1use std::marker::PhantomData;
2
3use gpui3::{hsla, AnyElement, Hsla, Length, Size};
4use smallvec::SmallVec;
5
6use crate::prelude::*;
7use crate::theme;
8
9#[derive(Default, PartialEq)]
10pub enum SplitDirection {
11 #[default]
12 Horizontal,
13 Vertical,
14}
15
16#[derive(Element)]
17pub struct Pane<S: 'static + Send + Sync> {
18 state_type: PhantomData<S>,
19 scroll_state: ScrollState,
20 size: Size<Length>,
21 fill: Hsla,
22 children: SmallVec<[AnyElement<S>; 2]>,
23}
24
25impl<S: 'static + Send + Sync> Pane<S> {
26 pub fn new(scroll_state: ScrollState, size: Size<Length>) -> Self {
27 // Fill is only here for debugging purposes, remove before release
28 let system_color = SystemColor::new();
29
30 Self {
31 state_type: PhantomData,
32 scroll_state,
33 size,
34 fill: hsla(0.3, 0.3, 0.3, 1.),
35 // fill: system_color.transparent,
36 children: SmallVec::new(),
37 }
38 }
39
40 pub fn fill(mut self, fill: Hsla) -> Self {
41 self.fill = fill;
42 self
43 }
44
45 fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
46 let theme = theme(cx);
47
48 div()
49 .flex()
50 .flex_initial()
51 .bg(self.fill)
52 .w(self.size.width)
53 .h(self.size.height)
54 .overflow_y_scroll(self.scroll_state.clone())
55 .children(self.children.drain(..))
56 }
57}
58
59impl<S: 'static + Send + Sync> ParentElement for Pane<S> {
60 fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::ViewState>; 2]> {
61 &mut self.children
62 }
63}
64
65#[derive(Element)]
66pub struct PaneGroup<S: 'static + Send + Sync> {
67 state_type: PhantomData<S>,
68 groups: Vec<PaneGroup<S>>,
69 panes: Vec<Pane<S>>,
70 split_direction: SplitDirection,
71}
72
73impl<S: 'static + Send + Sync> PaneGroup<S> {
74 pub fn new_groups(groups: Vec<PaneGroup<S>>, split_direction: SplitDirection) -> Self {
75 Self {
76 state_type: PhantomData,
77 groups,
78 panes: Vec::new(),
79 split_direction,
80 }
81 }
82
83 pub fn new_panes(panes: Vec<Pane<S>>, split_direction: SplitDirection) -> Self {
84 Self {
85 state_type: PhantomData,
86 groups: Vec::new(),
87 panes,
88 split_direction,
89 }
90 }
91
92 fn render(&mut self, view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
93 let theme = theme(cx);
94
95 if !self.panes.is_empty() {
96 let el = div()
97 .flex()
98 .flex_1()
99 .gap_px()
100 .w_full()
101 .h_full()
102 .bg(theme.lowest.base.default.background)
103 .children(self.panes.iter_mut().map(|pane| pane.render(view, cx)));
104
105 if self.split_direction == SplitDirection::Horizontal {
106 return el;
107 } else {
108 return el.flex_col();
109 }
110 }
111
112 if !self.groups.is_empty() {
113 let el = div()
114 .flex()
115 .flex_1()
116 .gap_px()
117 .w_full()
118 .h_full()
119 .bg(theme.lowest.base.default.background)
120 .children(self.groups.iter_mut().map(|group| group.render(view, cx)));
121
122 if self.split_direction == SplitDirection::Horizontal {
123 return el;
124 } else {
125 return el.flex_col();
126 }
127 }
128
129 unreachable!()
130 }
131}