direct_write.rs

   1use std::{borrow::Cow, sync::Arc};
   2
   3use ::util::ResultExt;
   4use anyhow::Result;
   5use collections::HashMap;
   6use itertools::Itertools;
   7use parking_lot::{RwLock, RwLockUpgradableReadGuard};
   8use windows::{
   9    Win32::{
  10        Foundation::*,
  11        Globalization::GetUserDefaultLocaleName,
  12        Graphics::{
  13            Direct3D::D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  14            Direct3D11::*,
  15            DirectWrite::*,
  16            Dxgi::Common::*,
  17            Gdi::{IsRectEmpty, LOGFONTW},
  18            Imaging::*,
  19        },
  20        System::SystemServices::LOCALE_NAME_MAX_LENGTH,
  21        UI::WindowsAndMessaging::*,
  22    },
  23    core::*,
  24};
  25use windows_numerics::Vector2;
  26
  27use crate::*;
  28
  29#[derive(Debug)]
  30struct FontInfo {
  31    font_family: String,
  32    font_face: IDWriteFontFace3,
  33    features: IDWriteTypography,
  34    fallbacks: Option<IDWriteFontFallback>,
  35    is_system_font: bool,
  36}
  37
  38pub(crate) struct DirectWriteTextSystem(RwLock<DirectWriteState>);
  39
  40struct DirectWriteComponent {
  41    locale: String,
  42    factory: IDWriteFactory5,
  43    bitmap_factory: AgileReference<IWICImagingFactory>,
  44    in_memory_loader: IDWriteInMemoryFontFileLoader,
  45    builder: IDWriteFontSetBuilder1,
  46    text_renderer: Arc<TextRendererWrapper>,
  47
  48    render_params: IDWriteRenderingParams3,
  49    gpu_state: GPUState,
  50}
  51
  52struct GPUState {
  53    device: ID3D11Device,
  54    device_context: ID3D11DeviceContext,
  55    sampler: [Option<ID3D11SamplerState>; 1],
  56    blend_state: ID3D11BlendState,
  57    vertex_shader: ID3D11VertexShader,
  58    pixel_shader: ID3D11PixelShader,
  59}
  60
  61struct DirectWriteState {
  62    components: DirectWriteComponent,
  63    system_ui_font_name: SharedString,
  64    system_font_collection: IDWriteFontCollection1,
  65    custom_font_collection: IDWriteFontCollection1,
  66    fonts: Vec<FontInfo>,
  67    font_selections: HashMap<Font, FontId>,
  68    font_id_by_identifier: HashMap<FontIdentifier, FontId>,
  69}
  70
  71#[derive(Debug, Clone, Hash, PartialEq, Eq)]
  72struct FontIdentifier {
  73    postscript_name: String,
  74    weight: i32,
  75    style: i32,
  76}
  77
  78impl DirectWriteComponent {
  79    pub fn new(bitmap_factory: &IWICImagingFactory, gpu_context: &DirectXDevices) -> Result<Self> {
  80        // todo: ideally this would not be a large unsafe block but smaller isolated ones for easier auditing
  81        unsafe {
  82            let factory: IDWriteFactory5 = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED)?;
  83            let bitmap_factory = AgileReference::new(bitmap_factory)?;
  84            // The `IDWriteInMemoryFontFileLoader` here is supported starting from
  85            // Windows 10 Creators Update, which consequently requires the entire
  86            // `DirectWriteTextSystem` to run on `win10 1703`+.
  87            let in_memory_loader = factory.CreateInMemoryFontFileLoader()?;
  88            factory.RegisterFontFileLoader(&in_memory_loader)?;
  89            let builder = factory.CreateFontSetBuilder()?;
  90            let mut locale_vec = vec![0u16; LOCALE_NAME_MAX_LENGTH as usize];
  91            GetUserDefaultLocaleName(&mut locale_vec);
  92            let locale = String::from_utf16_lossy(&locale_vec);
  93            let text_renderer = Arc::new(TextRendererWrapper::new(&locale));
  94
  95            let render_params = {
  96                let default_params: IDWriteRenderingParams3 =
  97                    factory.CreateRenderingParams()?.cast()?;
  98                let gamma = default_params.GetGamma();
  99                let enhanced_contrast = default_params.GetEnhancedContrast();
 100                let gray_contrast = default_params.GetGrayscaleEnhancedContrast();
 101                let cleartype_level = default_params.GetClearTypeLevel();
 102                let grid_fit_mode = default_params.GetGridFitMode();
 103
 104                factory.CreateCustomRenderingParams(
 105                    gamma,
 106                    enhanced_contrast,
 107                    gray_contrast,
 108                    cleartype_level,
 109                    DWRITE_PIXEL_GEOMETRY_RGB,
 110                    DWRITE_RENDERING_MODE1_NATURAL_SYMMETRIC,
 111                    grid_fit_mode,
 112                )?
 113            };
 114
 115            let gpu_state = GPUState::new(gpu_context)?;
 116
 117            Ok(DirectWriteComponent {
 118                locale,
 119                factory,
 120                bitmap_factory,
 121                in_memory_loader,
 122                builder,
 123                text_renderer,
 124                render_params,
 125                gpu_state,
 126            })
 127        }
 128    }
 129}
 130
 131impl GPUState {
 132    fn new(gpu_context: &DirectXDevices) -> Result<Self> {
 133        let device = gpu_context.device.clone();
 134        let device_context = gpu_context.device_context.clone();
 135
 136        let blend_state = {
 137            let mut blend_state = None;
 138            let desc = D3D11_BLEND_DESC {
 139                AlphaToCoverageEnable: false.into(),
 140                IndependentBlendEnable: false.into(),
 141                RenderTarget: [
 142                    D3D11_RENDER_TARGET_BLEND_DESC {
 143                        BlendEnable: true.into(),
 144                        SrcBlend: D3D11_BLEND_SRC_ALPHA,
 145                        DestBlend: D3D11_BLEND_INV_SRC_ALPHA,
 146                        BlendOp: D3D11_BLEND_OP_ADD,
 147                        SrcBlendAlpha: D3D11_BLEND_SRC_ALPHA,
 148                        DestBlendAlpha: D3D11_BLEND_INV_SRC_ALPHA,
 149                        BlendOpAlpha: D3D11_BLEND_OP_ADD,
 150                        RenderTargetWriteMask: D3D11_COLOR_WRITE_ENABLE_ALL.0 as u8,
 151                    },
 152                    Default::default(),
 153                    Default::default(),
 154                    Default::default(),
 155                    Default::default(),
 156                    Default::default(),
 157                    Default::default(),
 158                    Default::default(),
 159                ],
 160            };
 161            unsafe { device.CreateBlendState(&desc, Some(&mut blend_state)) }?;
 162            blend_state.unwrap()
 163        };
 164
 165        let sampler = {
 166            let mut sampler = None;
 167            let desc = D3D11_SAMPLER_DESC {
 168                Filter: D3D11_FILTER_MIN_MAG_MIP_POINT,
 169                AddressU: D3D11_TEXTURE_ADDRESS_BORDER,
 170                AddressV: D3D11_TEXTURE_ADDRESS_BORDER,
 171                AddressW: D3D11_TEXTURE_ADDRESS_BORDER,
 172                MipLODBias: 0.0,
 173                MaxAnisotropy: 1,
 174                ComparisonFunc: D3D11_COMPARISON_ALWAYS,
 175                BorderColor: [0.0, 0.0, 0.0, 0.0],
 176                MinLOD: 0.0,
 177                MaxLOD: 0.0,
 178            };
 179            unsafe { device.CreateSamplerState(&desc, Some(&mut sampler)) }?;
 180            [sampler]
 181        };
 182
 183        let vertex_shader = {
 184            let source = shader_resources::RawShaderBytes::new(
 185                shader_resources::ShaderModule::EmojiRasterization,
 186                shader_resources::ShaderTarget::Vertex,
 187            )?;
 188            let mut shader = None;
 189            unsafe { device.CreateVertexShader(source.as_bytes(), None, Some(&mut shader)) }?;
 190            shader.unwrap()
 191        };
 192
 193        let pixel_shader = {
 194            let source = shader_resources::RawShaderBytes::new(
 195                shader_resources::ShaderModule::EmojiRasterization,
 196                shader_resources::ShaderTarget::Fragment,
 197            )?;
 198            let mut shader = None;
 199            unsafe { device.CreatePixelShader(source.as_bytes(), None, Some(&mut shader)) }?;
 200            shader.unwrap()
 201        };
 202
 203        Ok(Self {
 204            device,
 205            device_context,
 206            sampler,
 207            blend_state,
 208            vertex_shader,
 209            pixel_shader,
 210        })
 211    }
 212}
 213
 214impl DirectWriteTextSystem {
 215    pub(crate) fn new(
 216        gpu_context: &DirectXDevices,
 217        bitmap_factory: &IWICImagingFactory,
 218    ) -> Result<Self> {
 219        let components = DirectWriteComponent::new(bitmap_factory, gpu_context)?;
 220        let system_font_collection = unsafe {
 221            let mut result = std::mem::zeroed();
 222            components
 223                .factory
 224                .GetSystemFontCollection(false, &mut result, true)?;
 225            result.unwrap()
 226        };
 227        let custom_font_set = unsafe { components.builder.CreateFontSet()? };
 228        let custom_font_collection = unsafe {
 229            components
 230                .factory
 231                .CreateFontCollectionFromFontSet(&custom_font_set)?
