window.rs

   1use std::{
   2    cell::{Ref, RefCell, RefMut},
   3    ffi::c_void,
   4    ptr::NonNull,
   5    rc::Rc,
   6    sync::Arc,
   7};
   8
   9use collections::{FxHashSet, HashMap};
  10use futures::channel::oneshot::Receiver;
  11
  12use raw_window_handle as rwh;
  13use wayland_backend::client::ObjectId;
  14use wayland_client::WEnum;
  15use wayland_client::{
  16    Proxy,
  17    protocol::{wl_output, wl_surface},
  18};
  19use wayland_protocols::wp::viewporter::client::wp_viewport;
  20use wayland_protocols::xdg::decoration::zv1::client::zxdg_toplevel_decoration_v1;
  21use wayland_protocols::xdg::shell::client::xdg_surface;
  22use wayland_protocols::xdg::shell::client::xdg_toplevel::{self};
  23use wayland_protocols::{
  24    wp::fractional_scale::v1::client::wp_fractional_scale_v1,
  25    xdg::dialog::v1::client::xdg_dialog_v1::XdgDialogV1,
  26};
  27use wayland_protocols_plasma::blur::client::org_kde_kwin_blur;
  28use wayland_protocols_wlr::layer_shell::v1::client::zwlr_layer_surface_v1;
  29
  30use crate::linux::wayland::{display::WaylandDisplay, serial::SerialKind};
  31use crate::linux::{Globals, Output, WaylandClientStatePtr, get_window};
  32use gpui::{
  33    AnyWindowHandle, Bounds, Capslock, Decorations, DevicePixels, GpuSpecs, Modifiers, Pixels,
  34    PlatformAtlas, PlatformDisplay, PlatformInput, PlatformInputHandler, PlatformWindow, Point,
  35    PromptButton, PromptLevel, RequestFrameOptions, ResizeEdge, Scene, Size, Tiling,
  36    WindowAppearance, WindowBackgroundAppearance, WindowBounds, WindowControlArea, WindowControls,
  37    WindowDecorations, WindowKind, WindowParams, layer_shell::LayerShellNotSupportedError, px,
  38    size,
  39};
  40use gpui_wgpu::{CompositorGpuHint, WgpuRenderer, WgpuSurfaceConfig};
  41
  42#[derive(Default)]
  43pub(crate) struct Callbacks {
  44    request_frame: Option<Box<dyn FnMut(RequestFrameOptions)>>,
  45    input: Option<Box<dyn FnMut(gpui::PlatformInput) -> gpui::DispatchEventResult>>,
  46    active_status_change: Option<Box<dyn FnMut(bool)>>,
  47    hover_status_change: Option<Box<dyn FnMut(bool)>>,
  48    resize: Option<Box<dyn FnMut(Size<Pixels>, f32)>>,
  49    moved: Option<Box<dyn FnMut()>>,
  50    should_close: Option<Box<dyn FnMut() -> bool>>,
  51    close: Option<Box<dyn FnOnce()>>,
  52    appearance_changed: Option<Box<dyn FnMut()>>,
  53    button_layout_changed: Option<Box<dyn FnMut()>>,
  54}
  55
  56#[derive(Debug, Clone, Copy)]
  57struct RawWindow {
  58    window: *mut c_void,
  59    display: *mut c_void,
  60}
  61
  62// Safety: The raw pointers in RawWindow point to Wayland surface/display
  63// which are valid for the window's lifetime. These are used only for
  64// passing to wgpu which needs Send+Sync for surface creation.
  65unsafe impl Send for RawWindow {}
  66unsafe impl Sync for RawWindow {}
  67
  68impl rwh::HasWindowHandle for RawWindow {
  69    fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
  70        let window = NonNull::new(self.window).unwrap();
  71        let handle = rwh::WaylandWindowHandle::new(window);
  72        Ok(unsafe { rwh::WindowHandle::borrow_raw(handle.into()) })
  73    }
  74}
  75impl rwh::HasDisplayHandle for RawWindow {
  76    fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
  77        let display = NonNull::new(self.display).unwrap();
  78        let handle = rwh::WaylandDisplayHandle::new(display);
  79        Ok(unsafe { rwh::DisplayHandle::borrow_raw(handle.into()) })
  80    }
  81}
  82
  83#[derive(Debug)]
  84struct InProgressConfigure {
  85    size: Option<Size<Pixels>>,
  86    fullscreen: bool,
  87    maximized: bool,
  88    resizing: bool,
  89    tiling: Tiling,
  90}
  91
  92pub struct WaylandWindowState {
  93    surface_state: WaylandSurfaceState,
  94    acknowledged_first_configure: bool,
  95    parent: Option<WaylandWindowStatePtr>,
  96    children: FxHashSet<ObjectId>,
  97    pub surface: wl_surface::WlSurface,
  98    app_id: Option<String>,
  99    appearance: WindowAppearance,
 100    blur: Option<org_kde_kwin_blur::OrgKdeKwinBlur>,
 101    viewport: Option<wp_viewport::WpViewport>,
 102    outputs: HashMap<ObjectId, Output>,
 103    display: Option<(ObjectId, Output)>,
 104    globals: Globals,
 105    renderer: WgpuRenderer,
 106    bounds: Bounds<Pixels>,
 107    scale: f32,
 108    input_handler: Option<PlatformInputHandler>,
 109    decorations: WindowDecorations,
 110    background_appearance: WindowBackgroundAppearance,
 111    fullscreen: bool,
 112    maximized: bool,
 113    tiling: Tiling,
 114    window_bounds: Bounds<Pixels>,
 115    client: WaylandClientStatePtr,
 116    handle: AnyWindowHandle,
 117    active: bool,
 118    hovered: bool,
 119    pub(crate) force_render_after_recovery: bool,
 120    in_progress_configure: Option<InProgressConfigure>,
 121    resize_throttle: bool,
 122    in_progress_window_controls: Option<WindowControls>,
 123    window_controls: WindowControls,
 124    client_inset: Option<Pixels>,
 125}
 126
 127pub enum WaylandSurfaceState {
 128    Xdg(WaylandXdgSurfaceState),
 129    LayerShell(WaylandLayerSurfaceState),
 130}
 131
 132impl WaylandSurfaceState {
 133    fn new(
 134        surface: &wl_surface::WlSurface,
 135        globals: &Globals,
 136        params: &WindowParams,
 137        parent: Option<WaylandWindowStatePtr>,
 138        target_output: Option<wl_output::WlOutput>,
 139    ) -> anyhow::Result<Self> {
 140        // For layer_shell windows, create a layer surface instead of an xdg surface
 141        if let WindowKind::LayerShell(options) = &params.kind {
 142            let Some(layer_shell) = globals.layer_shell.as_ref() else {
 143                return Err(LayerShellNotSupportedError.into());
 144            };
 145
 146            let layer_surface = layer_shell.get_layer_surface(
 147                &surface,
 148                target_output.as_ref(),
 149                super::layer_shell::wayland_layer(options.layer),
 150                options.namespace.clone(),
 151                &globals.qh,
 152                surface.id(),
 153            );
 154
 155            let width = f32::from(params.bounds.size.width);
 156            let height = f32::from(params.bounds.size.height);
 157            layer_surface.set_size(width as u32, height as u32);
 158
 159            layer_surface.set_anchor(super::layer_shell::wayland_anchor(options.anchor));
 160            layer_surface.set_keyboard_interactivity(
 161                super::layer_shell::wayland_keyboard_interactivity(options.keyboard_interactivity),
 162            );
 163
 164            if let Some(margin) = options.margin {
 165                layer_surface.set_margin(
 166                    f32::from(margin.0) as i32,
 167                    f32::from(margin.1) as i32,
 168                    f32::from(margin.2) as i32,
 169                    f32::from(margin.3) as i32,
 170                )
 171            }
 172
 173            if let Some(exclusive_zone) = options.exclusive_zone {
 174                layer_surface.set_exclusive_zone(f32::from(exclusive_zone) as i32);
 175            }
 176
