1use crate::{
2 point, px, Action, AnyDrag, AnyElement, AnyTooltip, AnyView, AppContext, BorrowAppContext,
3 BorrowWindow, Bounds, ClickEvent, Component, DispatchPhase, Element, ElementId, FocusEvent,
4 FocusHandle, KeyContext, KeyDownEvent, KeyUpEvent, LayoutId, MouseButton, MouseDownEvent,
5 MouseMoveEvent, MouseUpEvent, ParentComponent, Pixels, Point, Render, ScrollWheelEvent,
6 SharedString, Size, Style, StyleRefinement, Styled, Task, View, ViewContext, Visibility,
7};
8use collections::HashMap;
9use parking_lot::Mutex;
10use refineable::Refineable;
11use smallvec::SmallVec;
12use std::{
13 any::{Any, TypeId},
14 fmt::Debug,
15 marker::PhantomData,
16 mem,
17 sync::Arc,
18 time::Duration,
19};
20use taffy::style::Overflow;
21use util::ResultExt;
22
23const DRAG_THRESHOLD: f64 = 2.;
24const TOOLTIP_DELAY: Duration = Duration::from_millis(500);
25const TOOLTIP_OFFSET: Point<Pixels> = Point::new(px(10.0), px(8.0));
26
27pub struct GroupStyle {
28 pub group: SharedString,
29 pub style: StyleRefinement,
30}
31
32pub trait InteractiveComponent<V: 'static>: Sized + Element<V> {
33 fn interactivity(&mut self) -> &mut Interactivity<V>;
34
35 fn group(mut self, group: impl Into<SharedString>) -> Self {
36 self.interactivity().group = Some(group.into());
37 self
38 }
39
40 fn id(mut self, id: impl Into<ElementId>) -> Stateful<V, Self> {
41 self.interactivity().element_id = Some(id.into());
42
43 Stateful {
44 element: self,
45 view_type: PhantomData,
46 }
47 }
48
49 fn track_focus(mut self, focus_handle: &FocusHandle) -> Focusable<V, Self> {
50 self.interactivity().focusable = true;
51 self.interactivity().tracked_focus_handle = Some(focus_handle.clone());
52 Focusable {
53 element: self,
54 view_type: PhantomData,
55 }
56 }
57
58 fn key_context<C, E>(mut self, key_context: C) -> Self
59 where
60 C: TryInto<KeyContext, Error = E>,
61 E: Debug,
62 {
63 if let Some(key_context) = key_context.try_into().log_err() {
64 self.interactivity().key_context = key_context;
65 }
66 self
67 }
68
69 fn hover(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self {
70 self.interactivity().hover_style = f(StyleRefinement::default());
71 self
72 }
73
74 fn group_hover(
75 mut self,
76 group_name: impl Into<SharedString>,
77 f: impl FnOnce(StyleRefinement) -> StyleRefinement,
78 ) -> Self {
79 self.interactivity().group_hover_style = Some(GroupStyle {
80 group: group_name.into(),
81 style: f(StyleRefinement::default()),
82 });
83 self
84 }
85
86 fn on_mouse_down(
87 mut self,
88 button: MouseButton,
89 handler: impl Fn(&mut V, &MouseDownEvent, &mut ViewContext<V>) + 'static,
90 ) -> Self {
91 self.interactivity().mouse_down_listeners.push(Box::new(
92 move |view, event, bounds, phase, cx| {
93 if phase == DispatchPhase::Bubble
94 && event.button == button
95 && bounds.contains_point(&event.position)
96 {
97 handler(view, event, cx)
98 }
99 },
100 ));
101 self
102 }
103
104 fn on_any_mouse_down(
105 mut self,
106 handler: impl Fn(&mut V, &MouseDownEvent, &mut ViewContext<V>) + 'static,
107 ) -> Self {
108 self.interactivity().mouse_down_listeners.push(Box::new(
109 move |view, event, bounds, phase, cx| {
110 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
111 handler(view, event, cx)
112 }
113 },
114 ));
115 self
116 }
117
118 fn on_mouse_up(
119 mut self,
120 button: MouseButton,
121 handler: impl Fn(&mut V, &MouseUpEvent, &mut ViewContext<V>) + 'static,
122 ) -> Self {
123 self.interactivity().mouse_up_listeners.push(Box::new(
124 move |view, event, bounds, phase, cx| {
125 if phase == DispatchPhase::Bubble
126 && event.button == button
127 && bounds.contains_point(&event.position)
128 {
129 handler(view, event, cx)
130 }
131 },
132 ));
133 self
134 }
135
136 fn on_any_mouse_up(
137 mut self,
138 handler: impl Fn(&mut V, &MouseUpEvent, &mut ViewContext<V>) + 'static,
139 ) -> Self {
140 self.interactivity().mouse_up_listeners.push(Box::new(
141 move |view, event, bounds, phase, cx| {
142 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
143 handler(view, event, cx)
144 }
145 },
146 ));
147 self
148 }
149
150 fn on_mouse_down_out(
151 mut self,
152 handler: impl Fn(&mut V, &MouseDownEvent, &mut ViewContext<V>) + 'static,
153 ) -> Self {
154 self.interactivity().mouse_down_listeners.push(Box::new(
155 move |view, event, bounds, phase, cx| {
156 if phase == DispatchPhase::Capture && !bounds.contains_point(&event.position) {
157 handler(view, event, cx)
158 }
159 },
160 ));
161 self
162 }
163
164 fn on_mouse_up_out(
165 mut self,
166 button: MouseButton,
167 handler: impl Fn(&mut V, &MouseUpEvent, &mut ViewContext<V>) + 'static,
168 ) -> Self {
169 self.interactivity().mouse_up_listeners.push(Box::new(
170 move |view, event, bounds, phase, cx| {
171 if phase == DispatchPhase::Capture
172 && event.button == button
173 && !bounds.contains_point(&event.position)
174 {
175 handler(view, event, cx);
176 }
177 },
178 ));
179 self
180 }
181
182 fn on_mouse_move(
183 mut self,
184 handler: impl Fn(&mut V, &MouseMoveEvent, &mut ViewContext<V>) + 'static,
185 ) -> Self {
186 self.interactivity().mouse_move_listeners.push(Box::new(
187 move |view, event, bounds, phase, cx| {
188 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
189 handler(view, event, cx);
