macos.md

  1# Building Zed for macOS
  2
  3## Repository
  4
  5Clone down the [Zed repository](https://github.com/zed-industries/zed).
  6
  7## Dependencies
  8
  9- Install [Rust](https://www.rust-lang.org/tools/install)
 10- Install [Xcode](https://apps.apple.com/us/app/xcode/id497799835?mt=12) from the macOS App Store, or from the [Apple Developer](https://developer.apple.com/download/all/) website. Note this requires a developer account.
 11
 12> Ensure you launch Xcode after installing, and install the macOS components, which is the default option.
 13
 14- Install [Xcode command line tools](https://developer.apple.com/xcode/resources/)
 15
 16  ```sh
 17  xcode-select --install
 18  ```
 19
 20- Ensure that the Xcode command line tools are using your newly installed copy of Xcode:
 21
 22  ```sh
 23  sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
 24  sudo xcodebuild -license accept
 25  ```
 26
 27- Install the Rust wasm toolchain:
 28
 29  ```sh
 30  rustup target add wasm32-wasip1
 31  ```
 32
 33- Install `cmake` (required by [a dependency](https://docs.rs/wasmtime-c-api-impl/latest/wasmtime_c_api/))
 34
 35  ```sh
 36  brew install cmake
 37  ```
 38
 39## Backend Dependencies
 40
 41If you are developing collaborative features of Zed, you'll need to install the dependencies of zed's `collab` server:
 42
 43- Install [Postgres](https://postgresapp.com)
 44- Install [Livekit](https://formulae.brew.sh/formula/livekit) and [Foreman](https://formulae.brew.sh/formula/foreman)
 45
 46  ```sh
 47  brew install livekit foreman
 48  ```
 49
 50Alternatively, if you have [Docker](https://www.docker.com/) installed you can bring up all the `collab` dependencies using Docker Compose:
 51
 52```sh
 53docker compose up -d
 54```
 55
 56## Building Zed from Source
 57
 58Once you have the dependencies installed, you can build Zed using [Cargo](https://doc.rust-lang.org/cargo/).
 59
 60For a debug build:
 61
 62```sh
 63cargo run
 64```
 65
 66For a release build:
 67
 68```sh
 69cargo run --release
 70```
 71
 72And to run the tests:
 73
 74```sh
 75cargo test --workspace
 76```
 77
 78## Troubleshooting
 79
 80### Error compiling metal shaders
 81
 82```sh
 83error: failed to run custom build command for gpui v0.1.0 (/Users/path/to/zed)`**
 84
 85xcrun: error: unable to find utility "metal", not a developer tool or in PATH
 86```
 87
 88Try `sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer`
 89
 90### Cargo errors claiming that a dependency is using unstable features
 91
 92Try `cargo clean` and `cargo build`.
 93
 94### Error: 'dispatch/dispatch.h' file not found
 95
 96If you encounter an error similar to:
 97
 98```sh
 99src/platform/mac/dispatch.h:1:10: fatal error: 'dispatch/dispatch.h' file not found
100
101Caused by:
102  process didn't exit successfully
103
104  --- stdout
105  cargo:rustc-link-lib=framework=System
106  cargo:rerun-if-changed=src/platform/mac/dispatch.h
107  cargo:rerun-if-env-changed=TARGET
108  cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64-apple-darwin
109  cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS_aarch64_apple_darwin
110  cargo:rerun-if-env-changed=BINDGEN_EXTRA_CLANG_ARGS
111```
112
113This file is part of Xcode. Ensure you have installed the Xcode command line tools and set the correct path:
114
115```sh
116xcode-select --install
117sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
118```
119
120Additionally, set the `BINDGEN_EXTRA_CLANG_ARGS` environment variable:
121
122```sh
123export BINDGEN_EXTRA_CLANG_ARGS="--sysroot=$(xcrun --show-sdk-path)"
124```
125
126Then clean and rebuild the project:
127
128```sh
129cargo clean
130cargo run
131```