 232        };
 233        let system_ui_font_name = get_system_ui_font_name();
 234
 235        Ok(Self(RwLock::new(DirectWriteState {
 236            components,
 237            system_ui_font_name,
 238            system_font_collection,
 239            custom_font_collection,
 240            fonts: Vec::new(),
 241            font_selections: HashMap::default(),
 242            font_id_by_identifier: HashMap::default(),
 243        })))
 244    }
 245}
 246
 247impl PlatformTextSystem for DirectWriteTextSystem {
 248    fn add_fonts(&self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {
 249        self.0.write().add_fonts(fonts)
 250    }
 251
 252    fn all_font_names(&self) -> Vec<String> {
 253        self.0.read().all_font_names()
 254    }
 255
 256    fn font_id(&self, font: &Font) -> Result<FontId> {
 257        let lock = self.0.upgradable_read();
 258        if let Some(font_id) = lock.font_selections.get(font) {
 259            Ok(*font_id)
 260        } else {
 261            let mut lock = RwLockUpgradableReadGuard::upgrade(lock);
 262            let font_id = lock.select_font(font);
 263            lock.font_selections.insert(font.clone(), font_id);
 264            Ok(font_id)
 265        }
 266    }
 267
 268    fn font_metrics(&self, font_id: FontId) -> FontMetrics {
 269        self.0.read().font_metrics(font_id)
 270    }
 271
 272    fn typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {
 273        self.0.read().get_typographic_bounds(font_id, glyph_id)
 274    }
 275
 276    fn advance(&self, font_id: FontId, glyph_id: GlyphId) -> anyhow::Result<Size<f32>> {
 277        self.0.read().get_advance(font_id, glyph_id)
 278    }
 279
 280    fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
 281        self.0.read().glyph_for_char(font_id, ch)
 282    }
 283
 284    fn glyph_raster_bounds(
 285        &self,
 286        params: &RenderGlyphParams,
 287    ) -> anyhow::Result<Bounds<DevicePixels>> {
 288        self.0.read().raster_bounds(params)
 289    }
 290
 291    fn rasterize_glyph(
 292        &self,
 293        params: &RenderGlyphParams,
 294        raster_bounds: Bounds<DevicePixels>,
 295    ) -> anyhow::Result<(Size<DevicePixels>, Vec<u8>)> {
 296        self.0.read().rasterize_glyph(params, raster_bounds)
 297    }
 298
 299    fn layout_line(&self, text: &str, font_size: Pixels, runs: &[FontRun]) -> LineLayout {
 300        self.0
 301            .write()
 302            .layout_line(text, font_size, runs)
 303            .log_err()
 304            .unwrap_or(LineLayout {
 305                font_size,
 306                ..Default::default()
 307            })
 308    }
 309}
 310
 311impl DirectWriteState {
 312    fn add_fonts(&mut self, fonts: Vec<Cow<'static, [u8]>>) -> Result<()> {
 313        for font_data in fonts {
 314            match font_data {
 315                Cow::Borrowed(data) => unsafe {
 316                    let font_file = self
 317                        .components
 318                        .in_memory_loader
 319                        .CreateInMemoryFontFileReference(
 320                            &self.components.factory,
 321                            data.as_ptr() as _,
 322                            data.len() as _,
 323                            None,
 324                        )?;
 325                    self.components.builder.AddFontFile(&font_file)?;
 326                },
 327                Cow::Owned(data) => unsafe {
 328                    let font_file = self
 329                        .components
 330                        .in_memory_loader
 331                        .CreateInMemoryFontFileReference(
 332                            &self.components.factory,
 333                            data.as_ptr() as _,
 334                            data.len() as _,
 335                            None,
 336                        )?;
 337                    self.components.builder.AddFontFile(&font_file)?;
 338                },
 339            }
 340        }
 341        let set = unsafe { self.components.builder.CreateFontSet()? };
 342        let collection = unsafe {
 343            self.components
 344                .factory
 345                .CreateFontCollectionFromFontSet(&set)?
 346        };
 347        self.custom_font_collection = collection;
 348
 349        Ok(())
 350    }
 351
 352    fn generate_font_fallbacks(
 353        &self,
 354        fallbacks: &FontFallbacks,
 355    ) -> Result<Option<IDWriteFontFallback>> {
 356        if fallbacks.fallback_list().is_empty() {
 357            return Ok(None);
 358        }
 359        unsafe {
 360            let builder = self.components.factory.CreateFontFallbackBuilder()?;
 361            let font_set = &self.system_font_collection.GetFontSet()?;
 362            for family_name in fallbacks.fallback_list() {
 363                let Some(fonts) = font_set
 364                    .GetMatchingFonts(
 365                        &HSTRING::from(family_name),
 366                        DWRITE_FONT_WEIGHT_NORMAL,
 367                        DWRITE_FONT_STRETCH_NORMAL,
 368                        DWRITE_FONT_STYLE_NORMAL,
 369                    )
 370                    .log_err()
 371                else {
 372                    continue;
 373                };
 374                if fonts.GetFontCount() == 0 {
 375                    log::error!("No matching font found for {}", family_name);
 376                    continue;
 377                }
 378                let font = fonts.GetFontFaceReference(0)?.CreateFontFace()?;
 379                let mut count = 0;
 380                font.GetUnicodeRanges(None, &mut count).ok();
 381                if count == 0 {
 382                    continue;
 383                }
 384                let mut unicode_ranges = vec![DWRITE_UNICODE_RANGE::default(); count as usize];
 385                let Some(_) = font
 386                    .GetUnicodeRanges(Some(&mut unicode_ranges), &mut count)
 387                    .log_err()
 388                else {
 389                    continue;
 390                };
 391                let target_family_name = HSTRING::from(family_name);
 392                builder.AddMapping(
 393                    &unicode_ranges,
 394                    &[target_family_name.as_ptr()],
 395                    None,
 396                    None,
 397                    None,
 398                    1.0,
 399                )?;
 400            }
 401            let system_fallbacks = self.components.factory.GetSystemFontFallback()?;
 402            builder.AddMappings(&system_fallbacks)?;
 403            Ok(Some(builder.CreateFontFallback()?))
 404        }
 405    }
 406
 407    unsafe fn generate_font_features(
 408        &self,
 409        font_features: &FontFeatures,
 410    ) -> Result<IDWriteTypography> {
 411        let direct_write_features = unsafe { self.components.factory.CreateTypography()? };
 412        apply_font_features(&direct_write_features, font_features)?;
 413        Ok(direct_write_features)
 414    }
 415
 416    unsafe fn get_font_id_from_font_collection(
 417        &mut self,
 418        family_name: &str,
 419        font_weight: FontWeight,
 420        font_style: FontStyle,
 421        font_features: &FontFeatures,
 422        font_fallbacks: Option<&FontFallbacks>,
 423        is_system_font: bool,
 424    ) -> Option<FontId> {
 425        let collection = if is_system_font {
 426            &self.system_font_collection
 427        } else {
 428            &self.custom_font_collection
 429        };
 430        let fontset = unsafe { collection.GetFontSet().log_err()? };
 431        let font = unsafe {
 432            fontset
 433                .GetMatchingFonts(
 434                    &HSTRING::from(family_name),
 435                    font_weight.into(),
 436                    DWRITE_FONT_STRETCH_NORMAL,
 437                    font_style.into(),
 438                )
 439                .log_err()?
