list.rs

   1//! A list element that can be used to render a large number of differently sized elements
   2//! efficiently. Clients of this API need to ensure that elements outside of the scrolled
   3//! area do not change their height for this element to function correctly. If your elements
   4//! do change height, notify the list element via [`ListState::splice`] or [`ListState::reset`].
   5//! In order to minimize re-renders, this element's state is stored intrusively
   6//! on your own views, so that your code can coordinate directly with the list element's cached state.
   7//!
   8//! If all of your elements are the same height, see [`crate::UniformList`] for a simpler API
   9
  10use crate::{
  11    AnyElement, App, AvailableSpace, Bounds, ContentMask, DispatchPhase, Edges, Element, EntityId,
  12    FocusHandle, GlobalElementId, Hitbox, HitboxBehavior, InspectorElementId, IntoElement,
  13    Overflow, Pixels, Point, ScrollDelta, ScrollWheelEvent, Size, Style, StyleRefinement, Styled,
  14    Window, point, px, size,
  15};
  16use collections::VecDeque;
  17use refineable::Refineable as _;
  18use std::{cell::RefCell, ops::Range, rc::Rc};
  19use sum_tree::{Bias, Dimensions, SumTree};
  20
  21type RenderItemFn = dyn FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static;
  22
  23/// Construct a new list element
  24pub fn list(
  25    state: ListState,
  26    render_item: impl FnMut(usize, &mut Window, &mut App) -> AnyElement + 'static,
  27) -> List {
  28    List {
  29        state,
  30        render_item: Box::new(render_item),
  31        style: StyleRefinement::default(),
  32        sizing_behavior: ListSizingBehavior::default(),
  33    }
  34}
  35
  36/// A list element
  37pub struct List {
  38    state: ListState,
  39    render_item: Box<RenderItemFn>,
  40    style: StyleRefinement,
  41    sizing_behavior: ListSizingBehavior,
  42}
  43
  44impl List {
  45    /// Set the sizing behavior for the list.
  46    pub fn with_sizing_behavior(mut self, behavior: ListSizingBehavior) -> Self {
  47        self.sizing_behavior = behavior;
  48        self
  49    }
  50}
  51
  52/// The list state that views must hold on behalf of the list element.
  53#[derive(Clone)]
  54pub struct ListState(Rc<RefCell<StateInner>>);
  55
  56impl std::fmt::Debug for ListState {
  57    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
  58        f.write_str("ListState")
  59    }
  60}
  61
  62struct StateInner {
  63    last_layout_bounds: Option<Bounds<Pixels>>,
  64    last_padding: Option<Edges<Pixels>>,
  65    items: SumTree<ListItem>,
  66    logical_scroll_top: Option<ListOffset>,
  67    alignment: ListAlignment,
  68    overdraw: Pixels,
  69    reset: bool,
  70    #[allow(clippy::type_complexity)]
  71    scroll_handler: Option<Box<dyn FnMut(&ListScrollEvent, &mut Window, &mut App)>>,
  72    scrollbar_drag_start_height: Option<Pixels>,
  73    measuring_behavior: ListMeasuringBehavior,
  74    pending_scroll: Option<PendingScrollFraction>,
  75}
  76
  77/// Keeps track of a fractional scroll position within an item for restoration
  78/// after remeasurement.
  79struct PendingScrollFraction {
  80    /// The index of the item to scroll within.
  81    item_ix: usize,
  82    /// Fractional offset (0.0 to 1.0) within the item's height.
  83    fraction: f32,
  84}
  85
  86/// Whether the list is scrolling from top to bottom or bottom to top.
  87#[derive(Clone, Copy, Debug, Eq, PartialEq)]
  88pub enum ListAlignment {
  89    /// The list is scrolling from top to bottom, like most lists.
  90    Top,
  91    /// The list is scrolling from bottom to top, like a chat log.
  92    Bottom,
  93}
  94
  95/// A scroll event that has been converted to be in terms of the list's items.
  96pub struct ListScrollEvent {
  97    /// The range of items currently visible in the list, after applying the scroll event.
  98    pub visible_range: Range<usize>,
  99
 100    /// The number of items that are currently visible in the list, after applying the scroll event.
 101    pub count: usize,
 102
 103    /// Whether the list has been scrolled.
 104    pub is_scrolled: bool,
 105}
 106
 107/// The sizing behavior to apply during layout.
 108#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 109pub enum ListSizingBehavior {
 110    /// The list should calculate its size based on the size of its items.
 111    Infer,
 112    /// The list should not calculate a fixed size.
 113    #[default]
 114    Auto,
 115}
 116
 117/// The measuring behavior to apply during layout.
 118#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 119pub enum ListMeasuringBehavior {
 120    /// Measure all items in the list.
 121    /// Note: This can be expensive for the first frame in a large list.
 122    Measure(bool),
 123    /// Only measure visible items
 124    #[default]
 125    Visible,
 126}
 127
 128impl ListMeasuringBehavior {
 129    fn reset(&mut self) {
 130        match self {
 131            ListMeasuringBehavior::Measure(has_measured) => *has_measured = false,
 132            ListMeasuringBehavior::Visible => {}
 133        }
 134    }
 135}
 136
 137/// The horizontal sizing behavior to apply during layout.
 138#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, PartialOrd, Ord, Hash)]
 139pub enum ListHorizontalSizingBehavior {
 140    /// List items' width can never exceed the width of the list.
 141    #[default]
 142    FitList,
 143    /// List items' width may go over the width of the list, if any item is wider.
 144    Unconstrained,
 145}
 146
 147struct LayoutItemsResponse {
 148    max_item_width: Pixels,
 149    scroll_top: ListOffset,
 150    item_layouts: VecDeque<ItemLayout>,
 151}
 152
 153struct ItemLayout {
 154    index: usize,
 155    element: AnyElement,
 156    size: Size<Pixels>,
 157}
 158
 159/// Frame state used by the [List] element after layout.
