window.rs

   1use crate::{
   2    px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
   3    Bounds, BoxShadow, Context, Corners, DevicePixels, DispatchContext, DisplayId, Edges, Effect,
   4    Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId, GlobalElementId, GlyphId,
   5    Hsla, ImageData, InputEvent, IsZero, KeyListener, KeyMatch, KeyMatcher, Keystroke, LayoutId,
   6    MainThread, MainThreadOnly, Model, ModelContext, Modifiers, MonochromeSprite, MouseButton,
   7    MouseDownEvent, MouseMoveEvent, MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformWindow,
   8    Point, PolychromeSprite, Quad, Reference, RenderGlyphParams, RenderImageParams,
   9    RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style, Subscription,
  10    TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext, WeakModel, WeakView,
  11    WindowOptions, SUBPIXEL_VARIANTS,
  12};
  13use anyhow::Result;
  14use collections::HashMap;
  15use derive_more::{Deref, DerefMut};
  16use parking_lot::RwLock;
  17use slotmap::SlotMap;
  18use smallvec::SmallVec;
  19use std::{
  20    any::{Any, TypeId},
  21    borrow::{Borrow, BorrowMut, Cow},
  22    fmt::Debug,
  23    future::Future,
  24    marker::PhantomData,
  25    mem,
  26    sync::{
  27        atomic::{AtomicUsize, Ordering::SeqCst},
  28        Arc,
  29    },
  30};
  31use util::ResultExt;
  32
  33/// A global stacking order, which is created by stacking successive z-index values.
  34/// Each z-index will always be interpreted in the context of its parent z-index.
  35#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
  36pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
  37
  38/// Represents the two different phases when dispatching events.
  39#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
  40pub enum DispatchPhase {
  41    /// After the capture phase comes the bubble phase, in which mouse event listeners are
  42    /// invoked front to back and keyboard event listeners are invoked from the focused element
  43    /// to the root of the element tree. This is the phase you'll most commonly want to use when
  44    /// registering event listeners.
  45    #[default]
  46    Bubble,
  47    /// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
  48    /// listeners are invoked from the root of the tree downward toward the focused element. This phase
  49    /// is used for special purposes such as clearing the "pressed" state for click events. If
  50    /// you stop event propagation during this phase, you need to know what you're doing. Handlers
  51    /// outside of the immediate region may rely on detecting non-local events during this phase.
  52    Capture,
  53}
  54
  55type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + Send + 'static>;
  56type AnyKeyListener = Box<
  57    dyn Fn(
  58            &dyn Any,
  59            &[&DispatchContext],
  60            DispatchPhase,
  61            &mut WindowContext,
  62        ) -> Option<Box<dyn Action>>
  63        + Send
  64        + 'static,
  65>;
  66type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + Send + 'static>;
  67
  68slotmap::new_key_type! { pub struct FocusId; }
  69
  70/// A handle which can be used to track and manipulate the focused element in a window.
  71pub struct FocusHandle {
  72    pub(crate) id: FocusId,
  73    handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  74}
  75
  76impl FocusHandle {
  77    pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
  78        let id = handles.write().insert(AtomicUsize::new(1));
  79        Self {
  80            id,
  81            handles: handles.clone(),
  82        }
  83    }
  84
  85    pub(crate) fn for_id(
  86        id: FocusId,
  87        handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
  88    ) -> Option<Self> {
  89        let lock = handles.read();
  90        let ref_count = lock.get(id)?;
  91        if ref_count.load(SeqCst) == 0 {
  92            None
  93        } else {
  94            ref_count.fetch_add(1, SeqCst);
  95            Some(Self {
  96                id,
  97                handles: handles.clone(),
  98            })
  99        }
 100    }
 101
 102    /// Obtains whether the element associated with this handle is currently focused.
 103    pub fn is_focused(&self, cx: &WindowContext) -> bool {
 104        cx.window.focus == Some(self.id)
 105    }
 106
 107    /// Obtains whether the element associated with this handle contains the focused
 108    /// element or is itself focused.
 109    pub fn contains_focused(&self, cx: &WindowContext) -> bool {
 110        cx.focused()
 111            .map_or(false, |focused| self.contains(&focused, cx))
 112    }
 113
 114    /// Obtains whether the element associated with this handle is contained within the
 115    /// focused element or is itself focused.
 116    pub fn within_focused(&self, cx: &WindowContext) -> bool {
 117        let focused = cx.focused();
 118        focused.map_or(false, |focused| focused.contains(self, cx))
 119    }
 120
 121    /// Obtains whether this handle contains the given handle in the most recently rendered frame.
 122    pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
 123        let mut ancestor = Some(other.id);
 124        while let Some(ancestor_id) = ancestor {
 125            if self.id == ancestor_id {
 126                return true;
 127            } else {
 128                ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
 129            }
 130        }
 131        false
 132    }
 133}
 134
 135impl Clone for FocusHandle {
 136    fn clone(&self) -> Self {
 137        Self::for_id(self.id, &self.handles).unwrap()
 138    }
 139}
 140
 141impl PartialEq for FocusHandle {
 142    fn eq(&self, other: &Self) -> bool {
 143        self.id == other.id
 144    }
 145}
 146
 147impl Eq for FocusHandle {}
 148
 149impl Drop for FocusHandle {
 150    fn drop(&mut self) {
 151        self.handles
 152            .read()
 153            .get(self.id)
 154            .unwrap()
 155            .fetch_sub(1, SeqCst);
 156    }
 157}
 158
 159// Holds the state for a specific window.
 160pub struct Window {
 161    pub(crate) handle: AnyWindowHandle,
 162    platform_window: MainThreadOnly<Box<dyn PlatformWindow>>,
 163    display_id: DisplayId,
 164    sprite_atlas: Arc<dyn PlatformAtlas>,
 165    rem_size: Pixels,
 166    content_size: Size<Pixels>,
 167    pub(crate) layout_engine: TaffyLayoutEngine,
 168    pub(crate) root_view: Option<AnyView>,
 169    pub(crate) element_id_stack: GlobalElementId,
 170    prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
 171    element_states: HashMap<GlobalElementId, AnyBox>,
 172    prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 173    key_matchers: HashMap<GlobalElementId, KeyMatcher>,
 174    z_index_stack: StackingOrder,
 175    content_mask_stack: Vec<ContentMask<Pixels>>,
 176    element_offset_stack: Vec<Point<Pixels>>,
 177    mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
 178    key_dispatch_stack: Vec<KeyDispatchStackFrame>,
 179    freeze_key_dispatch_stack: bool,
 180    focus_stack: Vec<FocusId>,
 181    focus_parents_by_child: HashMap<FocusId, FocusId>,
 182    pub(crate) focus_listeners: Vec<AnyFocusListener>,
 183    pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
 184    default_prevented: bool,
 185    mouse_position: Point<Pixels>,
 186    scale_factor: f32,
 187    pub(crate) scene_builder: SceneBuilder,
 188    pub(crate) dirty: bool,
 189    pub(crate) last_blur: Option<Option<FocusId>>,
 190    pub(crate) focus: Option<FocusId>,
 191}
 192
 193impl Window {
 194    pub(crate) fn new(
 195        handle: AnyWindowHandle,
 196        options: WindowOptions,
 197        cx: &mut MainThread<AppContext>,
 198    ) -> Self {
 199        let platform_window = cx.platform().open_window(handle, options);
 200        let display_id = platform_window.display().id();
 201        let sprite_atlas = platform_window.sprite_atlas();
 202        let mouse_position = platform_window.mouse_position();
 203        let content_size = platform_window.content_size();
 204        let scale_factor = platform_window.scale_factor();
 205        platform_window.on_resize(Box::new({
 206            let cx = cx.to_async();
 207            move |content_size, scale_factor| {
 208                cx.update_window(handle, |cx| {
 209                    cx.window.scale_factor = scale_factor;
 210                    cx.window.scene_builder = SceneBuilder::new();
 211                    cx.window.content_size = content_size;
 212                    cx.window.display_id = cx
 213                        .window
 214                        .platform_window
 215                        .borrow_on_main_thread()
 216                        .display()
 217                        .id();
 218                    cx.window.dirty = true;
 219                })
 220                .log_err();
 221            }
 222        }));
 223
 224        platform_window.on_input({
 225            let cx = cx.to_async();
 226            Box::new(move |event| {
 227                cx.update_window(handle, |cx| cx.dispatch_event(event))
 228                    .log_err()
 229                    .unwrap_or(true)
 230            })
 231        });
 232
 233        let platform_window = MainThreadOnly::new(Arc::new(platform_window), cx.executor.clone());
 234
 235        Window {
 236            handle,
 237            platform_window,
 238            display_id,
 239            sprite_atlas,
 240            rem_size: px(16.),
 241            content_size,
 242            layout_engine: TaffyLayoutEngine::new(),
 243            root_view: None,
 244            element_id_stack: GlobalElementId::default(),
 245            prev_frame_element_states: HashMap::default(),
 246            element_states: HashMap::default(),
 247            prev_frame_key_matchers: HashMap::default(),
 248            key_matchers: HashMap::default(),
 249            z_index_stack: StackingOrder(SmallVec::new()),
 250            content_mask_stack: Vec::new(),
 251            element_offset_stack: Vec::new(),
 252            mouse_listeners: HashMap::default(),
 253            key_dispatch_stack: Vec::new(),
 254            freeze_key_dispatch_stack: false,
 255            focus_stack: Vec::new(),
 256            focus_parents_by_child: HashMap::default(),
 257            focus_listeners: Vec::new(),
 258            focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
 259            default_prevented: true,
 260            mouse_position,
 261            scale_factor,
 262            scene_builder: SceneBuilder::new(),
 263            dirty: true,
 264            last_blur: None,
 265            focus: None,
 266        }
 267    }
 268}
 269
 270/// When constructing the element tree, we maintain a stack of key dispatch frames until we
 271/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
 272/// contexts when matching key events against the keymap.