 440        };
 441        let total_number = unsafe { font.GetFontCount() };
 442        for index in 0..total_number {
 443            let Some(font_face_ref) = (unsafe { font.GetFontFaceReference(index).log_err() })
 444            else {
 445                continue;
 446            };
 447            let Some(font_face) = (unsafe { font_face_ref.CreateFontFace().log_err() }) else {
 448                continue;
 449            };
 450            let Some(identifier) = get_font_identifier(&font_face, &self.components.locale) else {
 451                continue;
 452            };
 453            let Some(direct_write_features) =
 454                (unsafe { self.generate_font_features(font_features).log_err() })
 455            else {
 456                continue;
 457            };
 458            let fallbacks = font_fallbacks
 459                .and_then(|fallbacks| self.generate_font_fallbacks(fallbacks).log_err().flatten());
 460            let font_info = FontInfo {
 461                font_family: family_name.to_owned(),
 462                font_face,
 463                features: direct_write_features,
 464                fallbacks,
 465                is_system_font,
 466            };
 467            let font_id = FontId(self.fonts.len());
 468            self.fonts.push(font_info);
 469            self.font_id_by_identifier.insert(identifier, font_id);
 470            return Some(font_id);
 471        }
 472        None
 473    }
 474
 475    unsafe fn update_system_font_collection(&mut self) {
 476        let mut collection = unsafe { std::mem::zeroed() };
 477        if unsafe {
 478            self.components
 479                .factory
 480                .GetSystemFontCollection(false, &mut collection, true)
 481                .log_err()
 482                .is_some()
 483        } {
 484            self.system_font_collection = collection.unwrap();
 485        }
 486    }
 487
 488    fn select_font(&mut self, target_font: &Font) -> FontId {
 489        unsafe {
 490            if target_font.family == ".SystemUIFont" {
 491                let family = self.system_ui_font_name.clone();
 492                self.find_font_id(
 493                    family.as_ref(),
 494                    target_font.weight,
 495                    target_font.style,
 496                    &target_font.features,
 497                    target_font.fallbacks.as_ref(),
 498                )
 499                .unwrap()
 500            } else {
 501                self.find_font_id(
 502                    target_font.family.as_ref(),
 503                    target_font.weight,
 504                    target_font.style,
 505                    &target_font.features,
 506                    target_font.fallbacks.as_ref(),
 507                )
 508                .unwrap_or_else(|| {
 509                    #[cfg(any(test, feature = "test-support"))]
 510                    {
 511                        panic!("ERROR: {} font not found!", target_font.family);
 512                    }
 513                    #[cfg(not(any(test, feature = "test-support")))]
 514                    {
 515                        let family = self.system_ui_font_name.clone();
 516                        log::error!("{} not found, use {} instead.", target_font.family, family);
 517                        self.get_font_id_from_font_collection(
 518                            family.as_ref(),
 519                            target_font.weight,
 520                            target_font.style,
 521                            &target_font.features,
 522                            target_font.fallbacks.as_ref(),
 523                            true,
 524                        )
 525                        .unwrap()
 526                    }
 527                })
 528            }
 529        }
 530    }
 531
 532    unsafe fn find_font_id(
 533        &mut self,
 534        family_name: &str,
 535        weight: FontWeight,
 536        style: FontStyle,
 537        features: &FontFeatures,
 538        fallbacks: Option<&FontFallbacks>,
 539    ) -> Option<FontId> {
 540        // try to find target font in custom font collection first
 541        unsafe {
 542            self.get_font_id_from_font_collection(
 543                family_name,
 544                weight,
 545                style,
 546                features,
 547                fallbacks,
 548                false,
 549            )
 550            .or_else(|| {
 551                self.get_font_id_from_font_collection(
 552                    family_name,
 553                    weight,
 554                    style,
 555                    features,
 556                    fallbacks,
 557                    true,
 558                )
 559            })
 560            .or_else(|| {
 561                self.update_system_font_collection();
 562                self.get_font_id_from_font_collection(
 563                    family_name,
 564                    weight,
 565                    style,
 566                    features,
 567                    fallbacks,
 568                    true,
 569                )
 570            })
 571        }
 572    }
 573
 574    fn layout_line(
 575        &mut self,
 576        text: &str,
 577        font_size: Pixels,
 578        font_runs: &[FontRun],
 579    ) -> Result<LineLayout> {
 580        if font_runs.is_empty() {
 581            return Ok(LineLayout {
 582                font_size,
 583                ..Default::default()
 584            });
 585        }
 586        unsafe {
 587            let text_renderer = self.components.text_renderer.clone();
 588            let text_wide = text.encode_utf16().collect_vec();
 589
 590            let mut utf8_offset = 0usize;
 591            let mut utf16_offset = 0u32;
 592            let text_layout = {
 593                let first_run = &font_runs[0];
 594                let font_info = &self.fonts[first_run.font_id.0];
 595                let collection = if font_info.is_system_font {
 596                    &self.system_font_collection
 597                } else {
 598                    &self.custom_font_collection
 599                };
 600                let format: IDWriteTextFormat1 = self
 601                    .components
 602                    .factory
 603                    .CreateTextFormat(
 604                        &HSTRING::from(&font_info.font_family),
 605                        collection,
 606                        font_info.font_face.GetWeight(),
 607                        font_info.font_face.GetStyle(),
 608                        DWRITE_FONT_STRETCH_NORMAL,
 609                        font_size.0,
 610                        &HSTRING::from(&self.components.locale),
 611                    )?
 612                    .cast()?;
 613                if let Some(ref fallbacks) = font_info.fallbacks {
 614                    format.SetFontFallback(fallbacks)?;
 615                }
 616
 617                let layout = self.components.factory.CreateTextLayout(
 618                    &text_wide,
 619                    &format,
 620                    f32::INFINITY,
 621                    f32::INFINITY,
 622                )?;
 623                let current_text = &text[utf8_offset..(utf8_offset + first_run.len)];
 624                utf8_offset += first_run.len;
 625                let current_text_utf16_length = current_text.encode_utf16().count() as u32;
 626                let text_range = DWRITE_TEXT_RANGE {
 627                    startPosition: utf16_offset,
 628                    length: current_text_utf16_length,
 629                };
 630                layout.SetTypography(&font_info.features, text_range)?;
 631                utf16_offset += current_text_utf16_length;
 632
 633                layout
 634            };
 635
 636            let mut first_run = true;
 637            let mut ascent = Pixels::default();
 638            let mut descent = Pixels::default();
 639            for run in font_runs {
 640                if first_run {
 641                    first_run = false;
 642                    let mut metrics = vec![DWRITE_LINE_METRICS::default(); 4];
 643                    let mut line_count = 0u32;
 644                    text_layout.GetLineMetrics(Some(&mut metrics), &mut line_count as _)?;
 645                    ascent = px(metrics[0].baseline);
 646                    descent = px(metrics[0].height - metrics[0].baseline);
 647                    continue;
 648                }
 649                let font_info = &self.fonts[run.font_id.0];
 650                let current_text = &text[utf8_offset..(utf8_offset + run.len)];
 651                utf8_offset += run.len;
 652                let current_text_utf16_length = current_text.encode_utf16().count() as u32;
 653
 654                let collection = if font_info.is_system_font {
 655                    &self.system_font_collection
 656                } else {
 657                    &self.custom_font_collection
 658                };
 659                let text_range = DWRITE_TEXT_RANGE {
 660                    startPosition: utf16_offset,
 661                    length: current_text_utf16_length,
 662                };
 663                utf16_offset += current_text_utf16_length;
 664                text_layout.SetFontCollection(collection, text_range)?;
 665                text_layout
 666                    .SetFontFamilyName(&HSTRING::from(&font_info.font_family), text_range)?;
 667                text_layout.SetFontSize(font_size.0, text_range)?;
 668                text_layout.SetFontStyle(font_info.font_face.GetStyle(), text_range)?;
 669                text_layout.SetFontWeight(font_info.font_face.GetWeight(), text_range)?;
 670                text_layout.SetTypography(&font_info.features, text_range)?;
 671            }
 672
 673            let mut runs = Vec::new();
 674            let renderer_context = RendererContext {
 675                text_system: self,
 676                index_converter: StringIndexConverter::new(text),
 677                runs: &mut runs,
 678                width: 0.0,
 679            };
 680            text_layout.Draw(
 681                Some(&renderer_context as *const _ as _),
 682                &text_renderer.0,
 683                0.0,
 684                0.0,
 685            )?;
 686            let width = px(renderer_context.width);
 687
 688            Ok(LineLayout {
 689                font_size,
 690                width,
 691                ascent,
 692                descent,
 693                runs,
 694                len: text.len(),
 695            })
 696        }
 697    }
 698
 699    fn font_metrics(&self, font_id: FontId) -> FontMetrics {
 700        unsafe {
 701            let font_info = &self.fonts[font_id.0];
 702            let mut metrics = std::mem::zeroed();
 703            font_info.font_face.GetMetrics(&mut metrics);
 704
 705            FontMetrics {
 706                units_per_em: metrics.Base.designUnitsPerEm as _,
 707                ascent: metrics.Base.ascent as _,
 708                descent: -(metrics.Base.descent as f32),
 709                line_gap: metrics.Base.lineGap as _,
 710                underline_position: metrics.Base.underlinePosition as _,
 711                underline_thickness: metrics.Base.underlineThickness as _,
 712                cap_height: metrics.Base.capHeight as _,
 713                x_height: metrics.Base.xHeight as _,
 714                bounding_box: Bounds {
 715                    origin: Point {
 716                        x: metrics.glyphBoxLeft as _,
 717                        y: metrics.glyphBoxBottom as _,
 718                    },
 719                    size: Size {
 720                        width: (metrics.glyphBoxRight - metrics.glyphBoxLeft) as _,
 721                        height: (metrics.glyphBoxTop - metrics.glyphBoxBottom) as _,
 722                    },
 723                },
 724            }
 725        }
 726    }
 727
 728    fn create_glyph_run_analysis(
 729        &self,
 730        params: &RenderGlyphParams,
 731    ) -> Result<IDWriteGlyphRunAnalysis> {
 732        let font = &self.fonts[params.font_id.0];
 733        let glyph_id = [params.glyph_id.0 as u16];
 734        let advance = [0.0];
 735        let offset = [DWRITE_GLYPH_OFFSET::default()];
 736        let glyph_run = DWRITE_GLYPH_RUN {
 737            fontFace: unsafe { std::mem::transmute_copy(&font.font_face) },
 738            fontEmSize: params.font_size.0,
 739            glyphCount: 1,
 740            glyphIndices: glyph_id.as_ptr(),
 741            glyphAdvances: advance.as_ptr(),
 742            glyphOffsets: offset.as_ptr(),
 743            isSideways: BOOL(0),
 744            bidiLevel: 0,
 745        };
 746        let transform = DWRITE_MATRIX {
 747            m11: params.scale_factor,
 748            m12: 0.0,
 749            m21: 0.0,
 750            m22: params.scale_factor,
 751            dx: 0.0,
 752            dy: 0.0,
 753        };
 754        let subpixel_shift = params
 755            .subpixel_variant
 756            .map(|v| v as f32 / SUBPIXEL_VARIANTS as f32);
 757        let baseline_origin_x = subpixel_shift.x / params.scale_factor;
 758        let baseline_origin_y = subpixel_shift.y / params.scale_factor;
 759
 760        let mut rendering_mode = DWRITE_RENDERING_MODE1::default();
 761        let mut grid_fit_mode = DWRITE_GRID_FIT_MODE::default();
 762        unsafe {
 763            font.font_face.GetRecommendedRenderingMode(
 764                params.font_size.0,
 765                // The dpi here seems that it has the same effect with `Some(&transform)`
 766                1.0,
 767                1.0,
 768                Some(&transform),
 769                false,
 770                DWRITE_OUTLINE_THRESHOLD_ANTIALIASED,
 771                DWRITE_MEASURING_MODE_NATURAL,
 772                &self.components.render_params,
 773                &mut rendering_mode,
 774                &mut grid_fit_mode,
 775            )?;
 776        }
 777
 778        let antialias_mode = if params.is_emoji {
 779            DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE
 780        } else {
 781            DWRITE_TEXT_ANTIALIAS_MODE_GRAYSCALE
 782        };
 783
 784        let glyph_analysis = unsafe {
 785            self.components.factory.CreateGlyphRunAnalysis(
 786                &glyph_run,
 787                Some(&transform),
 788                rendering_mode,
 789                DWRITE_MEASURING_MODE_NATURAL,
 790                grid_fit_mode,
 791                antialias_mode,
 792                baseline_origin_x,
 793                baseline_origin_y,
 794            )
 795        }?;
 796        Ok(glyph_analysis)
 797    }
 798
 799    fn raster_bounds(&self, params: &RenderGlyphParams) -> Result<Bounds<DevicePixels>> {
 800        let glyph_analysis = self.create_glyph_run_analysis(params)?;
 801
 802        if params.is_emoji {
 803            let bounds =
 804                unsafe { glyph_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1)? };
 805            // If it's empty, retry with grayscale AA.
