flex.rs

  1use std::{any::Any, f32::INFINITY};
  2
  3use crate::{
  4    json::{self, ToJson, Value},
  5    Axis, DebugContext, Element, ElementBox, ElementStateContext, ElementStateHandle, Event,
  6    EventContext, LayoutContext, PaintContext, SizeConstraint, Vector2FExt,
  7};
  8use pathfinder_geometry::{
  9    rect::RectF,
 10    vector::{vec2f, Vector2F},
 11};
 12use serde_json::json;
 13
 14#[derive(Default)]
 15struct ScrollState {
 16    scroll_to: Option<usize>,
 17    scroll_position: f32,
 18}
 19
 20pub struct Flex {
 21    axis: Axis,
 22    children: Vec<ElementBox>,
 23    scroll_state: Option<ElementStateHandle<ScrollState>>,
 24}
 25
 26impl Flex {
 27    pub fn new(axis: Axis) -> Self {
 28        Self {
 29            axis,
 30            children: Default::default(),
 31            scroll_state: None,
 32        }
 33    }
 34
 35    pub fn row() -> Self {
 36        Self::new(Axis::Horizontal)
 37    }
 38
 39    pub fn column() -> Self {
 40        Self::new(Axis::Vertical)
 41    }
 42
 43    pub fn scrollable<Tag, C>(
 44        mut self,
 45        element_id: usize,
 46        scroll_to: Option<usize>,
 47        cx: &mut C,
 48    ) -> Self
 49    where
 50        Tag: 'static,
 51        C: ElementStateContext,
 52    {
 53        let scroll_state = cx.element_state::<Tag, ScrollState>(element_id);
 54        scroll_state.update(cx, |scroll_state, _| scroll_state.scroll_to = scroll_to);
 55        self.scroll_state = Some(scroll_state);
 56        self
 57    }
 58
 59    fn layout_flex_children(
 60        &mut self,
 61        layout_expanded: bool,
 62        constraint: SizeConstraint,
 63        remaining_space: &mut f32,
 64        remaining_flex: &mut f32,
 65        cross_axis_max: &mut f32,
 66        cx: &mut LayoutContext,
 67    ) {
 68        let cross_axis = self.axis.invert();
 69        for child in &mut self.children {
 70            if let Some(metadata) = child.metadata::<FlexParentData>() {
 71                if let Some((flex, expanded)) = metadata.flex {
 72                    if expanded != layout_expanded {
 73                        continue;
 74                    }
 75
 76                    let child_max = if *remaining_flex == 0.0 {
 77                        *remaining_space
 78                    } else {
 79                        let space_per_flex = *remaining_space / *remaining_flex;
 80                        space_per_flex * flex
 81                    };
 82                    let child_min = if expanded { child_max } else { 0. };
 83                    let child_constraint = match self.axis {
 84                        Axis::Horizontal => SizeConstraint::new(
 85                            vec2f(child_min, constraint.min.y()),
 86                            vec2f(child_max, constraint.max.y()),
 87                        ),
 88                        Axis::Vertical => SizeConstraint::new(
 89                            vec2f(constraint.min.x(), child_min),
 90                            vec2f(constraint.max.x(), child_max),
 91                        ),
 92                    };
 93                    let child_size = child.layout(child_constraint, cx);
 94                    *remaining_space -= child_size.along(self.axis);
 95                    *remaining_flex -= flex;
 96                    *cross_axis_max = cross_axis_max.max(child_size.along(cross_axis));
 97                }
 98            }
 99        }
100    }
101}
102
103impl Extend<ElementBox> for Flex {
104    fn extend<T: IntoIterator<Item = ElementBox>>(&mut self, children: T) {
105        self.children.extend(children);
106    }
107}
108
109impl Element for Flex {
110    type LayoutState = f32;
111    type PaintState = ();
112
113    fn layout(
114        &mut self,
115        constraint: SizeConstraint,
116        cx: &mut LayoutContext,
117    ) -> (Vector2F, Self::LayoutState) {
118        let mut total_flex = None;
119        let mut fixed_space = 0.0;
120
121        let cross_axis = self.axis.invert();
122        let mut cross_axis_max: f32 = 0.0;
123        for child in &mut self.children {
124            if let Some(flex) = child
125                .metadata::<FlexParentData>()
126                .and_then(|metadata| metadata.flex.map(|(flex, _)| flex))
127            {
128                *total_flex.get_or_insert(0.) += flex;
129            } else {
130                let child_constraint = match self.axis {
131                    Axis::Horizontal => SizeConstraint::new(
132                        vec2f(0.0, constraint.min.y()),
133                        vec2f(INFINITY, constraint.max.y()),
134                    ),
135                    Axis::Vertical => SizeConstraint::new(
136                        vec2f(constraint.min.x(), 0.0),