 273enum KeyDispatchStackFrame {
 274    Listener {
 275        event_type: TypeId,
 276        listener: AnyKeyListener,
 277    },
 278    Context(DispatchContext),
 279}
 280
 281/// Indicates which region of the window is visible. Content falling outside of this mask will not be
 282/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
 283/// to leave room to support more complex shapes in the future.
 284#[derive(Clone, Debug, Default, PartialEq, Eq)]
 285#[repr(C)]
 286pub struct ContentMask<P: Clone + Default + Debug> {
 287    pub bounds: Bounds<P>,
 288}
 289
 290impl ContentMask<Pixels> {
 291    /// Scale the content mask's pixel units by the given scaling factor.
 292    pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
 293        ContentMask {
 294            bounds: self.bounds.scale(factor),
 295        }
 296    }
 297
 298    /// Intersect the content mask with the given content mask.
 299    pub fn intersect(&self, other: &Self) -> Self {
 300        let bounds = self.bounds.intersect(&other.bounds);
 301        ContentMask { bounds }
 302    }
 303}
 304
 305/// Provides access to application state in the context of a single window. Derefs
 306/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
 307/// an `AppContext` and call any `AppContext` methods.
 308pub struct WindowContext<'a, 'w> {
 309    pub(crate) app: Reference<'a, AppContext>,
 310    pub(crate) window: Reference<'w, Window>,
 311}
 312
 313impl<'a, 'w> WindowContext<'a, 'w> {
 314    pub(crate) fn immutable(app: &'a AppContext, window: &'w Window) -> Self {
 315        Self {
 316            app: Reference::Immutable(app),
 317            window: Reference::Immutable(window),
 318        }
 319    }
 320
 321    pub(crate) fn mutable(app: &'a mut AppContext, window: &'w mut Window) -> Self {
 322        Self {
 323            app: Reference::Mutable(app),
 324            window: Reference::Mutable(window),
 325        }
 326    }
 327
 328    /// Obtain a handle to the window that belongs to this context.
 329    pub fn window_handle(&self) -> AnyWindowHandle {
 330        self.window.handle
 331    }
 332
 333    /// Mark the window as dirty, scheduling it to be redrawn on the next frame.
 334    pub fn notify(&mut self) {
 335        self.window.dirty = true;
 336    }
 337
 338    /// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
 339    /// for elements rendered within this window.
 340    pub fn focus_handle(&mut self) -> FocusHandle {
 341        FocusHandle::new(&self.window.focus_handles)
 342    }
 343
 344    /// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
 345    pub fn focused(&self) -> Option<FocusHandle> {
 346        self.window
 347            .focus
 348            .and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
 349    }
 350
 351    /// Move focus to the element associated with the given `FocusHandle`.
 352    pub fn focus(&mut self, handle: &FocusHandle) {
 353        if self.window.last_blur.is_none() {
 354            self.window.last_blur = Some(self.window.focus);
 355        }
 356
 357        self.window.focus = Some(handle.id);
 358        self.app.push_effect(Effect::FocusChanged {
 359            window_handle: self.window.handle,
 360            focused: Some(handle.id),
 361        });
 362        self.notify();
 363    }
 364
 365    /// Remove focus from all elements within this context's window.
 366    pub fn blur(&mut self) {
 367        if self.window.last_blur.is_none() {
 368            self.window.last_blur = Some(self.window.focus);
 369        }
 370
 371        self.window.focus = None;
 372        self.app.push_effect(Effect::FocusChanged {
 373            window_handle: self.window.handle,
 374            focused: None,
 375        });
 376        self.notify();
 377    }
 378
 379    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
 380    /// that are currently on the stack to be returned to the app.
 381    pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static + Send) {
 382        let window = self.window.handle;
 383        self.app.defer(move |cx| {
 384            cx.update_window(window, f).ok();
 385        });
 386    }
 387
 388    pub fn subscribe<Emitter, E>(
 389        &mut self,
 390        entity: &E,
 391        mut on_event: impl FnMut(E, &Emitter::Event, &mut WindowContext<'_, '_>) + Send + 'static,
 392    ) -> Subscription
 393    where
 394        Emitter: EventEmitter,
 395        E: Entity<Emitter>,
 396    {
 397        let entity_id = entity.entity_id();
 398        let entity = entity.downgrade();
 399        let window_handle = self.window.handle;
 400        self.app.event_listeners.insert(
 401            entity_id,
 402            Box::new(move |event, cx| {
 403                cx.update_window(window_handle, |cx| {
 404                    if let Some(handle) = E::upgrade_from(&entity) {
 405                        let event = event.downcast_ref().expect("invalid event type");
 406                        on_event(handle, event, cx);
 407                        true
 408                    } else {
 409                        false
 410                    }
 411                })
 412                .unwrap_or(false)
 413            }),
 414        )
 415    }
 416
 417    /// Schedule the given closure to be run on the main thread. It will be invoked with
 418    /// a `MainThread<WindowContext>`, which provides access to platform-specific functionality
 419    /// of the window.
 420    pub fn run_on_main<R>(
 421        &mut self,
 422        f: impl FnOnce(&mut MainThread<WindowContext<'_, '_>>) -> R + Send + 'static,
 423    ) -> Task<Result<R>>
 424    where
 425        R: Send + 'static,
 426    {
 427        if self.executor.is_main_thread() {
 428            Task::ready(Ok(f(unsafe {
 429                mem::transmute::<&mut Self, &mut MainThread<Self>>(self)
 430            })))
 431        } else {
 432            let handle = self.window.handle;
 433            self.app.run_on_main(move |cx| cx.update_window(handle, f))
 434        }
 435    }
 436
 437    /// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
 438    /// await points in async code.
 439    pub fn to_async(&self) -> AsyncWindowContext {
 440        AsyncWindowContext::new(self.app.to_async(), self.window.handle)
 441    }
 442
 443    /// Schedule the given closure to be run directly after the current frame is rendered.
 444    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut WindowContext) + Send + 'static) {
 445        let f = Box::new(f);
 446        let display_id = self.window.display_id;
 447        self.run_on_main(move |cx| {
 448            if let Some(callbacks) = cx.next_frame_callbacks.get_mut(&display_id) {
 449                callbacks.push(f);
 450                // If there was already a callback, it means that we already scheduled a frame.
 451                if callbacks.len() > 1 {
 452                    return;
 453                }
 454            } else {
 455                let async_cx = cx.to_async();
 456                cx.next_frame_callbacks.insert(display_id, vec![f]);
 457                cx.platform().set_display_link_output_callback(
 458                    display_id,
 459                    Box::new(move |_current_time, _output_time| {
 460                        let _ = async_cx.update(|cx| {
 461                            let callbacks = cx
 462                                .next_frame_callbacks
 463                                .get_mut(&display_id)
 464                                .unwrap()
 465                                .drain(..)
 466                                .collect::<Vec<_>>();
 467                            for callback in callbacks {
 468                                callback(cx);
 469                            }
 470
 471                            cx.run_on_main(move |cx| {
 472                                if cx.next_frame_callbacks.get(&display_id).unwrap().is_empty() {
 473                                    cx.platform().stop_display_link(display_id);
 474                                }
 475                            })
 476                            .detach();
 477                        });
 478                    }),
 479                );
 480            }
 481
 482            cx.platform().start_display_link(display_id);
 483        })
 484        .detach();
 485    }
 486
 487    /// Spawn the future returned by the given closure on the application thread pool.
