test_context.rs

   1use crate::{
   2    Action, AnyView, AnyWindowHandle, App, AppCell, AppContext, AsyncApp, AvailableSpace,
   3    BackgroundExecutor, BorrowAppContext, Bounds, ClipboardItem, DrawPhase, Drawable, Element,
   4    Empty, EventEmitter, ForegroundExecutor, Global, InputEvent, Keystroke, Modifiers,
   5    ModifiersChangedEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Pixels,
   6    Platform, Point, Render, Result, Size, Task, TestDispatcher, TestPlatform,
   7    TestScreenCaptureSource, TestWindow, TextSystem, VisualContext, Window, WindowBounds,
   8    WindowHandle, WindowOptions,
   9};
  10use anyhow::{anyhow, bail};
  11use futures::{Stream, StreamExt, channel::oneshot};
  12use std::{cell::RefCell, future::Future, ops::Deref, rc::Rc, sync::Arc, time::Duration};
  13
  14/// A TestAppContext is provided to tests created with `#[gpui::test]`, it provides
  15/// an implementation of `Context` with additional methods that are useful in tests.
  16#[derive(Clone)]
  17pub struct TestAppContext {
  18    #[doc(hidden)]
  19    pub app: Rc<AppCell>,
  20    #[doc(hidden)]
  21    pub background_executor: BackgroundExecutor,
  22    #[doc(hidden)]
  23    pub foreground_executor: ForegroundExecutor,
  24    #[doc(hidden)]
  25    pub dispatcher: TestDispatcher,
  26    test_platform: Rc<TestPlatform>,
  27    text_system: Arc<TextSystem>,
  28    fn_name: Option<&'static str>,
  29    on_quit: Rc<RefCell<Vec<Box<dyn FnOnce() + 'static>>>>,
  30}
  31
  32impl AppContext for TestAppContext {
  33    type Result<T> = T;
  34
  35    fn new<T: 'static>(
  36        &mut self,
  37        build_entity: impl FnOnce(&mut Context<T>) -> T,
  38    ) -> Self::Result<Entity<T>> {
  39        let mut app = self.app.borrow_mut();
  40        app.new(build_entity)
  41    }
  42
  43    fn reserve_entity<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
  44        let mut app = self.app.borrow_mut();
  45        app.reserve_entity()
  46    }
  47
  48    fn insert_entity<T: 'static>(
  49        &mut self,
  50        reservation: crate::Reservation<T>,
  51        build_entity: impl FnOnce(&mut Context<T>) -> T,
  52    ) -> Self::Result<Entity<T>> {
  53        let mut app = self.app.borrow_mut();
  54        app.insert_entity(reservation, build_entity)
  55    }
  56
  57    fn update_entity<T: 'static, R>(
  58        &mut self,
  59        handle: &Entity<T>,
  60        update: impl FnOnce(&mut T, &mut Context<T>) -> R,
  61    ) -> Self::Result<R> {
  62        let mut app = self.app.borrow_mut();
  63        app.update_entity(handle, update)
  64    }
  65
  66    fn read_entity<T, R>(
  67        &self,
  68        handle: &Entity<T>,
  69        read: impl FnOnce(&T, &App) -> R,
  70    ) -> Self::Result<R>
  71    where
  72        T: 'static,
  73    {
  74        let app = self.app.borrow();
  75        app.read_entity(handle, read)
  76    }
  77
  78    fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
  79    where
  80        F: FnOnce(AnyView, &mut Window, &mut App) -> T,
  81    {
  82        let mut lock = self.app.borrow_mut();
  83        lock.update_window(window, f)
  84    }
  85
  86    fn read_window<T, R>(
  87        &self,
  88        window: &WindowHandle<T>,
  89        read: impl FnOnce(Entity<T>, &App) -> R,
  90    ) -> Result<R>
  91    where
  92        T: 'static,
  93    {
  94        let app = self.app.borrow();
  95        app.read_window(window, read)
  96    }
  97
  98    fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
  99    where
 100        R: Send + 'static,
 101    {
 102        self.background_executor.spawn(future)
 103    }
 104
 105    fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Self::Result<R>
 106    where
 107        G: Global,
 108    {
 109        let app = self.app.borrow();
 110        app.read_global(callback)
 111    }
 112}
 113
 114impl TestAppContext {
 115    /// Creates a new `TestAppContext`. Usually you can rely on `#[gpui::test]` to do this for you.