190 }
191 },
192 ));
193 self
194 }
195
196 fn on_scroll_wheel(
197 mut self,
198 handler: impl Fn(&mut V, &ScrollWheelEvent, &mut ViewContext<V>) + 'static,
199 ) -> Self {
200 self.interactivity().scroll_wheel_listeners.push(Box::new(
201 move |view, event, bounds, phase, cx| {
202 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
203 handler(view, event, cx);
204 }
205 },
206 ));
207 self
208 }
209
210 /// Capture the given action, fires during the capture phase
211 fn capture_action<A: Action>(
212 mut self,
213 listener: impl Fn(&mut V, &A, &mut ViewContext<V>) + 'static,
214 ) -> Self {
215 self.interactivity().action_listeners.push((
216 TypeId::of::<A>(),
217 Box::new(move |view, action, phase, cx| {
218 let action = action.downcast_ref().unwrap();
219 if phase == DispatchPhase::Capture {
220 listener(view, action, cx)
221 }
222 }),
223 ));
224 self
225 }
226
227 /// Add a listener for the given action, fires during the bubble event phase
228 fn on_action<A: Action>(
229 mut self,
230 listener: impl Fn(&mut V, &A, &mut ViewContext<V>) + 'static,
231 ) -> Self {
232 self.interactivity().action_listeners.push((
233 TypeId::of::<A>(),
234 Box::new(move |view, action, phase, cx| {
235 let action = action.downcast_ref().unwrap();
236 if phase == DispatchPhase::Bubble {
237 listener(view, action, cx)
238 }
239 }),
240 ));
241 self
242 }
243
244 fn on_key_down(
245 mut self,
246 listener: impl Fn(&mut V, &KeyDownEvent, DispatchPhase, &mut ViewContext<V>) + 'static,
247 ) -> Self {
248 self.interactivity()
249 .key_down_listeners
250 .push(Box::new(move |view, event, phase, cx| {
251 listener(view, event, phase, cx)
252 }));
253 self
254 }
255
256 fn on_key_up(
257 mut self,
258 listener: impl Fn(&mut V, &KeyUpEvent, DispatchPhase, &mut ViewContext<V>) + 'static,
259 ) -> Self {
260 self.interactivity()
261 .key_up_listeners
262 .push(Box::new(move |view, event, phase, cx| {
263 listener(view, event, phase, cx)
264 }));
265 self
266 }
267
268 fn drag_over<S: 'static>(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self {
269 self.interactivity()
270 .drag_over_styles
271 .push((TypeId::of::<S>(), f(StyleRefinement::default())));
272 self
273 }
274
275 fn group_drag_over<S: 'static>(
276 mut self,
277 group_name: impl Into<SharedString>,
278 f: impl FnOnce(StyleRefinement) -> StyleRefinement,
279 ) -> Self {
280 self.interactivity().group_drag_over_styles.push((
281 TypeId::of::<S>(),
282 GroupStyle {
283 group: group_name.into(),
284 style: f(StyleRefinement::default()),
285 },
286 ));
287 self
288 }
289
290 fn on_drop<W: 'static>(
291 mut self,
292 listener: impl Fn(&mut V, View<W>, &mut ViewContext<V>) + 'static,
293 ) -> Self {
294 self.interactivity().drop_listeners.push((
295 TypeId::of::<W>(),
296 Box::new(move |view, dragged_view, cx| {
297 listener(view, dragged_view.downcast().unwrap(), cx);
298 }),
299 ));
300 self
301 }
302}
303
304pub trait StatefulInteractiveComponent<V: 'static, E: Element<V>>: InteractiveComponent<V> {
305 fn focusable(mut self) -> Focusable<V, Self> {
306 self.interactivity().focusable = true;
307 Focusable {
308 element: self,
309 view_type: PhantomData,
310 }
311 }
312
313 fn overflow_scroll(mut self) -> Self {
314 self.interactivity().base_style.overflow.x = Some(Overflow::Scroll);
315 self.interactivity().base_style.overflow.y = Some(Overflow::Scroll);
316 self
317 }
318
319 fn overflow_x_scroll(mut self) -> Self {
320 self.interactivity().base_style.overflow.x = Some(Overflow::Scroll);
321 self
322 }
323
324 fn overflow_y_scroll(mut self) -> Self {
325 self.interactivity().base_style.overflow.y = Some(Overflow::Scroll);
326 self
327 }
328
329 fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
330 where
331 Self: Sized,
332 {
333 self.interactivity().active_style = f(StyleRefinement::default());
334 self
335 }
336
337 fn group_active(
338 mut self,
339 group_name: impl Into<SharedString>,
340 f: impl FnOnce(StyleRefinement) -> StyleRefinement,
341 ) -> Self
342 where
343 Self: Sized,
344 {
345 self.interactivity().group_active_style = Some(GroupStyle {
346 group: group_name.into(),
347 style: f(StyleRefinement::default()),
348 });
349 self
350 }
351
352 fn on_click(
353 mut self,
354 listener: impl Fn(&mut V, &ClickEvent, &mut ViewContext<V>) + 'static,
355 ) -> Self
356 where
357 Self: Sized,
358 {
359 self.interactivity()
360 .click_listeners
361 .push(Box::new(move |view, event, cx| listener(view, event, cx)));
362 self
363 }
364
365 fn on_drag<W>(
366 mut self,
367 listener: impl Fn(&mut V, &mut ViewContext<V>) -> View<W> + 'static,
368 ) -> Self
369 where
370 Self: Sized,
371 W: 'static + Render,
372 {
373 debug_assert!(
374 self.interactivity().drag_listener.is_none(),
375 "calling on_drag more than once on the same element is not supported"
376 );
377 self.interactivity().drag_listener =
378 Some(Box::new(move |view_state, cursor_offset, cx| AnyDrag {
379 view: listener(view_state, cx).into(),
380 cursor_offset,
381 }));
382 self
383 }
384
385 fn on_hover(mut self, listener: impl 'static + Fn(&mut V, bool, &mut ViewContext<V>)) -> Self
386 where
387 Self: Sized,
388 {
389 debug_assert!(
390 self.interactivity().hover_listener.is_none(),