 177            if let Some(exclusive_edge) = options.exclusive_edge {
 178                layer_surface
 179                    .set_exclusive_edge(super::layer_shell::wayland_anchor(exclusive_edge));
 180            }
 181
 182            return Ok(WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState {
 183                layer_surface,
 184            }));
 185        }
 186
 187        // All other WindowKinds result in a regular xdg surface
 188        let xdg_surface = globals
 189            .wm_base
 190            .get_xdg_surface(&surface, &globals.qh, surface.id());
 191
 192        let toplevel = xdg_surface.get_toplevel(&globals.qh, surface.id());
 193        let xdg_parent = parent.as_ref().and_then(|w| w.toplevel());
 194
 195        if params.kind == WindowKind::Floating || params.kind == WindowKind::Dialog {
 196            toplevel.set_parent(xdg_parent.as_ref());
 197        }
 198
 199        let dialog = if params.kind == WindowKind::Dialog {
 200            let dialog = globals.dialog.as_ref().map(|dialog| {
 201                let xdg_dialog = dialog.get_xdg_dialog(&toplevel, &globals.qh, ());
 202                xdg_dialog.set_modal();
 203                xdg_dialog
 204            });
 205
 206            if let Some(parent) = parent.as_ref() {
 207                parent.add_child(surface.id());
 208            }
 209
 210            dialog
 211        } else {
 212            None
 213        };
 214
 215        if let Some(size) = params.window_min_size {
 216            toplevel.set_min_size(f32::from(size.width) as i32, f32::from(size.height) as i32);
 217        }
 218
 219        // Attempt to set up window decorations based on the requested configuration
 220        let decoration = globals
 221            .decoration_manager
 222            .as_ref()
 223            .map(|decoration_manager| {
 224                decoration_manager.get_toplevel_decoration(&toplevel, &globals.qh, surface.id())
 225            });
 226
 227        Ok(WaylandSurfaceState::Xdg(WaylandXdgSurfaceState {
 228            xdg_surface,
 229            toplevel,
 230            decoration,
 231            dialog,
 232        }))
 233    }
 234}
 235
 236pub struct WaylandXdgSurfaceState {
 237    xdg_surface: xdg_surface::XdgSurface,
 238    toplevel: xdg_toplevel::XdgToplevel,
 239    decoration: Option<zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1>,
 240    dialog: Option<XdgDialogV1>,
 241}
 242
 243pub struct WaylandLayerSurfaceState {
 244    layer_surface: zwlr_layer_surface_v1::ZwlrLayerSurfaceV1,
 245}
 246
 247impl WaylandSurfaceState {
 248    fn ack_configure(&self, serial: u32) {
 249        match self {
 250            WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { xdg_surface, .. }) => {
 251                xdg_surface.ack_configure(serial);
 252            }
 253            WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState { layer_surface, .. }) => {
 254                layer_surface.ack_configure(serial);
 255            }
 256        }
 257    }
 258
 259    fn decoration(&self) -> Option<&zxdg_toplevel_decoration_v1::ZxdgToplevelDecorationV1> {
 260        if let WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { decoration, .. }) = self {
 261            decoration.as_ref()
 262        } else {
 263            None
 264        }
 265    }
 266
 267    fn toplevel(&self) -> Option<&xdg_toplevel::XdgToplevel> {
 268        if let WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { toplevel, .. }) = self {
 269            Some(toplevel)
 270        } else {
 271            None
 272        }
 273    }
 274
 275    fn set_geometry(&self, x: i32, y: i32, width: i32, height: i32) {
 276        match self {
 277            WaylandSurfaceState::Xdg(WaylandXdgSurfaceState { xdg_surface, .. }) => {
 278                xdg_surface.set_window_geometry(x, y, width, height);
 279            }
 280            WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState { layer_surface, .. }) => {
 281                // cannot set window position of a layer surface
 282                layer_surface.set_size(width as u32, height as u32);
 283            }
 284        }
 285    }
 286
 287    fn destroy(&mut self) {
 288        match self {
 289            WaylandSurfaceState::Xdg(WaylandXdgSurfaceState {
 290                xdg_surface,
 291                toplevel,
 292                decoration: _decoration,
 293                dialog,
 294            }) => {
 295                // drop the dialog before toplevel so compositor can explicitly unapply it's effects
 296                if let Some(dialog) = dialog {
 297                    dialog.destroy();
 298                }
 299
 300                // The role object (toplevel) must always be destroyed before the xdg_surface.
 301                // See https://wayland.app/protocols/xdg-shell#xdg_surface:request:destroy
 302                toplevel.destroy();
 303                xdg_surface.destroy();
 304            }
 305            WaylandSurfaceState::LayerShell(WaylandLayerSurfaceState { layer_surface }) => {
 306                layer_surface.destroy();
 307            }
 308        }
 309    }
 310}
 311
 312#[derive(Clone)]
 313pub struct WaylandWindowStatePtr {
 314    state: Rc<RefCell<WaylandWindowState>>,
 315    callbacks: Rc<RefCell<Callbacks>>,
 316}
 317
 318impl WaylandWindowState {
 319    pub(crate) fn new(
 320        handle: AnyWindowHandle,
 321        surface: wl_surface::WlSurface,
 322        surface_state: WaylandSurfaceState,
 323        appearance: WindowAppearance,
 324        viewport: Option<wp_viewport::WpViewport>,
 325        client: WaylandClientStatePtr,
 326        globals: Globals,
 327        gpu_context: gpui_wgpu::GpuContext,
 328        compositor_gpu: Option<CompositorGpuHint>,
 329        options: WindowParams,
 330        parent: Option<WaylandWindowStatePtr>,
 331    ) -> anyhow::Result<Self> {
 332        let renderer = {
 333            let raw_window = RawWindow {
 334                window: surface.id().as_ptr().cast::<c_void>(),
 335                display: surface
 336                    .backend()
 337                    .upgrade()
 338                    .unwrap()
 339                    .display_ptr()
 340                    .cast::<c_void>(),
 341            };
 342            let config = WgpuSurfaceConfig {
 343                size: Size {
 344                    width: DevicePixels(f32::from(options.bounds.size.width) as i32),
 345                    height: DevicePixels(f32::from(options.bounds.size.height) as i32),
 346                },
 347                transparent: true,
 348            };
 349            WgpuRenderer::new(gpu_context, &raw_window, config, compositor_gpu)?
 350        };
 351
 352        if let WaylandSurfaceState::Xdg(ref xdg_state) = surface_state {
 353            if let Some(title) = options.titlebar.and_then(|titlebar| titlebar.title) {
 354                xdg_state.toplevel.set_title(title.to_string());
 355            }
 356            // Set max window size based on the GPU's maximum texture dimension.
 357            // This prevents the window from being resized larger than what the GPU can render.