 116    pub fn new(dispatcher: TestDispatcher, fn_name: Option<&'static str>) -> Self {
 117        let arc_dispatcher = Arc::new(dispatcher.clone());
 118        let background_executor = BackgroundExecutor::new(arc_dispatcher.clone());
 119        let foreground_executor = ForegroundExecutor::new(arc_dispatcher);
 120        let platform = TestPlatform::new(background_executor.clone(), foreground_executor.clone());
 121        let asset_source = Arc::new(());
 122        let http_client = http_client::FakeHttpClient::with_404_response();
 123        let text_system = Arc::new(TextSystem::new(platform.text_system()));
 124
 125        Self {
 126            app: App::new_app(platform.clone(), asset_source, http_client),
 127            background_executor,
 128            foreground_executor,
 129            dispatcher: dispatcher.clone(),
 130            test_platform: platform,
 131            text_system,
 132            fn_name,
 133            on_quit: Rc::new(RefCell::new(Vec::default())),
 134        }
 135    }
 136
 137    /// The name of the test function that created this `TestAppContext`
 138    pub fn test_function_name(&self) -> Option<&'static str> {
 139        self.fn_name
 140    }
 141
 142    /// Checks whether there have been any new path prompts received by the platform.
 143    pub fn did_prompt_for_new_path(&self) -> bool {
 144        self.test_platform.did_prompt_for_new_path()
 145    }
 146
 147    /// returns a new `TestAppContext` re-using the same executors to interleave tasks.
 148    pub fn new_app(&self) -> TestAppContext {
 149        Self::new(self.dispatcher.clone(), self.fn_name)
 150    }
 151
 152    /// Called by the test helper to end the test.
 153    /// public so the macro can call it.
 154    pub fn quit(&self) {
 155        self.on_quit.borrow_mut().drain(..).for_each(|f| f());
 156        self.app.borrow_mut().shutdown();
 157    }
 158
 159    /// Register cleanup to run when the test ends.
 160    pub fn on_quit(&mut self, f: impl FnOnce() + 'static) {
 161        self.on_quit.borrow_mut().push(Box::new(f));
 162    }
 163
 164    /// Schedules all windows to be redrawn on the next effect cycle.
 165    pub fn refresh(&mut self) -> Result<()> {
 166        let mut app = self.app.borrow_mut();
 167        app.refresh_windows();
 168        Ok(())
 169    }
 170
 171    /// Returns an executor (for running tasks in the background)
 172    pub fn executor(&self) -> BackgroundExecutor {
 173        self.background_executor.clone()
 174    }
 175
 176    /// Returns an executor (for running tasks on the main thread)
 177    pub fn foreground_executor(&self) -> &ForegroundExecutor {
 178        &self.foreground_executor
 179    }
 180
 181    /// Gives you an `&mut App` for the duration of the closure
 182    pub fn update<R>(&self, f: impl FnOnce(&mut App) -> R) -> R {
 183        let mut cx = self.app.borrow_mut();
 184        cx.update(f)
 185    }
 186
 187    /// Gives you an `&App` for the duration of the closure
 188    pub fn read<R>(&self, f: impl FnOnce(&App) -> R) -> R {
 189        let cx = self.app.borrow();
 190        f(&cx)
 191    }
 192
 193    /// Adds a new window. The Window will always be backed by a `TestWindow` which
 194    /// can be retrieved with `self.test_window(handle)`
 195    pub fn add_window<F, V>(&mut self, build_window: F) -> WindowHandle<V>
 196    where
 197        F: FnOnce(&mut Window, &mut Context<V>) -> V,
 198        V: 'static + Render,
 199    {
 200        let mut cx = self.app.borrow_mut();
 201
 202        // Some tests rely on the window size matching the bounds of the test display
 203        let bounds = Bounds::maximized(None, &mut cx);
 204        cx.open_window(
 205            WindowOptions {
 206                window_bounds: Some(WindowBounds::Windowed(bounds)),
 207                ..Default::default()
 208            },
 209            |window, cx| cx.new(|cx| build_window(window, cx)),
 210        )
 211        .unwrap()
 212    }
 213
 214    /// Adds a new window with no content.