 160pub struct ListPrepaintState {
 161    hitbox: Hitbox,
 162    layout: LayoutItemsResponse,
 163}
 164
 165#[derive(Clone)]
 166enum ListItem {
 167    Unmeasured {
 168        focus_handle: Option<FocusHandle>,
 169    },
 170    Measured {
 171        size: Size<Pixels>,
 172        focus_handle: Option<FocusHandle>,
 173    },
 174}
 175
 176impl ListItem {
 177    fn size(&self) -> Option<Size<Pixels>> {
 178        if let ListItem::Measured { size, .. } = self {
 179            Some(*size)
 180        } else {
 181            None
 182        }
 183    }
 184
 185    fn focus_handle(&self) -> Option<FocusHandle> {
 186        match self {
 187            ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
 188                focus_handle.clone()
 189            }
 190        }
 191    }
 192
 193    fn contains_focused(&self, window: &Window, cx: &App) -> bool {
 194        match self {
 195            ListItem::Unmeasured { focus_handle } | ListItem::Measured { focus_handle, .. } => {
 196                focus_handle
 197                    .as_ref()
 198                    .is_some_and(|handle| handle.contains_focused(window, cx))
 199            }
 200        }
 201    }
 202}
 203
 204#[derive(Clone, Debug, Default, PartialEq)]
 205struct ListItemSummary {
 206    count: usize,
 207    rendered_count: usize,
 208    unrendered_count: usize,
 209    height: Pixels,
 210    has_focus_handles: bool,
 211}
 212
 213#[derive(Clone, Debug, Default, PartialEq, Eq, PartialOrd, Ord)]
 214struct Count(usize);
 215
 216#[derive(Clone, Debug, Default)]
 217struct Height(Pixels);
 218
 219impl ListState {
 220    /// Construct a new list state, for storage on a view.
 221    ///
 222    /// The overdraw parameter controls how much extra space is rendered
 223    /// above and below the visible area. Elements within this area will
 224    /// be measured even though they are not visible. This can help ensure
 225    /// that the list doesn't flicker or pop in when scrolling.
 226    pub fn new(item_count: usize, alignment: ListAlignment, overdraw: Pixels) -> Self {
 227        let this = Self(Rc::new(RefCell::new(StateInner {
 228            last_layout_bounds: None,
 229            last_padding: None,
 230            items: SumTree::default(),
 231            logical_scroll_top: None,
 232            alignment,
 233            overdraw,
 234            scroll_handler: None,
 235            reset: false,
 236            scrollbar_drag_start_height: None,
 237            measuring_behavior: ListMeasuringBehavior::default(),
 238            pending_scroll: None,
 239        })));
 240        this.splice(0..0, item_count);
 241        this
 242    }
 243
 244    /// Set the list to measure all items in the list in the first layout phase.
 245    ///
 246    /// This is useful for ensuring that the scrollbar size is correct instead of based on only rendered elements.
 247    pub fn measure_all(self) -> Self {
 248        self.0.borrow_mut().measuring_behavior = ListMeasuringBehavior::Measure(false);
 249        self
 250    }
 251
 252    /// Reset this instantiation of the list state.
 253    ///
 254    /// Note that this will cause scroll events to be dropped until the next paint.
 255    pub fn reset(&self, element_count: usize) {
 256        let old_count = {
 257            let state = &mut *self.0.borrow_mut();
 258            state.reset = true;
 259            state.measuring_behavior.reset();
 260            state.logical_scroll_top = None;
 261            state.scrollbar_drag_start_height = None;
 262            state.items.summary().count
 263        };
 264
 265        self.splice(0..old_count, element_count);
 266    }
 267
 268    /// Remeasure all items while preserving proportional scroll position.
 269    ///
 270    /// Use this when item heights may have changed (e.g., font size changes)
 271    /// but the number and identity of items remains the same.
 272    pub fn remeasure(&self) {
 273        let state = &mut *self.0.borrow_mut();
 274
 275        let new_items = state.items.iter().map(|item| ListItem::Unmeasured {
 276            focus_handle: item.focus_handle(),
 277        });
 278
 279        // If there's a `logical_scroll_top`, we need to keep track of it as a
 280        // `PendingScrollFraction`, so we can later preserve that scroll
 281        // position proportionally to the item, in case the item's height
 282        // changes.
 283        if let Some(scroll_top) = state.logical_scroll_top {
 284            let mut cursor = state.items.cursor::<Count>(());
 285            cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 286
 287            if let Some(item) = cursor.item() {
 288                if let Some(size) = item.size() {
 289                    let fraction = if size.height.0 > 0.0 {
 290                        (scroll_top.offset_in_item.0 / size.height.0).clamp(0.0, 1.0)
 291                    } else {
 292                        0.0
 293                    };
 294
 295                    state.pending_scroll = Some(PendingScrollFraction {
 296                        item_ix: scroll_top.item_ix,
 297                        fraction,
 298                    });
 299                }
 300            }
 301        }
 302
 303        state.items = SumTree::from_iter(new_items, ());
 304        state.measuring_behavior.reset();
 305    }
 306
 307    /// The number of items in this list.
 308    pub fn item_count(&self) -> usize {
 309        self.0.borrow().items.summary().count
 310    }
 311
 312    /// Inform the list state that the items in `old_range` have been replaced
 313    /// by `count` new items that must be recalculated.
 314    pub fn splice(&self, old_range: Range<usize>, count: usize) {
 315        self.splice_focusable(old_range, (0..count).map(|_| None))
 316    }
 317
 318    /// Register with the list state that the items in `old_range` have been replaced
 319    /// by new items. As opposed to [`Self::splice`], this method allows an iterator of optional focus handles
 320    /// to be supplied to properly integrate with items in the list that can be focused. If a focused item
 321    /// is scrolled out of view, the list will continue to render it to allow keyboard interaction.
 322    pub fn splice_focusable(
 323        &self,
 324        old_range: Range<usize>,
 325        focus_handles: impl IntoIterator<Item = Option<FocusHandle>>,
 326    ) {
 327        let state = &mut *self.0.borrow_mut();
 328
 329        let mut old_items = state.items.cursor::<Count>(());
 330        let mut new_items = old_items.slice(&Count(old_range.start), Bias::Right);
 331        old_items.seek_forward(&Count(old_range.end), Bias::Right);
 332
 333        let mut spliced_count = 0;
 334        new_items.extend(
 335            focus_handles.into_iter().map(|focus_handle| {
 336                spliced_count += 1;
 337                ListItem::Unmeasured { focus_handle }
 338            }),
 339            (),
 340        );
 341        new_items.append(old_items.suffix(), ());
 342        drop(old_items);
 343        state.items = new_items;
 344
 345        if let Some(ListOffset {
 346            item_ix,
 347            offset_in_item,
 348        }) = state.logical_scroll_top.as_mut()
 349        {
 350            if old_range.contains(item_ix) {
 351                *item_ix = old_range.start;
 352                *offset_in_item = px(0.);
 353            } else if old_range.end <= *item_ix {
 354                *item_ix = *item_ix - (old_range.end - old_range.start) + spliced_count;
 355            }
 356        }
 357    }
 358
 359    /// Set a handler that will be called when the list is scrolled.
