap();
2211
2212 // Actual: Option<AnyElement> <- View
2213 // Requested: () <- AnyElemet
2214 let state = state_box
2215 .take()
2216 .expect("element state is already on the stack");
2217 let (result, state) = f(Some(state), cx);
2218 state_box.replace(state);
2219 cx.window_mut()
2220 .next_frame
2221 .element_states
2222 .insert(global_id, ElementStateBox {
2223 inner: state_box,
2224
2225 #[cfg(debug_assertions)]
2226 type_name
2227 });
2228 result
2229 } else {
2230 let (result, state) = f(None, cx);
2231 cx.window_mut()
2232 .next_frame
2233 .element_states
2234 .insert(global_id,
2235 ElementStateBox {
2236 inner: Box::new(Some(state)),
2237
2238 #[cfg(debug_assertions)]
2239 type_name: std::any::type_name::<S>()
2240 }
2241
2242 );
2243 result
2244 }
2245 })
2246 }
2247
2248 /// Obtain the current content mask.
2249 fn content_mask(&self) -> ContentMask<Pixels> {
2250 self.window()
2251 .next_frame
2252 .content_mask_stack
2253 .last()
2254 .cloned()
2255 .unwrap_or_else(|| ContentMask {
2256 bounds: Bounds {
2257 origin: Point::default(),
2258 size: self.window().viewport_size,
2259 },
2260 })
2261 }
2262
2263 /// The size of an em for the base font of the application. Adjusting this value allows the
2264 /// UI to scale, just like zooming a web page.
2265 fn rem_size(&self) -> Pixels {
2266 self.window().rem_size
2267 }
2268}
2269
2270impl Borrow<Window> for WindowContext<'_> {
2271 fn borrow(&self) -> &Window {
2272 &self.window
2273 }
2274}
2275
2276impl BorrowMut<Window> for WindowContext<'_> {
2277 fn borrow_mut(&mut self) -> &mut Window {
2278 &mut self.window
2279 }
2280}
2281
2282impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
2283
2284pub struct ViewContext<'a, V> {
2285 window_cx: WindowContext<'a>,
2286 view: &'a View<V>,
2287}
2288
2289impl<V> Borrow<AppContext> for ViewContext<'_, V> {
2290 fn borrow(&self) -> &AppContext {
2291 &*self.window_cx.app
2292 }
2293}
2294
2295impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
2296 fn borrow_mut(&mut self) -> &mut AppContext {
2297 &mut *self.window_cx.app
2298 }
2299}
2300
2301impl<V> Borrow<Window> for ViewContext<'_, V> {
2302 fn borrow(&self) -> &Window {
2303 &*self.window_cx.window
2304 }
2305}
2306
2307impl<V> BorrowMut<Window> for ViewContext<'_, V> {
2308 fn borrow_mut(&mut self) -> &mut Window {
2309 &mut *self.window_cx.window
2310 }
2311}
2312
2313impl<'a, V: 'static> ViewContext<'a, V> {
2314 pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
2315 Self {
2316 window_cx: WindowContext::new(app, window),
2317 view,
2318 }
2319 }
2320
2321 pub fn entity_id(&self) -> EntityId {
2322 self.view.entity_id()
2323 }
2324
2325 pub fn view(&self) -> &View<V> {
2326 self.view
2327 }
2328
2329 pub fn model(&self) -> &Model<V> {
2330 &self.view.model
2331 }
2332
2333 /// Access the underlying window context.
2334 pub fn window_context(&mut self) -> &mut WindowContext<'a> {
2335 &mut self.window_cx
2336 }
2337
2338 pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
2339 where
2340 V: 'static,
2341 {
2342 let view = self.view().clone();
2343 self.window_cx.on_next_frame(move |cx| view.update(cx, f));
2344 }
2345
2346 /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
2347 /// that are currently on the stack to be returned to the app.