 215    pub fn add_empty_window(&mut self) -> &mut VisualTestContext {
 216        let mut cx = self.app.borrow_mut();
 217        let bounds = Bounds::maximized(None, &mut cx);
 218        let window = cx
 219            .open_window(
 220                WindowOptions {
 221                    window_bounds: Some(WindowBounds::Windowed(bounds)),
 222                    ..Default::default()
 223                },
 224                |_, cx| cx.new(|_| Empty),
 225            )
 226            .unwrap();
 227        drop(cx);
 228        let cx = VisualTestContext::from_window(*window.deref(), self).as_mut();
 229        cx.run_until_parked();
 230        cx
 231    }
 232
 233    /// Adds a new window, and returns its root view and a `VisualTestContext` which can be used
 234    /// as a `Window` and `App` for the rest of the test. Typically you would shadow this context with
 235    /// the returned one. `let (view, cx) = cx.add_window_view(...);`
 236    pub fn add_window_view<F, V>(
 237        &mut self,
 238        build_root_view: F,
 239    ) -> (Entity<V>, &mut VisualTestContext)
 240    where
 241        F: FnOnce(&mut Window, &mut Context<V>) -> V,
 242        V: 'static + Render,
 243    {
 244        let mut cx = self.app.borrow_mut();
 245        let bounds = Bounds::maximized(None, &mut cx);
 246        let window = cx
 247            .open_window(
 248                WindowOptions {
 249                    window_bounds: Some(WindowBounds::Windowed(bounds)),
 250                    ..Default::default()
 251                },
 252                |window, cx| cx.new(|cx| build_root_view(window, cx)),
 253            )
 254            .unwrap();
 255        drop(cx);
 256        let view = window.root(self).unwrap();
 257        let cx = VisualTestContext::from_window(*window.deref(), self).as_mut();
 258        cx.run_until_parked();
 259
 260        // it might be nice to try and cleanup these at the end of each test.
 261        (view, cx)
 262    }
 263
 264    /// returns the TextSystem
 265    pub fn text_system(&self) -> &Arc<TextSystem> {
 266        &self.text_system
 267    }
 268
 269    /// Simulates writing to the platform clipboard
 270    pub fn write_to_clipboard(&self, item: ClipboardItem) {
 271        self.test_platform.write_to_clipboard(item)
 272    }
 273
 274    /// Simulates reading from the platform clipboard.
 275    /// This will return the most recent value from `write_to_clipboard`.
 276    pub fn read_from_clipboard(&self) -> Option<ClipboardItem> {
 277        self.test_platform.read_from_clipboard()
 278    }
 279
 280    /// Simulates choosing a File in the platform's "Open" dialog.
 281    pub fn simulate_new_path_selection(
 282        &self,
 283        select_path: impl FnOnce(&std::path::Path) -> Option<std::path::PathBuf>,
 284    ) {
 285        self.test_platform.simulate_new_path_selection(select_path);
 286    }
 287
 288    /// Simulates clicking a button in an platform-level alert dialog.
 289    #[track_caller]
 290    pub fn simulate_prompt_answer(&self, button: &str) {
 291        self.test_platform.simulate_prompt_answer(button);
 292    }
 293
 294    /// Returns true if there's an alert dialog open.
 295    pub fn has_pending_prompt(&self) -> bool {
 296        self.test_platform.has_pending_prompt()
 297    }
 298
 299    /// Returns true if there's an alert dialog open.
 300    pub fn pending_prompt(&self) -> Option<(String, String)> {
 301        self.test_platform.pending_prompt()
 302    }
 303
 304    /// All the urls that have been opened with cx.open_url() during this test.
 305    pub fn opened_url(&self) -> Option<String> {
 306        self.test_platform.opened_url.borrow().clone()
 307    }
 308
 309    /// Simulates the user resizing the window to the new size.
 310    pub fn simulate_window_resize(&self, window_handle: AnyWindowHandle, size: Size<Pixels>) {
 311        self.test_window(window_handle).simulate_resize(size);
 312    }
 313
 314    /// Causes the given sources to be returned if the application queries for screen
 315    /// capture sources.
 316    pub fn set_screen_capture_sources(&self, sources: Vec<TestScreenCaptureSource>) {
 317        self.test_platform.set_screen_capture_sources(sources);
 318    }
 319
 320    /// Returns all windows open in the test.
 321    pub fn windows(&self) -> Vec<AnyWindowHandle> {
 322        self.app.borrow().windows().clone()
 323    }
 324
 325    /// Run the given task on the main thread.
 326    #[track_caller]
 327    pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncApp) -> Fut) -> Task<R>
 328    where
 329        Fut: Future<Output = R> + 'static,
 330        R: 'static,
 331    {
 332        self.foreground_executor.spawn(f(self.to_async()))
 333    }
 334
 335    /// true if the given global is defined
 336    pub fn has_global<G: Global>(&self) -> bool {
 337        let app = self.app.borrow();
 338        app.has_global::<G>()
 339    }
 340
 341    /// runs the given closure with a reference to the global
 342    /// panics if `has_global` would return false.
 343    pub fn read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> R {
 344        let app = self.app.borrow();
 345        read(app.global(), &app)
 346    }
 347
 348    /// runs the given closure with a reference to the global (if set)
 349    pub fn try_read_global<G: Global, R>(&self, read: impl FnOnce(&G, &App) -> R) -> Option<R> {
 350        let lock = self.app.borrow();
 351        Some(read(lock.try_global()?, &lock))
 352    }
 353
 354    /// sets the global in this context.
