lib.rs

  1//! Baseline interface of Tasks in Zed: all tasks in Zed are intended to use those for implementing their own logic.
  2#![deny(missing_docs)]
  3
  4pub mod static_source;
  5mod task_template;
  6mod vscode_format;
  7
  8use collections::HashMap;
  9use gpui::ModelContext;
 10use serde::Serialize;
 11use std::any::Any;
 12use std::borrow::Cow;
 13use std::path::PathBuf;
 14
 15pub use task_template::{RevealStrategy, TaskTemplate, TaskTemplates};
 16pub use vscode_format::VsCodeTaskFile;
 17
 18/// Task identifier, unique within the application.
 19/// Based on it, task reruns and terminal tabs are managed.
 20#[derive(Debug, Clone, PartialEq, Eq, Hash)]
 21pub struct TaskId(pub String);
 22
 23/// Contains all information needed by Zed to spawn a new terminal tab for the given task.
 24#[derive(Debug, Clone, PartialEq, Eq)]
 25pub struct SpawnInTerminal {
 26    /// Id of the task to use when determining task tab affinity.
 27    pub id: TaskId,
 28    /// Human readable name of the terminal tab.
 29    pub label: String,
 30    /// Executable command to spawn.
 31    pub command: String,
 32    /// Arguments to the command.
 33    pub args: Vec<String>,
 34    /// Current working directory to spawn the command into.
 35    pub cwd: Option<PathBuf>,
 36    /// Env overrides for the command, will be appended to the terminal's environment from the settings.
 37    pub env: HashMap<String, String>,
 38    /// Whether to use a new terminal tab or reuse the existing one to spawn the process.
 39    pub use_new_terminal: bool,
 40    /// Whether to allow multiple instances of the same task to be run, or rather wait for the existing ones to finish.
 41    pub allow_concurrent_runs: bool,
 42    /// What to do with the terminal pane and tab, after the command was started.
 43    pub reveal: RevealStrategy,
 44}
 45
 46/// A final form of the [`TaskTemplate`], that got resolved with a particualar [`TaskContext`] and now is ready to spawn the actual task.
 47#[derive(Clone, Debug, PartialEq, Eq)]
 48pub struct ResolvedTask {
 49    /// A way to distinguish tasks produced by the same template, but different contexts.
 50    /// NOTE: Resolved tasks may have the same labels, commands and do the same things,
 51    /// but still may have different ids if the context was different during the resolution.
 52    /// Since the template has `env` field, for a generic task that may be a bash command,
 53    /// so it's impossible to determine the id equality without more context in a generic case.
 54    pub id: TaskId,
 55    /// A template the task got resolved from.
 56    pub original_task: TaskTemplate,
 57    /// Full, unshortened label of the task after all resolutions are made.
 58    pub resolved_label: String,
 59    /// Further actions that need to take place after the resolved task is spawned,
 60    /// with all task variables resolved.
 61    pub resolved: Option<SpawnInTerminal>,
 62}
 63
 64/// Variables, available for use in [`TaskContext`] when a Zed's [`TaskTemplate`] gets resolved into a [`ResolvedTask`].
 65#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize)]
 66pub enum VariableName {
 67    /// An absolute path of the currently opened file.
 68    File,
 69    /// An absolute path of the currently opened worktree, that contains the file.
 70    WorktreeRoot,
 71    /// A symbol text, that contains latest cursor/selection position.
 72    Symbol,
 73    /// A row with the latest cursor/selection position.
 74    Row,
 75    /// A column with the latest cursor/selection position.
 76    Column,
 77    /// Text from the latest selection.
 78    SelectedText,
 79    /// Custom variable, provided by the plugin or other external source.
 80    /// Will be printed with `ZED_` prefix to avoid potential conflicts with other variables.
 81    Custom(Cow<'static, str>),
 82}
 83
 84impl VariableName {
 85    /// Generates a `$VARIABLE`-like string value to be used in templates.
 86    /// Custom variables are wrapped in `${}` to avoid substitution issues with whitespaces.
 87    pub fn template_value(&self) -> String {
 88        if matches!(self, Self::Custom(_)) {
 89            format!("${{{self}}}")
 90        } else {
 91            format!("${self}")
 92        }
 93    }
 94}
 95
 96/// A prefix that all [`VariableName`] variants are prefixed with when used in environment variables and similar template contexts.
 97pub const ZED_VARIABLE_NAME_PREFIX: &str = "ZED_";
 98
 99impl std::fmt::Display for VariableName {
100    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
101        match self {
102            Self::File => write!(f, "{ZED_VARIABLE_NAME_PREFIX}FILE"),
103            Self::WorktreeRoot => write!(f, "{ZED_VARIABLE_NAME_PREFIX}WORKTREE_ROOT"),
104            Self::Symbol => write!(f, "{ZED_VARIABLE_NAME_PREFIX}SYMBOL"),
105            Self::Row => write!(f, "{ZED_VARIABLE_NAME_PREFIX}ROW"),
106            Self::Column => write!(f, "{ZED_VARIABLE_NAME_PREFIX}COLUMN"),
107            Self::SelectedText => write!(f, "{ZED_VARIABLE_NAME_PREFIX}SELECTED_TEXT"),
108            Self::Custom(s) => write!(f, "{ZED_VARIABLE_NAME_PREFIX}CUSTOM_{s}"),
109        }
110    }
111}
112
113/// Container for predefined environment variables that describe state of Zed at the time the task was spawned.
114#[derive(Clone, Debug, Default, PartialEq, Eq, Serialize)]
115pub struct TaskVariables(HashMap<VariableName, String>);
116
117impl TaskVariables {
118    /// Converts the container into a map of environment variables and their values.
119    fn into_env_variables(self) -> HashMap<String, String> {
120        self.0
121            .into_iter()
122            .map(|(name, value)| (name.to_string(), value))
123            .collect()
124    }
125
126    /// Inserts another variable into the container, overwriting the existing one if it already exists — in this case, the old value is returned.
127    pub fn insert(&mut self, variable: VariableName, value: String) -> Option<String> {
128        self.0.insert(variable, value)
129    }
130
131    /// Extends the container with another one, overwriting the existing variables on collision.
132    pub fn extend(&mut self, other: Self) {
133        self.0.extend(other.0);
134    }
135}
136
137impl FromIterator<(VariableName, String)> for TaskVariables {
138    fn from_iter<T: IntoIterator<Item = (VariableName, String)>>(iter: T) -> Self {
139        Self(HashMap::from_iter(iter))
140    }
141}
142
143/// Keeps track of the file associated with a task and context of tasks execution (i.e. current file or current function).
144/// Keeps all Zed-related state inside, used to produce a resolved task out of its template.
145#[derive(Clone, Debug, Default, PartialEq, Eq, Serialize)]
146pub struct TaskContext {
147    /// A path to a directory in which the task should be executed.
148    pub cwd: Option<PathBuf>,
149    /// Additional environment variables associated with a given task.
150    pub task_variables: TaskVariables,
151}
152
153/// [`Source`] produces tasks that can be scheduled.
154///
155/// Implementations of this trait could be e.g. [`StaticSource`] that parses tasks from a .json files and provides process templates to be spawned;
156/// another one could be a language server providing lenses with tests or build server listing all targets for a given project.
157pub trait TaskSource: Any {
158    /// A way to erase the type of the source, processing and storing them generically.
159    fn as_any(&mut self) -> &mut dyn Any;
160    /// Collects all tasks available for scheduling.
161    fn tasks_to_schedule(&mut self, cx: &mut ModelContext<Box<dyn TaskSource>>) -> TaskTemplates;
162}