 806            if !unsafe { IsRectEmpty(&bounds) }.as_bool() {
 807                return Ok(Bounds {
 808                    origin: point((bounds.left as i32).into(), (bounds.top as i32).into()),
 809                    size: size(
 810                        (bounds.right - bounds.left).into(),
 811                        (bounds.bottom - bounds.top).into(),
 812                    ),
 813                });
 814            }
 815        }
 816
 817        let bounds = unsafe { glyph_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_ALIASED_1x1)? };
 818
 819        if bounds.right < bounds.left {
 820            Ok(Bounds {
 821                origin: point(0.into(), 0.into()),
 822                size: size(0.into(), 0.into()),
 823            })
 824        } else {
 825            Ok(Bounds {
 826                origin: point((bounds.left as i32).into(), (bounds.top as i32).into()),
 827                size: size(
 828                    (bounds.right - bounds.left).into(),
 829                    (bounds.bottom - bounds.top).into(),
 830                ),
 831            })
 832        }
 833    }
 834
 835    fn glyph_for_char(&self, font_id: FontId, ch: char) -> Option<GlyphId> {
 836        let font_info = &self.fonts[font_id.0];
 837        let codepoints = [ch as u32];
 838        let mut glyph_indices = vec![0u16; 1];
 839        unsafe {
 840            font_info
 841                .font_face
 842                .GetGlyphIndices(codepoints.as_ptr(), 1, glyph_indices.as_mut_ptr())
 843                .log_err()
 844        }
 845        .map(|_| GlyphId(glyph_indices[0] as u32))
 846    }
 847
 848    fn rasterize_glyph(
 849        &self,
 850        params: &RenderGlyphParams,
 851        glyph_bounds: Bounds<DevicePixels>,
 852    ) -> Result<(Size<DevicePixels>, Vec<u8>)> {
 853        if glyph_bounds.size.width.0 == 0 || glyph_bounds.size.height.0 == 0 {
 854            anyhow::bail!("glyph bounds are empty");
 855        }
 856
 857        let bitmap_size = glyph_bounds.size;
 858
 859        let glyph_analysis = self.create_glyph_run_analysis(params)?;
 860
 861        let mut bitmap_data: Vec<u8>;
 862        if params.is_emoji {
 863            if let Ok(color) = self.rasterize_color(&params, glyph_bounds) {
 864                bitmap_data = color;
 865            } else {
 866                let monochrome = Self::rasterize_monochrome(&glyph_analysis, glyph_bounds)?;
 867                bitmap_data = monochrome
 868                    .into_iter()
 869                    .flat_map(|pixel| [0, 0, 0, pixel])
 870                    .collect::<Vec<_>>();
 871            }
 872        } else {
 873            bitmap_data = Self::rasterize_monochrome(&glyph_analysis, glyph_bounds)?;
 874        }
 875
 876        Ok((bitmap_size, bitmap_data))
 877    }
 878
 879    fn rasterize_monochrome(
 880        glyph_analysis: &IDWriteGlyphRunAnalysis,
 881        glyph_bounds: Bounds<DevicePixels>,
 882    ) -> Result<Vec<u8>> {
 883        let mut bitmap_data =
 884            vec![0u8; glyph_bounds.size.width.0 as usize * glyph_bounds.size.height.0 as usize];
 885
 886        unsafe {
 887            glyph_analysis.CreateAlphaTexture(
 888                DWRITE_TEXTURE_ALIASED_1x1,
 889                &RECT {
 890                    left: glyph_bounds.origin.x.0,
 891                    top: glyph_bounds.origin.y.0,
 892                    right: glyph_bounds.size.width.0 + glyph_bounds.origin.x.0,
 893                    bottom: glyph_bounds.size.height.0 + glyph_bounds.origin.y.0,
 894                },
 895                &mut bitmap_data,
 896            )?;
 897        }
 898
 899        Ok(bitmap_data)
 900    }
 901
 902    fn rasterize_color(
 903        &self,
 904        params: &RenderGlyphParams,
 905        glyph_bounds: Bounds<DevicePixels>,
 906    ) -> Result<Vec<u8>> {
 907        let bitmap_size = glyph_bounds.size;
 908        let subpixel_shift = params
 909            .subpixel_variant
 910            .map(|v| v as f32 / SUBPIXEL_VARIANTS as f32);
 911        let baseline_origin_x = subpixel_shift.x / params.scale_factor;
 912        let baseline_origin_y = subpixel_shift.y / params.scale_factor;
 913
 914        let transform = DWRITE_MATRIX {
 915            m11: params.scale_factor,
 916            m12: 0.0,
 917            m21: 0.0,
 918            m22: params.scale_factor,
 919            dx: 0.0,
 920            dy: 0.0,
 921        };
 922
 923        let font = &self.fonts[params.font_id.0];
 924        let glyph_id = [params.glyph_id.0 as u16];
 925        let advance = [glyph_bounds.size.width.0 as f32];
 926        let offset = [DWRITE_GLYPH_OFFSET {
 927            advanceOffset: -glyph_bounds.origin.x.0 as f32 / params.scale_factor,
 928            ascenderOffset: glyph_bounds.origin.y.0 as f32 / params.scale_factor,
 929        }];
 930        let glyph_run = DWRITE_GLYPH_RUN {
 931            fontFace: unsafe { std::mem::transmute_copy(&font.font_face) },
 932            fontEmSize: params.font_size.0,
 933            glyphCount: 1,
 934            glyphIndices: glyph_id.as_ptr(),
 935            glyphAdvances: advance.as_ptr(),
 936            glyphOffsets: offset.as_ptr(),
 937            isSideways: BOOL(0),
 938            bidiLevel: 0,
 939        };
 940
 941        // todo: support formats other than COLR
 942        let color_enumerator = unsafe {
 943            self.components.factory.TranslateColorGlyphRun(
 944                Vector2::new(baseline_origin_x, baseline_origin_y),
 945                &glyph_run,
 946                None,
 947                DWRITE_GLYPH_IMAGE_FORMATS_COLR,
 948                DWRITE_MEASURING_MODE_NATURAL,
 949                Some(&transform),
 950                0,
 951            )
 952        }?;
 953
 954        let mut glyph_layers = Vec::new();
 955        loop {
 956            let color_run = unsafe { color_enumerator.GetCurrentRun() }?;
 957            let color_run = unsafe { &*color_run };
 958            let image_format = color_run.glyphImageFormat & !DWRITE_GLYPH_IMAGE_FORMATS_TRUETYPE;
 959            if image_format == DWRITE_GLYPH_IMAGE_FORMATS_COLR {
 960                let color_analysis = unsafe {
 961                    self.components.factory.CreateGlyphRunAnalysis(
 962                        &color_run.Base.glyphRun as *const _,
 963                        Some(&transform),
 964                        DWRITE_RENDERING_MODE1_NATURAL_SYMMETRIC,
 965                        DWRITE_MEASURING_MODE_NATURAL,
 966                        DWRITE_GRID_FIT_MODE_DEFAULT,
 967                        DWRITE_TEXT_ANTIALIAS_MODE_CLEARTYPE,
 968                        baseline_origin_x,
 969                        baseline_origin_y,
 970                    )
 971                }?;
 972
 973                let color_bounds =
 974                    unsafe { color_analysis.GetAlphaTextureBounds(DWRITE_TEXTURE_CLEARTYPE_3x1) }?;
 975
 976                let color_size = size(
 977                    color_bounds.right - color_bounds.left,
 978                    color_bounds.bottom - color_bounds.top,
 979                );
 980                if color_size.width > 0 && color_size.height > 0 {
 981                    let mut alpha_data =
 982                        vec![0u8; (color_size.width * color_size.height * 3) as usize];
 983                    unsafe {
 984                        color_analysis.CreateAlphaTexture(
 985                            DWRITE_TEXTURE_CLEARTYPE_3x1,
 986                            &color_bounds,
 987                            &mut alpha_data,
 988                        )
 989                    }?;
 990
 991                    let run_color = {
 992                        let run_color = color_run.Base.runColor;
 993                        Rgba {
 994                            r: run_color.r,
 995                            g: run_color.g,
 996                            b: run_color.b,
 997                            a: run_color.a,
 998                        }
 999                    };
1000                    let bounds = bounds(point(color_bounds.left, color_bounds.top), color_size);
1001                    let alpha_data = alpha_data
1002                        .chunks_exact(3)
1003                        .flat_map(|chunk| [chunk[0], chunk[1], chunk[2], 255])
1004                        .collect::<Vec<_>>();
1005                    glyph_layers.push(GlyphLayerTexture::new(
1006                        &self.components.gpu_state,
1007                        run_color,
1008                        bounds,
1009                        &alpha_data,
1010                    )?);
1011                }
1012            }
