theme.rs

  1#![deny(missing_docs)]
  2
  3//! # Theme
  4//!
  5//! This crate provides the theme system for Zed.
  6//!
  7//! ## Overview
  8//!
  9//! A theme is a collection of colors used to build a consistent appearance for UI components across the application.
 10
 11mod default_colors;
 12mod fallback_themes;
 13mod font_family_cache;
 14mod icon_theme;
 15mod icon_theme_schema;
 16mod registry;
 17mod scale;
 18mod schema;
 19mod settings;
 20mod styles;
 21
 22use std::sync::Arc;
 23
 24use ::settings::DEFAULT_DARK_THEME;
 25use ::settings::IntoGpui;
 26use ::settings::Settings;
 27use ::settings::SettingsStore;
 28use anyhow::Result;
 29use fallback_themes::apply_status_color_defaults;
 30use gpui::BorrowAppContext;
 31use gpui::Global;
 32use gpui::{
 33    App, AssetSource, HighlightStyle, Hsla, Pixels, Refineable, SharedString, WindowAppearance,
 34    WindowBackgroundAppearance, px,
 35};
 36use serde::Deserialize;
 37use uuid::Uuid;
 38
 39pub use crate::default_colors::*;
 40use crate::fallback_themes::apply_theme_color_defaults;
 41pub use crate::font_family_cache::*;
 42pub use crate::icon_theme::*;
 43pub use crate::icon_theme_schema::*;
 44pub use crate::registry::*;
 45pub use crate::scale::*;
 46pub use crate::schema::*;
 47pub use crate::settings::*;
 48pub use crate::styles::*;
 49pub use ::settings::{
 50    FontStyleContent, HighlightStyleContent, StatusColorsContent, ThemeColorsContent,
 51    ThemeStyleContent,
 52};
 53
 54/// Defines window border radius for platforms that use client side decorations.
 55pub const CLIENT_SIDE_DECORATION_ROUNDING: Pixels = px(10.0);
 56/// Defines window shadow size for platforms that use client side decorations.
 57pub const CLIENT_SIDE_DECORATION_SHADOW: Pixels = px(10.0);
 58
 59/// The appearance of the theme.
 60#[derive(Debug, PartialEq, Clone, Copy, Deserialize)]
 61pub enum Appearance {
 62    /// A light appearance.
 63    Light,
 64    /// A dark appearance.
 65    Dark,
 66}
 67
 68impl Appearance {
 69    /// Returns whether the appearance is light.
 70    pub fn is_light(&self) -> bool {
 71        match self {
 72            Self::Light => true,
 73            Self::Dark => false,
 74        }
 75    }
 76}
 77
 78impl From<WindowAppearance> for Appearance {
 79    fn from(value: WindowAppearance) -> Self {
 80        match value {
 81            WindowAppearance::Dark | WindowAppearance::VibrantDark => Self::Dark,
 82            WindowAppearance::Light | WindowAppearance::VibrantLight => Self::Light,
 83        }
 84    }
 85}
 86
 87impl From<Appearance> for ThemeAppearanceMode {
 88    fn from(value: Appearance) -> Self {
 89        match value {
 90            Appearance::Light => Self::Light,
 91            Appearance::Dark => Self::Dark,
 92        }
 93    }
 94}
 95
 96/// Which themes should be loaded. This is used primarily for testing.
 97pub enum LoadThemes {
 98    /// Only load the base theme.
 99    ///
100    /// No user themes will be loaded.
101    JustBase,
102
103    /// Load all of the built-in themes.
104    All(Box<dyn AssetSource>),
105}
106
107/// Initialize the theme system.