2348 pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
2349 let view = self.view().downgrade();
2350 self.window_cx.defer(move |cx| {
2351 view.update(cx, f).ok();
2352 });
2353 }
2354
2355 pub fn observe<V2, E>(
2356 &mut self,
2357 entity: &E,
2358 mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
2359 ) -> Subscription
2360 where
2361 V2: 'static,
2362 V: 'static,
2363 E: Entity<V2>,
2364 {
2365 let view = self.view().downgrade();
2366 let entity_id = entity.entity_id();
2367 let entity = entity.downgrade();
2368 let window_handle = self.window.handle;
2369 let (subscription, activate) = self.app.observers.insert(
2370 entity_id,
2371 Box::new(move |cx| {
2372 window_handle
2373 .update(cx, |_, cx| {
2374 if let Some(handle) = E::upgrade_from(&entity) {
2375 view.update(cx, |this, cx| on_notify(this, handle, cx))
2376 .is_ok()
2377 } else {
2378 false
2379 }
2380 })
2381 .unwrap_or(false)
2382 }),
2383 );
2384 self.app.defer(move |_| activate());
2385 subscription
2386 }
2387
2388 pub fn subscribe<V2, E, Evt>(
2389 &mut self,
2390 entity: &E,
2391 mut on_event: impl FnMut(&mut V, E, &Evt, &mut ViewContext<'_, V>) + 'static,
2392 ) -> Subscription
2393 where
2394 V2: EventEmitter<Evt>,
2395 E: Entity<V2>,
2396 Evt: 'static,
2397 {
2398 let view = self.view().downgrade();
2399 let entity_id = entity.entity_id();
2400 let handle = entity.downgrade();
2401 let window_handle = self.window.handle;
2402 let (subscription, activate) = self.app.event_listeners.insert(
2403 entity_id,
2404 (
2405 TypeId::of::<Evt>(),
2406 Box::new(move |event, cx| {
2407 window_handle
2408 .update(cx, |_, cx| {
2409 if let Some(handle) = E::upgrade_from(&handle) {
2410 let event = event.downcast_ref().expect("invalid event type");
2411 view.update(cx, |this, cx| on_event(this, handle, event, cx))
2412 .is_ok()
2413 } else {
2414 false
2415 }
2416 })
2417 .unwrap_or(false)
2418 }),
2419 ),
2420 );
2421 self.app.defer(move |_| activate());
2422 subscription
2423 }
2424
2425 pub fn on_release(
2426 &mut self,
2427 on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
2428 ) -> Subscription {
2429 let window_handle = self.window.handle;
2430 let (subscription, activate) = self.app.release_listeners.insert(
2431 self.view.model.entity_id,
2432 Box::new(move |this, cx| {
2433 let this = this.downcast_mut().expect("invalid entity type");
2434 let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
2435 }),
2436 );
2437 activate();
2438 subscription
2439 }
2440
2441 pub fn observe_release<V2, E>(
2442 &mut self,
2443 entity: &E,
2444 mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
2445 ) -> Subscription
2446 where
2447 V: 'static,
2448 V2: 'static,
2449 E: Entity<V2>,
2450 {
2451 let view = self.view().downgrade();
2452 let entity_id = entity.entity_id();
2453 let window_handle = self.window.handle;
2454 let (subscription, activate) = self.app.release_listeners.insert(
2455 entity_id,
2456 Box::new(move |entity, cx| {
2457 let entity = entity.downcast_mut().expect("invalid entity type");
2458 let _ = window_handle.update(cx, |_, cx| {
2459 view.update(cx, |this, cx| on_release(this, entity, cx))
2460 });
2461 }),
2462 );
2463 activate();
2464 subscription
2465 }
2466
2467 pub fn notify(&mut self) {
2468 if !self.window.drawing {
2469 self.window_cx.notify();
2470 self.window_cx.app.push_effect(Effect::Notify {
2471 emitter: self.view.model.entity_id,
2472 });
2473 }
2474 }
2475
2476 pub fn observe_window_bounds(
2477 &mut self,
2478 mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2479 ) -> Subscription {
2480 let view = self.view.downgrade();
2481 let (subscription, activate) = self.window.bounds_observers.insert(
2482 (),
2483 Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2484 );
2485 activate();
2486 subscription
2487 }
2488
2489 pub fn observe_window_activation(
2490 &mut self,
2491 mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2492 ) -> Subscription {
2493 let view = self.view.downgrade();
2494 let (subscription, activate) = self.window.activation_observers.insert(
2495 (),
2496 Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
2497 );
2498 activate();
2499 subscription
2500 }
2501
2502 /// Register a listener to be called when the given focus handle receives focus.
