theme.rs

  1#![deny(missing_docs)]
  2
  3//! # Theme
  4//!
  5//! This crate provides the theme system for Zed.
  6//!
  7//! ## Overview
  8//!
  9//! A theme is a collection of colors used to build a consistent appearance for UI components across the application.
 10
 11mod default_colors;
 12mod default_theme;
 13mod font_family_cache;
 14mod one_themes;
 15/// A prelude for working with the theme system.
 16///
 17/// TODO: remove this. This only publishes default colors.
 18pub mod prelude;
 19mod registry;
 20mod scale;
 21mod schema;
 22mod settings;
 23mod styles;
 24
 25use std::sync::Arc;
 26
 27use ::settings::{Settings, SettingsStore};
 28pub use default_colors::*;
 29pub use default_theme::*;
 30pub use font_family_cache::*;
 31pub use registry::*;
 32pub use scale::*;
 33pub use schema::*;
 34pub use settings::*;
 35pub use styles::*;
 36
 37use gpui::{
 38    px, AppContext, AssetSource, Hsla, Pixels, SharedString, WindowAppearance,
 39    WindowBackgroundAppearance,
 40};
 41use serde::Deserialize;
 42
 43/// Defines window border radius for platforms that use client side decorations.
 44pub const CLIENT_SIDE_DECORATION_ROUNDING: Pixels = px(10.0);
 45/// Defines window shadow size for platforms that use client side decorations.
 46pub const CLIENT_SIDE_DECORATION_SHADOW: Pixels = px(10.0);
 47
 48/// The appearance of the theme.
 49#[derive(Debug, PartialEq, Clone, Copy, Deserialize)]
 50pub enum Appearance {
 51    /// A light appearance.
 52    Light,
 53    /// A dark appearance.
 54    Dark,
 55}
 56
 57impl Appearance {
 58    /// Returns whether the appearance is light.
 59    pub fn is_light(&self) -> bool {
 60        match self {
 61            Self::Light => true,
 62            Self::Dark => false,
 63        }
 64    }
 65}
 66
 67impl From<WindowAppearance> for Appearance {
 68    fn from(value: WindowAppearance) -> Self {
 69        match value {
 70            WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
 71            WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
 72        }
 73    }
 74}
 75
 76/// Which themes should be loaded. This is used primarlily for testing.
 77pub enum LoadThemes {
 78    /// Only load the base theme.
 79    ///
 80    /// No user themes will be loaded.
 81    JustBase,
 82
 83    /// Load all of the built-in themes.
 84    All(Box<dyn AssetSource>),
 85}
 86
 87/// Initialize the theme system.
 88pub fn init(themes_to_load: LoadThemes, cx: &mut AppContext) {
 89    let (assets, load_user_themes) = match themes_to_load {
 90        LoadThemes::JustBase => (Box::new(()) as Box<dyn AssetSource>, false),
 91        LoadThemes::All(assets) => (assets, true),
 92    };
 93    ThemeRegistry::set_global(assets, cx);
 94
 95    if load_user_themes {
 96        ThemeRegistry::global(cx).load_bundled_themes();
 97    }
 98
 99    ThemeSettings::register(cx);
100    FontFamilyCache::init_global(cx);
101
102    let mut prev_buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
103    cx.observe_global::<SettingsStore>(move |cx| {
104        let buffer_font_size = ThemeSettings::get_global(cx).buffer_font_size;
105        if buffer_font_size != prev_buffer_font_size {
106            prev_buffer_font_size = buffer_font_size;
107            reset_buffer_font_size(cx);
108        }
109    })
110    .detach();
111}
112
113/// Implementing this trait allows accessing the active theme.
114pub trait ActiveTheme {
115    /// Returns the active theme.
116    fn theme(&self) -> &Arc<Theme>;
117}
118
119impl ActiveTheme for AppContext {
120    fn theme(&self) -> &Arc<Theme> {
121        &ThemeSettings::get_global(self).active_theme
122    }
123}
124
125/// A theme family is a grouping of themes under a single name.
126///
127/// For example, the "One" theme family contains the "One Light" and "One Dark" themes.
128///
129/// It can also be used to package themes with many variants.
130///
131/// For example, the "Atelier" theme family contains "Cave", "Dune", "Estuary", "Forest", "Heath", etc.
132pub struct ThemeFamily {
133    /// The unique identifier for the theme family.
134    pub id: String,
135    /// The name of the theme family. This will be displayed in the UI, such as when adding or removing a theme family.
136    pub name: SharedString,
137    /// The author of the theme family.
138    pub author: SharedString,
139    /// The [Theme]s in the family.
140    pub themes: Vec<Theme>,
141    /// The color scales used by the themes in the family.
142    /// Note: This will be removed in the future.
143    pub scales: ColorScales,
144}
145
146impl ThemeFamily {}
147
148/// A theme is the primary mechanism for defining the appearance of the UI.
149#[derive(Clone)]
150pub struct Theme {
151    /// The unique identifier for the theme.
152    pub id: String,
153    /// The name of the theme.
154    pub name: SharedString,
155    /// The appearance of the theme (light or dark).
156    pub appearance: Appearance,
157    /// The colors and other styles for the theme.
158    pub styles: ThemeStyles,
159}
160
161impl Theme {
162    /// Returns the [`SystemColors`] for the theme.
163    #[inline(always)]
164    pub fn system(&self) -> &SystemColors {
165        &self.styles.system
166    }
167
168    /// Returns the [`AccentColors`] for the theme.
169    #[inline(always)]
170    pub fn accents(&self) -> &AccentColors {
171        &self.styles.accents
172    }
173
174    /// Returns the [`PlayerColors`] for the theme.
175    #[inline(always)]
176    pub fn players(&self) -> &PlayerColors {
177        &self.styles.player
178    }
179
180    /// Returns the [`ThemeColors`] for the theme.
181    #[inline(always)]
182    pub fn colors(&self) -> &ThemeColors {
183        &self.styles.colors
184    }
185
186    /// Returns the [`SyntaxTheme`] for the theme.
187    #[inline(always)]
188    pub fn syntax(&self) -> &Arc<SyntaxTheme> {
189        &self.styles.syntax
190    }
191
192    /// Returns the [`StatusColors`] for the theme.
193    #[inline(always)]
194    pub fn status(&self) -> &StatusColors {
195        &self.styles.status
196    }
197
198    /// Returns the color for the syntax node with the given name.
199    #[inline(always)]
200    pub fn syntax_color(&self, name: &str) -> Hsla {
201        self.syntax().color(name)
202    }
203
204    /// Returns the [`Appearance`] for the theme.
205    #[inline(always)]
206    pub fn appearance(&self) -> Appearance {
207        self.appearance
208    }
209
210    /// Returns the [`WindowBackgroundAppearance`] for the theme.
211    #[inline(always)]
212    pub fn window_background_appearance(&self) -> WindowBackgroundAppearance {
213        self.styles.window_background_appearance
214    }
215}
216
217/// Compounds a color with an alpha value.
218/// TODO: Replace this with a method on Hsla.
219pub fn color_alpha(color: Hsla, alpha: f32) -> Hsla {
220    let mut color = color;
221    color.a = alpha;
222    color
223}