 360    pub fn set_scroll_handler(
 361        &self,
 362        handler: impl FnMut(&ListScrollEvent, &mut Window, &mut App) + 'static,
 363    ) {
 364        self.0.borrow_mut().scroll_handler = Some(Box::new(handler))
 365    }
 366
 367    /// Get the current scroll offset, in terms of the list's items.
 368    pub fn logical_scroll_top(&self) -> ListOffset {
 369        self.0.borrow().logical_scroll_top()
 370    }
 371
 372    /// Scroll the list by the given offset
 373    pub fn scroll_by(&self, distance: Pixels) {
 374        if distance == px(0.) {
 375            return;
 376        }
 377
 378        let current_offset = self.logical_scroll_top();
 379        let state = &mut *self.0.borrow_mut();
 380        let mut cursor = state.items.cursor::<ListItemSummary>(());
 381        cursor.seek(&Count(current_offset.item_ix), Bias::Right);
 382
 383        let start_pixel_offset = cursor.start().height + current_offset.offset_in_item;
 384        let new_pixel_offset = (start_pixel_offset + distance).max(px(0.));
 385        if new_pixel_offset > start_pixel_offset {
 386            cursor.seek_forward(&Height(new_pixel_offset), Bias::Right);
 387        } else {
 388            cursor.seek(&Height(new_pixel_offset), Bias::Right);
 389        }
 390
 391        state.logical_scroll_top = Some(ListOffset {
 392            item_ix: cursor.start().count,
 393            offset_in_item: new_pixel_offset - cursor.start().height,
 394        });
 395    }
 396
 397    /// Scroll the list to the given offset
 398    pub fn scroll_to(&self, mut scroll_top: ListOffset) {
 399        let state = &mut *self.0.borrow_mut();
 400        let item_count = state.items.summary().count;
 401        if scroll_top.item_ix >= item_count {
 402            scroll_top.item_ix = item_count;
 403            scroll_top.offset_in_item = px(0.);
 404        }
 405
 406        state.logical_scroll_top = Some(scroll_top);
 407    }
 408
 409    /// Scroll the list to the given item, such that the item is fully visible.
 410    pub fn scroll_to_reveal_item(&self, ix: usize) {
 411        let state = &mut *self.0.borrow_mut();
 412
 413        let mut scroll_top = state.logical_scroll_top();
 414        let height = state
 415            .last_layout_bounds
 416            .map_or(px(0.), |bounds| bounds.size.height);
 417        let padding = state.last_padding.unwrap_or_default();
 418
 419        if ix <= scroll_top.item_ix {
 420            scroll_top.item_ix = ix;
 421            scroll_top.offset_in_item = px(0.);
 422        } else {
 423            let mut cursor = state.items.cursor::<ListItemSummary>(());
 424            cursor.seek(&Count(ix + 1), Bias::Right);
 425            let bottom = cursor.start().height + padding.top;
 426            let goal_top = px(0.).max(bottom - height + padding.bottom);
 427
 428            cursor.seek(&Height(goal_top), Bias::Left);
 429            let start_ix = cursor.start().count;
 430            let start_item_top = cursor.start().height;
 431
 432            if start_ix >= scroll_top.item_ix {
 433                scroll_top.item_ix = start_ix;
 434                scroll_top.offset_in_item = goal_top - start_item_top;
 435            }
 436        }
 437
 438        state.logical_scroll_top = Some(scroll_top);
 439    }
 440
 441    /// Get the bounds for the given item in window coordinates, if it's
 442    /// been rendered.
 443    pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
 444        let state = &*self.0.borrow();
 445
 446        let bounds = state.last_layout_bounds.unwrap_or_default();
 447        let scroll_top = state.logical_scroll_top();
 448        if ix < scroll_top.item_ix {
 449            return None;
 450        }
 451
 452        let mut cursor = state.items.cursor::<Dimensions<Count, Height>>(());
 453        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 454
 455        let scroll_top = cursor.start().1.0 + scroll_top.offset_in_item;
 456
 457        cursor.seek_forward(&Count(ix), Bias::Right);
 458        if let Some(&ListItem::Measured { size, .. }) = cursor.item() {
 459            let &Dimensions(Count(count), Height(top), _) = cursor.start();
 460            if count == ix {
 461                let top = bounds.top() + top - scroll_top;
 462                return Some(Bounds::from_corners(
 463                    point(bounds.left(), top),
 464                    point(bounds.right(), top + size.height),
 465                ));
 466            }
 467        }
 468        None
 469    }
 470
 471    /// Call this method when the user starts dragging the scrollbar.
 472    ///
 473    /// This will prevent the height reported to the scrollbar from changing during the drag
 474    /// as items in the overdraw get measured, and help offset scroll position changes accordingly.
 475    pub fn scrollbar_drag_started(&self) {
 476        let mut state = self.0.borrow_mut();
 477        state.scrollbar_drag_start_height = Some(state.items.summary().height);
 478    }
 479
 480    /// Called when the user stops dragging the scrollbar.
 481    ///
 482    /// See `scrollbar_drag_started`.
 483    pub fn scrollbar_drag_ended(&self) {
 484        self.0.borrow_mut().scrollbar_drag_start_height.take();
 485    }
 486
 487    /// Set the offset from the scrollbar
 488    pub fn set_offset_from_scrollbar(&self, point: Point<Pixels>) {
 489        self.0.borrow_mut().set_offset_from_scrollbar(point);
 490    }
 491
 492    /// Returns the maximum scroll offset according to the items we have measured.
 493    /// This value remains constant while dragging to prevent the scrollbar from moving away unexpectedly.