108pub fn init(themes_to_load: LoadThemes, cx: &mut App) {
109    SystemAppearance::init(cx);
110    let (assets, load_user_themes) = match themes_to_load {
111        LoadThemes::JustBase => (Box::new(()) as Box<dyn AssetSource>, false),
112        LoadThemes::All(assets) => (assets, true),
113    };
114    ThemeRegistry::set_global(assets, cx);
115
116    if load_user_themes {
117        ThemeRegistry::global(cx).load_bundled_themes();
118    }
119
120    FontFamilyCache::init_global(cx);
121
122    let theme = GlobalTheme::configured_theme(cx);
123    let icon_theme = GlobalTheme::configured_icon_theme(cx);
124    cx.set_global(GlobalTheme { theme, icon_theme });
125
126    let settings = ThemeSettings::get_global(cx);
127
128    let mut prev_buffer_font_size_settings = settings.buffer_font_size_settings();
129    let mut prev_ui_font_size_settings = settings.ui_font_size_settings();
130    let mut prev_agent_ui_font_size_settings = settings.agent_ui_font_size_settings();
131    let mut prev_agent_buffer_font_size_settings = settings.agent_buffer_font_size_settings();
132    let mut prev_theme_name = settings.theme.name(SystemAppearance::global(cx).0);
133    let mut prev_icon_theme_name = settings.icon_theme.name(SystemAppearance::global(cx).0);
134    let mut prev_theme_overrides = (
135        settings.experimental_theme_overrides.clone(),
136        settings.theme_overrides.clone(),
137    );
138
139    cx.observe_global::<SettingsStore>(move |cx| {
140        let settings = ThemeSettings::get_global(cx);
141
142        let buffer_font_size_settings = settings.buffer_font_size_settings();
143        let ui_font_size_settings = settings.ui_font_size_settings();
144        let agent_ui_font_size_settings = settings.agent_ui_font_size_settings();
145        let agent_buffer_font_size_settings = settings.agent_buffer_font_size_settings();
146        let theme_name = settings.theme.name(SystemAppearance::global(cx).0);
147        let icon_theme_name = settings.icon_theme.name(SystemAppearance::global(cx).0);
148        let theme_overrides = (
149            settings.experimental_theme_overrides.clone(),
150            settings.theme_overrides.clone(),
151        );
152
153        if buffer_font_size_settings != prev_buffer_font_size_settings {
154            prev_buffer_font_size_settings = buffer_font_size_settings;
155            reset_buffer_font_size(cx);
156        }
157
158        if ui_font_size_settings != prev_ui_font_size_settings {
159            prev_ui_font_size_settings = ui_font_size_settings;
160            reset_ui_font_size(cx);
161        }
162
163        if agent_ui_font_size_settings != prev_agent_ui_font_size_settings {
164            prev_agent_ui_font_size_settings = agent_ui_font_size_settings;
165            reset_agent_ui_font_size(cx);
166        }
167
168        if agent_buffer_font_size_settings != prev_agent_buffer_font_size_settings {
169            prev_agent_buffer_font_size_settings = agent_buffer_font_size_settings;
170            reset_agent_buffer_font_size(cx);
171        }
172
173        if theme_name != prev_theme_name || theme_overrides != prev_theme_overrides {
174            prev_theme_name = theme_name;
175            prev_theme_overrides = theme_overrides;
176            GlobalTheme::reload_theme(cx);
177        }
178
179        if icon_theme_name != prev_icon_theme_name {
180            prev_icon_theme_name = icon_theme_name;
181            GlobalTheme::reload_icon_theme(cx);
182        }
183    })
184    .detach();
185}
186
187/// Implementing this trait allows accessing the active theme.
188pub trait ActiveTheme {
189    /// Returns the active theme.
190    fn theme(&self) -> &Arc<Theme>;
191}
192
193impl ActiveTheme for App {
194    fn theme(&self) -> &Arc<Theme> {
195        GlobalTheme::theme(self)
196    }
197}
198
199/// A theme family is a grouping of themes under a single name.
200///
201/// For example, the "One" theme family contains the "One Light" and "One Dark" themes.
202///
203/// It can also be used to package themes with many variants.
204///
205/// For example, the "Atelier" theme family contains "Cave", "Dune", "Estuary", "Forest", "Heath", etc.
206pub struct ThemeFamily {
207    /// The unique identifier for the theme family.
208    pub id: String,
209    /// The name of the theme family. This will be displayed in the UI, such as when adding or removing a theme family.
210    pub name: SharedString,
211    /// The author of the theme family.
212    pub author: SharedString,
213    /// The [Theme]s in the family.
214    pub themes: Vec<Theme>,
215    /// The color scales used by the themes in the family.
216    /// Note: This will be removed in the future.
217    pub scales: ColorScales,
218}
219
220impl ThemeFamily {
221    // This is on ThemeFamily because we will have variables here we will need
222    // in the future to resolve @references.
223    /// Refines ThemeContent into a theme, merging it's contents with the base theme.
