element.rs

  1use crate::{BorrowWindow, Bounds, ElementId, LayoutId, Pixels, Point, ViewContext};
  2use derive_more::{Deref, DerefMut};
  3pub(crate) use smallvec::SmallVec;
  4
  5pub trait Element: 'static + Send + Sync {
  6    type ViewState: 'static + Send + Sync;
  7    type ElementState: 'static + Send + Sync;
  8
  9    fn element_id(&self) -> Option<ElementId>;
 10
 11    fn layout(
 12        &mut self,
 13        state: &mut Self::ViewState,
 14        element_state: Option<Self::ElementState>,
 15        cx: &mut ViewContext<Self::ViewState>,
 16    ) -> (LayoutId, Self::ElementState);
 17
 18    fn paint(
 19        &mut self,
 20        bounds: Bounds<Pixels>,
 21        state: &mut Self::ViewState,
 22        element_state: &mut Self::ElementState,
 23        cx: &mut ViewContext<Self::ViewState>,
 24    );
 25}
 26
 27pub trait StatefulElement: Element {
 28    fn element_id(&self) -> ElementId {
 29        Element::element_id(self).unwrap()
 30    }
 31}
 32
 33#[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
 34pub(crate) struct GlobalElementId(SmallVec<[ElementId; 8]>);
 35
 36pub trait ParentElement {
 37    type State;
 38
 39    fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<Self::State>; 2]>;
 40
 41    fn child(mut self, child: impl IntoAnyElement<Self::State>) -> Self
 42    where
 43        Self: Sized,
 44    {
 45        self.children_mut().push(child.into_any());
 46        self
 47    }
 48
 49    fn children(mut self, iter: impl IntoIterator<Item = impl IntoAnyElement<Self::State>>) -> Self
 50    where
 51        Self: Sized,
 52    {
 53        self.children_mut()
 54            .extend(iter.into_iter().map(|item| item.into_any()));
 55        self
 56    }
 57}
 58
 59trait ElementObject<S>: 'static + Send + Sync {
 60    fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> LayoutId;
 61    fn paint(&mut self, state: &mut S, offset: Option<Point<Pixels>>, cx: &mut ViewContext<S>);
 62}
 63
 64struct RenderedElement<E: Element> {
 65    element: E,
 66    phase: ElementRenderPhase<E::ElementState>,
 67}
 68
 69#[derive(Default)]
 70enum ElementRenderPhase<S> {
 71    #[default]
 72    Rendered,
 73    LayoutRequested {
 74        layout_id: LayoutId,
 75        frame_state: Option<S>,
 76    },
 77    Painted {
 78        bounds: Bounds<Pixels>,
 79        frame_state: Option<S>,
 80    },
 81}
 82
 83/// Internal struct that wraps an element to store Layout and ElementState after the element is rendered.
 84/// It's allocated as a trait object to erase the element type and wrapped in AnyElement<E::State> for
 85/// improved usability.
 86impl<E: Element> RenderedElement<E> {
 87    fn new(element: E) -> Self {
 88        RenderedElement {
 89            element,
 90            phase: ElementRenderPhase::Rendered,
 91        }
 92    }
 93
 94    fn paint_with_element_state(
 95        &mut self,
 96        bounds: Bounds<Pixels>,
 97        view_state: &mut E::ViewState,
 98        frame_state: &mut Option<E::ElementState>,
 99        cx: &mut ViewContext<E::ViewState>,
100    ) {
101        if let Some(id) = self.element.element_id() {
102            cx.with_element_state(id, |element_state, cx| {
103                let mut element_state = element_state.unwrap();
104                self.element
105                    .paint(bounds, view_state, &mut element_state, cx);
106                ((), element_state)
107            });
108        } else {
109            self.element
110                .paint(bounds, view_state, frame_state.as_mut().unwrap(), cx);
111        }
112    }
113}
114
115impl<E, S> ElementObject<E::ViewState> for RenderedElement<E>
116where
117    E: Element<ElementState = S>,
118    S: 'static + Send + Sync,
119{
120    fn layout(&mut self, state: &mut E::ViewState, cx: &mut ViewContext<E::ViewState>) -> LayoutId {
121        let (layout_id, frame_state) = if let Some(id) = self.element.element_id() {
122            let layout_id = cx.with_element_state(id, |element_state, cx| {
123                self.element.layout(state, element_state, cx)
124            });
125            (layout_id, None)
126        } else {
127            let (layout_id, frame_state) = self.element.layout(state, None, cx);
128            (layout_id, Some(frame_state))
129        };
130
131        self.phase = ElementRenderPhase::LayoutRequested {
132            layout_id,
133            frame_state,
134        };
135
136        layout_id
137    }
138
139    fn paint(
140        &mut self,
141        view_state: &mut E::ViewState,
142        offset: Option<Point<Pixels>>,
143        cx: &mut ViewContext<E::ViewState>,
144    ) {
145        self.phase = match std::mem::take(&mut self.phase) {
146            ElementRenderPhase::Rendered => panic!("must call layout before paint"),
147
148            ElementRenderPhase::LayoutRequested {
149                layout_id,
150                mut frame_state,
151            } => {
152                let mut bounds = cx.layout_bounds(layout_id);
153                offset.map(|offset| bounds.origin += offset);
154                self.paint_with_element_state(bounds, view_state, &mut frame_state, cx);
155                ElementRenderPhase::Painted {
156                    bounds,
157                    frame_state,
158                }
159            }
160
161            ElementRenderPhase::Painted {
162                bounds,
163                mut frame_state,
164            } => {
165                self.paint_with_element_state(bounds, view_state, &mut frame_state, cx);
166                ElementRenderPhase::Painted {
167                    bounds,
168                    frame_state,
169                }
170            }
171        };
172    }
173}
174
175pub struct AnyElement<S>(Box<dyn ElementObject<S>>);
176
177impl<S: 'static + Send + Sync> AnyElement<S> {
178    pub fn layout(&mut self, state: &mut S, cx: &mut ViewContext<S>) -> LayoutId {
179        self.0.layout(state, cx)
180    }
181
182    pub fn paint(&mut self, state: &mut S, offset: Option<Point<Pixels>>, cx: &mut ViewContext<S>) {
183        self.0.paint(state, offset, cx)
184    }
185}
186
187pub trait IntoAnyElement<S> {
188    fn into_any(self) -> AnyElement<S>;
189}
190
191impl<E: Element> IntoAnyElement<E::ViewState> for E {
192    fn into_any(self) -> AnyElement<E::ViewState> {
193        AnyElement(Box::new(RenderedElement::new(self)))
194    }
195}
196
197impl<S> IntoAnyElement<S> for AnyElement<S> {
198    fn into_any(self) -> AnyElement<S> {
199        self
200    }
201}