 355    pub fn set_global<G: Global>(&mut self, global: G) {
 356        let mut lock = self.app.borrow_mut();
 357        lock.update(|cx| cx.set_global(global))
 358    }
 359
 360    /// updates the global in this context. (panics if `has_global` would return false)
 361    pub fn update_global<G: Global, R>(&mut self, update: impl FnOnce(&mut G, &mut App) -> R) -> R {
 362        let mut lock = self.app.borrow_mut();
 363        lock.update(|cx| cx.update_global(update))
 364    }
 365
 366    /// Returns an `AsyncApp` which can be used to run tasks that expect to be on a background
 367    /// thread on the current thread in tests.
 368    pub fn to_async(&self) -> AsyncApp {
 369        AsyncApp {
 370            app: Rc::downgrade(&self.app),
 371            background_executor: self.background_executor.clone(),
 372            foreground_executor: self.foreground_executor.clone(),
 373        }
 374    }
 375
 376    /// Wait until there are no more pending tasks.
 377    pub fn run_until_parked(&mut self) {
 378        self.background_executor.run_until_parked()
 379    }
 380
 381    /// Simulate dispatching an action to the currently focused node in the window.
 382    pub fn dispatch_action<A>(&mut self, window: AnyWindowHandle, action: A)
 383    where
 384        A: Action,
 385    {
 386        window
 387            .update(self, |_, window, cx| {
 388                window.dispatch_action(action.boxed_clone(), cx)
 389            })
 390            .unwrap();
 391
 392        self.background_executor.run_until_parked()
 393    }
 394
 395    /// simulate_keystrokes takes a space-separated list of keys to type.
 396    /// cx.simulate_keystrokes("cmd-shift-p b k s p enter")
 397    /// in Zed, this will run backspace on the current editor through the command palette.
 398    /// This will also run the background executor until it's parked.
 399    pub fn simulate_keystrokes(&mut self, window: AnyWindowHandle, keystrokes: &str) {
 400        for keystroke in keystrokes
 401            .split(' ')
 402            .map(Keystroke::parse)
 403            .map(Result::unwrap)
 404        {
 405            self.dispatch_keystroke(window, keystroke);
 406        }
 407
 408        self.background_executor.run_until_parked()
 409    }
 410
 411    /// simulate_input takes a string of text to type.
 412    /// cx.simulate_input("abc")
 413    /// will type abc into your current editor
 414    /// This will also run the background executor until it's parked.
 415    pub fn simulate_input(&mut self, window: AnyWindowHandle, input: &str) {
 416        for keystroke in input.split("").map(Keystroke::parse).map(Result::unwrap) {
 417            self.dispatch_keystroke(window, keystroke);
 418        }
 419
 420        self.background_executor.run_until_parked()
 421    }
 422
 423    /// dispatches a single Keystroke (see also `simulate_keystrokes` and `simulate_input`)
 424    pub fn dispatch_keystroke(&mut self, window: AnyWindowHandle, keystroke: Keystroke) {
 425        self.update_window(window, |_, window, cx| {
 426            window.dispatch_keystroke(keystroke, cx)
 427        })
 428        .unwrap();
 429    }
 430
 431    /// Returns the `TestWindow` backing the given handle.
 432    pub(crate) fn test_window(&self, window: AnyWindowHandle) -> TestWindow {
 433        self.app
 434            .borrow_mut()
 435            .windows
 436            .get_mut(window.id)
 437            .unwrap()
 438            .as_mut()
 439            .unwrap()
 440            .platform_window
 441            .as_test()
 442            .unwrap()
 443            .clone()
 444    }
 445
 446    /// Returns a stream of notifications whenever the Entity is updated.
 447    pub fn notifications<T: 'static>(
 448        &mut self,
 449        entity: &Entity<T>,
 450    ) -> impl Stream<Item = ()> + use<T> {
 451        let (tx, rx) = futures::channel::mpsc::unbounded();
 452        self.update(|cx| {
 453            cx.observe(entity, {
 454                let tx = tx.clone();
 455                move |_, _| {
 456                    let _ = tx.unbounded_send(());
 457                }
 458            })
 459            .detach();
 460            cx.observe_release(entity, move |_, _| tx.close_channel())
 461                .detach()
 462        });
 463        rx
 464    }
 465
 466    /// Returns a stream of events emitted by the given Entity.