224    pub fn refine_theme(&self, theme: &ThemeContent) -> Theme {
225        let appearance = match theme.appearance {
226            AppearanceContent::Light => Appearance::Light,
227            AppearanceContent::Dark => Appearance::Dark,
228        };
229
230        let mut refined_status_colors = match theme.appearance {
231            AppearanceContent::Light => StatusColors::light(),
232            AppearanceContent::Dark => StatusColors::dark(),
233        };
234        let mut status_colors_refinement = status_colors_refinement(&theme.style.status);
235        apply_status_color_defaults(&mut status_colors_refinement);
236        refined_status_colors.refine(&status_colors_refinement);
237
238        let mut refined_player_colors = match theme.appearance {
239            AppearanceContent::Light => PlayerColors::light(),
240            AppearanceContent::Dark => PlayerColors::dark(),
241        };
242        refined_player_colors.merge(&theme.style.players);
243
244        let mut refined_theme_colors = match theme.appearance {
245            AppearanceContent::Light => ThemeColors::light(),
246            AppearanceContent::Dark => ThemeColors::dark(),
247        };
248        let mut theme_colors_refinement =
249            theme_colors_refinement(&theme.style.colors, &status_colors_refinement);
250        apply_theme_color_defaults(&mut theme_colors_refinement, &refined_player_colors);
251        refined_theme_colors.refine(&theme_colors_refinement);
252
253        let mut refined_accent_colors = match theme.appearance {
254            AppearanceContent::Light => AccentColors::light(),
255            AppearanceContent::Dark => AccentColors::dark(),
256        };
257        refined_accent_colors.merge(&theme.style.accents);
258
259        let syntax_highlights = theme.style.syntax.iter().map(|(syntax_token, highlight)| {
260            (
261                syntax_token.clone(),
262                HighlightStyle {
263                    color: highlight
264                        .color
265                        .as_ref()
266                        .and_then(|color| try_parse_color(color).ok()),
267                    background_color: highlight
268                        .background_color
269                        .as_ref()
270                        .and_then(|color| try_parse_color(color).ok()),
271                    font_style: highlight.font_style.map(|s| s.into_gpui()),
272                    font_weight: highlight.font_weight.map(|w| w.into_gpui()),
273                    ..Default::default()
274                },
275            )
276        });
277        let syntax_theme = Arc::new(SyntaxTheme::new(syntax_highlights));
278
279        let window_background_appearance = theme
280            .style
281            .window_background_appearance
282            .map(|w| w.into_gpui())
283            .unwrap_or_default();
284
285        Theme {
286            id: uuid::Uuid::new_v4().to_string(),
287            name: theme.name.clone().into(),
288            appearance,
289            styles: ThemeStyles {
290                system: SystemColors::default(),
291                window_background_appearance,
292                accents: refined_accent_colors,
293                colors: refined_theme_colors,
294                status: refined_status_colors,
295                player: refined_player_colors,
296                syntax: syntax_theme,
297            },
298        }
299    }
300}
301
302/// Refines a [ThemeFamilyContent] and it's [ThemeContent]s into a [ThemeFamily].
303pub fn refine_theme_family(theme_family_content: ThemeFamilyContent) -> ThemeFamily {
304    let id = Uuid::new_v4().to_string();
305    let name = theme_family_content.name.clone();
306    let author = theme_family_content.author.clone();
307
308    let mut theme_family = ThemeFamily {
309        id,
310        name: name.into(),
311        author: author.into(),
312        themes: vec![],
313        scales: default_color_scales(),
314    };
315
316    let refined_themes = theme_family_content
317        .themes
318        .iter()
319        .map(|theme_content| theme_family.refine_theme(theme_content))
320        .collect();
321
322    theme_family.themes = refined_themes;
323
324    theme_family
325}
326
327/// A theme is the primary mechanism for defining the appearance of the UI.
328#[derive(Clone, Debug, PartialEq)]
329pub struct Theme {
330    /// The unique identifier for the theme.
331    pub id: String,
332    /// The name of the theme.
333    pub name: SharedString,
334    /// The appearance of the theme (light or dark).
335    pub appearance: Appearance,
336    /// The colors and other styles for the theme.
337    pub styles: ThemeStyles,
338}
339
340impl Theme {
341    /// Returns the [`SystemColors`] for the theme.
342    #[inline(always)]
343    pub fn system(&self) -> &SystemColors {
344        &self.styles.system
345    }
346
347    /// Returns the [`AccentColors`] for the theme.
348    #[inline(always)]
349    pub fn accents(&self) -> &AccentColors {
350        &self.styles.accents
351    }
352
353    /// Returns the [`PlayerColors`] for the theme.
354    #[inline(always)]
355    pub fn players(&self) -> &PlayerColors {
356        &self.styles.player
357    }
358
359    /// Returns the [`ThemeColors`] for the theme.
360    #[inline(always)]
361    pub fn colors(&self) -> &ThemeColors {
362        &self.styles.colors
363    }
364
365    /// Returns the [`SyntaxTheme`] for the theme.
366    #[inline(always)]
367    pub fn syntax(&self) -> &Arc<SyntaxTheme> {
368        &self.styles.syntax
369    }
370
371    /// Returns the [`StatusColors`] for the theme.
372    #[inline(always)]
373    pub fn status(&self) -> &StatusColors {
374        &self.styles.status
375    }
376
377    /// Returns the [`Appearance`] for the theme.
378    #[inline(always)]
379    pub fn appearance(&self) -> Appearance {
380        self.appearance
381    }
382
383    /// Returns the [`WindowBackgroundAppearance`] for the theme.