2503 /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2504 /// is dropped.
2505 pub fn on_focus(
2506 &mut self,
2507 handle: &FocusHandle,
2508 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2509 ) -> Subscription {
2510 let view = self.view.downgrade();
2511 let focus_id = handle.id;
2512 let (subscription, activate) = self.window.focus_listeners.insert(
2513 (),
2514 Box::new(move |event, cx| {
2515 view.update(cx, |view, cx| {
2516 if event.previous_focus_path.last() != Some(&focus_id)
2517 && event.current_focus_path.last() == Some(&focus_id)
2518 {
2519 listener(view, cx)
2520 }
2521 })
2522 .is_ok()
2523 }),
2524 );
2525 self.app.defer(move |_| activate());
2526 subscription
2527 }
2528
2529 /// Register a listener to be called when the given focus handle or one of its descendants receives focus.
2530 /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2531 /// is dropped.
2532 pub fn on_focus_in(
2533 &mut self,
2534 handle: &FocusHandle,
2535 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2536 ) -> Subscription {
2537 let view = self.view.downgrade();
2538 let focus_id = handle.id;
2539 let (subscription, activate) = self.window.focus_listeners.insert(
2540 (),
2541 Box::new(move |event, cx| {
2542 view.update(cx, |view, cx| {
2543 if !event.previous_focus_path.contains(&focus_id)
2544 && event.current_focus_path.contains(&focus_id)
2545 {
2546 listener(view, cx)
2547 }
2548 })
2549 .is_ok()
2550 }),
2551 );
2552 self.app.defer(move |_| activate());
2553 subscription
2554 }
2555
2556 /// Register a listener to be called when the given focus handle loses focus.
2557 /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2558 /// is dropped.
2559 pub fn on_blur(
2560 &mut self,
2561 handle: &FocusHandle,
2562 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2563 ) -> Subscription {
2564 let view = self.view.downgrade();
2565 let focus_id = handle.id;
2566 let (subscription, activate) = self.window.focus_listeners.insert(
2567 (),
2568 Box::new(move |event, cx| {
2569 view.update(cx, |view, cx| {
2570 if event.previous_focus_path.last() == Some(&focus_id)
2571 && event.current_focus_path.last() != Some(&focus_id)
2572 {
2573 listener(view, cx)
2574 }
2575 })
2576 .is_ok()
2577 }),
2578 );
2579 self.app.defer(move |_| activate());
2580 subscription
2581 }
2582
2583 /// Register a listener to be called when the window loses focus.
2584 /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2585 /// is dropped.
2586 pub fn on_blur_window(
2587 &mut self,
2588 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2589 ) -> Subscription {
2590 let view = self.view.downgrade();
2591 let (subscription, activate) = self.window.blur_listeners.insert(
2592 (),
2593 Box::new(move |cx| view.update(cx, |view, cx| listener(view, cx)).is_ok()),
2594 );
2595 activate();
2596 subscription
2597 }
2598
2599 /// Register a listener to be called when the given focus handle or one of its descendants loses focus.
2600 /// Unlike [on_focus_changed], returns a subscription and persists until the subscription
2601 /// is dropped.