 488    /// The closure is provided a handle to the current window and an `AsyncWindowContext` for
 489    /// use within your future.
 490    pub fn spawn<Fut, R>(
 491        &mut self,
 492        f: impl FnOnce(AnyWindowHandle, AsyncWindowContext) -> Fut + Send + 'static,
 493    ) -> Task<R>
 494    where
 495        R: Send + 'static,
 496        Fut: Future<Output = R> + Send + 'static,
 497    {
 498        let window = self.window.handle;
 499        self.app.spawn(move |app| {
 500            let cx = AsyncWindowContext::new(app, window);
 501            let future = f(window, cx);
 502            async move { future.await }
 503        })
 504    }
 505
 506    /// Update the global of the given type. The given closure is given simultaneous mutable
 507    /// access both to the global and the context.
 508    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
 509    where
 510        G: 'static,
 511    {
 512        let mut global = self.app.lease_global::<G>();
 513        let result = f(&mut global, self);
 514        self.app.end_global_lease(global);
 515        result
 516    }
 517
 518    /// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
 519    /// layout is being requested, along with the layout ids of any children. This method is called during
 520    /// calls to the `Element::layout` trait method and enables any element to participate in layout.
 521    pub fn request_layout(
 522        &mut self,
 523        style: &Style,
 524        children: impl IntoIterator<Item = LayoutId>,
 525    ) -> LayoutId {
 526        self.app.layout_id_buffer.clear();
 527        self.app.layout_id_buffer.extend(children.into_iter());
 528        let rem_size = self.rem_size();
 529
 530        self.window
 531            .layout_engine
 532            .request_layout(style, rem_size, &self.app.layout_id_buffer)
 533    }
 534
 535    /// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
 536    /// this variant takes a function that is invoked during layout so you can use arbitrary logic to
 537    /// determine the element's size. One place this is used internally is when measuring text.
 538    ///
 539    /// The given closure is invoked at layout time with the known dimensions and available space and
 540    /// returns a `Size`.
 541    pub fn request_measured_layout<
 542        F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
 543    >(
 544        &mut self,
 545        style: Style,
 546        rem_size: Pixels,
 547        measure: F,
 548    ) -> LayoutId {
 549        self.window
 550            .layout_engine
 551            .request_measured_layout(style, rem_size, measure)
 552    }
 553
 554    /// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
 555    /// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
 556    /// in order to pass your element its `Bounds` automatically.
 557    pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
 558        let mut bounds = self
 559            .window
 560            .layout_engine
 561            .layout_bounds(layout_id)
 562            .map(Into::into);
 563        bounds.origin += self.element_offset();
 564        bounds
 565    }
 566
 567    /// The scale factor of the display associated with the window. For example, it could
 568    /// return 2.0 for a "retina" display, indicating that each logical pixel should actually
 569    /// be rendered as two pixels on screen.
 570    pub fn scale_factor(&self) -> f32 {
 571        self.window.scale_factor
 572    }
 573
 574    /// The size of an em for the base font of the application. Adjusting this value allows the
 575    /// UI to scale, just like zooming a web page.
 576    pub fn rem_size(&self) -> Pixels {
 577        self.window.rem_size
 578    }
 579
 580    /// The line height associated with the current text style.
 581    pub fn line_height(&self) -> Pixels {
 582        let rem_size = self.rem_size();
 583        let text_style = self.text_style();
 584        text_style
 585            .line_height
 586            .to_pixels(text_style.font_size.into(), rem_size)
 587    }
 588
 589    /// Call to prevent the default action of an event. Currently only used to prevent
 590    /// parent elements from becoming focused on mouse down.
 591    pub fn prevent_default(&mut self) {
 592        self.window.default_prevented = true;
 593    }
 594
 595    /// Obtain whether default has been prevented for the event currently being dispatched.
 596    pub fn default_prevented(&self) -> bool {
 597        self.window.default_prevented
 598    }
 599
 600    /// Register a mouse event listener on the window for the current frame. The type of event
 601    /// is determined by the first parameter of the given listener. When the next frame is rendered
 602    /// the listener will be cleared.
 603    ///
 604    /// This is a fairly low-level method, so prefer using event handlers on elements unless you have
 605    /// a specific need to register a global listener.
 606    pub fn on_mouse_event<Event: 'static>(
 607        &mut self,
 608        handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + Send + 'static,
 609    ) {
 610        let order = self.window.z_index_stack.clone();
 611        self.window
 612            .mouse_listeners
 613            .entry(TypeId::of::<Event>())
 614            .or_default()
 615            .push((
 616                order,
 617                Box::new(move |event: &dyn Any, phase, cx| {
 618                    handler(event.downcast_ref().unwrap(), phase, cx)
 619                }),
 620            ))
 621    }
 622
 623    /// The position of the mouse relative to the window.
 624    pub fn mouse_position(&self) -> Point<Pixels> {
 625        self.window.mouse_position
 626    }
 627
 628    /// Called during painting to invoke the given closure in a new stacking context. The given
 629    /// z-index is interpreted relative to the previous call to `stack`.
 630    pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
 631        self.window.z_index_stack.push(z_index);
 632        let result = f(self);
 633        self.window.z_index_stack.pop();
 634        result
 635    }
 636
 637    /// Paint one or more drop shadows into the scene for the current frame at the current z-index.
 638    pub fn paint_shadows(
 639        &mut self,
 640        bounds: Bounds<Pixels>,
 641        corner_radii: Corners<Pixels>,
 642        shadows: &[BoxShadow],
 643    ) {
 644        let scale_factor = self.scale_factor();
 645        let content_mask = self.content_mask();
 646        let window = &mut *self.window;
 647        for shadow in shadows {
 648            let mut shadow_bounds = bounds;
 649            shadow_bounds.origin += shadow.offset;
 650            shadow_bounds.dilate(shadow.spread_radius);
 651            window.scene_builder.insert(
 652                &window.z_index_stack,
 653                Shadow {
 654                    order: 0,
 655                    bounds: shadow_bounds.scale(scale_factor),
 656                    content_mask: content_mask.scale(scale_factor),
 657                    corner_radii: corner_radii.scale(scale_factor),
 658                    color: shadow.color,
 659                    blur_radius: shadow.blur_radius.scale(scale_factor),
 660                },
 661            );
 662        }
 663    }
 664
 665    /// Paint one or more quads into the scene for the current frame at the current stacking context.
 666    /// Quads are colored rectangular regions with an optional background, border, and corner radius.
 667    pub fn paint_quad(
 668        &mut self,
 669        bounds: Bounds<Pixels>,
 670        corner_radii: Corners<Pixels>,
 671        background: impl Into<Hsla>,
 672        border_widths: Edges<Pixels>,
 673        border_color: impl Into<Hsla>,
 674    ) {
 675        let scale_factor = self.scale_factor();
 676        let content_mask = self.content_mask();
 677
 678        let window = &mut *self.window;
 679        window.scene_builder.insert(
 680            &window.z_index_stack,
 681            Quad {
 682                order: 0,
 683                bounds: bounds.scale(scale_factor),
 684                content_mask: content_mask.scale(scale_factor),
 685                background: background.into(),
 686                border_color: border_color.into(),
 687                corner_radii: corner_radii.scale(scale_factor),
 688                border_widths: border_widths.scale(scale_factor),
 689            },
 690        );
 691    }
 692
 693    /// Paint the given `Path` into the scene for the current frame at the current z-index.
 694    pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
 695        let scale_factor = self.scale_factor();
 696        let content_mask = self.content_mask();
 697        path.content_mask = content_mask;
 698        path.color = color.into();
 699        let window = &mut *self.window;
 700        window
 701            .scene_builder
 702            .insert(&window.z_index_stack, path.scale(scale_factor));
 703    }
 704
 705    /// Paint an underline into the scene for the current frame at the current z-index.
 706    pub fn paint_underline(
 707        &mut self,
 708        origin: Point<Pixels>,
 709        width: Pixels,
 710        style: &UnderlineStyle,
 711    ) -> Result<()> {
 712        let scale_factor = self.scale_factor();
 713        let height = if style.wavy {
 714            style.thickness * 3.
