1use gpui3::AnyElement;
2use smallvec::SmallVec;
3
4use crate::prelude::*;
5use crate::theme;
6
7#[derive(Clone)]
8pub struct ToolbarItem {}
9
10#[derive(Element)]
11pub struct Toolbar<S: 'static + Send + Sync> {
12 left_items: SmallVec<[AnyElement<S>; 2]>,
13 right_items: SmallVec<[AnyElement<S>; 2]>,
14}
15
16impl<S: 'static + Send + Sync> Toolbar<S> {
17 pub fn new() -> Self {
18 Self {
19 left_items: SmallVec::new(),
20 right_items: SmallVec::new(),
21 }
22 }
23
24 pub fn left_item(mut self, child: impl IntoAnyElement<S>) -> Self
25 where
26 Self: Sized,
27 {
28 self.left_items.push(child.into_any());
29 self
30 }
31
32 pub fn left_items(mut self, iter: impl IntoIterator<Item = impl IntoAnyElement<S>>) -> Self
33 where
34 Self: Sized,
35 {
36 self.left_items
37 .extend(iter.into_iter().map(|item| item.into_any()));
38 self
39 }
40
41 pub fn right_item(mut self, child: impl IntoAnyElement<S>) -> Self
42 where
43 Self: Sized,
44 {
45 self.right_items.push(child.into_any());
46 self
47 }
48
49 pub fn right_items(mut self, iter: impl IntoIterator<Item = impl IntoAnyElement<S>>) -> Self
50 where
51 Self: Sized,
52 {
53 self.right_items
54 .extend(iter.into_iter().map(|item| item.into_any()));
55 self
56 }
57
58 fn render(&mut self, _view: &mut S, cx: &mut ViewContext<S>) -> impl Element<ViewState = S> {
59 let theme = theme(cx);
60
61 div()
62 .bg(theme.highest.base.default.background)
63 .p_2()
64 .flex()
65 .justify_between()
66 .child(div().flex().children(self.left_items.drain(..)))
67 .child(div().flex().children(self.right_items.drain(..)))
68 }
69}
70
71#[cfg(feature = "stories")]
72pub use stories::*;
73
74#[cfg(feature = "stories")]
75mod stories {
76 use std::marker::PhantomData;
77 use std::path::PathBuf;
78 use std::str::FromStr;
79
80 use crate::{Breadcrumb, HighlightedText, Icon, IconButton, Story, Symbol};
81
82 use super::*;
83
84 #[derive(Element)]
85 pub struct ToolbarStory<S: 'static + Send + Sync + Clone> {
86 state_type: PhantomData<S>,
87 }
88
89 impl<S: 'static + Send + Sync + Clone> ToolbarStory<S> {
90 pub fn new() -> Self {
91 Self {
92 state_type: PhantomData,
93 }
94 }
95
96 fn render(
97 &mut self,
98 _view: &mut S,
99 cx: &mut ViewContext<S>,
100 ) -> impl Element<ViewState = S> {
101 let theme = theme(cx);
102
103 Story::container(cx)
104 .child(Story::title_for::<_, Toolbar<S>>(cx))
105 .child(Story::label(cx, "Default"))
106 .child(
107 Toolbar::new()
108 .left_item(Breadcrumb::new(
109 PathBuf::from_str("crates/ui/src/components/toolbar.rs").unwrap(),
110 vec![
111 Symbol(vec![
112 HighlightedText {
113 text: "impl ".to_string(),
114 color: HighlightColor::Keyword.hsla(&theme),
115 },
116 HighlightedText {
117 text: "ToolbarStory".to_string(),
118 color: HighlightColor::Function.hsla(&theme),
119 },
120 ]),
121 Symbol(vec![
122 HighlightedText {
123 text: "fn ".to_string(),
124 color: HighlightColor::Keyword.hsla(&theme),
125 },
126 HighlightedText {
127 text: "render".to_string(),
128 color: HighlightColor::Function.hsla(&theme),
129 },
130 ]),
131 ],
132 ))
133 .right_items(vec![
134 IconButton::new(Icon::InlayHint),
135 IconButton::new(Icon::MagnifyingGlass),
136 IconButton::new(Icon::MagicWand),
137 ]),
138 )
139 }
140 }
141}