 467    pub fn events<Evt, T: 'static + EventEmitter<Evt>>(
 468        &mut self,
 469        entity: &Entity<T>,
 470    ) -> futures::channel::mpsc::UnboundedReceiver<Evt>
 471    where
 472        Evt: 'static + Clone,
 473    {
 474        let (tx, rx) = futures::channel::mpsc::unbounded();
 475        entity
 476            .update(self, |_, cx: &mut Context<T>| {
 477                cx.subscribe(entity, move |_entity, _handle, event, _cx| {
 478                    let _ = tx.unbounded_send(event.clone());
 479                })
 480            })
 481            .detach();
 482        rx
 483    }
 484
 485    /// Runs until the given condition becomes true. (Prefer `run_until_parked` if you
 486    /// don't need to jump in at a specific time).
 487    pub async fn condition<T: 'static>(
 488        &mut self,
 489        entity: &Entity<T>,
 490        mut predicate: impl FnMut(&mut T, &mut Context<T>) -> bool,
 491    ) {
 492        let timer = self.executor().timer(Duration::from_secs(3));
 493        let mut notifications = self.notifications(entity);
 494
 495        use futures::FutureExt as _;
 496        use smol::future::FutureExt as _;
 497
 498        async {
 499            loop {
 500                if entity.update(self, &mut predicate) {
 501                    return Ok(());
 502                }
 503
 504                if notifications.next().await.is_none() {
 505                    bail!("entity dropped")
 506                }
 507            }
 508        }
 509        .race(timer.map(|_| Err(anyhow!("condition timed out"))))
 510        .await
 511        .unwrap();
 512    }
 513
 514    /// Set a name for this App.
 515    #[cfg(any(test, feature = "test-support"))]
 516    pub fn set_name(&mut self, name: &'static str) {
 517        self.update(|cx| cx.name = Some(name))
 518    }
 519}
 520
 521impl<T: 'static> Entity<T> {
 522    /// Block until the next event is emitted by the entity, then return it.
 523    pub fn next_event<Event>(&self, cx: &mut TestAppContext) -> impl Future<Output = Event>
 524    where
 525        Event: Send + Clone + 'static,
 526        T: EventEmitter<Event>,
 527    {
 528        let (tx, mut rx) = oneshot::channel();
 529        let mut tx = Some(tx);
 530        let subscription = self.update(cx, |_, cx| {
 531            cx.subscribe(self, move |_, _, event, _| {
 532                if let Some(tx) = tx.take() {
 533                    _ = tx.send(event.clone());
 534                }
 535            })
 536        });
 537
 538        async move {
 539            let event = rx.await.expect("no event emitted");
 540            drop(subscription);
 541            event
 542        }
 543    }
 544}
 545
 546impl<V: 'static> Entity<V> {
 547    /// Returns a future that resolves when the view is next updated.
 548    pub fn next_notification(
 549        &self,
 550        advance_clock_by: Duration,
 551        cx: &TestAppContext,
 552    ) -> impl Future<Output = ()> {
 553        use postage::prelude::{Sink as _, Stream as _};
 554
 555        let (mut tx, mut rx) = postage::mpsc::channel(1);
 556        let subscription = cx.app.borrow_mut().observe(self, move |_, _| {
 557            tx.try_send(()).ok();
 558        });
 559
 560        let duration = if std::env::var("CI").is_ok() {
 561            Duration::from_secs(5)
 562        } else {
 563            Duration::from_secs(1)
 564        };
 565
 566        cx.executor().advance_clock(advance_clock_by);
 567
 568        async move {
 569            let notification = crate::util::timeout(duration, rx.recv())
 570                .await
 571                .expect("next notification timed out");
 572            drop(subscription);
 573            notification.expect("entity dropped while test was waiting for its next notification")
 574        }
 575    }
 576}
 577
 578impl<V> Entity<V> {
 579    /// Returns a future that resolves when the condition becomes true.