 715        } else {
 716            style.thickness
 717        };
 718        let bounds = Bounds {
 719            origin,
 720            size: size(width, height),
 721        };
 722        let content_mask = self.content_mask();
 723        let window = &mut *self.window;
 724        window.scene_builder.insert(
 725            &window.z_index_stack,
 726            Underline {
 727                order: 0,
 728                bounds: bounds.scale(scale_factor),
 729                content_mask: content_mask.scale(scale_factor),
 730                thickness: style.thickness.scale(scale_factor),
 731                color: style.color.unwrap_or_default(),
 732                wavy: style.wavy,
 733            },
 734        );
 735        Ok(())
 736    }
 737
 738    /// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
 739    pub fn paint_glyph(
 740        &mut self,
 741        origin: Point<Pixels>,
 742        font_id: FontId,
 743        glyph_id: GlyphId,
 744        font_size: Pixels,
 745        color: Hsla,
 746    ) -> Result<()> {
 747        let scale_factor = self.scale_factor();
 748        let glyph_origin = origin.scale(scale_factor);
 749        let subpixel_variant = Point {
 750            x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 751            y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
 752        };
 753        let params = RenderGlyphParams {
 754            font_id,
 755            glyph_id,
 756            font_size,
 757            subpixel_variant,
 758            scale_factor,
 759            is_emoji: false,
 760        };
 761
 762        let raster_bounds = self.text_system().raster_bounds(&params)?;
 763        if !raster_bounds.is_zero() {
 764            let tile =
 765                self.window
 766                    .sprite_atlas
 767                    .get_or_insert_with(&params.clone().into(), &mut || {
 768                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 769                        Ok((size, Cow::Owned(bytes)))
 770                    })?;
 771            let bounds = Bounds {
 772                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 773                size: tile.bounds.size.map(Into::into),
 774            };
 775            let content_mask = self.content_mask().scale(scale_factor);
 776            let window = &mut *self.window;
 777            window.scene_builder.insert(
 778                &window.z_index_stack,
 779                MonochromeSprite {
 780                    order: 0,
 781                    bounds,
 782                    content_mask,
 783                    color,
 784                    tile,
 785                },
 786            );
 787        }
 788        Ok(())
 789    }
 790
 791    /// Paint an emoji glyph into the scene for the current frame at the current z-index.
 792    pub fn paint_emoji(
 793        &mut self,
 794        origin: Point<Pixels>,
 795        font_id: FontId,
 796        glyph_id: GlyphId,
 797        font_size: Pixels,
 798    ) -> Result<()> {
 799        let scale_factor = self.scale_factor();
 800        let glyph_origin = origin.scale(scale_factor);
 801        let params = RenderGlyphParams {
 802            font_id,
 803            glyph_id,
 804            font_size,
 805            // We don't render emojis with subpixel variants.
 806            subpixel_variant: Default::default(),
 807            scale_factor,
 808            is_emoji: true,
 809        };
 810
 811        let raster_bounds = self.text_system().raster_bounds(&params)?;
 812        if !raster_bounds.is_zero() {
 813            let tile =
 814                self.window
 815                    .sprite_atlas
 816                    .get_or_insert_with(&params.clone().into(), &mut || {
 817                        let (size, bytes) = self.text_system().rasterize_glyph(&params)?;
 818                        Ok((size, Cow::Owned(bytes)))
 819                    })?;
 820            let bounds = Bounds {
 821                origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
 822                size: tile.bounds.size.map(Into::into),
 823            };
 824            let content_mask = self.content_mask().scale(scale_factor);
 825            let window = &mut *self.window;
 826
 827            window.scene_builder.insert(
 828                &window.z_index_stack,
 829                PolychromeSprite {
 830                    order: 0,
 831                    bounds,
 832                    corner_radii: Default::default(),
 833                    content_mask,
 834                    tile,
 835                    grayscale: false,
 836                },
 837            );
 838        }
 839        Ok(())
 840    }
 841
 842    /// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
 843    pub fn paint_svg(
 844        &mut self,
 845        bounds: Bounds<Pixels>,
 846        path: SharedString,
 847        color: Hsla,
 848    ) -> Result<()> {
 849        let scale_factor = self.scale_factor();
 850        let bounds = bounds.scale(scale_factor);
 851        // Render the SVG at twice the size to get a higher quality result.
 852        let params = RenderSvgParams {
 853            path,
 854            size: bounds
 855                .size
 856                .map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
 857        };
 858
 859        let tile =
 860            self.window
 861                .sprite_atlas
 862                .get_or_insert_with(&params.clone().into(), &mut || {
 863                    let bytes = self.svg_renderer.render(&params)?;
 864                    Ok((params.size, Cow::Owned(bytes)))
 865                })?;
 866        let content_mask = self.content_mask().scale(scale_factor);
 867
 868        let window = &mut *self.window;
 869        window.scene_builder.insert(
 870            &window.z_index_stack,
 871            MonochromeSprite {
 872                order: 0,
 873                bounds,
 874                content_mask,
 875                color,
 876                tile,
 877            },
 878        );
 879
 880        Ok(())
 881    }
 882
 883    /// Paint an image into the scene for the current frame at the current z-index.
 884    pub fn paint_image(
 885        &mut self,
 886        bounds: Bounds<Pixels>,
 887        corner_radii: Corners<Pixels>,
 888        data: Arc<ImageData>,
 889        grayscale: bool,
 890    ) -> Result<()> {
 891        let scale_factor = self.scale_factor();
 892        let bounds = bounds.scale(scale_factor);
 893        let params = RenderImageParams { image_id: data.id };
 894
 895        let tile = self
 896            .window
 897            .sprite_atlas
 898            .get_or_insert_with(&params.clone().into(), &mut || {
 899                Ok((data.size(), Cow::Borrowed(data.as_bytes())))
 900            })?;
 901        let content_mask = self.content_mask().scale(scale_factor);
 902        let corner_radii = corner_radii.scale(scale_factor);
 903
 904        let window = &mut *self.window;
 905        window.scene_builder.insert(
 906            &window.z_index_stack,
 907            PolychromeSprite {
 908                order: 0,
 909                bounds,
 910                content_mask,
 911                corner_radii,
 912                tile,
 913                grayscale,
 914            },
 915        );
 916        Ok(())
 917    }
 918
 919    /// Draw pixels to the display for this window based on the contents of its scene.
 920    pub(crate) fn draw(&mut self) {
 921        let root_view = self.window.root_view.take().unwrap();
 922
 923        self.start_frame();
 924
 925        self.stack(0, |cx| {
 926            let available_space = cx.window.content_size.map(Into::into);
 927            root_view.draw(available_space, cx);
 928        });
 929
 930        if let Some(active_drag) = self.app.active_drag.take() {
 931            self.stack(1, |cx| {
 932                let offset = cx.mouse_position() - active_drag.cursor_offset;
 933                cx.with_element_offset(Some(offset), |cx| {
 934                    let available_space =
 935                        size(AvailableSpace::MinContent, AvailableSpace::MinContent);
 936                    active_drag.view.draw(available_space, cx);
 937                    cx.active_drag = Some(active_drag);
 938                });
 939            });
 940        }
 941
 942        self.window.root_view = Some(root_view);
 943        let scene = self.window.scene_builder.build();
 944
 945        self.run_on_main(|cx| {
 946            cx.window
 947                .platform_window
 948                .borrow_on_main_thread()
 949                .draw(scene);
 950            cx.window.dirty = false;
 951        })
 952        .detach();
 953    }
 954
 955    fn start_frame(&mut self) {
 956        self.text_system().start_frame();
 957
 958        let window = &mut *self.window;
 959
 960        // Move the current frame element states to the previous frame.
 961        // The new empty element states map will be populated for any element states we
 962        // reference during the upcoming frame.
 963        mem::swap(
 964            &mut window.element_states,
 965            &mut window.prev_frame_element_states,
 966        );
 967        window.element_states.clear();
 968
 969        // Make the current key matchers the previous, and then clear the current.
 970        // An empty key matcher map will be created for every identified element in the
 971        // upcoming frame.
 972        mem::swap(
 973            &mut window.key_matchers,
 974            &mut window.prev_frame_key_matchers,
 975        );
 976        window.key_matchers.clear();
 977
 978        // Clear mouse event listeners, because elements add new element listeners
 979        // when the upcoming frame is painted.
 980        window.mouse_listeners.values_mut().for_each(Vec::clear);
 981
 982        // Clear focus state, because we determine what is focused when the new elements
 983        // in the upcoming frame are initialized.
 984        window.focus_listeners.clear();
 985        window.key_dispatch_stack.clear();
 986        window.focus_parents_by_child.clear();
 987        window.freeze_key_dispatch_stack = false;
 988    }
 989
 990    /// Dispatch a mouse or keyboard event on the window.
 991    fn dispatch_event(&mut self, event: InputEvent) -> bool {
 992        let event = match event {
 993            // Track the mouse position with our own state, since accessing the platform
 994            // API for the mouse position can only occur on the main thread.
 995            InputEvent::MouseMove(mouse_move) => {
 996                self.window.mouse_position = mouse_move.position;
 997                InputEvent::MouseMove(mouse_move)
 998            }
 999            // Translate dragging and dropping of external files from the operating system
1000            // to internal drag and drop events.
