application_menu.rs

  1use gpui::{Entity, OwnedMenu, OwnedMenuItem};
  2use settings::Settings;
  3
  4#[cfg(not(target_os = "macos"))]
  5use gpui::{Action, actions};
  6
  7#[cfg(not(target_os = "macos"))]
  8use schemars::JsonSchema;
  9#[cfg(not(target_os = "macos"))]
 10use serde::Deserialize;
 11
 12use smallvec::SmallVec;
 13use ui::{ContextMenu, PopoverMenu, PopoverMenuHandle, Tooltip, prelude::*};
 14
 15use crate::title_bar_settings::TitleBarSettings;
 16
 17#[cfg(not(target_os = "macos"))]
 18actions!(
 19    app_menu,
 20    [
 21        /// Navigates to the menu item on the right.
 22        ActivateMenuRight,
 23        /// Navigates to the menu item on the left.
 24        ActivateMenuLeft
 25    ]
 26);
 27
 28#[cfg(not(target_os = "macos"))]
 29#[derive(Clone, Deserialize, JsonSchema, PartialEq, Default, Action)]
 30#[action(namespace = app_menu)]
 31pub struct OpenApplicationMenu(String);
 32
 33#[cfg(not(target_os = "macos"))]
 34pub enum ActivateDirection {
 35    Left,
 36    Right,
 37}
 38
 39#[derive(Clone)]
 40struct MenuEntry {
 41    menu: OwnedMenu,
 42    handle: PopoverMenuHandle<ContextMenu>,
 43}
 44
 45pub struct ApplicationMenu {
 46    entries: SmallVec<[MenuEntry; 8]>,
 47    pending_menu_open: Option<String>,
 48}
 49
 50impl ApplicationMenu {
 51    pub fn new(_: &mut Window, cx: &mut Context<Self>) -> Self {
 52        let menus = cx.get_menus().unwrap_or_default();
 53        Self {
 54            entries: menus
 55                .into_iter()
 56                .map(|menu| MenuEntry {
 57                    menu,
 58                    handle: PopoverMenuHandle::default(),
 59                })
 60                .collect(),
 61            pending_menu_open: None,
 62        }
 63    }
 64
 65    fn sanitize_menu_items(items: Vec<OwnedMenuItem>) -> Vec<OwnedMenuItem> {
 66        let mut cleaned = Vec::new();
 67        let mut last_was_separator = false;
 68
 69        for item in items {
 70            match item {
 71                OwnedMenuItem::Separator => {
 72                    if !last_was_separator {
 73                        cleaned.push(item);
 74                        last_was_separator = true;
 75                    }
 76                }
 77                OwnedMenuItem::Submenu(submenu) => {
 78                    // Skip empty submenus
 79                    if !submenu.items.is_empty() {
 80                        cleaned.push(OwnedMenuItem::Submenu(submenu));
 81                        last_was_separator = false;
 82                    }
 83                }
 84                item => {
 85                    cleaned.push(item);
 86                    last_was_separator = false;
 87                }
 88            }
 89        }
 90
 91        // Remove trailing separator
 92        if let Some(OwnedMenuItem::Separator) = cleaned.last() {
 93            cleaned.pop();
 94        }
 95
 96        cleaned
 97    }
 98
 99    fn build_menu_from_items(
100        entry: MenuEntry,
101        window: &mut Window,
102        cx: &mut App,
103    ) -> Entity<ContextMenu> {
104        ContextMenu::build(window, cx, |menu, window, cx| {
105            // Grab current focus handle so menu can shown items in context with the focused element
106            let menu = menu.when_some(window.focused(cx), |menu, focused| menu.context(focused));
107            let sanitized_items = Self::sanitize_menu_items(entry.menu.items);
108
109            sanitized_items
110                .into_iter()
111                .fold(menu, |menu, item| match item {
112                    OwnedMenuItem::Separator => menu.separator(),
113                    OwnedMenuItem::Action { name, action, .. } => menu.action(name, action),
114                    OwnedMenuItem::Submenu(submenu) => {
115                        submenu
116                            .items
117                            .into_iter()
118                            .fold(menu, |menu, item| match item {
119                                OwnedMenuItem::Separator => menu.separator(),
120                                OwnedMenuItem::Action { name, action, .. } => {
121                                    menu.action(name, action)
122                                }
123                                OwnedMenuItem::Submenu(_) => menu,
124                                OwnedMenuItem::SystemMenu(_) => {
125                                    // A system menu doesn't make sense in this context, so ignore it
126                                    menu
127                                }
128                            })
129                    }
130                    OwnedMenuItem::SystemMenu(_) => {
131                        // A system menu doesn't make sense in this context, so ignore it
132                        menu
133                    }
134                })
135        })
136    }
137
138    fn render_application_menu(&self, entry: &MenuEntry) -> impl IntoElement {
139        let handle = entry.handle.clone();
140
141        let menu_name = entry.menu.name.clone();
142        let entry = entry.clone();
143
144        // Application menu must have same ids as first menu item in standard menu
145        div()
146            .id(SharedString::from(format!("{}-menu-item", menu_name)))
147            .occlude()
148            .child(
149                PopoverMenu::new(SharedString::from(format!("{}-menu-popover", menu_name)))
150                    .menu(move |window, cx| {
151                        Self::build_menu_from_items(entry.clone(), window, cx).into()
152                    })
153                    .trigger_with_tooltip(
154                        IconButton::new(
155                            SharedString::from(format!("{}-menu-trigger", menu_name)),
156                            ui::IconName::Menu,
157                        )
158                        .style(ButtonStyle::Subtle)
159                        .icon_size(IconSize::Small),
160                        Tooltip::text("Open Application Menu"),
161                    )