1013
1014            let has_next = unsafe { color_enumerator.MoveNext() }
1015                .map(|e| e.as_bool())
1016                .unwrap_or(false);
1017            if !has_next {
1018                break;
1019            }
1020        }
1021
1022        let gpu_state = &self.components.gpu_state;
1023        let params_buffer = {
1024            let desc = D3D11_BUFFER_DESC {
1025                ByteWidth: std::mem::size_of::<GlyphLayerTextureParams>() as u32,
1026                Usage: D3D11_USAGE_DYNAMIC,
1027                BindFlags: D3D11_BIND_CONSTANT_BUFFER.0 as u32,
1028                CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
1029                MiscFlags: 0,
1030                StructureByteStride: 0,
1031            };
1032
1033            let mut buffer = None;
1034            unsafe {
1035                gpu_state
1036                    .device
1037                    .CreateBuffer(&desc, None, Some(&mut buffer))
1038            }?;
1039            [buffer]
1040        };
1041
1042        let render_target_texture = {
1043            let mut texture = None;
1044            let desc = D3D11_TEXTURE2D_DESC {
1045                Width: bitmap_size.width.0 as u32,
1046                Height: bitmap_size.height.0 as u32,
1047                MipLevels: 1,
1048                ArraySize: 1,
1049                Format: DXGI_FORMAT_B8G8R8A8_UNORM,
1050                SampleDesc: DXGI_SAMPLE_DESC {
1051                    Count: 1,
1052                    Quality: 0,
1053                },
1054                Usage: D3D11_USAGE_DEFAULT,
1055                BindFlags: D3D11_BIND_RENDER_TARGET.0 as u32,
1056                CPUAccessFlags: 0,
1057                MiscFlags: 0,
1058            };
1059            unsafe {
1060                gpu_state
1061                    .device
1062                    .CreateTexture2D(&desc, None, Some(&mut texture))
1063            }?;
1064            texture.unwrap()
1065        };
1066
1067        let render_target_view = {
1068            let desc = D3D11_RENDER_TARGET_VIEW_DESC {
1069                Format: DXGI_FORMAT_B8G8R8A8_UNORM,
1070                ViewDimension: D3D11_RTV_DIMENSION_TEXTURE2D,
1071                Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0 {
1072                    Texture2D: D3D11_TEX2D_RTV { MipSlice: 0 },
1073                },
1074            };
1075            let mut rtv = None;
1076            unsafe {
1077                gpu_state.device.CreateRenderTargetView(
1078                    &render_target_texture,
1079                    Some(&desc),
1080                    Some(&mut rtv),
1081                )
1082            }?;
1083            [rtv]
1084        };
1085
1086        let staging_texture = {
1087            let mut texture = None;
1088            let desc = D3D11_TEXTURE2D_DESC {
1089                Width: bitmap_size.width.0 as u32,
1090                Height: bitmap_size.height.0 as u32,
1091                MipLevels: 1,
1092                ArraySize: 1,
1093                Format: DXGI_FORMAT_B8G8R8A8_UNORM,
1094                SampleDesc: DXGI_SAMPLE_DESC {
1095                    Count: 1,
1096                    Quality: 0,
1097                },
1098                Usage: D3D11_USAGE_STAGING,
1099                BindFlags: 0,
1100                CPUAccessFlags: D3D11_CPU_ACCESS_READ.0 as u32,
1101                MiscFlags: 0,
1102            };
1103            unsafe {
1104                gpu_state
1105                    .device
1106                    .CreateTexture2D(&desc, None, Some(&mut texture))
1107            }?;
1108            texture.unwrap()
1109        };
1110
1111        let device_context = &gpu_state.device_context;
1112        unsafe { device_context.IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP) };
1113        unsafe { device_context.VSSetShader(&gpu_state.vertex_shader, None) };
1114        unsafe { device_context.PSSetShader(&gpu_state.pixel_shader, None) };
1115        unsafe { device_context.VSSetConstantBuffers(0, Some(&params_buffer)) };
1116        unsafe { device_context.PSSetConstantBuffers(0, Some(&params_buffer)) };
1117        unsafe { device_context.OMSetRenderTargets(Some(&render_target_view), None) };
1118        unsafe { device_context.PSSetSamplers(0, Some(&gpu_state.sampler)) };
1119        unsafe { device_context.OMSetBlendState(&gpu_state.blend_state, None, 0xffffffff) };
1120
1121        for layer in glyph_layers {
1122            let params = GlyphLayerTextureParams {
1123                run_color: layer.run_color,
1124                bounds: layer.bounds,
1125            };
1126            unsafe {
1127                let mut dest = std::mem::zeroed();
1128                gpu_state.device_context.Map(
1129                    params_buffer[0].as_ref().unwrap(),
1130                    0,
1131                    D3D11_MAP_WRITE_DISCARD,
1132                    0,
1133                    Some(&mut dest),
1134                )?;
1135                std::ptr::copy_nonoverlapping(&params as *const _, dest.pData as *mut _, 1);
1136                gpu_state
1137                    .device_context
1138                    .Unmap(params_buffer[0].as_ref().unwrap(), 0);
1139            };
1140
1141            let texture = [Some(layer.texture_view)];
1142            unsafe { device_context.PSSetShaderResources(0, Some(&texture)) };
1143
1144            let viewport = [D3D11_VIEWPORT {
1145                TopLeftX: layer.bounds.origin.x as f32,
1146                TopLeftY: layer.bounds.origin.y as f32,
1147                Width: layer.bounds.size.width as f32,
1148                Height: layer.bounds.size.height as f32,
1149                MinDepth: 0.0,
1150                MaxDepth: 1.0,
1151            }];
1152            unsafe { device_context.RSSetViewports(Some(&viewport)) };
1153
1154            unsafe { device_context.Draw(4, 0) };
1155        }
1156
1157        unsafe { device_context.CopyResource(&staging_texture, &render_target_texture) };
1158
1159        let mapped_data = {
1160            let mut mapped_data = D3D11_MAPPED_SUBRESOURCE::default();
1161            unsafe {
1162                device_context.Map(
1163                    &staging_texture,
1164                    0,
1165                    D3D11_MAP_READ,
1166                    0,
1167                    Some(&mut mapped_data),
1168                )
1169            }?;
1170            mapped_data
1171        };
1172        let mut rasterized =
1173            vec![0u8; (bitmap_size.width.0 as u32 * bitmap_size.height.0 as u32 * 4) as usize];
1174
1175        for y in 0..bitmap_size.height.0 as usize {
1176            let width = bitmap_size.width.0 as usize;
1177            unsafe {
1178                std::ptr::copy_nonoverlapping::<u8>(
1179                    (mapped_data.pData as *const u8).byte_add(mapped_data.RowPitch as usize * y),
1180                    rasterized
1181                        .as_mut_ptr()
1182                        .byte_add(width * y * std::mem::size_of::<u32>()),
1183                    width * std::mem::size_of::<u32>(),
1184                )
1185            };
1186        }
1187
1188        Ok(rasterized)
1189    }
1190
1191    fn get_typographic_bounds(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Bounds<f32>> {
1192        unsafe {
1193            let font = &self.fonts[font_id.0].font_face;
1194            let glyph_indices = [glyph_id.0 as u16];
1195            let mut metrics = [DWRITE_GLYPH_METRICS::default()];
1196            font.GetDesignGlyphMetrics(glyph_indices.as_ptr(), 1, metrics.as_mut_ptr(), false)?;
1197
1198            let metrics = &metrics[0];
1199            let advance_width = metrics.advanceWidth as i32;
1200            let advance_height = metrics.advanceHeight as i32;
1201            let left_side_bearing = metrics.leftSideBearing;
1202            let right_side_bearing = metrics.rightSideBearing;
1203            let top_side_bearing = metrics.topSideBearing;
1204            let bottom_side_bearing = metrics.bottomSideBearing;
1205            let vertical_origin_y = metrics.verticalOriginY;
1206
1207            let y_offset = vertical_origin_y + bottom_side_bearing - advance_height;
1208            let width = advance_width - (left_side_bearing + right_side_bearing);
1209            let height = advance_height - (top_side_bearing + bottom_side_bearing);
1210
1211            Ok(Bounds {
1212                origin: Point {
1213                    x: left_side_bearing as f32,
1214                    y: y_offset as f32,
1215                },
1216                size: Size {
1217                    width: width as f32,