 358            let max_texture_size = renderer.max_texture_size() as i32;
 359            xdg_state
 360                .toplevel
 361                .set_max_size(max_texture_size, max_texture_size);
 362        }
 363
 364        Ok(Self {
 365            surface_state,
 366            acknowledged_first_configure: false,
 367            parent,
 368            children: FxHashSet::default(),
 369            surface,
 370            app_id: None,
 371            blur: None,
 372            viewport,
 373            globals,
 374            outputs: HashMap::default(),
 375            display: None,
 376            renderer,
 377            bounds: options.bounds,
 378            scale: 1.0,
 379            input_handler: None,
 380            decorations: WindowDecorations::Client,
 381            background_appearance: WindowBackgroundAppearance::Opaque,
 382            fullscreen: false,
 383            maximized: false,
 384            tiling: Tiling::default(),
 385            window_bounds: options.bounds,
 386            in_progress_configure: None,
 387            resize_throttle: false,
 388            client,
 389            appearance,
 390            handle,
 391            active: false,
 392            hovered: false,
 393            force_render_after_recovery: false,
 394            in_progress_window_controls: None,
 395            window_controls: WindowControls::default(),
 396            client_inset: None,
 397        })
 398    }
 399
 400    pub fn is_transparent(&self) -> bool {
 401        self.decorations == WindowDecorations::Client
 402            || self.background_appearance != WindowBackgroundAppearance::Opaque
 403    }
 404
 405    pub fn primary_output_scale(&mut self) -> i32 {
 406        let mut scale = 1;
 407        let mut current_output = self.display.take();
 408        for (id, output) in self.outputs.iter() {
 409            if let Some((_, output_data)) = &current_output {
 410                if output.scale > output_data.scale {
 411                    current_output = Some((id.clone(), output.clone()));
 412                }
 413            } else {
 414                current_output = Some((id.clone(), output.clone()));
 415            }
 416            scale = scale.max(output.scale);
 417        }
 418        self.display = current_output;
 419        scale
 420    }
 421
 422    pub fn inset(&self) -> Pixels {
 423        match self.decorations {
 424            WindowDecorations::Server => px(0.0),
 425            WindowDecorations::Client => self.client_inset.unwrap_or(px(0.0)),
 426        }
 427    }
 428}
 429
 430pub(crate) struct WaylandWindow(pub WaylandWindowStatePtr);
 431pub enum ImeInput {
 432    InsertText(String),
 433    SetMarkedText(String),
 434    UnmarkText,
 435    DeleteText,
 436}
 437
 438impl Drop for WaylandWindow {
 439    fn drop(&mut self) {
 440        let mut state = self.0.state.borrow_mut();
 441        let surface_id = state.surface.id();
 442        if let Some(parent) = state.parent.as_ref() {
 443            parent.state.borrow_mut().children.remove(&surface_id);
 444        }
 445
 446        let client = state.client.clone();
 447
 448        state.renderer.destroy();
 449
 450        // Destroy blur first, this has no dependencies.
 451        if let Some(blur) = &state.blur {
 452            blur.release();
 453        }
 454
 455        // Decorations must be destroyed before the xdg state.
 456        // See https://wayland.app/protocols/xdg-decoration-unstable-v1#zxdg_toplevel_decoration_v1
 457        if let Some(decoration) = &state.surface_state.decoration() {
 458            decoration.destroy();
 459        }
 460
 461        // Surface state might contain xdg_toplevel/xdg_surface which can be destroyed now that
 462        // decorations are gone. layer_surface has no dependencies.
 463        state.surface_state.destroy();
 464
 465        // Viewport must be destroyed before the wl_surface.
 466        // See https://wayland.app/protocols/viewporter#wp_viewport
 467        if let Some(viewport) = &state.viewport {
 468            viewport.destroy();
 469        }
 470
 471        // The wl_surface itself should always be destroyed last.
 472        state.surface.destroy();
 473
 474        let state_ptr = self.0.clone();
 475        state
 476            .globals
 477            .executor
 478            .spawn(async move {
 479                state_ptr.close();
 480                client.drop_window(&surface_id)
 481            })
 482            .detach();
 483        drop(state);
 484    }
 485}
 486
 487impl WaylandWindow {
 488    fn borrow(&self) -> Ref<'_, WaylandWindowState> {
 489        self.0.state.borrow()
 490    }
 491
 492    fn borrow_mut(&self) -> RefMut<'_, WaylandWindowState> {
 493        self.0.state.borrow_mut()
 494    }
 495
 496    pub fn new(
 497        handle: AnyWindowHandle,
 498        globals: Globals,
 499        gpu_context: gpui_wgpu::GpuContext,
 500        compositor_gpu: Option<CompositorGpuHint>,
 501        client: WaylandClientStatePtr,
 502        params: WindowParams,
 503        appearance: WindowAppearance,
 504        parent: Option<WaylandWindowStatePtr>,
 505        target_output: Option<wl_output::WlOutput>,
 506    ) -> anyhow::Result<(Self, ObjectId)> {
 507        let surface = globals.compositor.create_surface(&globals.qh, ());
 508        let surface_state =
 509            WaylandSurfaceState::new(&surface, &globals, &params, parent.clone(), target_output)?;
 510
 511        if let Some(fractional_scale_manager) = globals.fractional_scale_manager.as_ref() {
 512            fractional_scale_manager.get_fractional_scale(&surface, &globals.qh, surface.id());
 513        }
 514
 515        let viewport = globals
 516            .viewporter
 517            .as_ref()
 518            .map(|viewporter| viewporter.get_viewport(&surface, &globals.qh, ()));
 519
 520        let this = Self(WaylandWindowStatePtr {
 521            state: Rc::new(RefCell::new(WaylandWindowState::new(
 522                handle,
 523                surface.clone(),
 524                surface_state,
 525                appearance,
 526                viewport,
 527                client,
 528                globals,
 529                gpu_context,
 530                compositor_gpu,
 531                params,
 532                parent,
 533            )?)),
 534            callbacks: Rc::new(RefCell::new(Callbacks::default())),
 535        });
 536
 537        // Kick things off
 538        surface.commit();
 539
 540        Ok((this, surface.id()))
 541    }
 542}
 543
 544impl WaylandWindowStatePtr {
 545    pub fn handle(&self) -> AnyWindowHandle {
 546        self.state.borrow().handle
 547    }
 548
 549    pub fn surface(&self) -> wl_surface::WlSurface {
 550        self.state.borrow().surface.clone()
 551    }
 552
 553    pub fn toplevel(&self) -> Option<xdg_toplevel::XdgToplevel> {
 554        self.state.borrow().surface_state.toplevel().cloned()
 555    }
 556
 557    pub fn ptr_eq(&self, other: &Self) -> bool {
 558        Rc::ptr_eq(&self.state, &other.state)
 559    }
 560
 561    pub fn add_child(&self, child: ObjectId) {
 562        let mut state = self.state.borrow_mut();
 563        state.children.insert(child);
 564    }
 565
 566    pub fn is_blocked(&self) -> bool {
 567        let state = self.state.borrow();
 568        !state.children.is_empty()
 569    }
 570
 571    pub fn frame(&self) {
 572        let mut state = self.state.borrow_mut();
 573        state.surface.frame(&state.globals.qh, state.surface.id());
 574        state.resize_throttle = false;
 575        let force_render = state.force_render_after_recovery;
 576        state.force_render_after_recovery = false;
 577        drop(state);
 578
 579        let mut cb = self.callbacks.borrow_mut();
 580        if let Some(fun) = cb.request_frame.as_mut() {
 581            fun(RequestFrameOptions {
 582                force_render,
 583                ..Default::default()
 584            });
 585        }
 586    }
 587
 588    pub fn handle_xdg_surface_event(&self, event: xdg_surface::Event) {
 589        if let xdg_surface::Event::Configure { serial } = event {
 590            {
 591                let mut state = self.state.borrow_mut();
 592                if let Some(window_controls) = state.in_progress_window_controls.take() {
 593                    state.window_controls = window_controls;
 594
 595                    drop(state);
 596                    let mut callbacks = self.callbacks.borrow_mut();
 597                    if let Some(appearance_changed) = callbacks.appearance_changed.as_mut() {
 598                        appearance_changed();
 599                    }
 600                }
 601            }
 602            {
 603                let mut state = self.state.borrow_mut();
 604
 605                if let Some(mut configure) = state.in_progress_configure.take() {
 606                    let got_unmaximized = state.maximized && !configure.maximized;
 607                    state.fullscreen = configure.fullscreen;
 608                    state.maximized = configure.maximized;
 609                    state.tiling = configure.tiling;
 610                    // Limit interactive resizes to once per vblank
 611                    if configure.resizing && state.resize_throttle {
 612                        state.surface_state.ack_configure(serial);
 613                        return;