 494    pub fn max_offset_for_scrollbar(&self) -> Size<Pixels> {
 495        let state = self.0.borrow();
 496        let bounds = state.last_layout_bounds.unwrap_or_default();
 497
 498        let height = state
 499            .scrollbar_drag_start_height
 500            .unwrap_or_else(|| state.items.summary().height);
 501
 502        Size::new(Pixels::ZERO, Pixels::ZERO.max(height - bounds.size.height))
 503    }
 504
 505    /// Returns the current scroll offset adjusted for the scrollbar
 506    pub fn scroll_px_offset_for_scrollbar(&self) -> Point<Pixels> {
 507        let state = &self.0.borrow();
 508        let logical_scroll_top = state.logical_scroll_top();
 509
 510        let mut cursor = state.items.cursor::<ListItemSummary>(());
 511        let summary: ListItemSummary =
 512            cursor.summary(&Count(logical_scroll_top.item_ix), Bias::Right);
 513        let content_height = state.items.summary().height;
 514        let drag_offset =
 515            // if dragging the scrollbar, we want to offset the point if the height changed
 516            content_height - state.scrollbar_drag_start_height.unwrap_or(content_height);
 517        let offset = summary.height + logical_scroll_top.offset_in_item - drag_offset;
 518
 519        Point::new(px(0.), -offset)
 520    }
 521
 522    /// Return the bounds of the viewport in pixels.
 523    pub fn viewport_bounds(&self) -> Bounds<Pixels> {
 524        self.0.borrow().last_layout_bounds.unwrap_or_default()
 525    }
 526}
 527
 528impl StateInner {
 529    fn visible_range(
 530        items: &SumTree<ListItem>,
 531        height: Pixels,
 532        scroll_top: &ListOffset,
 533    ) -> Range<usize> {
 534        let mut cursor = items.cursor::<ListItemSummary>(());
 535        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 536        let start_y = cursor.start().height + scroll_top.offset_in_item;
 537        cursor.seek_forward(&Height(start_y + height), Bias::Left);
 538        scroll_top.item_ix..cursor.start().count + 1
 539    }
 540
 541    fn scroll(
 542        &mut self,
 543        scroll_top: &ListOffset,
 544        height: Pixels,
 545        delta: Point<Pixels>,
 546        current_view: EntityId,
 547        window: &mut Window,
 548        cx: &mut App,
 549    ) {
 550        // Drop scroll events after a reset, since we can't calculate
 551        // the new logical scroll top without the item heights
 552        if self.reset {
 553            return;
 554        }
 555
 556        let padding = self.last_padding.unwrap_or_default();
 557        let scroll_max =
 558            (self.items.summary().height + padding.top + padding.bottom - height).max(px(0.));
 559        let new_scroll_top = (self.scroll_top(scroll_top) - delta.y)
 560            .max(px(0.))
 561            .min(scroll_max);
 562
 563        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
 564            self.logical_scroll_top = None;
 565        } else {
 566            let (start, ..) =
 567                self.items
 568                    .find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
 569            let item_ix = start.count;
 570            let offset_in_item = new_scroll_top - start.height;
 571            self.logical_scroll_top = Some(ListOffset {
 572                item_ix,
 573                offset_in_item,
 574            });
 575        }
 576
 577        if let Some(handler) = self.scroll_handler.as_mut() {
 578            let visible_range = Self::visible_range(&self.items, height, scroll_top);
 579            handler(
 580                &ListScrollEvent {
 581                    visible_range,
 582                    count: self.items.summary().count,
 583                    is_scrolled: self.logical_scroll_top.is_some(),
 584                },
 585                window,
 586                cx,
 587            );
 588        }
 589
 590        cx.notify(current_view);
 591    }
 592
 593    fn logical_scroll_top(&self) -> ListOffset {
 594        self.logical_scroll_top
 595            .unwrap_or_else(|| match self.alignment {
 596                ListAlignment::Top => ListOffset {
 597                    item_ix: 0,
 598                    offset_in_item: px(0.),
 599                },
 600                ListAlignment::Bottom => ListOffset {
 601                    item_ix: self.items.summary().count,
 602                    offset_in_item: px(0.),
 603                },
 604            })
 605    }
 606
 607    fn scroll_top(&self, logical_scroll_top: &ListOffset) -> Pixels {
 608        let (start, ..) = self.items.find::<ListItemSummary, _>(
 609            (),
 610            &Count(logical_scroll_top.item_ix),
 611            Bias::Right,
 612        );
 613        start.height + logical_scroll_top.offset_in_item
 614    }
 615
 616    fn layout_all_items(
 617        &mut self,
 618        available_width: Pixels,
 619        render_item: &mut RenderItemFn,
 620        window: &mut Window,
 621        cx: &mut App,
 622    ) {
 623        match &mut self.measuring_behavior {
 624            ListMeasuringBehavior::Visible => {
 625                return;
 626            }
 627            ListMeasuringBehavior::Measure(has_measured) => {
 628                if *has_measured {
 629                    return;
 630                }
 631                *has_measured = true;
 632            }
 633        }
 634
 635        let mut cursor = self.items.cursor::<Count>(());
 636        let available_item_space = size(
 637            AvailableSpace::Definite(available_width),
 638            AvailableSpace::MinContent,
 639        );
 640
 641        let mut measured_items = Vec::default();
 642
 643        for (ix, item) in cursor.enumerate() {
 644            let size = item.size().unwrap_or_else(|| {
 645                let mut element = render_item(ix, window, cx);
 646                element.layout_as_root(available_item_space, window, cx)
 647            });
 648
 649            measured_items.push(ListItem::Measured {
 650                size,
 651                focus_handle: item.focus_handle(),
 652            });
 653        }
 654
 655        self.items = SumTree::from_iter(measured_items, ());
 656    }
 657
 658    fn layout_items(
 659        &mut self,
 660        available_width: Option<Pixels>,
 661        available_height: Pixels,
 662        padding: &Edges<Pixels>,
 663        render_item: &mut RenderItemFn,
 664        window: &mut Window,
 665        cx: &mut App,
 666    ) -> LayoutItemsResponse {
 667        let old_items = self.items.clone();
 668        let mut measured_items = VecDeque::new();
 669        let mut item_layouts = VecDeque::new();
 670        let mut rendered_height = padding.top;
 671        let mut max_item_width = px(0.);
 672        let mut scroll_top = self.logical_scroll_top();
 673        let mut rendered_focused_item = false;
 674
 675        let available_item_space = size(
 676            available_width.map_or(AvailableSpace::MinContent, |width| {
 677                AvailableSpace::Definite(width)
 678            }),
 679            AvailableSpace::MinContent,
 680        );
 681
 682        let mut cursor = old_items.cursor::<Count>(());
 683
 684        // Render items after the scroll top, including those in the trailing overdraw
 685        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 686        for (ix, item) in cursor.by_ref().enumerate() {
 687            let visible_height = rendered_height - scroll_top.offset_in_item;
 688            if visible_height >= available_height + self.overdraw {
 689                break;
 690            }
 691
 692            // Use the previously cached height and focus handle if available
 693            let mut size = item.size();
 694
 695            // If we're within the visible area or the height wasn't cached, render and measure the item's element
 696            if visible_height < available_height || size.is_none() {
 697                let item_index = scroll_top.item_ix + ix;
 698                let mut element = render_item(item_index, window, cx);
 699                let element_size = element.layout_as_root(available_item_space, window, cx);
 700                size = Some(element_size);
 701
 702                // If there's a pending scroll adjustment for the scroll-top
 703                // item, apply it, ensuring proportional scroll position is
 704                // maintained after re-measuring.
