gpui.rs

  1//! # Welcome to GPUI!
  2//!
  3//! GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework
  4//! for Rust, designed to support a wide variety of applications. GPUI is currently
  5//! being actively developed and improved for the [Zed code editor](https://zed.dev/), and new versions
  6//! will have breaking changes. You'll probably need to use the latest stable version
  7//! of rust to use GPUI.
  8//!
  9//! # Getting started with GPUI
 10//!
 11//! TODO!(docs): Write a code sample showing how to create a window and render a simple
 12//! div
 13//!
 14//! # Drawing interesting things
 15//!
 16//! TODO!(docs): Expand demo to show how to draw a more interesting scene, with
 17//! a counter to store state and a button to increment it.
 18//!
 19//! # Interacting with your application state
 20//!
 21//! TODO!(docs): Expand demo to show GPUI entity interactions, like subscriptions and entities
 22//! maybe make a network request to show async stuff?
 23//!
 24//! # Conclusion
 25//!
 26//! TODO!(docs): Wrap up with a conclusion and links to other places? Zed / GPUI website?
 27//! Discord for chatting about it? Other tutorials or references?
 28
 29#![deny(missing_docs)]
 30#![allow(clippy::type_complexity)]
 31
 32#[macro_use]
 33mod action;
 34mod app;
 35
 36mod arena;
 37mod assets;
 38mod color;
 39mod element;
 40mod elements;
 41mod executor;
 42mod geometry;
 43mod image_cache;
 44mod input;
 45mod interactive;
 46mod key_dispatch;
 47mod keymap;
 48mod platform;
 49pub mod prelude;
 50mod scene;
 51mod shared_string;
 52mod shared_url;
 53mod style;
 54mod styled;
 55mod subscription;
 56mod svg_renderer;
 57mod taffy;
 58#[cfg(any(test, feature = "test-support"))]
 59pub mod test;
 60mod text_system;
 61mod util;
 62mod view;
 63mod window;
 64
 65/// Do not touch, here be dragons for use by gpui_macros and such.
 66#[doc(hidden)]
 67pub mod private {
 68    pub use linkme;
 69    pub use serde;
 70    pub use serde_derive;
 71    pub use serde_json;
 72}
 73
 74mod seal {
 75    /// A mechanism for restricting implementations of a trait to only those in GPUI.
 76    /// See: https://predr.ag/blog/definitive-guide-to-sealed-traits-in-rust/
 77    pub trait Sealed {}
 78}
 79
 80pub use action::*;
 81pub use anyhow::Result;
 82pub use app::*;
 83pub(crate) use arena::*;
 84pub use assets::*;
 85pub use color::*;
 86pub use ctor::ctor;
 87pub use element::*;
 88pub use elements::*;
 89pub use executor::*;
 90pub use geometry::*;
 91pub use gpui_macros::{register_action, test, IntoElement, Render};
 92use image_cache::*;
 93pub use input::*;
 94pub use interactive::*;
 95use key_dispatch::*;
 96pub use keymap::*;
 97pub use platform::*;
 98pub use refineable::*;
 99pub use scene::*;
100use seal::Sealed;
101pub use shared_string::*;
102pub use shared_url::*;
103pub use smol::Timer;
104pub use style::*;
105pub use styled::*;
106pub use subscription::*;
107use svg_renderer::*;
108pub use taffy::{AvailableSpace, LayoutId};
109#[cfg(any(test, feature = "test-support"))]
110pub use test::*;
111pub use text_system::*;
112pub use util::arc_cow::ArcCow;
113pub use view::*;
114pub use window::*;
115
116use std::{any::Any, borrow::BorrowMut};
117use taffy::TaffyLayoutEngine;
118
119/// The context trait, allows the different contexts in GPUI to be used
120/// interchangeably for certain operations.
121pub trait Context {
122    /// The result type for this context, used for async contexts that
123    /// can't hold a direct reference to the application context.
124    type Result<T>;
125
126    /// Create a new model in the app context.
127    fn new_model<T: 'static>(
128        &mut self,
129        build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
130    ) -> Self::Result<Model<T>>;
131
132    /// Update a model in the app context.
133    fn update_model<T, R>(
134        &mut self,
135        handle: &Model<T>,
136        update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
137    ) -> Self::Result<R>
138    where
139        T: 'static;
140
141    /// Read a model from the app context.
142    fn read_model<T, R>(
143        &self,
144        handle: &Model<T>,
145        read: impl FnOnce(&T, &AppContext) -> R,
146    ) -> Self::Result<R>
147    where
148        T: 'static;
149
150    /// Update a window for the given handle.
151    fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
152    where
153        F: FnOnce(AnyView, &mut WindowContext<'_>) -> T;
154
155    /// Read a window off of the application context.
156    fn read_window<T, R>(
157        &self,
158        window: &WindowHandle<T>,
159        read: impl FnOnce(View<T>, &AppContext) -> R,
160    ) -> Result<R>
161    where
162        T: 'static;
163}
164
165/// This trait is used for the different visual contexts in GPUI that
166/// require a window to be present.
167pub trait VisualContext: Context {
168    /// Construct a new view in the window referenced by this context.
169    fn new_view<V>(
170        &mut self,
171        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
172    ) -> Self::Result<View<V>>
173    where
174        V: 'static + Render;
175
176    /// Update a view with the given callback
177    fn update_view<V: 'static, R>(
178        &mut self,
179        view: &View<V>,
180        update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
181    ) -> Self::Result<R>;
182
183    /// Replace the root view of a window with a new view.
184    fn replace_root_view<V>(
185        &mut self,
186        build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
187    ) -> Self::Result<View<V>>
188    where
189        V: 'static + Render;
190
191    /// Focus a view in the window, if it implements the [`FocusableView`] trait.
192    fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
193    where
194        V: FocusableView;
195
196    /// Dismiss a view in the window, if it implements the [`ManagedView`] trait.
197    fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
198    where
199        V: ManagedView;
200}
201
202/// A trait that allows models and views to be interchangeable in certain operations
203pub trait Entity<T>: Sealed {
204    /// The weak reference type for this entity.
205    type Weak: 'static;
206
207    /// The ID for this entity
208    fn entity_id(&self) -> EntityId;
209
210    /// Downgrade this entity to a weak reference.
211    fn downgrade(&self) -> Self::Weak;
212
213    /// Upgrade this entity from a weak reference.
214    fn upgrade_from(weak: &Self::Weak) -> Option<Self>
215    where
216        Self: Sized;
217}
218
219/// A trait for tying together the types of a GPUI entity and the events it can
220/// emit.
221pub trait EventEmitter<E: Any>: 'static {}
222
223/// A helper trait for auto-implementing certain methods on contexts that
224/// can be used interchangeably.
225pub trait BorrowAppContext {
226    /// Set a global value on the context.
227    fn set_global<T: 'static>(&mut self, global: T);
228}
229
230impl<C> BorrowAppContext for C
231where
232    C: BorrowMut<AppContext>,
233{
234    fn set_global<G: 'static>(&mut self, global: G) {
235        self.borrow_mut().set_global(global)
236    }
237}
238
239/// A flatten equivalent for anyhow `Result`s.
240pub trait Flatten<T> {
241    /// Convert this type into a simple `Result<T>`.
242    fn flatten(self) -> Result<T>;
243}
244
245impl<T> Flatten<T> for Result<Result<T>> {
246    fn flatten(self) -> Result<T> {
247        self?
248    }
249}
250
251impl<T> Flatten<T> for Result<T> {
252    fn flatten(self) -> Result<T> {
253        self
254    }
255}