1001            InputEvent::FileDrop(file_drop) => match file_drop {
1002                FileDropEvent::Entered { position, files } => {
1003                    self.window.mouse_position = position;
1004                    if self.active_drag.is_none() {
1005                        self.active_drag = Some(AnyDrag {
1006                            view: self.build_view(|_| files).into_any(),
1007                            cursor_offset: position,
1008                        });
1009                    }
1010                    InputEvent::MouseDown(MouseDownEvent {
1011                        position,
1012                        button: MouseButton::Left,
1013                        click_count: 1,
1014                        modifiers: Modifiers::default(),
1015                    })
1016                }
1017                FileDropEvent::Pending { position } => {
1018                    self.window.mouse_position = position;
1019                    InputEvent::MouseMove(MouseMoveEvent {
1020                        position,
1021                        pressed_button: Some(MouseButton::Left),
1022                        modifiers: Modifiers::default(),
1023                    })
1024                }
1025                FileDropEvent::Submit { position } => {
1026                    self.window.mouse_position = position;
1027                    InputEvent::MouseUp(MouseUpEvent {
1028                        button: MouseButton::Left,
1029                        position,
1030                        modifiers: Modifiers::default(),
1031                        click_count: 1,
1032                    })
1033                }
1034                FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
1035                    button: MouseButton::Left,
1036                    position: Point::default(),
1037                    modifiers: Modifiers::default(),
1038                    click_count: 1,
1039                }),
1040            },
1041            _ => event,
1042        };
1043
1044        if let Some(any_mouse_event) = event.mouse_event() {
1045            // Handlers may set this to false by calling `stop_propagation`
1046            self.app.propagate_event = true;
1047            self.window.default_prevented = false;
1048
1049            if let Some(mut handlers) = self
1050                .window
1051                .mouse_listeners
1052                .remove(&any_mouse_event.type_id())
1053            {
1054                // Because handlers may add other handlers, we sort every time.
1055                handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
1056
1057                // Capture phase, events bubble from back to front. Handlers for this phase are used for
1058                // special purposes, such as detecting events outside of a given Bounds.
1059                for (_, handler) in &handlers {
1060                    handler(any_mouse_event, DispatchPhase::Capture, self);
1061                    if !self.app.propagate_event {
1062                        break;
1063                    }
1064                }
1065
1066                // Bubble phase, where most normal handlers do their work.
1067                if self.app.propagate_event {
1068                    for (_, handler) in handlers.iter().rev() {
1069                        handler(any_mouse_event, DispatchPhase::Bubble, self);
1070                        if !self.app.propagate_event {
1071                            break;
1072                        }
1073                    }
1074                }
1075
1076                if self.app.propagate_event
1077                    && any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
1078                {
1079                    self.active_drag = None;
1080                }
1081
1082                // Just in case any handlers added new handlers, which is weird, but possible.
1083                handlers.extend(
1084                    self.window
1085                        .mouse_listeners
1086                        .get_mut(&any_mouse_event.type_id())
1087                        .into_iter()
1088                        .flat_map(|handlers| handlers.drain(..)),
1089                );
1090                self.window
1091                    .mouse_listeners
1092                    .insert(any_mouse_event.type_id(), handlers);
1093            }
1094        } else if let Some(any_key_event) = event.keyboard_event() {
1095            let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
1096            let key_event_type = any_key_event.type_id();
1097            let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
1098
1099            for (ix, frame) in key_dispatch_stack.iter().enumerate() {
1100                match frame {
1101                    KeyDispatchStackFrame::Listener {
1102                        event_type,
1103                        listener,
1104                    } => {
1105                        if key_event_type == *event_type {
1106                            if let Some(action) = listener(
1107                                any_key_event,
1108                                &context_stack,
1109                                DispatchPhase::Capture,
1110                                self,
1111                            ) {
1112                                self.dispatch_action(action, &key_dispatch_stack[..ix]);
1113                            }
1114                            if !self.app.propagate_event {
1115                                break;
1116                            }
1117                        }
1118                    }
1119                    KeyDispatchStackFrame::Context(context) => {
1120                        context_stack.push(&context);
1121                    }
1122                }
1123            }
1124
1125            if self.app.propagate_event {
1126                for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
1127                    match frame {
1128                        KeyDispatchStackFrame::Listener {
1129                            event_type,
1130                            listener,
1131                        } => {
1132                            if key_event_type == *event_type {
1133                                if let Some(action) = listener(
1134                                    any_key_event,
1135                                    &context_stack,
1136                                    DispatchPhase::Bubble,
1137                                    self,
1138                                ) {
1139                                    self.dispatch_action(action, &key_dispatch_stack[..ix]);
1140                                }
1141
1142                                if !self.app.propagate_event {
1143                                    break;
1144                                }
1145                            }
1146                        }
1147                        KeyDispatchStackFrame::Context(_) => {
1148                            context_stack.pop();
1149                        }
1150                    }
1151                }
1152            }
1153
1154            drop(context_stack);
1155            self.window.key_dispatch_stack = key_dispatch_stack;
1156        }
1157
1158        true
1159    }
1160
1161    /// Attempt to map a keystroke to an action based on the keymap.
1162    pub fn match_keystroke(
1163        &mut self,
1164        element_id: &GlobalElementId,
1165        keystroke: &Keystroke,
1166        context_stack: &[&DispatchContext],
1167    ) -> KeyMatch {
1168        let key_match = self
1169            .window
1170            .key_matchers
1171            .get_mut(element_id)
1172            .unwrap()
1173            .match_keystroke(keystroke, context_stack);
1174
1175        if key_match.is_some() {
1176            for matcher in self.window.key_matchers.values_mut() {
1177                matcher.clear_pending();
1178            }
1179        }
1180
1181        key_match
1182    }
1183
1184    /// Register the given handler to be invoked whenever the global of the given type
1185    /// is updated.
1186    pub fn observe_global<G: 'static>(
1187        &mut self,
1188        f: impl Fn(&mut WindowContext<'_, '_>) + Send + 'static,
1189    ) -> Subscription {
1190        let window_handle = self.window.handle;
1191        self.global_observers.insert(
1192            TypeId::of::<G>(),
1193            Box::new(move |cx| cx.update_window(window_handle, |cx| f(cx)).is_ok()),
1194        )
1195    }
1196
1197    fn dispatch_action(
1198        &mut self,
1199        action: Box<dyn Action>,
1200        dispatch_stack: &[KeyDispatchStackFrame],
1201    ) {
1202        let action_type = action.as_any().type_id();
1203
1204        if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
1205            for listener in &global_listeners {
1206                listener(action.as_ref(), DispatchPhase::Capture, self);
1207                if !self.app.propagate_event {
1208                    break;
1209                }
1210            }
1211            global_listeners.extend(
1212                self.global_action_listeners
1213                    .remove(&action_type)
1214                    .unwrap_or_default(),
1215            );
1216            self.global_action_listeners
1217                .insert(action_type, global_listeners);
1218        }
1219
1220        if self.app.propagate_event {
1221            for stack_frame in dispatch_stack {
1222                if let KeyDispatchStackFrame::Listener {
1223                    event_type,
1224                    listener,
1225                } = stack_frame
1226                {
1227                    if action_type == *event_type {
1228                        listener(action.as_any(), &[], DispatchPhase::Capture, self);
1229                        if !self.app.propagate_event {
1230                            break;
1231                        }
1232                    }
1233                }
1234            }
1235        }
1236
1237        if self.app.propagate_event {
1238            for stack_frame in dispatch_stack.iter().rev() {
1239                if let KeyDispatchStackFrame::Listener {
1240                    event_type,
1241                    listener,
1242                } = stack_frame
1243                {
1244                    if action_type == *event_type {
1245                        listener(action.as_any(), &[], DispatchPhase::Bubble, self);
1246                        if !self.app.propagate_event {
1247                            break;
1248                        }
1249                    }
1250                }
1251            }
1252        }
1253
1254        if self.app.propagate_event {
1255            if let Some(mut global_listeners) =
1256                self.app.global_action_listeners.remove(&action_type)
1257            {
1258                for listener in global_listeners.iter().rev() {
1259                    listener(action.as_ref(), DispatchPhase::Bubble, self);
1260                    if !self.app.propagate_event {
1261                        break;
1262                    }
1263                }
1264                global_listeners.extend(
1265                    self.global_action_listeners
1266                        .remove(&action_type)
1267                        .unwrap_or_default(),
1268                );
1269                self.global_action_listeners
1270                    .insert(action_type, global_listeners);
1271            }
1272        }
1273    }
1274}
1275
1276impl Context for WindowContext<'_, '_> {
1277    type ModelContext<'a, T> = ModelContext<'a, T>;
1278    type Result<T> = T;
1279
1280    fn build_model<T>(
1281        &mut self,
1282        build_model: impl FnOnce(&mut Self::ModelContext<'_, T>) -> T,
1283    ) -> Model<T>
1284    where
1285        T: 'static + Send,
1286    {
1287        let slot = self.app.entities.reserve();
1288        let model = build_model(&mut ModelContext::mutable(&mut *self.app, slot.downgrade()));
1289        self.entities.insert(slot, model)
1290    }
1291
1292    fn update_model<T: 'static, R>(
1293        &mut self,
1294        model: &Model<T>,
1295        update: impl FnOnce(&mut T, &mut Self::ModelContext<'_, T>) -> R,
1296    ) -> R {
1297        let mut entity = self.entities.lease(model);
1298        let result = update(
1299            &mut *entity,
1300            &mut ModelContext::mutable(&mut *self.app, model.downgrade()),
1301        );
1302        self.entities.end_lease(entity);
1303        result
1304    }
1305}
1306
1307impl VisualContext for WindowContext<'_, '_> {
1308    type ViewContext<'a, 'w, V> = ViewContext<'a, 'w, V>;
1309
1310    fn build_view<V>(
1311        &mut self,
1312        build_view_state: impl FnOnce(&mut Self::ViewContext<'_, '_, V>) -> V,
1313    ) -> Self::Result<View<V>>
1314    where
1315        V: 'static + Send,
1316    {
1317        let slot = self.app.entities.reserve();
1318        let view = View {
1319            model: slot.clone(),
1320        };
1321        let mut cx = ViewContext::mutable(&mut *self.app, &mut *self.window, view.downgrade());
1322        let entity = build_view_state(&mut cx);
1323        self.entities.insert(slot, entity);
1324        view
1325    }
1326
1327    /// Update the given view. Prefer calling `View::update` instead, which calls this method.
