1use proc_macro::TokenStream;
2use quote::quote;
3use syn::{parse_macro_input, DeriveInput, GenericParam};
4
5pub fn derive_element(input: TokenStream) -> TokenStream {
6 let ast = parse_macro_input!(input as DeriveInput);
7 let type_name = ast.ident;
8
9 let mut state_type = quote! { () };
10
11 for param in &ast.generics.params {
12 if let GenericParam::Type(type_param) = param {
13 let type_ident = &type_param.ident;
14 state_type = quote! {#type_ident};
15 }
16 }
17
18 let (impl_generics, ty_generics, where_clause) = ast.generics.split_for_impl();
19
20 let gen = quote! {
21 impl #impl_generics gpui3::Element for #type_name #ty_generics
22 #where_clause
23 {
24 type State = #state_type;
25 type FrameState = gpui3::AnyElement<#state_type>;
26
27 fn layout(
28 &mut self,
29 state: &mut #state_type,
30 cx: &mut gpui3::ViewContext<V>,
31 ) -> anyhow::Result<(gpui3::LayoutId, Self::FrameState)> {
32 let mut rendered_element = self.render(state, cx).into_element().into_any();
33 let layout_id = rendered_element.layout(state, cx)?;
34 Ok((layout_id, rendered_element))
35 }
36
37 fn paint(
38 &mut self,
39 layout: &gpui3::Layout,
40 state: &mut #state_type,
41 rendered_element: &mut Self::FrameState,
42 cx: &mut gpui3::ViewContext<V>,
43 ) {
44 rendered_element.paint(layout.origin, state, cx);
45 }
46 }
47 };
48
49 gen.into()
50}