1use gpui::{
2 AnyElement, App, Bounds, Div, DivFrameState, Element, ElementId, GlobalElementId, Hitbox,
3 InteractiveElement as _, IntoElement, LayoutId, ParentElement, Pixels, StyleRefinement, Styled,
4 Window, div,
5};
6
7/// An element that sets a particular rem size for its children.
8pub struct WithRemSize {
9 div: Div,
10 rem_size: Pixels,
11}
12
13impl WithRemSize {
14 /// Create a new [WithRemSize] element, which sets a
15 /// particular rem size for its children.
16 pub fn new(rem_size: impl Into<Pixels>) -> Self {
17 Self {
18 div: div(),
19 rem_size: rem_size.into(),
20 }
21 }
22
23 /// Block the mouse from interacting with this element or any of its children
24 /// The fluent API equivalent to [`Interactivity::occlude_mouse`]
25 ///
26 /// [`Interactivity::occlude_mouse`]: gpui::Interactivity::occlude_mouse
27 pub fn occlude(mut self) -> Self {
28 self.div = self.div.occlude();
29 self
30 }
31}
32
33impl Styled for WithRemSize {
34 fn style(&mut self) -> &mut StyleRefinement {
35 self.div.style()
36 }
37}
38
39impl ParentElement for WithRemSize {
40 fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
41 self.div.extend(elements)
42 }
43}
44
45impl Element for WithRemSize {
46 type RequestLayoutState = DivFrameState;
47 type PrepaintState = Option<Hitbox>;
48
49 fn id(&self) -> Option<ElementId> {
50 Element::id(&self.div)
51 }
52
53 fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
54 Element::source_location(&self.div)
55 }
56
57 fn request_layout(
58 &mut self,
59 id: Option<&GlobalElementId>,
60 inspector_id: Option<&gpui::InspectorElementId>,
61 window: &mut Window,
62 cx: &mut App,
63 ) -> (LayoutId, Self::RequestLayoutState) {
64 window.with_rem_size(Some(self.rem_size), |window| {
65 self.div.request_layout(id, inspector_id, window, cx)
66 })
67 }
68
69 fn prepaint(
70 &mut self,
71 id: Option<&GlobalElementId>,
72 inspector_id: Option<&gpui::InspectorElementId>,
73 bounds: Bounds<Pixels>,
74 request_layout: &mut Self::RequestLayoutState,
75 window: &mut Window,
76 cx: &mut App,
77 ) -> Self::PrepaintState {
78 window.with_rem_size(Some(self.rem_size), |window| {
79 self.div
80 .prepaint(id, inspector_id, bounds, request_layout, window, cx)
81 })
82 }
83
84 fn paint(
85 &mut self,
86 id: Option<&GlobalElementId>,
87 inspector_id: Option<&gpui::InspectorElementId>,
88 bounds: Bounds<Pixels>,
89 request_layout: &mut Self::RequestLayoutState,
90 prepaint: &mut Self::PrepaintState,
91 window: &mut Window,
92 cx: &mut App,
93 ) {
94 window.with_rem_size(Some(self.rem_size), |window| {
95 self.div.paint(
96 id,
97 inspector_id,
98 bounds,
99 request_layout,
100 prepaint,
101 window,
102 cx,
103 )
104 })
105 }
106}
107
108impl IntoElement for WithRemSize {
109 type Element = Self;
110
111 fn into_element(self) -> Self::Element {
112 self
113 }
114}