1use std::marker::PhantomData;
2
3use crate::prelude::*;
4use crate::{theme, Avatar, Player};
5
6#[derive(Element)]
7pub struct Facepile<S: 'static + Send + Sync> {
8 state_type: PhantomData<S>,
9 players: Vec<Player>,
10}
11
12impl<S: 'static + Send + Sync> Facepile<S> {
13 pub fn new<P: Iterator<Item = Player>>(players: P) -> Self {
14 Self {
15 state_type: PhantomData,
16 players: players.collect(),
17 }
18 }
19
20 fn render(&mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
21 let theme = theme(cx);
22 let player_count = self.players.len();
23 let player_list = self.players.iter().enumerate().map(|(ix, player)| {
24 let isnt_last = ix < player_count - 1;
25
26 div()
27 .when(isnt_last, |div| div.neg_mr_1())
28 .child(Avatar::new(player.avatar_src().to_string()))
29 });
30 div().p_1().flex().items_center().children(player_list)
31 }
32}
33
34#[cfg(feature = "stories")]
35pub use stories::*;
36
37#[cfg(feature = "stories")]
38mod stories {
39 use crate::{static_players, Story};
40
41 use super::*;
42
43 #[derive(Element)]
44 pub struct FacepileStory<S: 'static + Send + Sync> {
45 state_type: PhantomData<S>,
46 }
47
48 impl<S: 'static + Send + Sync> FacepileStory<S> {
49 pub fn new() -> Self {
50 Self {
51 state_type: PhantomData,
52 }
53 }
54
55 fn render(&mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
56 let players = static_players();
57
58 Story::container(cx)
59 .child(Story::title_for::<_, Facepile<S>>(cx))
60 .child(Story::label(cx, "Default"))
61 .child(
62 div()
63 .flex()
64 .gap_3()
65 .child(Facepile::new(players.clone().into_iter().take(1)))
66 .child(Facepile::new(players.clone().into_iter().take(2)))
67 .child(Facepile::new(players.clone().into_iter().take(3))),
68 )
69 }
70 }
71}