2602 pub fn on_focus_out(
2603 &mut self,
2604 handle: &FocusHandle,
2605 mut listener: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
2606 ) -> Subscription {
2607 let view = self.view.downgrade();
2608 let focus_id = handle.id;
2609 let (subscription, activate) = self.window.focus_listeners.insert(
2610 (),
2611 Box::new(move |event, cx| {
2612 view.update(cx, |view, cx| {
2613 if event.previous_focus_path.contains(&focus_id)
2614 && !event.current_focus_path.contains(&focus_id)
2615 {
2616 listener(view, cx)
2617 }
2618 })
2619 .is_ok()
2620 }),
2621 );
2622 self.app.defer(move |_| activate());
2623 subscription
2624 }
2625
2626 pub fn spawn<Fut, R>(
2627 &mut self,
2628 f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
2629 ) -> Task<R>
2630 where
2631 R: 'static,
2632 Fut: Future<Output = R> + 'static,
2633 {
2634 let view = self.view().downgrade();
2635 self.window_cx.spawn(|cx| f(view, cx))
2636 }
2637
2638 pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
2639 where
2640 G: 'static,
2641 {
2642 let mut global = self.app.lease_global::<G>();
2643 let result = f(&mut global, self);
2644 self.app.end_global_lease(global);
2645 result
2646 }
2647
2648 pub fn observe_global<G: 'static>(
2649 &mut self,
2650 mut f: impl FnMut(&mut V, &mut ViewContext<'_, V>) + 'static,
2651 ) -> Subscription {
2652 let window_handle = self.window.handle;
2653 let view = self.view().downgrade();
2654 let (subscription, activate) = self.global_observers.insert(
2655 TypeId::of::<G>(),
2656 Box::new(move |cx| {
2657 window_handle
2658 .update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
2659 .unwrap_or(false)
2660 }),
2661 );
2662 self.app.defer(move |_| activate());
2663 subscription
2664 }
2665
2666 pub fn on_mouse_event<Event: 'static>(
2667 &mut self,
2668 handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2669 ) {
2670 let handle = self.view().clone();
2671 self.window_cx.on_mouse_event(move |event, phase, cx| {
2672 handle.update(cx, |view, cx| {
2673 handler(view, event, phase, cx);
2674 })
2675 });
2676 }
2677
2678 pub fn on_key_event<Event: 'static>(
2679 &mut self,
2680 handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
2681 ) {
2682 let handle = self.view().clone();
2683 self.window_cx.on_key_event(move |event, phase, cx| {
2684 handle.update(cx, |view, cx| {
2685 handler(view, event, phase, cx);
2686 })
2687 });
2688 }
2689
2690 pub fn on_action(
2691 &mut self,
2692 action_type: TypeId,
2693 listener: impl Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static,
2694 ) {
2695 let handle = self.view().clone();
2696 self.window_cx
2697 .on_action(action_type, move |action, phase, cx| {
2698 handle.update(cx, |view, cx| {
2699 listener(view, action, phase, cx);
2700 })
2701 });
2702 }
2703
2704 pub fn emit<Evt>(&mut self, event: Evt)
2705 where
2706 Evt: 'static,
2707 V: EventEmitter<Evt>,
2708 {
2709 let emitter = self.view.model.entity_id;
2710 self.app.push_effect(Effect::Emit {
2711 emitter,
2712 event_type: TypeId::of::<Evt>(),
2713 event: Box::new(event),
2714 });
2715 }
2716
2717 pub fn focus_self(&mut self)
2718 where
2719 V: FocusableView,
2720 {
2721 self.defer(|view, cx| view.focus_handle(cx).focus(cx))
2722 }
2723
2724 pub fn listener<E>(
2725 &self,
2726 f: impl Fn(&mut V, &E, &mut ViewContext<V>) + 'static,
2727 ) -> impl Fn(&E, &mut WindowContext) + 'static {
2728 let view = self.view().downgrade();
2729 move |e: &E, cx: &mut WindowContext| {
2730 view.update(cx, |view, cx| f(view, e, cx)).ok();
2731 }
2732 }
2733}
2734
2735impl<V> Context for ViewContext<'_, V> {
2736 type Result<U> = U;
2737
2738 fn build_model<T: 'static>(
2739 &mut self,
2740 build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
2741 ) -> Model<T> {
2742 self.window_cx.build_model(build_model)
2743 }
2744
2745 fn update_model<T: 'static, R>(
2746 &mut self,