391 "calling on_hover more than once on the same element is not supported"
392 );
393 self.interactivity().hover_listener = Some(Box::new(listener));
394 self
395 }
396
397 fn tooltip<W>(
398 mut self,
399 build_tooltip: impl Fn(&mut V, &mut ViewContext<V>) -> View<W> + 'static,
400 ) -> Self
401 where
402 Self: Sized,
403 W: 'static + Render,
404 {
405 debug_assert!(
406 self.interactivity().tooltip_builder.is_none(),
407 "calling tooltip more than once on the same element is not supported"
408 );
409 self.interactivity().tooltip_builder = Some(Arc::new(move |view_state, cx| {
410 build_tooltip(view_state, cx).into()
411 }));
412
413 self
414 }
415}
416
417pub trait FocusableComponent<V: 'static>: InteractiveComponent<V> {
418 fn focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
419 where
420 Self: Sized,
421 {
422 self.interactivity().focus_style = f(StyleRefinement::default());
423 self
424 }
425
426 fn focus_in(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
427 where
428 Self: Sized,
429 {
430 self.interactivity().focus_in_style = f(StyleRefinement::default());
431 self
432 }
433
434 fn in_focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
435 where
436 Self: Sized,
437 {
438 self.interactivity().in_focus_style = f(StyleRefinement::default());
439 self
440 }
441
442 fn on_focus(
443 mut self,
444 listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
445 ) -> Self
446 where
447 Self: Sized,
448 {
449 self.interactivity().focus_listeners.push(Box::new(
450 move |view, focus_handle, event, cx| {
451 if event.focused.as_ref() == Some(focus_handle) {
452 listener(view, event, cx)
453 }
454 },
455 ));
456 self
457 }
458
459 fn on_blur(
460 mut self,
461 listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
462 ) -> Self
463 where
464 Self: Sized,
465 {
466 self.interactivity().focus_listeners.push(Box::new(
467 move |view, focus_handle, event, cx| {
468 if event.blurred.as_ref() == Some(focus_handle) {
469 listener(view, event, cx)
470 }
471 },
472 ));
473 self
474 }
475
476 fn on_focus_in(
477 mut self,
478 listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
479 ) -> Self
480 where
481 Self: Sized,
482 {
483 self.interactivity().focus_listeners.push(Box::new(
484 move |view, focus_handle, event, cx| {
485 let descendant_blurred = event
486 .blurred
487 .as_ref()
488 .map_or(false, |blurred| focus_handle.contains(blurred, cx));
489 let descendant_focused = event
490 .focused
491 .as_ref()
492 .map_or(false, |focused| focus_handle.contains(focused, cx));
493
494 if !descendant_blurred && descendant_focused {
495 listener(view, event, cx)
496 }
497 },
498 ));
499 self
500 }
501
502 fn on_focus_out(
503 mut self,
504 listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
505 ) -> Self
506 where
507 Self: Sized,
508 {
509 self.interactivity().focus_listeners.push(Box::new(
510 move |view, focus_handle, event, cx| {
511 let descendant_blurred = event
512 .blurred
513 .as_ref()
514 .map_or(false, |blurred| focus_handle.contains(blurred, cx));
515 let descendant_focused = event
516 .focused
517 .as_ref()
518 .map_or(false, |focused| focus_handle.contains(focused, cx));
519 if descendant_blurred && !descendant_focused {
520 listener(view, event, cx)
521 }
522 },
523 ));
524 self
525 }
526}
527
528pub type FocusListeners<V> = SmallVec<[FocusListener<V>; 2]>;
529
530pub type FocusListener<V> =
531 Box<dyn Fn(&mut V, &FocusHandle, &FocusEvent, &mut ViewContext<V>) + 'static>;
532
533pub type MouseDownListener<V> = Box<
534 dyn Fn(&mut V, &MouseDownEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>) + 'static,
535>;
536pub type MouseUpListener<V> = Box<
537 dyn Fn(&mut V, &MouseUpEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>) + 'static,
538>;
539
540pub type MouseMoveListener<V> = Box<
541 dyn Fn(&mut V, &MouseMoveEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>) + 'static,
542>;
543
544pub type ScrollWheelListener<V> = Box<
545 dyn Fn(&mut V, &ScrollWheelEvent, &Bounds<Pixels>, DispatchPhase, &mut ViewContext<V>)
546 + 'static,
547>;
548
549pub type ClickListener<V> = Box<dyn Fn(&mut V, &ClickEvent, &mut ViewContext<V>) + 'static>;
550
551pub type DragListener<V> =
552 Box<dyn Fn(&mut V, Point<Pixels>, &mut ViewContext<V>) -> AnyDrag + 'static>;
553
554type DropListener<V> = dyn Fn(&mut V, AnyView, &mut ViewContext<V>) + 'static;
555
556pub type HoverListener<V> = Box<dyn Fn(&mut V, bool, &mut ViewContext<V>) + 'static>;
557
558pub type TooltipBuilder<V> = Arc<dyn Fn(&mut V, &mut ViewContext<V>) -> AnyView + 'static>;
559
560pub type KeyDownListener<V> =
561 Box<dyn Fn(&mut V, &KeyDownEvent, DispatchPhase, &mut ViewContext<V>) + 'static>;
562
563pub type KeyUpListener<V> =
564 Box<dyn Fn(&mut V, &KeyUpEvent, DispatchPhase, &mut ViewContext<V>) + 'static>;
565
566pub type ActionListener<V> =
567 Box<dyn Fn(&mut V, &dyn Any, DispatchPhase, &mut ViewContext<V>) + 'static>;
568
569pub fn div<V: 'static>() -> Div<V> {
570 Div {
571 interactivity: Interactivity::default(),
572 children: SmallVec::default(),
573 }
574}
575
576pub struct Div<V> {
577 interactivity: Interactivity<V>,
578 children: SmallVec<[AnyElement<V>; 2]>,
579}
580
581impl<V> Styled for Div<V> {
582 fn style(&mut self) -> &mut StyleRefinement {
