audio_settings.rs

 1use std::sync::atomic::{AtomicBool, Ordering};
 2
 3use anyhow::Result;
 4use gpui::App;
 5use schemars::JsonSchema;
 6use serde::{Deserialize, Serialize};
 7use settings::{Settings, SettingsKey, SettingsSources, SettingsStore, SettingsUi};
 8
 9#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi)]
10pub struct AudioSettings {
11    /// Opt into the new audio system.
12    #[serde(rename = "experimental.rodio_audio", default)]
13    pub rodio_audio: bool, // default is false
14    /// Requires 'rodio_audio: true'
15    ///
16    /// Use the new audio systems automatic gain control for your microphone.
17    /// This affects how loud you sound to others.
18    #[serde(rename = "experimental.control_input_volume", default)]
19    pub control_input_volume: bool,
20    /// Requires 'rodio_audio: true'
21    ///
22    /// Use the new audio systems automatic gain control on everyone in the
23    /// call. This makes call members who are too quite louder and those who are
24    /// too loud quieter. This only affects how things sound for you.
25    #[serde(rename = "experimental.control_output_volume", default)]
26    pub control_output_volume: bool,
27}
28
29/// Configuration of audio in Zed.
30#[derive(Clone, Default, Serialize, Deserialize, JsonSchema, Debug, SettingsUi, SettingsKey)]
31#[serde(default)]
32#[settings_key(key = "audio")]
33pub struct AudioSettingsContent {
34    /// Opt into the new audio system.
35    #[serde(rename = "experimental.rodio_audio", default)]
36    pub rodio_audio: bool, // default is false
37    /// Requires 'rodio_audio: true'
38    ///
39    /// Use the new audio systems automatic gain control for your microphone.
40    /// This affects how loud you sound to others.
41    #[serde(rename = "experimental.control_input_volume", default)]
42    pub control_input_volume: bool,
43    /// Requires 'rodio_audio: true'
44    ///
45    /// Use the new audio systems automatic gain control on everyone in the
46    /// call. This makes call members who are too quite louder and those who are
47    /// too loud quieter. This only affects how things sound for you.
48    #[serde(rename = "experimental.control_output_volume", default)]
49    pub control_output_volume: bool,
50}
51
52impl Settings for AudioSettings {
53    type FileContent = AudioSettingsContent;
54
55    fn load(sources: SettingsSources<Self::FileContent>, _cx: &mut App) -> Result<Self> {
56        sources.json_merge()
57    }
58
59    fn import_from_vscode(_vscode: &settings::VsCodeSettings, _current: &mut Self::FileContent) {}
60}
61
62pub(crate) struct LiveSettings {
63    pub(crate) control_input_volume: AtomicBool,
64    pub(crate) control_output_volume: AtomicBool,
65}
66
67impl LiveSettings {
68    pub(crate) fn initialize(&self, cx: &mut App) {
69        cx.observe_global::<SettingsStore>(move |cx| {
70            LIVE_SETTINGS.control_input_volume.store(
71                AudioSettings::get_global(cx).control_input_volume,
72                Ordering::Relaxed,
73            );
74            LIVE_SETTINGS.control_output_volume.store(
75                AudioSettings::get_global(cx).control_output_volume,
76                Ordering::Relaxed,
77            );
78        })
79        .detach();
80
81        let init_settings = AudioSettings::get_global(cx);
82        LIVE_SETTINGS
83            .control_input_volume
84            .store(init_settings.control_input_volume, Ordering::Relaxed);
85        LIVE_SETTINGS
86            .control_output_volume
87            .store(init_settings.control_output_volume, Ordering::Relaxed);
88    }
89}
90
91/// Allows access to settings from the audio thread. Updated by
92/// observer of SettingsStore.
93pub(crate) static LIVE_SETTINGS: LiveSettings = LiveSettings {
94    control_input_volume: AtomicBool::new(true),
95    control_output_volume: AtomicBool::new(true),
96};