2747 model: &Model<T>,
2748 update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
2749 ) -> R {
2750 self.window_cx.update_model(model, update)
2751 }
2752
2753 fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
2754 where
2755 F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
2756 {
2757 self.window_cx.update_window(window, update)
2758 }
2759
2760 fn read_model<T, R>(
2761 &self,
2762 handle: &Model<T>,
2763 read: impl FnOnce(&T, &AppContext) -> R,
2764 ) -> Self::Result<R>
2765 where
2766 T: 'static,
2767 {
2768 self.window_cx.read_model(handle, read)
2769 }
2770
2771 fn read_window<T, R>(
2772 &self,
2773 window: &WindowHandle<T>,
2774 read: impl FnOnce(View<T>, &AppContext) -> R,
2775 ) -> Result<R>
2776 where
2777 T: 'static,
2778 {
2779 self.window_cx.read_window(window, read)
2780 }
2781}
2782
2783impl<V: 'static> VisualContext for ViewContext<'_, V> {
2784 fn build_view<W: Render + 'static>(
2785 &mut self,
2786 build_view_state: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2787 ) -> Self::Result<View<W>> {
2788 self.window_cx.build_view(build_view_state)
2789 }
2790
2791 fn update_view<V2: 'static, R>(
2792 &mut self,
2793 view: &View<V2>,
2794 update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
2795 ) -> Self::Result<R> {
2796 self.window_cx.update_view(view, update)
2797 }
2798
2799 fn replace_root_view<W>(
2800 &mut self,
2801 build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
2802 ) -> Self::Result<View<W>>
2803 where
2804 W: 'static + Render,
2805 {
2806 self.window_cx.replace_root_view(build_view)
2807 }
2808
2809 fn focus_view<W: FocusableView>(&mut self, view: &View<W>) -> Self::Result<()> {
2810 self.window_cx.focus_view(view)
2811 }
2812
2813 fn dismiss_view<W: ManagedView>(&mut self, view: &View<W>) -> Self::Result<()> {
2814 self.window_cx.dismiss_view(view)
2815 }
2816}
2817
2818impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
2819 type Target = WindowContext<'a>;
2820
2821 fn deref(&self) -> &Self::Target {
2822 &self.window_cx
2823 }
2824}
2825
2826impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
2827 fn deref_mut(&mut self) -> &mut Self::Target {
2828 &mut self.window_cx
2829 }
2830}
2831
2832// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
2833slotmap::new_key_type! { pub struct WindowId; }
2834
2835impl WindowId {
2836 pub fn as_u64(&self) -> u64 {
2837 self.0.as_ffi()
2838 }
2839}
2840
2841#[derive(Deref, DerefMut)]
2842pub struct WindowHandle<V> {
2843 #[deref]
2844 #[deref_mut]
2845 pub(crate) any_handle: AnyWindowHandle,
2846 state_type: PhantomData<V>,
2847}
2848
2849impl<V: 'static + Render> WindowHandle<V> {
2850 pub fn new(id: WindowId) -> Self {
2851 WindowHandle {
2852 any_handle: AnyWindowHandle {
2853 id,
2854 state_type: TypeId::of::<V>(),
2855 },
2856 state_type: PhantomData,
2857 }
2858 }
2859
2860 pub fn root<C>(&self, cx: &mut C) -> Result<View<V>>
2861 where
2862 C: Context,
2863 {
2864 Flatten::flatten(cx.update_window(self.any_handle, |root_view, _| {
2865 root_view
2866 .downcast::<V>()
2867 .map_err(|_| anyhow!("the type of the window's root view has changed"))
2868 }))
2869 }
2870
2871 pub fn update<C, R>(
2872 &self,
2873 cx: &mut C,
2874 update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
2875 ) -> Result<R>
2876 where
2877 C: Context,
2878 {
2879 cx.update_window(self.any_handle, |root_view, cx| {
2880 let view = root_view
2881 .downcast::<V>()
2882 .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2883 Ok(cx.update_view(&view, update))
2884 })?
2885 }
2886
2887 pub fn read<'a>(&self, cx: &'a AppContext) -> Result<&'a V> {
2888 let x = cx
2889 .windows
2890 .get(self.id)
2891 .and_then(|window| {
2892 window
2893 .as_ref()
2894 .and_then(|window| window.root_view.clone())
2895 .map(|root_view| root_view.downcast::<V>())
2896 })
2897 .ok_or_else(|| anyhow!("window not found"))?