 705                if ix == 0 {
 706                    if let Some(pending_scroll) = self.pending_scroll.take() {
 707                        if pending_scroll.item_ix == scroll_top.item_ix {
 708                            scroll_top.offset_in_item =
 709                                Pixels(pending_scroll.fraction * element_size.height.0);
 710                            self.logical_scroll_top = Some(scroll_top);
 711                        }
 712                    }
 713                }
 714
 715                if visible_height < available_height {
 716                    item_layouts.push_back(ItemLayout {
 717                        index: item_index,
 718                        element,
 719                        size: element_size,
 720                    });
 721                    if item.contains_focused(window, cx) {
 722                        rendered_focused_item = true;
 723                    }
 724                }
 725            }
 726
 727            let size = size.unwrap();
 728            rendered_height += size.height;
 729            max_item_width = max_item_width.max(size.width);
 730            measured_items.push_back(ListItem::Measured {
 731                size,
 732                focus_handle: item.focus_handle(),
 733            });
 734        }
 735        rendered_height += padding.bottom;
 736
 737        // Prepare to start walking upward from the item at the scroll top.
 738        cursor.seek(&Count(scroll_top.item_ix), Bias::Right);
 739
 740        // If the rendered items do not fill the visible region, then adjust
 741        // the scroll top upward.
 742        if rendered_height - scroll_top.offset_in_item < available_height {
 743            while rendered_height < available_height {
 744                cursor.prev();
 745                if let Some(item) = cursor.item() {
 746                    let item_index = cursor.start().0;
 747                    let mut element = render_item(item_index, window, cx);
 748                    let element_size = element.layout_as_root(available_item_space, window, cx);
 749                    let focus_handle = item.focus_handle();
 750                    rendered_height += element_size.height;
 751                    measured_items.push_front(ListItem::Measured {
 752                        size: element_size,
 753                        focus_handle,
 754                    });
 755                    item_layouts.push_front(ItemLayout {
 756                        index: item_index,
 757                        element,
 758                        size: element_size,
 759                    });
 760                    if item.contains_focused(window, cx) {
 761                        rendered_focused_item = true;
 762                    }
 763                } else {
 764                    break;
 765                }
 766            }
 767
 768            scroll_top = ListOffset {
 769                item_ix: cursor.start().0,
 770                offset_in_item: rendered_height - available_height,
 771            };
 772
 773            match self.alignment {
 774                ListAlignment::Top => {
 775                    scroll_top.offset_in_item = scroll_top.offset_in_item.max(px(0.));
 776                    self.logical_scroll_top = Some(scroll_top);
 777                }
 778                ListAlignment::Bottom => {
 779                    scroll_top = ListOffset {
 780                        item_ix: cursor.start().0,
 781                        offset_in_item: rendered_height - available_height,
 782                    };
 783                    self.logical_scroll_top = None;
 784                }
 785            };
 786        }
 787
 788        // Measure items in the leading overdraw
 789        let mut leading_overdraw = scroll_top.offset_in_item;
 790        while leading_overdraw < self.overdraw {
 791            cursor.prev();
 792            if let Some(item) = cursor.item() {
 793                let size = if let ListItem::Measured { size, .. } = item {
 794                    *size
 795                } else {
 796                    let mut element = render_item(cursor.start().0, window, cx);
 797                    element.layout_as_root(available_item_space, window, cx)
 798                };
 799
 800                leading_overdraw += size.height;
 801                measured_items.push_front(ListItem::Measured {
 802                    size,
 803                    focus_handle: item.focus_handle(),
 804                });
 805            } else {
 806                break;
 807            }
 808        }
 809
 810        let measured_range = cursor.start().0..(cursor.start().0 + measured_items.len());
 811        let mut cursor = old_items.cursor::<Count>(());
 812        let mut new_items = cursor.slice(&Count(measured_range.start), Bias::Right);
 813        new_items.extend(measured_items, ());
 814        cursor.seek(&Count(measured_range.end), Bias::Right);
 815        new_items.append(cursor.suffix(), ());
 816        self.items = new_items;
 817
 818        // If none of the visible items are focused, check if an off-screen item is focused
 819        // and include it to be rendered after the visible items so keyboard interaction continues
 820        // to work for it.
 821        if !rendered_focused_item {
 822            let mut cursor = self
 823                .items
 824                .filter::<_, Count>((), |summary| summary.has_focus_handles);
 825            cursor.next();
 826            while let Some(item) = cursor.item() {
 827                if item.contains_focused(window, cx) {
 828                    let item_index = cursor.start().0;
 829                    let mut element = render_item(cursor.start().0, window, cx);
 830                    let size = element.layout_as_root(available_item_space, window, cx);
 831                    item_layouts.push_back(ItemLayout {
 832                        index: item_index,
 833                        element,
 834                        size,
 835                    });
 836                    break;
 837                }
 838                cursor.next();
 839            }
 840        }
 841
 842        LayoutItemsResponse {
 843            max_item_width,
 844            scroll_top,
 845            item_layouts,
 846        }
 847    }
 848
 849    fn prepaint_items(
 850        &mut self,
 851        bounds: Bounds<Pixels>,
 852        padding: Edges<Pixels>,
 853        autoscroll: bool,
 854        render_item: &mut RenderItemFn,
 855        window: &mut Window,
 856        cx: &mut App,
 857    ) -> Result<LayoutItemsResponse, ListOffset> {
 858        window.transact(|window| {
 859            match self.measuring_behavior {
 860                ListMeasuringBehavior::Measure(has_measured) if !has_measured => {
 861                    self.layout_all_items(bounds.size.width, render_item, window, cx);
 862                }
 863                _ => {}
 864            }
 865
 866            let mut layout_response = self.layout_items(
 867                Some(bounds.size.width),
 868                bounds.size.height,
 869                &padding,
 870                render_item,
 871                window,
 872                cx,
 873            );
 874
 875            // Avoid honoring autoscroll requests from elements other than our children.