 614                    } else if configure.resizing {
 615                        state.resize_throttle = true;
 616                    }
 617                    if !configure.fullscreen && !configure.maximized {
 618                        configure.size = if got_unmaximized {
 619                            Some(state.window_bounds.size)
 620                        } else {
 621                            compute_outer_size(state.inset(), configure.size, state.tiling)
 622                        };
 623                        if let Some(size) = configure.size {
 624                            state.window_bounds = Bounds {
 625                                origin: Point::default(),
 626                                size,
 627                            };
 628                        }
 629                    }
 630                    drop(state);
 631                    if let Some(size) = configure.size {
 632                        self.resize(size);
 633                    }
 634                }
 635            }
 636            let mut state = self.state.borrow_mut();
 637            state.surface_state.ack_configure(serial);
 638
 639            let window_geometry = inset_by_tiling(
 640                state.bounds.map_origin(|_| px(0.0)),
 641                state.inset(),
 642                state.tiling,
 643            )
 644            .map(|v| f32::from(v) as i32)
 645            .map_size(|v| if v <= 0 { 1 } else { v });
 646
 647            state.surface_state.set_geometry(
 648                window_geometry.origin.x,
 649                window_geometry.origin.y,
 650                window_geometry.size.width,
 651                window_geometry.size.height,
 652            );
 653
 654            let request_frame_callback = !state.acknowledged_first_configure;
 655            if request_frame_callback {
 656                state.acknowledged_first_configure = true;
 657                drop(state);
 658                self.frame();
 659            }
 660        }
 661    }
 662
 663    pub fn handle_toplevel_decoration_event(&self, event: zxdg_toplevel_decoration_v1::Event) {
 664        if let zxdg_toplevel_decoration_v1::Event::Configure { mode } = event {
 665            match mode {
 666                WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ServerSide) => {
 667                    self.state.borrow_mut().decorations = WindowDecorations::Server;
 668                    let callback = self.callbacks.borrow_mut().appearance_changed.take();
 669                    if let Some(mut fun) = callback {
 670                        fun();
 671                        self.callbacks.borrow_mut().appearance_changed = Some(fun);
 672                    }
 673                }
 674                WEnum::Value(zxdg_toplevel_decoration_v1::Mode::ClientSide) => {
 675                    self.state.borrow_mut().decorations = WindowDecorations::Client;
 676                    // Update background to be transparent
 677                    let callback = self.callbacks.borrow_mut().appearance_changed.take();
 678                    if let Some(mut fun) = callback {
 679                        fun();
 680                        self.callbacks.borrow_mut().appearance_changed = Some(fun);
 681                    }
 682                }
 683                WEnum::Value(_) => {
 684                    log::warn!("Unknown decoration mode");
 685                }
 686                WEnum::Unknown(v) => {
 687                    log::warn!("Unknown decoration mode: {}", v);
 688                }
 689            }
 690        }
 691    }
 692
 693    pub fn handle_fractional_scale_event(&self, event: wp_fractional_scale_v1::Event) {
 694        if let wp_fractional_scale_v1::Event::PreferredScale { scale } = event {
 695            self.rescale(scale as f32 / 120.0);
 696        }
 697    }
 698
 699    pub fn handle_toplevel_event(&self, event: xdg_toplevel::Event) -> bool {
 700        match event {
 701            xdg_toplevel::Event::Configure {
 702                width,
 703                height,
 704                states,
 705            } => {
 706                let size = if width == 0 || height == 0 {
 707                    None
 708                } else {
 709                    Some(size(px(width as f32), px(height as f32)))
 710                };
 711
 712                let states = extract_states::<xdg_toplevel::State>(&states);
 713
 714                let mut tiling = Tiling::default();
 715                let mut fullscreen = false;
 716                let mut maximized = false;
 717                let mut resizing = false;
 718
 719                for state in states {
 720                    match state {
 721                        xdg_toplevel::State::Maximized => {
 722                            maximized = true;
 723                        }
 724                        xdg_toplevel::State::Fullscreen => {
 725                            fullscreen = true;
 726                        }
 727                        xdg_toplevel::State::Resizing => resizing = true,
 728                        xdg_toplevel::State::TiledTop => {
 729                            tiling.top = true;
 730                        }
 731                        xdg_toplevel::State::TiledLeft => {
 732                            tiling.left = true;
 733                        }
 734                        xdg_toplevel::State::TiledRight => {
 735                            tiling.right = true;
 736                        }
 737                        xdg_toplevel::State::TiledBottom => {
 738                            tiling.bottom = true;
 739                        }
 740                        _ => {
 741                            // noop
 742                        }
 743                    }
 744                }
 745
 746                if fullscreen || maximized {
 747                    tiling = Tiling::tiled();
 748                }
 749
 750                let mut state = self.state.borrow_mut();
 751                state.in_progress_configure = Some(InProgressConfigure {
 752                    size,
 753                    fullscreen,
 754                    maximized,
 755                    resizing,
 756                    tiling,
 757                });
 758
 759                false
 760            }
 761            xdg_toplevel::Event::Close => {
 762                let mut cb = self.callbacks.borrow_mut();
 763                if let Some(mut should_close) = cb.should_close.take() {
 764                    let result = (should_close)();
 765                    cb.should_close = Some(should_close);
 766                    if result {
 767                        drop(cb);
 768                        self.close();
 769                    }
 770                    result
 771                } else {
 772                    true
 773                }
 774            }
 775            xdg_toplevel::Event::WmCapabilities { capabilities } => {
 776                let mut window_controls = WindowControls::default();
 777
 778                let states = extract_states::<xdg_toplevel::WmCapabilities>(&capabilities);
 779
 780                for state in states {
 781                    match state {
 782                        xdg_toplevel::WmCapabilities::Maximize => {
 783                            window_controls.maximize = true;
 784                        }
 785                        xdg_toplevel::WmCapabilities::Minimize => {
 786                            window_controls.minimize = true;
 787                        }
 788                        xdg_toplevel::WmCapabilities::Fullscreen => {
 789                            window_controls.fullscreen = true;
 790                        }
 791                        xdg_toplevel::WmCapabilities::WindowMenu => {
 792                            window_controls.window_menu = true;
 793                        }
 794                        _ => {}
 795                    }
 796                }
 797
 798                let mut state = self.state.borrow_mut();
 799                state.in_progress_window_controls = Some(window_controls);
 800                false
 801            }
 802            _ => false,
 803        }
 804    }
 805
 806    pub fn handle_layersurface_event(&self, event: zwlr_layer_surface_v1::Event) -> bool {
 807        match event {
 808            zwlr_layer_surface_v1::Event::Configure {
 809                width,
 810                height,
 811                serial,
 812            } => {
 813                let size = if width == 0 || height == 0 {
 814                    None
 815                } else {
 816                    Some(size(px(width as f32), px(height as f32)))
 817                };
 818
 819                let mut state = self.state.borrow_mut();
 820                state.in_progress_configure = Some(InProgressConfigure {
 821                    size,
 822                    fullscreen: false,
 823                    maximized: false,
 824                    resizing: false,
 825                    tiling: Tiling::default(),
 826                });
 827                drop(state);
 828
 829                // just do the same thing we'd do as an xdg_surface
 830                self.handle_xdg_surface_event(xdg_surface::Event::Configure { serial });
 831
 832                false
 833            }
 834            zwlr_layer_surface_v1::Event::Closed => {
 835                // unlike xdg, we don't have a choice here: the surface is closing.