162                    .with_handle(handle),
163            )
164    }
165
166    fn render_standard_menu(&self, entry: &MenuEntry) -> impl IntoElement {
167        let current_handle = entry.handle.clone();
168
169        let menu_name = entry.menu.name.clone();
170        let entry = entry.clone();
171
172        let all_handles: Vec<_> = self
173            .entries
174            .iter()
175            .map(|entry| entry.handle.clone())
176            .collect();
177
178        div()
179            .id(SharedString::from(format!("{}-menu-item", menu_name)))
180            .occlude()
181            .child(
182                PopoverMenu::new(SharedString::from(format!("{}-menu-popover", menu_name)))
183                    .menu(move |window, cx| {
184                        Self::build_menu_from_items(entry.clone(), window, cx).into()
185                    })
186                    .trigger(
187                        Button::new(
188                            SharedString::from(format!("{}-menu-trigger", menu_name)),
189                            menu_name,
190                        )
191                        .style(ButtonStyle::Subtle)
192                        .label_size(LabelSize::Small),
193                    )
194                    .with_handle(current_handle.clone()),
195            )
196            .on_hover(move |hover_enter, window, cx| {
197                if *hover_enter && !current_handle.is_deployed() {
198                    all_handles.iter().for_each(|h| h.hide(cx));
199
200                    // We need to defer this so that this menu handle can take focus from the previous menu
201                    let handle = current_handle.clone();
202                    window.defer(cx, move |window, cx| handle.show(window, cx));
203                }
204            })
205    }
206
207    #[cfg(not(target_os = "macos"))]
208    pub fn open_menu(
209        &mut self,
210        action: &OpenApplicationMenu,
211        _window: &mut Window,
212        _cx: &mut Context<Self>,
213    ) {
214        self.pending_menu_open = Some(action.0.clone());
215    }
216
217    #[cfg(not(target_os = "macos"))]
218    pub fn navigate_menus_in_direction(
219        &mut self,
220        direction: ActivateDirection,
221        window: &mut Window,
222        cx: &mut Context<Self>,
223    ) {
224        let current_index = self
225            .entries
226            .iter()
227            .position(|entry| entry.handle.is_deployed());
228        let Some(current_index) = current_index else {
229            return;
230        };
231
232        let next_index = match direction {
233            ActivateDirection::Left => {
234                if current_index == 0 {
235                    self.entries.len() - 1
236                } else {
237                    current_index - 1
238                }
239            }
240            ActivateDirection::Right => {
241                if current_index == self.entries.len() - 1 {
242                    0
243                } else {
244                    current_index + 1
245                }
246            }
247        };
248
249        self.entries[current_index].handle.hide(cx);
250
251        // We need to defer this so that this menu handle can take focus from the previous menu
252        let next_handle = self.entries[next_index].handle.clone();
253        cx.defer_in(window, move |_, window, cx| next_handle.show(window, cx));
254    }
255
256    pub fn all_menus_shown(&self, cx: &mut Context<Self>) -> bool {
257        show_menus(cx)
258            || self.entries.iter().any(|entry| entry.handle.is_deployed())
259            || self.pending_menu_open.is_some()
260    }
261}
262
263pub(crate) fn show_menus(cx: &mut App) -> bool {
264    TitleBarSettings::get_global(cx).show_menus
265        && (cfg!(not(target_os = "macos")) || option_env!("ZED_USE_CROSS_PLATFORM_MENU").is_some())
266}
267
268impl Render for ApplicationMenu {
269    fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
270        let all_menus_shown = self.all_menus_shown(cx);
271
272        if let Some(pending_menu_open) = self.pending_menu_open.take()
273            && let Some(entry) = self
274                .entries
275                .iter()
276                .find(|entry| entry.menu.name == pending_menu_open && !entry.handle.is_deployed())
277        {
278            let handle_to_show = entry.handle.clone();
279            let handles_to_hide: Vec<_> = self
280                .entries
281                .iter()
282                .filter(|e| e.menu.name != pending_menu_open && e.handle.is_deployed())
283                .map(|e| e.handle.clone())
284                .collect();
285
286            if handles_to_hide.is_empty() {
287                // We need to wait for the next frame to show all menus first,
288                // before we can handle show/hide operations
289                window.on_next_frame(move |window, cx| {
290                    handles_to_hide.iter().for_each(|handle| handle.hide(cx));
291                    window.defer(cx, move |window, cx| handle_to_show.show(window, cx));
292                });
293            } else {
294                // Since menus are already shown, we can directly handle show/hide operations
295                handles_to_hide.iter().for_each(|handle| handle.hide(cx));
296                cx.defer_in(window, move |_, window, cx| handle_to_show.show(window, cx));
297            }
298        }
299
300        div()
301            .key_context("ApplicationMenu")
302            .flex()
303            .flex_row()
304            .gap_x_1()
305            .when(!all_menus_shown && !self.entries.is_empty(), |this| {
306                this.child(self.render_application_menu(&self.entries[0]))
307            })
308            .when(all_menus_shown, |this| {
309                this.children(
310                    self.entries
311                        .iter()
312                        .map(|entry| self.render_standard_menu(entry)),
313                )
314            })
315    }
316}