 876            window.take_autoscroll();
 877
 878            // Only paint the visible items, if there is actually any space for them (taking padding into account)
 879            if bounds.size.height > padding.top + padding.bottom {
 880                let mut item_origin = bounds.origin + Point::new(px(0.), padding.top);
 881                item_origin.y -= layout_response.scroll_top.offset_in_item;
 882                for item in &mut layout_response.item_layouts {
 883                    window.with_content_mask(Some(ContentMask { bounds }), |window| {
 884                        item.element.prepaint_at(item_origin, window, cx);
 885                    });
 886
 887                    if let Some(autoscroll_bounds) = window.take_autoscroll()
 888                        && autoscroll
 889                    {
 890                        if autoscroll_bounds.top() < bounds.top() {
 891                            return Err(ListOffset {
 892                                item_ix: item.index,
 893                                offset_in_item: autoscroll_bounds.top() - item_origin.y,
 894                            });
 895                        } else if autoscroll_bounds.bottom() > bounds.bottom() {
 896                            let mut cursor = self.items.cursor::<Count>(());
 897                            cursor.seek(&Count(item.index), Bias::Right);
 898                            let mut height = bounds.size.height - padding.top - padding.bottom;
 899
 900                            // Account for the height of the element down until the autoscroll bottom.
 901                            height -= autoscroll_bounds.bottom() - item_origin.y;
 902
 903                            // Keep decreasing the scroll top until we fill all the available space.
 904                            while height > Pixels::ZERO {
 905                                cursor.prev();
 906                                let Some(item) = cursor.item() else { break };
 907
 908                                let size = item.size().unwrap_or_else(|| {
 909                                    let mut item = render_item(cursor.start().0, window, cx);
 910                                    let item_available_size =
 911                                        size(bounds.size.width.into(), AvailableSpace::MinContent);
 912                                    item.layout_as_root(item_available_size, window, cx)
 913                                });
 914                                height -= size.height;
 915                            }
 916
 917                            return Err(ListOffset {
 918                                item_ix: cursor.start().0,
 919                                offset_in_item: if height < Pixels::ZERO {
 920                                    -height
 921                                } else {
 922                                    Pixels::ZERO
 923                                },
 924                            });
 925                        }
 926                    }
 927
 928                    item_origin.y += item.size.height;
 929                }
 930            } else {
 931                layout_response.item_layouts.clear();
 932            }
 933
 934            Ok(layout_response)
 935        })
 936    }
 937
 938    // Scrollbar support
 939
 940    fn set_offset_from_scrollbar(&mut self, point: Point<Pixels>) {
 941        let Some(bounds) = self.last_layout_bounds else {
 942            return;
 943        };
 944        let height = bounds.size.height;
 945
 946        let padding = self.last_padding.unwrap_or_default();
 947        let content_height = self.items.summary().height;
 948        let scroll_max = (content_height + padding.top + padding.bottom - height).max(px(0.));
 949        let drag_offset =
 950            // if dragging the scrollbar, we want to offset the point if the height changed
 951            content_height - self.scrollbar_drag_start_height.unwrap_or(content_height);
 952        let new_scroll_top = (point.y - drag_offset).abs().max(px(0.)).min(scroll_max);
 953
 954        if self.alignment == ListAlignment::Bottom && new_scroll_top == scroll_max {
 955            self.logical_scroll_top = None;
 956        } else {
 957            let (start, _, _) =
 958                self.items
 959                    .find::<ListItemSummary, _>((), &Height(new_scroll_top), Bias::Right);
 960
 961            let item_ix = start.count;
 962            let offset_in_item = new_scroll_top - start.height;
 963            self.logical_scroll_top = Some(ListOffset {
 964                item_ix,
 965                offset_in_item,
 966            });
 967        }
 968    }
 969}
 970
 971impl std::fmt::Debug for ListItem {
 972    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
 973        match self {
 974            Self::Unmeasured { .. } => write!(f, "Unrendered"),
 975            Self::Measured { size, .. } => f.debug_struct("Rendered").field("size", size).finish(),
 976        }
 977    }
 978}
 979
 980/// An offset into the list's items, in terms of the item index and the number
 981/// of pixels off the top left of the item.
 982#[derive(Debug, Clone, Copy, Default)]
 983pub struct ListOffset {
 984    /// The index of an item in the list
 985    pub item_ix: usize,
 986    /// The number of pixels to offset from the item index.
 987    pub offset_in_item: Pixels,
 988}
 989
 990impl Element for List {
 991    type RequestLayoutState = ();
 992    type PrepaintState = ListPrepaintState;
 993
 994    fn id(&self) -> Option<crate::ElementId> {
 995        None
 996    }
 997
 998    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
 999        None
1000    }
1001
1002    fn request_layout(
1003        &mut self,
1004        _id: Option<&GlobalElementId>,
1005        _inspector_id: Option<&InspectorElementId>,
1006        window: &mut Window,
1007        cx: &mut App,
1008    ) -> (crate::LayoutId, Self::RequestLayoutState) {
1009        let layout_id = match self.sizing_behavior {
1010            ListSizingBehavior::Infer => {
1011                let mut style = Style::default();
1012                style.overflow.y = Overflow::Scroll;
1013                style.refine(&self.style);
1014                window.with_text_style(style.text_style().cloned(), |window| {
1015                    let state = &mut *self.state.0.borrow_mut();
1016
1017                    let available_height = if let Some(last_bounds) = state.last_layout_bounds {
1018                        last_bounds.size.height
1019                    } else {
1020                        // If we don't have the last layout bounds (first render),
1021                        // we might just use the overdraw value as the available height to layout enough items.