 836                true
 837            }
 838            _ => false,
 839        }
 840    }
 841
 842    #[allow(clippy::mutable_key_type)]
 843    pub fn handle_surface_event(
 844        &self,
 845        event: wl_surface::Event,
 846        outputs: HashMap<ObjectId, Output>,
 847    ) {
 848        let mut state = self.state.borrow_mut();
 849
 850        match event {
 851            wl_surface::Event::Enter { output } => {
 852                let id = output.id();
 853
 854                let Some(output) = outputs.get(&id) else {
 855                    return;
 856                };
 857
 858                state.outputs.insert(id, output.clone());
 859
 860                let scale = state.primary_output_scale();
 861
 862                // We use `PreferredBufferScale` instead to set the scale if it's available
 863                if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
 864                    state.surface.set_buffer_scale(scale);
 865                    drop(state);
 866                    self.rescale(scale as f32);
 867                }
 868            }
 869            wl_surface::Event::Leave { output } => {
 870                state.outputs.remove(&output.id());
 871
 872                let scale = state.primary_output_scale();
 873
 874                // We use `PreferredBufferScale` instead to set the scale if it's available
 875                if state.surface.version() < wl_surface::EVT_PREFERRED_BUFFER_SCALE_SINCE {
 876                    state.surface.set_buffer_scale(scale);
 877                    drop(state);
 878                    self.rescale(scale as f32);
 879                }
 880            }
 881            wl_surface::Event::PreferredBufferScale { factor } => {
 882                // We use `WpFractionalScale` instead to set the scale if it's available
 883                if state.globals.fractional_scale_manager.is_none() {
 884                    state.surface.set_buffer_scale(factor);
 885                    drop(state);
 886                    self.rescale(factor as f32);
 887                }
 888            }
 889            _ => {}
 890        }
 891    }
 892
 893    pub fn handle_ime(&self, ime: ImeInput) {
 894        if self.is_blocked() {
 895            return;
 896        }
 897        let mut state = self.state.borrow_mut();
 898        if let Some(mut input_handler) = state.input_handler.take() {
 899            drop(state);
 900            match ime {
 901                ImeInput::InsertText(text) => {
 902                    input_handler.replace_text_in_range(None, &text);
 903                }
 904                ImeInput::SetMarkedText(text) => {
 905                    input_handler.replace_and_mark_text_in_range(None, &text, None);
 906                }
 907                ImeInput::UnmarkText => {
 908                    input_handler.unmark_text();
 909                }
 910                ImeInput::DeleteText => {
 911                    if let Some(marked) = input_handler.marked_text_range() {
 912                        input_handler.replace_text_in_range(Some(marked), "");
 913                    }
 914                }
 915            }
 916            self.state.borrow_mut().input_handler = Some(input_handler);
 917        }
 918    }
 919
 920    pub fn get_ime_area(&self) -> Option<Bounds<Pixels>> {
 921        let mut state = self.state.borrow_mut();
 922        let mut bounds: Option<Bounds<Pixels>> = None;
 923        if let Some(mut input_handler) = state.input_handler.take() {
 924            drop(state);
 925            if let Some(selection) = input_handler.marked_text_range() {
 926                bounds = input_handler.bounds_for_range(selection.start..selection.start);
 927            }
 928            self.state.borrow_mut().input_handler = Some(input_handler);
 929        }
 930        bounds
 931    }
 932
 933    pub fn set_size_and_scale(&self, size: Option<Size<Pixels>>, scale: Option<f32>) {
 934        let (size, scale) = {
 935            let mut state = self.state.borrow_mut();
 936            if size.is_none_or(|size| size == state.bounds.size)
 937                && scale.is_none_or(|scale| scale == state.scale)
 938            {
 939                return;
 940            }
 941            if let Some(size) = size {
 942                state.bounds.size = size;
 943            }
 944            if let Some(scale) = scale {
 945                state.scale = scale;
 946            }
 947            let device_bounds = state.bounds.to_device_pixels(state.scale);
 948            state.renderer.update_drawable_size(device_bounds.size);
 949            (state.bounds.size, state.scale)
 950        };
 951
 952        let callback = self.callbacks.borrow_mut().resize.take();
 953        if let Some(mut fun) = callback {
 954            fun(size, scale);
 955            self.callbacks.borrow_mut().resize = Some(fun);
 956        }
 957
 958        {
 959            let state = self.state.borrow();
 960            if let Some(viewport) = &state.viewport {
 961                viewport
 962                    .set_destination(f32::from(size.width) as i32, f32::from(size.height) as i32);
 963            }
 964        }
 965    }
 966
 967    pub fn resize(&self, size: Size<Pixels>) {
 968        self.set_size_and_scale(Some(size), None);
 969    }
 970
 971    pub fn rescale(&self, scale: f32) {
 972        self.set_size_and_scale(None, Some(scale));
 973    }
 974
 975    pub fn close(&self) {
 976        let state = self.state.borrow();
 977        let client = state.client.get_client();
 978        #[allow(clippy::mutable_key_type)]
 979        let children = state.children.clone();
 980        drop(state);
 981
 982        for child in children {
 983            let mut client_state = client.borrow_mut();
 984            let window = get_window(&mut client_state, &child);
 985            drop(client_state);
 986
 987            if let Some(child) = window {
 988                child.close();
 989            }
 990        }
 991        let mut callbacks = self.callbacks.borrow_mut();
 992        if let Some(fun) = callbacks.close.take() {
 993            fun()
 994        }
 995    }
 996
 997    pub fn handle_input(&self, input: PlatformInput) {
 998        if self.is_blocked() {
 999            return;
1000        }
1001        let callback = self.callbacks.borrow_mut().input.take();
1002        if let Some(mut fun) = callback {
1003            let result = fun(input.clone());
1004            self.callbacks.borrow_mut().input = Some(fun);
1005            if !result.propagate {
1006                return;
1007            }
1008        }
1009        if let PlatformInput::KeyDown(event) = input
1010            && event.keystroke.modifiers.is_subset_of(&Modifiers::shift())
1011            && let Some(key_char) = &event.keystroke.key_char
1012        {
1013            let mut state = self.state.borrow_mut();
1014            if let Some(mut input_handler) = state.input_handler.take() {
1015                drop(state);
1016                input_handler.replace_text_in_range(None, key_char);
1017                self.state.borrow_mut().input_handler = Some(input_handler);
1018            }
1019        }
1020    }
1021
1022    pub fn set_focused(&self, focus: bool) {