1218                    height: height as f32,
1219                },
1220            })
1221        }
1222    }
1223
1224    fn get_advance(&self, font_id: FontId, glyph_id: GlyphId) -> Result<Size<f32>> {
1225        unsafe {
1226            let font = &self.fonts[font_id.0].font_face;
1227            let glyph_indices = [glyph_id.0 as u16];
1228            let mut metrics = [DWRITE_GLYPH_METRICS::default()];
1229            font.GetDesignGlyphMetrics(glyph_indices.as_ptr(), 1, metrics.as_mut_ptr(), false)?;
1230
1231            let metrics = &metrics[0];
1232
1233            Ok(Size {
1234                width: metrics.advanceWidth as f32,
1235                height: 0.0,
1236            })
1237        }
1238    }
1239
1240    fn all_font_names(&self) -> Vec<String> {
1241        let mut result =
1242            get_font_names_from_collection(&self.system_font_collection, &self.components.locale);
1243        result.extend(get_font_names_from_collection(
1244            &self.custom_font_collection,
1245            &self.components.locale,
1246        ));
1247        result
1248    }
1249}
1250
1251impl Drop for DirectWriteState {
1252    fn drop(&mut self) {
1253        unsafe {
1254            let _ = self
1255                .components
1256                .factory
1257                .UnregisterFontFileLoader(&self.components.in_memory_loader);
1258        }
1259    }
1260}
1261
1262struct GlyphLayerTexture {
1263    run_color: Rgba,
1264    bounds: Bounds<i32>,
1265    texture: ID3D11Texture2D,
1266    texture_view: ID3D11ShaderResourceView,
1267}
1268
1269impl GlyphLayerTexture {
1270    pub fn new(
1271        gpu_state: &GPUState,
1272        run_color: Rgba,
1273        bounds: Bounds<i32>,
1274        alpha_data: &[u8],
1275    ) -> Result<Self> {
1276        let texture_size = bounds.size;
1277
1278        let desc = D3D11_TEXTURE2D_DESC {
1279            Width: texture_size.width as u32,
1280            Height: texture_size.height as u32,
1281            MipLevels: 1,
1282            ArraySize: 1,
1283            Format: DXGI_FORMAT_R8G8B8A8_UNORM,
1284            SampleDesc: DXGI_SAMPLE_DESC {
1285                Count: 1,
1286                Quality: 0,
1287            },
1288            Usage: D3D11_USAGE_DEFAULT,
1289            BindFlags: D3D11_BIND_SHADER_RESOURCE.0 as u32,
1290            CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
1291            MiscFlags: 0,
1292        };
1293
1294        let texture = {
1295            let mut texture: Option<ID3D11Texture2D> = None;
1296            unsafe {
1297                gpu_state
1298                    .device
1299                    .CreateTexture2D(&desc, None, Some(&mut texture))?
1300            };
1301            texture.unwrap()
1302        };
1303        let texture_view = {
1304            let mut view: Option<ID3D11ShaderResourceView> = None;
1305            unsafe {
1306                gpu_state
1307                    .device
1308                    .CreateShaderResourceView(&texture, None, Some(&mut view))?
1309            };
1310            view.unwrap()
1311        };
1312
1313        unsafe {
1314            gpu_state.device_context.UpdateSubresource(
1315                &texture,
1316                0,
1317                None,
1318                alpha_data.as_ptr() as _,
1319                (texture_size.width * 4) as u32,
1320                0,
1321            )
1322        };
1323
1324        Ok(GlyphLayerTexture {
1325            run_color,
1326            bounds,
1327            texture,
1328            texture_view,
1329        })
1330    }
1331}
1332
1333#[repr(C)]
1334struct GlyphLayerTextureParams {
1335    bounds: Bounds<i32>,
1336    run_color: Rgba,
1337}
1338
1339struct TextRendererWrapper(pub IDWriteTextRenderer);
1340
1341impl TextRendererWrapper {
1342    pub fn new(locale_str: &str) -> Self {
1343        let inner = TextRenderer::new(locale_str);
1344        TextRendererWrapper(inner.into())
1345    }
1346}
1347
1348#[implement(IDWriteTextRenderer)]
1349struct TextRenderer {
1350    locale: String,
1351}
1352
1353impl TextRenderer {
1354    pub fn new(locale_str: &str) -> Self {
1355        TextRenderer {
1356            locale: locale_str.to_owned(),
1357        }
1358    }
1359}
1360
1361struct RendererContext<'t, 'a, 'b> {
1362    text_system: &'t mut DirectWriteState,
1363    index_converter: StringIndexConverter<'a>,
1364    runs: &'b mut Vec<ShapedRun>,
1365    width: f32,
1366}
1367
1368#[derive(Debug)]
1369struct ClusterAnalyzer<'t> {
1370    utf16_idx: usize,
1371    glyph_idx: usize,
1372    glyph_count: usize,
1373    cluster_map: &'t [u16],
1374}
1375
1376impl<'t> ClusterAnalyzer<'t> {
1377    pub fn new(cluster_map: &'t [u16], glyph_count: usize) -> Self {
1378        ClusterAnalyzer {
1379            utf16_idx: 0,
1380            glyph_idx: 0,
1381            glyph_count,
1382            cluster_map,
1383        }
1384    }
1385}
1386
1387impl Iterator for ClusterAnalyzer<'_> {
1388    type Item = (usize, usize);
1389
1390    fn next(&mut self) -> Option<(usize, usize)> {
1391        if self.utf16_idx >= self.cluster_map.len() {
1392            return None; // No more clusters
1393        }
1394        let start_utf16_idx = self.utf16_idx;
1395        let current_glyph = self.cluster_map[start_utf16_idx] as usize;
1396
1397        // Find the end of current cluster (where glyph index changes)
1398        let mut end_utf16_idx = start_utf16_idx + 1;
1399        while end_utf16_idx < self.cluster_map.len()
1400            && self.cluster_map[end_utf16_idx] as usize == current_glyph
1401        {
1402            end_utf16_idx += 1;
1403        }
1404
1405        let utf16_len = end_utf16_idx - start_utf16_idx;
1406
1407        // Calculate glyph count for this cluster
1408        let next_glyph = if end_utf16_idx < self.cluster_map.len() {
1409            self.cluster_map[end_utf16_idx] as usize
1410        } else {
1411            self.glyph_count
1412        };
1413
1414        let glyph_count = next_glyph - current_glyph;
1415
1416        // Update state for next call
1417        self.utf16_idx = end_utf16_idx;
1418        self.glyph_idx = next_glyph;
1419
1420        Some((utf16_len, glyph_count))
1421    }
1422}
1423
1424#[allow(non_snake_case)]
1425impl IDWritePixelSnapping_Impl for TextRenderer_Impl {
1426    fn IsPixelSnappingDisabled(
1427        &self,
1428        _clientdrawingcontext: *const ::core::ffi::c_void,
1429    ) -> windows::core::Result<BOOL> {
1430        Ok(BOOL(0))
1431    }
1432
1433    fn GetCurrentTransform(
1434        &self,
1435        _clientdrawingcontext: *const ::core::ffi::c_void,
1436        transform: *mut DWRITE_MATRIX,
1437    ) -> windows::core::Result<()> {
1438        unsafe {
1439            *transform = DWRITE_MATRIX {
1440                m11: 1.0,
1441                m12: 0.0,
1442                m21: 0.0,
1443                m22: 1.0,
1444                dx: 0.0,
1445                dy: 0.0,
1446            };
1447        }
1448        Ok(())
1449    }
1450
1451    fn GetPixelsPerDip(
1452        &self,
1453        _clientdrawingcontext: *const ::core::ffi::c_void,
1454    ) -> windows::core::Result<f32> {
1455        Ok(1.0)
1456    }
1457}
1458
1459#[allow(non_snake_case)]
1460impl IDWriteTextRenderer_Impl for TextRenderer_Impl {
1461    fn DrawGlyphRun(
1462        &self,
1463        clientdrawingcontext: *const ::core::ffi::c_void,
1464        _baselineoriginx: f32,
1465        _baselineoriginy: f32,
1466        _measuringmode: DWRITE_MEASURING_MODE,
1467        glyphrun: *const DWRITE_GLYPH_RUN,
1468        glyphrundescription: *const DWRITE_GLYPH_RUN_DESCRIPTION,
1469        _clientdrawingeffect: windows::core::Ref<windows::core::IUnknown>,
1470    ) -> windows::core::Result<()> {
1471        let glyphrun = unsafe { &*glyphrun };
1472        let glyph_count = glyphrun.glyphCount as usize;
1473        if glyph_count == 0 || glyphrun.fontFace.is_none() {
1474            return Ok(());
1475        }
1476        let desc = unsafe { &*glyphrundescription };
1477        let context = unsafe {
1478            &mut *(clientdrawingcontext as *const RendererContext as *mut RendererContext)
1479        };
1480        let font_face = glyphrun.fontFace.as_ref().unwrap();
1481        // This `cast()` action here should never fail since we are running on Win10+, and
1482        // `IDWriteFontFace3` requires Win10
1483        let font_face = &font_face.cast::<IDWriteFontFace3>().unwrap();
1484        let Some((font_identifier, font_struct, color_font)) =
1485            get_font_identifier_and_font_struct(font_face, &self.locale)
1486        else {
1487            return Ok(());
1488        };
1489