1022                        state.overdraw
1023                    };
1024                    let padding = style.padding.to_pixels(
1025                        state.last_layout_bounds.unwrap_or_default().size.into(),
1026                        window.rem_size(),
1027                    );
1028
1029                    let layout_response = state.layout_items(
1030                        None,
1031                        available_height,
1032                        &padding,
1033                        &mut self.render_item,
1034                        window,
1035                        cx,
1036                    );
1037                    let max_element_width = layout_response.max_item_width;
1038
1039                    let summary = state.items.summary();
1040                    let total_height = summary.height;
1041
1042                    window.request_measured_layout(
1043                        style,
1044                        move |known_dimensions, available_space, _window, _cx| {
1045                            let width =
1046                                known_dimensions
1047                                    .width
1048                                    .unwrap_or(match available_space.width {
1049                                        AvailableSpace::Definite(x) => x,
1050                                        AvailableSpace::MinContent | AvailableSpace::MaxContent => {
1051                                            max_element_width
1052                                        }
1053                                    });
1054                            let height = match available_space.height {
1055                                AvailableSpace::Definite(height) => total_height.min(height),
1056                                AvailableSpace::MinContent | AvailableSpace::MaxContent => {
1057                                    total_height
1058                                }
1059                            };
1060                            size(width, height)
1061                        },
1062                    )
1063                })
1064            }
1065            ListSizingBehavior::Auto => {
1066                let mut style = Style::default();
1067                style.refine(&self.style);
1068                window.with_text_style(style.text_style().cloned(), |window| {
1069                    window.request_layout(style, None, cx)
1070                })
1071            }
1072        };
1073        (layout_id, ())
1074    }
1075
1076    fn prepaint(
1077        &mut self,
1078        _id: Option<&GlobalElementId>,
1079        _inspector_id: Option<&InspectorElementId>,
1080        bounds: Bounds<Pixels>,
1081        _: &mut Self::RequestLayoutState,
1082        window: &mut Window,
1083        cx: &mut App,
1084    ) -> ListPrepaintState {
1085        let state = &mut *self.state.0.borrow_mut();
1086        state.reset = false;
1087
1088        let mut style = Style::default();
1089        style.refine(&self.style);
1090
1091        let hitbox = window.insert_hitbox(bounds, HitboxBehavior::Normal);
1092
1093        // If the width of the list has changed, invalidate all cached item heights
1094        if state
1095            .last_layout_bounds
1096            .is_none_or(|last_bounds| last_bounds.size.width != bounds.size.width)
1097        {
1098            let new_items = SumTree::from_iter(
1099                state.items.iter().map(|item| ListItem::Unmeasured {
1100                    focus_handle: item.focus_handle(),
1101                }),
1102                (),
1103            );
1104
1105            state.items = new_items;
1106        }
1107
1108        let padding = style
1109            .padding
1110            .to_pixels(bounds.size.into(), window.rem_size());
1111        let layout =
1112            match state.prepaint_items(bounds, padding, true, &mut self.render_item, window, cx) {
1113                Ok(layout) => layout,
1114                Err(autoscroll_request) => {
1115                    state.logical_scroll_top = Some(autoscroll_request);
1116                    state
1117                        .prepaint_items(bounds, padding, false, &mut self.render_item, window, cx)
1118                        .unwrap()
1119                }
1120            };
1121
1122        state.last_layout_bounds = Some(bounds);
1123        state.last_padding = Some(padding);
1124        ListPrepaintState { hitbox, layout }
1125    }
1126
1127    fn paint(
1128        &mut self,
1129        _id: Option<&GlobalElementId>,
1130        _inspector_id: Option<&InspectorElementId>,
1131        bounds: Bounds<crate::Pixels>,
1132        _: &mut Self::RequestLayoutState,
1133        prepaint: &mut Self::PrepaintState,
1134        window: &mut Window,
1135        cx: &mut App,
1136    ) {
1137        let current_view = window.current_view();
1138        window.with_content_mask(Some(ContentMask { bounds }), |window| {
1139            for item in &mut prepaint.layout.item_layouts {
1140                item.element.paint(window, cx);
1141            }
1142        });
1143
1144        let list_state = self.state.clone();
1145        let height = bounds.size.height;
1146        let scroll_top = prepaint.layout.scroll_top;
1147        let hitbox_id = prepaint.hitbox.id;
1148        let mut accumulated_scroll_delta = ScrollDelta::default();
1149        window.on_mouse_event(move |event: &ScrollWheelEvent, phase, window, cx| {
1150            if phase == DispatchPhase::Bubble && hitbox_id.should_handle_scroll(window) {
1151                accumulated_scroll_delta = accumulated_scroll_delta.coalesce(event.delta);
1152                let pixel_delta = accumulated_scroll_delta.pixel_delta(px(20.));
1153                list_state.0.borrow_mut().scroll(
1154                    &scroll_top,
1155                    height,
1156                    pixel_delta,
1157                    current_view,
1158                    window,
1159                    cx,
1160                )
1161            }
1162        });
1163    }
1164}
1165
1166impl IntoElement for List {
1167    type Element = Self;
1168
1169    fn into_element(self) -> Self::Element {
1170        self
1171    }
1172}
1173
1174impl Styled for List {
1175    fn style(&mut self) -> &mut StyleRefinement {
1176        &mut self.style
1177    }
1178}
1179
1180impl sum_tree::Item for ListItem {
1181    type Summary = ListItemSummary;
1182
1183    fn summary(&self, _: ()) -> Self::Summary {
1184        match self {
1185            ListItem::Unmeasured { focus_handle } => ListItemSummary {
1186                count: 1,
1187                rendered_count: 0,
1188                unrendered_count: 1,
1189                height: px(0.),
1190                has_focus_handles: focus_handle.is_some(),
1191            },
1192            ListItem::Measured {
1193                size, focus_handle, ..
