1mod assets;
2mod stories;
3mod story_selector;
4
5use std::sync::Arc;
6
7use clap::Parser;
8use dialoguer::FuzzySelect;
9use gpui::{
10 div, px, size, AnyView, AppContext, Bounds, Div, Render, ViewContext, VisualContext,
11 WindowBounds, WindowOptions,
12};
13use log::LevelFilter;
14use settings2::{default_settings, Settings, SettingsStore};
15use simplelog::SimpleLogger;
16use strum::IntoEnumIterator;
17use theme2::{ThemeRegistry, ThemeSettings};
18use ui::prelude::*;
19
20use crate::assets::Assets;
21use crate::story_selector::{ComponentStory, StorySelector};
22pub use indoc::indoc;
23
24// gpui::actions! {
25// storybook,
26// [ToggleInspector]
27// }
28
29#[derive(Parser)]
30#[command(author, version, about, long_about = None)]
31struct Args {
32 #[arg(value_enum)]
33 story: Option<StorySelector>,
34
35 /// The name of the theme to use in the storybook.
36 ///
37 /// If not provided, the default theme will be used.
38 #[arg(long)]
39 theme: Option<String>,
40}
41
42fn main() {
43 // unsafe { backtrace_on_stack_overflow::enable() };
44
45 SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
46
47 let args = Args::parse();
48
49 let story_selector = args.story.clone().unwrap_or_else(|| {
50 let stories = ComponentStory::iter().collect::<Vec<_>>();
51
52 let selection = FuzzySelect::new()
53 .with_prompt("Choose a story to run:")
54 .items(&stories)
55 .interact()
56 .unwrap();
57
58 StorySelector::Component(stories[selection])
59 });
60 let theme_name = args.theme.unwrap_or("One Dark".to_string());
61
62 let asset_source = Arc::new(Assets);
63 gpui::App::production(asset_source).run(move |cx| {
64 load_embedded_fonts(cx).unwrap();
65
66 let mut store = SettingsStore::default();
67 store
68 .set_default_settings(default_settings().as_ref(), cx)
69 .unwrap();
70 cx.set_global(store);
71
72 theme2::init(theme2::LoadThemes::All, cx);
73
74 let selector = story_selector;
75
76 let theme_registry = cx.global::<ThemeRegistry>();
77 let mut theme_settings = ThemeSettings::get_global(cx).clone();
78 theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
79 ThemeSettings::override_global(theme_settings, cx);
80
81 language::init(cx);
82 editor::init(cx);
83
84 let _window = cx.open_window(
85 WindowOptions {
86 bounds: WindowBounds::Fixed(Bounds {
87 origin: Default::default(),
88 size: size(px(1500.), px(780.)).into(),
89 }),
90 ..Default::default()
91 },
92 move |cx| {
93 let ui_font_size = ThemeSettings::get_global(cx).ui_font_size;
94 cx.set_rem_size(ui_font_size);
95
96 cx.build_view(|cx| StoryWrapper::new(selector.story(cx)))
97 },
98 );
99
100 cx.activate(true);
101 });
102}
103
104#[derive(Clone)]
105pub struct StoryWrapper {
106 story: AnyView,
107}
108
109impl StoryWrapper {
110 pub(crate) fn new(story: AnyView) -> Self {
111 Self { story }
112 }
113}
114
115impl Render for StoryWrapper {
116 type Element = Div;
117
118 fn render(&mut self, _cx: &mut ViewContext<Self>) -> Self::Element {
119 div()
120 .flex()
121 .flex_col()
122 .size_full()
123 .font("Zed Mono")
124 .child(self.story.clone())
125 }
126}
127
128fn load_embedded_fonts(cx: &AppContext) -> gpui::Result<()> {
129 let font_paths = cx.asset_source().list("fonts")?;
130 let mut embedded_fonts = Vec::new();
131 for font_path in font_paths {
132 if font_path.ends_with(".ttf") {
133 let font_bytes = cx.asset_source().load(&font_path)?.to_vec();
134 embedded_fonts.push(Arc::from(font_bytes));
135 }
136 }
137
138 cx.text_system().add_fonts(&embedded_fonts)
139}