1490        let font_id = if let Some(id) = context
1491            .text_system
1492            .font_id_by_identifier
1493            .get(&font_identifier)
1494        {
1495            *id
1496        } else {
1497            context.text_system.select_font(&font_struct)
1498        };
1499
1500        let glyph_ids = unsafe { std::slice::from_raw_parts(glyphrun.glyphIndices, glyph_count) };
1501        let glyph_advances =
1502            unsafe { std::slice::from_raw_parts(glyphrun.glyphAdvances, glyph_count) };
1503        let glyph_offsets =
1504            unsafe { std::slice::from_raw_parts(glyphrun.glyphOffsets, glyph_count) };
1505        let cluster_map =
1506            unsafe { std::slice::from_raw_parts(desc.clusterMap, desc.stringLength as usize) };
1507
1508        let mut cluster_analyzer = ClusterAnalyzer::new(cluster_map, glyph_count);
1509        let mut utf16_idx = desc.textPosition as usize;
1510        let mut glyph_idx = 0;
1511        let mut glyphs = Vec::with_capacity(glyph_count);
1512        for (cluster_utf16_len, cluster_glyph_count) in cluster_analyzer {
1513            context.index_converter.advance_to_utf16_ix(utf16_idx);
1514            utf16_idx += cluster_utf16_len;
1515            for (cluster_glyph_idx, glyph_id) in glyph_ids
1516                [glyph_idx..(glyph_idx + cluster_glyph_count)]
1517                .iter()
1518                .enumerate()
1519            {
1520                let id = GlyphId(*glyph_id as u32);
1521                let is_emoji = color_font
1522                    && is_color_glyph(font_face, id, &context.text_system.components.factory);
1523                let this_glyph_idx = glyph_idx + cluster_glyph_idx;
1524                glyphs.push(ShapedGlyph {
1525                    id,
1526                    position: point(
1527                        px(context.width + glyph_offsets[this_glyph_idx].advanceOffset),
1528                        px(0.0),
1529                    ),
1530                    index: context.index_converter.utf8_ix,
1531                    is_emoji,
1532                });
1533                context.width += glyph_advances[this_glyph_idx];
1534            }
1535            glyph_idx += cluster_glyph_count;
1536        }
1537        context.runs.push(ShapedRun { font_id, glyphs });
1538        Ok(())
1539    }
1540
1541    fn DrawUnderline(
1542        &self,
1543        _clientdrawingcontext: *const ::core::ffi::c_void,
1544        _baselineoriginx: f32,
1545        _baselineoriginy: f32,
1546        _underline: *const DWRITE_UNDERLINE,
1547        _clientdrawingeffect: windows::core::Ref<windows::core::IUnknown>,
1548    ) -> windows::core::Result<()> {
1549        Err(windows::core::Error::new(
1550            E_NOTIMPL,
1551            "DrawUnderline unimplemented",
1552        ))
1553    }
1554
1555    fn DrawStrikethrough(
1556        &self,
1557        _clientdrawingcontext: *const ::core::ffi::c_void,
1558        _baselineoriginx: f32,
1559        _baselineoriginy: f32,
1560        _strikethrough: *const DWRITE_STRIKETHROUGH,
1561        _clientdrawingeffect: windows::core::Ref<windows::core::IUnknown>,
1562    ) -> windows::core::Result<()> {
1563        Err(windows::core::Error::new(
1564            E_NOTIMPL,
1565            "DrawStrikethrough unimplemented",
1566        ))
1567    }
1568
1569    fn DrawInlineObject(
1570        &self,
1571        _clientdrawingcontext: *const ::core::ffi::c_void,
1572        _originx: f32,
1573        _originy: f32,
1574        _inlineobject: windows::core::Ref<IDWriteInlineObject>,
1575        _issideways: BOOL,
1576        _isrighttoleft: BOOL,
1577        _clientdrawingeffect: windows::core::Ref<windows::core::IUnknown>,
1578    ) -> windows::core::Result<()> {
1579        Err(windows::core::Error::new(
1580            E_NOTIMPL,
1581            "DrawInlineObject unimplemented",
1582        ))
1583    }
1584}
1585
1586struct StringIndexConverter<'a> {
1587    text: &'a str,
1588    utf8_ix: usize,
1589    utf16_ix: usize,
1590}
1591
1592impl<'a> StringIndexConverter<'a> {
1593    fn new(text: &'a str) -> Self {
1594        Self {
1595            text,
1596            utf8_ix: 0,
1597            utf16_ix: 0,
1598        }
1599    }
1600
1601    #[allow(dead_code)]
1602    fn advance_to_utf8_ix(&mut self, utf8_target: usize) {
1603        for (ix, c) in self.text[self.utf8_ix..].char_indices() {
1604            if self.utf8_ix + ix >= utf8_target {
1605                self.utf8_ix += ix;
1606                return;
1607            }
1608            self.utf16_ix += c.len_utf16();
1609        }
1610        self.utf8_ix = self.text.len();
1611    }
1612
1613    fn advance_to_utf16_ix(&mut self, utf16_target: usize) {
1614        for (ix, c) in self.text[self.utf8_ix..].char_indices() {
1615            if self.utf16_ix >= utf16_target {
1616                self.utf8_ix += ix;
1617                return;
1618            }
1619            self.utf16_ix += c.len_utf16();
1620        }
1621        self.utf8_ix = self.text.len();
1622    }
1623}
1624
1625impl Into<DWRITE_FONT_STYLE> for FontStyle {
1626    fn into(self) -> DWRITE_FONT_STYLE {
1627        match self {
1628            FontStyle::Normal => DWRITE_FONT_STYLE_NORMAL,
1629            FontStyle::Italic => DWRITE_FONT_STYLE_ITALIC,
1630            FontStyle::Oblique => DWRITE_FONT_STYLE_OBLIQUE,
1631        }
1632    }
1633}
1634
1635impl From<DWRITE_FONT_STYLE> for FontStyle {
1636    fn from(value: DWRITE_FONT_STYLE) -> Self {
1637        match value.0 {
1638            0 => FontStyle::Normal,
1639            1 => FontStyle::Italic,
1640            2 => FontStyle::Oblique,
1641            _ => unreachable!(),
1642        }
1643    }
1644}
1645
1646impl Into<DWRITE_FONT_WEIGHT> for FontWeight {
1647    fn into(self) -> DWRITE_FONT_WEIGHT {
1648        DWRITE_FONT_WEIGHT(self.0 as i32)
1649    }
1650}
1651
1652impl From<DWRITE_FONT_WEIGHT> for FontWeight {
1653    fn from(value: DWRITE_FONT_WEIGHT) -> Self {
1654        FontWeight(value.0 as f32)
1655    }
1656}
1657
1658fn get_font_names_from_collection(
1659    collection: &IDWriteFontCollection1,
1660    locale: &str,
1661) -> Vec<String> {
1662    unsafe {
1663        let mut result = Vec::new();
1664        let family_count = collection.GetFontFamilyCount();
1665        for index in 0..family_count {
1666            let Some(font_family) = collection.GetFontFamily(index).log_err() else {
1667                continue;
1668            };
1669            let Some(localized_family_name) = font_family.GetFamilyNames().log_err() else {
1670                continue;
1671            };
1672            let Some(family_name) = get_name(localized_family_name, locale).log_err() else {
1673                continue;
1674            };
1675            result.push(family_name);
1676        }
1677
1678        result
1679    }
1680}
1681
1682fn get_font_identifier_and_font_struct(
1683    font_face: &IDWriteFontFace3,
1684    locale: &str,
1685) -> Option<(FontIdentifier, Font, bool)> {
1686    let postscript_name = get_postscript_name(font_face, locale).log_err()?;
1687    let localized_family_name = unsafe { font_face.GetFamilyNames().log_err() }?;
1688    let family_name = get_name(localized_family_name, locale).log_err()?;
1689    let weight = unsafe { font_face.GetWeight() };
1690    let style = unsafe { font_face.GetStyle() };
1691    let identifier = FontIdentifier {
1692        postscript_name,
1693        weight: weight.0,
1694        style: style.0,
1695    };
1696    let font_struct = Font {
1697        family: family_name.into(),
1698        features: FontFeatures::default(),
1699        weight: weight.into(),
1700        style: style.into(),
1701        fallbacks: None,
1702    };
1703    let is_emoji = unsafe { font_face.IsColorFont().as_bool() };
1704    Some((identifier, font_struct, is_emoji))
1705}
1706
1707#[inline]
1708fn get_font_identifier(font_face: &IDWriteFontFace3, locale: &str) -> Option<FontIdentifier> {
1709    let weight = unsafe { font_face.GetWeight().0 };
1710    let style = unsafe { font_face.GetStyle().0 };
1711    get_postscript_name(font_face, locale)
1712        .log_err()
1713        .map(|postscript_name| FontIdentifier {
1714            postscript_name,
1715            weight,
1716            style,
1717        })
1718}
1719
1720#[inline]
1721fn get_postscript_name(font_face: &IDWriteFontFace3, locale: &str) -> Result<String> {
1722    let mut info = None;
1723    let mut exists = BOOL(0);
1724    unsafe {
1725        font_face.GetInformationalStrings(
1726            DWRITE_INFORMATIONAL_STRING_POSTSCRIPT_NAME,
1727            &mut info,
1728            &mut exists,
1729        )?