583 &mut self.interactivity.base_style
584 }
585}
586
587impl<V: 'static> InteractiveComponent<V> for Div<V> {
588 fn interactivity(&mut self) -> &mut Interactivity<V> {
589 &mut self.interactivity
590 }
591}
592
593impl<V: 'static> ParentComponent<V> for Div<V> {
594 fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
595 &mut self.children
596 }
597}
598
599impl<V: 'static> Element<V> for Div<V> {
600 type ElementState = NodeState;
601
602 fn element_id(&self) -> Option<ElementId> {
603 self.interactivity.element_id.clone()
604 }
605
606 fn initialize(
607 &mut self,
608 view_state: &mut V,
609 element_state: Option<Self::ElementState>,
610 cx: &mut ViewContext<V>,
611 ) -> Self::ElementState {
612 let interactive_state = self
613 .interactivity
614 .initialize(element_state.map(|s| s.interactive_state), cx);
615 for child in &mut self.children {
616 child.initialize(view_state, cx);
617 }
618
619 NodeState {
620 interactive_state,
621 child_layout_ids: SmallVec::new(),
622 }
623 }
624
625 fn layout(
626 &mut self,
627 view_state: &mut V,
628 element_state: &mut Self::ElementState,
629 cx: &mut ViewContext<V>,
630 ) -> crate::LayoutId {
631 let mut interactivity = mem::take(&mut self.interactivity);
632 let layout_id =
633 interactivity.layout(&mut element_state.interactive_state, cx, |style, cx| {
634 cx.with_text_style(style.text_style().cloned(), |cx| {
635 element_state.child_layout_ids = self
636 .children
637 .iter_mut()
638 .map(|child| child.layout(view_state, cx))
639 .collect::<SmallVec<_>>();
640 cx.request_layout(&style, element_state.child_layout_ids.iter().copied())
641 })
642 });
643 self.interactivity = interactivity;
644 layout_id
645 }
646
647 fn paint(
648 &mut self,
649 bounds: Bounds<Pixels>,
650 view_state: &mut V,
651 element_state: &mut Self::ElementState,
652 cx: &mut ViewContext<V>,
653 ) {
654 let mut child_min = point(Pixels::MAX, Pixels::MAX);
655 let mut child_max = Point::default();
656 let content_size = if element_state.child_layout_ids.is_empty() {
657 bounds.size
658 } else {
659 for child_layout_id in &element_state.child_layout_ids {
660 let child_bounds = cx.layout_bounds(*child_layout_id);
661 child_min = child_min.min(&child_bounds.origin);
662 child_max = child_max.max(&child_bounds.lower_right());
663 }
664 (child_max - child_min).into()
665 };
666
667 let mut interactivity = mem::take(&mut self.interactivity);
668 interactivity.paint(
669 bounds,
670 content_size,
671 &mut element_state.interactive_state,
672 cx,
673 |style, scroll_offset, cx| {
674 if style.visibility == Visibility::Hidden {
675 return;
676 }
677
678 let z_index = style.z_index.unwrap_or(0);
679
680 cx.with_z_index(z_index, |cx| {
681 cx.with_z_index(0, |cx| {
682 style.paint(bounds, cx);
683 });
684 cx.with_z_index(1, |cx| {
685 cx.with_text_style(style.text_style().cloned(), |cx| {
686 cx.with_content_mask(style.overflow_mask(bounds), |cx| {
687 cx.with_element_offset(scroll_offset, |cx| {
688 for child in &mut self.children {
689 child.paint(view_state, cx);
690 }
691 })
692 })
693 })
694 })
695 })
696 },
697 );
698 self.interactivity = interactivity;
699 }
700}
701
702impl<V: 'static> Component<V> for Div<V> {
703 fn render(self) -> AnyElement<V> {
704 AnyElement::new(self)
705 }
706}
707
708pub struct NodeState {
709 child_layout_ids: SmallVec<[LayoutId; 4]>,
710 interactive_state: InteractiveElementState,
711}
712
713pub struct Interactivity<V> {
714 pub element_id: Option<ElementId>,
715 pub key_context: KeyContext,
716 pub focusable: bool,
717 pub tracked_focus_handle: Option<FocusHandle>,
718 pub focus_listeners: FocusListeners<V>,
719 pub group: Option<SharedString>,
720 pub base_style: StyleRefinement,
721 pub focus_style: StyleRefinement,
722 pub focus_in_style: StyleRefinement,
723 pub in_focus_style: StyleRefinement,
724 pub hover_style: StyleRefinement,
725 pub group_hover_style: Option<GroupStyle>,
726 pub active_style: StyleRefinement,
727 pub group_active_style: Option<GroupStyle>,
728 pub drag_over_styles: SmallVec<[(TypeId, StyleRefinement); 2]>,
729 pub group_drag_over_styles: SmallVec<[(TypeId, GroupStyle); 2]>,
730 pub mouse_down_listeners: SmallVec<[MouseDownListener<V>; 2]>,
731 pub mouse_up_listeners: SmallVec<[MouseUpListener<V>; 2]>,
732 pub mouse_move_listeners: SmallVec<[MouseMoveListener<V>; 2]>,
733 pub scroll_wheel_listeners: SmallVec<[ScrollWheelListener<V>; 2]>,
734 pub key_down_listeners: SmallVec<[KeyDownListener<V>; 2]>,
735 pub key_up_listeners: SmallVec<[KeyUpListener<V>; 2]>,
736 pub action_listeners: SmallVec<[(TypeId, ActionListener<V>); 8]>,
737 pub drop_listeners: SmallVec<[(TypeId, Box<DropListener<V>>); 2]>,
738 pub click_listeners: SmallVec<[ClickListener<V>; 2]>,
739 pub drag_listener: Option<DragListener<V>>,
740 pub hover_listener: Option<HoverListener<V>>,
741 pub tooltip_builder: Option<TooltipBuilder<V>>,
742}
743
744impl<V> Interactivity<V>
745where
746 V: 'static,
747{
748 pub fn initialize(
749 &mut self,
750 element_state: Option<InteractiveElementState>,
751 cx: &mut ViewContext<V>,
752 ) -> InteractiveElementState {
753 let mut element_state = element_state.unwrap_or_default();
754
755 // Ensure we store a focus handle in our element state if we're focusable.