1328    fn update_view<T: 'static, R>(
1329        &mut self,
1330        view: &View<T>,
1331        update: impl FnOnce(&mut T, &mut Self::ViewContext<'_, '_, T>) -> R,
1332    ) -> Self::Result<R> {
1333        let mut lease = self.app.entities.lease(&view.model);
1334        let mut cx = ViewContext::mutable(&mut *self.app, &mut *self.window, view.downgrade());
1335        let result = update(&mut *lease, &mut cx);
1336        cx.app.entities.end_lease(lease);
1337        result
1338    }
1339}
1340
1341impl<'a, 'w> std::ops::Deref for WindowContext<'a, 'w> {
1342    type Target = AppContext;
1343
1344    fn deref(&self) -> &Self::Target {
1345        &self.app
1346    }
1347}
1348
1349impl<'a, 'w> std::ops::DerefMut for WindowContext<'a, 'w> {
1350    fn deref_mut(&mut self) -> &mut Self::Target {
1351        &mut self.app
1352    }
1353}
1354
1355impl<'a, 'w> Borrow<AppContext> for WindowContext<'a, 'w> {
1356    fn borrow(&self) -> &AppContext {
1357        &self.app
1358    }
1359}
1360
1361impl<'a, 'w> BorrowMut<AppContext> for WindowContext<'a, 'w> {
1362    fn borrow_mut(&mut self) -> &mut AppContext {
1363        &mut self.app
1364    }
1365}
1366
1367pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
1368    fn app_mut(&mut self) -> &mut AppContext {
1369        self.borrow_mut()
1370    }
1371
1372    fn window(&self) -> &Window {
1373        self.borrow()
1374    }
1375
1376    fn window_mut(&mut self) -> &mut Window {
1377        self.borrow_mut()
1378    }
1379
1380    /// Pushes the given element id onto the global stack and invokes the given closure
1381    /// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
1382    /// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
1383    /// used to associate state with identified elements across separate frames.
1384    fn with_element_id<R>(
1385        &mut self,
1386        id: impl Into<ElementId>,
1387        f: impl FnOnce(GlobalElementId, &mut Self) -> R,
1388    ) -> R {
1389        let keymap = self.app_mut().keymap.clone();
1390        let window = self.window_mut();
1391        window.element_id_stack.push(id.into());
1392        let global_id = window.element_id_stack.clone();
1393
1394        if window.key_matchers.get(&global_id).is_none() {
1395            window.key_matchers.insert(
1396                global_id.clone(),
1397                window
1398                    .prev_frame_key_matchers
1399                    .remove(&global_id)
1400                    .unwrap_or_else(|| KeyMatcher::new(keymap)),
1401            );
1402        }
1403
1404        let result = f(global_id, self);
1405        let window: &mut Window = self.borrow_mut();
1406        window.element_id_stack.pop();
1407        result
1408    }
1409
1410    /// Invoke the given function with the given content mask after intersecting it
1411    /// with the current mask.
1412    fn with_content_mask<R>(
1413        &mut self,
1414        mask: ContentMask<Pixels>,
1415        f: impl FnOnce(&mut Self) -> R,
1416    ) -> R {
1417        let mask = mask.intersect(&self.content_mask());
1418        self.window_mut().content_mask_stack.push(mask);
1419        let result = f(self);
1420        self.window_mut().content_mask_stack.pop();
1421        result
1422    }
1423
1424    /// Update the global element offset based on the given offset. This is used to implement
1425    /// scrolling and position drag handles.
1426    fn with_element_offset<R>(
1427        &mut self,
1428        offset: Option<Point<Pixels>>,
1429        f: impl FnOnce(&mut Self) -> R,
1430    ) -> R {
1431        let Some(offset) = offset else {
1432            return f(self);
1433        };
1434
1435        let offset = self.element_offset() + offset;
1436        self.window_mut().element_offset_stack.push(offset);
1437        let result = f(self);
1438        self.window_mut().element_offset_stack.pop();
1439        result
1440    }
1441
1442    /// Obtain the current element offset.
1443    fn element_offset(&self) -> Point<Pixels> {
1444        self.window()
1445            .element_offset_stack
1446            .last()
1447            .copied()
1448            .unwrap_or_default()
1449    }
1450
1451    /// Update or intialize state for an element with the given id that lives across multiple
1452    /// frames. If an element with this id existed in the previous frame, its state will be passed
1453    /// to the given closure. The state returned by the closure will be stored so it can be referenced
1454    /// when drawing the next frame.
1455    fn with_element_state<S, R>(
1456        &mut self,
1457        id: ElementId,
1458        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1459    ) -> R
1460    where
1461        S: 'static + Send,
1462    {
1463        self.with_element_id(id, |global_id, cx| {
1464            if let Some(any) = cx
1465                .window_mut()
1466                .element_states
1467                .remove(&global_id)
1468                .or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
1469            {
1470                // Using the extra inner option to avoid needing to reallocate a new box.
1471                let mut state_box = any
1472                    .downcast::<Option<S>>()
1473                    .expect("invalid element state type for id");
1474                let state = state_box
1475                    .take()
1476                    .expect("element state is already on the stack");
1477                let (result, state) = f(Some(state), cx);
1478                state_box.replace(state);
1479                cx.window_mut().element_states.insert(global_id, state_box);
1480                result
1481            } else {
1482                let (result, state) = f(None, cx);
1483                cx.window_mut()
1484                    .element_states
1485                    .insert(global_id, Box::new(Some(state)));
1486                result
1487            }
1488        })
1489    }
1490
1491    /// Like `with_element_state`, but for situations where the element_id is optional. If the
1492    /// id is `None`, no state will be retrieved or stored.
1493    fn with_optional_element_state<S, R>(
1494        &mut self,
1495        element_id: Option<ElementId>,
1496        f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
1497    ) -> R
1498    where
1499        S: 'static + Send,
1500    {
1501        if let Some(element_id) = element_id {
1502            self.with_element_state(element_id, f)
1503        } else {
1504            f(None, self).0
1505        }
1506    }
1507
1508    /// Obtain the current content mask.
1509    fn content_mask(&self) -> ContentMask<Pixels> {
1510        self.window()
1511            .content_mask_stack
1512            .last()
1513            .cloned()
1514            .unwrap_or_else(|| ContentMask {
1515                bounds: Bounds {
1516                    origin: Point::default(),
1517                    size: self.window().content_size,
1518                },
1519            })
1520    }
1521
1522    /// The size of an em for the base font of the application. Adjusting this value allows the
1523    /// UI to scale, just like zooming a web page.