2898 .map_err(|_| anyhow!("the type of the window's root view has changed"))?;
2899
2900 Ok(x.read(cx))
2901 }
2902
2903 pub fn read_with<C, R>(&self, cx: &C, read_with: impl FnOnce(&V, &AppContext) -> R) -> Result<R>
2904 where
2905 C: Context,
2906 {
2907 cx.read_window(self, |root_view, cx| read_with(root_view.read(cx), cx))
2908 }
2909
2910 pub fn root_view<C>(&self, cx: &C) -> Result<View<V>>
2911 where
2912 C: Context,
2913 {
2914 cx.read_window(self, |root_view, _cx| root_view.clone())
2915 }
2916
2917 pub fn is_active(&self, cx: &AppContext) -> Option<bool> {
2918 cx.windows
2919 .get(self.id)
2920 .and_then(|window| window.as_ref().map(|window| window.active))
2921 }
2922}
2923
2924impl<V> Copy for WindowHandle<V> {}
2925
2926impl<V> Clone for WindowHandle<V> {
2927 fn clone(&self) -> Self {
2928 WindowHandle {
2929 any_handle: self.any_handle,
2930 state_type: PhantomData,
2931 }
2932 }
2933}
2934
2935impl<V> PartialEq for WindowHandle<V> {
2936 fn eq(&self, other: &Self) -> bool {
2937 self.any_handle == other.any_handle
2938 }
2939}
2940
2941impl<V> Eq for WindowHandle<V> {}
2942
2943impl<V> Hash for WindowHandle<V> {
2944 fn hash<H: Hasher>(&self, state: &mut H) {
2945 self.any_handle.hash(state);
2946 }
2947}
2948
2949impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2950 fn into(self) -> AnyWindowHandle {
2951 self.any_handle
2952 }
2953}
2954
2955#[derive(Copy, Clone, PartialEq, Eq, Hash)]
2956pub struct AnyWindowHandle {
2957 pub(crate) id: WindowId,
2958 state_type: TypeId,
2959}
2960
2961impl AnyWindowHandle {
2962 pub fn window_id(&self) -> WindowId {
2963 self.id
2964 }
2965
2966 pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2967 if TypeId::of::<T>() == self.state_type {
2968 Some(WindowHandle {
2969 any_handle: *self,
2970 state_type: PhantomData,
2971 })
2972 } else {
2973 None
2974 }
2975 }
2976
2977 pub fn update<C, R>(
2978 self,
2979 cx: &mut C,
2980 update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
2981 ) -> Result<R>
2982 where
2983 C: Context,
2984 {
2985 cx.update_window(self, update)
2986 }
2987
2988 pub fn read<T, C, R>(self, cx: &C, read: impl FnOnce(View<T>, &AppContext) -> R) -> Result<R>
2989 where
2990 C: Context,
2991 T: 'static,
2992 {
2993 let view = self
2994 .downcast::<T>()
2995 .context("the type of the window's root view has changed")?;
2996
2997 cx.read_window(&view, read)
2998 }
2999}
3000
3001// #[cfg(any(test, feature = "test-support"))]
3002// impl From<SmallVec<[u32; 16]>> for StackingOrder {
3003// fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
3004// StackingOrder(small_vec)
3005// }
3006// }
3007
3008#[derive(Clone, Debug, Eq, PartialEq, Hash)]
3009pub enum ElementId {
3010 View(EntityId),
3011 Integer(usize),
3012 Name(SharedString),
3013 FocusHandle(FocusId),
3014 NamedInteger(SharedString, usize),
3015}
3016
3017impl ElementId {
3018 pub(crate) fn from_entity_id(entity_id: EntityId) -> Self {
3019 ElementId::View(entity_id)
3020 }
3021}
3022
3023impl TryInto<SharedString> for ElementId {
3024 type Error = anyhow::Error;
3025
3026 fn try_into(self) -> anyhow::Result<SharedString> {
3027 if let ElementId::Name(name) = self {
3028 Ok(name)
3029 } else {
3030 Err(anyhow!("element id is not string"))
3031 }
3032 }
3033}
3034
3035impl From<usize> for ElementId {
3036 fn from(id: usize) -> Self {
3037 ElementId::Integer(id)
3038 }
3039}
3040
3041impl From<i32> for ElementId {