756 // If there's an explicit focus handle we're tracking, use that. Otherwise
757 // create a new handle and store it in the element state, which lives for as
758 // as frames contain an element with this id.
759 if self.focusable {
760 element_state.focus_handle.get_or_insert_with(|| {
761 self.tracked_focus_handle
762 .clone()
763 .unwrap_or_else(|| cx.focus_handle())
764 });
765 }
766 element_state
767 }
768
769 pub fn layout(
770 &mut self,
771 element_state: &mut InteractiveElementState,
772 cx: &mut ViewContext<V>,
773 f: impl FnOnce(Style, &mut ViewContext<V>) -> LayoutId,
774 ) -> LayoutId {
775 let style = self.compute_style(None, element_state, cx);
776 cx.with_key_dispatch(
777 self.key_context.clone(),
778 self.tracked_focus_handle.clone(),
779 |_, cx| f(style, cx),
780 )
781 }
782
783 pub fn paint(
784 &mut self,
785 bounds: Bounds<Pixels>,
786 content_size: Size<Pixels>,
787 element_state: &mut InteractiveElementState,
788 cx: &mut ViewContext<V>,
789 f: impl FnOnce(Style, Point<Pixels>, &mut ViewContext<V>),
790 ) {
791 let style = self.compute_style(Some(bounds), element_state, cx);
792
793 if let Some(mouse_cursor) = style.mouse_cursor {
794 let hovered = bounds.contains_point(&cx.mouse_position());
795 if hovered {
796 cx.set_cursor_style(mouse_cursor);
797 }
798 }
799
800 for listener in self.mouse_down_listeners.drain(..) {
801 cx.on_mouse_event(move |state, event: &MouseDownEvent, phase, cx| {
802 listener(state, event, &bounds, phase, cx);
803 })
804 }
805
806 for listener in self.mouse_up_listeners.drain(..) {
807 cx.on_mouse_event(move |state, event: &MouseUpEvent, phase, cx| {
808 listener(state, event, &bounds, phase, cx);
809 })
810 }
811
812 for listener in self.mouse_move_listeners.drain(..) {
813 cx.on_mouse_event(move |state, event: &MouseMoveEvent, phase, cx| {
814 listener(state, event, &bounds, phase, cx);
815 })
816 }
817
818 for listener in self.scroll_wheel_listeners.drain(..) {
819 cx.on_mouse_event(move |state, event: &ScrollWheelEvent, phase, cx| {
820 listener(state, event, &bounds, phase, cx);
821 })
822 }
823
824 let hover_group_bounds = self
825 .group_hover_style
826 .as_ref()
827 .and_then(|group_hover| GroupBounds::get(&group_hover.group, cx));
828
829 if let Some(group_bounds) = hover_group_bounds {
830 let hovered = group_bounds.contains_point(&cx.mouse_position());
831 cx.on_mouse_event(move |_, event: &MouseMoveEvent, phase, cx| {
832 if phase == DispatchPhase::Capture {
833 if group_bounds.contains_point(&event.position) != hovered {
834 cx.notify();
835 }
836 }
837 });
838 }
839
840 if self.hover_style.is_some()
841 || (cx.active_drag.is_some() && !self.drag_over_styles.is_empty())
842 {
843 let hovered = bounds.contains_point(&cx.mouse_position());
844 cx.on_mouse_event(move |_, event: &MouseMoveEvent, phase, cx| {
845 if phase == DispatchPhase::Capture {
846 if bounds.contains_point(&event.position) != hovered {
847 cx.notify();
848 }
849 }
850 });
851 }
852
853 if cx.active_drag.is_some() {
854 let drop_listeners = mem::take(&mut self.drop_listeners);
855 cx.on_mouse_event(move |view, event: &MouseUpEvent, phase, cx| {
856 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
857 if let Some(drag_state_type) =
858 cx.active_drag.as_ref().map(|drag| drag.view.entity_type())
859 {
860 for (drop_state_type, listener) in &drop_listeners {
861 if *drop_state_type == drag_state_type {
862 let drag = cx
863 .active_drag
864 .take()
865 .expect("checked for type drag state type above");
866 listener(view, drag.view.clone(), cx);
867 cx.notify();
868 cx.stop_propagation();
869 }
870 }
871 }
872 }
873 });
874 }
875
876 let click_listeners = mem::take(&mut self.click_listeners);
877 let drag_listener = mem::take(&mut self.drag_listener);
878
879 if !click_listeners.is_empty() || drag_listener.is_some() {
880 let pending_mouse_down = element_state.pending_mouse_down.clone();
881 let mouse_down = pending_mouse_down.lock().clone();
882 if let Some(mouse_down) = mouse_down {
883 if let Some(drag_listener) = drag_listener {
884 let active_state = element_state.clicked_state.clone();
885
886 cx.on_mouse_event(move |view_state, event: &MouseMoveEvent, phase, cx| {
887 if cx.active_drag.is_some() {
888 if phase == DispatchPhase::Capture {
889 cx.notify();
890 }
891 } else if phase == DispatchPhase::Bubble
892 && bounds.contains_point(&event.position)
893 && (event.position - mouse_down.position).magnitude() > DRAG_THRESHOLD
894 {
895 *active_state.lock() = ElementClickedState::default();
896 let cursor_offset = event.position - bounds.origin;
897 let drag = drag_listener(view_state, cursor_offset, cx);
898 cx.active_drag = Some(drag);
899 cx.notify();
900 cx.stop_propagation();
901 }
902 });
903 }
904
905 cx.on_mouse_event(move |view_state, event: &MouseUpEvent, phase, cx| {
906 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