1524    fn rem_size(&self) -> Pixels {
1525        self.window().rem_size
1526    }
1527}
1528
1529impl Borrow<Window> for WindowContext<'_, '_> {
1530    fn borrow(&self) -> &Window {
1531        &self.window
1532    }
1533}
1534
1535impl BorrowMut<Window> for WindowContext<'_, '_> {
1536    fn borrow_mut(&mut self) -> &mut Window {
1537        &mut self.window
1538    }
1539}
1540
1541impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
1542
1543pub struct ViewContext<'a, 'w, V> {
1544    window_cx: WindowContext<'a, 'w>,
1545    view: WeakView<V>,
1546}
1547
1548impl<V> Borrow<AppContext> for ViewContext<'_, '_, V> {
1549    fn borrow(&self) -> &AppContext {
1550        &*self.window_cx.app
1551    }
1552}
1553
1554impl<V> BorrowMut<AppContext> for ViewContext<'_, '_, V> {
1555    fn borrow_mut(&mut self) -> &mut AppContext {
1556        &mut *self.window_cx.app
1557    }
1558}
1559
1560impl<V> Borrow<Window> for ViewContext<'_, '_, V> {
1561    fn borrow(&self) -> &Window {
1562        &*self.window_cx.window
1563    }
1564}
1565
1566impl<V> BorrowMut<Window> for ViewContext<'_, '_, V> {
1567    fn borrow_mut(&mut self) -> &mut Window {
1568        &mut *self.window_cx.window
1569    }
1570}
1571
1572impl<'a, 'w, V: 'static> ViewContext<'a, 'w, V> {
1573    pub(crate) fn mutable(
1574        app: &'a mut AppContext,
1575        window: &'w mut Window,
1576        view: WeakView<V>,
1577    ) -> Self {
1578        Self {
1579            window_cx: WindowContext::mutable(app, window),
1580            view,
1581        }
1582    }
1583
1584    pub fn view(&self) -> WeakView<V> {
1585        self.view.clone()
1586    }
1587
1588    pub fn model(&self) -> WeakModel<V> {
1589        self.view.model.clone()
1590    }
1591
1592    pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
1593        self.window.z_index_stack.push(order);
1594        let result = f(self);
1595        self.window.z_index_stack.pop();
1596        result
1597    }
1598
1599    pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + Send + 'static)
1600    where
1601        V: Any + Send,
1602    {
1603        let view = self.view().upgrade().unwrap();
1604        self.window_cx.on_next_frame(move |cx| view.update(cx, f));
1605    }
1606
1607    /// Schedules the given function to be run at the end of the current effect cycle, allowing entities
1608    /// that are currently on the stack to be returned to the app.
1609    pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static + Send) {
1610        let view = self.view();
1611        self.window_cx.defer(move |cx| {
1612            view.update(cx, f).ok();
1613        });
1614    }
1615
1616    pub fn observe<V2, E>(
1617        &mut self,
1618        entity: &E,
1619        mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, '_, V>) + Send + 'static,
1620    ) -> Subscription
1621    where
1622        V2: 'static,
1623        V: 'static + Send,
1624        E: Entity<V2>,
1625    {
1626        let view = self.view();
1627        let entity_id = entity.entity_id();
1628        let entity = entity.downgrade();
1629        let window_handle = self.window.handle;
1630        self.app.observers.insert(
1631            entity_id,
1632            Box::new(move |cx| {
1633                cx.update_window(window_handle, |cx| {
1634                    if let Some(handle) = E::upgrade_from(&entity) {
1635                        view.update(cx, |this, cx| on_notify(this, handle, cx))
1636                            .is_ok()
1637                    } else {
1638                        false
1639                    }
1640                })
1641                .unwrap_or(false)
1642            }),
1643        )
1644    }
1645
1646    pub fn subscribe<V2, E>(
1647        &mut self,
1648        entity: &E,
1649        mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, '_, V>) + Send + 'static,
1650    ) -> Subscription
1651    where
1652        V2: EventEmitter,
1653        E: Entity<V2>,
1654    {
1655        let view = self.view();
1656        let entity_id = entity.entity_id();
1657        let handle = entity.downgrade();
1658        let window_handle = self.window.handle;
1659        self.app.event_listeners.insert(
1660            entity_id,
1661            Box::new(move |event, cx| {
1662                cx.update_window(window_handle, |cx| {
1663                    if let Some(handle) = E::upgrade_from(&handle) {
1664                        let event = event.downcast_ref().expect("invalid event type");
1665                        view.update(cx, |this, cx| on_event(this, handle, event, cx))
1666                            .is_ok()
1667                    } else {
1668                        false
1669                    }
1670                })
1671                .unwrap_or(false)
1672            }),
1673        )
1674    }
1675
1676    pub fn on_release(
1677        &mut self,
1678        mut on_release: impl FnMut(&mut V, &mut WindowContext) + Send + 'static,
1679    ) -> Subscription {
1680        let window_handle = self.window.handle;
1681        self.app.release_listeners.insert(
1682            self.view.model.entity_id,
1683            Box::new(move |this, cx| {
1684                let this = this.downcast_mut().expect("invalid entity type");
1685                // todo!("are we okay with silently swallowing the error?")
1686                let _ = cx.update_window(window_handle, |cx| on_release(this, cx));
1687            }),
1688        )
1689    }
1690
1691    pub fn observe_release<V2, E>(
1692        &mut self,
1693        entity: &E,
1694        mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, '_, V>) + Send + 'static,
1695    ) -> Subscription
1696    where
1697        V: Any + Send,
1698        V2: 'static,
1699        E: Entity<V2>,
1700    {
1701        let view = self.view();
1702        let entity_id = entity.entity_id();
1703        let window_handle = self.window.handle;
1704        self.app.release_listeners.insert(
1705            entity_id,
1706            Box::new(move |entity, cx| {
1707                let entity = entity.downcast_mut().expect("invalid entity type");
1708                let _ = cx.update_window(window_handle, |cx| {
1709                    view.update(cx, |this, cx| on_release(this, entity, cx))
1710                });
1711            }),
1712        )
1713    }
1714
1715    pub fn notify(&mut self) {
1716        self.window_cx.notify();
1717        self.window_cx.app.push_effect(Effect::Notify {
1718            emitter: self.view.model.entity_id,
1719        });
1720    }
1721
1722    pub fn on_focus_changed(
1723        &mut self,
1724        listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + Send + 'static,
1725    ) {
1726        let handle = self.view();
1727        self.window.focus_listeners.push(Box::new(move |event, cx| {
1728            handle
1729                .update(cx, |view, cx| listener(view, event, cx))
1730                .log_err();
1731        }));
1732    }
1733
1734    pub fn with_key_listeners<R>(
1735        &mut self,
1736        key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
1737        f: impl FnOnce(&mut Self) -> R,
1738    ) -> R {
1739        let old_stack_len = self.window.key_dispatch_stack.len();
1740        if !self.window.freeze_key_dispatch_stack {
1741            for (event_type, listener) in key_listeners {
1742                let handle = self.view();
1743                let listener = Box::new(
1744                    move |event: &dyn Any,
1745                          context_stack: &[&DispatchContext],
1746                          phase: DispatchPhase,
1747                          cx: &mut WindowContext<'_, '_>| {
1748                        handle
1749                            .update(cx, |view, cx| {
1750                                listener(view, event, context_stack, phase, cx)
1751                            })
1752                            .log_err()
1753                            .flatten()
1754                    },
1755                );
1756                self.window
1757                    .key_dispatch_stack
1758                    .push(KeyDispatchStackFrame::Listener {
1759                        event_type,
1760                        listener,
1761                    });
1762            }
1763        }
1764
1765        let result = f(self);
1766
1767        if !self.window.freeze_key_dispatch_stack {
1768            self.window.key_dispatch_stack.truncate(old_stack_len);
1769        }
1770
1771        result
1772    }
1773
1774    pub fn with_key_dispatch_context<R>(
1775        &mut self,
1776        context: DispatchContext,
1777        f: impl FnOnce(&mut Self) -> R,
1778    ) -> R {
1779        if context.is_empty() {
1780            return f(self);
1781        }
1782
1783        if !self.window.freeze_key_dispatch_stack {
1784            self.window
1785                .key_dispatch_stack
