1// This crate was essentially pulled out verbatim from main `zed` crate to avoid having to run RustEmbed macro whenever zed has to be rebuilt. It saves a second or two on an incremental build.
2use anyhow::anyhow;
3
4use gpui::{AssetSource, Result, SharedString};
5use rust_embed::RustEmbed;
6
7#[derive(RustEmbed)]
8#[folder = "../../assets"]
9#[include = "fonts/**/*"]
10#[include = "icons/**/*"]
11#[include = "themes/**/*"]
12#[exclude = "themes/src/*"]
13#[include = "sounds/**/*"]
14#[include = "*.md"]
15#[exclude = "*.DS_Store"]
16pub struct Assets;
17
18impl AssetSource for Assets {
19 fn load(&self, path: &str) -> Result<std::borrow::Cow<'static, [u8]>> {
20 Self::get(path)
21 .map(|f| f.data)
22 .ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
23 }
24
25 fn list(&self, path: &str) -> Result<Vec<SharedString>> {
26 Ok(Self::iter()
27 .filter_map(|p| {
28 if p.starts_with(path) {
29 Some(p.into())
30 } else {
31 None
32 }
33 })
34 .collect())
35 }
36}