 580    pub fn condition<Evt>(
 581        &self,
 582        cx: &TestAppContext,
 583        mut predicate: impl FnMut(&V, &App) -> bool,
 584    ) -> impl Future<Output = ()>
 585    where
 586        Evt: 'static,
 587        V: EventEmitter<Evt>,
 588    {
 589        use postage::prelude::{Sink as _, Stream as _};
 590
 591        let (tx, mut rx) = postage::mpsc::channel(1024);
 592
 593        let mut cx = cx.app.borrow_mut();
 594        let subscriptions = (
 595            cx.observe(self, {
 596                let mut tx = tx.clone();
 597                move |_, _| {
 598                    tx.blocking_send(()).ok();
 599                }
 600            }),
 601            cx.subscribe(self, {
 602                let mut tx = tx.clone();
 603                move |_, _: &Evt, _| {
 604                    tx.blocking_send(()).ok();
 605                }
 606            }),
 607        );
 608
 609        let cx = cx.this.upgrade().unwrap();
 610        let handle = self.downgrade();
 611
 612        async move {
 613            crate::util::timeout(Duration::from_secs(1), async move {
 614                loop {
 615                    {
 616                        let cx = cx.borrow();
 617                        let cx = &*cx;
 618                        if predicate(
 619                            handle
 620                                .upgrade()
 621                                .expect("view dropped with pending condition")
 622                                .read(cx),
 623                            cx,
 624                        ) {
 625                            break;
 626                        }
 627                    }
 628
 629                    cx.borrow().background_executor().start_waiting();
 630                    rx.recv()
 631                        .await
 632                        .expect("view dropped with pending condition");
 633                    cx.borrow().background_executor().finish_waiting();
 634                }
 635            })
 636            .await
 637            .expect("condition timed out");
 638            drop(subscriptions);
 639        }
 640    }
 641}
 642
 643use derive_more::{Deref, DerefMut};
 644
 645use super::{Context, Entity};
 646#[derive(Deref, DerefMut, Clone)]
 647/// A VisualTestContext is the test-equivalent of a `Window` and `App`. It allows you to
 648/// run window-specific test code. It can be dereferenced to a `TextAppContext`.
 649pub struct VisualTestContext {
 650    #[deref]
 651    #[deref_mut]
 652    /// cx is the original TestAppContext (you can more easily access this using Deref)
 653    pub cx: TestAppContext,
 654    window: AnyWindowHandle,
 655}
 656
 657impl VisualTestContext {
 658    /// Provides a `Window` and `App` for the duration of the closure.
 659    pub fn update<R>(&mut self, f: impl FnOnce(&mut Window, &mut App) -> R) -> R {
 660        self.cx
 661            .update_window(self.window, |_, window, cx| f(window, cx))
 662            .unwrap()
 663    }
 664
 665    /// Creates a new VisualTestContext. You would typically shadow the passed in
 666    /// TestAppContext with this, as this is typically more useful.
 667    /// `let cx = VisualTestContext::from_window(window, cx);`
 668    pub fn from_window(window: AnyWindowHandle, cx: &TestAppContext) -> Self {
 669        Self {
 670            cx: cx.clone(),
 671            window,
 672        }
 673    }
 674
 675    /// Wait until there are no more pending tasks.
 676    pub fn run_until_parked(&self) {
 677        self.cx.background_executor.run_until_parked();
 678    }
 679
 680    /// Dispatch the action to the currently focused node.
 681    pub fn dispatch_action<A>(&mut self, action: A)
 682    where
 683        A: Action,
 684    {
 685        self.cx.dispatch_action(self.window, action)
 686    }
 687
 688    /// Read the title off the window (set by `Window#set_window_title`)
 689    pub fn window_title(&mut self) -> Option<String> {
 690        self.cx.test_window(self.window).0.lock().title.clone()
 691    }
 692
 693    /// Simulate a sequence of keystrokes `cx.simulate_keystrokes("cmd-p escape")`
 694    /// Automatically runs until parked.
 695    pub fn simulate_keystrokes(&mut self, keystrokes: &str) {
 696        self.cx.simulate_keystrokes(self.window, keystrokes)
 697    }
 698
 699    /// Simulate typing text `cx.simulate_input("hello")`
 700    /// Automatically runs until parked.
 701    pub fn simulate_input(&mut self, input: &str) {
 702        self.cx.simulate_input(self.window, input)
 703    }
 704
 705    /// Simulate a mouse move event to the given point
 706    pub fn simulate_mouse_move(
 707        &mut self,
 708        position: Point<Pixels>,
 709        button: impl Into<Option<MouseButton>>,
 710        modifiers: Modifiers,
 711    ) {
 712        self.simulate_event(MouseMoveEvent {
 713            position,
 714            modifiers,
 715            pressed_button: button.into(),
 716        })
 717    }
 718
 719    /// Simulate a mouse down event to the given point
 720    pub fn simulate_mouse_down(
 721        &mut self,
 722        position: Point<Pixels>,
 723        button: MouseButton,
 724        modifiers: Modifiers,
 725    ) {
 726        self.simulate_event(MouseDownEvent {
 727            position,
 728            modifiers,
 729            button,
 730            click_count: 1,
 731            first_mouse: false,
 732        })
 733    }
 734
 735    /// Simulate a mouse up event to the given point
 736    pub fn simulate_mouse_up(
 737        &mut self,
 738        position: Point<Pixels>,
 739        button: MouseButton,
 740        modifiers: Modifiers,
 741    ) {
 742        self.simulate_event(MouseUpEvent {
 743            position,
 744            modifiers,
 745            button,
 746            click_count: 1,
 747        })
 748    }
 749
 750    /// Simulate a primary mouse click at the given point
 751    pub fn simulate_click(&mut self, position: Point<Pixels>, modifiers: Modifiers) {
 752        self.simulate_event(MouseDownEvent {
 753            position,
 754            modifiers,
 755            button: MouseButton::Left,
 756            click_count: 1,
 757            first_mouse: false,
 758        });
 759        self.simulate_event(MouseUpEvent {
 760            position,
 761            modifiers,
 762            button: MouseButton::Left,
 763            click_count: 1,
 764        });
 765    }
 766
 767    /// Simulate a modifiers changed event
 768    pub fn simulate_modifiers_change(&mut self, modifiers: Modifiers) {
 769        self.simulate_event(ModifiersChangedEvent { modifiers })
 770    }
 771
 772    /// Simulates the user resizing the window to the new size.