1023        self.state.borrow_mut().active = focus;
1024        let callback = self.callbacks.borrow_mut().active_status_change.take();
1025        if let Some(mut fun) = callback {
1026            fun(focus);
1027            self.callbacks.borrow_mut().active_status_change = Some(fun);
1028        }
1029    }
1030
1031    pub fn set_hovered(&self, focus: bool) {
1032        let callback = self.callbacks.borrow_mut().hover_status_change.take();
1033        if let Some(mut fun) = callback {
1034            fun(focus);
1035            self.callbacks.borrow_mut().hover_status_change = Some(fun);
1036        }
1037    }
1038
1039    pub fn set_appearance(&mut self, appearance: WindowAppearance) {
1040        self.state.borrow_mut().appearance = appearance;
1041
1042        let callback = self.callbacks.borrow_mut().appearance_changed.take();
1043        if let Some(mut fun) = callback {
1044            fun();
1045            self.callbacks.borrow_mut().appearance_changed = Some(fun);
1046        }
1047    }
1048
1049    pub fn set_button_layout(&self) {
1050        let callback = self.callbacks.borrow_mut().button_layout_changed.take();
1051        if let Some(mut fun) = callback {
1052            fun();
1053            self.callbacks.borrow_mut().button_layout_changed = Some(fun);
1054        }
1055    }
1056
1057    pub fn primary_output_scale(&self) -> i32 {
1058        self.state.borrow_mut().primary_output_scale()
1059    }
1060}
1061
1062fn extract_states<'a, S: TryFrom<u32> + 'a>(states: &'a [u8]) -> impl Iterator<Item = S> + 'a
1063where
1064    <S as TryFrom<u32>>::Error: 'a,
1065{
1066    states
1067        .chunks_exact(4)
1068        .flat_map(TryInto::<[u8; 4]>::try_into)
1069        .map(u32::from_ne_bytes)
1070        .flat_map(S::try_from)
1071}
1072
1073impl rwh::HasWindowHandle for WaylandWindow {
1074    fn window_handle(&self) -> Result<rwh::WindowHandle<'_>, rwh::HandleError> {
1075        let surface = self.0.surface().id().as_ptr() as *mut libc::c_void;
1076        let c_ptr = NonNull::new(surface).ok_or(rwh::HandleError::Unavailable)?;
1077        let handle = rwh::WaylandWindowHandle::new(c_ptr);
1078        let raw_handle = rwh::RawWindowHandle::Wayland(handle);
1079        Ok(unsafe { rwh::WindowHandle::borrow_raw(raw_handle) })
1080    }
1081}
1082
1083impl rwh::HasDisplayHandle for WaylandWindow {
1084    fn display_handle(&self) -> Result<rwh::DisplayHandle<'_>, rwh::HandleError> {
1085        let display = self
1086            .0
1087            .surface()
1088            .backend()
1089            .upgrade()
1090            .ok_or(rwh::HandleError::Unavailable)?
1091            .display_ptr() as *mut libc::c_void;
1092
1093        let c_ptr = NonNull::new(display).ok_or(rwh::HandleError::Unavailable)?;
1094        let handle = rwh::WaylandDisplayHandle::new(c_ptr);
1095        let raw_handle = rwh::RawDisplayHandle::Wayland(handle);
1096        Ok(unsafe { rwh::DisplayHandle::borrow_raw(raw_handle) })
1097    }
1098}
1099
1100impl PlatformWindow for WaylandWindow {
1101    fn bounds(&self) -> Bounds<Pixels> {
1102        self.borrow().bounds
1103    }
1104
1105    fn is_maximized(&self) -> bool {
1106        self.borrow().maximized
1107    }
1108
1109    fn window_bounds(&self) -> WindowBounds {
1110        let state = self.borrow();
1111        if state.fullscreen {
1112            WindowBounds::Fullscreen(state.window_bounds)
1113        } else if state.maximized {
1114            WindowBounds::Maximized(state.window_bounds)
1115        } else {
1116            drop(state);
1117            WindowBounds::Windowed(self.bounds())
1118        }
1119    }
1120
1121    fn inner_window_bounds(&self) -> WindowBounds {
1122        let state = self.borrow();
1123        if state.fullscreen {
1124            WindowBounds::Fullscreen(state.window_bounds)
1125        } else if state.maximized {
1126            WindowBounds::Maximized(state.window_bounds)
1127        } else {
1128            let inset = state.inset();
1129            drop(state);
1130            WindowBounds::Windowed(self.bounds().inset(inset))
1131        }
1132    }
1133
1134    fn content_size(&self) -> Size<Pixels> {
1135        self.borrow().bounds.size
1136    }
1137
1138    fn resize(&mut self, size: Size<Pixels>) {
1139        let state = self.borrow();
1140        let state_ptr = self.0.clone();
1141
1142        // Keep window geometry consistent with configure handling. On Wayland, window geometry is
1143        // surface-local: resizing should not attempt to translate the window; the compositor
1144        // controls placement. We also account for client-side decoration insets and tiling.
1145        let window_geometry = inset_by_tiling(
1146            Bounds {
1147                origin: Point::default(),
1148                size,
1149            },
1150            state.inset(),
1151            state.tiling,
1152        )
1153        .map(|v| f32::from(v) as i32)
1154        .map_size(|v| if v <= 0 { 1 } else { v });
1155
1156        state.surface_state.set_geometry(
1157            window_geometry.origin.x,
1158            window_geometry.origin.y,
1159            window_geometry.size.width,
1160            window_geometry.size.height,
1161        );
1162
1163        state
1164            .globals
1165            .executor
1166            .spawn(async move { state_ptr.resize(size) })
1167            .detach();
1168    }
1169
1170    fn scale_factor(&self) -> f32 {
1171        self.borrow().scale
1172    }
1173
1174    fn appearance(&self) -> WindowAppearance {
1175        self.borrow().appearance
1176    }
1177
1178    fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
1179        let state = self.borrow();
1180        state.display.as_ref().map(|(id, display)| {
1181            Rc::new(WaylandDisplay {
1182                id: id.clone(),
1183                name: display.name.clone(),
1184                bounds: display.bounds.to_pixels(state.scale),
1185            }) as Rc<dyn PlatformDisplay>
1186        })
1187    }
1188
1189    fn mouse_position(&self) -> Point<Pixels> {
1190        self.borrow()
1191            .client
1192            .get_client()
1193            .borrow()
1194            .mouse_location
1195            .unwrap_or_default()
1196    }
1197
1198    fn modifiers(&self) -> Modifiers {
1199        self.borrow().client.get_client().borrow().modifiers
1200    }
1201
1202    fn capslock(&self) -> Capslock {
1203        self.borrow().client.get_client().borrow().capslock
1204    }
1205
1206    fn set_input_handler(&mut self, input_handler: PlatformInputHandler) {
1207        self.borrow_mut().input_handler = Some(input_handler);
1208    }
1209
1210    fn take_input_handler(&mut self) -> Option<PlatformInputHandler> {
1211        self.borrow_mut().input_handler.take()
1212    }
1213
1214    fn prompt(
1215        &self,
1216        _level: PromptLevel,
1217        _msg: &str,
1218        _detail: Option<&str>,
1219        _answers: &[PromptButton],
1220    ) -> Option<Receiver<usize>> {
1221        None
1222    }
1223
1224    fn activate(&self) {
1225        // Try to request an activation token. Even though the activation is likely going to be rejected,
1226        // KWin and Mutter can use the app_id to visually indicate we're requesting attention.