907 let mouse_click = ClickEvent {
908 down: mouse_down.clone(),
909 up: event.clone(),
910 };
911 for listener in &click_listeners {
912 listener(view_state, &mouse_click, cx);
913 }
914 }
915 *pending_mouse_down.lock() = None;
916 });
917 } else {
918 cx.on_mouse_event(move |_state, event: &MouseDownEvent, phase, _cx| {
919 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
920 *pending_mouse_down.lock() = Some(event.clone());
921 }
922 });
923 }
924 }
925
926 if let Some(hover_listener) = self.hover_listener.take() {
927 let was_hovered = element_state.hover_state.clone();
928 let has_mouse_down = element_state.pending_mouse_down.clone();
929
930 cx.on_mouse_event(move |view_state, event: &MouseMoveEvent, phase, cx| {
931 if phase != DispatchPhase::Bubble {
932 return;
933 }
934 let is_hovered =
935 bounds.contains_point(&event.position) && has_mouse_down.lock().is_none();
936 let mut was_hovered = was_hovered.lock();
937
938 if is_hovered != was_hovered.clone() {
939 *was_hovered = is_hovered;
940 drop(was_hovered);
941
942 hover_listener(view_state, is_hovered, cx);
943 }
944 });
945 }
946
947 if let Some(tooltip_builder) = self.tooltip_builder.take() {
948 let active_tooltip = element_state.active_tooltip.clone();
949 let pending_mouse_down = element_state.pending_mouse_down.clone();
950
951 cx.on_mouse_event(move |_, event: &MouseMoveEvent, phase, cx| {
952 if phase != DispatchPhase::Bubble {
953 return;
954 }
955
956 let is_hovered =
957 bounds.contains_point(&event.position) && pending_mouse_down.lock().is_none();
958 if !is_hovered {
959 active_tooltip.lock().take();
960 return;
961 }
962
963 if active_tooltip.lock().is_none() {
964 let task = cx.spawn({
965 let active_tooltip = active_tooltip.clone();
966 let tooltip_builder = tooltip_builder.clone();
967
968 move |view, mut cx| async move {
969 cx.background_executor().timer(TOOLTIP_DELAY).await;
970 view.update(&mut cx, move |view_state, cx| {
971 active_tooltip.lock().replace(ActiveTooltip {
972 waiting: None,
973 tooltip: Some(AnyTooltip {
974 view: tooltip_builder(view_state, cx),
975 cursor_offset: cx.mouse_position() + TOOLTIP_OFFSET,
976 }),
977 });
978 cx.notify();
979 })
980 .ok();
981 }
982 });
983 active_tooltip.lock().replace(ActiveTooltip {
984 waiting: Some(task),
985 tooltip: None,
986 });
987 }
988 });
989
990 if let Some(active_tooltip) = element_state.active_tooltip.lock().as_ref() {
991 if active_tooltip.tooltip.is_some() {
992 cx.active_tooltip = active_tooltip.tooltip.clone()
993 }
994 }
995 }
996
997 let active_state = element_state.clicked_state.clone();
998 if !active_state.lock().is_clicked() {
999 cx.on_mouse_event(move |_, _: &MouseUpEvent, phase, cx| {
1000 if phase == DispatchPhase::Capture {
1001 *active_state.lock() = ElementClickedState::default();
1002 cx.notify();
1003 }
1004 });
1005 } else {
1006 let active_group_bounds = self
1007 .group_active_style
1008 .as_ref()
1009 .and_then(|group_active| GroupBounds::get(&group_active.group, cx));
1010 cx.on_mouse_event(move |_view, down: &MouseDownEvent, phase, cx| {
1011 if phase == DispatchPhase::Bubble {
1012 let group = active_group_bounds
1013 .map_or(false, |bounds| bounds.contains_point(&down.position));
1014 let element = bounds.contains_point(&down.position);
1015 if group || element {
1016 *active_state.lock() = ElementClickedState { group, element };
1017 cx.notify();
1018 }
1019 }
1020 });
1021 }
1022
1023 let overflow = style.overflow;
1024 if overflow.x == Overflow::Scroll || overflow.y == Overflow::Scroll {
1025 let scroll_offset = element_state
1026 .scroll_offset
1027 .get_or_insert_with(Arc::default)
1028 .clone();
1029 let line_height = cx.line_height();
1030 let scroll_max = (content_size - bounds.size).max(&Size::default());
1031
1032 cx.on_mouse_event(move |_, event: &ScrollWheelEvent, phase, cx| {
1033 if phase == DispatchPhase::Bubble && bounds.contains_point(&event.position) {
1034 let mut scroll_offset = scroll_offset.lock();
1035 let old_scroll_offset = *scroll_offset;
1036 let delta = event.delta.pixel_delta(line_height);
1037
1038 if overflow.x == Overflow::Scroll {
1039 scroll_offset.x =
1040 (scroll_offset.x + delta.x).clamp(-scroll_max.width, px(0.));
1041 }
1042
1043 if overflow.y == Overflow::Scroll {
1044 scroll_offset.y =
1045 (scroll_offset.y + delta.y).clamp(-scroll_max.height, px(0.));
1046 }
1047
1048 if *scroll_offset != old_scroll_offset {
1049 cx.notify();
1050 cx.stop_propagation();
1051 }
1052 }
1053 });
1054 }
1055
1056 if let Some(group) = self.group.clone() {
1057 GroupBounds::push(group, bounds, cx);
1058 }
1059
1060 let scroll_offset = element_state
1061 .scroll_offset
1062 .as_ref()
1063 .map(|scroll_offset| *scroll_offset.lock());
1064
1065 cx.with_key_dispatch(
1066 self.key_context.clone(),
1067 element_state.focus_handle.clone(),
1068 |_, cx| {