1786                .push(KeyDispatchStackFrame::Context(context));
1787        }
1788
1789        let result = f(self);
1790
1791        if !self.window.freeze_key_dispatch_stack {
1792            self.window.key_dispatch_stack.pop();
1793        }
1794
1795        result
1796    }
1797
1798    pub fn with_focus<R>(
1799        &mut self,
1800        focus_handle: FocusHandle,
1801        f: impl FnOnce(&mut Self) -> R,
1802    ) -> R {
1803        if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
1804            self.window
1805                .focus_parents_by_child
1806                .insert(focus_handle.id, parent_focus_id);
1807        }
1808        self.window.focus_stack.push(focus_handle.id);
1809
1810        if Some(focus_handle.id) == self.window.focus {
1811            self.window.freeze_key_dispatch_stack = true;
1812        }
1813
1814        let result = f(self);
1815
1816        self.window.focus_stack.pop();
1817        result
1818    }
1819
1820    pub fn run_on_main<R>(
1821        &mut self,
1822        view: &mut V,
1823        f: impl FnOnce(&mut V, &mut MainThread<ViewContext<'_, '_, V>>) -> R + Send + 'static,
1824    ) -> Task<Result<R>>
1825    where
1826        R: Send + 'static,
1827    {
1828        if self.executor.is_main_thread() {
1829            let cx = unsafe { mem::transmute::<&mut Self, &mut MainThread<Self>>(self) };
1830            Task::ready(Ok(f(view, cx)))
1831        } else {
1832            let view = self.view().upgrade().unwrap();
1833            self.window_cx.run_on_main(move |cx| view.update(cx, f))
1834        }
1835    }
1836
1837    pub fn spawn<Fut, R>(
1838        &mut self,
1839        f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut + Send + 'static,
1840    ) -> Task<R>
1841    where
1842        R: Send + 'static,
1843        Fut: Future<Output = R> + Send + 'static,
1844    {
1845        let view = self.view();
1846        self.window_cx.spawn(move |_, cx| {
1847            let result = f(view, cx);
1848            async move { result.await }
1849        })
1850    }
1851
1852    pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
1853    where
1854        G: 'static + Send,
1855    {
1856        let mut global = self.app.lease_global::<G>();
1857        let result = f(&mut global, self);
1858        self.app.end_global_lease(global);
1859        result
1860    }
1861
1862    pub fn observe_global<G: 'static>(
1863        &mut self,
1864        f: impl Fn(&mut V, &mut ViewContext<'_, '_, V>) + Send + 'static,
1865    ) -> Subscription {
1866        let window_handle = self.window.handle;
1867        let handle = self.view();
1868        self.global_observers.insert(
1869            TypeId::of::<G>(),
1870            Box::new(move |cx| {
1871                cx.update_window(window_handle, |cx| {
1872                    handle.update(cx, |view, cx| f(view, cx)).is_ok()
1873                })
1874                .unwrap_or(false)
1875            }),
1876        )
1877    }
1878
1879    pub fn on_mouse_event<Event: 'static>(
1880        &mut self,
1881        handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + Send + 'static,
1882    ) {
1883        let handle = self.view().upgrade().unwrap();
1884        self.window_cx.on_mouse_event(move |event, phase, cx| {
1885            handle.update(cx, |view, cx| {
1886                handler(view, event, phase, cx);
1887            })
1888        });
1889    }
1890}
1891
1892impl<'a, 'w, V> ViewContext<'a, 'w, V>
1893where
1894    V: EventEmitter,
1895    V::Event: Any + Send,
1896{
1897    pub fn emit(&mut self, event: V::Event) {
1898        let emitter = self.view.model.entity_id;
1899        self.app.push_effect(Effect::Emit {
1900            emitter,
1901            event: Box::new(event),
1902        });
1903    }
1904}
1905
1906impl<'a, 'w, V: 'static> MainThread<ViewContext<'a, 'w, V>> {
1907    fn platform_window(&self) -> &dyn PlatformWindow {
1908        self.window.platform_window.borrow_on_main_thread().as_ref()
1909    }
1910
1911    pub fn activate_window(&self) {
1912        self.platform_window().activate();
1913    }
1914}
1915
1916impl<'a, 'w, V> Context for ViewContext<'a, 'w, V> {
1917    type ModelContext<'b, U> = ModelContext<'b, U>;
1918    type Result<U> = U;
1919
1920    fn build_model<T>(
1921        &mut self,
1922        build_model: impl FnOnce(&mut Self::ModelContext<'_, T>) -> T,
1923    ) -> Model<T>
1924    where
1925        T: 'static + Send,
1926    {
1927        self.window_cx.build_model(build_model)
1928    }
1929
1930    fn update_model<T: 'static, R>(
1931        &mut self,
1932        model: &Model<T>,
1933        update: impl FnOnce(&mut T, &mut Self::ModelContext<'_, T>) -> R,
1934    ) -> R {
1935        self.window_cx.update_model(model, update)
1936    }
1937}
1938
1939impl<V: 'static> VisualContext for ViewContext<'_, '_, V> {
1940    type ViewContext<'a, 'w, V2> = ViewContext<'a, 'w, V2>;
1941
1942    fn build_view<W: 'static + Send>(
1943        &mut self,
1944        build_view: impl FnOnce(&mut Self::ViewContext<'_, '_, W>) -> W,
1945    ) -> Self::Result<View<W>> {
1946        self.window_cx.build_view(build_view)
1947    }
1948
1949    fn update_view<V2: 'static, R>(
1950        &mut self,
1951        view: &View<V2>,
1952        update: impl FnOnce(&mut V2, &mut Self::ViewContext<'_, '_, V2>) -> R,
1953    ) -> Self::Result<R> {
1954        self.window_cx.update_view(view, update)
1955    }
1956}
1957
1958impl<'a, 'w, V> std::ops::Deref for ViewContext<'a, 'w, V> {
1959    type Target = WindowContext<'a, 'w>;
1960
1961    fn deref(&self) -> &Self::Target {
1962        &self.window_cx
1963    }
1964}
1965
1966impl<'a, 'w, V> std::ops::DerefMut for ViewContext<'a, 'w, V> {
1967    fn deref_mut(&mut self) -> &mut Self::Target {
1968        &mut self.window_cx
1969    }
1970}
1971
1972// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
1973slotmap::new_key_type! { pub struct WindowId; }
1974
1975impl WindowId {
1976    pub fn as_u64(&self) -> u64 {
1977        self.0.as_ffi()
1978    }
1979}
1980
1981#[derive(PartialEq, Eq, Deref, DerefMut)]
1982pub struct WindowHandle<V> {
1983    #[deref]
1984    #[deref_mut]
1985    pub(crate) any_handle: AnyWindowHandle,
1986    state_type: PhantomData<V>,
1987}
1988
1989impl<V> Copy for WindowHandle<V> {}
1990
1991impl<V> Clone for WindowHandle<V> {
1992    fn clone(&self) -> Self {
1993        WindowHandle {
1994            any_handle: self.any_handle,
1995            state_type: PhantomData,
1996        }
1997    }
1998}
1999
2000impl<V: 'static> WindowHandle<V> {
2001    pub fn new(id: WindowId) -> Self {
2002        WindowHandle {
2003            any_handle: AnyWindowHandle {
2004                id,
2005                state_type: TypeId::of::<V>(),
2006            },
2007            state_type: PhantomData,
2008        }
2009    }
2010}
2011
2012impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
2013    fn into(self) -> AnyWindowHandle {
2014        self.any_handle
2015    }
2016}
2017
2018#[derive(Copy, Clone, PartialEq, Eq)]
2019pub struct AnyWindowHandle {
2020    pub(crate) id: WindowId,
2021    state_type: TypeId,
2022}
2023
2024impl AnyWindowHandle {
2025    pub fn window_id(&self) -> WindowId {
2026        self.id
2027    }
2028
2029    pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
2030        if TypeId::of::<T>() == self.state_type {
2031            Some(WindowHandle {
2032                any_handle: *self,
2033                state_type: PhantomData,
2034            })
2035        } else {
2036            None
2037        }
2038    }
2039}
2040
2041#[cfg(any(test, feature = "test-support"))]
2042impl From<SmallVec<[u32; 16]>> for StackingOrder {
2043    fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
2044        StackingOrder(small_vec)
2045    }
2046}
2047
2048#[derive(Clone, Debug, Eq, PartialEq, Hash)]
2049pub enum ElementId {
2050    View(EntityId),
2051    Number(usize),
2052    Name(SharedString),
2053    FocusHandle(FocusId),
2054}
2055
2056impl From<EntityId> for ElementId {
2057    fn from(id: EntityId) -> Self {
2058        ElementId::View(id)
2059    }
2060}
2061
2062impl From<usize> for ElementId {
2063    fn from(id: usize) -> Self {
2064        ElementId::Number(id)
2065    }
2066}
2067
2068impl From<i32> for ElementId {
2069    fn from(id: i32) -> Self {
2070        Self::Number(id as usize)
2071    }
2072}
2073
2074impl From<SharedString> for ElementId {
2075    fn from(name: SharedString) -> Self {
2076        ElementId::Name(name)
2077    }
2078}
2079
2080impl From<&'static str> for ElementId {
2081    fn from(name: &'static str) -> Self {
2082        ElementId::Name(name.into())
2083    }
2084}
2085
2086impl<'a> From<&'a FocusHandle> for ElementId {
2087    fn from(handle: &'a FocusHandle) -> Self {
2088        ElementId::FocusHandle(handle.id)
2089    }
2090}