1730    };
1731    if !exists.as_bool() || info.is_none() {
1732        anyhow::bail!("No postscript name found for font face");
1733    }
1734
1735    get_name(info.unwrap(), locale)
1736}
1737
1738// https://learn.microsoft.com/en-us/windows/win32/api/dwrite/ne-dwrite-dwrite_font_feature_tag
1739fn apply_font_features(
1740    direct_write_features: &IDWriteTypography,
1741    features: &FontFeatures,
1742) -> Result<()> {
1743    let tag_values = features.tag_value_list();
1744    if tag_values.is_empty() {
1745        return Ok(());
1746    }
1747
1748    // All of these features are enabled by default by DirectWrite.
1749    // If you want to (and can) peek into the source of DirectWrite
1750    let mut feature_liga = make_direct_write_feature("liga", 1);
1751    let mut feature_clig = make_direct_write_feature("clig", 1);
1752    let mut feature_calt = make_direct_write_feature("calt", 1);
1753
1754    for (tag, value) in tag_values {
1755        if tag.as_str() == "liga" && *value == 0 {
1756            feature_liga.parameter = 0;
1757            continue;
1758        }
1759        if tag.as_str() == "clig" && *value == 0 {
1760            feature_clig.parameter = 0;
1761            continue;
1762        }
1763        if tag.as_str() == "calt" && *value == 0 {
1764            feature_calt.parameter = 0;
1765            continue;
1766        }
1767
1768        unsafe {
1769            direct_write_features.AddFontFeature(make_direct_write_feature(&tag, *value))?;
1770        }
1771    }
1772    unsafe {
1773        direct_write_features.AddFontFeature(feature_liga)?;
1774        direct_write_features.AddFontFeature(feature_clig)?;
1775        direct_write_features.AddFontFeature(feature_calt)?;
1776    }
1777
1778    Ok(())
1779}
1780
1781#[inline]
1782const fn make_direct_write_feature(feature_name: &str, parameter: u32) -> DWRITE_FONT_FEATURE {
1783    let tag = make_direct_write_tag(feature_name);
1784    DWRITE_FONT_FEATURE {
1785        nameTag: tag,
1786        parameter,
1787    }
1788}
1789
1790#[inline]
1791const fn make_open_type_tag(tag_name: &str) -> u32 {
1792    let bytes = tag_name.as_bytes();
1793    debug_assert!(bytes.len() == 4);
1794    u32::from_le_bytes([bytes[0], bytes[1], bytes[2], bytes[3]])
1795}
1796
1797#[inline]
1798const fn make_direct_write_tag(tag_name: &str) -> DWRITE_FONT_FEATURE_TAG {
1799    DWRITE_FONT_FEATURE_TAG(make_open_type_tag(tag_name))
1800}
1801
1802#[inline]
1803fn get_name(string: IDWriteLocalizedStrings, locale: &str) -> Result<String> {
1804    let mut locale_name_index = 0u32;
1805    let mut exists = BOOL(0);
1806    unsafe {
1807        string.FindLocaleName(
1808            &HSTRING::from(locale),
1809            &mut locale_name_index,
1810            &mut exists as _,
1811        )?
1812    };
1813    if !exists.as_bool() {
1814        unsafe {
1815            string.FindLocaleName(
1816                DEFAULT_LOCALE_NAME,
1817                &mut locale_name_index as _,
1818                &mut exists as _,
1819            )?
1820        };
1821        anyhow::ensure!(exists.as_bool(), "No localised string for {locale}");
1822    }
1823
1824    let name_length = unsafe { string.GetStringLength(locale_name_index) }? as usize;
1825    let mut name_vec = vec![0u16; name_length + 1];
1826    unsafe {
1827        string.GetString(locale_name_index, &mut name_vec)?;
1828    }
1829
1830    Ok(String::from_utf16_lossy(&name_vec[..name_length]))
1831}
1832
1833fn get_system_ui_font_name() -> SharedString {
1834    unsafe {
1835        let mut info: LOGFONTW = std::mem::zeroed();
1836        let font_family = if SystemParametersInfoW(
1837            SPI_GETICONTITLELOGFONT,
1838            std::mem::size_of::<LOGFONTW>() as u32,
1839            Some(&mut info as *mut _ as _),
1840            SYSTEM_PARAMETERS_INFO_UPDATE_FLAGS(0),
1841        )
1842        .log_err()
1843        .is_none()
1844        {
1845            // https://learn.microsoft.com/en-us/windows/win32/uxguide/vis-fonts
1846            // Segoe UI is the Windows font intended for user interface text strings.
1847            "Segoe UI".into()
1848        } else {
1849            let font_name = String::from_utf16_lossy(&info.lfFaceName);
1850            font_name.trim_matches(char::from(0)).to_owned().into()
1851        };
1852        log::info!("Use {} as UI font.", font_family);
1853        font_family
1854    }
1855}
1856
1857// One would think that with newer DirectWrite method: IDWriteFontFace4::GetGlyphImageFormats
1858// but that doesn't seem to work for some glyphs, say โค
1859fn is_color_glyph(
1860    font_face: &IDWriteFontFace3,
1861    glyph_id: GlyphId,
1862    factory: &IDWriteFactory5,
1863) -> bool {
1864    let glyph_run = DWRITE_GLYPH_RUN {
1865        fontFace: unsafe { std::mem::transmute_copy(font_face) },
1866        fontEmSize: 14.0,
1867        glyphCount: 1,
1868        glyphIndices: &(glyph_id.0 as u16),
1869        glyphAdvances: &0.0,
1870        glyphOffsets: &DWRITE_GLYPH_OFFSET {
1871            advanceOffset: 0.0,
1872            ascenderOffset: 0.0,
1873        },
1874        isSideways: BOOL(0),
1875        bidiLevel: 0,
1876    };
1877    unsafe {
1878        factory.TranslateColorGlyphRun(
1879            Vector2::default(),
1880            &glyph_run as _,
1881            None,
1882            DWRITE_GLYPH_IMAGE_FORMATS_COLR
1883                | DWRITE_GLYPH_IMAGE_FORMATS_SVG
1884                | DWRITE_GLYPH_IMAGE_FORMATS_PNG
1885                | DWRITE_GLYPH_IMAGE_FORMATS_JPEG
1886                | DWRITE_GLYPH_IMAGE_FORMATS_PREMULTIPLIED_B8G8R8A8,
1887            DWRITE_MEASURING_MODE_NATURAL,
1888            None,
1889            0,
1890        )
1891    }
1892    .is_ok()
1893}
1894
1895const DEFAULT_LOCALE_NAME: PCWSTR = windows::core::w!("en-US");
1896
1897#[cfg(test)]
1898mod tests {
1899    use crate::platform::windows::direct_write::ClusterAnalyzer;
1900
1901    #[test]
1902    fn test_cluster_map() {
1903        let cluster_map = [0];
1904        let mut analyzer = ClusterAnalyzer::new(&cluster_map, 1);
1905        let next = analyzer.next();
1906        assert_eq!(next, Some((1, 1)));
1907        let next = analyzer.next();
1908        assert_eq!(next, None);
1909
1910        let cluster_map = [0, 1, 2];
1911        let mut analyzer = ClusterAnalyzer::new(&cluster_map, 3);
1912        let next = analyzer.next();
1913        assert_eq!(next, Some((1, 1)));
1914        let next = analyzer.next();
1915        assert_eq!(next, Some((1, 1)));
1916        let next = analyzer.next();
1917        assert_eq!(next, Some((1, 1)));
1918        let next = analyzer.next();
1919        assert_eq!(next, None);
1920        // ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ๐Ÿ‘ฉโ€๐Ÿ’ป
1921        let cluster_map = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4];
1922        let mut analyzer = ClusterAnalyzer::new(&cluster_map, 5);
1923        let next = analyzer.next();
1924        assert_eq!(next, Some((11, 4)));
1925        let next = analyzer.next();
1926        assert_eq!(next, Some((5, 1)));
1927        let next = analyzer.next();
1928        assert_eq!(next, None);
1929        // ๐Ÿ‘ฉโ€๐Ÿ’ป
1930        let cluster_map = [0, 0, 0, 0, 0];
1931        let mut analyzer = ClusterAnalyzer::new(&cluster_map, 1);
1932        let next = analyzer.next();
1933        assert_eq!(next, Some((5, 1)));
1934        let next = analyzer.next();
1935        assert_eq!(next, None);
1936    }
1937}