384    #[inline(always)]
385    pub fn window_background_appearance(&self) -> WindowBackgroundAppearance {
386        self.styles.window_background_appearance
387    }
388
389    /// Darkens the color by reducing its lightness.
390    /// The resulting lightness is clamped to ensure it doesn't go below 0.0.
391    ///
392    /// The first value darkens light appearance mode, the second darkens appearance dark mode.
393    ///
394    /// Note: This is a tentative solution and may be replaced with a more robust color system.
395    pub fn darken(&self, color: Hsla, light_amount: f32, dark_amount: f32) -> Hsla {
396        let amount = match self.appearance {
397            Appearance::Light => light_amount,
398            Appearance::Dark => dark_amount,
399        };
400        let mut hsla = color;
401        hsla.l = (hsla.l - amount).max(0.0);
402        hsla
403    }
404}
405
406/// Deserializes a user theme from the given bytes.
407pub fn deserialize_user_theme(bytes: &[u8]) -> Result<ThemeFamilyContent> {
408    let theme_family: ThemeFamilyContent = serde_json_lenient::from_slice(bytes)?;
409
410    for theme in &theme_family.themes {
411        if theme
412            .style
413            .colors
414            .deprecated_scrollbar_thumb_background
415            .is_some()
416        {
417            log::warn!(
418                r#"Theme "{theme_name}" is using a deprecated style property: scrollbar_thumb.background. Use `scrollbar.thumb.background` instead."#,
419                theme_name = theme.name
420            )
421        }
422    }
423
424    Ok(theme_family)
425}
426
427/// Deserializes a icon theme from the given bytes.
428pub fn deserialize_icon_theme(bytes: &[u8]) -> Result<IconThemeFamilyContent> {
429    let icon_theme_family: IconThemeFamilyContent = serde_json_lenient::from_slice(bytes)?;
430
431    Ok(icon_theme_family)
432}
433
434/// The active theme
435pub struct GlobalTheme {
436    theme: Arc<Theme>,
437    icon_theme: Arc<IconTheme>,
438}
439impl Global for GlobalTheme {}
440
441impl GlobalTheme {
442    fn configured_theme(cx: &mut App) -> Arc<Theme> {
443        let themes = ThemeRegistry::default_global(cx);
444        let theme_settings = ThemeSettings::get_global(cx);
445        let system_appearance = SystemAppearance::global(cx);
446
447        let theme_name = theme_settings.theme.name(*system_appearance);
448
449        let theme = match themes.get(&theme_name.0) {
450            Ok(theme) => theme,
451            Err(err) => {
452                if themes.extensions_loaded() {
453                    log::error!("{err}");
454                }
455                themes
456                    .get(default_theme(*system_appearance))
457                    // fallback for tests.
458                    .unwrap_or_else(|_| themes.get(DEFAULT_DARK_THEME).unwrap())
459            }
460        };
461        theme_settings.apply_theme_overrides(theme)
462    }
463
464    /// Reloads the current theme.
465    ///
466    /// Reads the [`ThemeSettings`] to know which theme should be loaded,
467    /// taking into account the current [`SystemAppearance`].
468    pub fn reload_theme(cx: &mut App) {
469        let theme = Self::configured_theme(cx);
470        cx.update_global::<Self, _>(|this, _| this.theme = theme);
471        cx.refresh_windows();
472    }
473
474    fn configured_icon_theme(cx: &mut App) -> Arc<IconTheme> {
475        let themes = ThemeRegistry::default_global(cx);
476        let theme_settings = ThemeSettings::get_global(cx);
477        let system_appearance = SystemAppearance::global(cx);
478
479        let icon_theme_name = theme_settings.icon_theme.name(*system_appearance);
480
481        match themes.get_icon_theme(&icon_theme_name.0) {
482            Ok(theme) => theme,
483            Err(err) => {
484                if themes.extensions_loaded() {
485                    log::error!("{err}");
486                }
487                themes.get_icon_theme(DEFAULT_ICON_THEME_NAME).unwrap()
488            }
489        }
490    }
491
492    /// Reloads the current icon theme.
493    ///
494    /// Reads the [`ThemeSettings`] to know which icon theme should be loaded,
495    /// taking into account the current [`SystemAppearance`].
496    pub fn reload_icon_theme(cx: &mut App) {
497        let icon_theme = Self::configured_icon_theme(cx);
498        cx.update_global::<Self, _>(|this, _| this.icon_theme = icon_theme);
499        cx.refresh_windows();
500    }
501
502    /// the active theme
503    pub fn theme(cx: &App) -> &Arc<Theme> {
504        &cx.global::<Self>().theme
505    }
506
507    /// the active icon theme
508    pub fn icon_theme(cx: &App) -> &Arc<IconTheme> {
509        &cx.global::<Self>().icon_theme
510    }
511}