1069 for listener in self.key_down_listeners.drain(..) {
1070 cx.on_key_event(move |state, event: &KeyDownEvent, phase, cx| {
1071 listener(state, event, phase, cx);
1072 })
1073 }
1074
1075 for listener in self.key_up_listeners.drain(..) {
1076 cx.on_key_event(move |state, event: &KeyUpEvent, phase, cx| {
1077 listener(state, event, phase, cx);
1078 })
1079 }
1080
1081 for (action_type, listener) in self.action_listeners.drain(..) {
1082 cx.on_action(action_type, listener)
1083 }
1084
1085 if let Some(focus_handle) = element_state.focus_handle.as_ref() {
1086 for listener in self.focus_listeners.drain(..) {
1087 let focus_handle = focus_handle.clone();
1088 cx.on_focus_changed(move |view, event, cx| {
1089 listener(view, &focus_handle, event, cx)
1090 });
1091 }
1092 }
1093
1094 f(style, scroll_offset.unwrap_or_default(), cx)
1095 },
1096 );
1097
1098 if let Some(group) = self.group.as_ref() {
1099 GroupBounds::pop(group, cx);
1100 }
1101 }
1102
1103 pub fn compute_style(
1104 &self,
1105 bounds: Option<Bounds<Pixels>>,
1106 element_state: &mut InteractiveElementState,
1107 cx: &mut ViewContext<V>,
1108 ) -> Style {
1109 let mut style = Style::default();
1110 style.refine(&self.base_style);
1111
1112 if let Some(focus_handle) = self.tracked_focus_handle.as_ref() {
1113 if focus_handle.contains_focused(cx) {
1114 style.refine(&self.focus_in_style);
1115 }
1116
1117 if focus_handle.within_focused(cx) {
1118 style.refine(&self.in_focus_style);
1119 }
1120
1121 if focus_handle.is_focused(cx) {
1122 style.refine(&self.focus_style);
1123 }
1124 }
1125
1126 if let Some(bounds) = bounds {
1127 let mouse_position = cx.mouse_position();
1128 if let Some(group_hover) = self.group_hover_style.as_ref() {
1129 if let Some(group_bounds) = GroupBounds::get(&group_hover.group, cx) {
1130 if group_bounds.contains_point(&mouse_position) {
1131 style.refine(&group_hover.style);
1132 }
1133 }
1134 }
1135 if bounds.contains_point(&mouse_position) {
1136 style.refine(&self.hover_style);
1137 }
1138
1139 if let Some(drag) = cx.active_drag.take() {
1140 for (state_type, group_drag_style) in &self.group_drag_over_styles {
1141 if let Some(group_bounds) = GroupBounds::get(&group_drag_style.group, cx) {
1142 if *state_type == drag.view.entity_type()
1143 && group_bounds.contains_point(&mouse_position)
1144 {
1145 style.refine(&group_drag_style.style);
1146 }
1147 }
1148 }
1149
1150 for (state_type, drag_over_style) in &self.drag_over_styles {
1151 if *state_type == drag.view.entity_type()
1152 && bounds.contains_point(&mouse_position)
1153 {
1154 style.refine(drag_over_style);
1155 }
1156 }
1157
1158 cx.active_drag = Some(drag);
1159 }
1160 }
1161
1162 let clicked_state = element_state.clicked_state.lock();
1163 if clicked_state.group {
1164 if let Some(group) = self.group_active_style.as_ref() {
1165 style.refine(&group.style)
1166 }
1167 }
1168
1169 if clicked_state.element {
1170 style.refine(&self.active_style)
1171 }
1172
1173 style
1174 }
1175}
1176
1177impl<V: 'static> Default for Interactivity<V> {
1178 fn default() -> Self {
1179 Self {
1180 element_id: None,
1181 key_context: KeyContext::default(),
1182 focusable: false,
1183 tracked_focus_handle: None,
1184 focus_listeners: SmallVec::default(),
1185 // scroll_offset: Point::default(),
1186 group: None,
1187 base_style: StyleRefinement::default(),
1188 focus_style: StyleRefinement::default(),
1189 focus_in_style: StyleRefinement::default(),
1190 in_focus_style: StyleRefinement::default(),
1191 hover_style: StyleRefinement::default(),
1192 group_hover_style: None,
1193 active_style: StyleRefinement::default(),
1194 group_active_style: None,
1195 drag_over_styles: SmallVec::new(),
1196 group_drag_over_styles: SmallVec::new(),
1197 mouse_down_listeners: SmallVec::new(),
1198 mouse_up_listeners: SmallVec::new(),
1199 mouse_move_listeners: SmallVec::new(),
1200 scroll_wheel_listeners: SmallVec::new(),
1201 key_down_listeners: SmallVec::new(),
1202 key_up_listeners: SmallVec::new(),
1203 action_listeners: SmallVec::new(),
1204 drop_listeners: SmallVec::new(),
1205 click_listeners: SmallVec::new(),
1206 drag_listener: None,
1207 hover_listener: None,
1208 tooltip_builder: None,
1209 }
1210 }
1211}
1212
1213#[derive(Default)]
1214pub struct InteractiveElementState {
1215 pub focus_handle: Option<FocusHandle>,
1216 pub clicked_state: Arc<Mutex<ElementClickedState>>,
1217 pub hover_state: Arc<Mutex<bool>>,
1218 pub pending_mouse_down: Arc<Mutex<Option<MouseDownEvent>>>,
1219 pub scroll_offset: Option<Arc<Mutex<Point<Pixels>>>>,
1220 pub active_tooltip: Arc<Mutex<Option<ActiveTooltip>>>,
1221}
1222
1223pub struct ActiveTooltip {
1224 #[allow(unused)] // used to drop the task
1225 waiting: Option<Task<()>>,
1226 tooltip: Option<AnyTooltip>,
1227}
1228
1229/// Whether or not the element or a group that contains it is clicked by the mouse.