 773    pub fn simulate_resize(&self, size: Size<Pixels>) {
 774        self.simulate_window_resize(self.window, size)
 775    }
 776
 777    /// debug_bounds returns the bounds of the element with the given selector.
 778    pub fn debug_bounds(&mut self, selector: &'static str) -> Option<Bounds<Pixels>> {
 779        self.update(|window, _| window.rendered_frame.debug_bounds.get(selector).copied())
 780    }
 781
 782    /// Draw an element to the window. Useful for simulating events or actions
 783    pub fn draw<E>(
 784        &mut self,
 785        origin: Point<Pixels>,
 786        space: impl Into<Size<AvailableSpace>>,
 787        f: impl FnOnce(&mut Window, &mut App) -> E,
 788    ) -> (E::RequestLayoutState, E::PrepaintState)
 789    where
 790        E: Element,
 791    {
 792        self.update(|window, cx| {
 793            window.invalidator.set_phase(DrawPhase::Prepaint);
 794            let mut element = Drawable::new(f(window, cx));
 795            element.layout_as_root(space.into(), window, cx);
 796            window.with_absolute_element_offset(origin, |window| element.prepaint(window, cx));
 797
 798            window.invalidator.set_phase(DrawPhase::Paint);
 799            let (request_layout_state, prepaint_state) = element.paint(window, cx);
 800
 801            window.invalidator.set_phase(DrawPhase::None);
 802            window.refresh();
 803
 804            (request_layout_state, prepaint_state)
 805        })
 806    }
 807
 808    /// Simulate an event from the platform, e.g. a SrollWheelEvent
 809    /// Make sure you've called [VisualTestContext::draw] first!
 810    pub fn simulate_event<E: InputEvent>(&mut self, event: E) {
 811        self.test_window(self.window)
 812            .simulate_input(event.to_platform_input());
 813        self.background_executor.run_until_parked();
 814    }
 815
 816    /// Simulates the user blurring the window.
 817    pub fn deactivate_window(&mut self) {
 818        if Some(self.window) == self.test_platform.active_window() {
 819            self.test_platform.set_active_window(None)
 820        }
 821        self.background_executor.run_until_parked();
 822    }
 823
 824    /// Simulates the user closing the window.
 825    /// Returns true if the window was closed.
 826    pub fn simulate_close(&mut self) -> bool {
 827        let handler = self
 828            .cx
 829            .update_window(self.window, |_, window, _| {
 830                window
 831                    .platform_window
 832                    .as_test()
 833                    .unwrap()
 834                    .0
 835                    .lock()
 836                    .should_close_handler
 837                    .take()
 838            })
 839            .unwrap();
 840        if let Some(mut handler) = handler {
 841            let should_close = handler();
 842            self.cx
 843                .update_window(self.window, |_, window, _| {
 844                    window.platform_window.on_should_close(handler);
 845                })
 846                .unwrap();
 847            should_close
 848        } else {
 849            false
 850        }
 851    }
 852
 853    /// Get an &mut VisualTestContext (which is mostly what you need to pass to other methods).
 854    /// This method internally retains the VisualTestContext until the end of the test.
 855    pub fn as_mut(self) -> &'static mut Self {
 856        let ptr = Box::into_raw(Box::new(self));
 857        // safety: on_quit will be called after the test has finished.
 858        // the executor will ensure that all tasks related to the test have stopped.
 859        // so there is no way for cx to be accessed after on_quit is called.