137                        vec2f(constraint.max.x(), INFINITY),
138                    ),
139                };
140                let size = child.layout(child_constraint, cx);
141                fixed_space += size.along(self.axis);
142                cross_axis_max = cross_axis_max.max(size.along(cross_axis));
143            }
144        }
145
146        let mut remaining_space = constraint.max_along(self.axis) - fixed_space;
147        let mut size = if let Some(mut remaining_flex) = total_flex {
148            if remaining_space.is_infinite() {
149                panic!("flex contains flexible children but has an infinite constraint along the flex axis");
150            }
151
152            self.layout_flex_children(
153                false,
154                constraint,
155                &mut remaining_space,
156                &mut remaining_flex,
157                &mut cross_axis_max,
158                cx,
159            );
160            self.layout_flex_children(
161                true,
162                constraint,
163                &mut remaining_space,
164                &mut remaining_flex,
165                &mut cross_axis_max,
166                cx,
167            );
168
169            match self.axis {
170                Axis::Horizontal => vec2f(constraint.max.x() - remaining_space, cross_axis_max),
171                Axis::Vertical => vec2f(cross_axis_max, constraint.max.y() - remaining_space),
172            }
173        } else {
174            match self.axis {
175                Axis::Horizontal => vec2f(fixed_space, cross_axis_max),
176                Axis::Vertical => vec2f(cross_axis_max, fixed_space),
177            }
178        };
179
180        if constraint.min.x().is_finite() {
181            size.set_x(size.x().max(constraint.min.x()));
182        }
183        if constraint.min.y().is_finite() {
184            size.set_y(size.y().max(constraint.min.y()));
185        }
186
187        if size.x() > constraint.max.x() {
188            size.set_x(constraint.max.x());
189        }
190        if size.y() > constraint.max.y() {
191            size.set_y(constraint.max.y());
192        }
193
194        if let Some(scroll_state) = self.scroll_state.as_ref() {
195            scroll_state.update(cx, |scroll_state, _| {
196                if let Some(scroll_to) = scroll_state.scroll_to.take() {
197                    let visible_start = scroll_state.scroll_position;
198                    let visible_end = visible_start + size.along(self.axis);
199                    if let Some(child) = self.children.get(scroll_to) {
200                        let child_start: f32 = self.children[..scroll_to]
201                            .iter()
202                            .map(|c| c.size().along(self.axis))
203                            .sum();
204                        let child_end = child_start + child.size().along(self.axis);
205                        if child_start < visible_start {
206                            scroll_state.scroll_position = child_start;
207                        } else if child_end > visible_end {
208                            scroll_state.scroll_position = child_end - size.along(self.axis);
209                        }
210                    }
211                }
212
213                scroll_state.scroll_position =
214                    scroll_state.scroll_position.min(-remaining_space).max(0.);
215            });
216        }
217
218        (size, remaining_space)
219    }
220
221    fn paint(
222        &mut self,
223        bounds: RectF,
224        visible_bounds: RectF,
225        remaining_space: &mut Self::LayoutState,
226        cx: &mut PaintContext,
227    ) -> Self::PaintState {
228        let overflowing = *remaining_space < 0.;
229        if overflowing {
230            cx.scene.push_layer(Some(bounds));
231        }
232
233        let mut child_origin = bounds.origin();
234        if let Some(scroll_state) = self.scroll_state.as_ref() {
235            let scroll_position = scroll_state.read(cx).scroll_position;
236            match self.axis {
237                Axis::Horizontal => child_origin.set_x(child_origin.x() - scroll_position),
238                Axis::Vertical => child_origin.set_y(child_origin.y() - scroll_position),
239            }
240        }
241
242        for child in &mut self.children {
243            if *remaining_space > 0. {
244                if let Some(metadata) = child.metadata::<FlexParentData>() {
245                    if metadata.float {
246                        match self.axis {
247                            Axis::Horizontal => child_origin += vec2f(*remaining_space, 0.0),
248                            Axis::Vertical => child_origin += vec2f(0.0, *remaining_space),
249                        }
250                        *remaining_space = 0.;