1194            } => ListItemSummary {
1195                count: 1,
1196                rendered_count: 1,
1197                unrendered_count: 0,
1198                height: size.height,
1199                has_focus_handles: focus_handle.is_some(),
1200            },
1201        }
1202    }
1203}
1204
1205impl sum_tree::ContextLessSummary for ListItemSummary {
1206    fn zero() -> Self {
1207        Default::default()
1208    }
1209
1210    fn add_summary(&mut self, summary: &Self) {
1211        self.count += summary.count;
1212        self.rendered_count += summary.rendered_count;
1213        self.unrendered_count += summary.unrendered_count;
1214        self.height += summary.height;
1215        self.has_focus_handles |= summary.has_focus_handles;
1216    }
1217}
1218
1219impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Count {
1220    fn zero(_cx: ()) -> Self {
1221        Default::default()
1222    }
1223
1224    fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
1225        self.0 += summary.count;
1226    }
1227}
1228
1229impl<'a> sum_tree::Dimension<'a, ListItemSummary> for Height {
1230    fn zero(_cx: ()) -> Self {
1231        Default::default()
1232    }
1233
1234    fn add_summary(&mut self, summary: &'a ListItemSummary, _: ()) {
1235        self.0 += summary.height;
1236    }
1237}
1238
1239impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Count {
1240    fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
1241        self.0.partial_cmp(&other.count).unwrap()
1242    }
1243}
1244
1245impl sum_tree::SeekTarget<'_, ListItemSummary, ListItemSummary> for Height {
1246    fn cmp(&self, other: &ListItemSummary, _: ()) -> std::cmp::Ordering {
1247        self.0.partial_cmp(&other.height).unwrap()
1248    }
1249}
1250
1251#[cfg(test)]
1252mod test {
1253
1254    use gpui::{ScrollDelta, ScrollWheelEvent};
1255    use std::cell::Cell;
1256    use std::rc::Rc;
1257
1258    use crate::{
1259        self as gpui, AppContext, Context, Element, IntoElement, ListState, Render, Styled,
1260        TestAppContext, Window, div, list, point, px, size,
1261    };
1262
1263    #[gpui::test]
1264    fn test_reset_after_paint_before_scroll(cx: &mut TestAppContext) {
1265        let cx = cx.add_empty_window();
1266
1267        let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
1268
1269        // Ensure that the list is scrolled to the top
1270        state.scroll_to(gpui::ListOffset {
1271            item_ix: 0,
1272            offset_in_item: px(0.0),
1273        });
1274
1275        struct TestView(ListState);
1276        impl Render for TestView {
1277            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1278                list(self.0.clone(), |_, _, _| {
1279                    div().h(px(10.)).w_full().into_any()
1280                })
1281                .w_full()
1282                .h_full()
1283            }
1284        }
1285
1286        // Paint
1287        cx.draw(point(px(0.), px(0.)), size(px(100.), px(20.)), |_, cx| {
1288            cx.new(|_| TestView(state.clone()))
1289        });
1290
1291        // Reset
1292        state.reset(5);
1293
1294        // And then receive a scroll event _before_ the next paint
1295        cx.simulate_event(ScrollWheelEvent {
1296            position: point(px(1.), px(1.)),
1297            delta: ScrollDelta::Pixels(point(px(0.), px(-500.))),
1298            ..Default::default()
1299        });
1300
1301        // Scroll position should stay at the top of the list
1302        assert_eq!(state.logical_scroll_top().item_ix, 0);
1303        assert_eq!(state.logical_scroll_top().offset_in_item, px(0.));
1304    }
1305
1306    #[gpui::test]
1307    fn test_scroll_by_positive_and_negative_distance(cx: &mut TestAppContext) {
1308        let cx = cx.add_empty_window();
1309
1310        let state = ListState::new(5, crate::ListAlignment::Top, px(10.));
1311
1312        struct TestView(ListState);
1313        impl Render for TestView {
1314            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1315                list(self.0.clone(), |_, _, _| {
1316                    div().h(px(20.)).w_full().into_any()
1317                })
1318                .w_full()
1319                .h_full()
1320            }
1321        }
1322
1323        // Paint
1324        cx.draw(point(px(0.), px(0.)), size(px(100.), px(100.)), |_, cx| {
1325            cx.new(|_| TestView(state.clone()))
1326        });
1327
1328        // Test positive distance: start at item 1, move down 30px
1329        state.scroll_by(px(30.));
1330
1331        // Should move to item 2
1332        let offset = state.logical_scroll_top();
1333        assert_eq!(offset.item_ix, 1);
1334        assert_eq!(offset.offset_in_item, px(10.));
1335
1336        // Test negative distance: start at item 2, move up 30px
1337        state.scroll_by(px(-30.));
1338
1339        // Should move back to item 1
1340        let offset = state.logical_scroll_top();
1341        assert_eq!(offset.item_ix, 0);
1342        assert_eq!(offset.offset_in_item, px(0.));
1343
1344        // Test zero distance
1345        state.scroll_by(px(0.));
1346        let offset = state.logical_scroll_top();
1347        assert_eq!(offset.item_ix, 0);
1348        assert_eq!(offset.offset_in_item, px(0.));
1349    }
1350
1351    #[gpui::test]
1352    fn test_remeasure(cx: &mut TestAppContext) {
1353        let cx = cx.add_empty_window();
1354
1355        // Create a list with 10 items, each 100px tall. We'll keep a reference
1356        // to the item height so we can later change the height and assert how
1357        // `ListState` handles it.
1358        let item_height = Rc::new(Cell::new(100usize));
1359        let state = ListState::new(10, crate::ListAlignment::Top, px(10.));
1360
1361        struct TestView {
1362            state: ListState,
1363            item_height: Rc<Cell<usize>>,
1364        }
1365
1366        impl Render for TestView {
1367            fn render(&mut self, _: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
1368                let height = self.item_height.get();
1369                list(self.state.clone(), move |_, _, _| {
1370                    div().h(px(height as f32)).w_full().into_any()
1371                })
1372                .w_full()
1373                .h_full()
1374            }
1375        }
1376
1377        let state_clone = state.clone();
1378        let item_height_clone = item_height.clone();
1379        let view = cx.update(|_, cx| {
1380            cx.new(|_| TestView {
1381                state: state_clone,
1382                item_height: item_height_clone,
1383            })
1384        });
1385
1386        // Simulate scrolling 40px inside the element with index 2. Since the
1387        // original item height is 100px, this equates to 40% inside the item.
1388        state.scroll_to(gpui::ListOffset {
1389            item_ix: 2,
1390            offset_in_item: px(40.),
1391        });
1392
1393        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| {
1394            view.clone()
1395        });
1396
1397        let offset = state.logical_scroll_top();
1398        assert_eq!(offset.item_ix, 2);
1399        assert_eq!(offset.offset_in_item, px(40.));
1400
1401        // Update the `item_height` to be 50px instead of 100px so we can assert
1402        // that the scroll position is proportionally preserved, that is,
1403        // instead of 40px from the top of item 2, it should be 20px, since the
1404        // item's height has been halved.
1405        item_height.set(50);
1406        state.remeasure();
1407
1408        cx.draw(point(px(0.), px(0.)), size(px(100.), px(200.)), |_, _| view);
1409
1410        let offset = state.logical_scroll_top();
1411        assert_eq!(offset.item_ix, 2);
1412        assert_eq!(offset.offset_in_item, px(20.));
1413    }
1414}