3042 fn from(id: i32) -> Self {
3043 Self::Integer(id as usize)
3044 }
3045}
3046
3047impl From<SharedString> for ElementId {
3048 fn from(name: SharedString) -> Self {
3049 ElementId::Name(name)
3050 }
3051}
3052
3053impl From<&'static str> for ElementId {
3054 fn from(name: &'static str) -> Self {
3055 ElementId::Name(name.into())
3056 }
3057}
3058
3059impl<'a> From<&'a FocusHandle> for ElementId {
3060 fn from(handle: &'a FocusHandle) -> Self {
3061 ElementId::FocusHandle(handle.id)
3062 }
3063}
3064
3065impl From<(&'static str, EntityId)> for ElementId {
3066 fn from((name, id): (&'static str, EntityId)) -> Self {
3067 ElementId::NamedInteger(name.into(), id.as_u64() as usize)
3068 }
3069}
3070
3071impl From<(&'static str, usize)> for ElementId {
3072 fn from((name, id): (&'static str, usize)) -> Self {
3073 ElementId::NamedInteger(name.into(), id)
3074 }
3075}
3076
3077impl From<(&'static str, u64)> for ElementId {
3078 fn from((name, id): (&'static str, u64)) -> Self {
3079 ElementId::NamedInteger(name.into(), id as usize)
3080 }
3081}
3082
3083/// A rectangle, to be rendered on the screen by GPUI at the given position and size.
3084pub struct PaintQuad {
3085 bounds: Bounds<Pixels>,
3086 corner_radii: Corners<Pixels>,
3087 background: Hsla,
3088 border_widths: Edges<Pixels>,
3089 border_color: Hsla,
3090}
3091
3092impl PaintQuad {
3093 /// Set the corner radii of the quad.
3094 pub fn corner_radii(self, corner_radii: impl Into<Corners<Pixels>>) -> Self {
3095 PaintQuad {
3096 corner_radii: corner_radii.into(),
3097 ..self
3098 }
3099 }
3100
3101 /// Set the border widths of the quad.
3102 pub fn border_widths(self, border_widths: impl Into<Edges<Pixels>>) -> Self {
3103 PaintQuad {
3104 border_widths: border_widths.into(),
3105 ..self
3106 }
3107 }
3108
3109 /// Set the border color of the quad.
3110 pub fn border_color(self, border_color: impl Into<Hsla>) -> Self {
3111 PaintQuad {
3112 border_color: border_color.into(),
3113 ..self
3114 }
3115 }
3116
3117 /// Set the background color of the quad.
3118 pub fn background(self, background: impl Into<Hsla>) -> Self {
3119 PaintQuad {
3120 background: background.into(),
3121 ..self
3122 }
3123 }
3124}
3125
3126/// Create a quad with the given parameters.
3127pub fn quad(
3128 bounds: Bounds<Pixels>,
3129 corner_radii: impl Into<Corners<Pixels>>,
3130 background: impl Into<Hsla>,
3131 border_widths: impl Into<Edges<Pixels>>,
3132 border_color: impl Into<Hsla>,
3133) -> PaintQuad {
3134 PaintQuad {
3135 bounds,
3136 corner_radii: corner_radii.into(),
3137 background: background.into(),
3138 border_widths: border_widths.into(),
3139 border_color: border_color.into(),
3140 }
3141}
3142
3143/// Create a filled quad with the given bounds and background color.
3144pub fn fill(bounds: impl Into<Bounds<Pixels>>, background: impl Into<Hsla>) -> PaintQuad {
3145 PaintQuad {
3146 bounds: bounds.into(),
3147 corner_radii: (0.).into(),
3148 background: background.into(),
3149 border_widths: (0.).into(),
3150 border_color: transparent_black(),
3151 }
3152}
3153
3154/// Create a rectangle outline with the given bounds, border color, and a 1px border width
3155pub fn outline(bounds: impl Into<Bounds<Pixels>>, border_color: impl Into<Hsla>) -> PaintQuad {
3156 PaintQuad {
3157 bounds: bounds.into(),
3158 corner_radii: (0.).into(),
3159 background: transparent_black(),
3160 border_widths: (1.).into(),
3161 border_color: border_color.into(),
3162 }
3163}