1227        let state = self.borrow();
1228        if let (Some(activation), Some(app_id)) = (&state.globals.activation, state.app_id.clone())
1229        {
1230            state.client.set_pending_activation(state.surface.id());
1231            let token = activation.get_activation_token(&state.globals.qh, ());
1232            // The serial isn't exactly important here, since the activation is probably going to be rejected anyway.
1233            let serial = state.client.get_serial(SerialKind::MousePress);
1234            token.set_app_id(app_id);
1235            token.set_serial(serial, &state.globals.seat);
1236            token.set_surface(&state.surface);
1237            token.commit();
1238        }
1239    }
1240
1241    fn is_active(&self) -> bool {
1242        self.borrow().active
1243    }
1244
1245    fn is_hovered(&self) -> bool {
1246        self.borrow().hovered
1247    }
1248
1249    fn set_title(&mut self, title: &str) {
1250        if let Some(toplevel) = self.borrow().surface_state.toplevel() {
1251            toplevel.set_title(title.to_string());
1252        }
1253    }
1254
1255    fn set_app_id(&mut self, app_id: &str) {
1256        let mut state = self.borrow_mut();
1257        if let Some(toplevel) = state.surface_state.toplevel() {
1258            toplevel.set_app_id(app_id.to_owned());
1259        }
1260        state.app_id = Some(app_id.to_owned());
1261    }
1262
1263    fn set_background_appearance(&self, background_appearance: WindowBackgroundAppearance) {
1264        let mut state = self.borrow_mut();
1265        state.background_appearance = background_appearance;
1266        update_window(state);
1267    }
1268
1269    fn background_appearance(&self) -> WindowBackgroundAppearance {
1270        self.borrow().background_appearance
1271    }
1272
1273    fn is_subpixel_rendering_supported(&self) -> bool {
1274        let client = self.borrow().client.get_client();
1275        let state = client.borrow();
1276        state
1277            .gpu_context
1278            .borrow()
1279            .as_ref()
1280            .is_some_and(|ctx| ctx.supports_dual_source_blending())
1281    }
1282
1283    fn minimize(&self) {
1284        if let Some(toplevel) = self.borrow().surface_state.toplevel() {
1285            toplevel.set_minimized();
1286        }
1287    }
1288
1289    fn zoom(&self) {
1290        let state = self.borrow();
1291        if let Some(toplevel) = state.surface_state.toplevel() {
1292            if !state.maximized {
1293                toplevel.set_maximized();
1294            } else {
1295                toplevel.unset_maximized();
1296            }
1297        }
1298    }
1299
1300    fn toggle_fullscreen(&self) {
1301        let state = self.borrow();
1302        if let Some(toplevel) = state.surface_state.toplevel() {
1303            if !state.fullscreen {
1304                toplevel.set_fullscreen(None);
1305            } else {
1306                toplevel.unset_fullscreen();
1307            }
1308        }
1309    }
1310
1311    fn is_fullscreen(&self) -> bool {
1312        self.borrow().fullscreen
1313    }
1314
1315    fn on_request_frame(&self, callback: Box<dyn FnMut(RequestFrameOptions)>) {
1316        self.0.callbacks.borrow_mut().request_frame = Some(callback);
1317    }
1318
1319    fn on_input(&self, callback: Box<dyn FnMut(PlatformInput) -> gpui::DispatchEventResult>) {
1320        self.0.callbacks.borrow_mut().input = Some(callback);
1321    }
1322
1323    fn on_active_status_change(&self, callback: Box<dyn FnMut(bool)>) {
1324        self.0.callbacks.borrow_mut().active_status_change = Some(callback);
1325    }
1326
1327    fn on_hover_status_change(&self, callback: Box<dyn FnMut(bool)>) {
1328        self.0.callbacks.borrow_mut().hover_status_change = Some(callback);
1329    }
1330
1331    fn on_resize(&self, callback: Box<dyn FnMut(Size<Pixels>, f32)>) {
1332        self.0.callbacks.borrow_mut().resize = Some(callback);
1333    }
1334
1335    fn on_moved(&self, callback: Box<dyn FnMut()>) {
1336        self.0.callbacks.borrow_mut().moved = Some(callback);
1337    }
1338
1339    fn on_should_close(&self, callback: Box<dyn FnMut() -> bool>) {
1340        self.0.callbacks.borrow_mut().should_close = Some(callback);
1341    }
1342
1343    fn on_close(&self, callback: Box<dyn FnOnce()>) {
1344        self.0.callbacks.borrow_mut().close = Some(callback);
1345    }
1346
1347    fn on_hit_test_window_control(&self, _callback: Box<dyn FnMut() -> Option<WindowControlArea>>) {
1348    }
1349
1350    fn on_appearance_changed(&self, callback: Box<dyn FnMut()>) {
1351        self.0.callbacks.borrow_mut().appearance_changed = Some(callback);
1352    }
1353
1354    fn on_button_layout_changed(&self, callback: Box<dyn FnMut()>) {
1355        self.0.callbacks.borrow_mut().button_layout_changed = Some(callback);
1356    }
1357
1358    fn draw(&self, scene: &Scene) {
1359        let mut state = self.borrow_mut();
1360
1361        if state.renderer.device_lost() {
1362            let raw_window = RawWindow {
1363                window: state.surface.id().as_ptr().cast::<std::ffi::c_void>(),
1364                display: state
1365                    .surface
1366                    .backend()
1367                    .upgrade()
1368                    .unwrap()
1369                    .display_ptr()
1370                    .cast::<std::ffi::c_void>(),
1371            };
1372            state.renderer.recover(&raw_window).unwrap_or_else(|err| {
1373                panic!(
1374                    "GPU device lost and recovery failed. \
1375                        This may happen after system suspend/resume. \
1376                        Please restart the application.\n\nError: {err}"
1377                )
1378            });
1379
1380            // The current scene references atlas textures that were cleared during recovery.
1381            // Skip this frame and let the next frame rebuild the scene with fresh textures.