1230#[derive(Copy, Clone, Default, Eq, PartialEq)]
1231pub struct ElementClickedState {
1232 pub group: bool,
1233 pub element: bool,
1234}
1235
1236impl ElementClickedState {
1237 fn is_clicked(&self) -> bool {
1238 self.group || self.element
1239 }
1240}
1241
1242#[derive(Default)]
1243pub struct GroupBounds(HashMap<SharedString, SmallVec<[Bounds<Pixels>; 1]>>);
1244
1245impl GroupBounds {
1246 pub fn get(name: &SharedString, cx: &mut AppContext) -> Option<Bounds<Pixels>> {
1247 cx.default_global::<Self>()
1248 .0
1249 .get(name)
1250 .and_then(|bounds_stack| bounds_stack.last())
1251 .cloned()
1252 }
1253
1254 pub fn push(name: SharedString, bounds: Bounds<Pixels>, cx: &mut AppContext) {
1255 cx.default_global::<Self>()
1256 .0
1257 .entry(name)
1258 .or_default()
1259 .push(bounds);
1260 }
1261
1262 pub fn pop(name: &SharedString, cx: &mut AppContext) {
1263 cx.default_global::<Self>().0.get_mut(name).unwrap().pop();
1264 }
1265}
1266
1267pub struct Focusable<V, E> {
1268 element: E,
1269 view_type: PhantomData<V>,
1270}
1271
1272impl<V: 'static, E: InteractiveComponent<V>> FocusableComponent<V> for Focusable<V, E> {}
1273
1274impl<V, E> InteractiveComponent<V> for Focusable<V, E>
1275where
1276 V: 'static,
1277 E: InteractiveComponent<V>,
1278{
1279 fn interactivity(&mut self) -> &mut Interactivity<V> {
1280 self.element.interactivity()
1281 }
1282}
1283
1284impl<V: 'static, E: StatefulInteractiveComponent<V, E>> StatefulInteractiveComponent<V, E>
1285 for Focusable<V, E>
1286{
1287}
1288
1289impl<V, E> Styled for Focusable<V, E>
1290where
1291 V: 'static,
1292 E: Styled,
1293{
1294 fn style(&mut self) -> &mut StyleRefinement {
1295 self.element.style()
1296 }
1297}
1298
1299impl<V, E> Element<V> for Focusable<V, E>
1300where
1301 V: 'static,
1302 E: Element<V>,
1303{
1304 type ElementState = E::ElementState;
1305
1306 fn element_id(&self) -> Option<ElementId> {
1307 self.element.element_id()
1308 }
1309
1310 fn initialize(
1311 &mut self,
1312 view_state: &mut V,
1313 element_state: Option<Self::ElementState>,
1314 cx: &mut ViewContext<V>,
1315 ) -> Self::ElementState {
1316 self.element.initialize(view_state, element_state, cx)
1317 }
1318
1319 fn layout(
1320 &mut self,
1321 view_state: &mut V,
1322 element_state: &mut Self::ElementState,
1323 cx: &mut ViewContext<V>,
1324 ) -> LayoutId {
1325 self.element.layout(view_state, element_state, cx)
1326 }
1327
1328 fn paint(
1329 &mut self,
1330 bounds: Bounds<Pixels>,
1331 view_state: &mut V,
1332 element_state: &mut Self::ElementState,
1333 cx: &mut ViewContext<V>,
1334 ) {
1335 self.element.paint(bounds, view_state, element_state, cx);
1336 }
1337}
1338
1339impl<V, E> Component<V> for Focusable<V, E>
1340where
1341 V: 'static,
1342 E: 'static + Element<V>,
1343{
1344 fn render(self) -> AnyElement<V> {
1345 AnyElement::new(self)
1346 }
1347}
1348
1349impl<V, E> ParentComponent<V> for Focusable<V, E>
1350where
1351 V: 'static,
1352 E: ParentComponent<V>,
1353{
1354 fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
1355 self.element.children_mut()
1356 }
1357}
1358
1359pub struct Stateful<V, E> {
1360 element: E,
1361 view_type: PhantomData<V>,
1362}
1363
1364impl<V, E> Styled for Stateful<V, E>
1365where
1366 V: 'static,
1367 E: Styled,
1368{
1369 fn style(&mut self) -> &mut StyleRefinement {
1370 self.element.style()
1371 }
1372}
1373
1374impl<V, E> StatefulInteractiveComponent<V, E> for Stateful<V, E>
1375where
1376 V: 'static,
1377 E: Element<V>,
1378 Self: InteractiveComponent<V>,
1379{
1380}
1381
1382impl<V, E> InteractiveComponent<V> for Stateful<V, E>
1383where
1384 V: 'static,
1385 E: InteractiveComponent<V>,
1386{
1387 fn interactivity(&mut self) -> &mut Interactivity<V> {
1388 self.element.interactivity()
1389 }
1390}
1391
1392impl<V: 'static, E: FocusableComponent<V>> FocusableComponent<V> for Stateful<V, E> {}
1393
1394impl<V, E> Element<V> for Stateful<V, E>
1395where
1396 V: 'static,
1397 E: Element<V>,
1398{
1399 type ElementState = E::ElementState;
1400
1401 fn element_id(&self) -> Option<ElementId> {
1402 self.element.element_id()
1403 }
1404
1405 fn initialize(
1406 &mut self,
1407 view_state: &mut V,
1408 element_state: Option<Self::ElementState>,
1409 cx: &mut ViewContext<V>,
1410 ) -> Self::ElementState {
1411 self.element.initialize(view_state, element_state, cx)
1412 }
1413
1414 fn layout(
1415 &mut self,
1416 view_state: &mut V,
1417 element_state: &mut Self::ElementState,
1418 cx: &mut ViewContext<V>,
1419 ) -> LayoutId {
1420 self.element.layout(view_state, element_state, cx)
1421 }
1422
1423 fn paint(
1424 &mut self,
1425 bounds: Bounds<Pixels>,
1426 view_state: &mut V,
1427 element_state: &mut Self::ElementState,
1428 cx: &mut ViewContext<V>,
1429 ) {
1430 self.element.paint(bounds, view_state, element_state, cx)
1431 }
1432}
1433
1434impl<V, E> Component<V> for Stateful<V, E>
1435where
1436 V: 'static,
1437 E: 'static + Element<V>,
1438{
1439 fn render(self) -> AnyElement<V> {
1440 AnyElement::new(self)
1441 }
1442}
1443
1444impl<V, E> ParentComponent<V> for Stateful<V, E>
1445where
1446 V: 'static,
1447 E: ParentComponent<V>,
1448{
1449 fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
1450 self.element.children_mut()
1451 }
1452}