 860        let cx = Box::leak(unsafe { Box::from_raw(ptr) });
 861        cx.on_quit(move || unsafe {
 862            drop(Box::from_raw(ptr));
 863        });
 864        cx
 865    }
 866}
 867
 868impl AppContext for VisualTestContext {
 869    type Result<T> = <TestAppContext as AppContext>::Result<T>;
 870
 871    fn new<T: 'static>(
 872        &mut self,
 873        build_entity: impl FnOnce(&mut Context<T>) -> T,
 874    ) -> Self::Result<Entity<T>> {
 875        self.cx.new(build_entity)
 876    }
 877
 878    fn reserve_entity<T: 'static>(&mut self) -> Self::Result<crate::Reservation<T>> {
 879        self.cx.reserve_entity()
 880    }
 881
 882    fn insert_entity<T: 'static>(
 883        &mut self,
 884        reservation: crate::Reservation<T>,
 885        build_entity: impl FnOnce(&mut Context<T>) -> T,
 886    ) -> Self::Result<Entity<T>> {
 887        self.cx.insert_entity(reservation, build_entity)
 888    }
 889
 890    fn update_entity<T, R>(
 891        &mut self,
 892        handle: &Entity<T>,
 893        update: impl FnOnce(&mut T, &mut Context<T>) -> R,
 894    ) -> Self::Result<R>
 895    where
 896        T: 'static,
 897    {
 898        self.cx.update_entity(handle, update)
 899    }
 900
 901    fn read_entity<T, R>(
 902        &self,
 903        handle: &Entity<T>,
 904        read: impl FnOnce(&T, &App) -> R,
 905    ) -> Self::Result<R>
 906    where
 907        T: 'static,
 908    {
 909        self.cx.read_entity(handle, read)
 910    }
 911
 912    fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
 913    where
 914        F: FnOnce(AnyView, &mut Window, &mut App) -> T,
 915    {
 916        self.cx.update_window(window, f)
 917    }
 918
 919    fn read_window<T, R>(
 920        &self,
 921        window: &WindowHandle<T>,
 922        read: impl FnOnce(Entity<T>, &App) -> R,
 923    ) -> Result<R>
 924    where
 925        T: 'static,
 926    {
 927        self.cx.read_window(window, read)
 928    }
 929
 930    fn background_spawn<R>(&self, future: impl Future<Output = R> + Send + 'static) -> Task<R>
 931    where
 932        R: Send + 'static,
 933    {
 934        self.cx.background_spawn(future)
 935    }
 936
 937    fn read_global<G, R>(&self, callback: impl FnOnce(&G, &App) -> R) -> Self::Result<R>
 938    where
 939        G: Global,
 940    {
 941        self.cx.read_global(callback)
 942    }
 943}
 944
 945impl VisualContext for VisualTestContext {
 946    /// Get the underlying window handle underlying this context.
 947    fn window_handle(&self) -> AnyWindowHandle {
 948        self.window
 949    }
 950
 951    fn new_window_entity<T: 'static>(
 952        &mut self,
 953        build_entity: impl FnOnce(&mut Window, &mut Context<T>) -> T,
 954    ) -> Self::Result<Entity<T>> {
 955        self.window
 956            .update(&mut self.cx, |_, window, cx| {
 957                cx.new(|cx| build_entity(window, cx))
 958            })
 959            .unwrap()
 960    }
 961
 962    fn update_window_entity<V: 'static, R>(
 963        &mut self,
 964        view: &Entity<V>,
 965        update: impl FnOnce(&mut V, &mut Window, &mut Context<V>) -> R,
 966    ) -> Self::Result<R> {
 967        self.window
 968            .update(&mut self.cx, |_, window, cx| {
 969                view.update(cx, |v, cx| update(v, window, cx))
 970            })
 971            .unwrap()
 972    }
 973
 974    fn replace_root_view<V>(
 975        &mut self,
 976        build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
 977    ) -> Self::Result<Entity<V>>
 978    where
 979        V: 'static + Render,
 980    {
 981        self.window
 982            .update(&mut self.cx, |_, window, cx| {
 983                window.replace_root(cx, build_view)
 984            })
 985            .unwrap()
 986    }
 987
 988    fn focus<V: crate::Focusable>(&mut self, view: &Entity<V>) -> Self::Result<()> {
 989        self.window
 990            .update(&mut self.cx, |_, window, cx| {
 991                view.read(cx).focus_handle(cx).clone().focus(window)
 992            })
 993            .unwrap()
 994    }
 995}
 996
 997impl AnyWindowHandle {
 998    /// Creates the given view in this window.
 999    pub fn build_entity<V: Render + 'static>(
1000        &self,
1001        cx: &mut TestAppContext,
1002        build_view: impl FnOnce(&mut Window, &mut Context<V>) -> V,
1003    ) -> Entity<V> {
1004        self.update(cx, |_, window, cx| cx.new(|cx| build_view(window, cx)))
1005            .unwrap()
1006    }
1007}