1382            state.force_render_after_recovery = true;
1383            return;
1384        }
1385
1386        state.renderer.draw(scene);
1387    }
1388
1389    fn completed_frame(&self) {
1390        let state = self.borrow();
1391        state.surface.commit();
1392    }
1393
1394    fn sprite_atlas(&self) -> Arc<dyn PlatformAtlas> {
1395        let state = self.borrow();
1396        state.renderer.sprite_atlas().clone()
1397    }
1398
1399    fn show_window_menu(&self, position: Point<Pixels>) {
1400        let state = self.borrow();
1401        let serial = state.client.get_serial(SerialKind::MousePress);
1402        if let Some(toplevel) = state.surface_state.toplevel() {
1403            toplevel.show_window_menu(
1404                &state.globals.seat,
1405                serial,
1406                f32::from(position.x) as i32,
1407                f32::from(position.y) as i32,
1408            );
1409        }
1410    }
1411
1412    fn start_window_move(&self) {
1413        let state = self.borrow();
1414        let serial = state.client.get_serial(SerialKind::MousePress);
1415        if let Some(toplevel) = state.surface_state.toplevel() {
1416            toplevel._move(&state.globals.seat, serial);
1417        }
1418    }
1419
1420    fn start_window_resize(&self, edge: gpui::ResizeEdge) {
1421        let state = self.borrow();
1422        if let Some(toplevel) = state.surface_state.toplevel() {
1423            toplevel.resize(
1424                &state.globals.seat,
1425                state.client.get_serial(SerialKind::MousePress),
1426                edge.to_xdg(),
1427            )
1428        }
1429    }
1430
1431    fn window_decorations(&self) -> Decorations {
1432        let state = self.borrow();
1433        match state.decorations {
1434            WindowDecorations::Server => Decorations::Server,
1435            WindowDecorations::Client => Decorations::Client {
1436                tiling: state.tiling,
1437            },
1438        }
1439    }
1440
1441    fn request_decorations(&self, decorations: WindowDecorations) {
1442        let mut state = self.borrow_mut();
1443        match state.surface_state.decoration().as_ref() {
1444            Some(decoration) => {
1445                decoration.set_mode(decorations.to_xdg());
1446                state.decorations = decorations;
1447                update_window(state);
1448            }
1449            None => {
1450                if matches!(decorations, WindowDecorations::Server) {
1451                    log::info!(
1452                        "Server-side decorations requested, but the Wayland server does not support them. Falling back to client-side decorations."
1453                    );
1454                }
1455                state.decorations = WindowDecorations::Client;
1456                update_window(state);
1457            }
1458        }
1459    }
1460
1461    fn window_controls(&self) -> WindowControls {
1462        self.borrow().window_controls
1463    }
1464
1465    fn set_client_inset(&self, inset: Pixels) {
1466        let mut state = self.borrow_mut();
1467        if Some(inset) != state.client_inset {
1468            state.client_inset = Some(inset);
1469            update_window(state);
1470        }
1471    }
1472
1473    fn update_ime_position(&self, bounds: Bounds<Pixels>) {
1474        let state = self.borrow();
1475        state.client.update_ime_position(bounds);
1476    }
1477
1478    fn gpu_specs(&self) -> Option<GpuSpecs> {
1479        self.borrow().renderer.gpu_specs().into()
1480    }
1481}
1482
1483fn update_window(mut state: RefMut<WaylandWindowState>) {
1484    let opaque = !state.is_transparent();
1485
1486    state.renderer.update_transparency(!opaque);
1487    let opaque_area = state.window_bounds.map(|v| f32::from(v) as i32);
1488    opaque_area.inset(f32::from(state.inset()) as i32);
1489
1490    let region = state
1491        .globals
1492        .compositor
1493        .create_region(&state.globals.qh, ());
1494    region.add(
1495        opaque_area.origin.x,
1496        opaque_area.origin.y,
1497        opaque_area.size.width,
1498        opaque_area.size.height,
1499    );
1500
1501    // Note that rounded corners make this rectangle API hard to work with.
1502    // As this is common when using CSD, let's just disable this API.
1503    if state.background_appearance == WindowBackgroundAppearance::Opaque
1504        && state.decorations == WindowDecorations::Server
1505    {
1506        // Promise the compositor that this region of the window surface
1507        // contains no transparent pixels. This allows the compositor to skip
1508        // updating whatever is behind the surface for better performance.
1509        state.surface.set_opaque_region(Some(&region));
1510    } else {
1511        state.surface.set_opaque_region(None);
1512    }
1513
1514    if let Some(ref blur_manager) = state.globals.blur_manager {
1515        if state.background_appearance == WindowBackgroundAppearance::Blurred {
1516            if state.blur.is_none() {
1517                let blur = blur_manager.create(&state.surface, &state.globals.qh, ());
1518                state.blur = Some(blur);
1519            }
1520            state.blur.as_ref().unwrap().commit();
1521        } else {
1522            // It probably doesn't hurt to clear the blur for opaque windows
1523            blur_manager.unset(&state.surface);
1524            if let Some(b) = state.blur.take() {
1525                b.release()
1526            }
1527        }
1528    }
1529
1530    region.destroy();
1531}
1532
1533pub(crate) trait WindowDecorationsExt {
1534    fn to_xdg(self) -> zxdg_toplevel_decoration_v1::Mode;
1535}
1536
1537impl WindowDecorationsExt for WindowDecorations {
1538    fn to_xdg(self) -> zxdg_toplevel_decoration_v1::Mode {
1539        match self {
1540            WindowDecorations::Client => zxdg_toplevel_decoration_v1::Mode::ClientSide,
1541            WindowDecorations::Server => zxdg_toplevel_decoration_v1::Mode::ServerSide,
1542        }
1543    }
1544}
1545
1546pub(crate) trait ResizeEdgeWaylandExt {
1547    fn to_xdg(self) -> xdg_toplevel::ResizeEdge;
1548}
1549
1550impl ResizeEdgeWaylandExt for ResizeEdge {
1551    fn to_xdg(self) -> xdg_toplevel::ResizeEdge {
1552        match self {
1553            ResizeEdge::Top => xdg_toplevel::ResizeEdge::Top,
1554            ResizeEdge::TopRight => xdg_toplevel::ResizeEdge::TopRight,
1555            ResizeEdge::Right => xdg_toplevel::ResizeEdge::Right,
1556            ResizeEdge::BottomRight => xdg_toplevel::ResizeEdge::BottomRight,
1557            ResizeEdge::Bottom => xdg_toplevel::ResizeEdge::Bottom,
1558            ResizeEdge::BottomLeft => xdg_toplevel::ResizeEdge::BottomLeft,
1559            ResizeEdge::Left => xdg_toplevel::ResizeEdge::Left,
1560            ResizeEdge::TopLeft => xdg_toplevel::ResizeEdge::TopLeft,
1561        }
1562    }
1563}
1564
1565/// The configuration event is in terms of the window geometry, which we are constantly
1566/// updating to account for the client decorations. But that's not the area we want to render
1567/// to, due to our intrusize CSD. So, here we calculate the 'actual' size, by adding back in the insets
1568fn compute_outer_size(
1569    inset: Pixels,
1570    new_size: Option<Size<Pixels>>,
1571    tiling: Tiling,
1572) -> Option<Size<Pixels>> {
1573    new_size.map(|mut new_size| {
1574        if !tiling.top {
1575            new_size.height += inset;
1576        }
1577        if !tiling.bottom {
1578            new_size.height += inset;
1579        }
1580        if !tiling.left {
1581            new_size.width += inset;
1582        }
1583        if !tiling.right {
1584            new_size.width += inset;
1585        }
1586
1587        new_size
1588    })
1589}
1590
1591fn inset_by_tiling(mut bounds: Bounds<Pixels>, inset: Pixels, tiling: Tiling) -> Bounds<Pixels> {
1592    if !tiling.top {
1593        bounds.origin.y += inset;
1594        bounds.size.height -= inset;
1595    }
1596    if !tiling.bottom {
1597        bounds.size.height -= inset;
1598    }
1599    if !tiling.left {
1600        bounds.origin.x += inset;
1601        bounds.size.width -= inset;
1602    }
1603    if !tiling.right {
1604        bounds.size.width -= inset;
1605    }
1606
1607    bounds
1608}