251                    }
252                }
253            }
254            child.paint(child_origin, visible_bounds, cx);
255            match self.axis {
256                Axis::Horizontal => child_origin += vec2f(child.size().x(), 0.0),
257                Axis::Vertical => child_origin += vec2f(0.0, child.size().y()),
258            }
259        }
260        if overflowing {
261            cx.scene.pop_layer();
262        }
263    }
264
265    fn dispatch_event(
266        &mut self,
267        event: &Event,
268        bounds: RectF,
269        _: RectF,
270        remaining_space: &mut Self::LayoutState,
271        _: &mut Self::PaintState,
272        cx: &mut EventContext,
273    ) -> bool {
274        let mut handled = false;
275        for child in &mut self.children {
276            handled = child.dispatch_event(event, cx) || handled;
277        }
278        if !handled {
279            if let &Event::ScrollWheel {
280                position,
281                delta,
282                precise,
283            } = event
284            {
285                if *remaining_space < 0. && bounds.contains_point(position) {
286                    if let Some(scroll_state) = self.scroll_state.as_ref() {
287                        scroll_state.update(cx, |scroll_state, cx| {
288                            let mut delta = match self.axis {
289                                Axis::Horizontal => {
290                                    if delta.x() != 0. {
291                                        delta.x()
292                                    } else {
293                                        delta.y()
294                                    }
295                                }
296                                Axis::Vertical => delta.y(),
297                            };
298                            if !precise {
299                                delta *= 20.;
300                            }
301
302                            scroll_state.scroll_position -= delta;
303
304                            handled = true;
305                            cx.notify();
306                        });
307                    }
308                }
309            }
310        }
311        handled
312    }
313
314    fn debug(
315        &self,
316        bounds: RectF,
317        _: &Self::LayoutState,
318        _: &Self::PaintState,
319        cx: &DebugContext,
320    ) -> json::Value {
321        json!({
322            "type": "Flex",
323            "bounds": bounds.to_json(),
324            "axis": self.axis.to_json(),
325            "children": self.children.iter().map(|child| child.debug(cx)).collect::<Vec<json::Value>>()
326        })
327    }
328}
329
330struct FlexParentData {
331    flex: Option<(f32, bool)>,
332    float: bool,
333}
334
335pub struct FlexItem {
336    metadata: FlexParentData,
337    child: ElementBox,
338}
339
340impl FlexItem {
341    pub fn new(child: ElementBox) -> Self {
342        FlexItem {
343            metadata: FlexParentData {
344                flex: None,
345                float: false,
346            },
347            child,
348        }
349    }
350
351    pub fn flex(mut self, flex: f32, expanded: bool) -> Self {
352        self.metadata.flex = Some((flex, expanded));
353        self
354    }
355
356    pub fn float(mut self) -> Self {
357        self.metadata.float = true;
358        self
359    }
360}
361
362impl Element for FlexItem {
363    type LayoutState = ();
364    type PaintState = ();
365
366    fn layout(
367        &mut self,
368        constraint: SizeConstraint,
369        cx: &mut LayoutContext,
370    ) -> (Vector2F, Self::LayoutState) {
371        let size = self.child.layout(constraint, cx);
372        (size, ())
373    }
374
375    fn paint(
376        &mut self,
377        bounds: RectF,
378        visible_bounds: RectF,
379        _: &mut Self::LayoutState,
380        cx: &mut PaintContext,
381    ) -> Self::PaintState {
382        self.child.paint(bounds.origin(), visible_bounds, cx)
383    }
384
385    fn dispatch_event(
386        &mut self,
387        event: &Event,
388        _: RectF,
389        _: RectF,
390        _: &mut Self::LayoutState,
391        _: &mut Self::PaintState,
392        cx: &mut EventContext,
393    ) -> bool {
394        self.child.dispatch_event(event, cx)
395    }
396
397    fn metadata(&self) -> Option<&dyn Any> {
398        Some(&self.metadata)
399    }
400
401    fn debug(
402        &self,
403        _: RectF,
404        _: &Self::LayoutState,
405        _: &Self::PaintState,
406        cx: &DebugContext,
407    ) -> Value {
408        json!({
409            "type": "Flexible",
410            "flex": self.metadata.flex,
411            "child": self.child.debug(cx)
412        })
413    }
414}